History YMMV / RuneScape

27th Sep '17 9:39:56 PM SCPIhpkmn
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** The Champion's Challenge, dear ''lord'' the Champion's Challenge. Thirteen types of monster have a chance of dropping a scroll where the 'champion' of that particular race (from imps to hobgoblins to mummies to demons) challenge you to a fight with certain modifiers-- no off-hand weapons, no magic, no inventory, etc. So far so good, right? Except that the scrolls have a 1 in ''5000'' chance of dropping from that particular monster. That's the same drop rate as most boss pets, but unlike those, there's no threshold multiplier applied to the scrolls.[[note]]Boss pets in Runescape have a higher chance of dropping once you reach a certain threshold of kills on some bosses; the God Wars Dungeon generals have a threshold of 1000 kills, Araxxor has a threshold of 200, and the Queen Black Dragon has a threshold of 500.[[/note]] People have literally played the game for over a decade and not seen a single scroll!
25th Sep '17 4:16:39 PM SCPIhpkmn
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*** Light puzzles in general are sure to have one pulling hairs. Mourning's End Part II is easily the worst of the bunch, but Within the Light, Plague's End, and the Light Within all have their own pain in the rear light puzzles. These are all part of the same quest series, by the by, all dealing with elves.
16th Sep '17 6:05:08 PM nombretomado
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** On June 6th, 2006, an infamous glitch took place in which a player became able to PK other players outside of the Wilderness, and they were unable to retaliate- this event was called the Falador Massacre. Almost exactly four months later, Series/SouthPark released the episode "Make Love, not [[VideoGame/WorldOfWarcraft Warcraft]]", in which a player is able to PK without first challenging players to a duel, much like what happened here.

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** On June 6th, 2006, an infamous glitch took place in which a player became able to PK other players outside of the Wilderness, and they were unable to retaliate- this event was called the Falador Massacre. Almost exactly four months later, Series/SouthPark ''WesternAnimation/SouthPark'' released the episode "Make Love, not [[VideoGame/WorldOfWarcraft Warcraft]]", in which a player is able to PK without first challenging players to a duel, much like what happened here.
4th Sep '17 2:54:05 PM Plucky
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* SavedByTheFans:
** The Teddy from the 2014 Halloween event was an item that reduced the player's fear whilst busting ghosts, after campaining for it, it was eventually added to Solomon's General Store as an offhand Magic equipment after 18th November 2014.
** The Golden Chinchompa promo was around for September 6th-16th 2013, essentially you randomly won the pet from the Squeal of Fortune and you would have to feed it food specifically from said wheel until it [[StuffBlowingUp explodes]] [[MoneySpider into gold]], and morbidly, and a grave (complete with the personalized name it was generated with) for your player owned house. after outcry for the [[CutenessProximity fuzzy creature]], they added it as a [[LoyalAnimalCompanion permanent pet]] for members to obtain from Solomon's general store. (or 80 Runecoins in free to play)
** The Juvenile Wolves from Carnillean Rising was eventually added as post-quest pets on 16th January 2017 (granted you had 200 and 400 Questpoints, for Rover and Spot, respectively). it helps that they were essentially [[PreciousPuppy large puppies]], wearing Dragon heads over their actual heads, adding a kind of [[BadassAdorable Badass Adorable]] vibe.
2nd Sep '17 1:31:36 PM DocJamore
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* SugarWiki/AwesomeMusic: Despite the game's BrokenBase, one thing that can generally be agreed on is that the music and sound design are excellent; excellent enough that it needs its own page. See AwesomeMusic.{{Runescape}}.



** In December 2007, Jagex made the bold move of eliminating all means of large-scale private wealth transfer in an effort to combat bots and gold farmers. Among other things, this meant no more trading items with a net loss/gain of more than 3000 gold and no more unrestrained PlayerVersusPlayer combat in the wilderness. This led quite a few people to quit "[=RuinedScape=]". Eventually, the changes were reversed, in favour of new mechanics designed to combat macros and bots.
