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Three stalwart Monster Adventurers who decided that this life was better than sticking around in the dungeon.
- Attention Deficit... Ooh, Shiny!: Parodied. It's implied all of the main trio suffer from this.
- Monster Adventurers
MimicThe charismatic Mimic is, despite the title, the main character.
- Ambiguous Gender: Used as a one-off joke where a siren is waiting to seduce some random male humanoid.
- Bizarre Alien Senses: Can't see, and his normal mode of sensing is more limited than sight, including problems seeing color. It does, however, work in the dark.
- Chest Monster: Unusually, he seems to be subpar in the combat department, though he does have the characteristic toughness (see Iron Butt Monkey below).di
- A Dog Named "Dog": A mimic named Mimic. Lampshaded when he grudgingly admits that his real name is Boxford.
- Face Palm: No, Mimic has neither face nor palm. Yes, he can still facepalm nonetheless.
- Glamour Failure: Mimic's lips are visible regardless of his form.
- Good Angel, Bad Angel: Parodied: both angels advise him to do the exact same thing — Violence Really Is the Answer — just phrasing it differently. He even lampshades it, saying "Aren't you two supposed to disagree?"
- Iron Butt Monkey: He gets hurt pretty often, but usually only seems mildly inconvenienced by it, even when fully pierced by a massive spike. Maybe he can shapeshift new organs to replace the damaged ones?
- Lantern Jaw of Justice: Of all people, Mimic has one.
- Leader: Not only does he organize the group, Robespierre admits he has a knack for knowing how to encourage people to the best performance.
- Medium Awareness: He observes there are no rules on tetanus.
- Only Known by Their Nickname: Mimic, it turns out, is a nickname.
- Only Sane Man: Well, Only Sane Mimic.
- Shapeshifter Default Form: Mimic can technically takes the shape of any "inanimate" object, but he's most commonly seen as a treasure chest with a large, toothy mouth and red lips.
- Speech-Bubbles Interruption: Mimic has a tendency to do this. Or to have it done to him, alternatively.
- Sticky Situation: Mimic has the standard adhesive ability of a D&D mimic, but employs it very rarely since, as he puts out...Mimic: If a ragin' axe-wieldin' berzerker's comin' at ya... gluin' y'self TO him isn't your best strategy!
- Voluntary Shapeshifting: Well, yeah. He's a mimic, it's his thing.
RustyAn absurdly cute rust monster whose favorite line is "Eat [metallic object]?"
- Big Eater: Of anything metallic.
- Extreme Omnivore: As long as it's metal, Rusty will want to eat it. At least he (usually) asks first...
- Flaw Exploitation: You want him to do something? Offer him metal if he will.
- Lethal Joke Character: Rusty's no good for fighting, but the ability to rust (and then dissolve) any metallic object is about as useful as you'd imagine in a world where a majority of the weapons and armor are made of some sort of metal.
- Love at First Sight: Spots a she-rust-monster, leaving flowers.
- Love Hurts: mooning about after Love at First Sight.
- Mad Libs Catchphrase: "Eat X?" where X is some metallic item. It's also about the only thing that Rusty says.
- Mascot: The comic title sports his name, he features on the site's logo and the main merchandise is of him, but he's still not the main character.
- O.O.C. Is Serious Business: Roxy knows that Madeline must be important to Rusty, since he refrained from eating her armor. Also when he actually says something else than "Eat X".
- Ridiculously Cute Critter
- When All You Have Is a Hammer...: "Eat X" is Rusty's solution to about every problem.
Cube, a. k. a. Gelly CThe silent yet deadly Gelatinous Cube
- Big Damn Hero: You can expect Cube to pull this off at least once per issue.
- Big Eater: If Rusty doesn't get to it first, you can expect Cube to eat it.
- The Big Guy: He's by far the strongest fighter on The Team.
- Blob Monster: Well, yeah.
- Death Glare/Kubrick Stare: As shown here, one does not actually require eyes or any other facial feature to pull this off.
- A Dog Named "Dog"
- Happily Married
- Katanas Are Just Better: Cube's Weapon of Choice during Level 6, when he's dressed up as a Samurai.
- Le Parkour: Mimic claims Cube knows this. It's not like there's any other explanation how he ended up suspended between two buildings, several stories in the air.
