YMMV / Final Fantasy X

  • Angst? What Angst?: Tidus is surprisingly friendly and good natured for a teenager who was emotionally abused as a kid, lost his mother (by implied suicide), had his town destroyed by Sin and got transported to another world with no way back. It gets even more surprising near the climax when he learns that he is not real and states that he is happy nevertheless. He does show angst at some moments but he remains in a good mood.
    • This is, to a degree, some Truth in Television. Children who grow up in bad habitats usually react to it in one of two ways: Either they become the same their parents did, or they become the antithesis, not wanting to inflict the same harm. Auron's influence and guardianship could have helped Tidus become the latter.
  • Anticlimax Boss:
    • The fight against Seymour Omnis is disproportionately easy compared to what came before. To put it in perspective, you just got done fighting a four-part Sequential Boss where the final part alone had 140,000 HP, almost 300,000 for all its parts total. And the Climax Boss before that was a three-part Sequential Boss with a combined total of 132,000 HP. Seymour Omnis though has only one stage with 80,000 HP. For his offensive he'll just spam elemental magic every turn while telegraphing what element he'll use, so the basic "Nul <Element>" spells that Yuna can cast every turn for a measly 2 MP will nullify his ability to harm you. Beyond that the only thing he has to hurt you is Ultima, which he gives you a turn's warning to prepare for. To make him even easier, the area immediately before the battle with him has an armor piece for Yuna that absorbs three elements, and an empty slot to customize something to weaken the fourth too. The result is your White Mage is Nigh Invulnerable for most of the fight as she protects the rest of the party from the boss's predictable attack pattern.
    • So you've finally defeated Jecht in a boss battle that was both emotional for the party and epic for the player. Now it's time to face the aeons you've summoned throughout your journey, as well as Yu Yevon, The Man Behind the Man and true Big Bad, who turned Jecht into Sin in the first place and dragged Spira into an endless death cycle for centuries. The latter boss is vulnerable to most status ailments, including Doom (giving him only three turns to live), Zombie Strike (thus his Curaga counter will damage him), and Slow and Delay (keep him from ever getting a turn). For his offense he has only has two damaging attacks, one of which is Gravity-based thus it can't actually kill you, just weaken you. And to add insult to injury, the party has permanent Auto-Life status for both fights and cannot ever die without being Petrified, which the enemies have no way to inflict anyway. These fights are infamous in the Final Fantasy community for being laughably easy.
  • Anvilicious: The scene where Wakka discovers Rikku is an Al Bhed, and the subsequent cutscene consists of Rikku protesting the way people of Spira follow Yevon, demolishing the Strawman Religion with such points as thinking for yourself instead of following blindly, and asking for proof that Yevon's teachings are the right way. Though at this point in the game, the player may welcome someone pointing out these problems, given that up to that point it's become very apparent Yevon is a Straw Hypocrite Corrupt Church even as people adore them.
    • Also ties into Some Anvils Need to Be Dropped. To be frank, when you have Cthulhu Moby Dick destroying the lands and people like that; is there really a time for racism?
  • Awesome Music:
  • Base Breaker: Spend five minutes on a Final Fantasy forum and you will quickly discover that Tidus is one of the most polarizing main protagonists in the franchise history.
  • Boss in Mook Clothing: This is actually a type of enemy. They're often large and come into battle alone. The intention of the game was most likely for you to use Yuna's Aeons to beat those guys (similar to how every playable character has a type of enemy they're particularly good against), but you're not really required to do so. Oddly enough, using all your party members in those fights gets them all the same amounts of huge AP; leveling them all up equally.
  • Breather Boss: Evrae Altana, which happens after the Aeon-to-Aeon fight with Isaaru and before the more grueling Seymour Natus. Fight it the normal way, or toss a couple Phoenix Downs and watch it die without much effort on your part.
  • Broken Base:
    • "Tee-dus" or "Tie-dus"? note 
    • This game itself is a bit of a Base Breaker in the Final Fantasy fandom. Some hate it for it's narmier moments and wangsty protagonst, others love it for Narm Charm or interesting characters and story building.
    • The infamous fake laughter scene, both in English and Japanese. In context, the voice acting direction makes sense, since the laugh IS supposed to sound forced and awkward, so a lot of people think it's OK as it is. But even taken that into account, there are just as many people who think that the actors went way too far, and crossed the line from "forced and awkward" to "down straight cringe-worthy". (Trying to cut some slack to the voice acting team, making this kind of acting that's SUPPOSED to be bad, but without being off-putting, is extremely hard to do)
    • Now we got THIS to further fracture everything. It's fans jumping to conclusions about the implications of the audio drama entitled Will that was included with the Final Fantasy X HD remaster. Shinji Hashimoto (one of the senior producers of the series) has gone on record stating that this was meant to be nothing more than an entertaining bonus feature and have no plans to continue the series further, which has of course led to the argument as to it's canon. Said argument isn't helped by Will bringing Sin Back from the Dead and breaking up Tidus and Yuna, thus undoing most of what the first two games revolved around.
