Video Game: Castlevania: The Adventure ReBirth
"As ever, the ally of worthless humans."Castlevania The Adventure ReBirth is the third game in the Konami: Rebirth series. It is a homage to the earlier Castlevania games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's Castlevania II: Belmont's Revenge.
The Adventure ReBirth provides examples of:
- Big Creepy-Crawlies: Green maggots in stage 2.
- Blackout Basement: Part of the second level.
- Blob Monster: One of the minibosses
- Cut Song: "Battle Of The Holy"
- As well as "Lost Painting"
- Difficulty Spike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It gets worse from there.
- Directionally Solid Platforms: Here it's very notable.
- Energy Ball: Some enemies like to summon these, like the third miniboss.
- Every 10,000 Points: Enough points will reward you extra lives.
- Eye Beams: First boss can do that kind of attack.
- Faceless Eye: Some enemies and even a few bosses.
- Falling Chandelier of Doom: Some of them can be used against enemies.
- Flunky Boss: First and fourth boss.
- Giant Spider: They're found in the fourth level.
- Glowing Eyes of Doom: Many enemies in the Blackout Basement part of the second level. For an example, bats.
- Go for the Eye: Second miniboss. The first boss doesn't count since it is an eye.
- Hard Mode Perks: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.
- Hour of Power: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
- In Name Only: Despite the name, it's not really a remake of the Game Boy game except in story only.
- Jump Physics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.
- Pulling Themselves Together: Red skeletons.
- Rodents of Unusual Size: Some parts of the game have plenty of giant rats.
- Shockwave Stomp: Fourth boss does it with its hands.
- Sinister Scythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for not appearing in the original.
- Skippable Boss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
- Stalactite Spite: Chandeliers
- Timed Mission
- Treasure Is Bigger in Fiction: Some low-value point items are unusually large coins.
- Unique Enemy: On Normal difficulty, there is only one sword-throwing lizardman in the entire game. Hard difficulty averts this and has them show up much more frequently.