** Crept into the [=RuneScape=] community once again in 2012, courtesy of the introduction of {{Microtransactions}} via the Squeal of Fortune and Solomon's General Store. Worthy addition to the game? [[ScrewTheRulesIMakeThem Blatant cash-grab by Jagex?]] You decide!
** [[TheyChangedItNowItSucks The Evolution of Combat]]. Or, as some likes to call it, ''[[MadeOfEvil Evil]]ution'' of Combat. Fortunately, it's possible to obtain treasure hunter keys simply by completing quests rather than simply buy them.



** While "Plague's End" is far from universally loathed and is considered a perfectly fine quest taken on its own, taken as the GrandFinale to the extremely long-running Elf quest series, quite a few players found it an {{anticlimax}}, mostly due to it actually being ''easier'' (relative to the level a player is likely to have when taking it on, anyway) than two of its predecessors, [[ThatOneLevel Underground Pass and Mourning's End II]]. TheReveal that the hinted-at BiggerBad was actually [[spoiler: the dark side of the Elf goddess Seren]], and not Zamorak or Zaros as commonly theorized, also got a mixed reception.
** Also controversial has been the {{retool}}ing of some of the game's oldest, easiest quests such as "Demon Slayer," "Black Knight's Fortress," and ''especially'' "Romeo and Juliet" to be more complex, more [[MythArc lore-intensive]] and [[DarkerAndEdgier darker in tone]]. Fans can't agree at all whether these are much-needed fixes to extremely outdated content, or unnecessary {{Cerebus Retcon}}s making the game [[TrueArtIsAngsty darker for the hell of it]].
** Nobody really ''hates'' Dungeoneering, but there have been disputes over whether it works as a full skill or if it should've been a minigame instead.
** The announcement that the Slayer skill would have its level cap increased from 99 to 120 saw a significant split in public opinion. Some saw the change as a good thing for the skill, believing Slayer to be becoming more bloated and that the increase would allow more flexibility and room for expansion. Meanwhile, detractors don't see the need for ''any'' expansion of Slayer, believing that [=PvM=] and combat in general already receive the bulk of the developers' attentions when other, non-combat skills need reworks or content -- in particular, Invention, an already 120 skill with very little content past 99 and its proposed "second batch" of updates to flesh it out officially cancelled. Another point of discussion is concern over whether lifting Slayer's cap will set a precedent for other skills to be retroactively increased as well; some are worried this would greatly increase the already long amount of time needed to master the game, while others consider it unlikely, since Slayer is much easier than other skills to make new content for and therefore the most/only sensible option for a 120 increase. Jagex, on their part, has [[WordOfGod officially stated]] that they have no plans whatsoever to increase other skills' caps, they chose to do so for Slayer because the update had high scores on polls, and, despite the contention, they were not backing away from the update.
** "Sliske's Endgame." Was the [[WhamEpisode avalanche of juicy story reveals]] worth trudging through the obnoxiously long GuideDangIt maze puzzle, or does the puzzle drag the rest of the quest down with it?
26th Aug '17 10:20:02 PM PickleJello
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** Tradeable holiday event items, such as the party hat and the Santa hat, are some of the most valuable items in the entire game, some of which have market values of more gold than the maximum amount possible. However, virtually all of them do not do anything to the player's stats when worn. Discontinued items are similar, very valuable, even though some of them are now completely useless.
13th Aug '17 1:45:55 PM Zuxtron
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** The Treasure Hunter minigame and its predecessor, the Squeal of Fortune. Both are [[ZeroPercentApprovalRating widely reviled by the player base]] for essentially allowing players to spend [[BribingYourWayToVictory unlimited amounts of real-life money to buy "keys" or "spins" which usually give in-game rewards]] including (but [[TheDevTeamThinksOfEverything not limited to]]) immediate experience boosts, bonus experience rewarded while training, sacks full of thousands or even millions of coins, experience-boosting equipment, [[PaletteSwap "lucky" versions of powerful high-level gear]], unique cosmetic equipment or useful in-game goods and items. Rarely does a week go by without [[MoneyDearBoy Jagex running and advertising a new promotion to entice players to spend money on Keys]], and they resolutely [[CantTakeCriticism ignore or dismiss any negative sentiment that players express about it]].

