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    Series as a Whole 
  • Archive Panic: Eight series across two timelines means you're going to be at it for quite awhile. The classic series alone has over 30 titles. Add in all of the sequel series, and you're up to around 70. Including all of the ports, remakes and mobile games, and you have well over 100 titles to cover. Good luck!
  • Awesome Music: So much that it has its own page. It would almost be easier to list the music that ISN'T awesome, to be honest.
  • Complete Monster: See Mega Man.
  • Ear Worm: The classic series is renowned for its excellent soundtracks, with many tunes that will stay stuck to your head for days.
  • Fandom Rivalry: With all the spin-offs and sub-series garnering their own fan-bases (sometimes for very different reasons), it's only natural that they don't always see eye-to-eye. While most Mega Man fans tend to get along just fine, this isn't always the case.
    • Due to the vastly different gameplay styles, fans of the Classic series don't always get along with fans of the Battle Network series and vice versa.
    • Some Battle Network fans dislike Star Force due to changes to the battle system that put a greater emphasis on luck and stats rather than strategy. Likewise, there areStar Force fans who dislike Battle Network, arguing that getting rid of the code system allowed for more fluid folder customization.
    • There are often debates within some of the individual fanbases over which games in a given series are the best. The first half of the Battle Network series versus the second half (or Battle Network 4 versus the rest of the Battle Network series), the first half of the X series versus the second half, the Classic debates over 8-bit graphics versus other graphic styles, etc.
  • First Installment Wins: All of the different series have more than their fair share of fans, but when people think Mega Man, it's usually the Classic series that instantly comes to mind, and is the most iconic of them all. The X series follows shortly after.
  • Friendly Fandoms:
  • Goddamned Bats: Many, many, many enemies, including Mets.
  • Most Annoying Sound:
    • Some of the sound effects — such as an energy bar filling up or the constant sound of your Mega Buster charging — that overlap some channels used for the music in the NES games, due to a lack of sound channels. If you're relatively new to the series, or games in general, the death sound effect will drill itself into your memory banks.
    • There is also the shrill, whistling noise that Dr. Wily's ship produces that's become closely associated with him.
  • Surprisingly Improved Sequel: It's practically tradition for the second game in a series to be leaps and bounds better than the first, and successively improves. The exceptions to this rule are Mega Man Star Force, which took until the third game for this to take effect, Mega Man X, where the first is often considered better with the second installment being rather forgettable and only the third, fourth, fifth on the same level as the first, and the Mega Man Gameboy games, where the second game is arguably the weakest game in the whole Classic era while the fifth one is most well-remembered for not entirely retreading old ground and is one of the few Gameboy titles that can actually stand alongside the NES titles.

    Cartoon Series 
  • Anti-Climax Boss:
    • Quick Man from Mega Man 2 is generally considered one of the more dangerous Robot Masters, as you could probably tell by his namesake. In this series, he is quickly defeated when Roll drops a bust on him at a museum.
    • Elec Man gets stomped during every Action-Hogging Opening, as does Ice Man. Both can kill Mega Man in three hits in-game.
  • Base-Breaking Character: The show's incarnation of Roll usually gets criticism for her weaponry being household equipment that is part of her job. She gets defense, however, for the fact that she is far more ambitious and proactive than Roll from the games, who usually stands in the sidelines and fights in Powered Up with a broom and flowers.
  • Bizarro Episode: Despite the episodes being self-contained, "Curse of the Lion Men", "Master of Disaster", and "Night of the Living Monster Bots" are certainly... out there. Even worse is that all three of them aired back-to-back-to-back.
  • Broken Base: Fan reaction to the show is very varied. For some the show as a whole vary from good, So Ok Its Average, or So Bad, It's Good. For others it depends from episode to episode. Generally-liked episodes include "The Beginning", "Bro Bots," and "Electric Nightmare", while "Curse of the Lion Men" is generally disliked.
  • Cliché Storm: Quite a few plots are ones you've already seen before in other childrens' cartoons.
  • Ear Worm: DUN-UH-DUN-UH~! "SUPER FIGHTING ROBOT!" DUN-UH-DUN-UH~! "MEGA MAN!"
    • The German intro replacing the original music with fast paced techno and removing the battle sounds, is also catchy.
    • Not part of the show itself but linked to it: Ku ku KUNG FU CUTMAN.
  • Ensemble Dark Horse:
    • Despite minimal screentime (not even one minute combined), Pharaoh Man ended up as the most popular character in the cartoon for being competent, no-nonsense and all-around badass.
