Characters: Silent Hill: Downpour
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- Voiced by: David Boyd Konrad
- Action Survivor: He's a Silent Hill protagonist, it's a requirement.
- He toes the line between this and Badass Normal, being more experienced with and more willing to inflict violence than a few of the previous protagonists (though not quite as experienced as others). He was Sewell's designated hitman for a reason.
- And Now for Someone Completely Different: The finale puts Murphy in the shoes of the Bogeyman.
- And Then John Was a Zombie: ...though not permanently, should you choose to spare Anne.
- Anti-Hero: A mix of Type I and IV.
- Audience Surrogate: Murphy has shades of this: he's seen reacting in ways normal people would, something that was more or less glossed over in previous protagonists. Early on, during the first transitition to the Otherworld, his reaction is "What the hell IS this!?". And when given the chance to mentally catch his breath, is wondering just what the fuck this town is throwing at him.
- It's been noted that Murphy seems to be designed to yell "Fuck!" at the exact same time as the player.
- Batman Gambit: The whole process of getting into jail was one in order for him to get close enough to Napier to murder him.
- Beware the Nice Ones: Even some of the cops who know him as a convict can tell that he's a lot more decent than any con has a right to be. His psyche report even notes that he's soft-spoken and shy. However, the very first thing you learn about Murphy is that he can and will get his hands dirty and be cold as ice about it.
- Character Development: Present most clearly in the good endings: Murphy comes to realize that dehumanizing Napier in the name of revenge wouldn't absolve himself from the guilt of torturing and murdering Napier, even if he more than deserved it. Murphy also acknowledges responsibility for not only the victim of his revenge but also for the pain and suffering caused to others in his quest for revenge. With Anne's forgiveness, he moves past the guilt and earns freedom.
- Combat Pragmatist: He uses whatever he can find on the ground against the monsters.
- Deal with the Devil: Murphy makes this kind of deal with Sewell; he gets to kill Napier, but in exchange, he'll owe Sewell some unspecified favor. Unfortunately, this turns out to be killing Coleridge. According to the tie-in comic "Anne's Story", the "Truth and Justice" is the canon ending, so Murphy did not go through with it.
- Driven to Suicide: Attempts to do this in the Full Circle ending, but fails.
- Expy/Shout-Out: His outlook, mannerisms, and even appearance are reminiscent of Chuck Greene, the protagonist of Dead Rising 2.
- Fate Worse Than Death: In the Full Circle ending.
- Genre Savvy: He's about as Genre Savvy as a (possibly experienced) Silent Hill player, often peeking behind himself and, if scared or frightened, will refuse to go any faster than a cautious walk and instead scan the environment very carefully for tricks or scares. Heck, the rear-view function in itself is a testament to his savviness.
- Good Scars, Evil Scars: On his right cheek.
- Grease Monkey: Was a car-mechanic and will occasionally comment on cars lying around Silent Hill.
- Hyper Awareness: The "Look behind you" button will let you get a full view behind Murphy's shoulder (way more than real life peripheral vision would get you) and yet he barely cocks his head to the side. In action, it ends up looking very much like Murphy is using his hearing more than his eyesight.
- Hyperspace Arsenal: Averted with weapons. Unlike in previous entries in the series, Murphy can only carry one weapon at a time. If he finds a gun, Murphy can holster it and carry a melee weapon. Played straight with regular inventory items.
- Institutional Apparel: Murphy's a freshly escaped con and starts out wearing a prisoner's jumpsuit. Later in the game, he can find a different outfit.
- Made of Iron: He takes damage somewhat realistically, but he can take a lot of it.
- Meaningful Name: His name means Sea Warrior.
- Multiple-Choice Past: Whether he killed Coleridge or was framed for it before the game began depends on actions in the game. In addition, the "Execution" ending has Murphy himself as Charlie's murderer, rather than Napier. Hell, he doesn't even kill Napier in some endings. Sewell finished him off and particularly blackmailed him into doing what he wants. Though, Napier may have died from the wounds Murphy gave him anyways. He didn't have long enough to try when Sewell got to him.
