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Video Game / Scooby-Doo! Night of 100 Frights

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"Raggy, Raphne, Relma, Red where are you?"

Scooby-Doo! Night of 100 Frights is a 2002 video game based on the popular cartoon character of the same name. In the game, Mystery Inc. travels to Mystic Manor to solve the mystery of the disappearance of Professor Alexander Graham, the uncle of Daphne's friend Holly. An eccentric villain known as the Mastermind is behind Professor Graham's disappearance, and has also somehow resurrected many of Scooby's old foes.


This game provides examples of the following tropes:

  • 100% Completion: 100% completion is achieved in this game by collecting all Scooby Snacks and Scooby Snack boxes as well as finding all of the Monster Tokens.
  • Adaptational Badass:
    • On the heroes side, Scooby-Doo is shown to be far more courageous, willing to take on his opponents head on rather than simply run away from them. Though he was willing to do this before, it has never been to this extent.
    • On the villains side, the monsters are a lot more dangerous than their original appearance. For instance, the Spooky Space Kook is able to regenerate after a few seconds and wields a Ray Gun. This is especially true for the bosses, such as the Black Knight, who now generates electricity.
  • Big Bad: The Mastermind is the main villain, having brought back past foes of Mystery, Inc. to try and defeat our heroes.
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  • Big Bad Friend: It turns out that Daphne's old friend Holly Graham is the actual mastermind of the operation, who used her know-how of Mystery Inc.'s previous cases to orchestrate everything.
  • The Butler Did It: Shaggy suspects that the creepy groundskeeper is the Mastermind. Upon hearing this, the groundskeeper comes out from another room and complains at how the groundskeeper is always the one to be blamed and not the butler.
  • Continuity Porn: Every mook and boss in the game is from one of the TV shows (mostly Scooby-Doo, Where Are You!)
  • Exactly What It Says on the Tin: Kinda the norm with Scooby-Doo villains like Werewolf, Zombie, Black Knight, Green Ghost etcetera. Strangely, a few villains in the game are given generic monikers when they had more distinguishing names in the show:
    • The Sea Creature is really called the Creepy Heap.
    • Ghosts are really the Phantom of Vasquez Castle.
    • The Ghost Diver's real name is the Ghost of Captain Cutler.
    • The real name of the Green Ghost is the Phantom Shadow.
    • The Funland Robot is officially named Charlie.
    • The Space Kook is simply called It. Granted, this one is less egregious because that was the name of the episode it was in...
  • Derelict Graveyard: The shipwrecks.
  • Equipment Upgrade: Later in the game, you get the Black Knight Armor that replaces the Bunny Slippers and Lampshade disguise for the smarter enemies.
  • Evil Laugh: The Mastermind, Black Knight, and the Space Kook have pretty good ones.
  • Final Boss: The game ends with a final boss fight against the Mastermind.
  • Fireballs: The Witch Doctor's primary power is to shoot fireballs.
  • Floating in a Bubble: The soap invention allows Scooby to blow bubbles to trap enemies.
  • Flying Seafood Special: One in a series of many other Goombas.
  • Gadgeteer Genius: Parodied with Professor Graham whose many "inventions" serve as your power ups in the game.
  • Genius Ditz: Despite being an accomplished inventor, Professor Graham shows shades of this. An example is when he is falsely revealed as the Mastermind and asks, "it was me?"
  • The Goomba: Flying fish, rats, and spiders, none of which will attack so long as you're not in the way.
  • Holiday Mode: Hearts appear on the Scooby Snacks if the game is played on February 14, snow appears everywhere if the game is played on December 25, and fireworks appear when the game is played on December 31.
  • Hologram: Holly Graham is revealed to be the Mastermind, using a hologram of herself so that both she and the Mastermind could be at the same place at the same time. The gang's old foes are also revealed to be holograms. This is foreshadowed by Holly's name being a pun on the word, "hologram."
  • Hub Level: The Mystery Machine serves as a hub level for the game.
  • Invention Pretension: The items that Professor Graham "invents" include galoshes, springs, and a football helmet.
