Vampyres are half-human.A while back I added this theory to the Phantasy Spelling page, but I took care of that and now I'll put it here. Runescape has both Vampires and Vampyres. Vampires are savage humanoids with disturbingly wide grins, where as Vampyres are much more intelligent and civilized. Not to mention far more powerful. They also have more human faces. Even the Vyrewatch faces are more human than the plain vampires. I think Vampyres are the result of two things. One, a Vampire gorging itself on human blood; much more than it can digest at once. This results in the blood cells of the human being directly assimilated by the vampire's cells. This triggers the metamorphosis into a vampyre. The other -and probably the case for most- is humans absorbing vampire blood. When a human is close to death in Meiyerditch, they're either force fed vampire blood or they have it injected into their veins. Magic may be used to allow the human to absorb the blood. This causes the human to transform into a vampyre, as well as develop a vampiric Split Personality. In both cases, they must continue to drink human blood in order to maintain their powers. If they rely on the blood of any other animal for too long they'll devolve into regular vampires. A vampyre reply in a postbag claimed feeding on humans as opposed to cows was a matter of honor, but this is likely a lie to cover up their actual NEED for humans.
Going along with the above, the Elder Gods are using Gielinor as their own personal Truman ShowSupposedly, each of their artifacts has some downside to anyone else using it. For the Stone and Kiln, the defense works. For the Crown, though, the defense will only work if there are other people abusing the Artifacts. Weaknesses of the Sword, Staff, and Horn are unknown as of yet, but they have been used without any obvious consequence. Surely, the Elders could just hide their Artifacts in an empty realm where nobody could find them? Or take the artifacts with them? Unless they want the artifacts to be used and abused. The wars between gods and their followers are nothing more than petty amusement for the Elder Gods. This is also why the Tok Haar have been sitting in the Kiln for thousands of years. The Elders thought it was funny to leave them there bored.
Guthix is an Ascended FanboyObviously, Saradomin is their equivalent of God, while Zamorak is supposed to be the devil. Who is Guthix, then? He is a fanboy who achieved god status through a God of War-esque killing spree.
Koschei the Deathless is actually Kharshai, a MahjarratThink about it, their names are very similar, Koschei has the symbol of Zamorak on his chest, has no memory, and was found in an ocean very close to the location of the Mahjarrat's Ritual of Rejuvenation.
Your avatar is living a second life, and in their first life died after they learned everything there is to know (that is, after getting 99s in everything)The Balance Elemental knew you, at least, and it would be a convenient Hand Wave for why you suddenly know certain things at certain 'levels'; you know them all already, but it's been decided by whichever godly power said 'here have a reset' that you have to do a certain amount of things in that area before you can remember what you had learned. T'ain't perfect, of course, but it makes a certain amount of sense.
The Spirit/Corporeal Beast is a HollowA soul-devouring beast with weird attacks, a white mask and armor, and a hole in its chest? (at least when the dark energy core isn't in there) Seems like an extremely powerful Hollow, or possibly an Adjuchas-class Menos formed from the many damned spirits of the Wilderness turned into hollows.(Those Revenants? Their chests are opening ever so slowly...) It doesn't seem intelligent enough to be a menos though.
Prayer Potions are a form of psychedelic drugThe two components in a regular prayer potion are an herb known in game as a "ranarr weed" and snape grass. Also, the player term for one is a ppot and lastly getting high has been linked to religious experiences in some cultures (which are the only ways to restore prayer points besides death).
Jas is Jagex's Java Application ServerFirst off, the acronym is very obvious. The Stone of Jas is the server which holds RuneScape, and the Dragonkin, who were created to protect it, are Jagex employees. Touching the Stone can give you great power, it is how Mods are created. It makes sense that he came before Guthix, because the game comes before the characters. Lucien plans to use the Stone of Jas to overwrite the game's programming to unleash Zamorak.
Mabel will be important in a future quest.You know, the dumb girl in Love Story who lost her cheap ring and asked you to get it when she could easily get it herself? She and her ring may turn out to be very important in a future quest. It may not be the good kind of important either.
Gielinor is a Discworld.Jossed, The Origins of Gielinor video depicts it as a planet, and in The World Wakes, Guthix calls it a planet.