- Nice Guy: Though he can be blunt, if you do most of the side-quests, he comes off as a rather gentle man predisposed to helping others, rather than the violent grunt the game introduces him as. He borders on All-Loving Hero if you make a habit of sparing the monsters.
- Not So Stoic: He's usually very cool headed and blunt with other people, but he's frantic and rushed when fighting monsters, doesn't take hits graciously, and is quite clearly freaked out by Silent Hill's various scares.
- Pædo Hunt: Murphy arranging to murder his son's killer, Napier.
- Papa Wolf: Deconstructed. Seeking out revenge against his son's murderer only makes things worse. He's still in prison, his wife left him due to very understandable reasons, and the deal he made with Sewell has him having to kill Coleridge, which even though Murphy doesn't kill him, Coleridge's death still haunts him.
- Parental Abandonment: According to text from the bonus gallery, Murphy was raised in an orphanage.
- Pay Evil unto Evil: Patrick Napier killed his son so he savagely stabs him to death in the prison shower.
- Revenge Before Reason: Thoughtlessly agrees to a crooked deal with Sewell to kill Napier for killing his son.
- Screams Like a Little Girl: He verges on it when being chased by The Void. It also sounds incredibly painful, especially since it seems to be ripping blood or even pieces of his very existence out of him.
- He also screams quite a lot when he isn't currently being hurt, just out of pure terror. Not that we blame him.
- Sympathetic Murderer: Except for the fact that according to the tie-in comic "Anne's Story", he didn't actually kill Coleridge.
- Tranquil Fury: When beating Napier to a pulp, he's extremely cold and calm during the whole thing.
- Unreliable Narrator: In the "Execution" ending.
- When He Smiles: As seen in the 'Surprise!' ending here.
- You Killed My Father: Inverted, his reason for going to prison is a chance to kill Napier for killing and raping his son.
Anne Marie Cunningham
- Voiced by: Kristin Price
- Action Girl: Except during her boss fight it's more implied than anything, but she had to get through Silent Hill somehow.
- Ain't Too Proud to Beg: Despite hating Murphy because she thinks he killed her father, she does try and get assistance from him early in the game, when she slips on a cliff face, even though she had been pointing a gun at the man just seconds before.
- And Then John Was a Zombie: In the "Reversal" ending, where she is the prisoner.
- Anti-Villain: Particularly when we discover why she wants Murphy's head.
- Character Development: It's averted at first, as she succumbs to her inner demons at the end. Compared to every other Silent Hill victim in her position, she may get off very lightly. Depending on your choices, she gets a second chance and does ultimately see the good in Murphy and forgive him for his part in landing her dad in a coma.
- Cool Shades: At the very beginning of the game. A possible Shout-Out to Cool Hand Luke.
- Cycle of Revenge: She's after Murphy because he killed her father. He (possibly) killed her father as part of a deal to get at the man who killed his son.
- Daddy's Girl: Her whole involvement in the plot is based around avenging her father.
- The Determinator: She will stop at nothing until she can kill Murphy, since she believes he was her father's killer.
- Genre Savvy: She becomes well aware that the town's influence absolutely will not let them go until they finish what they started.
- The Heavy: Sorta, but more in a Hero Antagonist kind of way. She is the main antagonist of Downpour due to her chasing Murphy and trying to kill him, thinking he killed her father. However, as proven by "Anne's Story", Sewell is the actual Big Bad.
- Hero Antagonist: Towards Murphy.
- Hero of Another Story: She's going through more or less the same thing as Murphy, for similar reasons. She's essentially just another Silent Hill protagonist/plaything. Her story is played out in the tie-in comic "Anne's Story", which also settles the ending.
- Jerkass: Towards Murphy until the the good endings of the game where she forgives Murphy.
- Not So Different: Both she and Murphy had a loved one who was murdered and are motivated by revenge.
