Follow TV Tropes

Following

Characters / Library Of Ruina - Abnormalities

Go To

"Entities called Abnormalities and employees, both of which were thoroughly exploited by the facility that once stood upon where we are… They’re just like me in that sense. Originated from humans, taken advantage of, and abandoned once grown out of use."
-Angela
Abnormalities
Paranormal entities that manifested from the mind of humans, and that were managed by L Corp. for the sake of their Enkephalin. Following the events of Lobotomy Corporation, they've been weakened considerably, but are still highly dangerous. You and your librarians must face them in combat to use their pages and upgrade the Library's floors.

This page deals with tropes pertaining to both returning and new Abnormalities fought here. If you want to learn more about the returning Abnormalities, check the page here.


    open/close all folders 

Abnormalities

    In General 
  • Battle Theme Music: Abnormalities get three battle themes that alternate between threat levels, which are remixes of the containment breach themes from the prequel. These are First Warning, Second Warning and Third Warning, the last of which is reserved for battles against ALEPH-classed Abnormalities.
  • Boss Banter: Throughout the battle, various lines of dialogue concerning the thought processes of the Abnormalities or Angela/Roland will appear in red letters across the screen.
  • Call-Back: The fighting mechanics in most of the fights reflects their Abnormality's mechanics back in Lobotomy Corporation, but updated to better suit Library of Ruina's combat. In addition, many of the Abnormality page flavor texts are quotes directly pulled from their backstories in the prequel, and the former employees brought back as librarians tend to lament on their past experiences with Abnormalities. They're also used in Angela's endgame of unleashing all of them onto the City once she claims the one true book, just like with Adam's ending back in Lobotomy Corporation.
  • Creepy Child: Four this time, three of which returned from the prequel. Scorched Girl, Child of the Galaxy, Laetitia are even more dangerous than before, all three of which bringing Mook backup to kill their opponents for them along with new tricks up their sleeves. New to the gallery is The Road Home, an armless and doll-like little girl whose cute appearance is offset by a dangerously protective Cowardly Lion and no hesitation to get people killed by siccing him onto them, or dropping entire houses on unsuspecting victims.
  • Crippling Over Specialization: Most Abnormality battles follow a strict playstlyle or gimmick, which can be countered or picked up on to easily defeat them with the proper planning or understanding.
  • Death Is Cheap: If the player is wiped out by an Abnormality, there's no consequences whatsoever other than wasted time. So as long as the book necessary for the floor mission is still held, Abnormalities can be fought over and over again until defeated. Unlike guest battles, losing to an Abnormality won't forfeit the books needed for entry.
  • Eldritch Location: The areas where you fight them is thematically tied to their background and origin, but is also different from everywhere else in the Library, such as the inside of Bloodbath's tub or Fragment of the Universe's childishly-drawn space. Said locations can also be temporarily manifested when using their respective E.G.O. cards in battle.
  • Fractured Fairytale: Some of the Abnormalities, like Scorched Girl, Little Red Riding Hooded Mercenary, and all of Chesed's floor, deals with characters who become antagonistic due to different choices, such as Scorched Girl blowing herself up, or Chesed's floor, which deals with characters from Oz being screwed over by Oz/"The Adult who tells Lies"'s gifts, and then becoming monsters.
  • Hearing Voices: According to Roland, drawing the power of Abnormalities through their pages has the voice of said Abnormality echo through his head that no one else can hear, filling him rage or calming him down as the voice speaks out and getting whoever is using them ready to fight, hence the Abnormality quotes that hover over a Librarian's head whenever a page is selected.
  • Humanoid Abomination: The more human-looking Abnormalities, such as Scorched Girl, Laetitia, and Little Red Riding Hooded Mercenary all look human, but their status as Abnormalities makes them just as dangerous as the more monstrous ones.
  • Plot-Irrelevant Villain: They're antagonists, but unlike the previous game, they aren't the main focus, and are only around to level up the Library's floors and represent the emotions present in the Floor Realizations.
  • Power at a Price: Breakdown pages, the pages in red, typically have powerful effects but at the cost of a drawback for their strengths. Some are as small and fair as taking damage the take turn to trigger their effects, others are more detrimental such as killing fellow teammates or locking a character to a specific gimmick.
  • Sealed Evil in a Can: They're trapped in their own books. Roland, the Sephirah, and their respective teams are responsible for going inside and suppressing them to further the growth of the Library.
  • Skippable Boss: Defied. You could go through Lobotomy Corporation without seeing many of the Abnormalities on this page, thus not need to deal with them, and if you did encounter them they could be reset out of the playthrough. Here though, they have to be fought not only to continue the game, but for basic survivability of the various floors if you don't want to fight the later receptions with only that floor's Patron Librarian.
  • Sliding Scale of Villain Threat: As you ascend the floors of the Library, the Abnormalities' class and threat levels rise as well. From weakest to strongest, these are ZAYIN, TETH, HE, WAW, and ALEPH.
    • General Works and the Lower Floors (History, Technological Sciences, Literature, and Art) consist of Abnormalities of ZAYIN, TETH and HE-class. An ALEPH-class is part of the Floor of Arts realization.
    • Middle Floors (Natural Sciences, Language and Social Sciences) consist of Abnormalities of the HE, WAW and ALEPH-class.
    • Upper Floors (Philosophy and Religious Sciences) consist of Abnormalities of TETH, WAW and ALEPH-class. The two most dangerous of the ALEPH-class, Apocalypse Bird and WhiteNight, are fought in the Floor Realizations.
  • Suddenly Speaking: In the prequel, it was uncommon for even humanoid Abnormalities to have their dialogue appear as flavor text, the bulk of them being silent with only their actions and backstory hinting at a personality. Now, the grand majority of Abnormalities are revealed to be capable of speech, their thought processes and personalities revealed when battling them in their books or when borrowing their strength for battle. Even inanimate objects like the Singing Machine, Heart of Aspiration and Red Shoes are confirmed to be living and thinking entities.
  • Symbolism: With Abnormalities typically being born from the sheer collective trauma of people, it stands to reason most, if not all Abnormalities physically represents a different horror of life in the City. This is most prevalent with the Floor Realizations, as they serve as Allegorical Characters to the state of mind Angela/Roland had in the past.
  • Sympathy for the Devil: Downplayed compared to the tragic threats already within the City, however Angela has at least a little bit of pity for the Abnormalities for being battered, exploited and subjected to the same time loops back in Lobotomy Corp. like the employees and Sephirot. In fact, one of her final goals upon completing her Library is to release them all from their book prisons so that they may do whatever they please outside in freedom.
  • Took a Level in Badass: Abnormalities that couldn't breach containment and fight, such as Bloodbath and Heart of Aspiration, now possess combat forms.
  • The Unfought: You never fight any of each floor's last Abnormality. Instead, you fight either Angela or Roland using their E.G.O. while in E.G.O. Meltdown. Each floor's last Abnormality is as follows:
    • Malkuth: Snow White's Apple
    • Yesod: Der Freischütz
    • Hod: Dream of a Black Swan
    • Netzach: The Silent Orchestra
    • Tiphereth: The Jester of Nihil
    • Gebura: Nothing There
    • Chesed: The Adult Who Tells Lies
    • Binah: Apocalypse Bird
    • Hokma: Plague Doctor/WhiteNight, One Sin and Hundreds of Good Deeds
    • Keter: The Silent Girl
  • Unusable Enemy Equipment: The pages that Abnormalities use are usually not available to the player. Justified, considering many of these have strange mechanics that only work for the Abnormality or are just plain too overpowered if they end up in the player's hands.
  • Worf Had the Flu: Zig-zagged. According to Angela, following the end of the first game they've become significantly weakened, but they're still a force to be reckoned with. On the other hand, some of them straight up Took a Level in Badass compared to their original version since they are in their 'ideal environment' instead of in a containment cell, with Abnormalities incapable of breach now capable of fighting one on one.

    Keter 

In General

  • Allegorical Character: Keter Abnormalities represent or relate to Angela and Carmen specifically, compared to the more general themes of other floors. Bloodbath, Snow Queen and Silent Girl have direct ties to Carmen's life and death, the Heart of Aspiration relates to Carmen's beloved vision, and Pinocchio happening to mirror Angelas wish to become human, on top of its very dishonest nature.
    • It can also be seen as an allegory for Roland, the Black Silence. Bloodbath represents Roland's depression, the Heart of Aspiration represents how his heart was metaphorically torn out with Angelica's death, Pinocchio and the Ice Queen are representative of how Roland is taking on the role of an Unfazed Everyman in order to block out everyone else, and Silent Girl represents his rampage and massacre of everyone he sees as guilty for Angelica's death.
  • Simple, yet Awesome: The bulk of Abnormality pages on the floor aren't exactly flashy or complicated to understand, yet they're just as potent as other playstyles when picked up. Fittingly, they're assigned to Roland's floor, an experienced fighter who's had enough experience in the City to know the ins and outs of fighting and the simple life of being a skilled Fixer.

Bloodbath

https://static.tvtropes.org/pmwiki/pub/images/bloodbath.png
"Scars are but marks of failure... You won’t be any different."
The first Abnormality Battle on the Floor of General Works and of the game itself. A skin-covered bathtub with eyes that's filled with blood, it beckons to those who suffer from depression and weak wills, dragging them into the pool of blood. In combat, it takes the form of a humanoid blood Blob Monster.
  • Allegorical Character: Carmen had committed suicide by slicing her wrists in a bathtub after she couldn’t bear her depression anymore, with Bloodbath's story in the prequel mentioning this event. Additionally, dialogue presented when using Pale Hands has Bloodbath itself reference this event.
    "She must’ve trembled hard, the knife could slip from her hand at any moment."
  • Empathic Environment: When being stunned by Pale Hands, the eyes on the background will open, implying that they are connected.
  • No-Sell: On top of resisting slash damage, Bloodbath also has a passive that reduces that allows it to take 1-5 less damage from slash attacks, causing slash attacks do deal practically no damage to it.
  • Self-Harm: Being theme around depression and suicide, the bulk of its banter relates to hurting, losing and killing oneself in despair.
    "The scars are marks of failure, but they aren't worthless."
    "It takes a strong will and courage to cut your own wrist."
    "The depth of a cut depends on the moment's mind and willpower."
  • Status-Buff Dispel: Bloodbath's E.G.O. page removes Strength, Endurance, Protection and Stagger Protection on hit.
  • Warm-Up Boss: Is the first Abnormality opponent faced, though it Took a Level in Badass to now fight you personally.
  • Took a Level in Badass: Was a living bathtub that dragged people in. Here, it takes the form of a bloody Blob Monster that can No-Sell slash attacks.

Heart of Aspiration

https://static.tvtropes.org/pmwiki/pub/images/heart_of_aspiration.png
Click to see Lungs of Craving
"Never stop wishing for it, until the beats give an answer."
The second Abnormality Battle on the Floor of General Works. Once a mere tool Abnormality of a heart beating without its owner, it has since become something more frenzied.
  • Allegorical Character: To Carmen, the Heart of Aspiration represents boundless ambition, even at the cost of one's own life as indicated by its various gimmicks involving powerful buffs but at the cost of either certain death or significant self-damage. She spent her life chasing a grand and world changing goal only to end up battered and dead over what had happened.
  • Cast From Hitpoints:
    • A variant, in which after defeating it you gain access to its Beats of Aspiration card. It grants extra strength to your dice, but if none of your librarians deal any damage to the enemy by the end of the turn, they'll suffer 25% damage. The Lungs of Craving, the Heart's minions, have this as a passive ability during the fight itself, suffering 4 damage at the end of the turn if they couldn't damage anything.
    • The Heart of Aspiration also has a more straightforward example in the form of its E.G.O. page, which grants 1 Strength to all allies at the cost of 50% of the user's current health.
  • Death or Glory Attack: The Fervent Beats card gives a single librarian a +4 power to all of their dice, reduces the amount of damage they take by 4, and boosts their speed 4, and nearly nullifying any stagger damage they may take, ensuring that that librarian becomes a Lightning Bruiser. However, three turns after Fervent Beats is used, the librarian will instantly die, meaning the card is best used for when a battle is nearly over or if the targeted librarian was close to death anyways.
  • Took a Level in Badass: The Heart back in Lobotomy Corporation was a simple tool you can equip your Agents with, and a pretty helpful one at that. In Library of Ruina, it's become a walking toothed beast with minions on backup capable of thrashing opponents around.
  • The Unfettered: While silent in its first appearance, its newest form in the Library allows it to speak, and reveals it to be quite the obsessive and, well, aspirational Abnormality.
    Even if it means I must burst someday, I want to see the end of it.
    It seems we have a common goal we're desperately wishing for, so allow us to help.
    If you keep craving and do nothing to sate it, it’ll become too big and burst eventually.
  • Womb Level: The Heart of Aspiration's Abnormality battle is one, where you have to battle a giant human heart accompanied by some sentient lungs called Lungs of Craving.
  • Flunky Boss: Is fought along side two Lungs of Craving.

