History YMMV / FinalFantasyX

29th Mar '17 3:36:35 PM DrakeClawfang
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** For Blitzball, the Jecht Shot. For 120 HP, Tidus gets a +5 to his Shoot stat and completely ignores up to two defenders; position him right and that's all there'll be in the first place, leaving it up to the goalie alone to catch the superpowered blitzball coming at them. Nine times out of ten, they will fail. "Pass the ball to Tidus, spam the Jecht Shot" is pretty much all you need to win a lot of blitzball games.

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** For Blitzball, the Blitzball:
*** The
Jecht Shot. For 120 HP, Tidus gets a +5 to his Shoot stat and completely ignores up to two defenders; position him right and that's all there'll be in the first place, leaving it and if there's three or even four, Tidus has enough Endurance to take a tackle or two on a breakthrough. Thus it's up to the goalie alone to catch the superpowered blitzball coming at them. Nine times out them, as Tidus has a very high Shoot even without the +5 from Jecht Shot. For a lot of ten, they will fail. "Pass Blitzball games, the only strategy you'll need is "pass the ball to Tidus, spam swim to the goal, fire the Jecht Shot" is pretty much all you need to win a lot of blitzball games.Shot."
28th Mar '17 4:02:02 PM DrakeClawfang
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* CrutchCharacter / SkillGateCharacter: The Aeons become this around the point you've cleared Bevelle; with the exception of the hard-to-control Magus Sisters they fight alone, and while they have better stats than your party at that point in the game, it's difficult to teach them the abilities like spells to really shine, and Yuna's own stats scale a lot better than theirs do later on. While they do have some useful auto-abilities, their status immunities for instance, they don't get the really good ones that the party can get with top end equipment like Auto-Protect or Gillionaire. By the time of the Monster Arena and the Dark Aeons, their only real use is as meat shields and as a one shot cannon with their Overdrives before they get killed in short order unless you do an inordinate amount of work, time that could be better spent elsewhere.
28th Mar '17 7:31:11 AM DrakeClawfang
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*** Once you get him, Bahamut makes all other mandatory Aeons pretty much obsolete. Lots more HP than them, he has all four Level 3 Black Magics, his special attack Impulse hits all enemies, and his Overdrive can break the damage limit and probably will right off the bat. Grand Summoning Bahamut and launching a Megaflare is a good way to instantly snap off half the HP of most mandatory bosses up to and including Braska's Final Aeon.

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*** Once you get him, Bahamut makes all other mandatory Aeons pretty much obsolete. Lots more HP than them, he has all four Level 3 Black Magics, his special attack Impulse hits all enemies, and his Overdrive he can break the damage limit and probably will right off the bat.limit. Grand Summoning Bahamut and launching a Megaflare is a good way to instantly snap off half the HP of most mandatory bosses up to and including Braska's Final Aeon.
28th Mar '17 7:30:37 AM DrakeClawfang
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*** Once you get him, Bahamut makes all other mandatory Aeons pretty much obsolete. Lots more HP than them, he has all four Level 3 magics, his special attack Impulse hits all enemies, and his Overdrive can break the damage limit and probably will right off the bat. Grand Summoning Bahamut and launching a Megaflare is a good way to instantly snap off half the HP of most mandatory bosses up to and including Braska's Final Aeon.

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*** Once you get him, Bahamut makes all other mandatory Aeons pretty much obsolete. Lots more HP than them, he has all four Level 3 magics, Black Magics, his special attack Impulse hits all enemies, and his Overdrive can break the damage limit and probably will right off the bat. Grand Summoning Bahamut and launching a Megaflare is a good way to instantly snap off half the HP of most mandatory bosses up to and including Braska's Final Aeon.
28th Mar '17 7:29:41 AM DrakeClawfang
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** Yuna's Celestial Weapon Nirvana turns her into a death machine. It lets her break the damage limit, doubles the AP she gets in battle, triples the rate at which her Overdrive charges, and lets her cast any spell for just 1 MP. Once you get her Doublecast and Flare or Ultima (both entirely possible during a normal playthrough), Yuna can dualcast the best Black Magic in the game every turn for damage in the five-digit range, for just 2 MP.