    • Also Top Man for taking a serious level in badass from his video game counterpart.
    • And KUNG-FU CUTMAN!
    • Of the original characters, the cosmetics robot from "Electric Nightmare" is well-liked for her design and memorable battle with Roll.
    • Tar, leader of the Lion Men, is fairly well-known outside the cartoon's fandom for the episode he appeared in being completely off-the-wall, as well as his design (especially when he's in a business suit).
  • Fanon: Apart from Ruby-Spears Bass, one of the most popular pieces of fanon is Wily treating Proto like absolute crap. Sadly, it's not implausible.
  • Foe Yay:
    • Proto Man could get fairly possessive of his little brother...
    • Elec Man's awkward pre-electrocuting one-liners to Mega tend to come off as this. To wit:
    Elec Man: "I get a real charge out of beating you, Mega Man!"
    • In "Future Shock", Metal Man inexplicably refers to him as "Megababe." Granted, it was probably just to mock him, but still. This was sometime after he pinned Mega under a pipe, then leaned on it in preparation to slice his head off.
    • On the girls' side of things, the cosmetics robot in "Electric Nightmare" seemed a little too eager to deal with Roll. She also disliked Mega Man intruding.
    • Also Roll and Top Man which almost worked out for Wily until Roll finds out the truth and curb stomps him.
  • Fountain of Memes: This is probably one of the most quotable cartoons of the 90's.
  • Growing the Beard: The episode "Bro Bots" is regarded as one of the better season 2 episodes, and even non-fans tend to like it for having Protoman in a heroic role before the ruse is revealed.
  • Ham and Cheese: Scott McNeil as Dr. Wily.
  • Harsher in Hindsight: In "Robosaur Park", Mega Man and Roll are de-evolving into cavebots, and Dr. Light only has enough antidote for one of them. Roll says Mega should take it; he refuses at first, but she says he's the one with the best chance of stopping Wily. He agrees and takes it, and is able to save the day. In 10, a similar scene played out, only sadder. It was even the tenth episode.
    • In "Mega X", X takes a liking to Mega Man, saying he's the most optimistic robot he's ever met. When you remember what happens in the X series, and how Zero is X's only friend, it gets pretty sad.
    • Everything about "The Big Shake" in lieu of the Japanese earthquake.
    • "Mega-Pinocchio" has Mega Man lead a robot rebellion after having his mind tampered with. The concept of a robot built by Dr. Light doing this later cropped up in the fangame Rock Force, but without Wily being behind it.
  • Hilarious in Hindsight:
    • In "Showdown at Red Gulch", Wily uses energy from a meteor to power up his robots; soon it leaves them drained and weak, but Mega Man must use the meteor to match their newfound strength in the meantime. In Mega Man 8, Wily uses evil energy from a meteor to power up his robots, and in Mega Man 11 Wily's Double Gear system powers up his robots but takes a toll on their body, and Mega Man must match them by using it himself.
    • In "Mega-Pinocchio", Wily decides to make Light a Hero with Bad Publicity so he reprograms his robots and sends them on a rampage, so Light is blamed for the attacks. In 9, he did essentially the same thing, though amplified by making himself a Villain with Good Publicity. Both scenarios even had a female reporter who was quick to blame Light for the misdeeds.
    • In separate episodes, a Dracula-based robot and a quarterback robot appear, respectively, Shade Man has a vampire motif, much like Dracubot, while the quarterback robot bears a big resemblance to GridMan.EXE from Mega Man Battle Network 5. Strike Man from MM10 could easily pass for the baseball equivalent of the aforementioned quarterbot.
    • In the Bad Future episode, a character named "Jet" appears way before the concept involving little Joe was ever made.
    • In "Ice Age", both Ice Man and Air Man will not die. They're finally defeated in the last 2 minutes after defeating Mega Man, Roll, and Rush in every other encounter.
    • In "Mega X", Dr. Cain, rather than looking like his game self, looks like Gordon Freeman.
    • In "Future Shock", Wily has taken over the city in a span of thirty years and exiled Light and Roll because Mega Man wasn't around to stop him. In The Protomen, Wily takes over the city and exiles Light in about thirty years because there isn't a Mega Man to stop him.
    • In "Electric Nightmare", Mega Man stops an out-of-control soda machine by kicking it. In Mega Man Legends, kicking soda machines could get you free drinks and sometimes money.
