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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/adventurerebirth_2898.jpg]]
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3->''"As ever, the ally of worthless humans."''
4-->-- '''Dracula'''
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6''Castlevania: The Adventure [=ReBirth=]'' is the third game in Creator/{{M2}}'s line of Konami ''[=ReBirth=]'' games, a loose adaptation of 1989's ''VideoGame/CastlevaniaTheAdventure'' released via UsefulNotes/WiiWare in 2009. It is a homage to the earlier ''Franchise/{{Castlevania}}'' games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's ''VideoGame/CastlevaniaIIBelmontsRevenge''.
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8!! ''The Adventure [=ReBirth=]'' provides examples of:
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10* AntiFrustrationFeatures: As the FinalBoss, Dracula, befitting ''Castlevania'' tradition, has up to 3 different phases in his fight (depending on the difficulty mode being played). However, Christopher Belmont only takes up to 3 HP's worth of damage (again, depending on the difficulty mode being played) for every hit Dracula inflicts upon him, to give players a fighting chance. This is noteworthy compared to the last stage, where all damage taken was doubled, even from that stage's lowliest minions.
11* BarrageOfBats: The mini-boss in stage 4 unleashes streams of bats that zigzag in the screen to hit Christopher.
12* BigCreepyCrawlies: Green maggots in stage 2.
13* BlackoutBasement: Part of the second level.
14* BlobMonster: One of the minibosses.
15* ClockTower: But of course. This one is [[MarathonLevel really long]], but it is the final main stage.
16* DamageDiscrimination: Averted with the falling chandeliers and spear traps, which will be happy to destroy enemies as much as they are to destroy you.
17* DirectionallySolidPlatforms: Here it's very notable.
18%%* DiscontinuityNod: Can it really be mere coincidence that Dracula's final form has a more-than-passing resemblance to the God Mask in ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'', even though the latter appears to be completely outside the original timeline?
19* EasyModeMockery: Downplayed to some extent. The only thing one misses by simply playing on Easy Mode is Dracula's third phase, as he only has his first two phases before being defeated completely in this mode.
20* EnergyBall: Some enemies like to summon these, like the third miniboss.
21* Every10000Points: Enough points will reward you extra lives.
22* EyeBeams: The first boss can do this kind of attack.
23* FacelessEye: Some enemies and even a few bosses.
24* FallingChandelierOfDoom: Some of them can be used against enemies.
25* FlunkyBoss: The first and fourth bosses do this. Dracula's third form does it as well with the eyeball enemies.
26* FourIsDeath: The clock in the background of Death's battle is stuck at 4:44.
27* GiantSpider: They're found in the fourth level, but only on the alternate path.
28* GlowingEyesOfDoom: Many enemies in the BlackoutBasement part of the second level. For an example, bats.
29* GoForTheEye: The second miniboss is beaten this way. The first boss doesn't count since it ''is'' an eye. Dracula's third form is also damaged by going for the eyes.
30* {{Golem}}: The fourth boss.
31* HardModePerks: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.
32* HourOfPower: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
33* InNameOnly: Despite the name, it's not really a [[VideoGameRemake remake]] of the Game Boy game except in story, similar to the retellings of earlier games.
34* JumpPhysics: You get the option of either a Standard ({{Metroidvania}}-style) or Classic playstyle.
35* MookPromotion: A few of the mid-bosses. The Succubus becomes a mid-boss after a long time of not being a boss, while the Ruler Sword from the Metroidvania entries and the White Dragon (at least, a standard White Dragon) get promoted for the first time.
36* NintendoHard: Just like the good ol' days.
37* OneWingedAngel: Dracula has two transformations, making it a three-stage battle. The last one is skipped on Easy.
38* PullingThemselvesTogether: Red skeletons, as is traditional.
39* {{Retraux}}: Despite being released in 2009 for a (then) next generation console, the whole game features elements from classic ''Castlevania'' produced during the late 1980s and early 1990s, as a deliberate throwback to that era of gaming.
40* RodentsOfUnusualSize: Some parts of the game have plenty of giant rats.
41* ShockwaveStomp: The fourth boss does it with its hands.
42* SinisterScythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for [[OutOfFocus not appearing in the original]].
43* SkippableBoss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
44* SpikesOfDoom: Thankfully, unlike most other Classic style games in the series, these are not an instant kill.
45* StalactiteSpite: Chandeliers, but they can defeat enemies too.
46* TimedMission: Like in many classic ''Castlevania'' games. Its primary purpose is to provide the time bonus at the end of each stage, as in practice the timer is quite generous.
47* TreasureIsBiggerInFiction: Some low-value point items are unusually large coins.
48* WarmUpBoss: Both the mid-boss (the Giant Bat) and the main boss (the Giant Eye) from Stage 1.

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