These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Prior to the rework of the Demon Slayer quest, Delrithnote the super-demon the Dark Wizards are trying to summon had fewer hit points than a cow or an imp. In fact, depending on your combat levels, you were more at risk of getting killed by the surrounding Dark Wizards who, despite their relative weakness, could get quite annoying with their ranged magical attacks.
Anvilicious: Perils of Ice Mountain, so very much. The puns didn't help either.
Author's Saving Throw: "Roving Elves" has shades of this toward "Waterfall Quest." The latter quest has you plundering a sacred tomb, which is rather awkwardly presented as a positive thing. Later, in the former quest, you meet the very angry grandson of the owner of that tomb, who demands you make things right.
In December 2007, Jagex made the bold move of eliminating all means of large-scale private wealth transfer in an effort to combat bots and gold farmers. Among other things, this meant no more trading items with a net loss/gain of more than 3000 gold and no more unrestrained Player Versus Player combat in the wilderness. This led quite a few people to quit "RuinedScape". Eventually, the changes were reversed, in favour of new mechanics designed to combat macros and bots.
In early 2013, Jagex introduced dedicated "Old School RuneScape" servers, running a complete version of the game from back in August 2007. This went just fine until the divisions really kicked off with the announcement that a highly-anticipated and lore-critical Grandmaster-level quest (among other possible updates) was being pushed back, simply due to the sheer amount of resources dedicated to resurrecting the older version.note Modern-day Scapers are fed up with "Old School" announcements out-spamming even the Squeal of Fortune, while old-school purists look down on modernists simply for the sin of accepting the Evolution of Combat.
The base fragments yet again with the ongoing development of "Legacy Mode", which basically reverts the combat mechanics, interfaces and other elements back to RuneScape 2. There's division within the divisions with Jagex's developers noting that the Legacy Mode users will not be doing as much damage as the users of EoC, and therefore will not earn experience nearly as quickly as the former. On top of that, Jagex has also mentioned that game content will continue to be designed around EoC anyways, without much regard for Legacy Mode, meaning that the players in Legacy Mode will not be capable of doing all the activities, boss fights, and so on that EoC players will be able to enjoy.
While "Plague's End" is far from universally loathed and is considered a perfectly fine quest taken on its own, taken as the Grand Finale to the extremely long-running Elf quest series, quite a few players found it an anticlimax, mostly due to it actually being easier (relative to the level a player is likely to have when taking it on, anyway) than two of its predecessors, Underground Pass and Mourning's End II. The Reveal that the hinted-at Bigger Bad was actually the dark side of the Elf goddess Seren, and not Zamorak or Zaros as commonly theorized, also got a mixed reception.
Also controversial has been the retooling of some of the game's oldest, easiest quests such as "Demon Slayer," "Black Knight's Fortress," and especially "Romeo and Juliet" to be more complex, more lore-intensive and darker in tone. Fans can't agree at all whether these are much-needed fixes to extremely outdated content, or unnecessary Cerebus Retcons making the game darker for the Hell of it.
Virtually every other positive character in the series gets a chance to bite back at Lathas and Iorwerth, too. Councilor Halgrive, Lathas's deputy, after hearing of his King's wrongdoing makes you commander of the army. Bravek, the city warder of West Ardougne who'd been forced to keep up the lie also gives you his support. Elena and the other West Ardougne activists you've met get to lead a revolution. General Hining, the very angry best friend and right-hand-man to the betrayed and murdered King Tyras, gets to lead his army in an outright massacre of Iorwerth's. And finally, the Elven Elders, driven into exile by Iorwerth, get to activate the lock that seals their people's old enemy, the Dark Lord, away for good.
Sigmund is a total xenophobe who wants the peaceful cave goblins dead. The first thing you see him do is try to start a war between Lumbridge and the Dorgeshuun. At one point, he even uses emotional blackmail on the character. And then it gets much, much, worse. He tries to drill a hole under the river to fall into the cave, drowning all the goblins, after that fails, he ties Zanik to train tracks in an attempt to start a war between the goblins and the dwarves. He relishes killing the player just as much as he relishes killing the goblins, such as in the Chosen Commander.