Pinocchio

https://static.tvtropes.org/pmwiki/pub/images/pinocchio.png
Click to see the noseless variant
"It's not hard to mimic others. I don't have to think."
The third Abnormality Battle on the Floor of General Works. A wooden puppet that came to life and learned from humanity, but ended up learning to lie (and much worse) in the process.
  • Allegorical Character: To Angela, both of whom are artificial beings made as a mimicry to human life, Pinocchio to a human child and Angela to Carmen, and the two sharing a wish to become fully human someday. Where Pinocchio lies to everyone in general, Angela lies to herself nearly all the time in order to convince herself that what she’s doing is fair and justified for her goal. As revealed much later into the storyline, in spite of everything Angela did to become human and break free from the control of her script, Carmen has been playing Angela with a script of her own the whole time, meaning she was always a puppet to somebody even when she’s closer than ever to being human.
  • Become a Real Boy: Like the original tale, Pinocchio wants to become human. Unfortunately, he interpreted that in order to become human, he must learn how to lie and kill like the people around him, though he still has trouble achieving humanity.
    Did I look just like a human? I hope I did.
    I'm sad... I want to be a human...
  • Flunky Boss: The main opponent is Pinocchio is Liar. The Liar is backed up by two broken, noseless dolls named the Curious and the Copycat.
  • Reduced Mana Cost:
    • Simultaneously played straight and inverted during its boss fight. One Pinocchio will randomize the Light cost of all librarians' cards each turn while it remains alive. The Lies Abnormality Page allows this to occur during normal battles as well.
    • Inverted when using Marionette, Pinocchio's E.G.O. card. It only costs 1 Light, but all of the user's cards cost 1 more Light the scene after it's used.
  • That Liar Lies: Every now and then, one Pinocchio will show two cards, where one of the cards has something wrong with it (The Light cost is higher/lower than it should be, an Evade die is instead a Dodge die, etc.). You need to clash with the card that has something wrong with a Lying Is Bad! card that appears in your hand for just this purpose. Succeed/fail, and they gain a significant debuff/buff the next round.
  • Nasal Weapon: Some of his attacks involve him lying and shooting his sharp nose forward to impale the victim at the end of it. It's also implied that he killed a room full of people this way in the card artwork for Lies, with the victims in the background having deep puncture wounds while Pinocchio innocently shrugs his arms with a long and bloody nose.
  • Original Generation: He never appeared in Lobotomy Corporation, and serves as the first truly original character.
  • Reluctant Monster: Implied, as Pinocchio is only lying and fighting because it's what he learned from the people around him and thinks it'll make him human, with at least one line of thought indicating he takes no pleasure in it.
    (Using Lies): There was no choice, I had to lie to become a human...
  • Power Copying: The deck of each Pinocchio is an exact one-to-one copy of one of the General Works Librarian's deck.
    • In addition, Pinocchio's abnormality card, Learning, allows a librarian to use the Learn combat page which replicates all of the dice from the combat page that the librarian is clashing with.
  • Shout-Out: Pinocchio is based on the title character from the novel of the same name.
  • Used to Be a Sweet Kid: Implied, since his cards depict him without axe-hands and looking more harmlessly curious. It's fair to assume that learning about violence turned him into his current state.
  • Wolfpack Boss: You fight three Pinocchio's, though the main threat is the ax-wielding one named the Liar.
  • You Monster!: Catch Pinocchio the Liar long-nosed and debuff him for being caught lying, and his thought processes start calling his opponents out for not humoring him.
    Can I... not become a human...?
    Why aren't you being fooled? That was almost perfect...
    You could’ve let me fool you just once... You’re mean.

Snow Queen

https://static.tvtropes.org/pmwiki/pub/images/snowqueen.png
"Let's see if you can thaw this solid frost."
The fourth Abnormality Battle on the Floor of General Works. The actual Snow Queen from the original story, she was revived by Ayin and contained to study her.
  • Allegorical Character: Not long after Carmen severed her own wrists, her remains were stored and hidden away in a cryo-coffin, whose whereabouts were forgotten by nearly everyone. The Snow Queen, meanwhile, laid dormant underneath her falling ice palace when spring came and melted away winter, leaving her forgotten under the earth.
  • Hostage Situation: She'll create one at the beginning of the fight, with all but Roland kidnapped and ensnared by her ice.
  • An Ice Person: She is the Snow Queen, so this is a given.
  • The Paralyzer: During her boss fight, the Snow Queen will utilize pages that inflict Ice Splinter on hit, which will immobilize affected librarians if enough stacks of it accumulate. Two of her Abnormality Pages, A Kiss and Blizzard, are also focused around immobilization.
  • Shout-Out: To the fairy tale The Snow Queen.

Silent Girl

https://static.tvtropes.org/pmwiki/pub/images/cardguiltart.png
"I wonder if there’s a crack in your mind that I could hammer a nail in?"
The fifth Abnormality on the Floor of General Works. While there are few details about her, the flavor text of her Abnormality cards imply that she is typically a docile girl who becomes hostile upon encountering a person who has "fear" or "guilt", attacking them with a hammer and nail upon encountering them.
  • Allegorical Character: The Silent Girl has a fixation on treating guilt she detects in people, piercing their bodies and often skulls with a hammer and nail to kill and relieve them of their troubles. Carmen meanwhile claimed to have a solution for the so-called 'disease of the mind' that’s plaguing the City, and her vision of a solution to treating the sickly minds of people happens to be just as dangerous to what the Silent Girl does to her victims.
  • Art Evolution: Her concept artwork for Lobotomy Corporation had her with pale white skin, wore no pants but wore a buttoned up shirt with mild cleavage and was stylized in the chibi art style more-so than other Abnormalities. Her proper introduction in Ruina instead gives her pale flesh toned skin, a long and flowing white dress and mostly lacks any stylization compared to other humanoid Abnormalities like the Queen of Hatred and Child of the Galaxy.
  • Eyes Always Shut: What she always seems to do according to employees. Not like she really needs them open anyway, as they only open when she senses a target.
  • Humanoid Abomination: She looks near identical to a normal girl, but is actually a TETH-class Abnormality with ALEPH abilities, as is shown in the Keter Realization.
  • One-Hit Kill: She can instantly kill anyone she deems to have "guilt" with just a hammer and nail, and nothing will stop her at that point.
  • Super Prototype: In a sense, as the Silent Girl was one of the first Abnormalities ever extracted by Carmen and Ayin, as evident in her designation being O-01-0, and she's deceptively powerful for a TETH-classed Abnormality.
  • Transplant: She was planned for Lobotomy Corporation, but never appeared in it.
  • The Unfought: The Silent Girl herself is never fought. But Carmen wields her E.G.O. in the Keter Realization battle.
  • Well-Intentioned Extremist: All she wants to do is to help relieve people of their guilt, A.K.A by breaking their minds and killing them.

    Malkuth 

In General

  • Allegorical Character: All Abnormalities here are themed after abandonment, from literal cases like Happy Teddy Bear to less obvious ones like the Fairy Festival being abandoned in the forest to starve. In the case of Queen Bee, she starts in complete control only to be abandoned and betrayed towards the end of the battle.
  • Counter-Attack: A sizable portion of Abnormality pages on Malkuth's floor lets the user take revenge on opponents for damaging them with Damage Over Time and recoil damage, or tilt the odds of a clash in their favor, namely Scorched Girl, Happy Teddy Bear, Queen Bee and Snow White's Apple.

Scorched Girl

https://static.tvtropes.org/pmwiki/pub/images/scorched_girl.png
"If I must perish... Then I'll make you meet the same fate."
The first Abnormality Battle on the Floor of History. She was a miserable little girl who sold matchsticks for a living, finding comfort in the visions of a better life in the warmth provided the lit matches. In her obsession with her longing for a better life, she accidentally started a fire and was burned to death.
  • Action Bomb: The Footfalls page, when given to a Librarian, will make them explode and die instantly if their HP reached 20% or lower to deal 30% of their max HP damage to the target. This is a Call-Back to her version in the previous game, that would act like an Action Bomb upon breaching; after doing so, she would return to her containment cell.
  • Dying Alone: Befitting her inspiration, she makes reference to both her fate and the result of what happened in the story she came from.
    "It's just too sad to die alone. You know this feeling well, don't you?"
    "You’ll leave me when the light of the last match goes out, won’t you?"
  • Flunky Boss: Scorched Girl starts the fight with two Fourth Match Flame minions.
  • Shout-Out: Scorched Girl and her backstory is a reference to The Little Match Girl, only she caused arson while the original just drifted away happy. She also makes reference to what her grandmother in the story told her about angels, heaven and shooting stars.
    "When a shooting star falls from the sky, it means someone went to heaven. I wonder whose star that is…"

Happy Teddy Bear

https://static.tvtropes.org/pmwiki/pub/images/happy_teddy.png
"Would you like to play with me? I was too lonely."
The second Abnormality Battle on the Floor of History. A worn out, person-sized teddy bear who was once very loved, only to be neglected and later forgotten about. It still wants a friend.
  • And Call Him "George": This teddy bear's got a hug strong enough to snap spines and it doesn't seem to know its own strength. This is best reflected in the card Nostalgic Embrace Of The Old Days, which is the Happy Teddy Bear hugging its target for an absurdly high amount of damage and staggers targets without fail. The artwork of this card even has one unfortunate victim being hugged to death, to boot.
  • Logical Weakness: A fabric and stuffing filled teddy bear is weak against slash damage.
  • Non-Malicious Monster: Its dialogue lacks any malice whatsoever, being nothing but flattered to have someone to hug again, not realizing its own strength.
    "Don’t worry. It’s nothing scary. All I do is wrap you up in my arms."
    "It'd be so nice if you could hold my hand and dance with me…"
    "Come over here and feel this fuzzy and warm feeling of love with my hug."
  • Just Ignore It: Clashing with Happy Teddy Bear will reduce the light cost of its Nostalgic Embrace of Days card, which deals a massive 30 blunt damage and instantly staggers its target. Thus, the optimal strategy for beating Happy Teddy Bear is to simply ignore whoever he is targeting, let them pass without using a card, and focus entirely on one-sided attacks.
  • Please, Don't Leave Me: Once the abnormality page Nostalgic Embrace of Old Days is used, echoes of its remorse and pleading appear on screen.
    "Why are you trying to leave me? We were such good friends..."
    "It's too sad to say goodbye twice…"
    "Why do you have to leave me and promise to meet again?"

Fairy Festival

https://static.tvtropes.org/pmwiki/pub/images/fairy_festival.png
The Fairy Queen
"A good person like you shouldn't die at the hands of anyone else."
The third Abnormality Battle on the Floor of History. A flock of small green fairies who follow those they consider worthy - not out of goodwill, but to secure their next meal. Due to being left in the forest to starve, they have become more savage-looking.
  • Cannibalism Superpower: The Fairy Queen will eat its own minions to gain health and a strength boost, should certain conditions be met.
    • Its breakdown page, Predation, is a downplayed version of this. Every librarian except for one takes 10 damage, while the selected librarian gains health equal the total amount of damage dealt, while also gaining a substantial strength and haste buff for the scene.
  • The Fair Folk: While they were already like this back in Lobotomy Corp, in this game it becomes even worse. Driven by hunger, the faeries are no longer friendly looking, chubby fairies but savage, heavily shriveled and insectoid abominations.
  • Flunky Boss: The Fairy Queen starts the fight with four Fairy Mass minions.
  • Turns Red: When the Queen dips below 25% HP, she'll gain an absurdly high amount of strength and make clashing against her even more dangerous.

