Follow TV Tropes

Following

Trivia / Castlevania

Go To

Entries with their own pages:

The franchise in general:

  • Ascended Glitch: Backdash canceling (in which the animation for something is cancelled by the backdash, whose animation is then cancelled in turn by that move) for speedy movement and/or fast attacking as of Castlevania: Symphony of the Night, to the point where some fans judge the "purity" of a Metroidvania based on how well you can pull it off—even Spiritual Successor Bloodstained: Ritual of the Night has it as a feature.
  • Cash-Cow Franchise: Castlevania is one of the guiltiest in Konami for this; some Konami fans are complaining about the other titles cast aside, such as Contra.
  • Dummied Out: Hammer was going to be playable in Dawn's Julius mode. A few voice clips hidden in Harmony of Despair hinted that Hammer may have been planned for that game as well. Unfortunately, no such luck.
  • Keep Circulating the Tapes: While The GBA trilogy got a Compilation Rerelease, The DS Trilogy isn't so lucky and has still yet to see one.
  • Mythology Gag: Being a Long Runner, these pop up all over the place. But Lords of Shadow is chock full of these, though they are, in fact, shout outs to the Castlevania series at large. For instance, part way through the game, Zobek has this to say about the Combat Cross, your main weapon: "The Villagers called him 'God's Savior' and his weapon they called 'Vampire Killer'. Ah, Gandolfi, how that would make you smile." Also, before the fight with Carmilla: "Poor, beautiful Carmilla, you will cry bloody tears before this night has ended!" Many of the boss characters (Cornell, Malphas, Brauner, Olrox, Carmilla) are named after characters from other games. Even the song that plays in the Music Box level (Level 9-3) is the (in)famous theme from the original Castlevania, "Vampire Killer." MercurySteam went out of their way to include many different shout outs for their reboot.
  • No Export for You:
    • Vampire Killer on the MSX2. It doesn't help that the MSX is absolutely nonexistent in North America, making VK even more obscure.
    • Rondo of Blood was like this until 2007; ditto the Saturn version of Symphony of the Night.
  • The Other Darrin: While the cast post-DXC has remained largely the same, it was quite a different story for the voice casts on both sides of the Pacific:
    • Japanese: Simon has jumped between Hideo Ishikawa and Kenichi Suzumura in either Judgment or SSBU. Dracula has had the most of these to date, as seen on his character page. Same goes with Death. Alucard has also had a similar situation as Simon, jumping from either Ryōtarō Okiayu, Mamoru Miyano, or Shin-ichiro Miki depending on the work. His contemporate, Maria Renard, has done similar going from either Yoko Teppozuka, Hekiru Shina, Chisa Yokoyama, Sawa Ishige, Miyu Matsuki, Chiwa Saitō, and Akari Kitō.
    • English: Barring their appearances in Captain N, the voice acting in English began on a So Bad, It's Good note with SotN continuing into the N64 titles with an English cast based in Japan. LoI was when the series began using an American cast for the English voice acting, primarily at Animaze. Death got hit hard with this trope as he went from Tom Wyner in both PS2 games and PoR, then Patrick Seitz in both DXC and OoE, Douglas Rye in Judgment and Rebirth, and then back to Wyner as a Role Reprise in Harmony of Despair. The Lords of Shadow series meanwhile took a different route by using a voicecast from the UK and Ireland, matching with the European-based team working on the games. The Netflix series has done a similar move with numerous voice actors from across the globe, including of Jason Isaacs from Lords of Shadow this time not voicing Satan. Come the aborted Android release and Apple Arcade release of Grimoire of Souls, the English voice cast has returned to being based in Japan, although none of them were in the series prior to this title.
  • Referenced by...: DragonForce has a few songs in the discography that are about games in the series. Marc Hudson, the lead singer of the group, also has a Castlevania inspired song on his solo album.
  • Remade for the Export:
  • What Could Have Been:
    • Plans for a Castlevania cartoon date all the way back to 1989 with concept art for DIC showing it as part of what would eventually become The Super Mario Bros. Super Show!. Said concept art however, seems to have been for an In Name Only adaptation, showing two modern day kids with Dracula and several other monsters, and not a whip in sight.
    • Climax Studios (who were behind Silent Hill: Origins) pitched a Castlevania game in 2006 titled Castlevania: Next Generation. As detailed in this video, it was to be a radical departure from the rest of the series; an open-world game taking place in contemporary Venice, with the protagonist being a depressed rock star who takes up the Belmont mantle after the city becomes overrun with masked monsters.
    • Internal Konami documents faxed to EGM were shared in 2021. It hints at many elements that did not make it into the game or even the series at large. For example, Elizabeth Bartley holds a grudge against the Austro-Hungarian Empire due to being captured by a Hungarian king, and the Morris clan is an English branch of the Belmont family that immigrated to America during the California Gold Rush and got very rich via Texan mining operations. It also suggests that a game set in the 1940's was already being considered, has more direct connections to the original Dracula novel, mentions abandoned story elements such as the presence of three magical whips (the Belmonts' Excalibur, the Morris' Vampire Killer, and the disappeared "Death mercury"), and includes early bios and a family tree mentioning Van Hercing and the cut Bolt Ericcson as Belmont relatives, among other things.

Top