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Tropes for major WAAPT villains first appearing during the Rebirth Saga (The Alola and Entralink Arcs). For the villain index, see here, and for the full index see here.

Rebirth Saga Villains

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Team Iron

    In General 

  • Everyone Has Standards:
    • They view the Dekalb-Owens' as despicable for abusing their daughter.
    • Their opposition of the School is about as moral due to its child murder and abuse as it is pragmatic since it's a competitor organization.
  • Kill the Gods: Their ultimate goal is to kill the legendaries to, in their eyes, free humanity from the tyranny of the gods.
  • Mêlée à Trois: Are against both the J-Team and the School.
  • Start of Darkness: Both Cid and Orlandeau gained their views when the former's wife, the latter's sister, died during the Sootopolis incident of 2004.
  • Theme Naming: Cid and his core group of scientists are named after the various Cids in Final Fantasy.
  • Villain Team-Up: Are allied with Best Berry and the Mobius Society.

    Cid 

Director Cid/Cidolfus Demen Bunansa

An ex-Galactic and Cipher member and scientist extraordinaire. He is a quiet, bitter old man who cares little for matters outside his lab. Given a Commander position and his own lab so as to not come into inevitable conflict with other scientists due to his terrible interpersonal skills.

  • Black Box: The Feng Shui engine he created seems to enhance the Auric capabilities of the user... It might also have other side effects, especially on the user's psyche.
  • Evil Old Folks: He's an evil old Cipher scientist.
  • For Science!: He cares little for the suffering his research entails, just so long as his experiments are fruitful.
  • Four Eyes, Zero Soul: His moral compass was sent askew a long time ago, and his gaunt, pale features put his reflective glasses in stark contrast.
  • Karma Houdini: Despite being the mastermind behind Regina's Shadowfication, and doing experiments on countless other victims, he escapes not only with all of his research intact, but also untraceable.
  • Kicked Upstairs: Has a Commander rank and his own lab mainly so that his abrasive nature doesn't lead to conflict with other scientists.
  • No Social Skills:
    • Has problems getting along with others, hence his getting Kicked Upstairs.
    • This is later subverted when it's revealed that he has some intense personal charisma, but majorly flavored in the "Mad Scientist Emperor seeking to reform the world" demagoguery that does not lend itself well to working on even footing with peers.
  • Retired Badass: When he and Zrone have a battle, he reveals that he's actually a former Hoennese Hall of Famer, and fights him to a draw.
  • Villain Team-Up: Works with Zrone from time to time, though neither really trusts the other.

Juri

A Medicham who works with Cid who fights using a Feng Shui Machine.


    Alonya 

Alonya Polnoch

Team Iron's subterfuge expert, specializing in getting past authorities as well as acquisition of special resources and information.


  • Designer Babies: As a former member of the Phantom Class, she was genetically engineered rather than born like most human beings.
  • Opposite Gender Clone: Her template is directly derived from the (At the time) male Umbra.
  • Soul Power: Is a Ghost Obscuric.
  • Uncatty Resemblance: Dresses a lot like a human Salazzle, making her match with her Salazzle, Sombra.

    Leslie and Martin 

Leslie and Martin Dekalb-Owens

Former Pokefutures personnel, and the parents of PEFE!Every.


  • Abusive Parents: See nothing wrong with, in order: Letting their daughter wander a dangerous facility alone, abandoning her in said facility before she was a teenager, blackmailing their daughter into working with them upon determining her identity, separating her from her Pokémon, holding her hostage, and manipulating her emotions to make her more cooperative.
  • Blessed with Suck: Being turned into a Mew is normally a pretty cool thing, but not so much when your own legendary-killing creation has decided to turn on you.
  • Boomerang Bigot: Leslie thinks the vast majority of mons are inferior to humans despite knowing she's part mon herself, albeit distantly.
  • Creepy Monotone: They don't emote much and stick to short yet verbose sentences while speaking, making them very creepy individuals.
  • More Deadly Than the Male: Leslie tends to be the more active of the pair in villainy, and unlike Martin she very quickly figures out her new Mew body and attempts to kill Ever personally before her own death.
  • The Dividual: They're one unit, always. This is a deliberate choice on their part.
  • Dumb Muscle: Since they view Pokémon as nonsapient, and mainly breed their mons for obedience, they're only good for smashing things.
  • Even Evil Has Loved Ones: Ever getting Unigma to kill Martin enrages Leslie.
  • Fantastic Racism: They view Pokémon as largely nonsapient animals for the most part, with any evidence to the contrary being undue anthropomorphism on the part of humans from their view.
  • Gory Discretion Shot: Martin getting hit by the Enigma Blade is implied to be so gory that the author doesn't bother with depicting it onscreen.
  • Hoist by His Own Petard: Killed by their own creation and an invention of the daughter they abused.
  • Karmic Death: First, Mew Prime turns them into Mew, and by extension gives them the ability to understand Monese, and then Ever attracts Unigma towards them and throws Martin at him, who is quickly dispatched with a single Enigma Slice. Then, when Leslie attempts to murder Ever, Unigma attacks her, and she Teleports out of the way... only for PEFE!Every's teleport blocker, which is still active, to disassemble her into her constituent subatomic particles.
  • Lack of Empathy: They offer no apologies for their actions, no support for the suffering they cause, and view everything besides themselves as an experiment to be tested.
  • Luke, I Am Your Father: It's revealed that they're PEFE!Every's long lost parents.
  • Not So Stoic: When Martin dies, Leslie gets visibly enraged and tries to kill Ever for turning PEFE!Every against her, killing her husband, destroying Unigma, and shattering her worldview.
  • Offing the Offspring: Once PEFE!Every has helped them perfect Project Fenrir, and she insults them to their faces for adding the power core, they decide she's outlived her usefulness and have their mons try to kill her.
  • Parental Abandonment: Left PEFE!Every to wander the lower levels of the Pokefutures facility because they were too busy to retrieve her, and then abandoned her for good during the takeover of the facility by the PEFE.
  • Parental Neglect: They basically just left PEFE!Every to her own devices as they worked, leading to her own poor social skills.
  • Pet the Dog: Despite their general lack of redeeming features, at the very least they accept their daughter's gender identity without complaint, even mentioning that they've done similar if not as extensive modifications to themselves.
  • Playing with Syringes: They spent their time at Pokefutures doing all manner of unethical experimentation, and over the more than nine years between its fall and the Entralink Arc they continued doing so for various evil organizations before joining Team Iron.
  • Slasher Smile: Leslie indulges in these when Martin isn't around, most notably when she gives off a wicked grin to Lilac's yacht when it shows up before directly referencing her fae heritage.
  • Start of Darkness: Downplayed in that Leslie was always at least a little amoral, but she truly got locked into villainy upon learning about her heritage from testing Lilac/Tapu Lele's scales and swearing she'd rise above "some beast".
  • Uneven Hybrid: Leslie is part fae, and it's the one thing she's never told Martin about. And not just any fairy, she's descended from Tapu Lele, making her Semi-Divine.
  • Unholy Matrimony: They're married and villains, and almost all of their mons are mated to one another as well.
  • Villainous Lineage:
    • PEFE!Every's more amoral tendencies appear to have been picked up from them, though unlike Leslie and Martin she does have some sense of right and wrong.
    • Her parents also appear to be the reason why she tends to monologue.

Project Fenrir, aka Unigma

An experimental Pokémon made by the Dekalb-Owens with the help of their daughter.


  • Alas, Poor Villain: PEFE!Every is saddened by her creation's death and comforts him as he dies.
  • Attack Its Weak Point: Doc and Tagg's Victini, alongside Otherverse Every's mons, fell him by attacking the power core installed by Leslie and Martin.
  • Barrier Change Boss: His unique Ability, Hyper Scale, allows him to change to the best type needed to resist a given attack, while also allowing him to use a move of any type needed to kill its opponent.
  • Deadly Upgrade: Martin and Leslie, against PEFE!Every's advice, outfit him with a power core that amplifies his abilities astronomically. However, it also proves unstable, and ends up causing him to die within an hour in-universe.
  • Kill the God: His purpose is to kill legendaries, he proves to nearly be a match for Tagg's Victini, and actually kills Martin once he's transformed into a Mew with a single attack. However, both Tagg and Echo note that despite being truly dangerous, he lacks the metaphysics breaking abilities of Glitches and therefore would likely not do as well against the higher legendaries.
  • Never Smile at a Crocodile: Has a crocodilian head and was made to be a legendary killer.
  • Playing with Fire: Can use Heat Wave.
  • Power Nullifier: Hyper Scale resists Doc's Entrainment, and presumably other Ability-changing moves as well.
  • Punny Name: Unigma, aka "universe"+"enigma". Deliberately invoked, as PEFE!Every wanted to give him a name appropriate to a Pokémon.
  • Shock and Awe: Can use Thunder.
  • Your Days Are Numbered: Only has a few hours to live as a result of Leslie and Martin's modifications, and dies soon after his power core is destroyed. His entire life spans the course of less than an hour in-universe.

    The Vice Directors 

Former colleagues of Dr. Cid who were the first to answer the call when he put out a call to arms. Each manage their own branch of research and responsibilities, and each embody a different emotion that would cause a brilliant scientist to fall into maddened misanthropy.