Bandos, The Big High War God, is a true believer in Might Makes Right and War is Glorious. As a mortal, Bandos happily murders the sleeping god, Jodoku Otoku, despite knowing its death would lead to the extinction of all life on his homeworld. Now a god, he traveled to the world of Yu'biusk, homeworld of goblins, orks, and orges, and transformed its inhabitants from peaceful hunter-gatherers to a brutish horde to serve as his soldiers, worshipers, and playthings. Marching his new army to the world of Gielinor, he ecstatically led them to battle during the cataclysmic God Wars. Constantly betraying his allies and spreading wanton slaughter, Bandos fought simply for the thrill of war. Eventually banished from Gielinor by Guthix at the end of the Third Age, Bandos took his frustration out on his remaining followers on Yu'biusk. He manipulated the remaining tribes into waging a war of total annihilation that turned Yu'biusk into a lifeless wasteland, just like Bandos' homeworld. In an attempt to return to Gielinor, he made Zanik, a member of the tribe of goblins that rebelled against him, into his Chosen Commander to lead his followers to wage total war on the rest of the world. Despite failing yet again, he returns following the death of Guthix with the intentions of killing the others gods and claiming the Stone of Jas and use its power to wage endless war across the universe. Hated and feared by mortals and gods alike, Bandos perfectly represents everything that can go wrong when a mortal ascends to godhood.
Damsel Scrappy: Pauline Polaris, who runs the Livid Farm minigame. Livid Farm is already one of the most hated minigames in the game, due to it being an incredibly repetitive activity that takes a minimum of 44 hours and 50 minutes to earn all the spell rewards, which are required for the completionist cape. The fact that the minigame exists because Pauline bit off more than she could chew with a strain of fast-growing plants, and the fact that she needs constant encouragementnote which requires that you pick the sole nice option from a list of remarks, the meaner of which likely represent how you actually feel about her make her one of the most hated characters in the game.
Dork Age: A regular complaint from segments of the Broken Base is that the latest update or rework has ruined the game forever and that some past era was always better. Between the Squeal of Fortune and the Evolution of Combat, however, this sentiment seems to have really come to a head during the reign of current RuneScape head Mark Gerhard. The sheer amount of player outcry prompted the creation of separate servers running an "old school" version of RuneScape dating from mid-2007, and online player counts are significantly down from historical highsnote However, at least some of this comes from improved anti-bot and -macro measures., leading to frequent assertions of being a game in decline.
Dude, Not Funny! / Cruelty Is the Only Option: The 2012 Easter event. The Easter Bunny is out of action with an injury, so the player gets the choice of serving either the Evil Chicken or the Chocatrice (both villains). The task? Go around Gielinor using your newly-acquired "Eggsterminator" to break the Easter eggs and convert their fluffy contents into either chicken drumsticks or chocolate.
Many of the earlier music tracks are very catchy, especially the main theme, and some of the later ones too.
Bard Roberts on Mos Le'Harmless can sing you a shanty recapping any one of the pirate quests. This comes complete with voice acting.
Ensemble Darkhorse: General Graardor has loads of fans, and it seems Jagex has picked up on this, as he functioned as the game's mascot for a while.
The Signature Heroes are pretty popular as well. Xenia may be the exception due to sending you on a quest she could've effortlessly done herself to test you, putting the bad guys' hostage in jeopardy. Not that this particular quest is much harder for you, though.
Everybody Hates Hades: Subverted big time with Icthlarin, the Menaphite god of the Underworld. He's responsible for bringing a race of Humanoid Abominations into Runescape, but he's learned from his mistakes and wants to protect the souls of the dead from his sister. During Missing Presumed Death, players chose to support Icthlarin in larger numbers than any other faction, despite him being a demigod in a room full of gods.
Fan Hater: Loads. Many people view it as a poor man's World of Warcraft, and saying anything positive about it on some websites will get you laughed off the internet.
After the release of "Salt in the Wound", a popular theory amongst the fanbase was that the entire quest was nothing more than a delusion brought on by Mother Mallum. This is because the fanbase refused to accept the events of the quest as canon and violently ridiculed it to the point where many believe the quest's developer left the company solely to avoid further ridicule.
A sizable number of players do not regard Dungeoneering as a "real" skill but rather as a glorified minigame.
Ashdale, the new tutorial, due to setting the start of the player's adventure in the Sixth Age, essentially meaning all Fifth Age content could not have happened, despite the players actions being a huge part of why the Sixth Age even began in the first place.