- Single-Stroke Battle: While dressed up as a samurai during Level 6.
- The Speechless: Justified because, well, it's a gelatinous cube.
- Stripped to the Bone: Cube's victims.
- Weaksauce Weakness: He can't dissolve synthetic fabric.
Every level thus far has featured an female character who connects and adventures with them. After the first three, the girls also started reappearing.
- Action Girl: All of them.
- Guest-Star Party Member: all of them. For the first three levels, in the most straightforward way but it's gotten more complex.
- In-Series Nickname: Everyone except the Princess (The readers still haven't learned her name) and Stabs ("Stabs" is her nickname) has one. Madeline has "Maddy", Roxanne has "Roxy", Prestige has "Presti" and "P", and Yuan-Tiffany has "Y.T.".
The PrincessA human monk (with a few levels in Dungeonmaster's Girlfriend), the princess is anything but a damsel in distress.
- Anti-Heroine: She smokes, wears revealing clothes, is greedy, loves a wight, and has no qualm at all beating up a bunch of mind-controlled innocent bystanders.
- Badass Princess: Natch.
- Bare-Fisted Monk
- Bare Your Midriff
- Damsel in Distress: Subverted, naturally. The Princess is actually very good at combat.
- Dungeonmaster's Girlfriend: She claims to have taken a level (or more) in this "VERY obscure and VERY powerful prestige class" when she was imprisoned.
- Everyone Calls Him "Barkeep": Everyone calls her Princess, as her real name has not yet been given.
- Eyes Always Shut: Though whether it's because of Artistic License or that the makeup she wears just obscures her eyes isn't known.
- Boy Meets Ghoul: Girl Meets Wight in this case.
- The Lad-ette
- Multicolored Hair: Purple with a blonde lock.
- Nice Hat: Her hennin (which she wears all the time) is her only concession to the classic princess look.
- Paper-Thin Disguise: She really should take off her hat first.
- Roaring Rampage of Revenge: The Princess goes on one (and later almost refers to it as such by name) after her wight boyfriend is turned by a cleric or necromancer.
- Smoking Is Cool
- Ungrateful Bastard: Prestige Perkins stops the Tentacallis Mafia from destroying the royal palace with a Magi Tech missile. The Princess's response is to punish her for making noise while she's suffering a hangover.
Dame Madeline Goodlaw (a.k.a. Madeline the Paladin)A human paladin, who makes up for her lack of intelligence with superior fighting ability... most of the time.
- Action Hero: A straightforward paladin badass in a cast full of Guile Heroes.
- Back from the Dead: Courtesy of a Raise Dead spell arranged and paid for by Mimic, after she died saving him from Grinner's dynamite.
- Badass Adorable: Arguably the most badass character in the cast, definitely the most adorable.
- Beware the Nice Ones: When she throws down, she throws down hard. A lava bath doesn't even slow her down when she confronts the Grinner.
- The Big Girl: If there's a straightforward Big Bad or other physical threat, expect her to be right in the thick of it.
- Blindfolded Vision: Madeline seems to do something similar, at least — whenever she's actively fighting something, she closes her eyes. This practice has lead to quite a bit of Wild Mass Guessing as to why she does so in the reader comments, with theories ranging from divine guidance to disliking the sight of violence.
- The Cape: She's the most classically heroic protagonist. Bonus points for actually wearing a cape.
- Clap Your Hands If You Believe: With Madeline's first two weapons, the question of how she could fight so well with garden implements could have just been her own badass fighting skills, because the holy avenger and vorpal powers did not clearly manifest. However, her pitchfork clearly has magical powers, and so it's clear that her belief is endowing them with them.
- Crush Blush:
- Talking of Derek the Cleric.
- Still more in his presence.
- The Cutie: Despite being one of the most badass characters in the comic.
- Detect Evil: Through smell.
- The Ditz: Maddy is... not particularly smart, at least in the intellectual sense. Doesn't stop her from being a stone-cold badass, though.
- Evil Knockoff: The hipster vampires try this on her. It doesn't exactly go as planned.
- Fashionable Asymmetry: Her armor has a big ol' Shoulder of Doom on the right and lacks an equivalent plate altogether on the left. Until Grinner messed it up and it was repaired with two regular shoulderplates instead.
- Gold and White Are Divine: The visual effect for healing hands.