    • Some VERY vocal gamers tend to dislike the HD Remaster soundtrack, while other think it's a lot better than the original. It doesn't help that said original soundtrack is officially one of the best-selling of all time. You will be hard pressed to find a concensus among the players on which OST is better, since the quality of the remastered songs vary greatly, with some sounding better for ones and worse for the others. It really depends on the track. Not helping matters is the fact that the Playstation 3 and PlayStation Vita versions have the remastered tracks as the only option, and while the Playstation 4 version added the original sountrack as an additional option, the former two not having it may still cause some sore spots.
    • One incredibly controversial topic amongst Final Fantasy forums is to whether Yuna qualifies as a Mary Sue or not. She's incredibly beautiful, is loved by almost everyone she meets, is one of the most powerful characters in the game, is sweet and innocent and enraptures Tidus and Seymour at first glance. She does score very highly on the infamous Mary Sue Litmus test.
    • PC players who gotten the HD remaster on Steam were livid to see that the frame rate was still capped at 30FPS and wanted it to be at 60FPS. Others feel the game looks just fine as is.
  • Crack Pairing: Similar to the in-game mechanic from Final Fantasy VII, there are several points in the story where the player is given the option to have flirtatious/romantic dialogue with Yuna, Rikku, or, in a few rare instances, Lulu, which will affect certain dialogue options later on.
  • Darkness-Induced Audience Apathy: Death is prominent and a major theme of the game and the lack of decent, lighthearted scenes does not give the player enough respite of the depressing scenes to make up for it. It's easy to decide to not care anymore, especially after Operation Mi'hen.
  • Deconstruction Fic: Quite a few, about how much it would hurt to accompany your surrogate baby sister to her inevitable death, which everyone (including her) wants to happen. In the sequel, fics about Yuna hiding her pain.
  • Draco in Leather Pants:
    • Jecht was a Jerkass and emotionally abused his son. He got much better, true, but many fans like to set him as the pinnacle of manliness or proclaim he was a good dad and it was Tidus's fault for not appreciating him.
    • Jecht's wife tends to be treated as this by those who outright hate Jecht- she's the longsuffering wife who tries her best to be a good mother. The game implies anything but, as she's portrayed as completely obsessed with Jecht, and being so neglectful of her son that Jecht has to call her out on it. Let's face it, Tidus turned out extremely well for a child who was subjected to both emotional abuse and child neglect from both his parents.
    • Yunalesca gets a bit of this as well considering she's the one perptuating the Sacrificial Summoner system in place at the time.
  • Ear Worm: Ieyui, nobomeno... Even more so the cutscene version.
  • Family-Unfriendly Aesop: Jecht's abuse toward Tidus is criticized throughout the game, and it's clear Tidus hates his father for how he treated Tidus as a kid. However, look at Tidus now — aside from his hatred of Jecht, he's a socially well-adjusted young sports star who is loved by Zanarkand's people and is implied to be rather successfully with women. It's also implied, and outright stated in Dissidia Final Fantasy, that Tidus grew up like this not in spite of, but because of Jecht's treatment; he followed in his father's footsteps as a great blitzball player precisely because he wanted to prove Jecht's criticisms wrong. All in all, Jecht's abuse worked, giving some players the impression that the way he treated Tidus is perfectly acceptable because the kid turned out great.
  • Fan-Preferred Couple:
    • Auron + Lulu is practically a cottage industry. Cold, aloof personalities in need of some happiness (or at the very least a hug)? "It practically writes itself!"
    • Another one popular is Tidus and Rikku. The two are cheerful, work together several times in the game and there are some times in which Rikku hugs Tidus in comical fashion.
  • "Funny Aneurysm" Moment:
    • Playing through the game a second time and knowing that Yuna's pilgrimage will end with her sacrifice changes your perception of many early scenes. Especially leaving Besaid.
    • And anytime that Tidus mentions to Yuna what she should do after she defeats Sin. Interestingly enough, flashbacks show us that Jecht did the exact same thing with Braska. Both Yuna and her father just smile in response.