  • From Nobody to Nightmare: With the exception of Dr. Aulstyne, none of the Vice Directors had any criminal history prior to joining Cid.
  • Green-Eyed Monster: Dr. Previa is a snake of a man, his envy and bitterness at his former colleagues and researchers taking credit for his advancements in the fields of psychology.
  • Hair-Trigger Temper: Though she's good at hiding it, Dr. Aulstyne is definitely the easiest member of the group to set off. And considering her position at head of weapons development, this is usually both a good source of inspiration as well as an incredibly dangerous gambit for whoever is doing the provoking.
  • Token Good Teammate: In a manner of speaking. Dr. Raines is just as eager to see Cid's vision done, but is also non-malicious, seeing it mostly as an opportunity to finally bring humanity to new frontiers (the big one being space).

The School

    In General 

  • Ancient Conspiracy: While the School itself in its modern form utilizing the Class system has only existed since 1790, or more than 230 years by 2023, its predecessors have existed for more than 1,500 years.
  • Beauty Is Bad: School creations are purposely made to range from somewhat cute to outright supermodel handsome/pretty in terms of physical attractiveness as part of the organization's eugenicist ideals, and they're antagonistic to the J-Team.
  • Berserk Button: As a general rule, Templars hate when someone either doesn't refer to them by their title or makes a joke out of it, to the point that they'll often try to kill the offender outright.
  • Born as an Adult: Downplayed as they're not born as literal adults, but Schoolchildren are "born" between the apparent ages of 6-14, so they're often much younger chronologically than their apparent ages would suggest. This has the side effect of often giving them issues such as early-onset cancer and other maladies if they manage to reach late puberty-early adulthood, an issue not shared by Templars.
  • Child Soldiers: They have their psychic children do missions alone or in small groups, but they're formidable enough that it doesn't matter, though they have teleporters and paramilitary forces on standby.
  • Clone Degeneration: Due to the nature of how Schoolkids are made, it's not unusual for them to have medical issues as they enter puberty and adulthood, such as hormonal imbalances and early-onset cancer. This is referred to as "the Curse" by surviving Schoolkids, and Tagg has been working on figuring out a cure for those affected by it using the resources of the PEFE.
  • The Conspiracy: Are deeply locked in both international business and government, to the point that Deziree asks Tagg not to tell the rest of the J-Team about them until they play their hand publicly, lest they come down on the group like a hammer.
  • Create Your Own Hero: The School has a habit of making enemies by playing hardball. For instance, Chiyo was perfectly willing to simply just avoid the School for however long her life would be instead of fighting them, but Gerald's kidnapping of Nicky and Kendra convinces her that simply surviving isn't enough, and fighting against the School directly is the only option for something better.
  • Crippling Overspecialization: Schoolchildren can have certain psychic powers that they're very good at, while being mediocre to terrible at everything else.
  • Cult: Despite their pretenses of being otherwise, in the end they're little more than a eugenics cult that brainwashes their created children.
  • Designer Babies: Have such a command of genetics that they can create babies from virtual scratch using genetic templates as a basis. It's implied that the machine they use may very well be repurposed Alakagross technology.
  • Elite Mooks:
    • Templars are production-line Psychics as opposed to the prototype-line that Schoolchildren are, and tend to have less issues.
    • Alumni, the Schoolchildren who have managed to graduate by virtue of surviving the School's cutthroat training regimen, are very strong psychics.
    • The Yellow Eyes are a special detachment of Templars that have been given the ability to use Personas, but the process gives them permanent gold eyes akin to those of Shadow Selves and Velvet Room attendants.
  • Eerie Pale-Skinned Brunette: A common trait amongst Schoolchildren is pale skin and dark hair, and many of them aren't exactly the most well adjusted.
  • Evil Mentor: Some Templars are assigned as teachers for Schoolchildren in order to indoctrinate them into School ideology.
  • Evilutionary Biologist: The School has as its goal creating the ultimate psychic using their repository of genetic templates, with the ultimate goal of creating a new, stronger humanity.
  • Grave Robbing: Their most common method of getting genetic templates straight from the source is outright grave pillaging.
  • Group-Identifying Feature: While not every Schoolchild has them, their most common trait is dark hair combined with very vivid purple eyes.
  • Human Resources: Percy mentions that Templars tend to have AB+ as their blood type as the commonly O- Schoolchildren can be used as resources in a pinch, though their organs tend to not be a match for anyone else save for other Schoolchildren within their Batch.
  • Insanely International Ancestry: School templates come from various sources, so it's not unusual for a Schoolchild to lean more on the Ambiguously Brown side in terms of looks as opposed to having a defined race by any metric.
  • The Magnificent: Templars get a name combined with a title that often alludes to their specialty or a physical trait. Examples include Delphi Thousand-Eyes and Ferrum the Engineer.
  • Mark of the Supernatural: Due to graverobbing of Illusian psychics for genetic material, Schoolchildren almost always have purple eyes, even if their original template didn't.
  • Mêlée à Trois: Oppose both the J-Team and Team Iron.
  • Mix-and-Match Man: School creations aren't born in the conventional sense, they're derived from numerous genetic sources from two or more people that are made into a template, and then formed from a machine that creates them out of raw materials. Chiyo, an escaped Schoolchild, mentions that in a way their creation method gives them more in common with homunculi than conventional clones.
  • Modified Clone: Schoolchildren and Templars directly derived from a particular person can have physical differences from their original template, most prominently their purple eyes.
  • Older Than They Look: A common issue Schoolchildren can have if they live long enough are hormonal imbalances that leave them looking much younger than they actually are, even far into adulthood.
  • Power Trio: Cassidy the Masterpiece, Magnus the Legendary, and Delphi Thousand-Eyes are known as the Big Three, the three most powerful Templars of the organization.
  • Psychic Powers: They specialize in psychic Aurics, primarily using templates from ancient Ilusio, having found the other types lacking for various reasons.
  • Resignations Not Accepted:
    • Whether Schoolchild or Templar, the School does not allow any sort of retirement, so they're to work until something finally kills them.
    • Workers recruited by the School are, understandably, not allowed to re-enter the outside world. In most cases, defectors are often liquidated, and successful escapes are rare. Dr. Azala had to be rescued by an Oasis-coordinated operation, while Professor Yew was only able to fend them off because he was already independently wealthy and well-connected beforehand (and his reputation took a nosedive because of it).
  • Shout-Out: The creation process for Schoolchildren takes many cues from Westworld.
  • Smug Snake: Templars as a general rule tend to be very arrogant, even if they can't actually back up their taunts.
  • Social Darwinist: School culture worships power, so Aurics considered weak tend to be the first to be liquidated.
  • Soul Power: The Phantom Class specialized in Obscurics rather than the Psychics commonly used by the School, but was liquidated long before the RP's events, with the known survivors including Mason, Alonya, and Percy.
  • Suicidal Overconfidence: Templars almost never give up when faced with a strong opponent, even when it's obvious they can't win. It's implied that their recklessness is due to a combination of their Social Darwinist beliefs and the fact that most Templars almost never face peer opponents, giving them trouble if they actually face a real threat that it would be wiser to retreat from.
  • Super Supremacist: Templars tend to have a mental hierarchy of themselves at the top, Schoolchildren/Alumni below them, followed by non-School Aurics, and nonpowered humans at the very bottom, only good for enthralling or sex. School personnel are mostly exempt even if they don't have powers.
  • Surprisingly Elite Cannon Fodder: Schoolchildren may be meant to be tested to destruction and harvested for their genetic templates if found useful enough, but the ones who do manage to survive to "graduation", referred to as Alumni, are some of the most dangerous Aurics in the setting.
  • Theme Naming: Most of the Schoolchildren are codenamed after elements of the periodic table. Ludmilla's was Wolfram, aka Tungsten, for instance.
  • Training from Hell: Ludmilla had been left alone in a cold abandoned seed vault in northern Sinnoh as part of her training when Dune finds her during Re: Glitch, and other Schoolchildren get similarly harsh training regimens with the constant threat of "liquidation" for failure. According to Orloff, it's not unusual for a whole class to be liquidated for one Schoolchild's failure. Only a few if not just one of the Schoolchildren in a given Batch will manage to "graduate" after the 6 to 10 year average testing period.
  • Tyke Bomb: Schoolchildren and Templars are decanted as children or young teenagers in order to serve the School until death.
  • Uriah Gambit: Chiyo suspects, and Adelinde later confirms, that the School purposely sends Templars that they wish to get rid of into combat with her to save them the trouble of having to liquidate them themselves.
  • Would Hurt a Child: To them the children they create are a business investment to be used as they see fit, so they have no issue abusing or even killing them on occasion for failing a mission or just not meeting their expectations.
  • You Are Number 6: Schoolchildren are most often referred to by their batch number if not their codename. Only the Alumni, those who get to "graduate", are allowed to take on a true name, though unlike the Templars, they don't get a title.

Leadership and Scientists

    The Principal 

The Principal

The current head of the School.


  • Legacy Character: Going by how old the School is, she probably isn't the first to take up the mantle.

    The Counselor 

The Counselor

A counselor for the Schoolchildren who also works as the School's liaison when dealing with governments.