    • In "Future Shock", the robot police have wolf-like robo-dogs with a purple color scheme. This was before 6 and 7 came out, the latter of which had the first appearance of Treble, Bass's purple robot wolf.
    • In "Mega Dreams", Proto Man refers to Wily as "Lord Wily" when they're in a medieval-related dream. In Battle Network, Wily's counterpart is called Lord Wily.
    • In "Electric Nightmare", Mega offers Roll a broom when she offers to go out fighting; she karate chops it in half rather than use it. In both Mega Man Powered Up and Tatsunoko vs. Capcom, classic Roll uses a broom as a weapon.
    • "Robo-Spider" has a robot museum with figures of the heroes, Cut Man, Guts Man, and Proto Man. In Mega Man 7, a robot museum was featured with the real Guts Man, who was then stolen by Wily.
    • "Mega X" has Wily teaming up with Vile, and by proxy, Sigma. He teams up with Sigma definitively in Mega Man X5 and Rockman Xover.
    • "Bad Day at Peril Park" involved Dr. Light being concerned that Dr. Wily had discovered some way to transform humans into robots. Many years later, the comic book version of Dr. Wily teamed up with Dr. Eggman, a guy who had the technology to do just that.
    • "The Day the Moon Fell" has Wily use a device he and Light collaborated on in college to cause mayhem. In Mega Man 11 the Double Gear System Wily uses was something Wily and Light worked on in college.
    • Protoman's characterization in this series is eerily similar to that of Bass, a year before Megaman 7 was released.
  • Ho Yay:
    • Guts Man and Cut Man pretend to be a couple in the mayor's nightmare.
    • Mega Man and Brain Bot inexplicably share a bed.
    • Proto Man, while pretending to be a good guy, never freaking stops touching Mega Man.
  • I Am Not Shazam: The amusement park in "Bad Day at Peril Park" is called Fun World, not Peril Park.
  • Jerkass Woobie:
    • Bomb Man and Cut Man considering how many times they are destroyed.
    • The Robot Masters in "The Day the Moon Fell" come off as this, as even they think Wily's plan to bring the entire planet to the brink of a full-scale apocalypse is completely bat-shit insane. Unfortunately, being Wily's robots, they're programmed to help him succeed and there's nothing they can do about it.
  • Les Yay: In "Bad Day At Peril Park" two human women are never seen apart and try on Fun World rings, go on rides together, get scared together with one of the women clinging to the other, and get turned into robots together, making it easy for fans to see them as a couple.
  • Memetic Badass:
    • Pharaoh Man wears a cape and punches Mega out of his Power Copying. Well done, Pharaoh. If you search "Pharaoh Man" on Youtube, one of, if not the first videos, is called "Pharaoh Man is Awesome".
    • "KUNG-FU CUTMAN" in all of his glory counts for this.
  • Memetic Loser: Cutman. Case in point. The villains were probably better off WITHOUT him!
  • Memetic Molester: Dr. Petto, whose name is often misheard as "Dr. Pedo."
  • Memetic Mutation:
  • Moral Event Horizon:
    • Wily was willing to move the moon out of its orbit, threatening the WORLD, to prove he was better than Dr. Light. His robots questioned this; they went along with it, but they questioned this act as well. Later, even Proto Man was concerned about how close the moon is getting, pointing out that if he keeps this up there won't be much left of the world to take over. Wily's response was to laugh in his face and ask if he was getting nervous.
    • In "The Big Shake", he created earthquakes to force cities to surrender... and threatened to destroy them if they didn't. Later in the episode, Wily discovered Light was working on a device to stop his earthquake machine. His response was to direct a maximum-powered earthquake directly at Light's lab in an attempt to kill them all. And after the deed was done, with Wily believing Mega, Roll, and Light dead? He stops celebrating in about two seconds and goes on to threaten the mayor.
    • In "Bro Bots", his plan involving Proto Man as a Heel–Face Mole crosses the line. While Proto Man enacted the plan, it was Wily's idea, and when Proto Man gave a hint to Mega Man about the scrambler chip, Wily ordered Proto Man to destroy Mega Man.
  • My Real Daddy: In terms of voice acting, Scott Mcneil's epically hammy performance as Wily has caused many to view him as the definitive voice of the character. He's the sole reason people always give Wily a German accent in fanworks.
  • Narm Charm: In "Bro Bots" a lot of the lines are overacted at times, but how are you feeling by the time the episode ends? Sad.