"Funny Aneurysm" Moment: During the 2011 Christmas Event in relation to the 2010-released Grandmaster Quest "The Void Stares Back". For those who did the available-for-all Christmas event before one of the highest-requirement quests in the game, Wizard Grayzag mentions that he desires to become the greatest summoner in the world in a semi-joking way while he faces opponents in friendly Snowman-summoning battles. During "The Void Stares Back", it is revealed he has been killing Void Knights for 20 years through the pests to prove this. For those who did the quest before the Christmas Event, these lines are instead said by a Suspiciously Similar Substitute named Wizard Whitezag, serving as a Call Back instead.
Ancient Effigies are sometimes considered this for skilling. They allow a player to gain 90k+ xp without training those skills at all, are semi-rare combat drops, and essentially allow player to train non-combat skills in combat. The fact that effigies require 90+ levels in pretty much every skill to be very useful makes this less of an issue to most people. However, this has since been nerfed to only being able to store 5 at a time in your bank, with each one reducing the drop rate of the next.
A few combat weapons and spells also came to mind, some eventually getting nerfed. Ice Barrage is one of the most memorable in its glory days for making any PvP game laughably easy, and Dragon Claws once went for hundreds of millions due to their special attack being essentially a one-hit kill if the user uses a setup focused on maximum strength.
Gateway Series: Many millenials grew up with this game around elementary or middle school, and this was likely their first encounter with the MMORPG genre ever.
Wild dogs in Brimhaven dungeon and Shadows in the Temple of Light. They're not difficult to take down, but they keep on coming, and they interrupt whatever else you're doing.
Ghasts. When just crossing the Myre they sometimes destroy your food, and during Temple Trekking they have annoyingly high HP and drop little loot. You can kill them but the items required to do so are irritating to gather.
Vampyre juvinates east of Burgh de Rott. If you're trying to farm Vyre Corpses, get used to scrambling around to avoid them, because they're everywhere.
Loads of these now exist in Dungeoneering. AsteaFrostweb is relatively low-level, but she freezes you in place and puts up prayers that make her immune to certain types of damage.
The Fight Caves minigame has Tz-Tok Jad at the end, his attacks are fairly easy to dodgenote You can use Protect from Range and Protect from Magic prayers which block all damage of that type, and you have to watch Jad's attacks and switch to the correct prayer before it hits., but if you mess up, he can easily One-Hit KO you and you have to start from the beginning of the caves, which typically takes 2-3 hours to complete.
Plane-Freezer Lakhrahnaz's room is covered in Frictionless Ice. It has a knockback attack it loves to spam.
Fitting for The Scrappy, Yelps is not so much hard as just hideously annoying. Fought in The Mighty Fall, Yelps has a mountain of HP and can't be damaged until his goblin bodyguards are killed. He also has an immensely irritating special attack where he spins around with his sword and teleports around the arena. Getting caught by his spin attack does ridiculous amounts of damage, and it's hard to dodge. On the bright side, at the end of the fight, you finally get the chance to kill the little bastard. And There Was Much Rejoicing.
Some fans still cling to the possibility that Guthix could come back in some way, despite the fact that he has been confirmed to be Deader Than Dead multiple times by Jagex and even stating himself that he wanted to die.
Hazelmere has also been theorized to have survived Lucien's disintegration attack, due the fact he was known to be an excellent illusionist and could have easily faked his death — this despite the fact he foresaw his coming death and, when he had the possibility to evade his destiny via teleportation, he chose not to.
"Plague's End", the Grand Finale to the Elf series, was released after twelve years of buildup, and the end result might seem to some as if Jagex just released the quest for the sake of getting it over with as hastily as possible so that they can go back to pushing their latest Myth Arc about about the Elder Artifacts and Elder Gods. However, Prifddinas was very well-received, which helped mitigate a lot of the backlash.
"Birthright of the Dwarves" is just a final attack on the Red Axe base that requires some fetching before doing it, reveals mostly trivial things, and then the player is hit with the fact that even the Big Bad had actually given up on his plans a long time ago and that you are just killing him because he is still there. It's then followed by one of the most brutal and unfair boss fights ever to be released.
"Salt in the Wound" is just a long trek through a dungeon to kill Mother Mallum after first fetching something to kill her, contains no big reveals, introduces characters that are just there to form the party, leaves Mallum (infamously) as The Unfought at the big confrontation, is filled with Plot Holes — is there any wonder why this is considered Fanon Discontinuity by a sizable subset of players?