  • Expy: His personality and demeanor are based off of Aiden Price from Red vs. Blue.
  • Faux Affably Evil:
    • He keeps a pleasant demeanor, but can have children murdered without pity or remorse.
    • He's polite to Adelinde up until she brings up the issue of Melinoe with him and asks why she was nerfed in comparison, to which he shows his more nasty side.

    Dr. Circhester 

Dr. Cassander Circhester / The Antiquarian

A polymath secretly under the employ of the School who initially focused on preserving the organization's older bits of technology, especially those from the 19th Century. His public persona is that of a popular pop psychology author and literary critic specializing in Gothic Horror. He has a thing for that aesthetic.


Igor Stravinsky

Once Dr. Cassander's loyal personal assistant, a ditto who commonly appears as a college-aged male intern.


  • Badly Battered Babysitter: Has to watch Oganesson, who goes out of his way to annoy him.
  • Battle Butler: Dr. Cassander's go-to battling Pokémon.
  • Blue-and-Orange Morality: He considers himself above the code of morals human society tries to impose on itself on the grounds that he is a Pokémon.
  • Fantastic Racism:
    • He calls both humans and fixed-shape Pokémon in general "rigids".
    • He especially dislikes arachnids, though mainly because they're strongly associated with Arachna-Guy, who he came in conflict with.
    • He also appears to be prejudiced against Palafin in particular on the grounds that they tend to share human morals.
  • Faux Affably Evil:
    • He appeared as a pleasant, diligent, mild-mannered college intern back when he worked for Dr. Circhester. He doesn't bother maintaining this illusion around his wards or his enemies.
    • He can casually volley insults at interrogators and then switch to a jokey, friendly register to crack a joke.
  • Even Evil Has Standards: Despite being "above" human values, even he is disgusted by Whitt and his actions specifically.
  • Meaningful Name: He's the assistant of an evil scientist seemingly obsessed with living out gothic horror tropes.
  • Morphic Resonance: Keeps a copy of his human form hairstyle in any of the forms he takes, even his true form.
  • Retired Monster: He currently belongs to Ciara, a defecting Templar. Being separated from Dr. Circhester doesn't stop him from acting like a villain's Number Two.
  • Shapeshifter Default Form: More often than not prefers his Human Disguise most of all.
  • Smug Snake: Shows himself to be one in an interview with Tommy and Tony. He acts condescending and aloof toward the two humans and their Pokémon even as he describes the horrors the of the School to them.
  • Talking Animal: Unlike Ms. Norman, Igor is fully articulate in his human form and speaks with a voice similar to a Unovan college intern.

Fernando

A Palafin who basically took over Igor's job as Dr. Cassander's ace.


  • Captain Ersatz: A decomposite one with Cassander's new templar assistant Watson, to Igor. He's set up as the battling Pokémon.
  • Devious Dolphins: Playing against type for his species; Fernando is a Palafin that's essentially a supervillain, given that he works for an evil organization.
  • Foil: To his predecessor. Like Igor, he's more powerful when transformed, but that's where the resemblance ends. This is actually a contributing factor as to why Cassander now also brought in Watson.
    • Igor is more mobile and functions like a human in his main disguise. Fernando is restricted to an aquarium.
    • Igor can shapeshift into almost anything, while Fernando only has the alternate super form endemic to his species.
    • Personality-wise, Fernando is a lot less concerned with appearances like Igor is.
    • Fernando is more content with lurking in the shadows until needed. Igor tends to be at Circhester's side.
    • Fernando cannot speak human languages and must communicate with Watson and Dr. Circhester telepathically

    Dr. Moreau 

Dr. Victor Moreau

A former Pokefutures employee who managed to find new employment with the School.


    Dr. Carmot 

Dr. Pernelle Carmot

A Kalosian professor brought on to teach Schoolchildren how to use their powers.


  • Dishing Out Dirt: She's a Psychic with a Rock sub-element, allowing her to manipulate crystals.
  • Faux Affably Evil: Dr. Carmot comes off as very pleasant despite her blatant amorality, which makes her even more disturbing.

    Dr. No Heart 

Dr. Hexnotar

The head scientist behind the New Century Class, known as Dr. Hexnotar.


  • Arch-Enemy: He's hated by the surviving members of the New Century Class for the experiments he subjected them to, all considering him their worst enemy.
  • Evil Old Folks: He's pushing 100 and is a dangerous villain.
  • Faux Affably Evil: He keeps a polite tone but his amorality is blatantly obvious.
  • Names to Run Away from Really Fast: A person so heartless that the School refers to him as "Dr. No Heart" is someone you ought to avoid.
  • Playing with Syringes: Chiyo talks a lot about suffering under his experimentation, and it's a big reason why she has a fear of needles.
  • Unseen No Longer: After being hinted at by Chiyo, he finally appears onscreen in the aftermath of an attempted Templar raid on the Stormchaser for the Schoolkid Curse cure.
  • Visionary Villain: Chiyo tells Maurice that she feels that his plans are a lot bigger than the School, and it's confirmed when he says his plan is to track down the Prime Node, but the exact nature of the plan remains unknown.

    Mr. Tenor 

Mr. Tenor

Mr. Tenor (Real name Betrand Bill) is a peddler of disciplinary services who is actually a grifter who has the apparent uncanny ability to synchronize people and Pokémon through rhythmic music cues. Currently, he is assigned to the Nobles, which make an ideal test subject for his... services.


  • Con Man: Played with; he uses an alias and has all the behavioral markings of one, but the service he claims to sell is established to be legitimate to an extent.
  • Mind-Control Music: He claims to be able to do this to render groups rowdy or delinquent young people more submissive. Not only does this appear to work, he can apparently do this to both humans and Pokémon.
  • Social Engineering: His main tool is his ability to play people once he gets to know them well enough. He thinks he's doing the same with the School.

Schoolchildren and Alumni

    Boron (2001) 

See here.

    Nitrogen (Phantom Class) 

Nitrogen

A School escapee turned hunter.


  • Beneath the Mask: Deep, deep within her is buried a desire to see the School fall.
  • Blow You Away: She has a Flying-subtype and can use the Ghost-type Ominous Wind, and can even replicate Mega Rayquaza's Delta Stream.
  • The Bully: She'd often pick on other members of her Batch while they were all in School custody.
  • Irony: She was originally one of the Phantom Class members who most despised the School, but is currently the only known Phantom Class survivor to serve the School as a hunter.
  • Large Ham: Has a flair for dramatics, as she makes constant proclamations of Kai's doom as they're fighting.
  • Soul Power: She's a Ghost-type Obscuric.
  • We Used to Be Friends: Nitrogen and Percy were quite close prior to the Phantom Class' liquidation, and the latter takes her working with the School as a personal betrayal.

    Molybdenum 

Molybdenum / "Ramona"

https://static.tvtropes.org/pmwiki/pub/images/molybdenum_comm_1.png
Molly B
Click here to see them unmasked.

A School alumnus that enthralls Megan under her control, desiring to forcibly return Ludmilla, Neon, and Mason to The School. Believed to be the only living member of her Batch by the School.


  • Cool Big Sis: Serves as a cool elder sister figure to Neodymium and Bela.
  • Crippling Overspecialization: Her non-telepathy based psychic abilities range from mediocre to outright terrible.
  • Cute and Psycho: Tries throttling Ever to death with the ice cream she was eating still all over her face like a particularly murderous toddler.
  • Deadly Graduation: Her final test before becoming an Alumni was to kill the other surviving members of her class.
  • Doublethink: Ramona's mind contains layers upon layers of mutually contradictory concepts.
  • The Dreaded: Megan fears her from being under her enthrallment for months.
  • The Fourth Wall Will Not Protect You: Is implied to have some degree of meta-awareness, as her powers allow her to alter the very description of a scene itself if she finds it unflattering, which is signified by purple text.
  • Have I Mentioned I Am Heterosexual Today?: She's a lesbian but in deep denial about it, having dated men as part of her School assignments but feeling nothing for them, while displaying an obsession towards Megan even outside of making her a thrall for several months in 2021, and a mutual crush on Pef.
  • Identical Stranger: She's a dead ringer for Aiura, as she served as her primary template.
  • I'm a Humanitarian: Mentions eating the brain of a guy she was dating, but it's unclear if she was referring to the figurative sort of eating (stripping their mind for information) or if it was literal.
  • I've Come Too Far: A big reason why Molybdenum refuses to take Ever's offer to leave the School is that she's done so many terrible things in service to the organization that to turn back now would mean all the murder was for absolutely nothing.
  • Knight of Cerebus: Her appearance makes the mostly Slice of Life Galar Arc get a lot more serious as her arrival has the School rise to the forefront of the J-Team's worries.
  • Laser-Guided Amnesia: Can selectively delete and alter portions of people's short-term memories if she desires.
  • Mind Control:
    • Specializes in mind control and altering memories, using it to enthrall Megan and most of her Pokémon for the fight against her, and later Ever in an attempt to keep those assembled from killing her.
    • When she sees Mallory and figures out they're Tin, she uses her powers to command their body to die, though it fails due to Tin's own healing abilities.
  • Morality Pet: Seems to actually very much like Neodymium and Bela, who are basically the only people in the world she truly cares about. She even fakes Neo's death and places them on the Stormchaser when it appears she's going to be liquidated, though she has to Doublethink her way into doing it.
  • No-Nonsense Nemesis: Molybdenum doesn't joke, gloat, or dally and tries to kill her opponents as quickly as possible.
  • Not So Stoic:
    • While she keeps a cool exterior, when it looks like Vee and Hiro are about to succeed in killing her, she freaks out.
    • Her attempt to murder Mallory once she figures out they're Tin can be best described as a prolonged freakout, especially since she does so publicly at J-Con and the whole thing doesn't go completely pear-shaped solely due to her memory-altering powers.
  • Perception Filter: Can use SEP Fields to distract people.
  • Psychic-Assisted Suicide: She can use her powers to will people to die.
  • Sole Survivor: As far as the School is concerned, she's the only surviving member of her current Batch, and save for Tin/Mallory those not liquidated over the course of their training had their lives ended by her.
  • Squishy Wizard: She has great psychic power but she's only about as tough as an averagely athletic person of her size.
  • Surprisingly Elite Cannon Fodder: She was a Schoolchild meant to be tested to destruction, but she's survived and has the power to rival Templars.
  • Womanchild: Without her powers to make herself look cooler, it's clear that she's a severely maladjusted person from her years under School captivity.
  • Your Days Are Numbered: She has sclerosis that is only being held back by constant serum taking.