Azzandra will be killed during Ritual of the MahjarratJagex has stated that some of the Mahjarrat will die at the end of their questline. Furthermore, in Zemouregal's notes on Azzandra, he states that he and his fellow Zamorakian Mahjarrat should free him "while numbers of the Zamorakian faction are still high enough to handle him." Given this, it's very likely that they'll team up against Azzandra in order to use him for their ritual, thus getting rid of a powerful threat.
Sister Anna went insane after finding out that Elena and Valerio were having an affair.All we find out in 'One Piercing Note' is that she went insane, and that the cause is unknown. Here's a possible explanation: Before joining the order, Anna was in love with Valerio, but she failed to get his attention- or maybe he was just not in love with her. Eventually, she'd had enough of the pain caused by being around him and joined the order, throwing herself into religion so as to try to forget. It worked until two things happened: Valerio arrived, and she found out that he and Sister Elena were having an affair. That sent her over the edge, and she started associating dancing with sin in her mind, and Valerio as some kind of demon, maybe even the Ripper (since she thought she was Saint Elspeth). She killed Isabella, the applicant, maybe thinking that she was rescuing her from falling into sin, and with her cover established, killed Elena. After that, she had one more target- Sister Catherina, who loved to dance- and might have even gone after the dancing troupe had the player not stopped her.
Glouck had overthrown Glouphrie once he heard of the stories behind him, thinking him self as righteous, causing several coincidental plan to take placeIt is possible that Glouphrie did disguised Argento's death, however he may have NOT have been the one who killed him, remember, the Goblin Invasion took place during a time before the Elves explored the east, yet after Ilfeen handed Oaknock (Yewnock's father) the Crystal Saw, it is entirely possible that Argento's death might have been caused by the Iowerth Clan breaking a seal within the undercity of Prifddinas.
When Zaros returns, Guthix will awaken to fight him
The Lumbridge Sage is an incarnation of Saradomin.This NPC (formerly known as the Lumbridge Guide) is an old man with robes, a staff and a big white beard, just like the Saradomin statues seen in Falador. He dress in blue, white and gold, the colors of Saradomin. On his table he has a Saradomin owl and a tribal shield, also in Saradomin colors. With his Fourth Wall-breaking knowledge of passwords and such, he is clearly not an ordinary man. On top of that, we never see him do anything "ordinary": does he have a home besides that one spot where he can always be seen? Does he do anything besides give advice to players? Speaking of giving advice, Saradomin played a very similar role to that of the Guide in the God Letters, answering players' questions about Runescape. Maybe he took on this new form in order to continue this work after Jagex stopped publishing the Letters. By encouraging players not to break rules, the Guide is certainly advancing Saradomin's cause of Order. In the Holy Book of Saradomin, the Last Rites passage reads: "Thy cause was false, thy skills did lack. See you in Lumbridge when you get back!" Now, who is one of the first people who will see a player after they respawn in Lumbridge? He even has "Lumbridge" in his name, for crying out loud! As for how Saradomin can get away with this after Guthix banned gods from manifesting in the world, maybe he's allowed to talk to players, as long as he doesn't interfere directly. Or maybe the Guide is just an "Avatar" for Saradomin, like the Bandos Avatars of the quest The Chosen Commander. Or maybe Guthix just can't see through Saradomin's cunning disguise.
Jhallan's Tail, Goblin scribe's Time Capsule amongst other items are Chekov's Guns.Although Jhallan was seen as a Living Macguffin to fuel the plot for his introduction quest, The Temple at Senntisten and was killed in Ritual of the Mahjarrat. he still has potential to come back via the tail he spawned for Erjolf's Fremminik Trial, unless there is a specific circumstance that prevents him from coming back i would doubt it...unless Zaros' Curse works on Mahjarrat that way... On the other hand, there's still that Time Capsule that the Goblin Scribe placed somewhere in the mines, the series may have ended for now, but what if we need it later, perhaps in a future quest revamp (like the Troll Warzone), something for a new skill, or possibly a plothook for the potential survivors of General Bonehelm's Troops it was mentioned that most of the survivors surrendered, but it's possible that there may have been troops further behind who didn't get crushed, because he was leading the attack. (so sort of a sandwich in a sandwich...thingy. A potentially large one is the Dragonkin, after killing Lucien Ritual of the Mahjarrat, the quest journal mentions that the shattered head was carried away by Glacors which is perfectly understandable....but if you speak to a Guardian of Armadyl under Mc Grubbor's Woods your character mentions that although the staff's orb was smashed, they may still have the staff part....overall the staff itself has loads of Chekov's Gun potential...