  • Game-Breaker: So many! On your first time through the game, it's recommended that you fight the last boss as soon as it's available. If you go and start doing sidequests first, you'll pick up a few Game Breakers and the end will be disappointingly easy.
    • Yuna's Celestial Weapon Nirvana turns her into a death machine. It lets her break the damage limit, doubles the AP she gets in battle, triples the rate at which her Overdrive charges, and lets her cast any spell for just 1 MP. Once you get her Doublecast and Flare or Ultima (both entirely possible during a normal playthrough), Yuna can dualcast the best Black Magic in the game every turn for damage in the five-digit range, for just 2 MP. Further, the Nirvana is possibly the easiest Celestial Weapon to acquire and empower.
    • Lulu's Celestial Weapon Onion Knight is even better. It has the same Break Damage Limit and Triple Overdrive as all Celestial Weapons, and also comes with Magic Booster, giving all her spells a 50% power boost but doubling their MP cost. Enter the weapon's fourth ability, MP Cost One. Thus Lulu can not only abuse the same Doublecast-Ultima combo that Yuna gets with Nirvana, but hers will be even stronger. Though, unlike the Nirvana, the Onion Knight is rather difficult to fully empower thanks to one of the most frustrating minigames of the franchise, lightning dodging.
    • Quick Hit allows you to attack, and then get a second turn with almost no delay. Combine with Haste for consecutive turns on end with attacking. The International and subsequent HD releases nerfed Quick Hit by tripling its MP costs; nothing a piece of MP Cost One armor can't fix.
    • Wakka's Attack Reels Overdrive + World Champion + high Strength =12 max-damage hits, for a total of 1199988 points. All but the toughest Bonus Bosses die in one attack. Getting it is a ridiculously long process, but once he has it, you might as well just have everyone else Entrust their Overdrive to him.
    • The Aeons in general are this; they have massive HP, powerful attacks, can easily hit the 9999 damage limit with their Overdrives even midway through the game, and No-Sell most status ailments. This is before you obtain the items to freely boost their stats and teach them new magic like Haste and Curaga. You can also summon them into normal battles to charge up their Overdrives and then simply save those charged Overdrives for later. It's probably why a lot of bosses are scripted specifically to be able to effectively counter Aeons, especially the late-game bosses after Bevelle (where you get Bahamut, see below).
      • Once you get him, Bahamut makes all other mandatory Aeons pretty much obsolete. Lots more HP than them, he has all four Level 3 Black Magics, his special attack Impulse hits all enemies, and he can break the damage limit. Grand Summoning Bahamut and launching a Megaflare is a good way to instantly snap off half the HP of most mandatory bosses up to and including Braska's Final Aeon.
      • Mindy's Passado can do fifteen max-damage hits if Yuna's strength is high enough. While this is definitely more net damage than the aforementioned Attack Reels, it's somewhat less reliable due to the Magus Sisters' pseudo-random AI, meaning that while you can influence Mindy to use Passado, you can never outright guarantee it like you can with Attack Reels. In the end, which you prefer comes down to risk vs. reward. Also, Passado's individual hits may be lessened by armor, which becomes very noticeable against tougher enemies.
      • Yojimbo is a summoned Aeon who fights for money. He's supposed to act randomly depending on how much you pay him. If you play your cards right you can guarantee he will use his "Zanmato" attack, which kills literally anythingnote  in one hit, even if its immune to instant death. And even if you don't want to pay much, Yojimbo can do an extraordinary amount per turn for just 10 gil.
      • Anima in the International and HD releases. In previous versions her Overdrive was a rapid series of punch combos leading up to an explosion that only dealt one hit. In the mentioned releases each punch now deals individual, damage limit-breaking damage, meaning sixteen individual hits of 99,999.
    • Rikku's "Mix" Overdrive is absurdly good with a variety of powerful effects. Examples include Final Elixir (revives KO'd party members, restores everyone to full HP and MP, cures all status ailments), Hyper Mighty G (casts Shell, Protect, Haste, Regen and Auto-Life on the party), Ultra NulAll (sets all four "Nul" statuses and 5 stacks of Cheer, Focus, Aim, and Reflex on the party), Hot Spurs and Eccentrick (increase the rate at which Overdrives charge, and these two separate Mixes stack with each other), and many, many others. Rikku becomes very useful in many self imposed challenges, especially when she fulfills an effect equivalent to what you have decided not to use. There are entire guides revolving around eschewing summons, instead using Rikku.