  • One-Scene Wonder: Many of the Robot Masters make only a brief appearance or two in a single episode and are never seen again, such as Fire Man, Stone Man, Crash Man, Pharaoh Man, and many others.
  • Rescued from the Scrappy Heap: If not for this cartoon, Top Man would only have been known as an easy boss with a ridiculous weapon to many fans.
  • So Bad, It's Good: The show itself verges into So Okay, It's Average territory or being genuinely liked, but if there's a part of it the fans agree is laughably bad, it's all those puns that are being thrown to hell and back during fights.
  • They Wasted a Perfectly Good Character: Gemini Man in his one appearance is taken down so quickly that he fails to use his powers or really contribute to the episode as a whole.
  • They Wasted a Perfectly Good Plot: It's shown that Mega Man can stack his powers in "Cold Steel", and the first episode demonstrates that Proto Man can steal powers too. Proto Man having a number of Robot Master powers to fight against Mega Man would have made for a potentially interesting episode.
  • Villain Decay: Wily really hits a low during "Curse of the Lion Men," where his attempt to team up with Tar backfires completely, and the Robot Masters are also much weaker than usual.
  • Visual Effects of Awesome: Some of the episodes were very well animated.
    • The plasma shots are done very well, usually adding shading if there isn't any already.
  • What Do You Mean, It Wasn't Made on Drugs?: "Curse of the Lion Men" and "Master of Disaster" are bizarre even by Saturday morning cartoon standards.
  • The Woobie:
    • Mega Man in "Bro Bots" and "Mega-Pinocchio."
    • Also Roll when she finds out that Top Man has been using her and proceeds to knock him into next week.
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    Fan Film Version 
  • Awesome Music: Have fun.
    • Particularly "Wily's Castle", a pumped version of 2's Wily 1-2 theme. Said scene also contains Mega Man freefalling from the sky, taking out the castle's laser turrets.
    • There's also "Deep Blue" by Ladytron, a pumping electronic tune that kicks in when Skull Castle first rises from the ground.
    • And the song that plays soon afterwards. (whistle)
  • Base-Breaking Character: Some people are a bit testy that Roll is being played by a bad actor, while others love her for being kind and supportive of her family.
  • "Holy Shit!" Quotient: The entire last half hour.
    • The Yellow Devil.
    • Copy-Rock.
    • Skull Castle being a floating war fortress.
      • And the Wily Stage 1-2 Music from 2 kicking in.
  • Moral Event Horizon: Wily, having captured Roll, torments her about her creation, giving her existential crises and causing the poor girl to cry.
    • And then he has Copy Mega Man throw her out of the Skull Fortress, which happens to be several miles above ground.
  • Special Effects Failure: While most of the CG is surprisingly good, there are a couple of bad spots; namely Wily's rather unimpressive war pod and the extremely fake looking smoke coming from Ice Man's chest.
    • There's also the crappy green screen effects and muted or non-present sound effects from time to time.
    • The CG-generated Robot Masters were also a bit awkward in movements and rendering, despite the overall quality of the models.

    Archie Comics 
  • Anti-Climax Boss: Whenever a game gets adapted, the Robot Masters and assorted major enemy robots really don't come across as major threats since Rock can defeat most of them within two pages, though this is something of a necessary evil due to having to compress six/eight Robot Masters and Dr. Wily's fortress of the week (with all the major enemies located within) within the span of four issues. It can be justified with the first arc, though, since Mega Man was made for combat while the Robot Masters were made for industrial use.
  • Arc Fatigue: The arc adapting Mega Man 2 ended at issue 12. The arc adapting Mega Man 3 started at issue 41. In between all of that was the introductory arc for the Emerald Spears, Proto Man's backstory, the Ra Moon arc based off of Super Adventure Rockman, the crossover with Archie Comics' Sonic the Hedgehog interrupting it, the conclusion of the Ra Moon arc, a set-up for the story of Mega Man 3 that got interrupted with a story arc involving Mega Man X, and then finally the story of Mega Man 3. With yet another crossover in between the 3 adaptation and the final few issues before the hiatus, you'd swear Ian Flynn was trying to hold off on writing the story for Mega Man 4 if not for the fact that said final issues set it up.
  • Author's Saving Throw:
    • Oil Man had originally gotten a lot of flak for his original design, particularly his lips, which were even recolored from pink to yellow in the American release of Mega Man Powered Up. So what does Archie do when they include him? Hide his lips behind a scarf.