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** Yuna's Celestial Weapon Nirvana turns her into a death machine. It lets her break the damage limit, doubles the AP she gets in battle, triples the rate at which her Overdrive charges, and lets her cast any spell for just 1 MP. Once you get her Doublecast and Flare or Ultima (both entirely possible during a normal playthrough), Yuna can dualcast the best Black Magic in the game every turn for damage in the five-digit range, for just 2 MP. Further, the Nirvana is possibly the easiest Celestial Weapon to acquire and empower.
** Lulu's Celestial Weapon Onion Knight is even better. It has the same Break Damage Limit and Triple Overdrive as all Celestial Weapons, and also comes with Magic Booster, giving all her spells a 50% power boost but doubling their MP cost. Enter the weapon's fourth ability, MP Cost One. Thus Lulu can not only abuse the same Doublecast-Ultima combo that Yuna gets with Nirvana, but hers will be even stronger. Though, unlike the Nirvana, the Onion Knight is rather difficult to fully empower thanks to one of the most frustrating minigames of the franchise, lightning dodging.
25th Mar '17 11:35:32 AM erforce
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* BaseBreaker: Spend five minutes on a Final Fantasy forum and you will quickly discover that Tidus is one of the most polarizing main protagonists in the franchise history.
** [[FinalFantasyX2 The second game]] also [[ContestedSequel became this]], since many fans disliked its [[LighterAndSofter more lighthearted tone]], its dress up aspects, and the fact that it offers the opportunity [[BelatedHappyEnding to undo]] the first game's [[BittersweetEnding tragic but emotionally powerful ending]].

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* BaseBreaker: Spend five minutes on a Final Fantasy ''Franchise/FinalFantasy'' forum and you will quickly discover that Tidus is one of the most polarizing main protagonists in the franchise history.
** [[FinalFantasyX2 [[VideoGame/FinalFantasyX2 The second game]] also [[ContestedSequel became this]], since many fans disliked its [[LighterAndSofter more lighthearted tone]], its dress up aspects, and the fact that it offers the opportunity [[BelatedHappyEnding to undo]] the first game's [[BittersweetEnding tragic but emotionally powerful ending]].
24th Mar '17 6:53:46 PM DrakeClawfang
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*** Anime in the ''International'' and HD releases. In previous versions her Overdrive was a rapid series of punch combos leading up to an explosion that only dealt one hit. In the mentioned releases each punch now deals individual, damage limit-breaking damage, meaning sixteen individual hits of 99,999.

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*** Anime Anima in the ''International'' and HD releases. In previous versions her Overdrive was a rapid series of punch combos leading up to an explosion that only dealt one hit. In the mentioned releases each punch now deals individual, damage limit-breaking damage, meaning sixteen individual hits of 99,999.
24th Mar '17 6:53:02 PM DrakeClawfang
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** Yuna's celestial weapon Nirvana turns her into a death machine. It breaks her damage limit and lets her cast any spell for just 1 mana-- including Holy, which normally costs ''85''. Even better, once Lulu gets Ultima and Doublecast, Yuna can immediately learn both with a black magic sphere and a special sphere. Yuna can then doublecast Ultima, doing tens of thousands in damage to all enemies, for 2 MP.
*** Getting the Nirvana, as well as leveling it up the first time (while it would still be useless then, it would allow Valefor to break the damage limit), can be easily accomplished well ''before'' a certain ThatOneBoss.
** Quick Hit allows you to attack, and then get a second turn with almost no delay. Keep using the ability and your enemy takes forever to get an action. Many videos showing people fighting optional bosses show them spamming Quick Hit over and over.

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** Yuna's celestial weapon Celestial Weapon Nirvana turns her into a death machine. It breaks lets her break the damage limit limit, doubles the AP she gets in battle, triples the rate at which her Overdrive charges, and lets her cast any spell for just 1 mana-- including Holy, which normally costs ''85''. Even better, once Lulu gets MP. Once you get her Doublecast and Flare or Ultima and Doublecast, (both entirely possible during a normal playthrough), Yuna can immediately learn both with a black magic sphere and a special sphere. Yuna can then doublecast Ultima, doing tens of thousands dualcast the best Black Magic in the game every turn for damage to all enemies, in the five-digit range, for just 2 MP.
*** Getting the Nirvana, as well as leveling it up the first time (while it would still be useless then, it would allow Valefor to break the damage limit), can be easily accomplished well ''before'' a certain ThatOneBoss.
** Quick Hit allows you to attack, and then get a second turn with almost no delay. Keep using the ability Combine with Haste for consecutive turns on end with attacking. The ''International'' and your enemy takes forever to get an action. Many videos showing people fighting optional bosses show them spamming subsequent HD releases nerfed Quick Hit over and over.by tripling its MP costs; nothing a piece of MP Cost One armor can't fix.



** Rikku's "Mix" Overdrive, so much so that most guides for the Dark Aeons/other high-level bosses make a huge deal of using it. The best combination is Final Elixir, which heals the entire party to max HP and MP, revives KO'd party members, and cures all negative status effects. Other awesome combinations include Trio of 9999 (every attack does 9999 damage), Freedom X (the whole party can cast spells for free), Hyper Mighty G (casts Shell, Protect, Haste, Regen and Auto-Life on the party), and many, many others. Rikku becomes very useful in many [[SelfImposedChallenge self imposed challenges]], especially when she fulfills an effect equivalent to what you have decided not to use.
*** There are entire guides revolving around eschewing summons, instead using Rikku.