Queen Bee

https://static.tvtropes.org/pmwiki/pub/images/queenbee.png
"I am the kingdom, and the kingdom is I. Loyalty to me is loyalty to your kingdom."
The fourth Abnormality Battle on the Floor of History. A heavily mutated bumblebee queen that was the result of pheromone experimentation, and then escaped.
  • Bee Afraid: A monster queen "bee" and her hive of workers that burst out of your librarian's chest like a Xenomorph? Can't be any more afraid than that.
  • Chest Burster: The artwork for one card has a Worker Bee burst out of a victim Xenomorph-style.
  • Damage Over Time: Spores act as a combination of bleed and burn, damaging the target every turn and also whenever they attack for the amount of spores on them. What's worse is that the drones have moves that either inflict a concerningly high amount of spores if they land, or have damage that scales equally to amount of spores on their target.
  • Flunky Boss: Queen Bee starts the battle with four Worker Bee minions, and can potentially create more as the fight goes on.
  • Marked to Die: The last Librarian who attacked the Queen will be mobbed by all drones on the field until they're dead. While this can easily overwhelm the target, it also leaves everyone else on the team free to intercept the incoming damage, prepare themselves or to attack the Queen herself without immediate retaliation.
    • The Worker Bee page invokes this for the player, with the enemy target that dealt the most amount of damage to the selected Librarian being made vulnerable for 2-4 extra damage from everyone else on your team as retaliation.
  • The Mutiny: If the Queen Bee drops below 20% HP, all living drones will turn on her and use Embrace of Death to finish her off for you.
  • Spawn Broodling: If a librarian dies while under the Spore debuff (which acts as a combination of Burn and Bleed), a new Worker Bee will spawn.
  • Speed Blitz: Not the Queen herself, but those using her E.G.O perform a Dash Attack that is so fast, it is treated as a ranged attack (meaning it will always be one of the first attacks to go off save for mass attacks).
  • Stone Wall: The Queen herself has no attack to speak of, but has a set of defensive cards and spore abilities that damage enemies over time while also leaving the fighting to be done with a bottomless supply of drones.
  • Tactical Suicide Boss: Every now and again, the Queen will drop her high defenses to support her drones instead with a huge array of stat buffs, leaving her open for attack. With her less than flattering stagger resistance, this opportunity should be taken to stagger her quickly before her buff takes effect. If she isn't staggered before the scene ends, you're in a world of trouble.
  • Turns Red: If there are two or less Worker Bees alive at the start of the turn, Queen Bee will apply two stacks of Spore on every librarian. This will continue until the number of Worker Bees is greater than two, or she dies.
    • If the Queen is allowed to use Boost Aggression and Boost Loyalty by the end of the scene, all living drones will receive a +5 buff to their strength, haste/speed and endurance/defenses. Don't let this happen and stagger her quickly.

Snow White's Apple

https://static.tvtropes.org/pmwiki/pub/images/snowwhite_malice.png
"The vines were withered and dry, but they always embraced the apple."
The fifth Abnormality of the Floor of History. An apple that was used to poison Snow White, the magic that was used on it prevented it from decomposing, while the poison prevented animals from eating it. Resenting this, it eventually grew vines to move around with, where it then started to search for its own prince.
  • Fractured Fairy Tale: The same apple that poisoned Snow White, she still holds a serious grudge against everyone who lived happily ever after when they abandoned her.
    How I wish to bind the two feet of the person who was blessed by my existence and then left.
    My existence was born from wrath and a curse, yet I served as a blessing to someone else.
    Those who bit into the apple fell asleep like the princess did, except they couldn’t ever wake up.
  • Hates Being Alone: Emphasis on hates, having pure jealousy and malice for being left alone long after her involvement in the story concluded.
    It grew, swallowing dreadful thoughts of revenge, anger at itself... and loneliness.
    The apple was alone for such a long time. Only rotting corpses kept its side...
    A pretty apple, abandoned in a forlorn place. Oh, pretty apple...
  • Status Infliction Attack: Vines and Barrier of Thorns are meant for inflicting the Bind status effect on opponents, the former will randomly apply 6 Bind to essentially guarantee the unlucky target moves last, and the latter inflicting the effect when you're hit with the added bonus of healing if you inflict 3+ stacks of Bind.
  • The Unfought: Snow White's Apple is never fought, but you do fight Angela wielding its E.G.O, the Green Stem, during the Floor Realization.

    Yesod 

In General

  • Allegorical Character: All of the Abnormalities share the theme of killing, specifically the concept of being a killing machine that Angela struggled to identify with during her beginnings. Every Abnormality here is noted to have taken an obsession or incidental role in killing many people out of urge or necessity, which Angela would have also done by perpetuating the cycle of violence employees in L Corp. would have gone through.
  • Attack! Attack! Attack!: The floor's playstyle encourages a heavy focus on offense and winning clashes with little regard self preservation. Depending on the pages chosen, this can turn a Librarian into a Mighty Glacier (with the Forsaken Murderer's Chained Wrath granting a huge advantage at the cost of pretty much never going first) or a Fragile Speedster (with practically the entirety of All-Around Helper's pages).
  • Glass Cannon: As a consequence of an offense-focused playstyle, the floor doesn't offer much in the way of protecting oneself in any way other than beating opponents to a pulp before they can overwhelm a Librarian.

Forsaken Murderer

https://static.tvtropes.org/pmwiki/pub/images/forsaken_murderer.png
"My head is ringing. I can hear the sound of metal, clear and loud..."
The first Abnormality Battle on the Floor of Technological Sciences. A disturbed man in a straitjacket. Once an emotionless killer sentenced to death row, he became the guinea pig in curing some unknown disease. Though his violence was "cured", he became a monster with a metallic head that he uses to bludgeon people to death.
  • Achilles' Heel: Any sort of page that can inflict a debuff serves as this to him, as having any sort of status effect causes Forsaken Murderer to lose 4 power on all of his dice.
  • Mighty Glacier: Forsaken Murderer's abnormality page Chained Wrath invokes this, as it grants a very potent buff to all blunt dice a single librarian uses, at the cause of setting all speed dice values of that librarian to 1. This is a disadvantage...unless you have the passive 'The Strongest', (preferably with 'Myo's Prowess') in which case every speed die of the user will become infinite.
  • Percent Damage Attack: Its EGO page can remove up to 70% of a target's Stagger bar.

All-Around Helper

https://static.tvtropes.org/pmwiki/pub/images/all_around_helper_battle_crop.png
"Beebeebeep~ Beep. Contamination spotted! Proceeding with trash disposal protocol."
The second Abnormality Battle on the Floor of Technological Sciences. A small white robot that holds many hidden arms in its chassis. Intended to be a convenient, multi-purpose robot that can handle everyday chores with its many robotic arms, its creator "accidentally" swapped its cleaning tools with blades at the last minute and turned it into a killing machine.
  • Bloody Horror: Their stage takes place in a completely white room save for many blood splatters in several places, the implication being that this is a house where they killed all the people within.
  • Cuteness Proximity / Killer Rabbit: A possible line spoken by a dying librarian reveals that All-Around Helper's cute body didn't escape the librarians / L Corp's Agents.
    "It does look round and cute, to be honest. It was actually pretty popular among us."
  • Lightning Bruiser: All-Around Helper's abnormality pages focus on granting the librarians additional speed and boosting the power of their offensive dice if they're faster than the enemy. They are likely meant to synergize with eachother, as both Recharge and Repetitive Pattern Recognition are focused on giving Haste that buffs speed dice, and Clean depends on being faster than the enemy.
  • Obliviously Evil: The banter that shows up across the screen during the fight, and the blurbs that appear over yout Librarians when its pages are used, indicate that the Helper truly has no idea what it's doing is malicious. Namely, it believes that people shouting orders at it loudly (likely begging it to stop killing them) means that it must be doing a good job at cleaning.
  • Wolfpack Boss: You fight three All-Around Helpers, plus three more during their phase of Angela's E.G.O. battle.

Singing Machine

https://static.tvtropes.org/pmwiki/pub/images/singing_machine.png
"Don't you want to hear a beautiful song? You already know how."
The third Abnormality Battle on the Floor of Technological Sciences. A meat grinder altered to also be able to play music, which only ever plays when a human is thrown into its mouth and is shredded away. It brainwashes humans who hear its song in order to gather more people to feed it and repeat the process.
  • Glass Cannon: All of its abnormality pages focus entirely on boosting your librarians' damage output but come at the cost of either boosting the amount of stagger damage your librarians take or crippling their defensive dice power.
  • It Can Think: A good deal of its dialogue make it obvious that the machine itself is very much alive and chatty.
    If everyone threw their bodies into me, it'll certainly create an even sweeter melody.
    Don't you worry. I'm sure that one wants to be a fine instrument, too.
    People all carry musical talent in them.
  • Magic Music: While grinding away, the Singing Machine will play a tune. Depending on who was thrown inside, either you or your opponents will receive a buff. This effect is partially replicated upon selecting the Music Abnormality page, only the buff affects everyone and is permanent.
  • The Unfought: You don't fight it, as it's untargetable — you instead fight the three possessed people who want to toss you inside.

The Funeral of the Dead Butterflies

https://static.tvtropes.org/pmwiki/pub/images/funeralofthedeadbutterflies.png
"A single coffin to pay tribute to those who had nowhere to go, wandering with the memory of an empty faith."
The fourth Abnormality Battle on the Floor of Technological Sciences. A tall humanoid figure with a butterfly for a head and a total of five arms, two which carry a coffin on its back and one growing out of the middle of its torso. It arrived to the Lobotomy Corporation with the intention of 'freeing' its employees, to return them to their home after they die. However, it eventually was trapped in the Corporation itself, unable to provide the employees with the comfort it intended to deliver.
  • Blue-and-Orange Morality: Unflinchinly polite and emphathetic for an Abnormality based around death and tragedy believing he's bringing peace to suffering humans.
    Death may seem fearsome, it doesn’t compare to the terror of reality. It’ll feel liberating, rather.
    For you poor souls who cannot stop grieving... I offer my condolences.
    An eternal rest... May you rest in peace.
  • Corpse Land: His stage is a gray field of fresh corpses with little white butterflies resting on them, the background being a wing of a similar butterfly.
  • Finish Him!: Its pages are, fittingly enough, tailor-made to finish off weaker enemies. Eternal Rest will grant extra health and stagger damage against opponents with the lowest health on their side, the Librarian-usable Lament will let the user deal extra damage to opponents suffering a status ailment, and Coffin will occasionally let the user seal one speed die against an enemy with less than 50% HP to cripple their ability to fight back.
    • His personal mass attack, Lament, will also instantly kill anyone who is staggered by upping the damage to the exact value of their current HP.
  • Flunky Boss: The Funeral is aided by four Kaleidoscope of Butterflies, a flock of white butterflies.
  • Hoist by His Own Petard: If he loses a clash while using the first strike of Guiding Hand, one of his own speed die is sealed, likely preventing him from using the much more powerful Lament.
  • Improbable Weapon User: Aside from using it to unleash a torrent of butterflies like in the prequel, his sprites also have him using his coffin as a shield against attacks when blocking.
  • Injured Vulnerability: The Funeral's abnormality pages in general give bonus effects to a librarian when they attack an enemy that's either afflicted with a status effect or is low in health or stagger.

Der Freischütz

https://static.tvtropes.org/pmwiki/pub/images/matan_ego.png
"You’re right... This magical bullet can truly hit anyone just like you say."
The fifth Abnormality on the Floor of Technological Sciences. He was once a marksman who made a Deal with the Devil, receiving a gun that could hit anything on the condition that the last bullet would puncture the head of his beloved. The marksman then killed all of his loved ones himself, mocking the Devil as he did so, before traveling to various worlds to work as a mercenary. He eventually realized the Devil no longer followed him; the contract had already been fulfilled, and the marksman was now a devil himself, continuing to pull the trigger to gather the souls of his victims.
  • Chaotic Neutral: Using his pages provides dialogue that paint him as a free spirited and impulsive mercenary.
    "Some call him a righteous hunter, while others would call him a bloodstained gunman."
    "Sometimes, I helped those in need or fought evil."
    "I simply follow my impulse, pointing my rifle as I like."
  • Fighting Spirit: His E.G.O page isn't so much an attack by itself, but instead channeling his likeness and rifle to overtake a Librarian and offer a new deck focused on wide hitting ranged attacks.
  • Glass Cannon: In addition to granting the user Haste and Strength, the Dark Flame page completely flips the game's damage system on its head, turning the Endured/Ineffective resistances of every living character to Weak and Fatal instead. While this often leaves your Librarians vulnerable to attack, it also allows you to rip apart any boss since most of them have resistances to many damage types. It's particularly dangerous against bosses who normally only ever drop their nigh-invincible defenses when a condition is met, as not only do you no longer have to wait for them, but they'll be taking more damage than they would have if they hadn't been resistant.
  • Luck Manipulation Mechanic: The Request page puts a death mark on whoever the Librarian attacked, so that they deal more damage to them while it's active. More importantly, however, it allows increases the amount of books dropped by slain opponents, making it an invaluable page for grinding out key pages and attacks from tough opponents.
  • Psychic-Assisted Suicide: Implied to take place in both Angelas realization utilzying his EGO and in the artwork for The Seventh Bullet, the former results in Angela targeting and shooting herself and the latter depicting Der Freischütz being struck by his own bullet - which going by quotes both of them say, leaves it ambigious whether they shot themselves in despair or if their Deal with the Devil had finally turned on them.
  • Took a Level in Badass: In spite of just being a HE-classed Abnormality who couldn’t breach containment save for taking a potshot at someone, his E.G.O and by extension himself is faced as the final Abnormality of Yesod's floor, a spot reserved for WAW and ALEPH classed entities in any other case.
  • Shout-Out: He's based on the German Opera of the same name.
  • Super Mode: How his E.G.O. page turns the user into a factotum of his, giving them incredibly light and draw efficient cards, as well as an intense number of Mass Attack cards that can swing a battle in your favor singlehandedly (at least until some of the last few fights, but even then holds his own for the turns he's up.
  • The Unfought: Der Freischütz is never fought, but you do fight Angela wielding his E.G.O, the Magic Bullet, during the Floor Realization.
  • Unfriendly Fire: The Seventh Bullet page grants the user a damage boost and the ability to damage enemies even after losing clashes, at the cost of every seventh page they play targeting a random character.