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** The Treasure Hunter minigame and its predecessor, the Squeal of Fortune. Both are [[ZeroPercentApprovalRating widely reviled by the player base]] for essentially allowing players to spend [[BribingYourWayToVictory unlimited amounts of real-life money to buy "keys" or "spins" which usually give in-game rewards]] including (but [[TheDevTeamThinksOfEverything not limited to]]) to) immediate experience boosts, bonus experience rewarded while training, sacks full of thousands or even millions of coins, experience-boosting equipment, [[PaletteSwap "lucky" versions of powerful high-level gear]], unique cosmetic equipment or useful in-game goods and items. Rarely does a week go by without [[MoneyDearBoy Jagex running and advertising a new promotion to entice players to spend money on Keys]], and they resolutely [[CantTakeCriticism ignore or dismiss any negative sentiment that players express about it]].
29th Jul '17 6:00:44 PM Tenma-Yuuki
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* FanHater: Loads. Many people view it as a poor man's ''WorldOfWarcraft'', and saying anything positive about it on some websites will get you laughed off the internet.
26th Jul '17 12:46:53 AM SCPIhpkmn
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* SugarWiki/AwesomeMusic: See AwesomeMusic.{{Runescape}}.

to:

* SugarWiki/AwesomeMusic: Despite the game's BrokenBase, one thing that can generally be agreed on is that the music and sound design are excellent; excellent enough that it needs its own page. See AwesomeMusic.{{Runescape}}.
24th Jul '17 5:23:01 AM Tenma-Yuuki
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* DemonicSpiders:
** Revenants, powerful Wilderness-dwelling ghosts that can attack from all three corners of the combat triangle. They will ZergRush you as soon as you enter their lair, the Forinthry Dungeon, which can be deadly considering they can hit almost as hard as (and in some cases harder than) players of similar combat level (though there is an item you can use to make them non-aggressive). They also have the ability to rapidly heal themselves when their health drops low, so you'll probably spend more time killing them than you would want to, particularly with the possibility of [[PlayerKilling PKers]] attacking (and likely killing) you.
*** They were worse when they were originally introduced into the Wilderness as a replacement for [=PKers=] following the infamous 12-10-07 update to remove PvP in the Wilderness. Not only did they roam all around the Wilderness, but they could teleblock and bind you in addition to their healing powers and high damage output, not to mention they had horrible drops if you could succesfully kill them. Thankfully, when PlayerKilling returned about three years later, they were contained in the aforementioned Forinthry Dungeon, and also lost their bind and teleblock powers.
** Lava strykewyrms are considerably harder than any of the other three types of strykewyrm, and have much more difficult mechanics to deal with, such as dragging you towards them. Like revenants, these monsters are also exclusive to the Wilderness, [[ParanoiaFuel putting you at constant risk of PKers attacking.]] On top of that, there is also a [[EliteMook stronger version]], the [=WildyWyrm=], that can appear at complete random, but hits much higher and has ''a million'' life points. Killing them, especially the [=WildyWyrm=], is a very risky gamble no matter what your approach - if you use cheap gear, you will struggle just to get one kill, but if you wear stronger gear, you become a tempting target for [=PKers=].
** Pretty much any monster that can use abilities in combat, but in particular are the Iorwerth and Cadarn elves in Prifddinas. Their adrenaline meter is constantly locked at 50%, enabling them to use threshold abilities [[TheComputerIsACheatingBastard without having to build it up]], whereas you do not have that luxury (unless you've been building it up off of other sources, like combat dummies). It's not terribly uncommon to attack a Cadarn Magus and have him immediately stunlock you into an Asphyxiate combo.