- Healing Hands: Through "the power of the gods".
- Heavenly Blue: Her Smite.
- Heroic Sacrifice: She dies protecting Mimic from Grinner's dynamite.
- Holy Hand Grenade: The smite, it appears, is for zombies.
- Improbable Weapon User: Madeline's hoe. Later the same gnome who sold her that offers for sale a +1 Trident (a.k.a. a rake). And the next time Madeline appears, she wields a spade. But then, she can kick butt with both of them. And more recently, she turns a pitchfork into a Trident of Warning.
- Incorruptible Pure Pureness: The vampire uses the Python to pull out her Evil Side, resulting in... a two-inch tall Anti-Madeline.Madeline: I'm sorry! Guess I don't have a lot of Evil in me.
- Intrinsic Vow: The weakness of a dominate over her is that she can't do anything against her nature.
- The Klutz: Turns into this after her resurrection. She can get stuck in a door trying to cross with a stretcher, and drop a wounded one down a flight of stairs from said stretcher. The radical change, making it clear she's suffered damage, makes it less endearing and more troublesome than usual.
- Lady Legionnaire Wear: Her default outfit.
- Lawful Good: [[Invoked]] One of the best examples on the whole internet.
- Meaningful Name: A paladin named Goodlaw. Not very subtle.
- Modesty Shorts: Madeline is sensibly wearing (anachronistic) biker shorts under her leather skirt.
- The Nose Knows: How her detect evil works
- Off with His Head!: In Level 6, she is carrying a vorpal halberd (which used to be a shovel) and uses it to one-shot a Remorhaz.
- Our Angels Are Different: They appear when she uses Healing Hands!
- The Paladin: One of the best examples on the Internet.
- Prongs of Poseidon: Receives a +2 Trident of Warning from Zar the Psion just before returning to Reality in Level 7. Bloods it against a girallon in strip #61. Its power of detecting hostile aquatic life saves her from a nasty trap in strip #60.
- Resurrection Sickness: Has suffered some after-effects from her death and resurrection at the end of Level 7.
- Shovel Strike: Madeline's weapon of choice in Level 6.
- Single Woman Seeks Good Man: Derek when he appears proves patient, reasonable, courageous and taking his oath of non-violence seriously.
- Spin to Deflect Stuff: Madeline shows us how it's done in the page image for this trope.
- Sticks to the Back: Madeline's hoe.
- Stupid Good: On occasion. Such as condoling with a monster that still has a companion of hers in a chokehold.
- Through His Stomach: Since he's her friend, and in the hospital, she brings Mimic an upside-down cake — which turns rightside up when she drops it.
- Took a Level in Badass: Offscreen; every time she reappears she's ground out a lot of levels.
Roxanne CasbaughAn elven bard who was reared by barbarians.
- Action Survivor: See Guile Heroine below.
- The Bard: Duh.
- Blinding Bangs: While mingling with the Pixie Chicks.
- Charm Person: Her music can manipulate the emotions of others, which is useful for distractions.
- Chekhov's Skill: Roxanne is seen whittling an axe handle and a pointer stick/drawing stylus. Later in the chapter, she combines her massive Whittling score with her Bard class to make a dog whistle in the middle of a pack of gnolls.
- Expressive Accessory: The feather atop Roxanne's Nice Hat flops down or straightens up depending on her mood.
- Guile Heroine: She isn't a full-on Action Girl like the rest of the team, and instead picks up the slack with her wits and a dab of Magic Music.
- The Leader: The level-headed sort, she's the one to take charge when Mimic and Cube are captured by Grinner.
- Make Me Wanna Shout: She's seen learning the Shout spell with help from Presti at the start of Level 7. It comes in handy later.
- The Medic: As a Bard, she's got access to a host of Healing Hands abilities, and is the character most frequently seen using them.
- Music for Courage: To the complaints of her companions.
- Nice Hat: She has a big, two-colored turban-like headwear with a huge feather.
- Our Elves Are Better: Mostly averted. Roxy rarely if ever acts uppity or otherwise different from other species just because she's an elf.
- Pointy Ears: Really long ones, since she's an elf.
- Punny Name: It's a nod to "Rock the Casbah".
- Quirky Bard: Averted; she might be a bard but still is a force to be reckoned with.