  • Invincible Minor Minion: The Ghosts are invulnerable to all of Scooby's attacks and can only be stalled by the bubblegum or soap.
  • Jerkass: The Grounds Keeper isn't very friendly and makes unpleasant remarks toward Scooby.
  • Large Ham: The Mastermind. Though what else would you expect from Tim Curry?
  • Laugh Track: The game has one in reference to how the older shows did.
  • Leaning on the Fourth Wall: The groundskeeper: "Who put all these dang-blasted Scooby Snacks around here?!"
  • Mad Scientist Laboratory: Though it's big enough to be considered an Elaborate Underground Base.
  • Man-Eating Plant: The green house levels contain some plants that spew out green gasses.
  • Metroidvania: A rather surprising case of this, as you wouldn't normally expect a Scooby-Doo game of all things to work like one. While it's decidedly much less mazelike than other such games and it's in 3D unlike the usual 2D examples, it still borrows a lot of elements — large, interconnected areas that are all separated into a few parts, and an expanding ability set that allows the player to reach previously inaccessible areas.
  • Over-the-Shoulder Carry: Daphne is kidnapped in this way.
  • Paper-Thin Disguise: Scooby uses a lampshade and bunny slippers as a disguise. It manages to fool Mooks while standing still (Though you can sneak past mooks that are asleep or hiding). Its upgrade, the Black Knight Armor allows you to fool and sneak by Mooks at the same time.
  • Parasol Parachute: The umbrella allows Scooby to glide further distances.
  • Power Up Letdown: After defeating the Gargoyle that prevents the stone from floating, you are able to use it and lead it to where the Black Knight Armor invention is located which allow you to sneak through every Mooks in the game. However, in order to even get it in the first place, you must acquire the Super Smash invention which pretty much allow you to defeat any monster you come across, thus making sneaking at that point of the game rather redundant.
  • Reused Character Design: Holly's design is just Daphne's model, just tweaked.
  • Reviving Enemy: The Space Kook has the ability to regenerate seconds after death, save for the ones encountered in the final boss fight.
  • Rise to the Challenge: The final area of the caverns, which lead straight into the cemetery.
  • Shock and Awe: The Black Knight's boss battle revolves this. He throws axes that actually shock Scooby. However, the boss himself is prone to this if the rain cloud is next to him and Scooby can activate one of the buttons that controls the lightning rod.
  • Shot for Shot Remake: The opening cinematic that plays when you boot up the game is a one-to-one recreation of the season 1 theme song from the original show, except redone with the game's graphical style.
  • Sticky Situation: The bubblegum lets Scooby stop enemies in their tracks for a few moments, which is useful in reaching platforms and collectibles that are too high for Scooby to jump to.
  • Take That!: The random placement of the Laugh Track seems to be making fun of how the original shows would play it at very weird moments.
  • Unique Enemy: Unlike other Mooks that are regularly encountered, Ghost of Captain Moody is only encountered twice in the game, with a single monster in the Secret Lab being the only regular encounter along with the ones that the Rebeard boss sent against you.
  • Villain Song: Mastermind gets one in the final boss fight, complete with boasting about how he's too clever for Scooby and friends to defeat him.
    • The other bosses get one, too, though it’s simply background vocals, they don’t get involved. If you want to hear them again after beating the boss, find their monster tokens then view them in the gallery.
  • Villain Team-Up: Every enemy and boss in the game is a foe that the gang has encountered in the past.
  • Vocal Dissonance: For whatever reason, the Creepy Heap is given the soft voice of a young girl.
  • Warp Whistle: the Warp Gates serve as this. They can only be used in levels that have the gates activated.
  • Weapons That Suck: The Green Ghost boss requires the tombstones below to suck the ghost three times.


Video Example(s):


Holly Graham

Holly invokes the trope after Mystery Inc. revealed she uses holograms and the Mastermind persona.

How well does it match the trope?

4.2 (5 votes)

Example of:

Main / YouMeddlingKids

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