Dull Surprise: From time to time, though he mostly manages the right reactions.
Heroic BSOD: He slumps to the ground in grief after Maria dies (for the first time), has a smaller BSOD after killing Eddie in self-defence, and later has a much more severe one after remembering that he in fact killed Mary.
Inferred Survival: He believes Mary's just missing at the beginning of the game. She's not.
Love Makes You Crazy: He comes off as more than a little unhinged; his desperation to find Mary leads him to believe that she might somehow miraculously be waiting in Silent Hill (she's not), and his fear of losing her and inability to see her suffer, before that, was so extreme that he killed her.
Mercy Kill: To Mary, though whether or not the town believes him depends on your actions throughout the game.
Only Sane Man: While the supporting cast appears mostly-there at first glance, James is the one who manages to keep a grip on himself for the longest (albeit through rampant self-delusion).
Sympathetic Murderer: He killed his wife after three years of having his life taken over by caring for her and subject to emotional abuse thanks to her mood swings. By that stage of her sickness it was even almost a Mercy Kill.
Unreliable Narrator: His wife didn't actually die three years earlier like his narration says...
Does Not Like Men: Having been sexually abused by her father, and, as the novelization states, her own brother as well. ...Not that she's especially fond of women, either..
Driven to Suicide: James' final meeting with her in her Otherworld feature her ascending a fiery staircase with the implication she burned herself alive to escape the pain and anxiety lingering from her childhood.
Evil Is Burning Hot: This is Angela's Otherworld — everything consumed in fire (and extremely disturbing pictures on the walls). Her dialogue suggests she believes she "deserves" hell and thus the town shapes itself to what she imagines hell to be.
Hates Being Touched: Flips out when James even starts to get close to her, even threatening him with a knife at one point. The sexual abuse she received as a child might have something to do with that.
Knife Nut: In her second cutscene, she's admiring a kitchen knife that she later hands to James. The usual subtext of Knife Nuttery is absent, however; Angela doesn't wish violence against others any more, only herself. Examining the knife often enough in James' inventory will see himDriven to Suicide as well.
Manslaughter Provocation: She killed her father and brother in self defense after years of being sexually abused and beaten by them.
Mood-Swinger: Calm, almost ethereal and timid at some points and then hysterically frightened and angry at the drop of a dime.
Rape as Backstory: Basically her entire childhood was this, with a helping of victim-blaming from her mother.
Death Is Cheap: She dies many times throughout the game, but reappears later quite alive and usually without so much as a Hand Wave. This is, of course, exactly what she is intended to do.
Despair Event Horizon: Upon discovering her true purpose at the end of "Born from a Wish", she seriously considers suicide for a long moment. Of course, she decides against it (and pulling the trigger likely wouldn't have worked anyway).
Tragic Monster: The Born from a Dream bonus prequel scenario reveals that when she was first "created", Maria was actually a pretty nice person, just like Mary. However, her experiences in Silent Hill eventually turn her into a willing minion of the town's forces, with the goal of seducing and tormenting James.
A seemingly harmless young man whose many, many issues only serve to remind the player that James isn't exactly the epitome of sainthood, either.
All There in the Manual: The game's never entirely clear about Eddie's crimes, but the Book of Lost Memories reveals that the "he" who "had it coming" was a bully. Eddie shot and killed the bully's dog in a fit of rage, and then shot the bully in the leg before fleeing.
Ax-Crazy: In his final showdown with James, laughing about how easy it is to kill and coming at him with a gun.
Beware the Nice Ones: Eddie starts off as the friendliest character in the game. This also happened before the game even started, but, like James and Angela, he didn't remember it at first.
Berserk Button: Once he's gone crazy, do not ask him if he's gone crazy.
James' beautiful wife, who tragically died three years ago of a terminal illness. Didn't she?
All Take and No Give: She admits in her goodbye letter that her relationship with James had become this by the final stage of her illness, unable to pay him back for all of the time, money, and emotional burden he put into caring for her and instead lashing out at him while begging him to stay.