- Royal Rapier: Stabs lends her one during the Level 7 adventure.
- Wandering Minstrel
Stabitha "Stabs" DooganA cheerful and easy-to-anger halfling rogue, who likes treasure.
- The Bartender: After getting lots of loot in an adventure, she bought the bar called "Ye Old Proverbial Hook".
- Does Not Like Shoes: Standard for a halfling, she doesn't bother with footwear.
- Everyone Calls Him "Barkeep": Everyone calls her "Stabs".
- Fantastic Slur: She refers to Medium-sized species as "twicelings".
- Fiery Redhead: Big time. Stabs is very easy to anger or excite.
- Halfling: Her species.
- Knife Nut: Best exemplified when she meets Presti, and she pulls out twelve daggers at once.
- The Napoleon: Her shorter size lends her to some rather obvious animosity towards her Medium-sized allies.
- The Nose Knows: It's a Halfling trait. She can tell Presti is a cop by smell.
- Pint-Sized Powerhouse: The smallest protagonist, and one of the best fighters.
Prestige PerkinsAn overeager human wizard, who works as a law enforcement official for the Princess. Easily excitable.
- Added Alliterative Appeal: Prestige Perkins, practiced practitioner of practical prestidigitation.
- BFG: Her second "Badger Launcher" is a literal bazooka that fires rhinos. And it can stick other people up the barrel and fire them too.
- Butt-Monkey: Between her crushing student loan debt, being put on cleaning duty for a week right after taking a serious beating, and being knocked into a room full of painful traps by a vengeful Stabs, this wizard can't seem to catch a break.
- Deadpan Snarker: She's always got a quip ready for any occasion.
- Fireball: Prestige, being at least a level 5 wizard, can cast one, but prefers to save it for big fights.
- Gadgeteer Genius: She manages to link together a couple of minor magic items into a gun that fires badgers, and later upgrades to a weightless bazooka that fires rhinos.
- Genki Girl: Initially. There's a bit of Characterization Marches On when it comes to this trope.
- Guile Heroine: She has an oddly high success rate for bluffing her way out of things for a Wizard.
- Oh My Gods!: Her reaction to Mimic and Cube's trap.
- Paper-Thin Disguise: It's her ability to fake an illithid's smell that helps pull this off.
- Purple Is Powerful: All of her outfits are some variation of purple.
- Sassy Black Woman: As a Deadpan Snarker and the Token Minority of the main cast.
- Skirt over Slacks: Her wizard robes.
- Small Girl, Big Gun: Presti isn't small, but her "MK-II Badger Launcher" is positively huge.
- The Smart Girl: She's the Wizard, it comes with the territory.
- Try and Follow: She manages to bluff a illithid into jumping out a window.
- Vancian Magic: As a wizard, she's forced to follow this system. Her Color Spray spells even have the Unsound Effect "Vance!" to serve as a Visual Pun nod to this trope.
Y.T. (formerly known as Yuan-Tiffany)A lamia (formerly a yuan-ti) with red braids and a distinctive Western accent. Notable for working both against and with the group at different points.
- Cute Monster Girl
- Enemy Mine: Why she teamed up with the trio against the hipster vampires.
- Guile Heroine: She prefers deception (pretending to be human to lure the group in) and cleverness (calling in a garlic pizza order for the hipster vampires) over direct confrontation.
- Retcon: Due to legal issues, she went from being a yuan-ti to a lamia.
- Snake People: As a lamia/yuan-ti. It's implied there are others.
- Sssssnake Talk: Coupled with a Western accent.
DorilysA human cleric, a friend of Madeline's, and green.
- Berserk Button: She blames Mimic for Madeline's Resurrection Sickness and makes her displeasure very clear.
- Combat Medic: Implied. Unlike Derek, she didn't take a vow of non-violence, and wears armor reminiscent of Madeline's (except silver).
- Death Glare: Dorilys wears one that manages to make her look dangerous while brandishing a feather.
- Disaster Dominoes:
- Does this deliberately, somehow setting off a chain reaction by tickling someone's nose with a feather, which has the end result of making Malevolus poison himself instead of his targets.
- Later Mimic manages to tap in on it. Dorilys warns him against doing it again, because he has no idea what he got into.
- Guile Heroine: With a judiciously placed kick, she takes out a troll with an upside-down cake while still leaning on the wall.