    Hod 

In General

  • Allegorical Character: All Abnormalities have friends, family and relationships as a general theme.
  • Personality Powers: Back in the prequel, Hod was an overbearing and protective figure for her employees. Her Abnormality pages best reflect her mindset by being based around protection and defensive playstyles.
  • Stone Wall: Today's Shy Look and Dream of a Black Swan's pages focus primarily on boosting the defenses of a Librarian, and boosting the benefits of winning a clash with defense die or further mitigating damage taken.

Today's Shy Look

https://static.tvtropes.org/pmwiki/pub/images/shy_look.png
"I'm just shy, that's all. Just shy..."
The first Abnormality Battle on the Floor of Literature. A person who uses carved faces on a sheet of flesh to express themselves. Once someone who was constantly patronized to be happy and expressive with their emotions by the people around them, they snapped, and then flayed and dried their own skin to create faces to finally express themselves.
  • Attack Reflector: As a consequence of its Abnormality pages being mostly defense oriented, a librarian who's been buffed with all Shy Look has to offer can intercept and deal huge amounts of stagger damage to foes by simply blocking with enhanced defense dice.
  • Damn You, Muscle Memory!: The best result from the Abnormality page Today's Expression occurs if the player initiates battle while the librarian's face is angry. This is the opposite of how Shy Look worked in both its actual Abnormality battle and in Lobotomy Corporation where the player would want to initiate battle/work on Shy Look when the face is happy.
  • Disc-One Nuke: The Abnormality page Today's Expression can give the selected librarian +2 power with very negligible downside (Damn You, Muscle Memory! issue aside) so long as you remember when you initiate the combat phase. In the early game, the librarian with that page equipped is near guaranteed to win a clash against any opponents.
  • Human Architecture Horror: Not when you first fight her, but using her E.G.O changes her normal background to a landscape fused with human skin and blood.
  • Mood-Swinger: Just like in Lobotomy Corporation, Shy Look's face will rapidly swap between moods as long as combat hasn't begun yet. The quotes that appear during Shy Look's battle also change depending on Shy Look's current mood.
  • Precision F-Strike: They deliver one of the only swears an Abnormality has ever uttered if fought while they're angry.
    I told you to read the damn mood, you piece of shit!!!
    What the fuck do you want from me? To keep smiling like an idiot?!
  • Stone Wall: The majority of Shy Look's abnormality pages focuses on boosting the power of block dice. Thus, stacking multiple of these on a librarian with a block-focused deck can turn that librarian into one of these.
  • Tactical Suicide Boss: They're constantly changing what face they're wearing between combat rounds. Start the combat round when they're wearing the angry face, and their attacks gain a huge buff. Start it when they're wearing the happy face, and they'll be doing Scratch Damage at best.

Red Shoes

https://static.tvtropes.org/pmwiki/pub/images/red_shoes.png
Click to see the spiked variant
"If I rendered those legs unusable, could I take the position of the protagonist?"
The second Abnormality Battle on the Floor of Literature. Two red dress shoes set on top of a stand, which house teeth inside them. Those who wear them will become mindless murderers wielding an axe.
  • Cast from Hit Points: The Axe card, when used by a librarian, will increase the wielder's slash damage by 1-3 power at the cost of losing 2-5 HP when throwing the die.
  • Damage Over Time: Their specialty is inflicting harsh amounts of bleed and powering themselves up to captialize on those bleeding out. The page Obsession can be used by Librarians to double all bleed stacks anyone in a battle inflicts, leading to opponents literally bleeding themselves dry if the floor is built with this page in mind.
  • Marked to Die: The Glitter card will mark adversaries with the Allured effect, making them deal more damage in their attacks and focus their attacks on whoever was chosen for the buff at the start of the turn, but will also make them vulnerable to attacks by that librarian by 3-5 damage per attack.
    • In the Abnormality battle proper, the Red Shoes passive is to focus their attacks on whoever is afflicted with the bleed status effect. Typically this means that one shoe will try to bleed a target while the other prepares to use one of their two attacks that benefit from attacking bleeding targets, namely with either healing on hit or gaining a damage buff.
  • Overdrawn at the Blood Bank: Its stage is a ballroom absolutely drenched in blood, severed feet and some corpses.
  • Power at a Price: All three pages provided by the Abnormality are breakdown pages, with great effects at the cost of a severe penalty.
    • Axe increases the power of Slash die by 1-3 power, but will damage the user if a Slash attack doesn't connect.
    • Obsession doubles all bleed status effects, but it applies to everyone in the battle, opponents included. In some fights it may be suicidal to consider using this page.
    • Glitter marks one Librarian with a status effect that makes enemies focus on them more, and with a damage buff to boot. In return, the marked Librarian gains more die power when clashing against these enemies.

Spider Bud

https://static.tvtropes.org/pmwiki/pub/images/spider_bud.png
"Rejoice. You will bring joy to my offspring."
The third Abnormality Battle on the Floor of Literature. A large, pitch-black arachnid creature with countless red eyes, who hangs from her containment room's ceiling and watches over her children below.
  • All Webbed Up: Implied with their specialty for inflicting the Bind status with plenty of their attacks.
  • Lightning Bruiser: A minor one for Spider Bud: When Spider Bud is active, her speed die will always roll a 10, meaning that Spider Bud is all but guaranteed to attack first.
    • The Alertness abnormality page can also make a librarian either this or a Fragile Speedster depending on how much health that librarian has, as the Alertness page automatically boosts the librarian's speed by 1-3.
  • Mama Bear: She won't attack — and cannot be attacked in turn — unless one of her children is killed. After that, she'll target whoever killed her child for two scenes.

Laetitia

https://static.tvtropes.org/pmwiki/pub/images/laetitia.png
"What's inside the gift? That's a secret! It's boring to spoil it."
The fourth Abnormality Battle on the Floor of Literature. A pale, eerie little girl resembling a mechanical doll, she enjoys pulling pranks by presenting heart-like 'gifts' to others. Except inside these gifts are her "friends", who take the form of spider-like monstrosities, that burst out of those who ignore her.
  • Call-Back: Her Abnormality card 'Surprise Gift' deals damage to an enemy with a 40% chance once they clash with someone who is not the one who they clashed with bearing said card first. This is a reflection of her killing employees who attempted to work with another Abnormality after working on her.
  • Chest Burster: The Wee Witch's Friends are depicted as erupting out of their victim's chest cavity in their Abnormality cards.
  • Death or Glory Attack: The Funny Prank abnormality page granted by Laetita ensures that the first die played on every combat page by a librarian will either roll its maximum value or its minimum value. If rolled for minimum value, the user takes damage as consequence.
  • Flunky Boss: She's helped by a quartet of Gift-wrapped Friends. When they die, they transform into the spider-like Wee Witch's Friends.
  • I Just Want to Have Friends: The banter that types across the screen will reflect her loneliness and need for friends if all her minions are dead.
  • Troubled Fetal Position: Laetitia will take this pose if she finds herself alone on her side of the battlefield (all her friends are dead) and/or if she's staggered.
  • Took a Level in Badass: In the prequel, Laetitia was about one of the most passive HE classed Abnormalities, never breaching on her own and her 'friends' being fairly easy to manage. Here, she's got four victims under her spell who'll promptly erupt into the more formidable Wee Witch's Friends, who are no slouches to fight this time. Moreover, she's a Support Party Member now, actively making the fight more perilous by buffing her friends considerably and spamming her gifts to the librarians to slowly make them waste their lights, turns and eventually erode them away if not dealt with in time.

Dream of a Black Swan

https://static.tvtropes.org/pmwiki/pub/images/cardwell_wornparasolart.png
"She began to look for her brothers. Her family who needed to wear the nettled clothing to be free from the curse. Ones whom she shared happy dreams with."
The fifth Abnormality on the Floor of Literature. A gang of blond haired sextuplets along with their mutated, giant black swan-like creature sister. They were once a very poor family, with the sister following her passion in knitting to support them all. When a mysterious fog began turning everyone in town into horrid blob monsters, the sextuplets were spared while the sister took the brunt of the curse, becoming a monster.
  • Attack Reflector: The Well-worn Parasol page grants the user speed and gives them a 30% chance to totally nullify an attack before returning double the original damage to the target as Stagger damage.
  • Stone Wall: The Loving Family page grants 6 stacks of "Nettle Clothing" to its chosen librarian, which each grant a stack of protection. Though a stack is lost each scene and when getting hit, they'll soften blows for as long as they're active.
  • The Unfought: Dream of a Black Swan is never fought, but you do fight Angela wielding their E.G.O, the Black Swan, during the Floor Realization.
  • Zombie Puke Attack: Gooey Waste references the sister's attack with its effects and artwork, with a successful clash inflicting bleed, paralysis, bind and fragile on all opponents twice per scene.

    Netzach 

In General

  • Allegorical Character: All of the Abnormalities share the theme of desperate obsession with for eternal happiness.
  • Combat Medic: Nearly half of the pages allow the team to heal themselves under certain conditions, giving Netzach's floor some of the best sustainability in the game if played under the right conditions.
  • Cycle of Hurting: The other half of the pages, however, also allow the floor to inflict a large amount of stagger damage once certain conditions are met. While the floor lacks outright killing power, it more than makes up for it with leaving repeatedly staggering enemies to be taken down with burst damage instead.

Fragment of the Universe

https://static.tvtropes.org/pmwiki/pub/images/universe_fragment.png
"Hurt. Not. Knowledge. Our. Simple. Give. Relay."
The first Abnormality Battle on the Floor of Art. A living piece of the universe itself, who came from the depths of space to share its knowledge with humanity by song. Unfortunately, those who hear it are driven insane.
  • Brown Note: Like back in Lobotomy Corp, one of its main attacks is to starting singing its knowledge, dealing heavy damage to the listener. This can be nullified by having the Enlightenment card in your hand, reducing its damage to zero. The problem, however, is that you must be damaged by Penetrate first.
  • Strange-Syntax Speaker: It still struggles with human language, and has only managed to learn a few words to try in futility to express its purpose with.
    Eye. Shut. Feel. Grandeur. Come. Happiness. Beyond.
    I. Tell. Story. You. Understand. Try.
    Human. Attack. I. Protect. Along. Attack.
  • Tactical Suicide Boss: Played with, since the suicidal maneuvers it'll take in battle are more like a double edged sword for both parties involved. On one hand, getting hit by its Penetrate attack will give you Enlightenment, which grants immunity to Echoes From The Beyond, a hard-hitting multi-attack that can leave the victim missing a chunk of their health, if not outright kill them instantly. On the other hand, it lowers your stagger resistance by 50% against an Abnormality who already passively does an intense amount of stagger damage. If you use the Enlightenment card, you can defend properly against Penetrate, but now you're left open to get hit by Echoes From The Beyond. Overall, building proper resistances and managing your card usage carefully is necessary to defeat this Abnormality.

Child of the Galaxy

https://static.tvtropes.org/pmwiki/pub/images/child_of_the_galaxy.png
"Whatever you do, wherever you go... I’m always watching everything."
The second Abnormality Battle on the Floor of Art. A young boy whose entire body is covered in a galaxy-like pattern, and who is constantly sobbing. Though he is friendly and somewhat shy at best, he's also clingy to the point where he won't allow his friends to leave him for anyone else.
  • Blob Monster: Two of them, called Child of the Galaxy's Friend, are the true opponents of the fight. The Child's role is support for them.
  • Call-Back: All of the Child of the Galaxy's Abnormality pages take various aspects of the Child of the Galaxy's mechanics in Lobotomy Corporation and adapt them to Library of Ruina.
    • The Token of Friendship Abnormality page is a reference to how the Child would give employees who worked on him a pebble which would continuously heal them.
    • The Pebble Abnormality page is a reference on how the healing effect from the aforementioned pebble would be stronger as the employees worked on the Child more, but they would take damage if they were "unfaithful" to the Child and worked on other abnormalities. Being less than careful can result in HP bungee-jumping instead of straight-up healing, echoing the Child's deadly clinginess of the first game.
    • Finally, the Teardrop Abnormality page is a reference to how when an employee with the Child's pebble died, the Child's Qliphoth Counter would drop drastically, and if it dropped to zero, the Child would instantly kill all employees with a pebble.
  • Death of a Thousand Cuts: They'll deal scratch damage with proper defenses built against them, but what they have to compensate is an absurdly powerful healing factor every turn and the Child of the Galaxy at their backs to support them. If you can't knock them both down to 1 HP in a short order, you'll be in for a long fight where they'll try to outlast everything you can dish out while accumulating small bits of damage every turn.
  • Please, Don't Leave Me: Has a passive called Don't Leave Me, which heals a Friend the amount the other has. If both are at one, then they'll die.
  • Stone Wall: The Friends are primarily defense oriented, not having much in the way of damage but capable of soaking up intense amounts of damage and healing themselves to recover almost instantly. They cannot stop healing unless they're brought to 1 HP, and they cannot die unless both Friends are brought to 1 HP at roughly the same time.
  • The Unfought: You don't fight him, as he's untargetable — you instead fight the two Friends he supports.
  • You Monster!: When a Friend is at 1 HP, he'll call the librarians cruel.
    "You’re cruel people… You’re trying to take all my friends away from me."