Ill Woman: She died of a terminal illness years before the game... or so the players are led to believe. In actuality, she was killed around a week before James' arrival in the town.
Incurable Cough of Death: Though this isn't the only sign of her illness - she also developed a very unpleasant-looking rash and became too weak to stand up.
Mood-Swinger: In some of her flashbacks, though being afraid to die and in constant pain can do that. James later says that, though his killing her at her request was an act of mercy, there was an element of anger in it that he's ashamed of, and that the town's feeding on.
Chained by Fashion: Occasionally seen struggling with his oblong helmet, such as when James unloads his pistol at him in a cutscene, though PH's reaction is more irritation at being thrown off-balance than pain.
Combat Tentacles: If he manages to grab you, he'll lift you up and stab you with his "tongue" that'll come out from a small hole on his helmet.
Cool Mask: His pyramid-shaped helmet. Though not exactly a pyramid per se, since it has 7 sides. In fact, it may not even be a mask, given how it's fused to him. For all intents and purposes the pyramid is his face.
The Dreaded: Even other monsters are afraid of him! If James equips the Great Knife and switches off his flashlight, any monster will flee from the scraping noise.
Dual Boss: Before the final boss fight. One wears a red helmet, the other brown.
Enemy Without: Subtle, but he shares the same general size and build as James.
Hopeless Boss Fight: The first encounter and the final encounter with him end when they end, not when you kill him.
Humanoid Abomination: Humanoid, certainly - arms, legs, torso, head - but he is an aspect of Silent Hill and James' mind, not an independent being.
Lightning Bruiser: He's positively cat-like when the story calls for it, even capable of moving fast while underwater.
Nothing Is Scarier: He's no bigger than any of the other goombas you meet, and in fact can be mistaken for a minor enemy on your first playthrough due to being stuck behind bars. Outside of boss battles and the hospital chase, he's generally harmless given his slow gait. PH's obtuse nature, however, is a source of anxiety as he seems to be standing in mute judgement of James (such as his introduction). Add in his unannounced appearances, a humanoid shape, and some pretty awful implications of what it's like wearing that helmet (the underside is made of skin, not metal), and we have ourselves a memorable enemy.
The One Guy: He's the only masculine presence amongst this game's otherwise superficially feminine monsters.
One-Hit Kill: He has a number of moves and attacks that could kill you in one hit. The most prominent is his overhead slash using his Great Knife.
The player can do the overhead slash as well when he acquires the weapon. It does massive damage to anything it hits but it won't always guarantee a death blow especially towards bosses. Hitting Pyramid Head with his own weapon would only stun him for a while.
Rape Is a Special Kind of Evil: Arguably a personification of the concept — not rape, but rape as a crime with no possible absolution and deserving of specific and extremely harsh punishment.
Series Mascot: He has become the franchise's mascot. Appearing in many game instalments, spin-offs, and cameos and guest appearances in other games and even from other source materials like comics and the movies. He also has a number of knockoffs like Origin's Butcher and Downpour's Bogeyman.
Weapon of Choice: Most often his signature weapon, the Great Knife, though he does carry a simple spear from time to time.
Especially when you steal the Great Knife from him. You can acquire his weapon in a room later in the game. Getting it will make Pyramid Head resort to the spear instead the next time you meet him which makes him fasternote now being unburdened by his previous weapon's incredible weight and gain a longer attack reach. Oops.
At least you won't have to worry about getting killed by its instant killdeath slash of doom, though he does have other methods of killing you with one blow.
Voiced by: Ward E. Sexton (original), Travis Willingham (HD)
An enigmatic shut-in that Maria encounters in the "Born From a Wish" sub-scenario. He refuses to see her directly, only communicating through doorways.
Voice with an Internet Connection: Well, more like "Voice With A Demonic-Forces-Controlling-The-Town Connection." After she helps him, he reveals he knows Maria's purpose and gives her the info to nudge her toward meeting James. (With genuinely helpful intent, so she won't be lost and alone anymore.)