** The [[EliteMooks elite Slayer monsters]] introduced as part of the Raptor's Challenge in November 2015 are all DemonicSpiders to some extent.
*** The first elite Slayer monster, Living Wyverns, are the bane of even the best players. They are aggressive, inflict gobsmacking amounts of damage with their attacks (even more if you do not apply a special potion to protect you from their breath), can inflict a very damaging [[PoisonousPerson poison status]], and are accompanied by a very annoying environmental mechanic. See, the underground cave they reside in is incredibly cold. If you allow yourself to become too cold, you start getting stunned for 8-10 seconds at a time, preventing you from attacking, healing, or teleporting. This can be countered temporarily by lighting the fires in the cave and using anti-stun abilities, but if you are caught off guard you may have no choice but to watch your helpless character get [[CurbStompBattle murdered]].
*** The second elite Slayer monster [[WolverineClaws Ripper]] [[LightningBruiser Demons]], mainly for their ability to [[OneHitKill instakill you]], but for other reasons as well. They telegraph their DeathFromAbove attack and it is avoidable, but if you don't get right back into their melee reach after avoiding it, they will ''[[YouWillNotEvadeMe drag you towards them]]'' and hit you with a very painful melee bleed. It's bad enough in and of itself, but if your health drops below half, all of the other demons in the cave will ZergRush you, likely [[CurbStompBattle dropping you in seconds]] unless you can teleport out. On top of that, even if you do manage to kill one, it will start spinning around wildly [[LastDitchMove in a final effort to try and kill you]], causing rapid melee damage as it dies.
*** The third elite Slayer monster, Camel warriors, are not as extreme as the first two, but they can definitely be a challenge no matter what your approach. Almost immediately after you attack one, it [[AsteroidsMonster splits into three "mirages"]] which can use Ancient Magicks spells against you to freeze you, lower your stats, and leech your health. In additon, the mirages also have a special attack that can either massively drain your prayer points or heal the other mirages, depending on which mirage cast it. Once the mirages are killed, you must fight the original camel warrior itself, who now gains an area-of-effect sandstorm attack in addition to the prayer-draining attack. To top all of this off, the area they live in is affected by desert heat, forcing you to either tank the extra damage or waste inventory space on waterskins [[note]]unless you've completed a certain quest that makes you immune to the heat effect[[/note]].
*** The last elite Slayer monster, Acheron mammoths, are probably the toughest of the four. Though somewhat slow to move, [[MightyGlacier they have a truckload of health and high defence]], and can use heavy hitting melee and ranged attacks, including a selection of combat abilities. They also have a [[ThatOneAttack special charge attack]] that can deal upwards of 7500 damage, ''multiple times in a row'' (though it is telegraphed and avoidable). To make matters worse, they have an "honour" mechanic while you're fighting them: if you try running out of the reach of their melee attacks, they will disable your prayers, and if you try ranging or maging them, their ranged attacks will gain a secondary effect that constantly stunlocks you, effectively mandating the use of melee to kill them.
** To those without at least level 90 gear and/or overloads, Airuts can also be this. No weakness, high defence that ''increases'' as they take damage, and powerful melee and ranged attacks already make this monster's case. However, what really makes them dangerous is their special attacks, where they pound their chest, then hit you for rapid, heavy damage. The only way to stop their special attack? You have to ''counter'' it with a specific threshold ability Flurry for melee, Rapid Fire for ranged and it only works ''while'' they're using their special attack, and ''only'' if you successfully damage them. Worst of all, they can use this special attack ''at any time'', meaning you could be stuck without a way to stop it (though you can fortunately reduce it with the correct protection prayers).