- Improvised Weapon: It's amazing what you can do with a cake.
- Lady Legionnaire Wear: Her outfit — rather similar to Madeline's.
- The Medic: First appears in the hospital, with the armband, during the gnomish baseball game.
- Rebel Relaxation: When waiting at the hospital or bar.
- Statuesque Stunner: In the opinion of the halfling Kris. "Jolly green giant" was probably not the wisest way to put it.
- Tuckerization: Of a Kickstarter supporter's D&D character.
- Winds of Destiny, Change: Implied to be her power. With simple actions, she can cause extremely improbable events. She warns Mimic not to mess with it.
These guys are generally evil, when they aren't being funny.
CalamitusThe ultimately cliché Evil Sorcerer, much to his detriment.
- Arch-Enemy: To the Princess, for having kidnapped her and moreso for having killed her wight boyfriend.
- Collapsing Lair: Attempts to destroy the party by bringing his lair down on their heads, but the Cube intervenes just on time.
- Evil Gloating
- Evil Laugh
- Evil Sorcerer: Revels in this.
- The Faceless
- Failed a Spot Check: Calamitus turns missing the obvious into an art form. His first appearance saw him spying on the heroes using a crystal ball, and completely failing to notice they're standing right in front of him. Another appearance has him brainwashing civilians and sending them to attack the Princess. He starts gloating about how she is alignment-bound from harming innocents, and when he finally pays a look at the room, let's just say he understands he has misjudged her alignment a bit.
- Glowing Eyes of Doom
- Harmless Villain: Played with. Even though he is not a very smart villain, he is a powerful enough sorcerer to present some challenge to the group. He is also very hard to kill due to his necromantic powers.
- In the Hood
- Large Ham: He seems to be absolutely incapable of talking without hamming it up.
- Laughably Evil: Oh yes.
- Names to Run Away from Really Fast: Another staple of the standard cliché evil sorcerer.
- Necromancer: How he was able to turn Whitey. Considering that he came back after being eaten by Cube, it is probably safe to assume he's also a lich.
- Shock and Awe
- Warmup Boss: The first villain the party encounters, and not a very good one at that. He takes a slight level in badass by the time the group reaches level 4, but is still as silly as ever.
PlaidbeardA dwarven pirate with an unusually odd-colored beard.
- Boastful Rap: In his rap battle with Mimic.
- Butt-Monkey: He's pretty much been this since his first appearance.
- Captain Colorbeard
- Dressed to Plunder
- Our Dwarves Are All the Same: Subverted; as a plaid-bearded dwarf pirate, he breaks the mold a bit.
- Reality Warper: When he gets a hold of the Belt of Genre Changing.
- Talk Like a Pirate
- Unmoving Plaid: His beard, obviously.
The GrinnerA charming gnoll bandit with a killer smile. Literally.
- Big Bad: Of Level 7.
- Half the Man He Used to Be: Well, half the Gnoll, courtesy of Robespierre.
- Hero Killer: Madeline was his first (and thankfully only) kill.
- Pulling Themselves Together: Offscreen (and with a few parts replaced), but he did this.
- Taking You with Me: Declares that he's going to do this to Cube. Stabs makes sure he doesn't get to pull it off.
- Villainous Breakdown: After the crew fall face-first into his meticulously constructed ambush but it fails anyway, his suave façade falls apart into Angrish in three pages flat.
SlobberA gnoll with the face of a pug and a cousin of The Grinner.
- Bouncer: Becomes one for Stabs, keeping people out unless they can give him a riddle he can't answer.
- Dumb Muscle: He is very big and strong, but not particularly intelligent and frequently goofs up his orders.
- Punch-Clock Villain: As soon as Grinner is defeated, his next line is "You hiring?" He proceeds to become a bouncer for Stabitha's bar.
- Tuckerization: Not of a supporter, but of his pet pug.
Don PolpoLeader of the illithid mafia.
- The Don
- Fat Bastard: He's packing the pounds, compared to his underlings.
- Meaningful Name: Polpo is octopus in Italian. It's fitting for an illithid.
- The Mafia: He sits at the head of a fantastic counterpart of this.
- The Voiceless: His minions do all the talking.
MalevolusBlackguard and uncommonly prudent minion.