    • For Blitzball:
      • The Jecht Shot. For 120 HP, Tidus gets a +5 to his Shoot stat and completely ignores up to two defenders; position him right and that's all there'll be in the first place, and if there's three or even four, Tidus has enough Endurance to take a tackle or two on a breakthrough. Thus it's up to the goalie alone to catch the superpowered blitzball coming at them, as Tidus has a very high Shoot even without the +5 from Jecht Shot. For a lot of Blitzball games, the only strategy you'll need is "pass the ball to Tidus, swim to the goal, fire the Jecht Shot."
      • There's also a glitch in the Blitzball enemy AI: As soon as you have the lead, have one of your guys holding the ball swim into your own goal. The opposing team has no programming for what to do and will swim uselessly around in circles until the time runs out.
      • Nap Shot. If it hits the goalie, and he or she does not have Anti-Nap, it has a chance of knocking them asleep. This means when the ball comes towards them, they get no chance to catch it one time. Get past the defenders and it's an instant goal. Combine with the Jecht Shot and double-digit score Curb-Stomp Battle victories become trivial.
  • Germans Love David Hasselhoff: In Japan, Jecht is just another tragic villain, but he has a pretty sizable fan base in the West. It's mainly because of his oozing testosterone and being a rare Final Fantasy lead who happens to be middle-aged. Might also help help that he's got a genuinely good English performance.
  • Genius Bonus: All of the Yevonite symbols seen throughout the game are not just random decoration, but are actual words that can be translated.
  • Goddamned Bats:
    • The Chocobo racing minigame has birds that exist for no other reason than to eat away at your time as they attack in an inexplicable rabid frenzy.
    • Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious 45,000 HP, more than even many bosses that you will encounter later. They are open to Percent Damage Attacks, but you won't have Demi at this point unless you've been grinding excessively, so your only options are tossing a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster (they're not a particularly common item but they can stolen from them) or poisoning them. They have a Palette Swap variant, the Land Worm, that has 80,000 HP, but it's only found past the Point of No Return, at which point you've probably been wisely preparing for the Final Bosses and thus can make quick work of them or went sidequesting to have weapons and Overdrives that will kill them in a single turn.
  • Good Bad Bugs: There is a chance that Geosgaeno, upon its final defeat, will drop a weapon with the No Encounters ability, which is normally available only for armor.
    • The PS4 version had a faulty random number generator, meaning some things normally completely random aren't. Some people were annoyed when Sony FIXED the bug, due to it's usefulness for completely averting the Random Number God.
  • Harsher in Hindsight: Similar to "Funny Aneurysm" Moment, many scenes involving Yuna's pilgrimage involve this. One shining example is when Yuna protests Luzzu going off to Operation Mi'ihen, in which he, depending on your choices, can get killed, and Auron tells her that Luzzu has made his choice just like she did when she became a summoner. Considering that Yuna will die in the Final Summoning if she doesn't on her pilgrimage, this becomes quite a bit harsher.
  • Hilarious in Hindsight: The cutscene with Tidus grinding down the wires in Bevelle can be seen as quite hilarious, if you remember that James Arnold Taylor (Tidus' American VA) took over as the voice of Ratchet from Going Commando onwards.
    • After the infamous laughing scene, Yuna says that she wants her journey to be full of laughter. Years later, the Tidus Fantasy X mod has his iconic laugh echo across the entire soundtrack, so now players can fulfill her wish, albeit not in the way she probably intended.
  • Ho Yay:
    • You haven't seen a Rule 34 thread on 4chan until you've seen someone request Tidus and Jecht.
    • Some fans also like taking Auron's "Come or don't come. It's your decision" out of context.
    • Auron's devotion to Braska and Jecht has some distinct undertones. Especially combined with the fact that Auron ran away from his order to avoid marrying a woman.
  • Hype Backlash: Although not as explosive as Final Fantasy VII's, it's still fairly big.
  • Internet Backdraft: The HD re-release came with a new audio drama as well as a tie-in novel. The two imply that after the events of X-2, Tidus is killed in a freak accident but summoned back by Yuna as an unsent with him unaware of his status as such, and this causes them to break up. The dead are returning to Spira including the return of Sin, and Auron has a long-lost daughter that is trying to get the party back into action to stop it. The novel also includes a lot of backstory including a parallel version of Spira during during the Zanarkand-Bevelle war, and a pantheon of five "gods" that predates Yevon and have their own laws on summoners and summons, their summons called "Jūshin," a type of summoning that relies on what is implied to be a sexual connection between a summoner and their summon. Unfortunately, it isn't badly written fanfiction, its real, and reaction to the two pieces is universally negative. Word of God denies this is meant to be setting up a third game, but all the evidence says otherwise.