- Post Final Boss: Fighting her as the Boogieman marks the final confrontation, though it is very easy to win unless you decide to let her defeat you.
- Rabid Cop: Due to her putting Revenge Before Reason when pursuing Murphy.
- You Killed My Father: The whole reason Anne Cunningham chases after Murphy. Whether he did it or not depends on the ending you get.
- Your Cheating Heart: She had sex with a warden of another prison so he would transfer Murphy. However, word got out and her husband left her. She also lost her reputation.
- Voiced by: Jonah Halperin
- Harmful to Minors: Was raped and killed by Patrick Napier.
- Infant Immortality: Very much averted, as it was his rape and murder that spurred his father to kill Napier.
- Kill the Cutie: As he was brutally killed by a pedophile.
- Posthumous Character: He's murdered before the game starts but hunting down his killer sets his father on a Roaring Rampage of Revenge that steers the plot.
- Voiced by: William Tate
- Canon Immigrant: Debuted first in the comic Silent Hill: Past Life.
- Dark and Troubled Past: He used to be a slave chaser or overseer.
- Magical Negro: He is trapped in Silent Hill but came to terms with it, and now he works as a much-nicer Bogeyman.
John P. "JP" Sater
- Voiced by: Andy Hendrickson
- Driven to Suicide: He jumps off a cliff no matter what you say to him.
- These Hands Have Killed: Evidence suggests that because he was inebriated at the time, he either caused or failed to prevent a minecart-accident which claimed the lives of eight kids. The Devil's Pit got shut down and fell into disrepair as a result.
- Voiced by: Leer Leary
- And I Must Scream: After the incident that got Murphy transferred to Wayside, Coleridge ended up a vegetable.
- Cool Old Guy: He was a fair and just man when he was alive. Treating his prisoners very well.
- Final Boss: The Wheelman, a grotesque manifestation of Coleridge, acts as the final boss of the game...
- Flatline: ...who you defeat by pulling the plug on his life-support machines.
- Nightmare Face: The Wheelman.
- Posthumous Character: He's killed by Sewell before the events of the game. It is with his death that his daughter starts pursuing Murphy.
- Reasonable Authority Figure: Was fair and reasonable when he ran the jail, which ended up being why Sewell wanted him gone.
- Whispering Ghosts: Makes his disembodied presence known with a soft, unintelligible whisper.
- Voiced by: Antoine L. Smith
- And I Must Scream: His predicament was verging on this. He apparently was confining himself to his top-floor radio-station-cum-apartment. The lower levels of the building were utterly infested with monsters. He mentions to Murphy that he'd been DJing and spinning records and answering calls continuously for a very long time. Being only human, Bobby was clearly breaking under the strain.
- Genre Savvy: Very much so. He's completely aware that the monsters and other miscellaneous horrors aren't just random paranormal events, but tied to the town itself. He's also aware that there are rules that Silent Hill plays by; not knowing what these are, he pretends absolutely nothing's wrong (imitating the enigmatic mailman who goes through Silent Hill completely unscathed).
- What Happened to the Mouse?: After the Screamers (implied to have been sent by the town itself after Ricks breaks the "rules") attack the studio, he is nowhere to be found, although there are implications that he was dragged off to the Otherworld. Actually its revealed in Anne's Story he survived and was trapped with Anne in a cage in front of the clock of the Centennial building.
- Voiced by: John Grace
- Extreme Melee Revenge: Murphy dishes out a serious beating on him, but whether or not he could bring himself to land the killing blow depends on which ending you get. According to the tie-in comic "Anne's Story", since "Truth and Justice" is the canon ending, he didn't do it.
- Fat Bastard: Very overweight and takes Would Hurt a Child to the extreme.
- Karmic Death: Subverted. According to "Anne's Story", "Truth and Justice" is the canon ending, so Sewell killed him, not Murphy. He's still killed, but it's not karmic.
- The Killer Becomes the Killed: Goes from hunting children to being hunted in prison.
- No Celebrities Were Harmed: Look at that picture; looks exactly like Philip Seymour Hoffman.
