History YMMV / FinalFantasyX

14th Jan '17 4:45:54 AM Kindle4Light
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* {{Woolseyism}}: Perhaps the most notable example occurs in the final scene between Yuna and Tidus. In the Japanese script, the final thing she says to him as he [[spoiler: begins to [[TheHeroDies fade away]]]] is "thank you". In the International version, this was changed to [[spoiler: her [[AnguishedDeclarationOfLove confessing her love]] to him]]. This was viewed by many as an appropriate deviation for a couple of reasons. For one, in Japanese [[spoiler: love is rarely expressed directly in words but rather communicated by actions and subtext, and the actions Yuna had taken earlier, such as making a VideoWill in which she discussed how painful love is in reference to Tidus, as well as her behavior in this scene, would have already made it abundantly clear to players how she felt, with her expressing her gratitude being a culturally appropriate way to handle such a painful moment]]. Secondly, in western cultures a "thank you", no matter how heartfelt, doesn't carry the same emotional weight as it can in Japanese; [[spoiler: to suit the nature of the scene, it was necessary to change it to something more powerful to avoid {{Narm}}]]. Other examples include renaming ''shibito'' (which literally means "corpse") as ''Unsent'' and ''shokanju'' (literally "summoned beasts") as ''Aeons'', and rechristening the protagonist Tidus instead of Tidaa, his original Japanese name, since that doesn't sound like a masculine name to western ears.

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* {{Woolseyism}}: {{Woolseyism}}:
**
Perhaps the most notable example occurs in the final scene between Yuna and Tidus. In the Japanese script, the final thing she says to him as he [[spoiler: begins to [[TheHeroDies fade away]]]] is "thank you". In the International version, this was changed to [[spoiler: her [[AnguishedDeclarationOfLove confessing her love]] to him]]. This was viewed by many as an appropriate deviation for a couple of reasons. For one, in Japanese [[spoiler: love is rarely expressed directly in words but rather communicated by actions and subtext, and the actions Yuna had taken earlier, such as making a VideoWill in which she discussed how painful love is in reference to Tidus, as well as her behavior in this scene, would have already made it abundantly clear to players how she felt, with her expressing her gratitude being a culturally appropriate way to handle such a painful moment]]. Secondly, in western cultures a "thank you", no matter how heartfelt, doesn't carry the same emotional weight as it can in Japanese; [[spoiler: to suit the nature of the scene, it was necessary to change it to something more powerful to avoid {{Narm}}]]. {{Narm}}]].
**
Other examples include renaming ''shibito'' (which literally means "corpse") as ''Unsent'' and ''shokanju'' (literally "summoned beasts") as ''Aeons'', and rechristening the protagonist Tidus instead of Tidaa, his original Japanese name, since that doesn't sound like a masculine name to western ears.
21st Dec '16 12:56:07 PM Lionheart0
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** An odd inverse Type 2 in regards to the voice acting--a lack of ExecutiveMeddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns (Creator/JamesArnoldTaylor starting Tidus off with his whiny tone, Creator/JohnDimaggio inventing Wakka's accent, and Hedy Buress trying to match the animation's lip flaps with her weird pacing). But isn't it the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each others?

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** An odd inverse Type 2 in regards to the voice acting--a lack of ExecutiveMeddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns (Creator/JamesArnoldTaylor [[VocalEvolution starting Tidus off with his whiny tone, tone]], Creator/JohnDimaggio inventing Wakka's accent, and Hedy Buress trying to match the animation's lip flaps with her weird pacing). But isn't it the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each others?
10th Dec '16 5:14:50 PM MacronNotes
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** Wakka's Attack Reels Overdrive + World Champion + high Strength = [[ForMassiveDamage 12 max-damage hits]], for a total of 1199988 points. All but the toughest {{Bonus Boss}}es die in one attack. Getting it is a ridiculously long process, but once he has it, you might as well just have everyone else Entrust their Overdrive to him.

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** Wakka's Attack Reels Overdrive + World Champion + high Strength = [[ForMassiveDamage 12 =12 max-damage hits]], hits, for a total of 1199988 points. All but the toughest {{Bonus Boss}}es die in one attack. Getting it is a ridiculously long process, but once he has it, you might as well just have everyone else Entrust their Overdrive to him.



** Another aeon example: Anima in the international release. In the Japanese original and North American release, Anima's overdrive was all just one ridiculously over the top attack. But in the international release, [[ForMassiveDamage each one of those punches does separate damage.]] [[UpToEleven Uhm, yeah...]]