Porccubus

https://static.tvtropes.org/pmwiki/pub/images/porccubus.png
"Your head will soon be filled with happiness, almost enough to burst your head."
The third Abnormality Battle on the Floor of Art. A long, thorn-covered creature with a flower for a head and two black beady eyes, its spines possess a toxin that pleasures better than any drug. Unfortunately, Side Effects Include... Your Head A-Splode when overdosing.

Porccubus' deck focuses on filling its target's hand with Pleasure cards to make use of its passive ability, 'Unbearable Pleasure'. It's endurance to all Stagger attacks and high Evade Dice make it difficult for it to get Staggered. Porccubus takes no damage from Range attacks and will simply respond with a giggle.


  • Corpse Land: Its stage and card art portray it residing in a field full of flowers and the corpses of dozens of people, all whom with their heads burst open from Porccubus' effects.
  • No-Sell: Porccubus is the first enemy to be completely immune to Ranged attacks. This only forces librarians to get up and personal to it and be subjected to it's ''Pleasure' cards. This is a Call-Back to its first incarnation, where it was immune to ranged as well.
  • Tail Slap: Most of it's attacks involve using it's tail to attack, which also "drugs" librarians with Pleasure card.
  • Use Your Head: One attack has Porccubus rapidly head butt its enemies.
  • Well-Intentioned Extremist: Its dialogue suggest it wants to free people from pain with its Fantastic Drug and the consequences that follow, merely pitying those who reject the pleasure it gives.
    "Come under me. I’ll liberate you from all kinds of pain."
  • Your Head A-Splode: Unbearable Pleasure is Porccubus's passive, and all Pleasure cards in your deck will deal 20 damage each to the librarians that have it.

Alriune

https://static.tvtropes.org/pmwiki/pub/images/alriune_battlecrop.png
"I was born from earth, so now I yearn to return to it."
The fourth Abnormality to be fought on the Floor of Art. A pink, porcelain doll resembling an armless, six-legged centaur, she once had the desire to become a human. Eventually, she was abandoned in a forest and had her eyes stolen by crows. As a result of her Sanity Slippage during her time in the forest, she now desires to "return to the earth", taking all living beings with her.
Alriune in this game does not do any damage to your Librarian's HP bar. Instead, she and her minions deal damage to their Stagger Gauge. Librarians who become Staggered from Alriune's attacks will die instantly. This also applies to her minions, but not to herself; her HP bar still needs to be depleted and only a Librarian with a Laurel Wreath, assigned to the Librarian she attacked during the battle's first scene can actually damage her.
  • Flunky Boss: Alriune fights alongside four minions, each one known as "One who Emerged from the Earth". If one of your Librarians becomes Staggered from Alriune's attacks, they'll die and turn into one of Alriune's minions.
  • Multi-Armed and Dangerous: Alriune during her Abnormality Battle.
  • Omnicidal Maniac: She seeks rest in the release in death, and wants to bring everything that lives and breathes with her.
  • No-Sell: Alriune and the Ones who Emerged from the Earth are immune to Bleed and Burn. Alriune herself is also completely immune to any and all attacks that don't come from a Librarian with a Laurel Wreath on top of their heads.
  • You Don't Look Like You: Alriune takes on a more humanoid appearance during her Abnormality Battle, as opposed to how she was in Lobotomy Corporation, where she looked more equine.

The Silent Orchestra

https://static.tvtropes.org/pmwiki/pub/images/cardever_repeatingperformanceart.png
"From break and ruin, I begin the most beautiful performance."
The fifth Abnormality to be fought on the Floor of Art. The Silent Orchestra consists of a white mannequin conductor and four backup singers. Their performance kills all who listen to their incomprehensible music.
  • Adaptational Wimp: Subverted. Angela oddly uses Da Capo at the start of Netzach's Floor Realization, trying to prematurely cripple the party rather than deal damage, before going away on their own. This would seem oddly generous for an Abnormality with an ALEPH rank... and sure enough, there's a catch: Da Capo comes back in the Realization's sixth phase and starts being the murder machine you'd expect an ALEPH to be.
  • Attention Whore: The dialogue that appears when using the Silent Orchestra's pages paint it as obsessive for applause and attention.
    "If you can stand with your two legs, be willing to send your praise." ''
    "An endless applause, to inspire the conductor to lift their baton once more."
    "Don't lock yourself in, open your eyes to behold the glorious music"
  • Hate Plague: Fervent Adoration invokes this. When used, all enemies will gain a damage buff and go berserk, attacking friend and foe alike for the next 2 turns.
  • Mana Drain: The Finale drains 1-6 Light from all enemies when the user staggers a target.
  • Mythology Gag: Feverent Adoration is actually based on one of its abilities in the Legacy Version, where anyone who gets close to it during its Third Movement will automatically attack their fellow Agents.
  • The Unfought: You don't fight The Silent Orchestra, but you do fight Angela wielding their E.G.O, the De Capo, during the Floor Realization.
  • Time Rewind Mechanic: The Ever-repeating Performance page instantly ends the Scene and reverts the HP and Stagger of the user to that of the turn when they first got the page. It can be used to rescue a Librarian from the brink of death, but the game also encourages you to use it to cancel particularly dangerous enemy attacks.

    Tiphereth 

In General

  • Allegorical Character: All of the Abnormalities share the theme of vices commonplace in the City; hatred, despair, obsession, betrayal, and nihilism.
  • Ambiguous Situation: What exactly the story is between the four magical girls and Nihil, the final Abnormality that ties them all together, is left deliberately vague and cryptic.
  • Counter-Attack: A bulk of the pages on the floor involve winning or losing clashes for benefits, encouraging the user to clash against opponents often for better odds of winning.
  • Difficult, but Awesome: The pages Hate, Despair, Greed and Wrath offer fair benefits but with a significant drawback, can only be used on one character, and are probably best avoided under normal circumstances... up until you unlock the Jester of Nihil's Nix page, which removes all of the drawbacks from these pages, afflicts the enemy team with extremely harsh debuffs and gives the user an overwhelming advantage now that they've drawn the full power of all the magical girls. On top of having to deal with all the penalties of these pages until Nix is granted, they're all locked behind negative emotion gain, meaning that in order to grab and combine all of these pages you'll likely have to deliberately lose clashes and take heavy damage before you can take revenge.
  • Fallen Hero: The whole floor is populated by fallen magical girls, who are explored in a bit more detail from their last appearance in the prequel.
  • Magical Girl Genre Deconstruction: each of the Abnormalities are themed around magical girl tropes, and fittingly for this game, twists and recontextualizes each of these tropes in a darker context.
  • Tarot Motifs: Along with being magical girls, all Abnormalities on this floor are themed around tarot cards.

The Queen of Hatred

https://static.tvtropes.org/pmwiki/pub/images/queen_of_hatred.png
Click to see her serpent form
"To keep the world’s peace… I was born."
The first Abnormality Battle on the Floor of Natural Sciences. A Magical Girl who went insane when she realized that there was no evil left in the world.
Also known as the "Magical Girl of Love".
  • Achilles' Heel: Bleed damage. She almost never stops attacking every turn and she's got plenty of multi-hit pages in her arsenal, so getting her to bleed herself to death with a bleed-focused team is among the most viable ways to defeat her.
  • Attack! Attack! Attack!: She has very little in the way of defensive pages, but she compensates with a deck based all around dealing tons of damage quickly.
  • Do Well, But Not Perfect: The Queen of Hatred has a Hysteria gauge, where the background turns from grey to pink the closer she is to becoming hysteric. The Hysteria Gauge will raise if she loses clashes or gets attacked by characters she's marked, and it will lower if she wins clashes or attacks marked characters. If the Hysteria Gauge is full, she'll change into her serpent form for the rest of the battle, fully restoring her health and buffing her attacks and defenses. The only way to keep the Hysteria Gauge from filling is to purposefully get attacked by the Queen of Hatred.
  • Empathic Environment: Her Hysteria gauge is checked by the grey background slowly turning pink. If it becomes completely pink, she'll go One-Winged Angel on you.
  • Immune to Flinching: Thanks to her high resistances, you'll be unlikely to break her stagger reliably.
  • Turns Red: Once her hysteria reaches its max, she'll transform into her serpent form and regain all her health and gain a mean upgrade to her offensive abilities.
  • Urban Ruins: The background of her fight takes place in a collapsed and ruined city. The possible implication being this is her own doing.
  • Wake-Up Call Boss: She's likely the first WAW Abnormality to be fought, and her fighting style requires a specialized deck to properly counter, unlike previous Abnormalities whose gimmicks can be worked with through most playstyles or be muscled through.
  • Wide Eyes and Shrunken Irises: The only difference between her Lobotomy Corporation design is her constant crazed look, showing she's finally gone off the deep end and isn't even trying to look sane anymore. It's also the sole change when you get to witness her as the Magical Girl of Love during the floors Realization, with her insane expression now replaced with calm and vibrant eyes.

The Knight of Despair

https://static.tvtropes.org/pmwiki/pub/images/knight_of_despair.png
"All that remains is the hollow, weathered pride…"
The second Abnormality Battle on the Floor of Natural Sciences. A Magical Girl who fell into despair upon seeing that there was no good left in the world, though she still wanted to protect.
Also known as the "Magical Girl of Justice".
  • Achilles' Heel: Pierce damage and clashes, namely because they're practically the only way to reliably get her to drop her guard. They'll take Scratch Damage from anything that isn't Pierce, and preventing her swords from landing any attacks through either evade dice (good luck) or clashes altered in your favor in the second phase will cause them to damage the Knight of Despair and take themselves off the field instead.
    • The aforementioned clashes make decks that can reliably issue feeble debuffs and strength buffs onto the field more valuable, tilting the odds of a clash in your favor by either weakening her chances or directly improving yours respectively.
  • Berserker Tears: Like back in Lobotomy Corp, she'll start sobbing madly while crying black tears and goes on a bloody rampage with her swords once she's provoked.
  • Call-Back: Her card 'Despair' grants effects upon ally death, mirroring how her original incarnation would rampage whenever a blessed employee died.
  • Flunky Boss: The Knight of Despair herself is untargetable for the majority of the fight and doesn't fight. Instead, she relies on her three sword minions to fight for her.
  • Hoist by His Own Petard: The only way to get her to a damageable state is to avoid all damage done by her swords in her Despair state, successful evasion causes the sword to stab the Knight of Despair herself. Do this three times before she gets over her Despair and she's a sitting duck for the next scene.
  • Percent Damage Attack: While in her Despair state, each of her swords deals equal percent damage towards their target equal to their dice roll value. Her Blades Whetted by Teardrops Abnormality Page also causes this effect whenever a Pierce die rolls its maximum value, albeit with a damage cap.
  • Sheathe Your Sword: Pun aside, this is the only realistic way to defeat her. Whenever her minions take lethal damage, they will become untargetable until respawning with full health a few turns later. The key to winning is to block all of her minion's attacks by rolling higher dice, but not killing them entirely. This requires some finesse.

The King of Greed

https://static.tvtropes.org/pmwiki/pub/images/kingofgreed.png
"I didn't realize... that wishing for everyone's happiness must include my own too..."
The third Abnormality Battle on the Floor of Natural Sciences. A Magical Girl who sought to protect the world from evil, but her desire for happiness ended up mutating into an insatiable hunger for more, so she sealed herself within a golden egg so her greed wouldn't hurt anyone again.
Also known as the "Magical Girl of Happiness".
  • Bait-and-Switch: She starts off in her egg form, which might make you think that she'll turn into her One-Winged Angel the moment it breaks. If you manage to deplete her health before the scene ends, you'll fight her in her Magical Girl form during the second phase. The closest she gets to her One-Winged Angel form is her Power Fist taking the form of the fish-like monster she becomes when breaching in Lobotomy Corporation with her crying black tears.
  • Boisterous Bruiser: In her magical girl form, the banter that crawls across the screen is almost nothing but taunts and pride over her own strength.
  • Damage Over Time: Many of her pages in her King of Greed form inflict hefty amounts of Bleed on hit.
  • One-Hit Kill: If the last die of her The Road of the King card is not negated, its target will be instantly killed.
  • Laughing Mad: In her King of Greed form, her maddened laughter (the same laughter that plays when she is breaching in Lobotomy Corporation) echoes in the background, which is absent in her Magical Girl form.
  • Power Fist: In her Magical Girl form, she fights using one. In her King of Greed form, it takes the form of the fish-like monster she transformed into when breaching in Lobotomy Corporation.

