Characters / Rusty and Co.

Major characters in Rusty and Co.:

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    The Band 

Three stalwart Monster Adventurers who decided that this life was better than sticking around in the dungeon.

Mimic

The charismatic Mimic is, despite the title, the main character.

Rusty

An absurdly cute rust monster whose favorite line is "Eat [metallic object]?"

Cube, a. k. a. Gelly C

The silent yet deadly Gelatinous Cube

    The Girls 
Every level thus far has featured an female character who connects and adventures with them. After the first three, the girls also started reappearing.

The Princess

A human monk (with a few levels in Dungeonmaster's Girlfriend), the princess is anything but a damsel in distress.

Dame Madeline Goodlaw (a.k.a. Madeline the Paladin)

A human paladin, who makes up for her lack of intelligence with superior fighting ability... most of the time.

  • Action Hero: A straightforward paladin badass in a cast full of Guile Heroes.
  • Back from the Dead: Courtesy of a Raise Dead spell arranged and paid for by Mimic, after she died saving him from Grinner's dynamite.
  • Badass Adorable: Arguably the most badass character in the cast, definitely the most adorable.
  • Beware the Nice Ones: When she throws down, she throws down hard. A lava bath doesn't even slow her down when she confronts the Grinner.
  • The Big Girl: If there's a straightforward Big Bad or other physical threat, expect her to be right in the thick of it.
  • Blindfolded Vision: Madeline seems to do something similar, at least — whenever she's actively fighting something, she closes her eyes. This practice has lead to quite a bit of Wild Mass Guessing as to why she does so in the reader comments, with theories ranging from divine guidance to disliking the sight of violence.
  • The Cape: She's the most classically heroic protagonist. Bonus points for actually wearing a cape.
  • Clap Your Hands If You Believe: With Madeline's first two weapons, the question of how she could fight so well with garden implements could have just been her own badass fighting skills, because the holy avenger and vorpal powers did not clearly manifest. However, her pitchfork clearly has magical powers, and so it's clear that her belief is endowing them with them.
  • Crush Blush:
  • The Cutie: Despite being one of the most badass characters in the comic.
  • Detect Evil: Through smell.
  • The Ditz: Maddie is... not particularly smart, at least in the intellectual sense. Doesn't stop her from being a stone-cold badass, though.
  • Evil Knockoff: The hipster vampires try this on her. It doesn't exactly go as planned.
  • Fashionable Asymmetry: Her armor has a big ol' Shoulder of Doom on the right and lacks an equivalent plate altogether on the left. Until Grinner messed it up and it was repaired with two regular shoulderplates instead.
  • Gold and White Are Divine: The visual effect for healing hands.
  • Healing Hands: Through "the power of the gods".
  • Heavenly Blue: Her Smite.
  • Heroic Sacrifice: She dies protecting Mimic from Grinner's dynamite.
  • Holy Hand Grenade: The smite, it appears, is for zombies.
  • Improbable Weapon User: Madeline's hoe. Later the same gnome who sold her that offers for sale a +1 Trident (a.k.a. a rake). And the next time Madeline appears, she wields a spade. But then, she can kick butt with both of them. And more recently, she turns a pitchfork into a Trident of Warning.
  • Incorruptible Pure Pureness: The vampire uses the Python to pull out her Evil Side, resulting in... a two-inch tall Anti-Madeline.
    Madeline: I'm sorry! Guess I don't have a lot of Evil in me.
  • Intrinsic Vow: The weakness of a dominate over her is that she can't do anything against her nature.
  • The Klutz: Turns into this after her resurrection. She can get stuck in a door trying to cross with a stretcher, and drop a wounded one down a flight of stairs from said stretcher. The radical change, making it clear she's suffered damage, makes it less endearing and more troublesome than usual.
  • Lady Legionnaire Wear: Her default outfit.
  • Lawful Good: [1] One of the best examples on the whole internet.
  • Meaningful Name: A paladin named Goodlaw. Not very subtle.
  • Modesty Shorts: Madeline is sensibly wearing (anachronistic) biker shorts under her leather skirt.
  • The Nose Knows: How her detect evil works
  • Off with His Head!: In Level 6, she is carrying a vorpal halberd (which used to be a shovel) and uses it to one-shot a Remorhaz.
  • Our Angels Are Different: They appear when she uses Healing Hands!
  • The Paladin: One of the best examples on the Internet.
  • Prongs of Poseidon: Receives a +2 Trident of Warning from Zar the Psion just before returning to Reality in Level 7. Bloods it against a girallon in strip #61. Its power of detecting hostile aquatic life saves her from a nasty trap in strip #60.
  • Resurrection Sickness: Has suffered some after-effects from her death and resurrection at the end of Level 7.
  • Shovel Strike: Madeline's weapon of choice in Level 6.
  • Single Woman Seeks Good Man: Derek when he appears proves patient, reasonable, courageous and taking his oath of non-violence seriously.
  • Spin to Deflect Stuff: Madeline shows us how it's done in the page image for this trope.
  • Sticks to the Back: Madeline's hoe.
  • Stupid Good: On occasion. Such as condoling with a monster that still has a companion of hers in a chokehold.
  • Took a Level in Badass: Offscreen; every time she reappears she's ground out a lot of levels.