  • Jerkass Woobie:
    • Jecht. He was an Abusive Parent with a massive ego, but after going through a journey to save Spira, and sacrificing himself to become the Final Aeon, he spends years as Sin, forced to continue the destruction he had worked to stop until his son comes to put him out his misery. Before that, his spheres later reveal that being stuck on Spira gave him a big slice of Humble Pie. At the end, he lost his hope of coming back home and decided to sacrifice himself for the Final Aeon, so his death would at least be useful to something.
    • Seymour, for those who sympathize with him because of his Freudian Excuse. After all, being rejected during all your childhood simply because you were half-human, and then watching your mother (the only one who showed that she loved you) basically kill herself to give you power when you're still a child isn't good for your mental psyche.
  • Love to Hate: Seymour's so obnoxious, but that makes him oh-so-fun to kick around.
  • Memetic Badass:
    • Jecht.
    • With Auron, it's not memetic. He really is just that badass.
  • Memetic Mutation: Tidus' infamous forced laugh.
  • Mis-blamed:
    • An odd inverse Type 2 in regards to the voice acting—a lack of Executive Meddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns (James Arnold Taylor starting Tidus off with his whiny tone, John Dimaggio inventing Wakka's accent, and Hedy Buress trying to match the animation's lip flaps with her weird pacing). But isn't it the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each others?
    • The laughter scene is a Type 3. It's commonly cited as an example of bad voice acting, but it's invariably taken out of context - Tidus and Yuna are intentionally trying to sound as fake as possible. Not only do the characters sound just as broad and over the top in the Japanese version, within less than a minute of that laughing scene, the rest of the characters take a look at them and say "We thought you guys might have gone crazy".
    • The "I'm gonna be a blitzball when I grow up!" line from one of the children on Kilika Island is generally assumed to be a translation error. However, the original line in the Japanese version and the updated line in the Japanese HD version ("I'm gonna be a blitzball player when I grow up!") indicates that this was actually a mistake on the writers' part rather than the localization team.
  • Misaimed Fandom: Jecht. What was intended of him for the story and what the audience saw him as are two different things. In the story, Jecht is a Tragic Villain, a former drunkard who after going through massive Character Development performed a Heroic Sacrifice, turning him into Sin. The fandom meanwhile considers him Rated M for Manly and actually glorify his Pre-Character Development Jerkassness; especially players who dislike Tidus takes delight from his Abusive Parent attitude towards his son.
  • Moral Event Horizon: Seymour's gloating about his slaughter of the Ronso.
  • Most Annoying Sound:
    • The entire time you're walking around the battlefield of Home, there's a voice saying "Ajanouha ihtan!" ("Everyone under!") over the loudspeakers.
    • Tidus's Annoying Laugh.
    • For whatever reason, Lulu is more prone than anyone else to engaging in battle banter when switched into the party. Needless to say, the 50th "So, how shall we do this?" tends to get a bit grating.
  • Most Wonderful Sound:
    • Death spell.
    • Wakka's T.K.O. doing its thing: "thwock! *shatter*"
    • Just about any Pre-Mortem One-Liner your party throws out right before delivering the final blow of a fight.
    • Final Fantasy's victory fanfare never sounded as good as upon completion of the game's various ulcer-inducingly difficult sidequests!
    • The sound of Pyreflies departing whenever you kill a Fiend.
  • Narm:
    • When Tidus finds out that Yuna will die fighting Sin. His scream makes it sound like he stubbed his toe.
      • Tidus' further reaction to said news, slamming his hand on the ground and curling up. It becomes hilarious when the rest of the group walks past him in slow-motion.
      • Rikku's Verbal Tic also severely dampens the impact of her Wham Line right before that.
    • The NPC who discovers Jyscal's sphere speaks rather matter-of-factly for someone who has just collapsed into a heap of disbelief...
    • A Recursive Translation gives Big Bad Seymour the hilariously stupid name Simon Chubby. It's almost impossible to take him seriously after seeing that.note .
    • Seymour's English voice in general. It's hard to take him seriously as a villain when he sounds like Winnie the Pooh.
    • Yuna's voice in general too, as her VA focused more on matching the mouth movements than giving a good delivery. Her conversation with Tidus about Jecht while on the boat to Kilika is a good example of what to expect for most of the game.
    • The musical piece, Zanarkand, a melanchony tune. Despite being emotionally powerful when it was originally revealed, It's hard to listen to it without breaking into fits of giggles nowadays, especially after The Gmod Idiot Box abused it in a corny April Fools joke machinima. Doesn't help that it sounds like a boilerplate piece played during dramatic moments on soap operas (if not stolen outright by many a low-budget productions in third world countries).