The Grand Exchange may be a giant centrifuge for a Zarosian Ritual.If you notice on the world map, the Map Markers of the Grand Exchange aligns perfectly with the center pillars, making a perfect Zarosian Cross, if you note the direction of the corners; they point towards the Ritual Site, Daemonheim, Avarrocka/The Mage Training Arena and Falador. The residual energy of the Cold left by the Frostenhorn shall be a replacement for it in the large scale ritual, Falador's shady past primarily as a Saradominist city may have covered over anything remotely Armadyllian by tapping into the magicks of the Clan Portals...or the White Knight's altar by the Hymmnal placed there (by Falador Elite Players). The Mage Training Arena is a building made completely out of Rune Essence thus could be used as a Giant Relic, and finally; The Daemonheim fortress was able to let out a multi-realm emote to all players, shocking them into eventually discovering that a Mahjarrat someone died down in there, thus it would be the "Barrows Icon" of the ritual.
Wizard Finix is right about skilled Runecrafters being able to draw on the energy from the world directly.Runecrafting Skillcape Emote. At Level 99/100, you're good enough to pull energy from the world, but not to bind it, hence the emote yet you being unable to Runecraft any rune anywhere (that, and Gameplay and Story Segregation, because the ability to Runecraft anything anywhere would break the economy). A sufficiently skilled runecrafter, however, would be able to.
"Wizard" Traiborn isn't a wizard, he's a Shinobi.
The player is eventually going to kill ZamorakIt's already been proven that you can take on a God, due to the Chosen Commander, and that you can take on Mahjarrat (due to Fight Arena). Zamorak is only a false God, who used the Staff of Armadyl to bring down Zaros. As of Ritual of the Mahjarrat, that staff has been broken. Since Zaros wasn't killed (as per the Temple at Senntisten), it's easy to assume that the power Zamorak gained from him was released once the staff was broken. Every other major God has a reason for wanting this guy dead: Zaros wants revenge, Guthix wants balance to be restored (as evidenced by Juna's dialogue once you summarize the Temple at Senntisten) after Zamorak disrupted the natural order, and Saradomin has been wanting him dead ever since he took power.
Regarding General Khazard's scouts....During a miniquest, you hunt down four of Khazard's scouts and give them a message. Based on some nasty comments they make about humans, it's clear they are not human. But, the Ritual of the Mahjarrat quest, as well as Zemouregal's notes on the Mahjarrat, make it clear that while Khazard is a Mahjarrat, the scouts are not. So what are they? My guess is that they are half breeds: half Mahjarrat, half human. It's been confirmed that Lucien had a daughter in this way, so it is certainly possible. Lucien's daughter Moia had an extended lifespan, the ability to use Shadow magic to teleport right behind people to stab them, and could absorb memories, making her a useful spy. The scouts were, essentially, spies. How these half breeds are created is a mystery. Either they are engineered in some kind of lab, or there are some very unfortunate human women in Khazard's base.
Zaros is Guthix' Superpowered Evil SideOr at least, superpowered aggressive side. If you look at the timeline of Gielinor, you'll notice that Guthix was never around when Zaros was; and it's been stated that out of all the gods, it was thought that only Guthix could match Zaros' strength, and even then he'd need all the other gods' help to actually beat him. Additionally, in the God Letters, when a player questioned Guthix about Zaros, it responded with this:
Zamorak and the player will end up in an Enemy Mine scenarioThe new overall goal for the player character as of The World Wakes is to keep the gods out of Gielinor. The most obviously difficult one is Saradomin, who probably has the most followers. His biggest enemy (besides Zaros) is Zamorak, who himself has fought a god as a mortal and won before. With Zamorak's experience and the player's unique anti-god power, Saradomin might be defeated.