Roxanne Casbaugh

An elven bard who was reared by barbarians.

Stabitha "Stabs" Doogan

A cheerful and easy-to-anger halfling rogue, who likes treasure.

Prestige Perkins

An overeager human wizard, who works as a law enforcement official for the Princess. Easily excitable.

Y.T. (formerly known as Yuan-Tiffany)

A lamia (formerly a yuan-ti) with red braids and a distinctive Western accent. Notable for working both against and with the group at different points.

  • Cute Monster Girl
  • Enemy Mine: Why she teamed up with the trio against the hipster vampires.
  • Guile Heroine: She prefers deception (pretending to be human to lure the group in) and cleverness (calling in a garlic pizza order for the hipster vampires) over direct confrontation.
  • Retcon: Due to legal issues, she went from being a yuan-ti to a lamia.
  • Snake People: As a lamia/yuan-ti. It's implied there are others.
  • Sssssnake Talk: Coupled with a Western accent.

Dorilys

A human cleric, a friend of Madeline's, and green.

    The Villains 
These guys are generally evil, when they aren't being funny.

Calamitus

The ultimately cliché Evil Sorcerer, much to his detriment.

  • Arch-Enemy: To the Princess, for having kidnapped her and moreso for having killed her wight boyfriend.
  • Collapsing Lair: Attempts to destroy the party by bringing his lair down on their heads, but the Cube intervenes just on time.
  • Evil Gloating
  • Evil Laugh
  • Evil Sorcerer: Revels in this.
  • The Faceless
  • Failed a Spot Check: Calamitus turns missing the obvious into an art form. His first appearance saw him spying on the heroes using a crystal ball, and completely failing to notice they're standing right in front of him. Another appearance has him brainwashing civilians and sending them to attack the Princess. He starts gloating about how she is alignment-bound from harming innocents, and when he finally pays a look at the room, let's just say he understands he has misjudged her alignment a bit.
  • Glowing Eyes of Doom
  • Harmless Villain: Played with. Even though he is not a very smart villain, he is a powerful enough sorcerer to present some challenge to the group. He is also very hard to kill due to his necromantic powers.
  • In the Hood
  • Large Ham: He seems to be absolutely incapable of talking without hamming it up.
  • Laughably Evil: Oh yes.
  • Names to Run Away from Really Fast: Another staple of the standard cliché evil sorcerer.
  • Necromancer: How he was able to turn Whitey. Considering that he came back after being eaten by Cube, it is probably safe to assume he's also a lich.
  • Shock and Awe
  • Warmup Boss: The first villain the party encounters, and not a very good one at that. He takes a slight level in badass by the time the group reaches level 4, but is still as silly as ever.

Plaidbeard

A dwarven pirate with an unusually odd-colored beard.

The Grinner

A charming gnoll bandit with a killer smile. Literally.

Slobber

A gnoll with the face of a pug and a cousin of The Grinner.

  • Bouncer: Becomes one for Stabs, keeping people out unless they can give him a riddle he can't answer.
  • Dumb Muscle: He is very big and strong, but not particularly intelligent and frequently goofs up his orders.
  • Punch-Clock Villain: As soon as Grinner is defeated, his next line is "You hiring?" He proceeds to become a bouncer for Stabitha's bar.
  • Tuckerization: Not of a supporter, but of his pet pug.

Don Polpo

Leader of the illithid mafia.

Malevolus

Blackguard and uncommonly prudent minion.

Hipster Vampires (a.k.a. "Ezra and Koenig")

A brother and sister, and oh so hip.

  • Achilles' Heel: "Koenig" claims that he's used the MacGuffin of the adventure to remove all of their vampire weaknesses, so Y.T. exploits his hipster weaknesses by shoving a pizza in his face and letting his intolerance to gluten do the rest.
  • Big Bad: "Koenig", the male, is the one calling the shots, and whose plan started the whole Level 6 adventure.
  • Black Eyes of Crazy: Black eyes with yellow pupils.
  • Cute Little Fangs
  • Does Not Like Shoes: "Ezra" initially just wears flip-flops, and those are not terribly fitting for running around and fighting, so she soon stays barefoot.
  • The Dragon: "Ezra", the female, is the one most willing to tussle physically with the heroes.
  • Gender-Blender Name: "Ezra"
  • Hipster: It's even pointed out in their description on the cast page.
  • Hypnotic Eyes: Ezra has swirly black-and-yellow eyes when she uses her domination power on Madeline.
  • Immortality Hurts: A running gag with "Ezra".
  • It's Quiet... Too Quiet: So cliché!
  • Losing Your Head: A vampire can indeed survive this. Cube finally counters her regeneration by twisting the head backward.
  • Off with Her Head!: Happens to "Ezra"... at least half a dozen times already.
  • Seen It All: Something they frequently complain about and their motive for summoning an Eldritch Abomination. Then they'll see something new.
  • Siblings in Crime
  • The Unpronounceable: The brother claims their names are this, which leads to them being given nicknames.
  • Wardrobe Wound: "Ezra" cares more for the damage done to her dress than to her regenerating body.
    Ezra: That dress was vintage!
  • Weaksauce Weakness: "Koenig" gets reduced to a skeleton through his trendy gluten intolerance.