    Neodymium (2021) 

Neodymium (2021) / "Neo"

A member of the School's Freshman Class of 2021. A psychic with a specialty in feedback loops and enhancement. Currently in the care of Molybdenum.


  • Cheerful Child: Astonishingly pleasant and friendly, considering her upbringing.
  • Crippling Overspecialization: Her telekinesis is designed to manipulate the lasers she creates, which means it's precise, but entirely useless for moving anything else. While she speaks mostly by telepathy, she doesn't have any special telepathic skills either.
  • Light 'em Up: She can fire harmless lasers from her hands. They can blind people, but otherwise have no effect other than making other psychics slightly more powerful.
  • Support Party Member: Her powers involve making other psychics stronger and occasionally interfering with enemy action.
  • Your Days Are Numbered: Noted as being very unlikely to pass early testing and is consequently on a fairly short timer before she's liquidated.

Didit

Neodymium's Indeedee, who has been in the School's employ longer than Neodymium.


  • Affably Evil: Neodymium's caretaker and essentially her pet, who puts up with Neodymium treating her as a bit of a stuffed animal. She was responsible for killing Neodymium's predecessor and is preparing in case she has to do the same to Neodymium.

    Iridium (2021) 

Iridium / "Sally Scrivener"

The 77th Schoolchild of the Freshman Class, derived from both a damaged Chiyo template from the Poni facility and a blood sample coincidentally taken from Tagg during Ranger-2 following his first battle with Constantin in Oblivia. Currently infiltrating Naranja y Uva Academy under the alias of "Sally".


  • Antagonistic Offspring: Wishes to surpass Chiyo due to the School's abuse and is willing to attack her unprovoked.
  • Anti-Villain: While technically an antagonist since she's loyal to the School, she's not truly evil or even malicious.
  • Chain Pain: Like Tagg she can create Aura chains, but hers are rainbow in color due to Chiyo's influence.
  • Family Eye Resemblance: She has Tagg's eyes, that with Chiyo's contributions give her purple eyes with a brownish tint.
  • The Gift: Like her genetic father Tagg, she has a natural knack towards Pokémon training.
  • Hates Their Parent: She feels resentment towards Chiyo, her genetic mother, because the School fears her rebelling like she did, and seeks to surpass her, referring to her as "Iridium 1.0".
  • Making a Splash: She's a hydrokinetic capable of generating localized rainstorms. Chiyo notes that the rain she creates is infused with her Aura.
  • Patchwork Kids: Iridium has both Chiyo's freckles as well as Tagg's mole on the left side of her face, along with sharing both of their facial features. She's also implied to have Tagg's hair texture, as her hair is coarser than Chiyo's, and her eyes are Tagg's in shape but purple with a brownish tint.
  • Rainbow Motif: Like her genetic mother Chiyo, Iridium can generate a rainbow Aura.
  • Strong Family Resemblance: She looks a lot like both Chiyo and Tagg, to the point that Chiyo is able to recognize that she's in part formed from Tagg based on physical appearance alone.
  • Two-Donor Clone: A clone of both Chiyo and Tagg, so they both recognize her as their daughter.
  • "Well Done, Son" Guy: She desperately seeks approval from the School despite the "crime" of being partially derived from Chiyo and her resentment towards the School's scientists for their abuse.
  • Younger Than They Look: Decanted at around late elementary to early middle school age, but as of 2023 she's chronologically only 2.

Ammit (Skeledirge, Female)

Iridium's starter.


  • Smarter Than You Look: As a Crocalor she has the usual vacant-eyed stare but she's actually pretty smart and more streetwise than her trainer.
  • Starter Mon: She's Iridium's first Pokémon.

Aurum (Roaming Gimmighoul)

A Roaming Gimmighoul that set up shop inside Iridium's room at Naranja y Uva Academy prior to her arrival.


  • Guest-Star Party Member: Aurum is technically not Iridium's Pokémon in an official sense, having never been formally caught by her, and just hangs close by her in order to collect coins.
  • Meaningful Name: Aurum is Latin for "gold".
  • Mythology Gag: Aurum technically not being Iridium's mon is a reference to Roaming Form Gimmighoul being uncatchable in Scarlet and Violet.
  • Shoulder Pet: They're most often seen riding on Iridium's shoulder.

Oedi (Lokix, Female)

Iridium's Lokix and her first formal capture.


  • Kick Chick: A female Lokix whose attacks often use kicking.
  • Meaningful Name: "Oedi" is derived from Oedipodidae, the subfamily bandwing grasshoppers are under.
  • Turns Red: Has Swarm, which powers up her Bug-type moves while she's low on health.

Del Lurra (Clodsire, Female)

Iridium's Clodsire and her second formal capture.


  • Punny Name: "Del" is derived from Pleurodeles, the genus of the Iberian ribbed newt, and "lurra" is Basque for "land". "Del" can also be translated as "of the" from Spanish, so her name means "of the land".
  • Smarter Than You Look: Often seems vacant, but is actually very attentive.
  • Verbal Tic: She tends to end her statements with "~".

Bulbal (Aqua Breed Tauros, Male)

Iridium's Aqua Breed Tauros caught in a Tera Raid Battle with the help of Nicky and Kendra.


    Tellurium (2011) 

Tellurium (2021)

An Alumnus of the 2011 School class and a former mentee of Adelinde's.


  • Dragons Are Demonic: She has a Dragon-subtype, and is a loyal School agent.
  • Number Two: Is essentially Adelinde's second in command.
  • Punch-Clock Villain: Compared to Adelinde who seems to relish in the kill, Tellurium treats her missions as her job and nothing more.
  • "Well Done, Son" Guy: She seeks to please Adelinde whenever possible, but seems to be quite aware that Adelinde's affection is conditional.

     Noble Gasses (2021) 

The Noble Gasses are a septet of Freshmen based on the periodic series of the same name. In most contexts, this term refers to the four of that series under the jurisdiction of Dr. Valdés: Helium, Neon, Argon, and Xenon. The entire set of Freshman Noble-lines are designed to sync up with each other, which exponentially increases their powers.

As a Whole

  • The Assimilator:
    • The driving motive forced upon the initial quartet is to sync up and "finish the set" (i.e. retrieve the remaining 3).
    • The full set of seven synced has the power to lock onto the minds of every living Freshman to enthrall them into their collective. Resisting assimilation, while not technically impossible, is still expected to be a herculean effort to accomplish.
  • Four-Temperament Ensemble: The four under Valdés act like this
    • Helium is Sanguine
    • Argon is Choleric
    • Xenon is Melancholic
    • Neon is Phlegmatic
  • Hive Mind: The process of syncing creates a collective gestalt capable of great power, which only grows as more Nobles join in.

  • Incoming Ham: Helium and Argon have massive egos and often use their abilities to give their introductions a sense of theatrical pomp.
  • Teeth-Clenched Teamwork: The full potential of the quartet under Valdés is undercut by the fact that they have vastly conflicting personalities, hampering their effectiveness, on top of having members missing.
  • Tyke Bomb: They were developed and raised with the idea that they could become a blueprint for one of the most powerful weapons of the School.

Helium

The second of the Freshmen to be made and decanted. He can fly, enthrall others, and can amplify or improve auric and mundane skills of anyone in his range. He is noted for never using his own voice to speak.


  • Actually, I Am Him: He occasionally uses other people's voices to mask his own, to the surprise of others.
  • Helium Speech: His natural voice is implied to be high pitched and squeaky, which undercuts all his attempts to be intimidating.
  • Large Ham: Because he is able to fly, he prefers his introductions to be bombastic entrances that allow him to float toward the person he's meeting.
  • Machine Monotone: In the absence of anyone to puppet, he uses a mechanical voice synthesizer to speak. The voice is flat, deep, and in theory not very expressive, though he uses it for everything from conversation to expressions of pain.
  • Meaningful Name: A lot of his abilities are associated with the element he's named for. He can fly and float in mid-air due to his psychic abilities, just like a helium balloon. And then there's the voice thing.
  • People Puppets: Helium can commandeer another person's body with relative ease and use them to speak. Fittingly, the baritone Neon is his favorite target as the latter's voice has more gravitas than his natural voice.
  • Power Floats: His most common expression of his ability is to just float in place.
  • Running Gag: His insistence on never using his own voice to speak. His actual voice is never observed connected to him, but it's hinted that it is embarrassingly high pitched.
  • Sharp-Dressed Man: Whenever he needs to make a good impression, he dresses up in a well-tailored suit, which gives him the appearance of a prep school student or an executive.
  • Super-Empowering: Can amplify or improve the Auric and mundane skills of anyone within range.
  • Vocal Dissonance: He outright refuses to speak using his mouth due to him disliking the sound of his own voice. He either uses a speech synthesizer or hijacks someone else (usually Neon) to compensate.
  • Younger Than They Look: He is two years old as of 2023, but has the appearance of a 14-15 year old.

