Characters: Silent Hill 4
Voiced by: Eric Bossick
Henry wakes up one morning to find that he's been trapped in his own apartment.Henry is number 21 of the 21 Sacraments, "The Receiver of Wisdom", the final stage of Walter's ritual to "awaken his mother"
- Action Survivor
- The Call Knows Where You Live: Literally. Or, more specifically, "The Call Wants Inside Where You Live".
- Catch Phrase: "What the hell?!"
- Henry is infamous for "What the hell?", even though he says it only four times throughout the game, or (for those keeping track at home) only one fewer time than Harry Mason describes his daughter to people as "just turned seven last month, short, black hair" And, one presumes, this is only because he ran out of people to ask.
- He says it a lot more when inspecting items and environments.
- Death Glare: Henry might be known for not showing much reaction to things, but check his facial expression at the start of the last boss fight. Dude looks pissed.
- Dull Surprise: What sets him apart from all other Silent Hill protagonists. You know it's bad when a random wall can, quite literally, be expressive in a greater range than he manages. Seriously. A wall.
- The Everyman: Word of God is that he is supposed to invoke the image of an "average" man.
- Flat Character: Even getting the better endings, he doesn't do an awful lot of growing within his character arc, all things considered. Accusing him of this is fairly common, as a result. This rather sets him apart from most protagonists for the series, as it's like he blundered in by total accident with little to learn. Which turns out to make a lot of sense: the game is about how screwed up Walter is, and, is therefore, not primarily focused on Henry's issues.
- The Hermit: He'd done a wonderful job of isolating himself from much of the world even before he got locked into Room 302.
- The Needless: It's not elaborated on, but it seems that Henry doesn't need to eat as long as he's in Room 302. Examining his stove at different times will make him comment that he should be hungry, but isn't.
- Hikikomori: The game is an odd exploration of this trope. He was a reclusive agoraphobic before the events of the game, but during the game...
- Ironic Hell: An agoraphobic who can't leave his apartment. Gotcha!
- Kuudere: Henry shows a lot of willingness to help others but rarely expresses the fact. Justified in that he never really expresses much of anything.
- Protect This House: Along with escorting Eileen through Walter's Otherworlds, this also becomes one of the things he needs to do to survive.
- The Quiet One: And, that's putting it mildly. Even murder doesn't get him to say much above a quiet speaking voice. Or more than a few words.
- Shrinking Violet: Henry is mentioned by the others as very shy, so it's not seen to be too strange when he doesn't emerge from his apartment for days on end.
- The Stoic: Whatever emotions Henry may have, he certainly doesn't express them very strongly, leading to many Dull Surprises.
- Supporting Protagonist: Henry is the focal character, but the story really revolves around Walter; Henry is just in the wrong place at the wrong time.
Voiced by: Anna Kunnecke
Henry's next-door neighbor. She's upbeat and perky.Of the 21 Sacraments, she is 20/21, "The Mother Reborn". She should have been killed by Walter, but he was stopped by the mysterious boy (Young Walter). She still suffered many injuries and was sent to the hospital, but ended up being sucked into the dark world again; this time, Henry managed to get to her before Walter did, taking her under his care and protection. She cannot die, but she does suffer damage, which affects her survival at the game's end
- Artificial Stupidity: During the extended escort mission, she becomes more or less aggressive depending on what weapon she's holding. This would be fine, if she didn't insist on attacking Walter (who is invincible), which if allowed to go on long enough will result in her damage level skyrocketing as he beats her up. The only way to get her to stop is to take her weapon away, forcing her to follow Henry as closely as possible.
- Bandage Babe: Emphasis on the "babe", especially with the Nurse outfit on.
- Covered In Scars: During the Escort Mission phase, she's still severely scarred from her encounter with Walter. This can get worse as you keep playing unless you take good care not to let her get hurt.
- Distressed Damsel: Injury and being sucked into the dark world; distressing indeed.