- Last-Second Word Swap: He switches his Bad Ass Boast to directions when he realizes he will lose.
- Poisoned Weapons: See Technicolor Toxin
- Rebus Bubble: Thinks through the encounter with this.
- Royal Blood: He's actually a distant relative of the Princess, meaning that if certain people (including her) were to be "removed", he would be crowned king.
- Screw This, I'm Out of Here!: Currently the page image — after realizing how an encounter with a rusty monster and a gelatinous cube would end.
- Speech Bubbles: He speaks in a black-letter font, on vaguely scroll-shaped bubbles.
- Technicolor Toxin: When he goes to assassinate witnesses with poison, his dagger is green.
Hipster Vampires (a.k.a. "Ezra and Koenig")A brother and sister, and oh so hip.
- Achilles' Heel: "Koenig" claims that he's used the MacGuffin of the adventure to remove all of their vampire weaknesses, so Y.T. exploits his hipster weaknesses by shoving a pizza in his face and letting his intolerance to gluten do the rest.
- Big Bad: "Koenig", the male, is the one calling the shots, and whose plan started the whole Level 6 adventure.
- Black Eyes of Crazy: Black eyes with yellow pupils.
- Cute Little Fangs
- Does Not Like Shoes: "Ezra" initially just wears flip-flops, and those are not terribly fitting for running around and fighting, so she soon stays barefoot.
- The Dragon: "Ezra", the female, is the one most willing to tussle physically with the heroes.
- Gender-Blender Name: "Ezra"
- Hipster: It's even pointed out in their description on the cast page.
- Hypnotic Eyes: Ezra has swirly black-and-yellow eyes when she uses her domination power on Madeline.
- Immortality Hurts: A running gag with "Ezra".
- It's Quiet... Too Quiet: So cliché!
- Losing Your Head: A vampire can indeed survive this. Cube finally counters her regeneration by twisting the head backward.
- Off with Her Head!: Happens to "Ezra"... at least half a dozen times already.
- Seen It All: Something they frequently complain about and their motive for summoning an Eldritch Abomination. Then they'll see something new.
- Siblings in Crime
- The Unpronounceable: The brother claims their names are this, which leads to them being given nicknames.
- Wardrobe Wound: "Ezra" cares more for the damage done to her dress than to her regenerating body.Ezra: That dress was vintage!
- Weaksauce Weakness: "Koenig" gets reduced to a skeleton through his trendy gluten intolerance.
Anti-Madeline:The physical embodiment of all of the evil in Madeline. She's a few inches tall.
- Boisterous Weakling: Self-proclaims herself as awesome. She's obviously incapable of directly fighting pretty much anyone.
- Enemy Without: She's the darkness inside Madeline given form through magic. However, because the Paladin is close to Incorruptible Pure Pureness, the spell hasn't much to work with and results in a tiny Evil Counterpart.
- Good Angel, Bad Angel: Giving advice on Malevolus's shoulder. He asks for the other one — and regrets it.
- Fashionable Asymmetry: The top of her armor is asymmetrical, with one arm-guard on the left side and one shoulder-pad on the right.
- Lady Swears-a-Lot: The verbal bombs she drops are all covered by censor boxes. She has at least one box for every page she shows up in.
- Lilliputians: Minus the plural, since she's the only one. A Patreon reward bonus comic shows her adventuring in a mouse kingdom.
- Palette Swap: As fitting for an opposite, her color scheme is largely an inversion of the colors Madeline usually wears, the armor in various tones of orange and brown becoming light to dark blue on Anti-Madeline.
- Shoulder Teammate: Likes to get up on Malevolus's shoulder once she joins up with him.
- Sinister Scythe: She brandishes a miniature one, following her Good Counterpart's propensity for farm implements as weapons.
- Symbol Swearing: As an alternative to her cuss words simply being censored, her swearing is sometimes rendered as symbols.
DoorsTwo talking doors, one red and one green, making brief but repeated appearances.
- Evil Laugh: The red door exults that with their hinges inside, they are invulnerable and laughs.
- Improbable Weapon User: Inverted: at one point Cub uses them as weapons.
- Knights and Knaves: Their chief trick.
- Offer Void In Nebraska: The second time, telling the truth is void during the full moon and Yon Kipper, among other things.
- Take a Third Option: The puzzle is never played out in the traditional way.