The Servant of Wrath

https://static.tvtropes.org/pmwiki/pub/images/servantofwrathlibrariansprite.png
Click to see her monster form
"Justice and balance... needed to... be upheld!!!"
The fourth Abnormality Battle on the Floor of Natural Sciences, she is a short, fairy-like Magical Girl with green hair, whose eyes are covered in grey bandages. She can transform into a monstrous creature resembling a large, red and monstrous reptoid wearing only a pair of red briefs and a pair of hammers as hands.
Also known as the "Magical Girl of Courage", she values justice and balance more than anyone, but she somehow made friends with a hag-like creature known as the "Hermit of the Azure Forest" — an enemy of her homeworld. The two were so close, that the Servant shared knowledge with the Hermit. Unfortunately, when the two finally met, the Hermit backstabbed the servant and sent numerous of her minions to destroy the Servant's world. Having been backstabbed by a person who exploited her trust, the Servant spends the rest of her days unable to move past what she had done, soaked in rage.
  • The Berserker: Unsurprising, given that she's named the Servant of Wrath, the Servant has one strategy and that's to Attack! Attack! Attack!.
  • Blinded by Rage: The Wrath Abnormality page grants the Wrath status to one librarian, boosting their light regen and draw power, as well as granting them a permanent strength buff. As a down side, however, said librarian becomes completely uncontrollable, targetting friend and foe alike.
  • Canon Immigrant: She made her debut in the spinoff Wonderlab.
  • The Farmer and the Viper: Deconstructed. The Servant of Wrath's story features her befriending a Hermit who was an enemy of her world. The Hermit never shown gratitude and only intended to exploit the friendship. Eventually, the Servant's homeworld paid the price and she went onto a Roaring Rampage of Revenge trying to kill the Hermit.
  • Guest-Star Party Member: She will join your combatants in defeating the Hermit of the Azure Forest, but if you don't let her dish the final blow against the Hermit (only in older versions) or she dies in combat, it will result in an outright Non-Standard Game Over.
  • The Only One Allowed to Defeat You: The final hit dealt to the Hermit of the Azure Forest must be dealt by the Servant of Wrath herself. In an old version of the game, if you defeat the Hermit yourself, you will lose instantly, but in newer versions this is Enforced, as the game outright prevents anyone but the Servant from killing the Hermit.
  • Red Eyes, Take Warning: She's a mentally unstable Magical Girl going on a Roaring Rampage of Revenge, and if she defeats the Hermit of the Azure Forest, she takes off her eyebands and you can see that she has red eyes.
  • Shirtless Scene: The monster form of the Servant is a heavily miscular reptoid creature wearing only a pair of shorts.
  • Urban Ruins: Her stage takes place in a wrecked city completely overtaken by plant life, with no other signs of life to speak of. Presumably, this is the result of the Hermits betrayal of the Servant.
  • Unfriendly Fire: The Servant can damage you with one of her mass attacks that she uses when the only on screen target is the Hermit. Her E.G.O. page, Blind Rage, retains this distinction by indiscriminately damaging every living character besides its user.
  • The Unfought: The Servant isn't actually fought. Instead, the goal is to let her deal the final hit to the Hermit of the Azure Forest.

Hermit of the Azure Forest

https://static.tvtropes.org/pmwiki/pub/images/hermitenemysprite.png
"Call my name. Speak my name. Then I shall speak yours in return. My beloved companion."
A hostile entity appearing on the other side of the Servant of Wrath during her Abnormality battle. She is a grey, lanky hag with the ability to control effigies of the L Corp employees she kills. The goal of the fight is to kill this Hermit, but only the Servant may land the finishing blow on it.
In the Servant of Wrath's background story, she befriended this Hermit, who was an enemy of her home world. The Servant shared every secret of her homeworld with the Hermit, only for her to exploit the friendship to backstab her at the day the two met, destroying her world with her minions. Overriden by shame, regret and blind anger, the Servant of Wrath will no longer stop at anything trying to kill. In Wonderlab, any employee who overuses her E.G.O. Blessing are transformed into a copy of this Hermit that the Servant will run amok trying to kill.
  • Faux Affably Evil: Wicked as she is, she's also mockingly polite while laying waste to Librarians and the Servant of Wrath, with the attacks named Kindly Make Way and Dear Companion! standing out.
    I visit from another world. Hermit of an azure forest. I’ve come to meet a friend, so kindly make way for me.
    Dear companion. Servant of Wrath... At long last, we face each other, transcending realms.
    That's why you have lost. Defeated by your beloved companion.
  • Greater-Scope Villain: Of the Servant of Wrath's distorted desires.
  • False Friend: The Hermit only exploited her companionship with the Servant to find an opening and a way to destroy her homeworld. The final betrayal led to the Servant becoming the mentally unstable magical girl just like the others.
  • Flunky Boss: She is accompanied by three Hermit's Staff, effigies that are made out from the L Corp employees she killed. The Servant will only attack these effigies if any of them are in the battlefield.
  • Man of Kryptonite: Despite you NEEDING the Servant of Wrath to deal the final blow against the Hermit, the Hermit's combat pages are designed to kill the Servant easily and she is heavily resistant to the Servant's combat pages. Therefore, attacks targeted to the Servant should be redirected to Librarians, and she should be staggered so the Servant can finish her.

The Jester of Nihil

https://static.tvtropes.org/pmwiki/pub/images/cardmagicalgirlsart.png
"Did you make me, or did I make you?"
The fifth and final Abnormality Battle on the Floor of Natural Sciences, it is a humanoid Abnormality taking the form of a monochrome jester, with an extraordinarily high HP stat of 999 HP. To easily defeat it, the player must free all four petrified copies of the Magical Girls to significantly soften the difficulty of depleting its abnormally high health pool. The Magical Girls will then overwrite four Librarians bar the Patron Librarian, becoming incredibly powerful and controllable entities to be used against the Joker, sporting extremely powerful combat pages, an extremely high HP pool and unlimited resources.
According to its Abnormality pages, the jester succumbed to its desires like the Magical Girls before him. It's unclear if the Magical Girls fused to become it, or it walked the potential paths of the Magical Girls and became an unholy concoction of the four Magical Girl's negative desires.


  • All Your Powers Combined: As the Joker, it can use the powers of the four magical girls in its fight. As well as its Abnormality card, "Nix", which requires the negative Abnormality card of all other magical girls to be used, which also removes their drawbacks.
  • Ambiguous Gender: Unlike all of the magical girls, it is only referred to with "it" pronouns, leaving its gender unknown.
  • Ambiguous Situation: The exact nature of the Jester and how it relates to the magical girls is never properly explained and is left deliberately vague, with the only hints provided being that the Jester was influenced by the other girls falling from grace.
  • Canine Companion: It makes mentions of a bright puppy that's supposed to be guiding it, in reference to The Fool in tarot cards being accompanied by a wise and loyal dog companion, who's meant to guide the Fool away from walking off the edge of a cliff. The fact that Nihil is without its dog contributes to its clueless nature.
    "Where is that bright dog when I need it to lead me?"
    The jester was deeper in thought, that poor jester. Without the brave puppy to lead the way, it walks with meaningless steps.
  • Casting a Shadow: When it is not using the power of the other magical girls, its attacks consist of shadows or reversion of colors.
  • Deliberately Monochrome: In contrast the vibrant and colorful girls face earlier, Nihil is purely black and white, and all of its card art is in monochrome.
  • Eye Scream: It has black holes with 'tears' running down its mask, similar to all of the magical girls (except Servant of Wrath) lacking eyes in their monstrous forms.
  • Gut Feeling: Referenced by the Jester itself, having succumbed so deep into its nihilism it'd rather rely on impulse than do any actual thinking.
    If you’re confused because there doesn’t seem to be a correct method at the moment, just trust your intuition!
    Leading the way through foolish acts, there’s not a thing to guide me.
    My mind is a void, my thoughts empty. I become more fearless as they become more vacant.
  • Irony: The Fool in tarot card games is said to represent optimism for the future in spite of ignorance of what lies ahead. The Jester of Nihil, however, uses nihilism as its main theme and couldn't be anymore lost and pitiful in its philosophy.
  • Light Equals Hope: The Abnormality embodies the crushing weight and hopelessness of nihilism and is themed around being blind and lost in one's worst vices. Thus, the strongest counter against it is Hope, represented by the four original magical girls desperately reaching their hands out to a white light breaking through the darkness surrounding them. In the fight proper, the move allows whoever is being targeted by Nihil to beat them in a clash.
  • Monster Clown: A jester-like Abnormality resembling the entities spawned from the Crimson Dawn of Lobotomy Corporation, although it is significantly stronger than the creatures spawned from the Ordeal and is magical-based instead of flesh-based.
  • Original Generation: It was planned for Lobotomy Corporation, but never actually showed up. Here, Jester of Nihil makes its debut.
  • Playing Card Motifs: While it is only subtly present in the other magical girls, the Jester makes full use of it here. Complete with it using the powers of all other magical girls, befitting of its role as the Joker.
  • Power of the Void: As to go with its theme of nihilism, a lot of its Abnormality abilities are based around one's deck being empty or erased.
  • Selective Obliviousness: As part of its blind nihilism, Roland begins to spew lines about hopelessness and the futility of thinking for the future.
    "I’m anxious. But I don’t want to know. I won’t know what’s ahead."
    "Blinded by carnal desires and jealousy, he willingly walks to the edge of the cliff..."
  • Slasher Smile: He's got a permanent and black grin on its face.
  • Straw Nihilist: A unique, non-malevolent example. While the Jester represents nihilism and acts as an antagonistic force as a result, it is portrayed as hopelessly lost and confused, being an end result of the vices of other magical girls as opposed to using its nihilism to justify any evil deeds.
  • Talks Like a Simile: All of the text and lore surrounding it, as well as its own inner monologue, is composed out of vague and metaphorical phrases relating to its theme rather than talking about the entity itself.
  • The Spook: The Jester is the only Abnormality to have never been shown physically yet, as it wasn't in the original Lobotomy Corporation and Librarians only borrow its power temporarily. (Although since the Abnormality pages display the Abnormality itself and the Nihil E.G.O. literally turns its user into the Jester itself, the picture shown above could be its true form) Combined with the ambiguity around its existence, and we're left with one of the most mysterious Abnormalities yet.
  • The Unfought: You do not actually fight the Jester. Instead, when Roland is suffering from an E.G.O. Meltdown per the library awakening the deepest of his distortions, this abnormality is the final E.G.O. he will use.
  • Tragic Monster: Like the other magical girls, its current state was caused by losing its way and falling into nihilism.

    Gebura 

In General

  • Allegorical Character: All of the Abnormalities share the theme of intense bloodlust, rage and extreme violence, all of which would be commonplace in the City.
  • Determinator: Like Gebura herself, the pages on the floor encourage extreme offense even when on the brink of death, and reward the user for doing so with stronger die, extra strength and self healing under the right circumstances. Where other floors would force the team to play more carefully if low on health, the Floor of Language would rather them to fight even harder if they want to win.
  • One-Man Army: Most of the pages only benefit one character, and while it'd be wise to distribute pages to other team members on other floors, it's encouraged to stack as many pages as possible on one character. The page Mountain of Corpses acts as the centerpiece for the build, killing everyone but the selected Librarian and granting them potent buffs, which when combined with other pages turns them into an obscenely powerful force.

