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YMMV / Mega Man

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  • Archive Panic: Eight series across two timelines means you're going to be at it for quite awhile. The classic series alone has over 30 titles. Add in all of the sequel series, and you're up to around 70. Including all of the ports, remakes and mobile games, and you have well over 100 titles to cover. Good luck!
  • Awesome Music: So much that it has its own page. It would almost be easier to list the music that ISN'T awesome, to be honest.
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  • Base-Breaking Character: The Devil, across its many appearances, starting with the Yellow Devil in Mega Man. It's one of the most iconic designs in the franchise, and its general pattern and character is incredibly distinct, and it's almost always one of the hardest fights in its respective game (barring the Green Devil, anyway). It's also often reviled for many of its fights also being incredibly monotonous, due to its general design of "long period of dodging little pieces, then a weak spot appears for about one second to ensure you can get maybe one hit on him, then go back to dodging." It certainly doesn't help the debate that the boss's variants shows up in a lot of games.
  • Complete Monster: See here.
  • Estrogen Brigade: Surprisingly, the Mega Man franchise had a large female fanbase, probably because Rock Light aka Classic Mega Man is how cute and charming and as well as some of the other Mega Men other than X. Yaoi Fangirls are also drawn in by the sheer volume of shippable male characters.
  • Fandom Rivalry: With all the spin-offs and sub-series garnering their own fan-bases (sometimes for very different reasons), it's only natural that they don't always see eye-to-eye. While most Mega Man fans tend to get along just fine, this isn't always the case.
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    • Due to the vastly different gameplay styles, fans of the Classic series don't always get along with fans of the Battle Network series and vice versa.
    • Some Battle Network fans dislike Star Force due to changes to the battle system that put a greater emphasis on luck and stats rather than strategy. Likewise, there areStar Force fans who dislike Battle Network, arguing that getting rid of the code system allowed for more fluid folder customization.
    • There are often debates within some of the individual fanbases over which games in a given series are the best. The first half of the Battle Network series versus the second half (or Battle Network 4 versus the rest of the Battle Network series), the first half of the X series versus the second half, the Classic debates over 8-bit graphics versus other graphic styles, etc.
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  • First Installment Wins: All of the different series have more than their fair share of fans, but when people think Mega Man, it's usually the Classic series that instantly comes to mind, and is the most iconic of them all. The X series follows shortly after.
  • Friendly Fandoms:
    • With various Nintendo franchises, as well as Sonic the Hedgehog, with which it actually had a crossover in the Archie Comics.
    • There's a surprising amount of overlap between the Mega Man fandom and Touhou Project's fandom. The most plausible explanation is that it's because of Mega Mari. (It may also be because both games are frequented by challenge-seekers.)
    • The Mega Man series (mainly the classic era) also overlaps with fans of Astro Boy created by Osamu Tezuka due to sharing some similarities with each other. It's not uncommon to see fanart of the titular protagonist interacting with each other. Some fans even decided to ship them together.
  • Goddamned Bats: Many, many, many enemies, including Mets.
  • Retroactive Recognition: Out of all the fan-submitted Robot Master designs, one name in particular stands out: Yusuke Murata, creator of Eyeshield 21 and artist for the One-Punch Man manga, who created Dust Man.
  • Surprisingly Improved Sequel: It's practically tradition for the second game in a series to be leaps and bounds better than the first, and successively improves. The exceptions to this rule are Mega Man Star Force, which took until the third game for this to take effect, Mega Man X, where the first is often considered better with the second game being considered on par with or slightly worse than it, and the Mega Man Gameboy games, where the second game is considered the weakest game in the whole Classic era while the fifth one is most well-remembered for not entirely retreading old ground and is one of the few Gameboy titles that can actually stand alongside the NES titles.
  • X Meets Y: Mega Man is pretty much Astro Boy meets Kikaider meets Neo Human Casshern.

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