- Weaksauce Weakness: Being doors, they have hinges. This does not mix well with Rusty.
Robespierre "Petey"Barbarian. Made a cameo in the earliest strips, only to reappear as Roxy's adoptive brother.
- Ascended Extra
- Dumb Muscle: Deeply annoyed that cleverness and speed win the game.
- Hulk Speak: "ROBESPIEREE SMASH!"
- Impact Silhouette: When angry enough, he leaves the bar through the wall, leaving such a hole.
- Let's You and Him Fight: Trapped between him and a monster, Mimic calls on his "bodyguard" to protect him; both assume it's the other, and Mimic escapes.
- There Was a Door: Roxy realizes he's leaving; Stabs objects that he's not going to a door; Roxy is right.
- Third-Person Person: Nevertheless regards Roxy as a respected member of Robespierre's family, despite insistence on using personal pronouns.
- Visible Silence: Robespierre does this upon being approached by an information-seeking Mimic.
SchmettsA Bottle Fairy. In both senses. With a riddle.
- Can't Hold His Liquor: Perhaps because she's always drunk a lot.
- Fairy in a Bottle: She's found inside a bottle. She also happens to be a "bottle fairy".
- Good Angel, Bad Angel: Appears on Malevolus's shoulder as the good angel — kinda.
- Hard-Drinking Party Girl: This "bottle fairy" happens to be a Fairy in a Bottle.
- Only the Knowledgable May Pass: The bottle fairy does this, by accident.
- Riddle Me This: The bottle fairy tries this but has clearly forgotten the riddle.
- Stealth Pun: She's a green fairy.
- Visual Pun: The whole "bottle fairy" thing.
Zar the PsionA farmer in an alternate dimension who gives the Action Girls team useful advice about the danger.
- Call to Agriculture: He raises flowers. Mind, you, flowers made of gold.
- Levitating Lotus Position: Zar the Psion uses this to get around.
- Psychic Powers: Telepathy, levitation, and clairvoyance — at least.
- Red Eyes, Take Warning: Though non-evil and rather helpful, annoying him will make his eyes glow a menacing red.
- Tuckerization: Of a supporting RPG character.
- Year Inside, Hour Outside: From his dialogue, there is a time differential going on in the magical dimension where the girls meet him.Zar: One day ago, for you, and five weeks ago, for me, was the largest sustained breach our Reality ever experienced.
Dirk and KrisA pair of Halfling rogues and Stabs's cousins.
- Big Eater: Kris. Malevolus comments on it while wondering whether to poison him.
- Casanova Wannabe: Kris. Stabs is familiar enough with his attempts to assure Dorilys that he's easily distracted.
- Meaningful Name: Knives seem to be a theme. Kris actually fights with a pair of krises, and Dirk with dirks.
- Siblings in Crime: They are hiding out from someone who tried to hire them, but that was the target, not the job.
- Thieves' Cant: Family conversations often need translations for the audience.
- Through His Stomach: Kris offers Dorilys a sandwich in an inept pass.
Derek the ClericAn associate of Madeline's.
- Actual Pacifist: Thanks to his vow of non-violence.
- Badass Pacifist: Has no qualms whatsoever about standing between a furious troll and his patient and offering to discuss the matter. When he later participates in an actual fight, while he does not himself attack, he shows himself to be fully capable of defending himself.
- Foil: To Dorilys. Derek's a pure healer cleric who took a vow of non-violence. Dorilys on the other hand, is more or less the classic Church Militant in plate armor Cleric. They even have the appropriate temperaments.
- The Ghost: Does not appear for some time. For logical reasons. Though one cameo, unnamed, turns out to have been him.
- Herald: Twice sent Maddie off with prophecies that led to adventure.
- I Gave My Word: He explicitly points out that he didn't take his vow to ignore it when it is inconvenient, and it's clear that he doesn't like technicalities.
- Intrinsic Vow: Has definitely taken a vow (discussed with Dorilys), and after a few comics it became clear that it is to be an Actual Pacifist.
- The Medic: First appears in a hospital.
- Oblivious to Love: In face of Madeline's Crush Blush, he wonders about whether she's well, since she's flushed.
- Prophecies Rhyme All the Time: Which Mimic comments on.
- Seer: His prophecies have sent Madeline on her quests.