Nightmare Fuel / Silent Hill 4
What the hell?
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  • One of the sights you may see in your room upon waking up is a picture of decaying corpse mugshot. All the scarier when you learn it alludes to Walter Sullivan's corpse hidden right next to your bedroom.
  • Absolutely nothing compares to the sheer terror you feel when you see a child's shadow crying and pointing at you from the closet in your bedroom, and you realize that your one safe haven is no longer safe.
    • This effect is underscored by the fact that your health no longer recharges while in the apartment.
  • The player's "trust" that they're supposed to pick up every item they can is "betrayed" by a doll that causes a haunting that H. R. Giger would dream up: grotesque-looking infants that moan and groan above your item chest, stuck inside the wall.
    • What makes this even worse is that a nice, if somewhat creepy-looking guy (whose identity you don't know yet at that point) offers the doll to you in a friendly manner and says that it used to be Eileen's before she gave it to him. You pick up the doll thinking that it might have some importance later in the game... only to find out that nope, it's pretty much only there to give you even more nightmares.
  • There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the Schmuck Bait and look through it? "HOLY CRAP BLEEDING VICTIM HENRY!" The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.
    • Not just bleeding Henry. Bleeding, eyeless Henry with 21/21 carved into his throat! If you turn your volume way up, you can very faintly hear him saying "Please help me."
  • One of the hauntings that possesses your phone. "I'm always watching you. I'm always watching you. I'm always watching you. I'm always watching you. I'm always watching you..."
  • Go through hole. Wake up. Hear meowing.
    • Open the fridge to find what Henry calls a "lump of flesh" that fidgets about and groans. It's one of the other tenants' dead cat wrapped up in a pair of pants.
  • The TV haunting. You half expect Samara to come crawling out of the TV.
  • There's one haunting that can be very hard to find since your only clue it's there at all is the effects Henry feels when he gets near it. It's the chair right next to the Save Point: it turns bloody if you light a candle or wear a medallion near it, but otherwise gives nothing away. If you're unaware of this one, you could just wind up going back and forth looking for some invisible intruder and chipping away at your health the whole time.

  • The opening cinematic. Holy mother of jumpscares. In short; moaning ghosts, the Twin Victim enemy running towards the camera and screeching, creepy shots of places in the game and "Room of Angel" playing. It does an excellent job of scaring the shit out of you in preparation for starting the game.
  • Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper laughing euphorically as he burns alive, glad to have finally met "the Devil", followed by re-carving 17/21 into his own chest with a candlestick right before he dies.
    • While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.
  • The bloody mannequin in the restroom. "Reminds me of Cynthia."
  • The giant Eileen head in the hospital with the realistic concussion eyes.
    • You can't mention Eileen's giant head without mentioning the heavy breathing + moaning it gives off, and the fact that those eyes FOLLOW YOU. Even with another character in the room, they only follow Henry.
      • The moaning becomes just a bit more terrifying when you remember that stuff like this is technically an insight into Walter's psyche. Really makes you wonder what's going on in that head of his.
  • Some of the murders Walter committed took place outside of the country. (That's right. You could be on a whole 'nother continent and Ghost!Walter could pop up at any time and kill you. Paranoid yet?)
  • The Greedy Worms in the Subway world.
  • Discovering Cynthia dying in the subway station, when "Room of Angel" swells up... truly hair-raising. The static does not help.
    • The aftermath of Eileen's assault by Walter is just as jarring as Cynthia's death. Thankfully she survives, but it's very unsettling how Walter possesses no compunctions at all about brutalizing women.
  • The hospital in general, not just the Eileen head, but almost every other patient room is pointless except to scare you. There's the room with the (harmless) descending ceiling, the room connected to a sanitarium with a body in it, a room with a big tarp of skin held up ("On closer examination, there is a chunk of meat stuck in the middle of it"), the room with the wheelchair that disappears, and the room with the broken glass cases. The fact that the layout of all 24 rooms is randomized in every playthrough doesn't help.
  • During your session of game, a shady-looking man may come to your door and stare back at you through the peephole while you look through it. You eventually find out that he is none other than Walter Sullivan.

  • Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass her face. It literally enhances the Video Game Caring Potential when trying to keep the poor girl safe, and this is 'after she survives her brutal assault by Walter.
    • To make matters much worse, should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse which are clearly demonic incantations, and eventually beat herself on her casted arm with whatever she's armed with.
  • The invincible, intangible Victims, which can pass through walls and attack you pretty much anywhere. Not to mention the loud vacuum cleaner-like sound heard when they are near.
  • Walter's horrific "new body" that looms over you during the boss fight with him.
  • Wall Men
  • The Patients. Particularly the one that just appears in the hallway of one of the apartments in the second run through of the apartment world. At first, the apartment appears empty and your first thought is to search it for items, and while you're doing that a 7-foot high monster casually marches towards you from the hallway in an Unflinching Walk as if it was waiting for you this whole time. If you arrive early enough and go straight into the hallway, you can actually see the nurse materialize at the end of the hall and walk straight towards you. Very unsettling.
  • Twin Victims. Particularly the way they're pointing right at you as soon as you get a glimpse at them.
    • It gets worse when you find out what these things represent: Recall that Walter was first mentioned in an article in Silent Hill 2, which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.
  • Forest World Round 2. You return to the forest and Eileen can read the previously indecipherable gravestones. So you let her read them, then suddenly you hear a deep chuckle, and then feel a gunshot. It's Walter. You run out of the gate in terror as soon as it happens, only to hear the gate creak well after Henry closes it. He's following you!
  • "Kid? That's no kid!" Made even worse by the fact that he's being fatally electrocuted while saying it.

    Real Life Phobias 
  • After playing this game, one may be afraid to fall asleep, for fear of becoming imprisoned in a Dream Within a Dream, where waking up is All Just a Dream and their body is left to atrophy unconsciously like being in a coma.

    The Room 
  • Try dialing the phone number on the billboard outside of the bedroom. You hear some disturbing noises straight out of the Otherworld.
  • Robbie the Rabbit's cameo appearance in Eileen's room, where you can peek into her apartment from the hole in your wall. The most jarring bit of this is that, after your failure to save Eileen, Robbie is pointing at you. That has a meaning which isn't reassuring in any way: remember, Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying "You're next".
  • If you look out of your window before Eileen is attacked, you'll see Walter in an apartment across the way pointing at her room.
  • You know that bustling apartment building across the street you can see through your window? Look at it near the end of the game. It's empty.