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* EveryTenThousandPoints: Enough points will reward you extra lives.

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* EveryTenThousandPoints: Every10000Points: Enough points will reward you extra lives.
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%%* {{Retraux}}

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%%* {{Retraux}}* {{Retraux}}: Despite being released in 2009 for a (then) next generation console, the whole game features elements from classic ''Castlevania'' produced during the late 1980s and early 1990s, as a deliberate throwback to that era of gaming.
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* BarrageOfBats: The mini-boss in stage 4 unleashes streams of bats that zigzag in the screen to hit Christopher.
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* AntiFrustrationFeatures: As the FinalBoss, Dracula, befitting ''Castlevania'' tradition, has up to 3 different phases in his fight (depending on the difficulty mode being played). However, Christopher Belmont only takes up to 3 HP's worth of damage (again, depending on the difficulty mode being played) for every hit Dracula inflicts upon him, to give players a fighting chance. This is noteworthy compared to the last stage, where all damage taken was doubled, even from that stage's lowliest minions.


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* EasyModeMockery: Downplayed to some extent. The only thing one misses by simply playing on Easy Mode is Dracula's third phase, as he only has his first two phases before being defeated completely in this mode.
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N64 game can be considered this as well to a degree.


* InNameOnly: Despite the name, it's not really a [[VideoGameRemake remake]] of the Game Boy game except in story, similar to the retellings of Simon's and Richter's first adventures.

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* InNameOnly: Despite the name, it's not really a [[VideoGameRemake remake]] of the Game Boy game except in story, similar to the retellings of Simon's and Richter's first adventures.earlier games.
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''Castlevania: The Adventure [=ReBirth=]'' is the third game in Creator/{{M2}}'s line of Konami ''[=ReBirth=]'' games, a loose [[VideoGameRemake remake]] of 1989's ''VideoGame/CastlevaniaTheAdventure'' released via UsefulNotes/WiiWare in 2009. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.

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''Castlevania: The Adventure [=ReBirth=]'' is the third game in Creator/{{M2}}'s line of Konami ''[=ReBirth=]'' games, a loose [[VideoGameRemake remake]] adaptation of 1989's ''VideoGame/CastlevaniaTheAdventure'' released via UsefulNotes/WiiWare in 2009. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.



* InNameOnly: Despite the name, it's not really a remake of the Game Boy game except in story.

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* InNameOnly: Despite the name, it's not really a remake [[VideoGameRemake remake]] of the Game Boy game except in story.story, similar to the retellings of Simon's and Richter's first adventures.
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* DamageDiscrimination: Averted with the faling chandeliers and spear traps, which will be happy to destroy enemies as much as they are to destroy you.

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* DamageDiscrimination: Averted with the faling falling chandeliers and spear traps, which will be happy to destroy enemies as much as they are to destroy you.
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->''"[[PreAssKickingOneLiner As ever, the ally of worthless humans.]]"''

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->''"[[PreAssKickingOneLiner As ->''"As ever, the ally of worthless humans.]]"''"''



''Castlevania: The Adventure [=ReBirth=]'' is the third game in Creator/{{M2}}'s line of Konami ''[=ReBirth=]'' games. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.

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''Castlevania: The Adventure [=ReBirth=]'' is the third game in Creator/{{M2}}'s line of Konami ''[=ReBirth=]'' games.games, a loose [[VideoGameRemake remake]] of 1989's ''VideoGame/CastlevaniaTheAdventure'' released via UsefulNotes/WiiWare in 2009. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.



* InNameOnly: Despite the name, it's not really a remake of the Game Boy game except in story only.

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* InNameOnly: Despite the name, it's not really a remake of the Game Boy game except in story only.story.
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Difficulty Spike became a YMMV trope


* DifficultySpike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It gets worse from there, with another spike at Stage 5.
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''Castlevania: The Adventure [=ReBirth=]'' is the third game in M2's line of Konami ''[=ReBirth=]'' games. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.

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''Castlevania: The Adventure [=ReBirth=]'' is the third game in M2's Creator/{{M2}}'s line of Konami ''[=ReBirth=]'' games. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.
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''Castlevania The Adventure [=ReBirth=]'' is the third game in M2's line of Konami ''[=ReBirth=]'' games. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.

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''Castlevania ''Castlevania: The Adventure [=ReBirth=]'' is the third game in M2's line of Konami ''[=ReBirth=]'' games. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.



* {{Retraux}}

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* %%* {{Retraux}}
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* FourIsDeath: The clock in the background of Death's battle is stuck at 4:44.
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Moved from the YMMV.

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%%* DiscontinuityNod: Can it really be mere coincidence that Dracula's final form has a more-than-passing resemblance to the God Mask in ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'', even though the latter appears to be completely outside the original timeline?
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''Castlevania The Adventure [=ReBirth=]'' is the third game in the Konami: Rebirth series. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.

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''Castlevania The Adventure [=ReBirth=]'' is the third game in the Konami: Rebirth series.M2's line of Konami ''[=ReBirth=]'' games. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.
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* EyeBeams: First boss can do that kind of attack.

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* EyeBeams: First The first boss can do that this kind of attack.



* GoForTheEye: Second miniboss. The first boss doesn't count since it is an eye. Dracula's third form is also damaged by going for the eyes.

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* GoForTheEye: Second miniboss. The second miniboss is beaten this way. The first boss doesn't count since it is ''is'' an eye. Dracula's third form is also damaged by going for the eyes.



* JumpPhysics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.

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* JumpPhysics: You get the option of either a Standard (Metroidvania-style) ({{Metroidvania}}-style) or Classic playstyle.



* OneWingedAngel: Dracula has two transformations, making it a three stage battle. The last one is skipped on Easy.
* PullingThemselvesTogether: Red skeletons.