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** Another aeon example: Anima in the international release. In the Japanese original and North American release, Anima's overdrive was all just one ridiculously over the top attack. But in the international release, [[ForMassiveDamage each one of those punches does separate damage.]] damage. [[UpToEleven Uhm, yeah...]]
27th Nov '16 3:12:41 AM M3
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* BossInMookClothing: This is actually a type of enemy. They're often large and come into battle alone. The intention of the game was most likely for you to use Yuna's Aeons to beat those guys (similar to how every playable character has a type of enemy they're particularly good against), but you're not really required to do so.

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* BossInMookClothing: This is actually a type of enemy. They're often large and come into battle alone. The intention of the game was most likely for you to use Yuna's Aeons to beat those guys (similar to how every playable character has a type of enemy they're particularly good against), but you're not really required to do so. Oddly enough, using all your party members in those fights gets them all the same amounts of huge AP; leveling them all up equally.
27th Nov '16 3:10:36 AM M3
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Added DiffLines:

** This is, to a degree, some TruthInTelevision. Children who grow up in bad habitats usually react to it in one of two ways: Either they become the same their parents did, or they become the antithesis, not wanting to inflict the same harm. Auron's influence and guardianship could have helped Tidus become the latter.


Added DiffLines:

** Also ties into SomeAnvilsNeedToBeDropped. To be frank, when you have Cthulhu Moby Dick destroying the lands and people like that; is there really a time for racism?
24th Nov '16 6:08:48 PM LucaEarlgrey
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** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item. They have a PaletteSwap variant, the Land Worm, that has 80,000 HP, but it's only found past the PointOfNoReturn, at which point you've probably been wisely preparing for the {{Final Boss}}es or went on enough sidequesting that your new weapons turn them into carcasses in one or two hits.

to:

** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item. They have a PaletteSwap variant, the Land Worm, that has 80,000 HP, but it's only found past the PointOfNoReturn, at which point you've probably been wisely preparing for the {{Final Boss}}es and thus can make quick work of them or went on enough sidequesting that your new to have weapons turn and Overdrives that will kill them into carcasses in one or two hits.a single turn.
24th Nov '16 6:07:46 PM LucaEarlgrey
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** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item. Land Worms are encountered much later (as in, past the PointOfNoReturn) and have 80,000 HP, but at that point you've probably been wisely preparing for the {{Final Boss}}es or went on enough sidequesting that your new weapons turn them into carcasses in one or two hits.

to:

** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item. They have a PaletteSwap variant, the Land Worms are encountered much later (as in, past the PointOfNoReturn) and have Worm, that has 80,000 HP, but it's only found past the PointOfNoReturn, at that which point you've probably been wisely preparing for the {{Final Boss}}es or went on enough sidequesting that your new weapons turn them into carcasses in one or two hits.
24th Nov '16 6:07:08 PM LucaEarlgrey
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** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item.

to:

** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item. Land Worms are encountered much later (as in, past the PointOfNoReturn) and have 80,000 HP, but at that point you've probably been wisely preparing for the {{Final Boss}}es or went on enough sidequesting that your new weapons turn them into carcasses in one or two hits.
24th Nov '16 6:05:36 PM LucaEarlgrey
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* GoddamnedBats: The Chocobo racing minigame has birds that exist for no other reason than to eat away at your time as they attack in an inexplicable rabid frenzy.

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* GoddamnedBats: GoddamnedBats:
**
The Chocobo racing minigame has birds that exist for no other reason than to eat away at your time as they attack in an inexplicable rabid frenzy.frenzy.
** Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious ''45,000 HP'', more than even many bosses that you will encounter later. They are open to {{Percent Damage Attack}}s, but you won't have Demi at this point unless you've been grinding excessively, and while you can toss a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster, they're not a particularly common item.
12th Nov '16 11:07:49 AM nombretomado
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** An odd inverse Type 2 in regards to the voice acting--a lack of ExecutiveMeddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns (Creator/JamesArnoldTaylor starting Tidus off with his whiny tone, JohnDimaggio inventing Wakka's accent, and Hedy Buress trying to match the animation's lip flaps with her weird pacing). But isn't it the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each others?

to:

** An odd inverse Type 2 in regards to the voice acting--a lack of ExecutiveMeddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns (Creator/JamesArnoldTaylor starting Tidus off with his whiny tone, JohnDimaggio Creator/JohnDimaggio inventing Wakka's accent, and Hedy Buress trying to match the animation's lip flaps with her weird pacing). But isn't it the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each others?
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