Characters: Rusty and Co.

Major characters in Rusty and Co.:

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    The Band 

Three stalwart Monster Adventurers who decided that this life was better than sticking around in the dungeon.


The charismatic Mimic is, despite the title, the main character.


An absurdly cute rust monster whose favorite line is "Eat [metallic object]?"

  • Big Eater: Of anything metallic.
  • Extreme Omnivore: As long as it's metal, Rusty will want to eat it. At least he (usually) asks first...
  • Mad Libs Catchphrase: "Eat X?" where X is some metallic item. It's also about the only thing that Rusty says.
  • Mascot: The comic title sports his name, he features on the site's logo and the main merchandise is of him, but he's still not the main character.
  • OOC Is Serious Business: Roxy knows that Madeline must be important to Rusty, since he refrained from eating her armor. Also when he actually say something else than "Eat X".
  • Ridiculously Cute Critter
  • When All You Have Is a Hammer: "Eat X" is Rusty's solution to about every problem.


The silent yet deadly Gelatinous Cube

    The Girls 
Every level thus far has featured an female character who connects and adventures with them. After the first three, the girls also started reappearing.

The Princess

A human monk (with a few levels in Dungeonmaster's Girlfriend), the princess is anything but a damsel in distress.

Dame Madeline Goodlaw (a.k.a. Madeline the Paladin)

A human paladin, who makes up for her lack of intelligence with superior fighting ability... most of the time.

  • Badass Adorable: Arguably the most badass character in the cast, definitely the most adorable.
  • Beware the Nice Ones: When she throws down, she throws down hard. A lava bath doesn't even slow her down in effortlessly beating the Grinner.
  • Blindfolded Vision: Madeline seems to do something similar, at least — whenever she's actively fighting something, she closes her eyes. This practice has lead to quite a bit of Wild Mass Guessing as to why she does so in the reader comments, with theories ranging from divine guidance to disliking the sight of violence.
  • The Cape
  • Clap Your Hands If You Believe: With Madeline's first two weapons, the question of how she could fight so well with garden implements could have just been her own badass fighting skills, because the holy avenger and vorpal powers did not clearly manifest. However, her pitchfork clearly has magical powers, and so it's clear that her belief is endowing them with them.
  • Crush Blush: Talking of Derek the Cleric.
  • The Cutie: Despite being one of the most Badass characters in the comic.
  • Detect Evil: Through smell.
  • The Ditz
  • Evil Knockoff: The hipster vampires try this on her. It doesn't exactly go as planned.
  • Gold and White Are Divine: The visual effect for healing hands.
  • Healing Hands: Through "the power of the gods".
  • Heavenly Blue: Her Smite.
  • Heroic Sacrifice: She dies protecting Mimic from Grinner's dynamite.
  • Holy Hand Grenade: The smite, it appears, is for zombies.
  • Improbable Weapon User: Madeline's hoe. Later the same gnome who sold her that offers for sale a +1 Trident (a.k.a. a rake). And the next time Madeline appears, she wields a spade. But then, she can kick butt with both of them.
    • And most recently she turned a pitchfork into a Trident Of Warning.
  • Incorruptible Pure Pureness: The vampire uses the Python to pull out her Evil Side, resulting in... a two-inch tall Anti-Madeline.
    Madeline: I'm sorry! Guess I don't have a lot of Evil in me.
  • Intrinsic Vow: The weakness of a dominate over her is that she can't do anything against her nature.
  • Lady Legionnaire Wear
  • Lawful Good: invoked One of the best examples on the whole Internet.
  • Meaningful Name: A paladin named Goodlaw. Not very subtle.
  • Modesty Shorts: Madeline is sensibly wearing (anachronistic) biker shorts under her leather skirt.
  • Off with His Head!: In Level 6, she is carrying a vorpal halberd (which used to be a shovel) and uses it to one-shot a Remorhaz.
  • Our Angels Are Different: They appear when she uses Healing Hands!
  • The Paladin: One of the best examples on the Internet.
  • Prongs of Poseidon: Recieves a +2 Trident Of Warning from Zar the Psion just before returning to Reality in Level 7. Bloods it against a girallon in strip #61.
    • Its power of detecting hostile aquatic life saves her from a nasty trap in this strip.
  • Prophecies Rhyme All the Time
  • Rhymes on a Dime
  • Shovel Strike: Madeline's weapon of choice in Level 6.
  • Spin to Deflect Stuff: Madeline shows us how it's done in the page image for this trope.
  • Sticks to the Back: Madeline's hoe.
  • Stupid Good: On occasion. Such as condoling with a monster that still has a companion of hers in a chokehold.
  • Took a Level in Badass: Offscreen; every time she reappears she's ground out a lot of levels.

Roxanne Casbaugh

An elven bard who was raised by barbarians.

"Stabs" Doogan

A cheerful halfling rogue, who likes treasure.

Prestige Perkins

An overeager human wizard, who works as a law enforcement official for the Princess. Easily excitable.

Y.T. (formerly known as Yuan-Tiffany)

A lamia (formerly a yuan-ti) with red braids and a distinctive Western accent. Notable for working both against and with the group at different points.

    The Villains 
These guys are generally evil, when they aren't being funny.


The ultimately cliché Evil Sorcerer, much to his detriment.

  • Arch-Enemy: To the Princess, for having kidnapped her and moreso for having killed her wight boyfriend.
  • Collapsing Lair: Attempts to destroy the party by bringing his lair down on their heads, but the Cube intervenes just on time.
  • Evil Gloating
  • Evil Laugh
  • Evil Sorcerer: Revels in this.
  • The Faceless
  • Failed a Spot Check: Calamitus turns missing the obvious into an art form. His first appearance saw him spying on the heroes using a crystal ball, and completely failing to notice they're standing right in front of him. Another appearance has him brainwashing civilians and sending them to attack the Princess. He starts gloating about how she is alignment-bound from harming innocents, and when he finally pays a look at the room, let's just say he understands he has misjudged her alignment a bit.
  • Glowing Eyes of Doom
  • Harmless Villain: Played with. Even though he is not a very smart villain, he is a powerful enough sorcerer to present some challenge to the group. He is also very hard to kill due to his necromantic powers.
  • In the Hood
  • Large Ham: He seems to be absolutely incapable of talking without hamming it up.
  • Laughably Evil: Oh yes.
  • Names to Run Away From Really Fast: Another staple of the standard cliche evil sorcerer.
  • Necromancer: How he was able to turn Whitey. Considering that he came back after being eaten by Cube, it is probably safe to assume he's also a lich.
  • Shock and Awe
  • Warmup Boss: The first villain the party encounters, and not a very good one at that. He takes a slight level in badass by the time the group reaches level 4, but is still as silly as ever.


A dwarven pirate with an unusually odd-colored beard.

The Grinner

A charming gnoll bandit with a killer smile. Literally.

Don Polpo

Leader of the illithid mafia.

Hipster Vampires

A brother and sister, and oh so hip.