** The crystal shapeshifters on Tarddiad. Don't let the deceptively low combat level fool you, these guys mean business. They can attack with all three attack styles, and will change styles to whatever your armor's weakness is. Their basic auto-attacks are hard-hitting and accurate, and they can use a huge variety of abilities, including ultimate abilities. In addition to all this, melee shapeshifters can shut off your prayers, and all types can roll into a spiked ball and smash into you, dealing heavy melee damage.
** The [[FlunkyBoss spider minions]] occasionally summoned during the fight against Araxxor and Araxxi can sometimes be literal DemonicSpiders, but the one in particular that stands out the most is the Mirrorback spider. Attacking Araxxor or Araxxi while one of these nasties is alive will result in the entire attack being [[AttackReflector reflected back onto you at full power]]. Needless to say, you can [[HoistByHisOwnPetard easily kill yourself]] if you use a heavy-damage attack as a mirrorback spawns. It certainly doesn't help that they tend to hide themselves underneath Araxxor or Araxxi most of the time, meaning you often won't even know it's there until you start receiving heavy, and sometimes fatal, deflection damage from your attacks.

to:

* DemonicSpiders:
** Revenants, powerful Wilderness-dwelling ghosts that can attack from all three corners of the combat triangle. They will ZergRush you as soon as you enter their lair, the Forinthry Dungeon, which can be deadly considering they can hit almost as hard as (and in some cases harder than) players of similar combat level (though there is an item you can use to make them non-aggressive). They also have the ability to rapidly heal themselves when their health drops low, so you'll probably spend more time killing them than you would want to, particularly with the possibility of [[PlayerKilling PKers]] attacking (and likely killing) you.
*** They were worse when they were originally introduced into the Wilderness as a replacement for [=PKers=] following the infamous 12-10-07 update to remove PvP in the Wilderness. Not only did they roam all around the Wilderness, but they could teleblock and bind you in addition to their healing powers and high damage output, not to mention they had horrible drops if you could succesfully kill them. Thankfully, when PlayerKilling returned about three years later, they were contained in the aforementioned Forinthry Dungeon, and also lost their bind and teleblock powers.
** Lava strykewyrms are considerably harder than any of the other three types of strykewyrm, and have much more difficult mechanics to deal with, such as dragging you towards them. Like revenants, these monsters are also exclusive to the Wilderness, [[ParanoiaFuel putting you at constant risk of PKers attacking.]] On top of that, there is also a [[EliteMook stronger version]], the [=WildyWyrm=], that can appear at complete random, but hits much higher and has ''a million'' life points. Killing them, especially the [=WildyWyrm=], is a very risky gamble no matter what your approach - if you use cheap gear, you will struggle just to get one kill, but if you wear stronger gear, you become a tempting target for [=PKers=].
** Pretty much any monster that can use abilities in combat, but in particular are the Iorwerth and Cadarn elves in Prifddinas. Their adrenaline meter is constantly locked at 50%, enabling them to use threshold abilities [[TheComputerIsACheatingBastard without having to build it up]], whereas you do not have that luxury (unless you've been building it up off of other sources, like combat dummies). It's not terribly uncommon to attack a Cadarn Magus and have him immediately stunlock you into an Asphyxiate combo.
** The [[EliteMooks elite Slayer monsters]] introduced as part of the Raptor's Challenge in November 2015 are all DemonicSpiders to some extent.
*** The first elite Slayer monster, Living Wyverns, are the bane of even the best players. They are aggressive, inflict gobsmacking amounts of damage with their attacks (even more if you do not apply a special potion to protect you from their breath), can inflict a very damaging [[PoisonousPerson poison status]], and are accompanied by a very annoying environmental mechanic. See, the underground cave they reside in is incredibly cold. If you allow yourself to become too cold, you start getting stunned for 8-10 seconds at a time, preventing you from attacking, healing, or teleporting. This can be countered temporarily by lighting the fires in the cave and using anti-stun abilities, but if you are caught off guard you may have no choice but to watch your helpless character get [[CurbStompBattle murdered]].
