Video Game / Castlevania: The Adventure ReBirth

Castlevania The Adventure ReBirth is the third game in the Konami: Rebirth series. It is a homage to the earlier Castlevania games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's Castlevania II: Belmont's Revenge.

The Adventure ReBirth provides examples of:

  • Big Creepy-Crawlies: Green maggots in stage 2.
  • Blackout Basement: Part of the second level.
  • Blob Monster: One of the minibosses.
  • Clock Tower: But of course. This one is really long, but it is the final main stage.
  • Damage Discrimination: Averted with the faling chandeliers and spear traps, which will be happy to destroy enemies as much as they are to destroy you.
  • Difficulty Spike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It gets worse from there, with another spike at Stage 5.
  • Directionally Solid Platforms: Here it's very notable.
  • Energy Ball: Some enemies like to summon these, like the third miniboss.
  • Every 10,000 Points: Enough points will reward you extra lives.
  • Eye Beams: First boss can do that kind of attack.
  • Faceless Eye: Some enemies and even a few bosses.
  • Falling Chandelier of Doom: Some of them can be used against enemies.
  • Flunky Boss: The first and fourth bosses do this. Dracula's third form does it as well with the eyeball enemies.
  • Giant Spider: They're found in the fourth level, but only on the alternate path.
  • Glowing Eyes of Doom: Many enemies in the Blackout Basement part of the second level. For an example, bats.
  • Go for the Eye: Second miniboss. The first boss doesn't count since it is an eye. Dracula's third form is also damaged by going for the eyes.
  • Golem: The fourth boss.
  • Hard Mode Perks: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.
  • Hour of Power: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
  • In-Name-Only: Despite the name, it's not really a remake of the Game Boy game except in story only.
  • Jump Physics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.
  • Mook Promotion: A few of the mid-bosses. The Succubus becomes a mid-boss after a long time of not being a boss, while the Ruler Sword from the Metroidvania entries and the White Dragon (at least, a standard White Dragon) get promoted for the first time.
  • Nintendo Hard: Just like the good ol' days.
  • One-Winged Angel: Dracula has two transformations, making it a three stage battle. The last one is skipped on Easy.
  • Pulling Themselves Together: Red skeletons.
  • Retraux
  • Rodents of Unusual Size: Some parts of the game have plenty of giant rats.
  • Shockwave Stomp: Fourth boss does it with its hands.
  • Sinister Scythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for not appearing in the original.
  • Skippable Boss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
  • Spikes of Doom: Thankfully, unlike most other Classic style games in the series, these are not instant kill.
  • Stalactite Spite: Chandeliers, but they can defeat enemies too.
  • Timed Mission: Like in many classic Castlevania games. Its primary purpose is to provide the time bonus at the end of each stage, as in practice the timer is quite generous.
  • Treasure Is Bigger in Fiction: Some low-value point items are unusually large coins.
  • Warm-Up Boss: Both the mid-boss (the Giant Bat) and the main boss (the Giant Eye) from Stage 1.
  • Unique Enemy: On Normal difficulty, there is only one sword-throwing lizardman in the entire game. Hard difficulty averts this and has them show up much more frequently.
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