    • Much of the voice-acting. While groundbreaking when the game came out due to being the first fully-voiced Final Fantasy game, the acting quality hasn't aged well, and felt amateurish especially when compared to later titles like Final Fantasy XIII.
  • Never Live It Down: Tidus and Yuna. The laughing scene. Bring it up in a public discussion and chances are at least one person is going to bring it up.
  • One True Threesome: Tidus and Rikku are a Fan-Preferred Couple due to their similar personalities, but Yuna is likable enough that the Official Couple avoids Die for Our Ship hatred. So a large number of fans have settled on TidusxRikkuxYuna.
  • Scrappy Mechanic: Lulu's Overdrives require rotating the right analog stick. Whoever came up with this probably hadn't heard of the controversy around Mario Party's stick-rotating minigames.
  • Self-Imposed Challenge: There are varying levels of this, including no summoning, no overdrives, no sphere grid, and starting equipment. This GameFAQs guide takes the trope to its logical conclusion, explaining how to complete the game without the sphere grid, summoning, equipment customization, overdrives, running away from battle, the "No Encounters" auto-ability, or the rare items you get from playing blitzball.
  • Sidetracked by the Gold Saucer: Blitzball has enough content in its mechanics to be its own separate game. Managing your team, recruiting free agents or even other players whose contracts have expired, learning techs to improve your players performance in a match, etc. The amount of time a player could spend on Blitzball alone compared to the rest of the game can add up really fast.
  • Some Anvils Need to Be Dropped: Following blindly old teachings isn't good, especially when the authority behind them turns out to not be so perfect or even hypocritical in how they apply them.
  • Stoic Woobie: Auron. At first, he comes off as an aloof, stoic mentor. Then comes the backstory. He started out as an ostracized monk and decides to go on the pilgrimage with Braska and Jecht because he had no other purpose in his life. When the three are told by Yunalesca that the Final Aeon requires the sacrifice of both the summoner and one of his guardians, Auron relents, but fails to convince Braska and Jecht. It then turns out that this is all a lie, as the Final Aeon that kills Sin becomes Sin. Enraged, Auron attempts to avenge his fallen friends, and Yunalesca mortally wounds him. But Auron, being a Determinator, instead reforms as an unsent, and in a heartbreaking display of resolve, kick-starts a good majority of the game's plot by crossing over to Dream Zanarkand and watching over Tidus, hoping to guide the next generation to finally end this terrible spiral of destruction. During their journey, Kinoc, one of his best friends when he was young, is introduced as a corrupt Yevonite, and Auron (who's already a very jaded man) seems to still be very disappointed to see that his old friend has become so rotten. Yet, when Kinoc is killed, Auron is still visibly angered by this. Auron's other unexpected Not So Stoic moment, where he lashes out in an emotional frenzy at Zanarkand's projection of a younger him trying to get Braska and Jecht to not go through with the Final Summoning just shows how profoundly this event affected him, and his attempts to ultimately atone for it.
  • Theiss Titillation Theory: Why Lulu's dress just doesn't fall off.
  • That One Attack:
    • Any attack that normally "ejects" a party member for the remainder of the battle, as that member cannot be replaced.
    • Cactuar's 10,000 Needles attack, almost Exactly What It Says on the Tin.
    • Malboro's Bad Breath. Its status effects include poison, darkness, and berserk or confusion; an easy ticket to an unavoidable Game Over. Even worse with Greater Malboro, as in some areas it will always ambush the party and start with this attack. To add insult to injury, neither one will ever use Bad Breath on aeons (who are all immune to most status effects), resorting to regular attacks instead.
    • Seymour Flux's aptly-named Total Annihilation. Inflicts multiple high-damage hits that guarantee swift death to non-shielded party members.
    • Sin's Giga-Graviton. It's an instant Game Over. Not an exaggeration, as the cutscene of the blast blowing up the airship indicates.
  • That One Boss:
    • For many first-time players, facing off Seymour for the first time may as well be a wake-up call. The sudden difficulty spike (ie a pair of henchmen that focuses on healing the main boss, a freaking hi-health Aeon in the middle, and multi-ra spells in the third round) technically tells the player that it's time to stop goofing around and start taking things seriously.
    • There likely isn't a single player that didn't lose to Yunalesca on their first attempt (unless they read a guide). The second and third forms of Seymour are no picnic either.