Neon (2021)

The tenth member of the Freshman class, a demimale with light manipulation based powers. They can also give people headaches. Helium sometimes puppets them to use their voice to speak.


  • Badass Driver: Neon is fascinated with vehicles, which has translated to being really good at driving them.
  • Baritone of Strength: Passive as they may be, they are still a superpowered teenager with a baritone voice. Helium's insistence on using them as a ventriloquism dummy is a shallow admission that he thinks highly of their voice if nothing else.
  • Beware the Nice Ones: Neon is fully capable of weaponising their power to deadly effect if pushed; they effectively enacted Revenge by Proxy on one of Whitt's nonsentient puppet clones solely because Whitt's haughtiness hit a little too close to home.
  • Big Little Brother: Of a sort. They are demi-male (only seldom do they use he/him pronouns for themselves), formulated and decanted much later than Helium, and is physically larger and more mature than him.
  • Expy: Physically resembles Kit Taylor from Kamen Rider Dragon Knight, mixed with a dash of Dillon from Power Rangers RPM. Fittingly they have a keen interest in vehicles.
  • Enslaved Tongue: Helium has been known to hjiack their body and use their voice to speak to other people.
  • Extreme Doormat: The other Nobles either threaten, belittle, or outright puppeteer Neon with nary any attempt at retaliation on the latter's part.
  • Light 'em Up: Their main power. They can turn any light source into a weaponized laser.
  • Mirror Character: In a sense, to the truant Neon the J-Team are acquainted with.
    • The Neon the J-Team knew resembles a child or a younger teen; a big part of their drama is them growing up to adult size but then losing their "adulthood". The Freshman Neon is much older, having been decanted in their teens, and will be a biological adult in a much shorter span of time.
    • Truant Neon is more proactive and is building a fledgling career as a knight-themed super hero in powered armor. Freshman Neon is just some guy who likes to drive.
  • Nice Guy: Unfailingly polite and nice to their superiors.
  • No-Respect Guy: The most reasonable and pleasant member of the Nobles and also the one who gets the most grief from everyone else.
  • Rule-Abiding Rebel: They have the aesthetic of a marketer's idea of an edgy bad boy, but personality-wise are very passive. Indeed, they are the most obedient of the Freshman Nobles and has caused their handlers the least amount of grief.
  • Younger Than They Look: They are two years old as of 2023, but not only do they look like an older teen, they also look much older than all the other Nobles under Valdés.

Dex the Lokix

A Lokix who is Neon's main partner. He communicates with his trainer mentally, though it comprises of him speaking in Monese and Neon reading his mind.


  • Expy: His name recalls Dex Stewart from Saban's Masked Rider, as a counterpoint to Neon themself appearing to look like Kit Taylor.
  • Morality Pet: After Neon defeats one of Whitt's clones, he attempts to stop the former from taking out their frustration on the unconscious Pokémon in an attempt to curb their violent tendencies.
  • True Companions: For most of Neon's life, Dex is their first and so far only real friend.

Argon

The 18th Freshman made, she is a young woman cloned in part from Adelinde the Scythe and shares her predecessor's powers of creating blade constructs.


  • Always Second Best: She is constantly compared unfavorably to her genetic predecessor, just as Adelinde is compared to Melinoe.
  • Art Attacker: Her preferred method of dope slapping her detractors is to hit them with sculptures. When either Xenon or Neon (it was never clear which one) snarked at her, she retaliated by hitting them both with wooden busts of their own heads.
  • Cultured Badass: She believes that to be a superb combatant, one must refine multiple intellectual and physical faculties. Besides honing the combat applications of her blade constructs, she also reads up on military and art history and is adept at creating classical sculpture.
  • Flechette Storm: She forms glowing auric blade constructs that she uses to deadly effect. She also uses them to make sculptures quickly.
  • Large Ham: She is extremely fond of big, bombastic entrances. Her preferred means of introduction often showcase her favorite ability: generating and manipulating glowing pink auric blades to form a halo behind her. She can also use them to form impromptu theatrical backgrounds when performing.
  • Not So Above It All: She tries to create the impression of being a consummate professional, even going so far as to treat her hobbies as mere auxillary exercises to help her become more effective as a killing machine. She's also a theater geek, which is something she feels no need to hide.

Krypton

See here

Xenon

The 54th Schoolchild of the Freshman Class by production order, a temperamental young man with the ability to slow down time. Passive-aggressive and abrasive, he is the most noncooperative of the quartet under Valdés as he is acutely aware of the truth of their situation.


  • Deadpan Snarker: His interactions with his companions consist of nothing but sarcastic quips about their ineptitude or the fact that they're all technically disposable experiments.
  • The Gadfly: He acts this way toward the Helium and Argon, confounding their attempts to have him cower before them the way they do to Neon.
  • Hates Everyone Equally: Showcases a dismissive attitude toward the School, his handlers, and all three of his companions.
  • Time Master: His abilities allow him to slow down the perception of time for himself and others. A 24-hour day for him sometimes feels like 40 hours.

Oganesson

See here

Templars

    Bren 

Bren the Scorcher

A pyrokinetic Templar with an interest in Mason.


  • Affably Evil: Bren might be a villain but for a Templar he's actually on the nicer side.
  • Animal Motifs: He's compared a lot to a cat.
  • Noble Demon: While still a loyal School agent, he lacks the cruelty and sadism common amongst Templars, and tries convincing escapees to come back before trying to attack them.
  • Playing with Fire: He's a Psychic with pyrokinesis.

    Adelinde 

Adelinde the Scythe

A Templar specializing in making blade constructs.


  • Always Second Best: Rhoda claims that Adelinde will always be inferior to the Templar she was based on, Melinoe the Eidolon, as on top of Adelinde's fighting abilities she could also alter minds, something Adelinde is unable to do. This knowledge manages to rattle her deeply.
  • Ambiguously Brown: Has light brown skin, but no defined race, and like many School creations is a genetic slurry.
  • Arch-Enemy:
    • She's Percy's worst enemy for splitting her in half, though Adelinde herself just finds Percy amusing.
    • She's always hated the fact that Chiyo has managed to not only get away from her but do so unscathed, and ideologically they're almost complete opposites.
  • Beauty Is Bad: In-universe most descriptions of Adelinde mention that she's both very evil and very attractive.
  • Crippling Overspecialization: Compared to her skills with blade constructs, her general telepathy is only average and she can't alter minds like Molybdenum.
  • The Dreaded: Most people who are aware of Adelinde fear her, including other School agents. Molybdenum, herself pretty fearsome, spends her time scared out of her mind at the thought of displeasing Adelinde in any way while in her presence.
  • Even Evil Has Loved Ones:
    • The only being in the present she shows emotions besides cruelty or manipulation towards is Nuckalavee, her Galarian Rapidash.
    • Prior to their death she was close to a barrier-specialist Templar named Cecilia. It's clear despite their denial that even years after taking bloody revenge on the Rockets who killed her, the event still haunts her. In the flashbacks it's implied that she started wearing her hair in a ponytail post-Cecilia's death because that was her original hairstyle, with Adelinde originally keeping her hair short.
  • Evil Has a Bad Sense of Humor: Of the "no sense of humor" variant. Adelinde notably does not understand most attempts at banter and they'll just go straight over her head.
  • Evil Mentor: Serves as a mentor figure to Lutetium of the 2021 Freshman Class and Tellurium of the 2011 Class, and is also implied to have served as one to Molybdenum, who happens to be one of her direct subordinates. She was a mentor to Uranium of the Phantom Class, but that ended with her killing them for trying to escape.
  • Hero Killer: Is responsible for Percy being in her current half-alive state via cutting her in half, and has murdered many Schoolchildren, including the Phantom Class' Cadmium, Uranium, and a few others. Every time she enters the battlefield, someone is at minimum getting critically injured.
  • Hope Crusher: Tagg directly describes her as someone who "crushes hope" in comparison to Chiyo who brings it, and she does her best to crush all thought of escape from those she hunts.
  • It Gets Easier: Discussed and averted. Adelinde's thoughts about her first ever kill, that of a failed Templar she was sparring with and defeated, are that despite what the books she wasn't supposed to be reading was saying, it was pretty easy, and from then on killing becomes second nature. She even lampshades how weird it is that she doesn't particularly feel any way about it.
  • Kick the Dog: While she has Haru and Rhoda at her mercy, she takes a brief moment to admonish the former for "schtupping the runaway", and tell him that he could've just used a blow-up doll instead of ending up in a situation where he'd be killed.
  • Light Is Not Good: She's an attractive woman who likes wearing all white, and is one of the School's most dangerous and ideologically committed Templars.
  • Shut Up, Kirk!: She's not exactly enthused with Chiyo's attempts at empathizing with her and makes it clear.
  • Sinister Scythe: She's called "The Scythe", likes making blade constructs, and is plenty evil.
  • Social Darwinist: A firm believer in the strong crushing the weak, admiring Genghis Khan for his conquests and charisma. Part of the reason she's so adamant about killing escapees as opposed to Bren trying to convince them to come back is because doing so suggests that there's something to life for School creations apart from what they're designed to do, "weakening" everyone.
  • Statuesque Stunner: Is 6'3" in flats, likes wearing 2-inch heels outside of combat situations to make herself even taller, and is fairly attractive, with Ever referring to them as "the milf with the swords".
  • Took a Level in Badass: Implied, Chiyo and Dactyl barely remember their first encounter with her, save that it was a curbstomp in their favor, but by the time of WAAPT she's one of the School's most dangerous Templars and their next battle ends in a stalemate only broken by Tagg and Louise.
  • Would Harm a Senior: Rhoda being (visibly) elderly doesn't stop Adelinde from slicing her to bits.
  • Would Hurt a Child: Has no issues hurting children or really anyone else who gets in her way.