Anti-Madeline:

The physical embodiment of all of the evil in Madeline. She's a few inches tall.

  • Boisterous Weakling: Self-proclaims herself as awesome. She's obviously incapable of directly fighting pretty much anyone.
  • Enemy Without: She's the darkness inside Madeline given form through magic. However, because the Paladin is close to Incorruptible Pure Pureness, the spell hasn't much to work with and results in a tiny Evil Counterpart.
  • Good Angel, Bad Angel: Giving advice on Malevolus's shoulder. He asks for the other one — and regrets it.
  • Fashionable Asymmetry: The top of her armor is asymmetrical, with one arm-guard on the left side and one shoulder-pad on the right.
  • Lady Swears-a-Lot: The verbal bombs she drops are all covered by censor boxes. She has at least one box for every page she shows up in.
  • Lilliputians: Minus the plural, since she's the only one. A Patreon reward bonus comic shows her adventuring in a mouse kingdom.
  • Palette Swap: As fitting for an opposite, her color scheme is largely an inversion of the colors Madeline usually wears, the armor in various tones of orange and brown becoming light to dark blue on Anti-Madeline.
  • Shoulder Teammate: Likes to get up on Malevolus's shoulder once she joins up with him.
  • Sinister Scythe: She brandishes a miniature one, following her Good Counterpart's propensity for farm implements as weapons.
  • Spikes of Villainy: Her armor includes spikes on the shoulder-pad and around her hips.
  • Symbol Swearing: As an alternative to her cuss words simply being censored, her swearing is sometimes rendered as symbols.

Doors

Two talking doors, one red and one green, making brief but repeated appearances.

    The Others 

Robespierre "Petey"

Barbarian. Made a cameo in the earliest strips, only to reappear as Roxy's adoptive brother.

  • Ascended Extra
  • Dumb Muscle: Deeply annoyed that cleverness and speed win the game.
  • Hulk Speak: "ROBESPIEREE SMASH!"
  • Impact Silhouette: When angry enough, he leaves the bar through the wall, leaving such a hole.
  • Let's You and Him Fight: Trapped between him and a monster, Mimic calls on his "bodyguard" to protect him; both assume it's the other, and Mimic escapes.
  • There Was a Door: Roxy realizes he's leaving; Stabs objects that he's not going to a door; Roxy is right.
  • Third-Person Person: Nevertheless regards Roxy as a respected member of Robespierre's family, despite insistence on using personal pronouns.
  • Visible Silence: Robespierre does this upon being approached by an information-seeking Mimic.

Schmetts

A Bottle Fairy. In both senses. With a riddle.

Zar the Psion

A farmer in an alternate dimension who gives the Action Girls team useful advice about the danger.

Dirk and Kris

A pair of Halfling rogues and Stabs's cousins.

  • Big Eater: Kris. Malevolus comments on it while wondering whether to poison him.
  • Casanova Wannabe: Kris. Stabs is familiar enough with his attempts to assure Dorilys that he's easily distracted.
  • Meaningful Name: Knives seem to be a theme. Kris actually fights with a pair of krises, and Dirk with dirks.
  • Siblings in Crime: They are hiding out from someone who tried to hire them, but that was the target, not the job.
  • Thieves' Cant: Family conversations often need translations for the audience.
  • Through His Stomach: Kris offers Dorilys a sandwich in an inept pass.

Derek the Cleric

An associate of Madeline's.

  • Actual Pacifist: Thanks to his vow of non-violence.
  • Badass Pacifist: Has no qualms whatsoever about standing between a furious troll and his patient and offering to discuss the matter. When he later participates in an actual fight, while he does not himself attack, he shows himself to be fully capable of defending himself and manages to immobilize two of his three opponents before the fight is stopped.
  • Foil: To Dorilys. Derek's a pure healer cleric who took a vow of non-violence. Dorilys on the other hand, is more or less the classic Church Militant in plate armor Cleric. They even have the appropriate temperaments.
  • The Ghost: Does not appear for some time. For logical reasons. Though one cameo, unnamed, turns out to have been him.
  • Herald: Twice sent Maddie off with prophecies that led to adventure.
  • I Gave My Word: He explicitly points out that he didn't take his vow to ignore it when it is inconvenient, and it's clear that he doesn't like technicalities.
  • Intrinsic Vow: Has definitely taken a vow (discussed with Dorilys), and after a few comics it became clear that it is to be an Actual Pacifist.
  • The Medic: First appears in a hospital.
  • Oblivious to Love: In face of Madeline's Crush Blush, he wonders about whether she's well, since she's flushed.
  • Prophecies Rhyme All the Time: Which Mimic comments on.
  • Seer: He owns an artifact that simulates probabilities and has the training required to use it. His prophecies have sent Madeline on her quests.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/RustyAndCo