    • Going into details with Yunalesca's difficulty: Her first two forms aren't that bad. She'll use an attack called Hellbiter starting in her second form that does a small amount of damage and inflicts zombie status on the whole party, and then most of the damage she does comes from her using healing spells on them, which she will keep doing if even you remove the zombie status, because she's always follows a set pattern. The bad part is her third form, where she starts using an instant death spell on the whole party, which you can only survive if you're a zombie (and thus can't be healed) or have rare (at that point) Death Ward or Deathproof armor.
    • Evrae is particularly obnoxious because if you have, up until that point, been depending largely on Yuna's Aeons to get you through tough battles instead of properly training the rest of your team (something that many first-time players are prone to do), you're going to run into a lot of trouble when those Aeons are not available. And it's not just the lack of Aeons that are the problem: Yuna is your team healer as well, and despite Rikku now having what is likely a small mountain of Al Bhed Potions (which heal the party for a thousand hit points and cure a small gamut of status effects) so she can act as a de facto White Mage in place of her, it is really hard for her to keep up with Evrae's damage output.
  • That One Achievement: The HD Remaster decides to make two infamous side-quests listed below into trophies.
    • The HD Remaster also includes one particular trophy that inevitably doubles the play time of any given game file: Complete the entire sphere grid with all seven playable characters. That includes unlocking all of the locked nodes and filling in every single empty node with a stat boosting sphere and activating it. Even with proper AP boosting equipment, it is a very long, incredibly tedious grind.
  • That One Sidequest:
    • You say you want Lulu's ultimate weapon? Be prepared to dodge 200 lightning bolts in one sitting. Tip: You can pause without affecting the counter. Do it in batches of 10 or so with pauses to rest — then it's just tedious instead of hair-tearingly frustrating. There's also a sequence (glitch? Exploit?) in one section of the Thunder Plains that makes it far easier. There's a little crater right next to one of the towers, and if you walk from the tower and press X as soon as you touch the edge of the crater, you automatically dodge a bolt even if there was no indication one was coming. Then walk back to the tower and repeat. Note: if you don't have No Encounters, you may screw up the timing due to a surprise fight.
    • Which is nothing compared to the amount of time you'll need to be prepared to spend to get Wakka's Overdrives. You must play a minimum of 26 games of Blitzball with each match about 20 minutes or so (a tournament, a league, a tournament, and a league). Also, since league prizes get set at the end of the last league game (before you can unlock the necessary prizes in a tournament), you'll have to play 20 more games to clear out the deadwood if you don't want to just reset all Blitzball. That's about 8-15 hours of play.
    • The butterfly minigame. That damned butterfly minigame. You need to catch every blue butterfly in 40 seconds. Touching a red butterfly will cost you 2 seconds and force you into a battle that you cannot escape. Any enemy encountered during the minigame is twice as tough to defeat. To get the sigil for Kimahri's ultimate weapon, you need to complete the same minigame in 30 seconds.
    • Getting the sigil for Tidus' ultimate weapon will more than likely have you either swearing, speaking gibberish, or throwing your controller as you try to get a time of less than zero on the chocobo race. Or, if like some players, you manage to get the 0.0 score on your first race (stick to the left, it makes it quite easy)... but then realize you have to do it again because you can only get it as a prize from the second race onwards, since she doesn't actually start keeping score until race 2.
    • Unlocking the final Bonus Boss Nemesis requires you to capture 10 of every monster in the game (by defeating them with a weapon that has the "Capture" skill), no matter how rare. This can easily take tens of hours. Not to mention that facing said monster generally requires extensive grinding to remodel the sphere grid unless you use Game Breakers.
  • The Producer Thinks of Everything: While the ending of Final Fantasy X-2 is often considered a Writer Cop Out, talking with the fayths in their temples before the the final fight results in the foreshadowing of the sequel's ending, as does the ending of the first game. In fact the ending of the second game picks up right where the ending of the first left off, with Tidus rising out of the sea.
  • Too Cool to Live:
    • Auron. Technically, more of a "too cool to be alive when the game starts in the first place." Surprisingly, he was more expressive when he was alive meaning he become cool when dying.
    • Jecht oh so much in technically speaking since you know he's Sin in the same regard.
    • Inversion with Yuna. She's meant to die at the end of her quest, and yet she ends up living to break the cycle of Sin for good. She was Too Cool To Die!
  • Ugly Cute: When looked at head-on, Sin's face has a pug-like (if pugs were covered in eyes) Cat Smile look that's somewhat adorable.