- Posthumous Character: He's killed near the start of the game, although, being the one who drove Murphy into the situation he's in, remains significant to the plot.
- Predecessor Villain: Was a vicious killer who preyed upon children until he was arrested before the events of the game. Still, his villainous actions give the Big Bad the means he needs to manipulate The Hero into working with him.
- Shotacon: Raped and murdered Murphy's son Charlie.
- Small Role, Big Impact: A minor but significant character, Napier is responsible for the events of the game.
- Would Hurt a Child: And it's just that that led to Murphy being where he is now.
- Voiced by: Bethan Dixon Bate
- Everyone Calls Him Barkeep: No name is given to the Nun.
- Voiced by: Joel Bernard
- Big Bad: He's distant from the actual happenings within the game but he is directly responsible for the conflict between Murphy and Anne. The fact that "Truth and Justice" is the canon ending also means that the plot concludes with him being killed.
- Damned by Faint Praise: The nicest thing anyone can say about him as a corrections officer is that he's had perfect attendance.
- Dirty Cop: He makes crooked deals with prisoners to get what he wants.
- Even Evil Has Standards: As unpleasant as he is, he shows nothing but contempt for Napier and criminals like him.
- Expy/Shout-Out: Looks almost exactly like the G-Man.
- Faux Affably Evil: Does everything with a crafty smile on his face, even though his interests lie solely with himself.
- Karma Houdini: In all endings except "Truth and Justice", though "Execution" presents the possibility that he didn't need any comeuppance to begin with. However, according to the tie-in comic "Anne's Story", this "Truth and Justice" the canon ending, so he did likely get his comeuppance.
- Karmic Death: Implied in the "Truth and Justice" ending. according to the tie-in comic "Anne's Story", this is the canon ending.
- Laser-Guided Karma: Heavily implied in the "Truth and Justice" ending. according to the tie-in comic "Anne's Story", this is the canon ending.
- Manipulative Bastard: Has a history of offering "deals" with prisoners, which saw him trying to get Murphy to murder an innocent man.
- Non-Action Big Bad: Although he isn't the main antagonist up front, he, along with Napier, is responsible for the events of Silent Hill: Downpour. He's solidified as this in "Anne's Story", which deems "Truth and Justice" to be the canon ending.
- Sir Swears-a-Lot: Sewell is very liberal in his use of curse words and delivers an onslaught directed at Murphy when he refuses to kill Coleridge in return for Sewell's "favor".
- Terms of Endangerment: Sewell addressing Murphy as "cupcake." It's more of a condescending and mocking kind of term than it is endearment.
- Voiced by: Alfonso M. Rodriguez
- Foreign Cuss Word: He often peppers his dialogue with Spanish insults.
- You Have to Believe Me: Uh-huh, Sanchez, sure, it just looked like you were killing and/or raping that woman and gloating about it in the process. Oh shit it's a screamer.
- Creepy Child: She's a younger manifestation of Anne Cunningham.
- Cycle of Revenge: One part of what he symbolizes.
- Dishing Out Dirt: His hammer creates shockwaves through the earth when he slams it down.
- Drop the Hammer: The hammerhead is a massive concrete cinderblock.
- Hoist by His Own Petard: Murphy finishes off the first boss fight by stealing the hammer and laying the smackdown with it.
- The Dreaded: Much like Pyramid Head before him, he's an enigmatic, faceless behemoth who lumbers around with a massive weapon and other monsters seem to fear him. Most noticeable in the final boss, when the Prisoner Juggernauts (the strongest non-boss enemies) seem to outright avoid him.
- The Heartless: He's a Silent Hill monster, that's part of the job. And then partially deconstructed when it turns out he embodies the dehumanization of objects of revenge — to Anne, he can appear as Murphy, but to Murphy, he can appear as Napier and also as Murphy himself. He is literally a person's idea of evil.
- Shock and Awe: Noticeable in his encounters, he'll occasionally generate electricity or static around himself.