- Damsel out of Distress: Can hold her own against enemies very well, even despite her severely injured state. Especially if you let her cut loose with an infinite-ammo submachine gun! Although the recoil will eventually take its toll on her...
- Escort Mission: Her presence turns the whole second half of the game into one.
- Girl Next Door
- Green Eyes
- Jiggle Physics: Only if wearing the Nurse outfit.
- Minidress of Power: Deconstructed. A skimpy dress worn by the star of Walter's snuff fantasies.
- No Good Deed Goes Unpunished: Gets tangled up in Walter's fantasies by virtue of being kind to him as a child. He even decides to pass it on to Henry, offering the doll she gave him as a child.
- Parental Substitute: Walter seems to think of her as this in a way, thus she is "The Mother Reborn". Fans speculate that she ends up pregnant of a reborn Walter in the "Mother" ending.
- Pink Means Feminine
- Samaritan Syndrome: Lying on the floor, bleeding to death, with "20121" carved into her back, Eileen's first thought is to speak calmly to the boy and urge him to run away.
- Her soft-heartedness toward Little Walter lands her in hot water, later.
- Stripperiffic/Naughty Nurse Outfit: Unlockable on a second playthrough.
- Videogame Caring Potential: Her condition is one of the two variables that affect what ending you will get.
James Sunderland's father and the superintendent of the South Ashfield apartments.
- Continuity Nod: To Silent Hill 2, of course.
- Chekhov's Gun: He offhandedly mentions to Eileen while Henry's listening in that he keeps Walter's umbilical cord in his room, which for some reason he can't bring himself to get rid of.
Voiced by: Dennis Falt
A supposedly dead serial killer — so what is he doing still stalking the halls of Ashfield Heights, killing (or attempting to kill) everyone he comes across?
- And Show It to You: His first ten victims for his 21 Sacraments had their hearts removed as well.
- Ascended Extra: Briefly mentioned in a newspaper article in Silent Hill 2.
- Badass Longcoat: A blue raincoat.
- Barbarian Long Hair
- Blond Guys Are Evil
- Blood Is the New Black
- Big Bad
- Calling Card: Ripping out hearts (only for his first ten victims) and carving numbers into the bodies.
- Chainsaw Good: He's armed with a pistol and a chainsaw the first time you meet him. Neither option is pleasant.
- Crucified Hero Shot: Inverted — His corpse is strung up and mounted on a giant metal cross.
- Dead All Along: The Walter Sullivan you encounter throughout the game is just a projection. The real Walter's moldering corpse is hidden behind a false wall in Henry's apartment.
- Dissonant Serenity: The most laid-back character the series has produced yet.
- Dual Wielding: Guns, and that's when he's most annoying.
- Even Bad Men Love Their Mamas: Even serial killer Walter loves his mommy, the apartment you're stuck in. In fact, his love for his mommy is his primary motivation.
- Evil Laugh: Attempts to cause Walter injury merely amuse him.
- He may do it while/before attacking.
- Famous Last Words: "Mom?" Well, what else?
- Faux Affably Evil: Behaves this way to Henry. One would almost think it's a privilege to be the last of Walter's twenty-one victims.
- Firing One-Handed: And holding a long steel pipe in the other.
- Freudian Excuse: Walter's got one. Or a dozen.
- Future Me Scares Me: The scene with Little Walter meeting his future self. Little Walter doesn't quite grasp the implications, but the player does.
- He-Man Woman Hater: Has issues with the fairer sex, evidenced by his brutal beatdown of Eileen, as well as Cynthia's bloody death. Also makes a pastime of mutilating female cadavers, which rise again as scary ol' giantesses.
- Humanoid Abomination: His ghost is highly reminiscent of BOB in both appearance and mannerisms.
- The Illegible: Walter's personal diary is scattered throughout the Forest area on stones; however, Henry is unable to make out several passages due to the script being very childish and scrawling. Eileen is able to translate them when you return later.