The Anima Mundi was why the player could enter Guthix's resting placeGuthix had a strong connection to the Anima Mundi, strong enough that when it was seriously harmed when the Wilderness was blasted into its current state, Guthix felt it and woke up. It seems probable that he would design his home so that only those connected to the Anima Mundi could enter. The player was, so the butterfly responded; Orlando and Sliske weren't, so they couldn't get in.
Lucien isn't deadIt's already been shown that a Mahjarrat can come back from the dead with General Khazard, who is seen walking in the Shadow Realm before Ritual of The Mahjarrat takes place. This would also explain why, after Lucien's death, you Never Found the Body. Finally, he might be working with Sliske, explaining why he has the Staff of Armadyl. The Dragonkin are merely a delay.
The ability Guthix granted the player has a drawbackBased on Death's explanation, the abilities granted to the Guardians of Guthix have a drawback to make them balanced. Death can kill anyone due to die, but is incapable of killing otherwise. So the player's ability, which makes him/her immune to god powers, likely has a drawback too. As for what that drawback might be...
Sliske and the Dragonkin are working togetherIn dialogue after the quest, it is made clear that he would have had to get the Staff remains from the Dragonkin. Given his abilities, it's not much of a stretch for him to just steal it, but repairing is another issue. In a Q&A, a Jagex mod stated that in order to repair the Sword (another Elder Artifact), the Elder Gods would probably have to do it. The Dragonkin, while not Elder Gods, have had direct contact with at least one of them, and they are openly malevolent towards pretty much everyone, so they might have repaired the Staff.
Marmaros encountered MoiaThat's why he is the way he is, unable to even remember his own name.
The Frostenhorn is an Elder ArtifactWhen Guthix arrived on Gielenor, he found three Elder Artifacts: the Stone of Jas, the Staff (which is now referred to as the Staff of Armadyl), and the Horn. The Elder Kiln was also there, but Guthix never found it. Anyway, the Horn is the only one we know nothing about. When constructing a portal to speak to Zaros, Azzanadra has you retrieve an item called the Frostenhorn from one of Zaros's old fortresses. After doing so, he explains that Frostenhorn is the human name for it. Fremmenik explorers saw how it reacted to the cold climate and assumed it had ice based powers. In fact, as Azzanadra explains, it magnifies any sort of power. Also, a human could not bear to hear the Frostenhorn's true name. Sounds like a potential candidate for an Elder Artifact, no?
Bandos is connected to Tuska somehowTuska was the name given by the Naragi to the boar goddess who fought Saradomin and Skargaroth in the Naragi God Wars. She was more interested in bloodshed than war, and her followers were very similar to goblins. Bandos is worshipped by goblins, and is the god of war. He might have ascended to godhood by killing Tuska in her weakened state after Guthix cut her with the Elder Sword.
The Staff of Armadyl is cursed by...It has been confirmed that each Elder Artifact has some drawback or another to using it. The Kiln is filled with rock monsters who are incredibly powerful, enjoy fighting for sport, and are very, very bored. The Stone of Jas will agitate the Dragonkin. The Crown will draw the attention of every other god who might want it. One theory on the official forums is that the downside to the Staff is that anyone who uses it will fail. It's most well known user is Armadyl. Armadyl's claim to fame is that his precious children the Aviantese were wiped out in the God Wars, so he fled Gielinor out of grief. Zamorak used the Staff in his attempt to overthrow Zaros. It worked, but he immediately got banished by every other god until the power he got from Zaros had developed fully. Lucien also tried to use the Staff to ascend to godhood, but the Dragonkin stabbed him with the Staff.
The Staff's power...In addition to being a potent weapon, the Staff's primary function, as used by the Elder Gods, is to create life. In the journals of Armadyl, he travels to a barren world, and notes that it does not have life, but does have the seeds of life. He then says that if he still had the Staff he would use it to spark the seeds to life. Furthermore, Armadyl praises the Elder Gods in the next journal, meaning that he may have some familiarity with them and the purpose of his Artifact.