Nuckalevee

Adelinde's Galarian Rapidash partner.


  • Game-Breaking Injury: She suffers a back injury in a battle with Hiro that paralyzes her hindlegs.
  • Killed Offscreen: Heavily implied. After getting critically injured in battle with Hiro, Adelinde's moves as if she's going to give them a Mercy Kill, but we never see a body. When Lutetium is about to bring up Nuck during one of Adelinde's lectures, she tells them to not tell a story out of order.

    Louise 

See here.

    Hortensia 

Hortensia the Spider

An Aura Vampiric, Burst-Heart using Templar faced by Chiyo aboard the Air Train.


  • Animal Motif: The spider; She wears a body suit with a spider on the back, wields curved blades resembling a spider's fangs, is very flexible and likes attacking while clinging from the ceiling, and has an Ariados Burst Heart.
  • Asshole Victim: She goes out in a pretty horrifying way, but no one really sheds tears about her death, particularly when she was planning on making her victims her feeding slaves. Gerald implies she had it coming, Louise feels relief when she hears that she died, and as for her killer Chiyo herself during her Pre-Mortem One-Liner:
    Chiyo: "You're right about one thing Hortensia, things do have to end here. I'd say I'm sorry it has to end this way... But that'd be a lie."
  • Dual Wielding: Dual wields curved blades resembling a spider's fangs.
  • Half-Human Hybrid: Uses a Burst Heart to turn into a half-human, half-Ariados monster.
  • I Have You Now, My Pretty: As she has Chiyo webbed up and prepares to use her Ariados venom to paralyze her to feed on her Aura near-indefinitely, her behavior heavily implies she has more in mind than just feeding on Chiyo's Aura in particular.
  • Murder by Cremation: Chiyo kills her by first crushing her between two spiked barriers and then having the barriers combine into a rectangular cube that immolates her into mostly ashes.
  • Our Vampires Are Different: She's an Aura Vampire capable of using a Burst Heart.
  • Pre-Final Boss: She's the last major enemy Chiyo has to fight before dealing with Gerald.
  • Psycho Electro: Has an Electric subtype, being capable of electrifying her webbing using her powers, and is plenty evil.
  • Red and Black and Evil All Over: She wears a black body suit, her Aura is blood red, and she's a villain.
  • Sadist: Likes playing with her opponents, and threatens to have Chiyo paralyzed with a bite from her Burst Heart form so that she can sup on their Aura near-indefinitely. Chiyo responds with a Spiteful Spit and tells her to fuck off.
  • Spider Motif Character: She wears a body suit with a spider on the back.

    Gerald 

Gerald the Caustic

Apparent leader of the Templars sent after Chiyo over the course of Chiyo Gaiden.


  • Final Boss: The last being standing between Chiyo and freeing Nicky and Kendra.
  • Jerkass: Louise describes him as kind of an asshole and that his sobriquet of "the Caustic" was meaningful in both senses.
  • Lack of Empathy: When Chiyo asks how he has no problem with using a cyborg monstrosity made out of murdered Schoolchildren, he just remarks that at least failures like them would be useful.
  • Poisonous Person: His powers eat at whatever they touch, giving him a Poison subtype and his epithet, the Caustic.
  • Technicolor Toxin: His Aura is purple and he has a Poison subtype.

    Maurice 

Maurice the Acceptable

Dr. Moreau's primary assistant.


  • Anti-Villain: He's only a villain because he's Dr. Moreau's servant, rather than being personally malicious.
  • Because You Were Nice to Me: He's implied to be attracted to Chiyo apart from just finding her physically attractive because she's the first person to ever really treat him like a person instead of simply a lackey.
  • Beleaguered Assistant: He's Victor's main assistant while hating every moment of it.
  • Commonality Connection: He and Chiyo connect over their issues with the closest things they have to a father, Drs. Moreau and No Heart respectively.
  • Dating Catwoman: He's into and has a one-night stand with Chiyo, the School's Public Enemy #1 and slayer of at minimum hundreds of Templars.
  • Jack of All Stats: His moniker of "Acceptable" reflects the fact that as a Templar he barely makes the acceptable minimum in terms of ability.
  • Smarter Than You Look: He might seem like a hapless toady, but when Pavo threatens to tell their superiors about his sexual encounter with Chiyo, he threatens them with telling the School that they're part-Obscuric, which would end in their death due to what happened with the Phantom Class. Pavo and Maurice agree to keep each other's secrets as a result.

    Lydia 

Lydia the Syllabary

A Templar posing as a waitress encountered by Chiyo and Channah on the way to Veilstone, bonded to a group of Unown.


  • The Bully: She's introduced calling Channah "Hannie" (As opposed to mostly treating Chiyo with respect), takes pleasure in seeing her squirm, and openly wonders if Tagg's only dating her, a non-Auric, for sex.
  • Dirty Coward: Chloe calls her a coward for choosing to fencesit in the face of the School's slow disintegration and simply shack up with the winning side. Lydia for her part considers it simply survival since her abilities make her too useful to be ignored.
  • Evil Mentor: She's directly assigned to be the Freshman Iridium's handler.
  • Go-Karting with Bowser: Played for Drama. Lydia mentions feeling out of sorts amongst her fellow Templars, hence her seeking conversation with truants that are technically her enemies and known Templar slayers, when she's not great at fighting at all.
  • Hidden Depths: Her talk with Abe and Chloe reveals that she's not as fully onboard with the School's actions as she outwardly appears, but feels Trapped in Villainy to an extent.
  • Internal Reformist: Believes the School can be reformed into something less toxic, to the point that she interferes when the Freshman Iridium is set to be liquidated.
  • Intimidating White Presence: When Chloe (Who is Black) has Lydia (Who is white) at knifepoint and asks the Templar why she shouldn't just slit her throat on the spot, she points out that even if Chloe kills her right there, their differences in apparent race would mean Chloe and Abe (Also Black) would get the worst out of the backlash, as the School would most likely spin it as an innocent white woman getting murdered by Black criminals (An action she recognizes as foul). Chloe gets the hint and begrudgingly backs off, particularly for Abe's sake because as a wheelchair-bound person it would be harder for him to get away than it would be for her, and she doesn't want him getting hurt because of her.
  • Kick the Dog: Refers to Vana's impending death as a shame but as something expected for a non-Chiyo Schoolkid. Chiyo takes physical offense.
  • Nerves of Steel: Despite not being a fighter, apart from her eyes betraying her fear Lydia keeps an even tone of voice even while Chloe has a knife to her throat and the willingness to use it.
  • Perception Filter: She mentions to Chloe that if she kills her, the SEP Field she's using will break, and all attention will be directed at the person who killed her.
  • Pet the Dog: Changes the liquidation list when the Freshman Iridium is on it, and treats her a lot better than a lot of School agents do, not holding the nature of her being derived from Chiyo against her.
  • Super Supremacist: Repeats the common Templar mantra that non-Aurics are only useful as pawns or sexual objects, and openly speculates if Tagg (Classical Auric) only dates the non-Auric Channah for sex the first time she meets her and Chiyo. It makes a direct contrast from the Truancy Gang considering themselves no different from other humans. Despite this, she has a non-Auric lover, who Chiyo believes she likes for more than just sex.
  • Support Party Member: She mentions that she's no good at direct combat, and it shows when Chiyo decks her in the face for hitting a nerve regarding the dying Vana and bullying Channah.
  • Villain Respect: Unlike most other Templars she respects Chiyo enough not to talk down to her and refer to her by her chosen name.

    Cecilia 

Cecilia the Bastion

A barrier-specialist Templar who Adelinde was close to prior to her death during a raid of a Team Rocket base.


  • The Ace: Adelinde's memories of her paint Cecilia as someone good at basically everything.
  • Barrier Warrior: She was a barrier Construct specialist, hence her epithet of "The Bastion." Adelinde claims her barriers could easily stop tank shells.
  • Posthumous Character: Died some years before the Sinnoh Arc, with what we learn about her being informed by Adelinde's flashback.