Little Red Riding Hooded Mercenary

https://static.tvtropes.org/pmwiki/pub/images/little_red_mercenary.png
"If you help me kill that son of a bitch... Then I'm willing to return the favor."
The first Abnormality Battle of the Floor of Language. The main character of Little Red Riding Hood, she vowed revenge on the Big Bad Wolf who maimed her, becoming a mercenary so that she could become strong enough to kill her nemesis.
  • Battle in the Center of the Mind: Given that the main opponent is not the Big and Will be Bad Wolf (who is battled later) and is instead The Wolf of Her Nightmares, a shadowy and faintly blue glowing wolf monster, it stands to reason that the battle represents Little Reds recurrent nightmares than the actual duel between her and the Big Bad Wolf.
  • Empathic Environment: The background will shift from blue to red the angrier Red is.
  • Faux Affably Evil: Her Abnormality banter that crawls across the screen paint her as a pretty affable and polite mercenary, showing her side of the conversation as she politely declines getting help in killing her nemesis. On the other hand, the second half of her banter is vicious rage and demands for the death, blood and pained yelps of the Big Bad Wolf as she fights him.
    (Normal): I’m a professional. I appreciate your gesture, but no thanks. I can kill it myself.
    (Entering a state of rage): DIE!!! Let me hear your horrendous yelp again!!!
  • Forever War: Abnormalities seem to be incapable of death, and are far beyond mortal humans in about every way. With that said, it seems like Red is well aware that she and the Wolf will be killing each other for a long time.
    Between us, there's no victory to be won. All I think about is how I'll kill that bastard in a way more gruesome and painful than the last time.
  • Glass Cannon: Her attacks do a fair amount of damage, but more importantly she's great at helping you stagger the Wolf if you support her. On the other hand, she's got fairly low HP compared to previous Abnormalities fought and is easily overwhelmed by the Wolf if you don't help her out.
  • Guest-Star Party Member: She fights alongside you during her Abnormality battle. Downplayed however as she's almost as dangerous to your party as the Wolf, ESPECIALLY if you deny her the final blow.
  • Interesting Situation Duel: She stands on your side as a Guest-Star Party Member. You don't have to kill her to win; you can have her defeat the "Wolf in her Nightmares" for an automatic win. Like back in Lobotomy Corporation, though, once she's enraged by the Wolf she's bound to get people killed in the crossfire of her attacks.
  • Red Riding Hood Replica: Just like in the previous game, a twisted version of the classic fairytale Little Red Riding Hood, being, as her name suggests, a Mercenary. Her suppression is basically helping her to suppress the "Wolf in her Nightmare", but she needs to land the final hit or she will turn on you instantly, and she's just not strong enough to take the Wolf down on her own.
  • Support Party Member: Tied to Guest-Star Party Member, Red's attacks aren't all that powerful when it comes to dealing damage, but they can debuff the Wolf considerably and deal a good chunk of stagger damage, making him considerably easier to win clashes against and eventually stagger him. The problem is, she'll need your help redirecting the bulk of the Wolf's attacks to get clear shots in, plus you'll have to weigh the odds of willingly letting Red hit your team with a mass attack that ups her strength for every target hit if you want her to have a better fighting chance.
  • Turns Red: Both the Wolf and Red herself can turn red and redder, respectively. At 50% HP, the Wolf will regularly use his Howl mass attack to damage everyone at every turn, and if Red is hit too many times by the Wolf (or by you if you try to kill her when she's friendly) she'll be so overcome with rage that she'll begin firing her guns indiscriminately as a hard hitting mass attack until she calms down. This gets taken up a notch if you deny her the kill (See The Only One Allowed to Defeat You below).
  • Unfriendly Fire: She'll stand on your side, acting as your fourth Librarian; but as she fights the "Wolf in her Nightmares", some of her attacks can hit you.
  • The Only One Allowed to Defeat You: Should the "Wolf in her Nightmares" be defeated by your attacks and not Red's, she will fully heal, gain a health buff, permanently enrage, and turn on you.

Big and Will be Bad Wolf

https://static.tvtropes.org/pmwiki/pub/images/bigbadwolfnormal.png
Click to see his true form
"Everyone called me that, so it must be true... Old tales are never wrong..."
The second Abnormality Battle of the Floor of Language. The main antagonists in many fair tales that speak of a "Big Bad Wolf", his latest victim being the girl who would become the Little Red Riding Hooded Mercenary. He has the power to swap between a derpy and unassuming cartoon form into the fearsome "Big Bad Wolf" form by digesting a librarian.
  • The Big Bad Wolf: As something of a deconstruction of wolves as villains in fairy tales, as the banter that scrawls across the fight plus the flavor text of its abnormality cards paint an implication that this Wolf tried to break its nature but eventually succumbed to his role as the Big Bad Wolf.
    The taste of flesh was so good after such a long absence. Since then, it got harder and harder to keep himself in check. Still, it didn't matter to him. After all, he was 'destined' to be a big bad wolf.
    Wolves could not cross the line when doing bad things. And wolves had to be punished. Wolves always needed to be an example.
  • Eaten Alive: Will use a card that will allow him to consume one of your librarians, giving you one turn to save them by staggering the wolf before they are killed. Fortunately his stagger resistance is greatly reduced while a librarian is inside his stomach.
  • Getting Eaten Is Harmless: Completely averted, as while you are able to rescue a swallowed librarian, they still lose one third of their maximum health due to being eaten.
  • Heal Thyself: The Instincts page will allow a Librarian to heal themselves whenever the final attack of a die hits, provided they win the clash. The last die will also gain extra power to help with this.
  • Marked to Die: Once transformed, the Wolf can single out a specific target every few scenes and all other Librarians are forced to stand idly by as the chosen target fights the Wolf alone.
  • One-Winged Angel: His true form, which he can transform into after successfully digesting a librarian.
  • Reluctant Monster: Veering into the territory of lunacy, the Wolf's thought processes make it clear that he didn't want to be a murderous beast, but the rules of the fairy tales, the turning of the moon and the instincts of a wolf means he has no other choice.
    There's no need to be nice to me... I'm destined to be a big bad wolf...
    A wolf needs no name, it just obeys the role it was born to fit in...
    I was fated to be bad... It doesn’t matter... I don’t have to care...
  • Turns Red: Once it turns into its true form again, it'll have many the same attacks as the Wolf In Her Nightmares had in Little Red's fight, but weakened for this battle. To make up for it, it now has the trick of singling victims out while shutting out their friends from intervening.
    • The Claws of Savagery page, when used on a Librarian, invokes this. When the Librarian is injured by 25% HP, they'll become untargetable, unclashable, and gain an extra 2 Strength with bonus bleed damage for good measure.
  • A Wolf in Sheep's Clothing: Like back in the prequel, it's trying to seem innocent with its cartoony appearance, though anyone who played the previous game is likely well aware of its true One-Winged Angel appearance. What makes this so literal in this case, though, is that the artwork for the The Role of the Wolf card shows its cartoon self looking wall-eyed while a pair of blue glowing eyes gaze in an opening from its stomach, implying that the Wolf is literally wearing clothing to mask its true vicious appearance.

Mountain of Smiling Bodies

https://static.tvtropes.org/pmwiki/pub/images/mountainphase1enemysprite.png
"Need… bo…dies… So I can… gr…ow…"
The third Abnormality Battle of the Floor of Language. A black ball of teeth, bones and corpses that uses whatever living thing it finds to add to itself. It was the result of a deadly containment that left dozens of employees dead, but was never cleaned up, only sealed away to escape the trauma. Eventually, the corpses became as one thanks to the will of an escaped Abnormality, creating a monster that only ever thinks about its own hunger.
  • Attack! Attack! Attack!: It's constantly on the offensive during its fight, and has no defensive abilities.
    • Inversely, going on the hyper-offense to burst the Mountain down within the first couple turns is a viable strategy. Its healing gained from eating its allies likely won't keep up with the stream of incoming damage, and it becomes a sitting duck when shrunken down after being brought down to 0 HP once. Just remember to save enough damage to kill its minions once it's actually dead, or else it'll respawn soon enough.
  • Body of Bodies: A mountain of bodies. As time goes on, it grows more segments to become stronger.
  • The Dividual: It refers to itself as 'we', and seeks the corpses of others to add to the mass.
    "We help... each other... Sharing with each other... our hands... and feet..."
    "All... are smiling... we... are happy..."
    "Don’t fall off... Get together again... We are one..."
  • From Bad to Worse: The Mountain itself will use a Combat Page that constantly recovers its HP. Furthermore, if it kills any combatant it will also heal a huge sum of its HP. Allowing it to get three segments will result in a monstrosity with an incredibly powerful combat page that deals heavy damage and is debuff-heavy, and it becomes the sole combatant before it reverts back to two segments. The Mountain of Bodies in its third form still realistically manageable, although the extra HP bars ensures a slugfest that will whittle all of your resources.
  • I'm a Humanitarian: Its only concern is eating as many bodies as it can find.
  • Magikarp Power: In spite of being an ALEPH, it begins the battle somewhat weak and manageable. However, if allowed to consume its minions and your Librarians, it’ll grow new segments and heal an entire bar of HP with new attacks that hit harder and wider added for its three stages. Inversely, it also means that denying it the chance to eat and multiply will make it weaker as the fight drags on.
  • Meat Moss: Its stage takes place outside an L-Corp. containment chamber, presumably where it was first born, with black and rotting flesh spilling out a busted door, and surrounded by blood and human corpses in reference to original massacre that spawned it.
  • Time-Limit Boss: Fail to kill its minions after killing the main Mountain of Bodies, and it'll automatically revive itself.
  • Zombie Puke Attack: In its third form, the Mountain of Smiling Bodies will use the Vomit mass attack every other scene, inflicting powerful debuffs on those who get hit by it.

Nosferatu

https://static.tvtropes.org/pmwiki/pub/images/nosferatuenemysprite.png
Click to see his Shapeshifted form
"It’s too early for a nap… Won’t you join me and share the pleasure?"
The fourth Abnormality Battle of the Floor of Language, taking the form of a beautiful vampire man. However, when he's half HP or below, he transforms into a monstrous, black-and-red creature with numerous eyes.
  • Aristocrats Are Evil: One card artwork has Nosferatu in shadows, surround by what is likely other aristocratic vampires, all of them partying while holding cups.
  • Ambiguously Related: The Distortion Detective implies that the Bloodfiends originate from Nosferatu, being the descendants of people who recieved blood in a 'certain mansion'. It namedropping the Blood-Red Night and the color scheme of its second form all but confirms this theory.
  • Bat Out of Hell: The Sanguine Bats are basically flying eyeballs that drain blood. Nosferatu is also one, albeit much more demented and consists of a large swarm of them.
  • Blood Magic: His attacks depend on how much blood he drained from your librarians, and he'll begin utilizing more powerful attacks at the cost of losing that blood.
  • Cannot Cross Running Water: Referenced in the status effect and Abnormality page Fear of Water.
  • Classical Movie Vampire: His design and motif. Up until he transforms, anyways.
  • Demonic Possession: If a librarian with the Fear of Water status is at half their health, then there's a low chance they'll become uncontrollable and attack other librarians.
  • Flunky Boss: Fights with four winged eye monsters called Sanguine Bats. He regularly spawns them if none are present using his Noble Repose card.
  • Foreshadowing: His combat and page banter has him namedrop Blood-Red Nights (AKA Elena's) title, a member of the Reverbration Ensemble. Fittingly, his color scheme when he Turns Red and vampire motif resembles the half of Elena's body that's corrupted with black shadows and red veins.
    Time for a feast! Enjoy the blood-red night imbued with madness to your heart’s content!
    A night when one is allowed to pursue all kinds of desire... A neverending, blood-red night.
  • Haunted Castle: His stage takes place near one in a barren wasteland, everything being blood-red (and also possibly being blood as well).
  • The Hedonist: Fittng for a classy vampire, he's more eager to relax with a cup of blood than to actually fight until he's starved into desperation.
    It’s too early for a nap... Won’t you join me and share the pleasure?
    Death dances macabrely with everybody! All of you have a fair chance to be consumed!
    The blood - in its purest and clearest form! Bring me eternal happiness!
  • Overdrawn at the Blood Bank: He'll attempt to inflict this trope on your librarians to drink it and become stronger.
  • Transplant: He was planned for Lobotomy Corporation, with artwork and sprites for it, but he never appeared in it.
  • ShoutOut: To Nosferatu, ironically being much more attractive and normal looking than his inspiration. Up until when he transforms when enraged, anyways.
  • Turns Red: Transforms into a much more threatening monster upon falling to half health. In this state, he'll begin losing any blood he gained immediately, forcing him to use attacks that focus more on disabling opponents and gaining blood in the meantime.
  • Vampiric Draining: Implied by Thirst combat page which has Nosferatu gain health and 2 Blood upon a successful hit.