*** The second elite Slayer monster [[WolverineClaws Ripper]] [[LightningBruiser Demons]], mainly for their ability to [[OneHitKill instakill you]], but for other reasons as well. They telegraph their DeathFromAbove attack and it is avoidable, but if you don't get right back into their melee reach after avoiding it, they will ''[[YouWillNotEvadeMe drag you towards them]]'' and hit you with a very painful melee bleed. It's bad enough in and of itself, but if your health drops below half, all of the other demons in the cave will ZergRush you, likely [[CurbStompBattle dropping you in seconds]] unless you can teleport out. On top of that, even if you do manage to kill one, it will start spinning around wildly [[LastDitchMove in a final effort to try and kill you]], causing rapid melee damage as it dies.
*** The third elite Slayer monster, Camel warriors, are not as extreme as the first two, but they can definitely be a challenge no matter what your approach. Almost immediately after you attack one, it [[AsteroidsMonster splits into three "mirages"]] which can use Ancient Magicks spells against you to freeze you, lower your stats, and leech your health. In additon, the mirages also have a special attack that can either massively drain your prayer points or heal the other mirages, depending on which mirage cast it. Once the mirages are killed, you must fight the original camel warrior itself, who now gains an area-of-effect sandstorm attack in addition to the prayer-draining attack. To top all of this off, the area they live in is affected by desert heat, forcing you to either tank the extra damage or waste inventory space on waterskins [[note]]unless you've completed a certain quest that makes you immune to the heat effect[[/note]].
*** The last elite Slayer monster, Acheron mammoths, are probably the toughest of the four. Though somewhat slow to move, [[MightyGlacier they have a truckload of health and high defence]], and can use heavy hitting melee and ranged attacks, including a selection of combat abilities. They also have a [[ThatOneAttack special charge attack]] that can deal upwards of 7500 damage, ''multiple times in a row'' (though it is telegraphed and avoidable). To make matters worse, they have an "honour" mechanic while you're fighting them: if you try running out of the reach of their melee attacks, they will disable your prayers, and if you try ranging or maging them, their ranged attacks will gain a secondary effect that constantly stunlocks you, effectively mandating the use of melee to kill them.
** To those without at least level 90 gear and/or overloads, Airuts can also be this. No weakness, high defence that ''increases'' as they take damage, and powerful melee and ranged attacks already make this monster's case. However, what really makes them dangerous is their special attacks, where they pound their chest, then hit you for rapid, heavy damage. The only way to stop their special attack? You have to ''counter'' it with a specific threshold ability Flurry for melee, Rapid Fire for ranged and it only works ''while'' they're using their special attack, and ''only'' if you successfully damage them. Worst of all, they can use this special attack ''at any time'', meaning you could be stuck without a way to stop it (though you can fortunately reduce it with the correct protection prayers).
** The crystal shapeshifters on Tarddiad. Don't let the deceptively low combat level fool you, these guys mean business. They can attack with all three attack styles, and will change styles to whatever your armor's weakness is. Their basic auto-attacks are hard-hitting and accurate, and they can use a huge variety of abilities, including ultimate abilities. In addition to all this, melee shapeshifters can shut off your prayers, and all types can roll into a spiked ball and smash into you, dealing heavy melee damage.
** The [[FlunkyBoss spider minions]] occasionally summoned during the fight against Araxxor and Araxxi can sometimes be literal DemonicSpiders, but the one in particular that stands out the most is the Mirrorback spider. Attacking Araxxor or Araxxi while one of these nasties is alive will result in the entire attack being [[AttackReflector reflected back onto you at full power]]. Needless to say, you can [[HoistByHisOwnPetard easily kill yourself]] if you use a heavy-damage attack as a mirrorback spawns. It certainly doesn't help that they tend to hide themselves underneath Araxxor or Araxxi most of the time, meaning you often won't even know it's there until you start receiving heavy, and sometimes fatal, deflection damage from your attacks.
DemonicSpiders: Has its own page [[DemonicSpiders/RuneScape here]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RuneScape