    Watson 

Watson The Tranquilizer

A Templar Dr. Circhester used to replace Igor as his main assistant and henchman. Has the ability to disrupt mental processes with a snap of his fingers.


  • Badass Fingersnap: He can knock people and Pokémon unconscious by snapping his fingers.
  • Beleaguered Assistant: Dr. Circhester's answer to Maurice. He shudders at the thought of being used for testing.
  • Captain Ersatz:
    • The way he dresses and styles his hair is meant to imitate Igor as closely as possible, quite likely to give Dr. Circhester some familiarity. However, unlike Igor, Watson is biologically human with all the limits it entails.
    • His relationship with Fernando also means he's one for Adam the Archetype, a Golurk who was Cassander's previous Templar.
  • Foil: To Igor, naturally. Both were assigned to Freshmen of the Noble Gas line, but their approach to handling them tends to differ.
    • Although both he and Igor were placed in charge of schoolchildren from the same line (and who were meant to be synced), he is much better equipped at containing his wards.
    • Likewise, what little relationship Igor has with his wards were marked by passive aggressive antagonism. Watson doesn't give his wards the time of day to even snark.
    • He can bring most of them under control through the use of force, while Igor was never shown ever needing to.
  • Hypercompetent Sidekick: Lowkey becomes one for Mr. Tenor. He generally provides his immediate superior with a rundown on what he needs to expect.
  • Instant Sedation: His epithet derives from his ability to knock people and Pokeémon from a considerable distance with a snap of his fingers. So far, he's only been observed using it for Non Lethal KOs.
  • Named After Someone Famous: After James Watson, a controversial scientist who with Francis Crick, Rosalind Franklin, and Maurice Wilkins discovered the helical structure of DNA (and together with Crick got most of the credit).
  • Pet the Dog: He's less openly antagonistic toward Neon compared to the others, in no small part because they give him the smallest amount of grief.

Best Berry

    In General 

  • Expy: Of the Dole fruit company, down to their business policies in tropical regions.
  • Even Evil Has Standards: Considered as the lesser of two evils when compared with Pokefutures by the Hunter's Guild.
  • MegaCorp: A powerful corporation that does unethical things and is affiliated with villainous organizations.
  • Out of Focus: Compared to Iron and Mobius they don't do as much.
  • Villain Team-Up: Are allied with Team Iron and the Mobius Society.

    Sam Laughlin 

Sam Laughlin

The current CEO of Best Berry.


    Oran OS 

Oran OS

An AI in the service of Best Berry, it spies on Alolans through the Fruit Friend app.


  • A.I. Is a Crapshoot: An evil AI who serves the Best Berry corporation and spies on people for them.
  • Brain Uploading: The Entralink Arc reveals he was actually formed from Odin uploading his brain shortly before his death, but lacks his template's psychoses and sealed them away inside a flash drive.
  • Big Brother Is Watching You: Uses the Fruit Friend app to spy on people.
  • Heel–Face Turn: Ends up turning against Best Berry and Mobius to become nominally good after Izaya betrays Multiman, which more properly sticks once the Phantom Thieves subdue his Shadow.
  • Villainous Friendship: He and Alonya get along decently well, in fact he's actually into her romantically.

    Henry Kwan 

Henry Kwan, Jr.

A leading Best Berry copyright lawyer in charge of reacquiring proprietary assets.


  • Amoral Attorney: An evil copyright lawyer of a MegaCorp hell bent on taking back what he believes to be company property.
  • Beauty Is Bad: He's astonishingly handsome for an attorney and has the charm to boot.
  • Bringing in the Expert: He prefers to pay his way through anything outside his realm of expertise. His Pokémon roster was almost entirely acquired through bounty hunters, who he also relies on to re-acquire escaped or seized "company assets."
  • Conspicuous Consumption: He surrounds himself with status symbols that show off how rich he is.
  • Even Evil Has Loved Ones: Although she doesn't return the sentiment, he genuinely holds affection for his twin sister Priscilla. He was also quite happy to have Jake, a ghost-type who was once his best friend, back in his life.
  • Pet the Dog:
  • Rules Lawyer: He uses vague and literal interpretations of laws to legally justify his amoral endeavors.
  • Screw the Rules, I Have Money!: A rich asshole who thinks that tossing enough money at something is enough to make unethical things legal.
  • Sharp-Dressed Man: Always wears bespoke clothes and is remarkably fashionable.
  • Used to Be a Sweet Kid: A downplayed example. While Henry had always been a privileged brat, he had some semblance of a conscience in his childhood and used to be capable of empathizing with others enough to see to their happiness well into his college years. He gradually lost this trait when he began working in Best Berry.

Daenerys

Henry's starter, Daenerys (also known as Dany) is a vibrava who acts like his messenger.


  • Girl Friday: Dany acts as Henry's general purpose assistant who helps him out when he does fetch quests.
  • Morality Pet: She acts as a sort of moral conscience for Henry.
  • True Companions: As his starter and one of the few Pokémon he acquired by fair means, Dany is one of Henry's oldest friends. Her opinions matter when Henry makes redecorating plans.

Jake

Jake (born Jacob Hoffman, Jr.) is a yamask and the ghost of one of Henry's college friends. He was once the boyfriend of Henry's sister Priscilla.


  • Expy: Of Jacob Marley from A Christmas Carol
  • Forgotten Fallen Friend: He died of mysterious circumstances after surfing (it was closed casket). Henry did not bother attending his funeral.
  • I Want My Beloved to Be Happy: During the visions sent by the Ghost of Christmas Past, he along with Henry saw Priscilla in a relationship with Jonathan. Jake, who by then was already dead, was content that Priscilla found someone else (for awhile anyway) and generally approved of Jon as Priscilla's Second Love.
  • Morality Pet: Together with Dany, he's shaping up to be Henry's main moral compass after years of not having one.
  • Surfer Dude: He was one in life, albeit with Hidden Depths, and still talks like one at the present.
  • Talking Animal: Apparently knows how to speak Galarian
  • Token Good Teammate: A really swell guy who's willing to see his former girlfriend move on after he died and hang out with a friend who skipped his funeral to have him see the error of his ways.

The Mobius Society

An organization who wishes to fuse all worlds into a single universe.


    In General 
  • Anti-Villain: Are less actively malicious as a whole, despite their alliances with Iron and Best Berry, and more completely convinced of their own rightness and the evilness of the J-Team.
  • Dimensional Traveler: Have mastered technology that allows them to travel the multiverse using either ships or personal devices. A lot of the J-Team's issues with fighting them initially comes from the fact that they can just leave the OU at any time and render themselves inaccessible to any attempts to raid them right until Fortis and Tagg befriend Astral the Lunala and Helianth the Solgaleo respectively, which combined with the data Tagg acquires from the Ultra Jungle Mobius base and his alliance with Sol and Ton allows them to actually strike back.
  • N.G.O. Superpower: Due to having the whole multiverse as their playground, Mobius has a truly ridiculous amount of resources at their disposal.
  • The Pardon: The Alliance strikes a deal in which those Mobius members who didn't join Izaya or were coerced by him won't be charged for their crimes.

    Dr. Multiman 

Ivo "Dr. Multiman" Univyse

The leader of the Mobius Society.


  • Arc Villain: As the head of Mobius, he's the primary villain of the Entralink Arc up until Izaya usurps him.
  • Captain Ersatz: He looks exactly like Dr. Eggman but with a blue color palette and hair to match.
  • Heel–Face Turn: After Izaya usurps him, Kolemm is revealed to actually be his son Corey, and he finally realizes his bad choices, Multiman allies with the J-Team in order to defeat Izaya and fix the rifts.
  • Embarrassing Nickname: Hates being called "Multiman".
  • Fatal Flaw: His impulsiveness and lack of guile, which leads him to stubbornly stick to a path even if it's ultimately self-destructive and trust untrustworthy people like Izaya and Dr. Robinson.
  • Implicit Prison: After he manages to fix the rifts, at the behest of the Alliance he enters house arrest at PEFE HQ and is forbidden from leaving his home universe on pain of actual imprisonment offworld.
  • Start of Darkness: The idea of fusing all universes entered his head after he lost his son Corey to a dimensional rift.

    Izaya 

Izaya Orihara

One of Mobius' leaders, who fuels Multiman's grudge for his own purposes.


  • Captain Ersatz: Is based on Izaya from Durarara.
  • Fashion-Victim Villain: In-universe his parka is considered universally terrible by the J-Teamers who see it.
  • Foe Romance Subtext: There is an unstated mutual physical attraction between himself and Ever despite their hatred of one another.
  • Manipulative Bastard: Fuels Multiman's grudge against the J-Team for his own purposes, and is insufferably smug to just about everyone.
  • The Starscream: Usurps Mobius from Multiman following the destruction of Mobius' major bases and keeps those not loyal to him from leaving via threats of death.
  • Super Mode: Has a Key Stone sewn into his parka, which he uses to forcibly Mega Evolve Merlin during his battle with the J-Team inside Mobius' Mobile Base.

    Dr. Robinson 

Dr. Valentina Robinson

One of Mobius' top scientists, and Echo's replacement after she betrayed the group to form the original Illusion Project, commanding a Mobius Base in the Ultra Plant.