- When he started killing, police were unsure why he was carving numbers like "01121" into his victims. It turns out that the middle character was actually a slash — "01/21". He was counting his victims down.
- Implacable Man: Being that he's a ghost himself, Walter Sullivan absolutely Can. Not. Be. Killed. You can knock him down or pump him full of lead, but he'll always rise back up again.
- Improbable Weapon User: A lot of his 21 Sacraments kills were with odd weapons. For example, the sporting goods shopkeeper he killed with a golf club.
- King Elite Mook: As far as gameplay goes, he's a glorified Victim Ghost until the Final Boss fight, and only after impaling the 8 spears into his body.
- Monster Sob Story: He just wants his mother!
- My Death Is Just the Beginning: Well, actually not the beginning, but the halfway mark of his 21 Sacraments.
- Nice Job Fixing It, Villain: Of all the "Givers of Wisdom" that could have taken up residence in his beloved Room 302, it had to be a very diligent and very prolific writer. If Joseph hadn't done the research on Walter, the Cult, and particularly the Crimson Tome, Henry may as well just serve Eileen to Walter on a platter.
- Once Killed a Man with a Noodle Implement: Killed himself in prison with a serving spoon. Ouch.
- Perma Stubble
- Perpetual Smiler
- Poor Communication Kills: His young and unschooled mind confused "Mother is in Room 302" with "Mother is Room 302", birthing his bizarre obsession.
- Not exactly. It's implied that Dahlia Gillespie meant for him to think that and perform the 21 Sacraments, as an alternative method for summoning God.
- Stepford Smiler: He is Type C.
- Psychopathic Manchild: In fact, as close to a literal example as it gets.
- Rise from Your Grave: In the Forest World, Henry uncovers his empty plot. Walter's ghost dug up his body and installed it in Room 302.
- Serial Killer
- Shrouded in Myth: Authorities are baffled at how this guy continues killing when he's already dead.
- Thanatos Gambit: Walter killed himself after being apprehended. He rose again as ghost and dug up his own corpse, which he then walled up inside Henry's apartment.
- Would Hurt a Child: The Locane twins. Interestingly, they are the only victims who appear as monsters (Twin Victims) rather than ghosts.
- Used to Be a Sweet Kid: Before The Order got their mitts on him.
- The Villain Makes the Plot
- Woobie, Destroyer of Worlds: In the end Walter is just a boy who wants his mommmy
A mysterious flirty woman whom Henry encounters in Subway World after he first enters the hole in his apartment. She's Walter's 16th victim, representing "Temptation"
- All There in the Manual: Unlike the other characters who have some connection to Walter in some way revealed later in the game, the only way to find out how she connects in all this is in the Other Crimson Tome, which is not in Silent Hill 4.
- Camping a Crapper
- Kill the Cutie
- Let Them Die Happy: "It's okay...it's just a dream."
- This makes her revival as a ghost more tragic.
- Spicy Latina
- Stringy-Haired Ghost Girl: Comes back as one.
- Stripperiffic: Her normal clothes are quite bold, and on a second playthrough you can unlock an even more revealing costume.
- Super-Persistent Predator: Her ghost is the most persistent of the four boss ghosts (not counting Walter). If she is not pinned down, she will show up more often (starting at Building World) to harass and attack the player.
A guy with a stutter who's obsessed with the paranormal. Henry meets him in Forest World after Cynthia dies. Victim 17/21, "Source", in Walter's 21 Sacraments
- Hillbilly Horrors
- Man on Fire: Jasper is ablaze even in (un?)death, because said man set himself on fire as part of the 21 Sacraments.
- Meaningful Name: His last name is probably a reference to Ed Gein.
- Playing with Fire: While his ghost doesn't shoot fire, he himself is immolated. As a result, it gets hard for the player to be near him to deal melee damage because of his flames. Plus, he hits harder.
- Speech Impediment: Except when he dies.
- Trademark Favorite Food: Jasper Gein sure loves that chocolate milk.