I Am Not Shazam: The bosses in the God Wars Dungeon are commonly misreferred to as Saradomin, Zamorak, Bandos, and Armadyl, after the gods they worship. Their real names are Commander Zilyana, K'ril Tsutsaroth, General Graardor, and Kree'arra.
Much of the history of Zaros is well known to those who care for the plot, despite much of it coming from Master-tier quests. Still, most Zarosian armour and weapons are never referred to as such, instead being referred to by the word "Ancient".
Guthix's death. Despite happening at the end of a grandmaster quest, due to being referenced in almost every piece of content since the start of the Sixth Age, it's widely known.
It's possible, but extremely rare, to randomly receive 100 silver ore as a drop from most monsters with drop tables. Otherwise, silver ore is a common item, and even a hundred of them are only worth a few thousand gold in total. The dragon spear is obtained through a similar system (an extremely rare drop from the same wide variety of enemies) and is also very close to completely worthless.
Clue scrolls occasionally reward the player with rare and valuable items... and other times, you get a handful of mundane firelighters.
Fish masks. Despite being discontinued, due to being released long after other rares such as partyhats, it was expected that they would become as valuable as they were, and were thus hoarded in great numbers. Due to this, they are worth less than one million coins, even after almost two years after release. It's probably not helped by the fact that compared to party hats, they're incredibly ugly.
The Godless faction in general. All of the other factions' deities have major flaws that should make any player think twice about supporting any of them, while the only drawback even alluded to regarding the Godless is that they tend to be aggressive. On top of that, Guthix's final instructions to the Player Character are to keep Gielinor free from godly influence, basically an explicit endorsement of the Godless' aims.
The "level up" fireworks, and the fanfare that plays when you advance a Combat Level.
The fanfare that plays whenever you reach a total level milestone.
The trickle of coins when your Ring of Wealth affects a drop. Interestingly enough, this can also become a Most Annoying Sound while fighting Cave Horrors, since it plays after every single kill, regardless of the drop's value.
After Ritual of the Mahjarrat, some NPCs will talk about how they were at the battle, just at another part of the plateau. Kuradal takes the cake, having slain a few hundred Glacors (very powerful ice elemental bosses who summon minions) after chasing one of the Mahjarrat's minions into a cave.
Player Owned Ports pretty much define this trope. The premise is that you, the portmaster, send ships to the Eastern Lands to trade. You don't interact with the Wushanko Isles themselves, you just send a crew there to spy on Purist thugs or fight fire breathing turtles. There are also some NPCs who can do special voyages, some of which involve backstory on the Isles. It culminates in the Whaler (using his talk to sea creatures ability to get Shuma the whale to fight with him), the Occultist ( who is immortal thanks to her time as the Dragon ), and the Assassin attacking Quin, who may or may not have an Elder Artefact that she uses to command an army of monsters, and winning. That sounds, if possible, better than the Ritual of the Mahjarrat fight, and it all took place off screen.
Paranoia Fuel: While on the Desert Treasure quest, you'd better bank those Diamonds of Azzanadra until the final part of the quest. If you don't, you may get randomly attacked by a stranger with a poisoned dragon dagger. He CAN and WILL use the special. And yes, this can happen in your house.
Players who have become fond of Hazelmere the ancient gnome mage, Cyrisus the fighter, Ghommal the giant door man, Sloane the Strength master, and the Slayer Masters Duradel and Turael may feel like they've been punched in the gut when all of those people die confronting Lucien during While Guthix Sleeps.
Again in the quest's sequel, Ritual of the Mahjarrat, where Jhallan, Idria and Akrisae are killed by Lucien, the Dragonkin, and Sliske, respectively. Sir Tiffy and Thaerisk also die during a nightmarish vision, in which all the aforemntioned characters make an appearance just to die again, but the former two get better.
Likewise, people who became fond of Princess Astrid and Prince Brand may feel like crying after they die fighting the Dagganoth Kings in the Blood Runs Deep Quest. It doesn't help that you married one of them a few moments before!
The deaths of Thaerisk Cemphier, Fiara, Cres and Guthix in The World Wakes.
Play the Game, Skip the Story: It's common to find players with this attitude, clicking rapidly through all the dialogue in quests and consulting a fansite Walkthrough instead so they can get the rewards as quickly as possible without bothering with the storyline.
The Sawmill Operator, for the exorbitant prices he charges.