  • Evil Counterpart: She's very much Echo if she didn't do a Heel–Face Turn but with far worse morals, particularly when it comes to her backstabbing tendencies.
  • Faux Affably Evil: Keeps a pleasant façade despite being a fairly terrible person.
  • Four Eyes, Zero Soul: Wears glasses and happens to be unrepentant former Cipher personnel.
  • Humanoid Abomination: During a fight with Tagg and Echo it's revealed that she's only a few Ghost-types short of becoming a Spiritomb and is barely held together in a humanoid shape.
  • Nerds Are Sexy: She's a scientist and both Des and Paula think she's attractive, the latter so much so that she has an aspect taking the form of Robinson in a maid outfit within her Mindscape.
  • No-Nonsense Nemesis: When she gets the Calling Card from Paula that gets her Treasure to manifest, she immediately comes to the (correct) conclusion that J-Teamers are somehow involved in this and attacks the Stormchaser once everyone save for Tagg has entered the Metaverse, forcing him and Echo to battle the actual Robinson while the rest of the Thieves battle her Shadow and the cognitive versions of Pride and Jevil inside the Palace she stole from Paula. She only really fails because she doesn't know the method the Thieves use to steal hearts.
  • Playing with Syringes: Is behind Mobius' monsters from throughout the multiverse "translated" into Pokémon, and originally created Carna the mutated Shadow Salazzle back when she was part of Cipher.
  • The Starscream: Plans to betray Multiman and strike out on her own, but thanks to the Thieves stealing her heart she decides to just quietly resign instead.

    The Demon Tide 

The Demon Tide

A massive Shadow Heartless swarm translated into a swarm of Sableye constantly generated by an orb of Obscura.


  • Climax Boss: After Cheri La and Merlin are defeated, it serves as the final boss in the way of the J-Team and their allies, and the Mobius base known as the Final Shell.
  • Dark Is Evil: Dark-type like all normal Sableye, and a malicious Hive Mind on top of being originally a Heartless, which are creatures of darkness.
  • No Kill like Overkill: The Wanderer defeats it by first smashing the entire mass down with gravity, then shooting the Obscura core with a cosmic ray, and then unleashing the Gate of Heaven on it to take it away permanently.
  • The Swarm: A massive horde of translated Heartless constantly generated by the Obscura core.
  • Voice of the Legion: The Sableye all talk at once and in unison.
  • Wild Card: Proves to be just as dangerous to Mobius as it is to the J-Team, as they devour any of the Mobius forces that fail to get out of the way in time.

Interpol Authority and IDPD

The Interpol Authority is the ruling regime of many segments of the alternate future known as the Lillifuture. The division that most original timeline J-Teamers come into conflict with is the Interdimensional Police Department (IDPD), who made it their mandate to "purify the timelines" and capture criminals who escaped through the time stream. The IDPD communicate through [Finnish].


    In General 
  • Captain Ersatz: The IDPD is a reference to the organization of the same name from Nuclear Throne.
  • No-Respect Guy: The IDPD doesn't receive a lot of respect from the rest of the Authority and is often treated with condescension or disdain as a waste of resources.
  • Police State: A quite literal one, in fact. The Authority nominally exists as a peacekeeping force in charge of preventing anarchy in regions it controls. In truth, it's a repressive military dictatorship. It emerged from Interpol.
  • Time Police: The IDPD act as this. Their job is to maintain the stability of both their timeline and the multiverse, a pompous mandate that also involves arresting random time travelers.

    Dave 

Dave Riley

A time traveling emotionally stunted cyborg affiliated with the IDPD.

Jonathan the Rotom

A Rotomdex and Dave's primary partner. While he acts as one of his trainers' two voices of reason, though not without his own crazy streak. He was once Jonathan Halliburton, a Geographic Society journalist.

For more on the man he was (or could have been) when he was alive, see We Are All Pokémon Trainers: Friends.

  • Became Their Own Antithesis: As an IDPD private's pokémon, he technically works for an authoritarian regime, the kind of abusers of power his past self would've risked his life to oppose.
  • Came Back Strong: From a journalist to a rotom capable of possessing machinery and electrocuting enemies.
  • Catchphrase: Booya.
  • Characterization Marches On: His current personality is a hollow shell of who he once was. Jonathan Halliburton was a very different man.
  • Heroic Wannabe: He likes playing the role of an action hero.
  • Projected Man: He relies on projections to mimic the appearance of a human, usually one that resembles his old self in his mid-20s but as an action hero.
  • Robot Buddy: As a Rotomdex and translator, he acts as both an assistant and companion to Dave. He is also his battling ace and, in a sense, best friend.
  • Totally Radical: He prefers 80s and 2010s music and is especially fond of "singing" Despacito by playing a clip using his hardware.
  • Translator Microbes: Acts as one; he can use his dex to speak different languages.

The Hunter's Guild

The Hunter's Guild is an international criminal organization dedicated to sorting and protecting Poachers from legal punishment and ensuring they find work. The Guild makes use of secure plants and subterfuge to ensure that they are appraised of legal action so they may direct the attention of the authorities away from them. No grand plans beyond making sure that Hunters always have work. The Guild itself has a Hierarchy, with the most powerful Hunters having formed a triarchy just known colloquially as "The Big 3".


    In General 
  • Even Evil Has Standards: The Hunters in the guild look down upon entities like Pokefutures who they view as butchers and madmen, while the Guild themselves are merely a surgical scalpel for finding rare mons for collectors, even if that means stealing them from their trainers.
  • Fantastic Rank System: The Hunters are rated on a top down scale, the lowest hunters are in Rungs 200-300, while the Top Hunters start from Rung 10, with the most powerful ones, Sphinx (Rung 3), Delta (Rung 2), and Hunter J (Rung 1) being the top 3.
  • Nebulous Evil Organisation: A NGO that has remained hidden and only desires to find work for its employees.
  • Pragmatic Villainy: An encouraged trait among the Guild, Hunters who can't be pragmatic and professional don't advance through the ranks.
  • Taken for Granite: The standard weapon of every Guild Member is the Petrifier, a raygun device made by Hunter J and her team, it fires a beam that freezes a living target in a invincible bronze like material for 3 hours, unless said target is stuck in a trophy case or struck with hidden power which breaks the hold.
  • The Omniscient Council of Vagueness: The Council of 5 who organize and run the Guild, the current members are called Castle, Vault, Lock, Storm, and Club.

    Delta 

Delta (Jack King)

One of the most prominent leaders of the Hunter's Guild and a member of the ruling triarchy known as the Big Three as Rank 2. His methods embody the precision and practicality favored by the Hunter's Guild, albeit without sacrificing the supervillain aesthetic.


  • Anti-Magic: A Downplayed Trope version of sorts, he is something known as an Auric Blank and doesn't register on detection techniques of any kind, there however is no current evidence on whether or not he's immune to other spectrum skills such as illusion.
  • Arch-Enemy: Silas sees him as his worst enemy..
  • Bad Guys Do the Dirty Work: He was contacted by Silas to steal from a Pokefutures remnant from an analogue of Dubai's Burj Khalifa.
  • Benevolent Boss: Part of the reason why his ruse works so well is because he is genuinely a good boss to both his henchpeople and his regular employees. He's tough but fair, respects efficiency, and generously rewards those who prove themselves more than competent.
  • The Chessmaster: He relies on various contingencies to both get the better of his opponents and to draw suspicion away from his civilian identity.
  • Fallen Hero: Was once part of a J-Team-esque group called the K-Team before eventually becoming part of the Hunter's Guild.
  • The Heavy: The most prominent of the guild's leadership; Hunter J keeps largely to herself while the Council of 5 stay in the shadows.
  • No-Nonsense Nemesis: Prefers to avert standard villainy tropes and is all the more ruthless for it.
  • Villain Respect: Largely one sided; he gives plenty of respect to his archnemesis Silas (and his superhero identity the Jackal). The latter does not return these feelings and treats him with contempt.
  • Villain with Good Publicity: His public persona pretends to be an Honest Corporate Executive and his operations, for all its underhanded dealings, is by all accounts a great employer to work with.

    Sphinx 

Sphinx

Another member of the ruling triumvirate of the Guild, holding the rank of number 3. Sphinx is a mysterious figure that uses sheer logistical sophistication both to run his smuggling and poaching operations and to get the better of his opponents.


  • The Chessmaster: He spent most of his resources building up a large network of henchpeople in a way that resembles a fatuous multilevel marketing scheme. This allows him to coordinate rather complex schemes that allow him to get away with high value targets right under the nose of authorities and superheroes.
  • He Who Must Not Be Seen: He mostly appears onscreen as a silhouette on his desk. He's mostly heard than seen.
  • Large Ham: Despite his reclusive nature, he is still quite theatrical and relies on ominous screens to give himself a commanding presence despite his mystique.
  • Let's Get Dangerous!: The few times he's known to do his own field work has shown him to be quite formidable. He stole the eggs of a prized Copperajah that belonged to a former Galar League Champion with seeming ease.
  • Xanatos Gambit: Sphinx is rather fond of these. Even if the heroes manage to take out one of his many operations, they rarely cause him a major setback.

    Malacostra 

Malacostra

A lower-ranking hunter and Sphinx's daughter. She is a more hands-on than her father and relies on a power-suit and theatrical supervillainy.


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