An obese man Henry comes across while the former is trapped in the Wish House's prison. Victim 18 of 21, "Watchfulness"
- Acrofatic: Later.
- Asshole Victim: Not to Henry, per se. However, when the player re-enters the Water Prison and you find out what he did, it's hard to really have any sympathy for his death.
- Arc Symbol: His Placard is reminiscent of Walter's past, on how Andrew kept watching him and a special eye out to beat him and his friends whenever he wanted. The tables were turned when Henry first meets Andrew in the Water Prison, whereas Walter was watching him in the center of the prison.
- Karmic Death: Andrew runs the very prison that he was trapped in. You find out that the children were often forced to drink water with leeches in it. Henry eventually finds him drowned in the kitchen's back room, with "18/21" carved on his stomach.
- Ironic Nursery Tune: Andrew sings a song that is about the ritual of the holy assumption.
- Meaningful Name: He is most likely named after Albert DeSalvo, the man suspected of being the Boston Strangler.
- Stock Monster Symbolism: Andrew is the guard that beat up Walter in his childhood. As a result, he is killed by Walter. Later, when he returns as a ghost, Henry is going to have to pin him down with the Sword of Obedience to get his key. Essentially, Henry is sticking it into the fat pig that Walter always wanted to do. Because you have to beat him down (he's the only ghost you have to defeat and pin down in order to proceed), and you're in Walter's world to do it, it's also means that you are roleplaying as Walter beating him up.
A Jerk Ass
who terrorized his neighbors, Richard's response to falling into the Otherworld is to wave his gun around, fat lot of good that does him. Victim 19 of 21 — "Chaos".
- Asshole Victim: More explicitly so than Andrew.
- Arc Symbol: Richard's placard, Chaos, isn't quite fitting of a man who loved order so much until you put it together with Walter's past. Richard was the first time Young Walter had ever been scared of anything, and it was in fear of Richard that Walter stayed away from him at all costs, even when Walter went to visit his "mother". Richard introduced Chaos to Walter's little world.
- Child Hater
- Dying for Symbolism: Richard is murdered in the electric chair, reminiscent of how criminals are put to death. Walter had this death in mind for him based off of witnessing Richard "skinning" Mike (Young Walter thought that Richard killed him by skinning him alive), and thinking that he killed him.
- Electric Torture/Cruel and Unusual Death: How Richard bites the dust.
- Hair-Trigger Temper: It would be easier to list the things that didn't piss him off. Barring Eileen and the superintendent, he wasn't too popular with the other roommates.
- Psycho Electro: By virtue of his Cruel and Unusual Death.
- Revolvers Are Just Better: Henry can gain it later, and it's quite a piece of power. Ammo, of course, is rather rare for it though.
A journalist introduced back in Silent Hill 3
as a writer of a magazine article regarding Silent Hill's Wish House, where Walter was raised. In this game, he's the former resident of Room 302 before Henry moves in. He's also Walter's 15th victim, representing "Despair", who's supposed to serve as a guide for Henry, "The Receiver of Wisdom"
- And Now for Someone Completely Different: A retroactive case. He's the Player Character in the prologue of the game, suddenly finding himself in a haunted version of Henry's Room 302.
- Badass Baritone: When he speaks in Room 302 of the Past, he addresses Henry in a very deep, booming and echoing voice.
- Benevolent Precursors: As convenient as it is that he's a significantly prolific writer, the more he learns about Walter, the more he realizes his role as the giver to the coming "Receiver of Wisdom". His later notes are the most specific and most helpful to the player.
- Fallen Hero: Though not an evil one.
- Continuity Nod: From Silent Hill 3, in the same way that Walter Sullivan and Frank Sunderland are from Silent Hill 2.
- Meaningful Name: His last name is Schreiber, which is German for writer, and he's a journalist.
- Mr. Exposition: When Henry finds him in Room 302 of the Past, he explains Walter's backstory, as well as the means to stop Walter. He's also the writer of the Red Diary excerpts which Henry keeps finding slipped under his front door.