Zachary Bragg of the Temple Trekking series. For one thing, he's the escortee in an Escort Mission, and his accuracy is laughable. It takes fifty levels (compared to the usual twenty) for him to learn an attack that regularly hits, meaning he's a chore to train. He's a Miles Gloriosus, despite being a nerfed version of his counterpart, Pazuzu. The best part? In order to get one of the best shortcuts in the game, you have to get him to level 99. Even the Runescape Wiki makes fun of him. This was probably intentional, though, given that he's an Expy of Zapp Brannigan.
Random event NPC's were widely hated before an update that made events less frequent and more rewarding. They're still not exactly fan favorites. The lone exception is probably the Evil Chicken.
Yelps, the host of the daily Squeal of Fortune game. Plenty of players hate the minigame because he is essentially the poster image of Jagex beginning to add features that result in higher profit and that the wheel has a habit of rarely rolling on something good, usually giving players trash items on a regular basis. It does explain why (and makes it that much more satisfying when) the goblin looks like he is bruised and beaten when the character does happen to get a rare or super rare item. The wheel eventually got some of the rewards adjusted, but people still have a disliking to the goblin mainly out of the former.
Emote clue scrolls require you to perform an emote with certain items equipped. Obtaining said items is annoying to begin with, but some of them, like metal boots and snakeskin armor, are especially irritating due to not being sold by NPC's and rarely being sold on the Grand Exchange, which means you'll also probably use up a bank spot to hang onto them for the next time you get that clue.
Coordinate clues require you to use a very clunky navigation interface to find a spot to dig. What's worse, some of them send you to dangerous places like the Wilderness where stopping to use said interface would be problematic. Many players regard these as de facto Guide Dang It moments.
The inability to play music of your choice in Daemonheim. Don't like the ambient soundtrack or the battle songs? Too bad, whatever you put on will get cut off in a few seconds and replaced with the Daemonheim music.
The Livid Farm. If you want to unlock all the Lunar spells, you have to play over forty hours of an incredibly repetitive and dull minigame that takes tons of runes and has lousy XP rewards. To make matters worse, a lot of the spells are virtually useless. Teleport to South Falador? Okay...or I could warp to the Port Sarim lodestone and run for three seconds.
Solomon's General Store is a milder example — while many players do resent it for being emblematic of Jagex's ever-increasing emphasis on microtransactions (including NPCs whose only function in-game is to constantly advertise for it), it isn't generally as loathed as Treasure Hunter or the Squeal of Fortune, since almost all of the merchandise in the Store is cosmetic in nature.
After his removal as a random event, the Drunken Dwarf showed up in several quests, usually annoying an NPC and getting maimed for it.
Tear Jerker: The Vengeance!saga is a surprisingly poignantPerspective Flip from the view of a female Forgotten Warrior in Daemonheim. The saga begins with you in control of a normal adventuring party comprised of a few player stereotypes (one who's obsessed with killing, a role-player, a rule breaker, and their sane team leader), after entering a room and seemingly killing everyone within it, you then take control of one of the victims who's Not Quite Dead. She awakes, poisoned, and surrounded by her dead comrades and her dead little brother (Taevas). She continues to wander through the dungeon, the poison slowly killing her, as she runs into more dead friends (each with their own examine info as she fondly remembered them), confronts and kills the members of the adventuring party that attacked them, and struggles with her own madness as her thirst for revenge begins to warp her mind, turning her into one of the very killers that she hunts...
The Dungeoneering achievement "Up to the Gods" requires you to sacrifice Frost Dragon bones on an altar in a solo dungeon. Frost dragons only show up on the first set of floors, and even then are incredibly rare. There are players that have gone through over seventy floors and not seen a frost dragon.
To a lesser extent, there's also "And I Want It Now!" and "Kinprovements". "And I Want It Now!" requires you to complete a solo dungeon in under 6 minutes, which depends very heavily on the RNG being nice and putting the boss close to the starting room, as well as depending on you actually finding the boss room in time. "Kinprovements" requires you to wear a ring of kinship with a fully upgraded role, which takes a humongous amount of Dungeoneering tokens to fully upgrade.
If you have a slow internet connection, any attack that requires you to dodge projectiles can turn into this. Particularly nasty examples include the Luminescent Icefiend's icicle rain and the Spirit Beast's magical attacks.
In its heyday, Ice Barrage was this to players who played Castle Wars and other PvP minigames. A lot of ancient users were usually trash talked by those on the receiving end of such attacks.