Those Dragonkin corpses in the Wilderness...Bane Ore can be tuned to any creature, where it then becomes Kryptonite to them. Thus far, the player can create Bane Metal projectiles for four different creatures (dragons, basilisks, abyssal demons, and some kind of magic walrus). An NPC tuned Bane Ore against dagannoths as well and created Balmung, and in the backstory, the people of Kethsi tuned Bane Ore against the Dragonkin. This last case is the only two known things that has been confirmed to kill a Dragonkin. The other is Robert the Strong, who was likely using Bane arrows. In order to tune Bane Ore, one needs a sample of the creature you are tuning. Dragonbane Ore requires you to cast the spell on some sort of Dragon remains, for example. What I'm suggesting is that those Dragonkin corpses in the Wilderness will be used to create Dragonkin Bane weapons in the future.
The Iorwerth Clan is planning to restore SerenAccording to the Book of Gods, Seren fragmentated herself into crystal shards. The Iorwerth Clan plans to collect as many crystals as they can to restore her. Priffdinas reverted to a crystal because of this. The Iorwerth Clan also allied with Zamorakians as they believe that they can help with restoring their Goddess.
Elora's Horn is actually the Elder HornThe major problem with this is that the horn grew on Elora's head, rather than already existing. However we don't know everything about how the elder artifacts work, so for all we know the Elder Horn actually grows on people's heads if they're worthy.
But there are few things in the world that Saradomin would be so interested in. We know he wants the elder artifacts. What else can bring the dead back to life? The last time it happened, it involved the Tears of Guthix, which were in close proximity to what may be the most powerful artifact, the Stone of Jas.
Bandos is going to die in the next World EventLet's face it, the guy is the only god who doesn't have a significant fanbase among the players, he's the only one who is portrayed as always being evil, and during Missing Presumed Death, he was all fired up for a fight, whereas the other gods were at least aware that they were being manipulated by Sliske. The World Event will decide which god, or if the player does it for that matter, gets to kill Bandos.
All the Elder Artifacts has abilities that are vastly different to the Gods, whereas they may be trivial to an Elder God.
Zaros as a god doesn't obey the rules of the Afterlife, as a result Guthix couldn't touch him, nor was aware of himThink about it, he's still active without becoming energy for the earth, it's possible that all of Guthix' Guardians are either immune to God powers like the player is, or that they're allowed to have free will, because Death probably couldn't reap Zaros' Soul from the Grim Underworld because it wasn't his time. The Laws about dieing as a god doesn't have a scenario where someone with a unique ability of ejecting their souls wasn't a feasible situation. If we are assuming that all guardians has God power immunity, it's possible that once Harold became Death, Guthix couldn't command or power anyone away from the afterlife due to being uprooted into a guardian by Guthix himself, even Death's hands are tied with Zaros. It is also said that when a creature dies, they return to their realm they consider their home to be their afterlife, possibly implying that Zaros is a Gielniorian, or possibly he simply considers Gielnior his home. It may be possible that Guthix simply didn't knew Zaros existed due to coming to the realm whilst he was asleep and dieing long before he woke up, after all, the afterlife is Death's domain and not Guthix', Guthix wanted the realm and possibly all its aspects to be in control of Mortals, for him to change rules in mortal affairs would go against his own ways, so he just erected a god-proof barrier instead.
Tuska is none other than Gozer the Destructor.Feminine, all-powerful, unstoppable, hungering for destruction, pig-dog minions for mooks ... who you gonna call? "Let's show this prehistoric bitch how we do things downtown."
Skargaroth was the last of his kind....The reason he was trying to kill Tuska was because she ravaged his homeworld, and he decided to put Revenge Before Reason. He didn't care about the people he trampled on the Naragi homeworld because they weren't his people, and he was so consumed by thoughts of revenge to even care.
The Player Character is already a god.Think about it: the gods have generally ascended via a blend of Klingon Promotion and You Kill It, You Bought It — gaining the power of existing deities they killed. Now the Player Character has already slain the Bandos Avatar, which was on the lowest tier of godhood, and knocked Bandos himself down a tier in the process. Depending on the player's preferences, they may already have taken down the Avatars of Creation or Destruction in Soul Wars. In other quests, the player has also touched the Stone of Jas (twice!) and been gifted by Guthix with god-resistant abilities.