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* OneWingedAngel: Dracula has two transformations, making it a three stage three-stage battle. The last one is skipped on Easy.
* PullingThemselvesTogether: Red skeletons.skeletons, as is traditional.



* ShockwaveStomp: Fourth boss does it with its hands.

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* ShockwaveStomp: Fourth The fourth boss does it with its hands.



* SpikesOfDoom: Thankfully, unlike most other Classic style games in the series, these are not instant kill.

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* SpikesOfDoom: Thankfully, unlike most other Classic style games in the series, these are not an instant kill.
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* OneWingedAngel: Dracula has two transformations, making it a three stage battle. The last one is skipped on Easy.

Added: 442

Changed: 409

Removed: 73

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* BlobMonster: One of the minibosses
* CutSong: "Battle Of The Holy"
** As well as "[[VideoGame/CastlevaniaSymphonyOfTheNight Lost Painting]]"

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* BlobMonster: One of the minibosses
minibosses.
* CutSong: "Battle Of The Holy"
** As well as "[[VideoGame/CastlevaniaSymphonyOfTheNight Lost Painting]]"
ClockTower: But of course. This one is [[MarathonLevel really long]], but it is the final main stage.



* DifficultySpike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It gets worse from there.

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* DifficultySpike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It gets worse from there.there, with another spike at Stage 5.



* FlunkyBoss: First and fourth boss.
* GiantSpider: They're found in the fourth level.

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* FlunkyBoss: First The first and fourth boss.
bosses do this. Dracula's third form does it as well with the eyeball enemies.
* GiantSpider: They're found in the fourth level.level, but only on the alternate path.



* GoForTheEye: Second miniboss. The first boss doesn't count since it is an eye.

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* GoForTheEye: Second miniboss. The first boss doesn't count since it is an eye. Dracula's third form is also damaged by going for the eyes.
* {{Golem}}: The fourth boss.



* MookPromotion: A few of the mid-bosses. The Succubus becomes a mid-boss after a long time of not being a boss, while the Ruler Sword from the Metroidvania entries and the White Dragon (at least, a standard White Dragon) get promoted for the first time.



* StalactiteSpite: Chandeliers

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* SpikesOfDoom: Thankfully, unlike most other Classic style games in the series, these are not instant kill.
* StalactiteSpite: ChandeliersChandeliers, but they can defeat enemies too.


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* WarmUpBoss: Both the mid-boss (the Giant Bat) and the main boss (the Giant Eye) from Stage 1.
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* TimedMission

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* TimedMissionTimedMission: Like in many classic ''Castlevania'' games. Its primary purpose is to provide the time bonus at the end of each stage, as in practice the timer is quite generous.
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* DamageDiscrimination: Averted with the faling chandeliers and spear traps, which will be happy to destroy enemies as much as they are to destroy you.
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* NintendoHard: Just like the good ol' days.
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* InNameOnly: Despite the name, it's not really a remake of the Game Boy game except in story only.
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* MilestoneCelebration: This game was released in Japan exactly twenty years after the original release of ''VideoGame/CastlevaniaTheAdventure''.
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* HardModeFiller: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.

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* HardModeFiller: HardModePerks: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.
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* HardModeFiller: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.
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* MilestoneCelebration: This game was released in Japan exactly twenty years after the original release of ''VideoGameCastlevaniaTheAdventure''.

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* MilestoneCelebration: This game was released in Japan exactly twenty years after the original release of ''VideoGameCastlevaniaTheAdventure''.''VideoGame/CastlevaniaTheAdventure''.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/adventurerebirth_2898.jpg]]

->''"[[PreAssKickingOneLiner As ever, the ally of worthless humans.]]"''
-->-- '''Dracula'''

''Castlevania The Adventure [=ReBirth=]'' is the third game in the Konami: Rebirth series. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.

!! ''The Adventure [=ReBirth=]'' provides examples of:

* BigCreepyCrawlies: Green maggots in stage 2.
* BlackoutBasement: Part of the second level.
* BlobMonster: One of the minibosses
* CutSong: "Battle Of The Holy"
** As well as "[[VideoGame/CastlevaniaSymphonyOfTheNight Lost Painting]]"
* DifficultySpike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It gets worse from there.
* DirectionallySolidPlatforms: Here it's very notable.
* EnergyBall: Some enemies like to summon these, like the third miniboss.
* EveryTenThousandPoints: Enough points will reward you extra lives.
* EyeBeams: First boss can do that kind of attack.
* FacelessEye: Some enemies and even a few bosses.
* FallingChandelierOfDoom: Some of them can be used against enemies.
* FlunkyBoss: First and fourth boss.
* GiantSpider: They're found in the fourth level.
* GlowingEyesOfDoom: Many enemies in the BlackoutBasement part of the second level. For an example, bats.
* GoForTheEye: Second miniboss. The first boss doesn't count since it is an eye.
* HourOfPower: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
* JumpPhysics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.
* MilestoneCelebration: This game was released in Japan exactly twenty years after the original release of ''VideoGameCastlevaniaTheAdventure''.
* PullingThemselvesTogether: Red skeletons.
* {{Retraux}}
* RodentsOfUnusualSize: Some parts of the game have plenty of giant rats.
* ShockwaveStomp: Fourth boss does it with its hands.
* SinisterScythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for [[OutOfFocus not appearing in the original]].
* SkippableBoss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
* StalactiteSpite: Chandeliers
* TimedMission
* TreasureIsBiggerInFiction: Some low-value point items are unusually large coins.
* UniqueEnemy: On Normal difficulty, there is only one sword-throwing lizardman in the entire game. Hard difficulty averts this and has them show up much more frequently.

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