Nomad. The custodian of a minigame as a fight, shouldn't be hard, right? Well, he's been gathering the souls of everyone who's died there for a year, and has harnessed their power for himself. He will freeze you, hit you to the literal maximum your body can withstand without disintegrating, summon land mines in a circle around you, and call up clones that fight at 100% power. What's that, you think you're going to win? He heals himself once you get him to a quarter of his health, and if you do it again he'll knock off the nonsense and just smack you around faster than you can blink. Your reward is a solid red or blue cape. Enjoy.
Another Dungeoneering boss, Shadow-forger Ihlakhizan. It can kill a player with maximum HP with a single attack by splashing acid on them, since the puddles spread out and the damage from each puddle stacks if multiple ones land where you are standing. His special attack alone will reduce your combat stats by a ton if it connects, as well as most likely killing you instantly. The only way to dodge this is to hide behind the pillars he hangs from, but if you stay there too long, the shadows will literally tear you apart. You only get a few seconds to get behind the pillars as well, so if you walk into the boss room just as he uses his special, you can expect to have to walk back all over again. Did I mention none of these attacks can be blocked by Prayer? And Saradomin help you if you forget to turn off Auto Retaliate.
Vanstrom Klause isn't quite Nomad-caliber, but he's still damn frustrating. He can hit through prayer and has a bevy of special attacks. One particularly infuriating one is his darkness attack, which can only be dodged by angling the camera away from him. The game doesn't explain that very well. His other specials are no slouches either, capable of summoning flunkies to heal him, teleport you right into his attacks, or just cover the room in magical projectiles.
If there is any quest-based boss than can trump Nomad in difficulty, it's TokHaar-Hok from Brink of Extinction, which is also That One Quest to a majority of players. Battling him involves him summoning Elite Mooks that were giving hell in the previous battles, avoiding heating conduits, and locking Hok into a stun for the later half of the battle to prevent healing. Unfortunately, Hok can maim you for upwards of 6,000+ damage if not having prayer on (which is capable of draining), his mooks are far from slouches that can rip you to pieces, and the conduits are not something you want to stand on when heated up. An unlucky combination of either are known to kill players in seconds.
Chaos Hreidmar and Chaos Grimsson from Birthright of the Dwarves, who must both be fought at the same time. Chaos Grimsson is a powerful melee fighter who frequently uses an absurdly powerful charge attack with a very generous hitbox. Chaos Hreidmar, meanwhile, is a mage who summons chaos dwarves (powerful melee fighters) and chaos dwarf hand cannoneers (horrendous Demonic Spiders), and can heal 12,000 hitpoints if you can't damage him enough to stop him. Thankfully, you can exploit a staircase in the arena to render Hreidmar non-aggressive, and if you kill one and then die, the game will save your progress. This battle has the dubious honor of being the only boss fight in the game ever to be nerfed for being too hard; originally, you had to defeat them both in one go, so for instance if you killed Grimsson but died to Hreidmar, Grimsson would respawn upon your death and you would have to start over from the beginning.
The Nihils from Fate of the Gods, a rather nasty Wolfpack Boss. There's four of them, and you have to kill all four. You can't leave until they're all dead, and if you die, any of the nihils you killed come back. To make matters worse, aggroing all four of them at once and then killing them is a completionist requirement.
Immediately after that, you have the fight with Mah's nightmares. Hordes of tough, hard-hitting muspah using all three forms of combat, while Mah herself screams and convulses in pain, damaging you (and the muspah too, thankfully). Zaros will offer to grant you infinite runes for Ancient Magicks and prayer points for curses, and taking advantage of his offer will make the fight much more manageable. If you don't...well...
The fight with General Graardor at the climax of The Mighty Fall, when he picks up a weapon. You're required to fight with a kyzaj, which is a two-handed weapon and fairly slow to boot. You also can't use prayers. Graardor's regular attacks are fairly manageable, but he has several nasty tricks up his sleeves. For starters, he frequently makes sweeping attacks with his kyzaj, which will do 40% of your max HP if you can't dodge them, and he also regularly creates huge undodgeable shockwaves. The kicker is that you get next to no time to dodge the sweeps; if you have the slightest hiccup in your internet, or if you heal at a bad time, then you'll get a kyzaj to the face. Also, he has a mountain of HP, and as you whittle him down, he smashes off the edges of the platform.
The snake event in Temple Trekking / Burgh de Rott Ramble is generally accepted as the hardest challenge to take a hard-tier character through; without a certain amount of luck, the snakes will aggro your character and kill him or her before you can kill off the snakes. Oh, and good luck trying to attack all of the snakes before they focus on your escort; they're a pain to click on.