    • While the comic presented Dr. Lalinde as flawed but ultimately sympathized with her, readers did not forget that she intentionally destroyed Tempo's personality after an accident to stop herself feeling empathy towards her. Catching onto this, the writers later had her try to restore Tempo's personality, as well as revealed that Tempo's IC chip was damaged in the cave-in so it wasn't entirely Lalinde's fault.
  • Base-Breaking Character:
    • Xander Payne, with some viewing him as a breath of fresh air while others think that he's an annoying Creator's Pet. The fact that he's the one who became Mr. X does not help.
    • Dr. Lalinde. Some see her as an interesting foil to Dr. Light and want to see more of her, while others think her erasing Tempo's emotions is horrible and agree with Blues when he says it's unforgivable.
    • Dr. Light became this in later arcs, with some seeing him as a good, if flawed, parent to Mega Man and Roll while others see him as dangerously naive and self-righteous in how he treats the Robot Masters.
    • Tempo/Quake Woman is either seen as an interesting character who adds depth to the series and has a good design, or a boring OC whose design clashes with other humanoid robots. Her Emotionless Girl personality also tainted initial fan reactions, and when her personality was semi-restored debates sprang up over which one was better for her as a character.
  • Complete Monster: Ra Moon is a sinister AI who crash-landed on Earth centuries ago with aspirations of control. Manipulating an ancient civilization into worshipping it—and even establishing bloody ritual sacrifice in its name—Ra Moon eventually tires of its slaves and decimates the entire civilization whilst sealing itself underground. Upon returning from dormancy in the present day and being found by Dr. Wily, Ra Moon placidly provides for Wily's conquests before betraying the doctor and revealing its intention to scour the planet of both humans and robots alike, unleashing a global EMP wave and causing worldwide catastrophe. Intending on powering up its wave to boil out the brains of any humans it hasn't already killed, Ra Moon's response to resistance is to turn Wily's own creation against him and order it to start maiming Dr. Wily before murdering him, and brainwashing every Robot Master that stands against it.
  • Ensemble Dark Horse:
  • Growing the Beard: The comic really starts coming into its own at the "Spiritus Ex Machina" story arc. The plot and pacing gets more nuanced, the comic starts exploring some darker themes, a more solid overall plot is set up, and several important characters are introduced.
  • Harsher in Hindsight:
    • Near the end of Issue #44, Mega Man comforts Spark Man by saying that Dr. Light will reprogram him and that he will be reunited with his brothers. Once he and his brothers do get reprogrammed five issues later, half of them choose to be decommissioned. Poor Spark Man.
    • Issue #53 has Guts Man mention how he'd like to be put up on display in the newly built Robot Museum once his time was up - a thought Mega Man finds distressing. Those who've played Mega Man 7 will know this will not only come to pass, but Mega Man will have to battle Guts Man again.
  • Hilarious in Hindsight: In "The Return of Dr. Wily" Arc, the mad roboticist starts claiming he's using technology "From Beyond the Stars" and pretends to be an alien. Next arc, he discovers Ra Moon which is alien technology.
  • Moral Event Horizon:
    • Ra Moon crosses it by activating his worldwide EMP, the effects of which are more devastating than in Super Adventure Rockman.
    • Doctor Wily has several moments that could be considered this in #45, but standout among them is his conversation with Light about Blues.
    Doctor Light: "Break Man." You think I don't recognize my own boy?
    Doctor Wily: He's mine now.
  • Older Than They Think: The concept of an IC chip being the source of a Robot Master's personality may come off as a plot point invented by the comics, when in reality it was canon for the games as early as 1994. It was also referred to in the Japanese manual as a "central core", though not elaborated on, since the very first game.
  • Rescued from the Scrappy Heap: Auto is less annoying here and actually has some funny moments.
  • Tainted by the Preview: The unveiling of the first original story arc (Spiritus Ex Machina) attracted negative reception for Dr. Light apparently dating Dr. Lalinde and the presence of OC scientists and Robot Masters. Thankfully, this got better as the issues came out.
  • They Wasted a Perfectly Good Character: An accidental case since the comic was abruptly canceled, but Vesper Woman added a cute, active little sister dynamic for Tempo and opened the door for more OC robots, but only appeared in the second-last issue.
  • Unexpected Character: Madam Y is a revamped version of a character from an obscure, but official, one-off alternate universe piece.
  • The Woobie:
    • Blues/Break Man/Proto Man. More so than most portrayals.
    • Needle Man falls into this in Issue #43.
    • Ditto with Spark Man in Issue #44.

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