Sliske never ascended to godhood.Jagex's developers refuse to confirm or deny whether Sliske is now a god after killing Guthix. However, Guthix's power was dispersed upon the world, both as wisps in the new Divination skill and the divine energy which infused the Lumbridge Crater and prompted the battle between Saradomin and Zamorak. A further portion was specifically gifted to the Player Character and made them resistant to godly powers. Would enough power have been left to propel Sliske to godhood? Or is it more in his character to keep everyone guessing as to just how dangerous he really is?
Why Bandos must die...For the second World Event, some players didn't want a god (who at this point is most certainly going to be Bandos) to die so quickly. A Jagex mod stated that one needs to die now. One possible reason: Bandos might not be as strong as Guthix was, but his death may cause even more divine energy to spill out of Gielinor, possibly enhancing the Divination skill. This could also cause some very negative effects. When spoken to during the World Event, Bandos mentions the world being torn asunder. Seeing as how he plans to kill the other gods, and also believes Divination is the world bleeding, this could mean that the deaths of more gods will bring about some sort of (un)natural disaster.
Gar'rth is deadHe was killed by Saradomists in a case of Fantastic Racism. He was the only werewolf who doesn't want to kill and devour humans, after all. After suffering at the hands of both Zamorakians and Saradomists, this would explain why Kara Meir has such a vehement and violent hatred of the gods, going above and beyond what the other members of the Godless faction feel.
Bandos' mace is an Artifact of Doom.Think about it. When Armadyll grabbed Bandos' mace after defeating Bandos, he started giving a war-cry before smashing it on him. Afterwards, he shrieked again and disappeared, probably to start warmongering. Could it be that Bandos' mace makes the wielder more bloodthirsty and warlike every time they wield it?
The Dark Lord from the elf quests is the Creator God of FreneskaeJagex mods have hinted that the "Dark Lord" is not Zamorak as previously believed by the players, and have stated that it is one of the more significant gods. The only known god who could fill this position is the Freneskae Creator God. Freneskae was originally the home world of Zamorak, which is why the elves and Tyras's soldiers mention the gate to Zamorak's realm. As for why it seemed they were speaking of Zamorak, it could be that they simply had no knowledge of the Elder Gods to make an accurate statement with.
The Homunculus is actually a fragment of a slumbering Elder GodAfter the jump into the 6th age, and statements of godly abilities, it's safe to assume that the tower of life would be a Continuity Snarl, how else would they justify a non-god being able to create life without being a tier 2 god (augmenting existing life, analogous to Guthix uprooting creatures) or being an elder god itself? Well, we can create life (indirectly) with Divination spots by creating Box Traps. I think it's safe to assume that the Homunculus is part of a slumbering elder god and is not aware of the significance of its abilities. we've gone from fusing remains of dead monsters, and now we have gone to plucking anima mundi energy and forming existing lifeforms.
Teragard is Earth, and the game takes place in a post apocalyptic futureIn One of a Kind, the player learns that humans originally came from a world called Teragard. Not much is known about this place, but Robert the Strong came from Teragard, and there is no magic there. Everything supernatural there is from a single location called the Schism, which seems to be an abyssal rift. Humans inhabit multiple realms because Saradomin ordered groups to go off and colonize the multiverse. It is possible that Saradomin ascended to godhood after something happened to leave humanity on the brink of extinction. The extreme actions he had to take in order to save humanity are what made Saradomin such an authoritarian.
The Dragonkin's creations went much further than just Dragons, which also includes the DagannothThe Dragonkin always follow the Stone of Jas, Jas is the Elder God of Time, when she enslaved them, she may have given some of her powers to them after uprooting them, this granted them dimensional-traveling powers (this may have basis, as Ful, the elder god of fire and consistency....which sounds eerily like the Tok Haar). however they themselves cannot use this. enough of her curse, they attempt to breed out the curse, which turned out as they'd expect; Bestial Dragons. However, there was more than just the traditional fire breathing draconic abilities, the Water Lizards described in Kerapac's journal may have been Cave Crawlers which looks like Dagannoth Fledgelings, the difference from a Spawnling and a Fledgling may have been a temporary metamorphosis before it matures into a Dagannoth. The Dagannoth has been a relatively unknown species which appeared at the 3rd age which is similar to the Dragon's creation. Their adaptive ability is generally only passable through the Matriarchs of the species, indirectly this may have been from the Cave Crawler ancestor which is shown via the King Black Dragon being able to fire poison-breath. the original Dagannoth definitely would have came from Dagannoth Prime (if the name is anything) Prime may have managed to ravage the Bukalla by connecting to the mind of one (like how the original Dagannoth mother communicated with the lighthouse keeper) and using the still lingering memories to fly from the skies (like Therragorn's memory syncing ability when she was connected to Hannibus) and vanish without a trace, which explains its examine. Later on it spawns Rex, then Supreme. What's left is a sapient amphibious race with extremely-exaggerated adaptive abilities possibly on a species-wide scale. all because V may have forced the Dragonkin to house themselves at Acheron for a while. (which may or may not be feasible. due to the timeline) the connection between Dagannoths and the Wallasalki, perhaps if they elaborate on if the King Black Dragon's egg was actually a Water Lizard's egg like the Queen's or not.