  • Underused Game Mechanic: The CTB system makes for some of the best turn-based gameplay in the series, not only showing you the turn order but also showing how using a particular skill will influence when the user's next turn will appear again; do you use a regular attack, use an item for a sooner second turn, or push the character's next turn back behind those of several monsters and the boss to pull off this one special ability? Sadly, subsequent Final Fantasy games, including Final Fantasy X-2, scrapped this in favor of going back to real-time battle systems.
  • Values Dissonance:
    • The entire Tidus/Jecht relationship, which goes a long way towards why fans in the US and Japan think differently about our main character. In Japan, hating your father is a huge deal, because of how much importance is placed on family ties in what is a heavily Confucian-influenced society (which places loyalty to one's family above all). In the US, it's seen as just someone with "daddy issues".
    • Also, Tidus's childhood abuse. While obviously neither side supports it, in Japan people are told to "stay out of it" when finding evidence of such things, and as a result a lot of children suffer in what has been found to be an epidemic problem in the country. This probably made Tidus's character a lot more relatable to Japanese players.
  • Visual Effects of Awesome: The art direction's beauty still holds up long after PS2 graphics become outdated.
  • Wangst: Some players, especially the ones who have collected all of Jecht's memory spheres, feel that Tidus tearfully telling Jecht that he hates him does not come across as a satisfying moment of Tidus Calling the Old Man Out. While Tidus's tone of voice makes it obvious he doesn't mean it, and has come to terms with his dad, some people instead interpret the scene as an example of Tidus being petty and not having learned from his experiences, because Jecht's memory spheres have actually been painting the guy in a pretty sympathetic light, and even if the player has not been actively collecting them, Tidus has still discovered that Jecht's last thoughts was of him, revealing that he actually deep down cared about his son, as well as the fact that Jecht at his core is a Tragic Hero who has suffered greatly and still continues to suffer for doing something he genuinely thought was the right thing but turned out to be a mistake.
  • What Do You Mean, It's Not Symbolic?: Right before Yunalesca, you see the past form of Auron fall to his knees in despair. If you take notice, he puts himself into the pose used for a person committing seppuku. When the current Auron stands behind him with his sword (acting the part of the kaishakunin, or second person in the ritual) and slashes through his younger self's head, he is in a sense killing off his past and what he saw as his greatest failure.
  • The Woobie: Tidus. He grew up with an abusive father, a mother who was driven to suicide following the disappearance of her husband, has his hometown destroyed and then ends up in a world where he's told his home was destroyed long ago. Even worse, he finds out that the plan to save the world means sacrificing his Love Interest. And then he finds out that he and everybody else he knew from Zanarkand are just part of a dream world and that even if he's going to save Spira without Yuna dying, he has to die.
    • It's hard not to also feel this way about Yuna. She grew up as an orphan whose father had committed a Heroic Sacrifice for the people of Spira, idolizing him and training to eventually follow in his footsteps, knowing that she would meet the same fate if she did. Everywhere she goes, people flock to her and cheer her, but only because they know she has promised to die for them. She's constantly being asked to send the souls of the dead and comfort people in their grief. She begins to fall in love with Tidus and allows herself to dream of a future with him, only to break down crying when she realizes she can't abandon the people who are depending on her. She's then told that to defeat Sin, not only will she have to die, but one of her loved ones will as well, as well as that her hopes of defeating Sin for good are futile. Finally, when she does find a way to vanquish Sin permanently, it costs her the love of her life and leaves her heartbroken to do so. There's also heavy implication that, before Kimahri took her to Besaid, she had been shunned by people in Bevelle because she's half Al-Bhed, because of her mother.
  • Woolseyism:
    • Perhaps the most notable example occurs in the final scene between Yuna and Tidus. In the Japanese script, the final thing she says to him as he begins to fade away is "thank you". In the International version, this was changed to her confessing her love to him. This was viewed by many as an appropriate deviation for a couple of reasons. For one, in Japanese love is rarely expressed directly in words but rather communicated by actions and subtext, and the actions Yuna had taken earlier, such as making a Video Will in which she discussed how painful love is in reference to Tidus, as well as her behavior in this scene, would have already made it abundantly clear to players how she felt, with her expressing her gratitude being a culturally appropriate way to handle such a painful moment. Secondly, in western cultures a "thank you", no matter how heartfelt, doesn't carry the same emotional weight as it can in Japanese; to suit the nature of the scene, it was necessary to change it to something more powerful to avoid Narm.
    • Other examples include renaming shibito (which literally means "corpse") as Unsent and shokanju (literally "summoned beasts") as Aeons, and rechristening the protagonist Tidus instead of Tidaa, his original Japanese name, since that doesn't sound like a masculine name to western ears.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/FinalFantasyX