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*** Anime in the ''International'' and HD releases. In previous versions her Overdrive was a rapid series of punch combos leading up to an explosion that only dealt one hit. In the mentioned releases each punch now deals individual, damage limit-breaking damage, meaning sixteen individual hits of 99,999.
** Rikku's "Mix" Overdrive, so much so that most guides for the Dark Aeons/other high-level bosses make a huge deal of using it. The best combination is Final Elixir, which heals the entire party to max HP and MP, revives KO'd party members, and cures all negative status effects. Other awesome combinations include Trio of 9999 (every attack does 9999 damage), Freedom X (the whole party can cast spells for free), Hyper Mighty G (casts Shell, Protect, Haste, Regen and Auto-Life on the party), and many, many others. Rikku becomes very useful in many [[SelfImposedChallenge self imposed challenges]], especially when she fulfills an effect equivalent to what you have decided not to use.
***
use. There are entire guides revolving around eschewing summons, instead using Rikku.



** The ability to make custom items with rare items can be game breaking. Buy a few sets of equips: one should be Fire Eater, Water Eater, Zombieproof (Yuna's should be Deathproof), and Stoneproof. Yunalesca? Bah, her fancy status effects do nothing. You can't be turned to stone either (making one of the bosses that gives you trouble when getting Anima a cakewalk). And you can shrug off most of the foes that hit all creatures with elemental attacks. This doesn't exclude much besides custom monster bosses. If you've met the conditions for it, O'aka's brother Wantz will sell weapons and armor with four customization slots each, allowing you to create your own [[InfinityPlusOneSword Infinity+1 Equipment]]. \\
\\
Later on, you can snag customizations like Auto-Haste (Haste for as long as the user has the armor equipped), Auto-Phoenix (user will get a free turn to automatically use a Phoenix Down if another character is KO'd), Auto-Protect, and Auto-Shell (the latter two effectively doubling your Defense and Magic Defense, respectively). Not only are they ball-bustingly beneficial, they're ''essential'' for tackling the Monster Arena bosses. The ONLY catch is finding out what items give the benefits, who has them, and how much you'll have to bribe them to get what you need.
** Another aeon example: Anima in the international release. In the Japanese original and North American release, Anima's overdrive was all just one ridiculously over the top attack. But in the international release, each one of those punches does separate damage. [[UpToEleven Uhm, yeah...]]
24th Mar '17 6:39:16 PM DrakeClawfang
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** [[spoiler: The final fight against Seymour is disproportionately easy compared to what came before him. To put it in perspective, Yunalesca had a combined total of 132,000 HP. Overdrive Sin was a TimedMission boss with 140,000. Seymour Omnis has 80,000. And as in his past fights he'll just spam elemental magic every turn, so the basic "Nul <Element>" spells that Yuna has been using so far to nullify most of his offense will still work. Even worse for him, Seymour this time has no status attacks and no flunkies to help him. The only remotely dangerous thing he has is Ultima, which he gives you a turn's warning to prepare for anyway. It's almost as if this fight was an afterthought, with most of the effort and budget going towards making Jecht AWESOME.]]

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** [[spoiler: The final fight against Seymour is disproportionately easy compared to what came before him. To put it in perspective, Yunalesca had a combined total of 132,000 HP. Overdrive Sin was a TimedMission boss with 140,000. Seymour Omnis has 80,000. And as in his past fights he'll just spam elemental magic every turn, so the basic "Nul <Element>" spells that Yuna has been using so far to nullify most of his offense will still work. Even worse for him, Seymour this time has no status attacks and no flunkies to help him. The only remotely dangerous thing he has is Ultima, which he gives you a turn's warning to prepare for anyway. To add even further insult to injury, the area immediately before him has an armor piece for Yuna that absorbs three elements; customize Iceproof or Iceeater onto it, and Seymour is unable to damage your White Mage outside of Ultima. It's almost as if this fight was an afterthought, with most of the effort and budget going towards making Jecht AWESOME.]]
24th Mar '17 6:36:21 PM DrakeClawfang
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** [[spoiler: The final fight against Seymour is disproportionately easy compared to what came before him. To put it in perspective, Yunalesca had a combined total of 132,000 HP. Overdrive Sin was a TimedMission boss with 140,000. Seymour Omnis has 80,000. And as in his past fights he'll just spam elemental magic every turn, so the basic "Nul <Element>" spells that Yuna has been using so far to nullify most of his offense will still work. Even worse for him, Seymour this time has no status attacks and no flunkies to help him. The only remotely dangerous thing he has is Ultima, which he gives you a turn's warning to prepare for anyway. It's almost as if this fight was an afterthought, with most of the effort and budget going towards making Jecht AWESOME.]]



** [[spoiler: The final fight against Seymour is disproportionately easy compared to what came before him. To put it in perspective, Yunalesca had a combined total of 132,000 HP. Overdrive Sin was a TimedMission boss with 140,000. Seymour Omnis has 80,000. He's also far more manageable than even his previous boss fights, not using status effects, flunkies and only using one element unless you actually make him. It's almost as if this fight was an afterthought, with most of the effort and budget going towards making Jecht AWESOME.]]
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