Freneskae is what Gielinor will one day becomeZaros states that Elder Hall only exist on perfect worlds, which is only Freneskae and Gielinor. He then states they are the equivalent of nests. In the Elder Hall of Freneskae, you can see the "eggshells" that the Elder Gods hatched out of. Zaros also speaks of cycles. Here is the theory: the multiverse in Runescape is always going through cycles of creation and destruction. At some point, the Elder Gods will die. Gielinor will suffer a Class 6 to Class X Apocalypse. All other worlds will be wiped out. Then, new Elder Gods will be reborn, create worlds, and the process will repeat itself forever. The player, Zaros, and possibly the other gods if they get on board, will all try to stop this from happening. The Dragonkin, because they hate Jas, will try to speed the process up. Sliske will also try to speed up the end, because he is essentially an Expy of The Joker. In a Q&A at one point, Jagex mentioned that the Elder Gods have a method of destroying all life in an instant called the Great Revision. This might be it.
Zaros and Seren are Mah in some senseI don't mean physically, since you can see Mah's living shell on Freneskae. I mean spiritually. Zaros is not described as having been created from the dark divinity of Mah, but rather as being the divine aspect of darkness. Likewise with Seren. The two may have powers together which the other lacks. One example of this is from the Elder Chronicles, where light is described as "the spark of life". Zaros could not help the Illujanka, but Seren might have been able to, because she possessed the spark of life. Similarly, Seren couldn't cure her elves of the bondage she accidently placed them under, but Zaros, as an intellectual with unrivaled knowledge of magic and science, could have easily done so.
The player will go back in time againDuring the Meeting History quest, the player goes back in time to meet the first humans on Gielinor. The quest is not terribly important, and time travel plays no more role in the storyline.... or does it? During the Broken Home quest, the player uncovers an ancient insane asylum from the Second Age, located in the holy Zarosian city of Senntisten. The player's name is listed in the asylum log. This could be a horror effect, like much of the quest, but it could also hint at the player going back in time. More importantly though is Robert the Strong. Robert the Strong defeated the Dragonkin at some point in the Fourth Age. Based on his items left in the realm of Kethsi, Robert probably used Bane weapons in order to do so. But how did Robert know to get there in the first place? For that matter, how did Robert even know to leave a note to the player with the Temple Knights directing them to Bob the Cat, and then to Kethsi? How did he even know he would be a cat in the future? The answer is simple: you, the player, told him. One of the items left by Robert on Kethsi is a note to himself, which you must give to him when you see him, but not while he's a cat. The note tells Robert all of the information in the paragraph above, implying that when you give Robert the note, he will not be aware of any of it. It is possible that Bob will become Robert again, but without his memory, but it is also possible that the player will travel back in time to give Robert the information. One way this might be achieved is via the magic of Daemonheim, which is known to warp time and space, as well as being affiliated with the Dragonkin, Kerapac in particular.
Mah will make it to Gielinor.From a Doylist perspective, we know she's coming. Jagex wouldn't have a creature like Mah and then just ditch her. She can't be much use to the story in Freneskae, so it's almost certain that she'll come to Gielinor. From a Watsonian perspective, Heart of Stone gives a mechanism for how Mah will come to Gielinor. Mah is currently prowling the Abyss, and a large amount of Anima is currently pouring into the Abyss from Gielinor. This trail of Anima could be what brings Mah to Gielinor.