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Things you WILL find in Contact: Monkeys. Cosmic terrorists. Powerful attack stickers. Fishing. Cooking. Humor. Fun with Nintendo Wi-Fi. Deeper meaning in life. Costumes that increase your power and make you more fun to be around.
—The back cover of Contact

From the mind of Akira Ueda, developed by Suda51's Grasshopper Manufacture and published by Atlus comes a Nintendo DS RPG entitled Contact.

A professor from an unknown galaxy is chased and attacked by the Klaxon Army (called the "CosmoNOTs" in the US release), and his UFO crash-lands on an unknown planet, scattering its power cells everywhere. In order for him to get his ship back into commission, he enlists the help of Terry, a boy he meets after crash-landing, to help him get his power cells back through the use of specially-developed Decals (yes, the kind you stick on your body).

In Contact, you control Terry and guide him from island to island, searching for the power cells, beating up monsters, and making friends with the locals while on the lookout for the CosmoNOT gang, as they want the cells for their own purpose. As you play deeper and deeper into the game, the Professor's motives become less and less clear...


Absolutely no relation to the 1997 movie of the same name starring Jodie Foster or the Carl Sagan novel it was based on, nor the electro-mechanical pinball of the same name.

The Contact game contains examples of:

  • Addressing the Player: The Professor, more or less constantly. Terry too, at the end.
  • Ballistic Discount: You can attack and kill NPCs and shopkeepers are not an exception. They will invariably drop whatever they sell, making it a good M.O if your cash reserves are running low. There are some precautions to be had, though: the scientist that sells you potions in Ft. Eagle is stronger than all the enemies fought up to that point and can easily dispatch you if you attack him the first time you arrive on the island. The storekeepers in Aegis are behind counters and you will not be able to pick up the loot they drop. Aside from that, there isn't a real penalty other than earning bad karma points and that only influences the chances of otherwise docile animals attacking you on the spot.
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  • Clothes Make the Superman: Terry gains different abilities depending on the costumes you find. Which leads into...
  • Elemental Powers:
  • Five-Man Band:
  • Everything's Better with Monkeys: Yes, you read the Five-Man Band bit right. The bad guys have a pet monkey who leads you into traps.
  • Gainax Ending: Big time. The Professor unceremoniously abandons Terry and disappears with the cells, apparently aware of his status as a videogame character. Terry tries to fight you, the player, for all you've done to him. The CosmoNOTS go right back to their music careers without chasing the Prof. Mint, for some reason, takes the time to bring Terry back home like the Prof. promised to, and asks him to "help her" "next time," despite all the grief Terry (and you) put her through. A scene after the credits, which only appears some of the time, is even more confusing. The Professor writes a letter asking Terry and the player's forgiveness, as he knows he's only a game character made of data but had thought he was fighting off what the developers and localization team were making him do. He's decided You Can't Fight Fate, but at the same time wonders why he has emotions, explaining that he spent all the time the game was off living without the player. the professor then asks if you respected and cared about Terry or treated him as the hero in a game, that he and Terry are alike, and he's going to travel the world while his data stays as the professor in-game. He then asks about the player, keeping what they said to him as a memento, and goes off to search for something only he can find.
  • Gourmet Game: The planet you're tasked to explore has all kinds of meats, fruits, vegetables, and other foods that you can obtain and often cook up to recover HP and gain temporary stat boosts. Some of them include canned stew, BBQ meat, juice, Swanky Soup, milk, raisin bread, strawberries, and grapes.
  • Guide Dang It!: Each of the costumes represent about 1/6 of the abilities in the game. You need all the elemental outfits, at least, to get through the main quest. And good lord, are each of them easy to miss.
    • Also applies to some of the Level Grinding and the romantic sideplots, such as they are - leaving the girl's location before handing over a sufficient number of gifts and securing her affection restarts the whole thing.
  • He Knows About Timed Hits: Played with. Only the professor knows what you, the player, are capable of. Terry figures it out by the end of the game.
  • Hyperactive Metabolism, partially subverted: You gain abilities and health by eating food, but it takes time to digest, so you can't cram burgers into your face indefinitely.
  • Karma Meter
  • Lighter and Softer: Compared to other Grasshopper Manufacture titles.
  • Level Grinding
  • Long Song, Short Scene: This plays just before the final boss under four lines of dialogue, then it's never played again, or before.
  • Man Behind the Man: In a meta sense, Akira Ueda, who previously worked on the Shining Soul series. Most assume Suda51 was the one running the show, but he was just a producer who, as mentioned above, had little involvement; it was Ueda's game.
  • Mind Screw
  • No Fourth Wall: The Professor talks directly to you, the player.
    • Because the player is an actual character, and the link between the two screens.
  • Non-Standard Character Design: The Professor and everything belonging to him.
  • One-Word Title
  • People Puppets: You, the player, have been doing this to all the game characters without knowing it. Especially Terry, who calls you out on this during the game's ending.
  • Post-Final Boss: In a unique spin on this trope, it's Terry himself.
  • The Power of Rock: Nadia uses her keyboard to create storms, thereby impeding your progress to Akumojo Castle. To get around this, you have to switch out the storm-making music for the upbeat Blue Sky March.
  • Power Trio: The Professor, Terry and the player.
  • Power-Up Food: Besides restoring HP, food can also give boosts to various stats for the duration it takes to digest it.
  • Quirky Miniboss Squad: The CosmoNOTs.
  • Romance Sidequest: Terry can woo four girls in the game, culminating in them living in the ship with him. Oddly, already having one girl does not mean another girl can not come. You can even have all four living with you at once, with no real repercussions — they'll act a bit put out if you talk to them while another girl is following you, but that's it.
  • Shout-Out: Occasionally, the Professor will quote popular Internet memes (All Your Base Are Belong to Us, etc.). The game manual is even formatted to look like the Professor's LiveJournal (or rather, VirtuaDiary). But not in Europe.
    • Arguably the reason why Mother/EarthBound fans took notice of the game lies in similar elements. The favorite food naming for example...
  • Shifting Sand Land: Aegis.
  • The Stinger: After the credits, a special scene with the Professor writing a letter may occur. No one is sure why it only appears on some players' games and not others.
  • Team Pet: Mochi, the space dog-that-thinks-it's-a-cat.
  • You Bastard!
  • Voice with an Internet Connection: The professor, visible on the top screen, talks to Terry via some kind of radio during cutscenes. He also constantly drops generic hints if you look up at the top screen.