The gnome tunnel under Ape Atoll, if you attempt Monkey Madness at a low level. Hundreds of aggressive, powerful skeleton gorillas and zombie monkeys, poisonous floor traps, and constant damage from falling rocks, all on the epitome of a Space-Filling Path.
The sliding puzzle in Elemental Workshop 3. Tricky to figure out, your view is obscured by an odd angle (plus a pillar), and have a limited number of moves.
The Temple of Light in Mourning's End Part 2 due to the high-level agility it requires. The shadows hit rather hard if not having prayer on and that said agility level? You were likely to fail the obstacles... a lot.
One Crackedarticle lists the accordion puzzle from Rocking Out as #1 on its list due to extremely vague details and the general absurdity of the solution. You would have to be capable of thinking outside the box on a grand scale to consider figuring out using a mixture of an accordion, a seagull, and paper instead of doing something mundane.
That One Sidequest: Several of the game's quests can be fairly aggravating, but the unmarked miniquests are often worse.
Mahjarrat Memories, the followup to a very short and simple miniquest. Kharshai asks you to find lost memories of his fellow Mahjarrat, and gives you a device to do so. The device has to be charged, and doing so requires 500 divine memories of vibrant or better quality. Not divine energy, note, but divine memories. It takes about half an hour to gather enough divine memories to give the device one charge, and you have to charge it sixteen times to get the full rewards. So you pump up your device...now where do you get said memories? Thankfully, most of them are located in spots related to the Mahjarrat and thus easy enough to find if you remember the lore associated with them...with a few exceptions. Zemouregal's memory is the worst of the bunch, located deep in a dangerous quest dungeon that you've probably forgotten about by the time you're attempting this sidequest, but some of the others are tricky to find as well.
Then there was PvP Worlds that appeared from late 2008 up until the 12-10-07 update was reversed on the account the drops ended up inflating the economy to ridiculous proportions.
Every update gets this reaction from at least one section of the Broken Base. Some being reasonable, others not so much.
The early reaction by most of the Broken Base to the Evolution of Combat Beta.
Naturally, the Runescape 3 update is subject to this. Probably the biggest controversy is the new interface system, which despite allowing for more flexibility in how players view their interface while playing, is also not quite intuitive enough to edit, and the default layout is different from what people were used to.
Villain Sue: Sliske the Majarrat is largely hated by the player base for murdering Guthix at the end of "The World Wakes", not to mention enslaving Akrisae as the seventh Barrows Brother and generally being a Karma Houdini for it all. Meanwhile, he is beloved by Jagex's developers, and in-game he is basically uncatchable and none of his shadowy plots (to date, anyways) can ever be foiled.
As of Fate of the Gods, however, he finally gets some form of comeuppance. Zaros excommunicates him, denying him any further divine aid.
The 2007 Christmas Event. The community was in a ranting mood thanks to the recent Wilderness and Free Trade changes, the event itself was extremely short, and the reward wasn't wearable, so it was very swiftly harshly panned. However, it included a post-event activity that gained some popularity, and the snow globe that was rewarded could be used to quickly generate snowballs for several of the future events which other people had to get gradually. It is now considered by many to be one of the best holiday events ever.
The Pest Control change, which greatly lowered the possible experience gain for high level players (but increased it for low level players). It was one of the first seriously controversial updates of RuneScape 2, and triggered many riots. However, thanks to the addition of Void Knight Helmets, and other training areas being released, it has been considered an alright update.
The Woobie: The World Wakes gives us, of all people, Guthix. Not only he does he die, but his backstory shows he came from another world that was destroyed by an unknown war between gods. He knew all along his Edicts wouldn't be enough to save Gielinor from the same fate that befell his homeworld. He personally shows us all of this before lying on a bed in his desolate home (in the memories of his home world, that is).
Woobie, Destroyer of Worlds: Mah. Sure, she spawns hordes of unspeakable terrors every time she has a nightmare, and could accidentally devastate any nearby settlements (should anybody be foolish enough to settle the plane of Freneskae) any time she gets angry. Sure, she looks like your last nightmare. But Seren's memory crystals reveal another side of Mah. Her fear of being alone. The constant pain she is in, and the fact that, if it is possible for an Elder God, she is slowly dying. Somebody give her a hug.