Nothing There

https://static.tvtropes.org/pmwiki/pub/images/cardhelloart.png
"el… llo… Hello? ello… Hello?"
The fifth Abnormality Battle of the Floor of Language. An Abnormality that is so terrifying and dreaded that other branches of L. Corp were made well aware of its danger, it takes the form of a quadrupedal creature resembling a concoction of numerous body parts, but can transform into a red cocoon with numerous eyes on it, followed by a tall red, humanoid monster that can transform its limbs into weapons. It is said to be able of mimicking humans and is capable of simple words. It is also capable of using the hides of the victims it kills and impersonate them.
Nothing There acts as the basis of the Red Mist Kali's E.G.O. blade, a prototype of Mimicry. At first she had trouble dealing with the oppressive and corroding nature of the sword, but with some encouragement from Carmen, she managed to master it, turning the sword into her favorite weapon.
  • Couldn't Find a Pen: The artwork for the attacks Wear Skin and Terror has a mangled Nothing There trying to pass off as human and pressed up against glass, writing one of its more infamous phrases for the viewer in its own blood.
  • The Dreaded: The former L-Corp employees might be functionally immortal and casual in the face of horrors coming in from the City, but the memories of Nothing There are still harsh enough to make them nervous even when only its EGO is fought this time.
    "Ugh... The nightmares are coming back..."
    "Hearing it mimic the voice of my coworker almost made me barf."
  • Call-Back: Hello? and Goodbye are both named after the infamous sounds it made while slashing employees with its ridiculously powerful attacks in the prequel. Likewise, Roland using its EGO will make the exact same sounds it spoke when attacking.
  • Hearing Voices: The Red Mist's book reveals that the E.G.O based off of it, Mimicry, can speak to its user telepathically, and it's plausible that most other Abnormality E.G.O can do the same. In it, while Kali is trying to master the weapon, it mirrors the actual Nothing There enough in that it can only stare at her and echo unintelligible chattering and crushing teeth, but eventually learned enough language to simply ask her 'Don't you desire a human shell as well?'. The question was thought provoking enough to Kali to question all the blood she's spilled, people she's trying to protect with bloodshed and the possible loss of her humanity from violence to help manifest her very own E.G.O.
    • Considering that the text that appears whenever you gift an Abnormality page is also indicated to be this, it may just be something that Abnormalities do in general, and not just via E.G.O. It's rather logical if you remember that Abnormalities are born from the subconscious.
  • Immune to Flinching: The Shell page outright nullifies stagger damage from the selected character, in reference to its staggeringly high damage resistances from the prequel.
  • Meat Moss: Its stage is a long abandoned and absolutely bloody containment chamber from Lobotomy Corp., with Nothing There's flesh and eyeballs growing everywhere. Curiously, stages reflect either the ideal environment for an Abnormality or their supposed origin, making Nothing There's world an overwhelmed L-Corp building telling of its especially unnatural origins.
  • There Is No Kill Like Overkill: Nothing There's Abnormality page, Goodbye, doubles the power of the last die a selected Librarian plays. Combined with any combat page that utilizes a single, powerful dice, Goodbye can easily make an already powerful combat page reach ludicrous levels of power.
  • Super Prototype: Angela notes that Kali's blade, which looks exactly like Mimicry, was an early E.G.O she managed to harness and is of notably low quality compared to the later iteration of Mimicry. Kali still managed to become one the most powerful Colored Fixers in the City by wielding it anyways.
  • The Unfought: You do not fight Nothing There itself. Instead, you only fight Roland using his E.G.O., Mimicry.
  • Voice Changeling: In reference to its constant babbling by using the voices of all its victims, its page dialogue is composed of what are likely previous victims plus its own attempt to speak.
    Mon… ster. That… mons… ter… That monster… why is it here…
    Is anyone… nyone… there?! ANYONE THERE!!!
    Want… a shell… Shell…
  • Was Once a Man: If Kali's testimonies were true, then Nothing There was a person Carmen kidnapped and extracted in one of her Abnormality-creating experiments.

    Chesed 

In General

  • Allegorical Character: The Oz Abnormalities represent the hopes and dreams of the people of the City being trampled and torn away from the harsh reality of their world.
  • Dystopian Oz: Hinted at in the prequels backstory for the Scarecrow, and completely confirmed now that Ozma and the Adult Who Tells Lies are present, with the Wizard having taken over the land of Oz through cruel deceit and banished Ozma, its true ruler, away.
  • Fractured Fairytale: Freshly added to the narrative of the Oz Abnormalities is The Road Home (Dorothy), Scaredy Cat (the Cowardly Lion), Princess Ozma (supported by a quartet of Jack Pumpkinhead clones), and the Adult Who Tells Lies (the Wizard of Oz), with the lattermost being responsible for twisting every other character before her into the monsters that they are now once the group had reached the end of their journey. Following the sheer disappointment of never getting what they wanted so dearly, the Scarecrow and Woodsman went their separate ways and abandoned The Road Home and Scaredy Cat, meanwhile Ozma was left to rot in the depth below with her amnesia.
  • Team Spirit: The floor encourages keeping everyone alive and well in order to overcome the enemy. Courage, Home, A Road Walked Together, and False Present are particularly reliant on having the team stay alive to make full of use of their effects, with the pages either being mediocre or outright bad without a full party. Even the floors EGO pages benefit the whole team if used correctly or are reliant on having surviving allies to make themselves more powerful, such as granting Light regeneration or gaining power in proportion to living allies.

Scarecrow Searching for Wisdom

https://static.tvtropes.org/pmwiki/pub/images/scarecrowsearchingforwisdom.png
"People often talk without thinking... I could make better use of those brains..."
The first Abnormality Battle of the Floor of Social Sciences. The Scarecrow from The Wizard of Oz, unsatisfied with the gift the Wizard gave him, became part of a corrupt operation involving brain transplants in an effort to become smarter.
  • Be Yourself: Chesed and Librarians begining the battle will point out that it wouldn't be so miserable if it was able of accepting itself as it is.
    "It might have been nicer if it could accept itself as it is."
    "Too bad it didn't know better. So many poor employees died to its rake."
    (Chesed): "You’re telling me, friend~ Surely, wisdom can't be everything in life."
  • Brain Food: He still uses his straw hat as a means to suck the brains out of people, and is the method of attack when Harvest Wisdom is used. Put on full display in the page artwork with a victim being sucked dry and alive beside several other drained bodies.
  • Corpse Land: The artwork for Rake portrays it resting in the middle of a field, surrounding by corpses standing upright with their heads all hollowed out.
  • Death of a Thousand Cuts: Their actual attacks that aren't stolen from you aren't all that strong, but they hit frequent and set up the Scarecrows with strength buffs and speed/defense debuffs against your team if they're allowed to hit. Let them set their strategy up, though, and they'll promptly run over anyone who isn't clashing against them with Wisdom.
  • Heal Thyself: The Harvest Abnormality page grants the librarian the ability to heal their own stagger bar whenever they attack an opponent who has more stagger than them, on top of granting bonus stagger damage when doing so.
  • Power Copying: If he lands a successful hit with his Harvest Wisdom page, he'll steal pages from your librarians' hands, which he'll then use himself.
    • The Rake Abnormality page which the Scarecrow grants also allows a librarian to steal combat pages from the enemy if they stagger them.
  • Sour Outside, Sad Inside: More 'homicidal' than 'sour', but as his thought process through the battle becomes revealed, it's clear that the Scarecrow is a sad wreck of hay with terrible self esteem.
    "I want to be smart like the others..."
    "My head is all empty... I'm just a dowdy pile of hay..."
    "Have I become wiser...? Maybe I'll be more than a stack of hay..."
  • Tactical Suicide Boss: Dodging or blocking some of his attacks from landing will give your Librarians a Wisdom page which you can then use to counter his Harvest Wisdom page, inflicting a few debuffs as well as dealing massive stagger damage to him in the process, all the while preventing him from stealing pages.
  • Wolfpack Boss: You fight three Scarecrows.

Warm-Hearted Woodsman

https://static.tvtropes.org/pmwiki/pub/images/woodsman.png
"I require an object... to fill this empty void..."
The second Abnormality Battle of the Floor of Social Sciences. The Tin Man from The Wizard of Oz, who was denied a heart by the Wizard due to being considered Just a Machine. He responded by putting his axe into the Wizard's chest, stole her heart, and felt pleasure for the first time at the sight of her agony. Now he wanders to find more hearts to add to his collection.
  • And I Must Scream: The trees he chops down for hearts are very much alive and conscience based on their only attack being Help Me!, with their panicked expression and apparent helplessness against the Woodsman when he comes for them. The 'forest full of hearts' mentioned in his backstory in the prequel was not a metaphor for cutting down humans, as it turns out.
  • Cannibalism Superpower: He'll chop down his tree minions to gain a power boost.
  • Corpse Land: The stage and the card artwork for Timber portrays the Woodsman surrounded by the bloody and dead tree stumps of the living trees after it had gone on a rampage.
  • Gallows Humor: One of the Librarians facing the Woodsman takes the chance to crack a grim joke and draw attention to their buddy.
    Hey, by the way... I remember you being a pretty warm-hearted person.
    Seonbae... Don't make grim jokes like that and just focus on the fight, please.
  • Sour Outside, Sad Inside: Like Scarecrow, he's a big lumbering metal brute stealing hearts for himself, but his thought process reveal him to be pitifully depressed.
    "I do not want to feel this empty and lonely feeling anymore..."
    "The heart is a peculiar thing... I can laugh now..."
    "I crammed all I could find into this canister... yet it is... still cold..."
    • Librarians may lament on the sorry state of the Woodsman when he's finally killed as well.
    "Gotta say, it doesn’t feel all that good to take away its... precious thing."
  • Tactical Suicide Boss: When he has at least one Heart, he'll refill your Light at the end of every scene. While this means his own attacks are stronger due to going off how much Light you have, it also means you can use your strongest and most expensive cards far more often as well.
  • When Trees Attack: Woodsman is 'supported' by multiple Trees, presumably representing the living trees encountred in the Oz series, except being covered in flesh and eyes across their bark. They exist only to use Help Me!, a purely defensive move to protect themselves from Librarians trying to kill them before the Woodsman can chop them down for their hearts.

The Road Home & Scaredy Cat

https://static.tvtropes.org/pmwiki/pub/images/roadhomeenemysprite.png
The Road Home
"At the end of the road, a wonderful land… A world of dreams will be waiting for us."
https://static.tvtropes.org/pmwiki/pub/images/scaredycatenemysprite.png
Scaredy Cat
"Can I follow you forever? So I can tear them apart..."
The third Abnormality Battle of the Floor of Social Sciences. Actually a pair of Abnormalities, both representing characters from The Wizard of Oz; The Road Home is a armless doll that represents Dorothy, and Scaredy Cat is a manticore that represents the Cowardly Lion. Scaredy Cat cannot be damaged unless The Road Home is killed. If this happens, it will turn from a manticore-lion into a cartoon cat that is unable to attack and will die after a few hits.
  • Armless Biped: The Road Home lacks any arms.
  • Canon Immigrant: Both of them made their debut in the spinoff Wonderlab. The Librarians even lament how they've never seen these two in their workplace before.
    "I don’t think I’ve ever seen them before?"
    "Don’t tell me, are they related to the nightmarish duo from before?"
    "I’m stumped on how we’re supposed to suppress them..."
  • Counter-Attack: Each time The Road Home takes damage, Scaredy Cat ups his strength for that scene by one point. Get too eager trying to beat up The Road Home and Scaredy Cat will promptly run over people with hard hitting revenge attacks.
  • Cowardly Lion: Unsurprising, given that Scaredy Cat is based off of the Trope Namer. While The Road Home is alive, Scaredy Cat will relentlessly attack the librarians to protect her. But when The Road Home is dead Scaredy Cat will simply cower in fear and do nothing.
  • Death from Above: Just the comic, Road's sole attack is to drop a house from the sky and crush anyone underneath. If negated completely, she's instantly staggered for the next turn.
  • Dirty Coward: Just like back in Wonderlab, Scaredy Cat is only dangerous when it's got backup to rouse it up, AKA any of the previous Abnormalities. Once The Road Home is killed, it's completely harmless.
    • This gimmick of Scaredy Cat is referenced in the Abnormality page Courage, where the user gains permanent Protection and Power to their rolls for every ally still alive to help them. Its effectiveness will decreased for every ally slain until the user is the sole survivor. At which point it’ll inflict Feeble and Fragile on the user to make them an easy kill, represented from the icon going from a fierce manticore to a terrified kitten.
  • The Dividual: Two different Abnormalities, but Scaredy Cat is hostile only when The Road Home is. As such, the moment she goes down, Scaredy Cat's invincibility turns off and it becomes docile and effortless to deal with.
  • Gosh Darn It to Heck!: The name of The Road Home's passive You... Gosh Darned Wizard...!, also the name of her mass attack, which is activated when she becomes frustrated enough to use a hard-hitting mass attack.
  • Non-Standard Game Over: Don't let The Road Home reach Home or it will be an instant game over regardless of the party's current status. Also don't let your Librarians be hit with "Friends, Let's Go Home!", otherwise she will attack the Home on her next move, causing an instant Game Over.
  • Paper Tiger: Played with, Scaredy Cat is hideously powerful and only grows in strength the more The Road Home is damaged, is always on the offensive and is invulnerable to boot. Once his companion is dealt with though, he loses all his wit and becomes a helpless kitten.
  • Signature Laugh: "Hoyoyo~" serves as a presumed laugh. It's a very odd laugh.
  • The Spook: Scaredy Cat has yet to receive any clues to its E.G.O, backstory or even most of its thought processes unlike the rest of the Abnormalities faced on the floor. Having not appeared in the prequel and serving more like The Road Home's quiet accomplice during her breach in Wonderlab, it remains as one of the more mysterious Abnormalities present on the floor with only a handful of quotes belonging to it when Courage is used.
    Friend. Oh, friends~! Let’s not be scared!
    We set off with everyone~ Dancing along the road!
    Friend. I have nothing to fear when I have you around!
  • Strange-Syntax Speaker: Reading through The Road Home's banter that crawls across the screen gives the impression that she’s taking plenty of offbeat pauses between her words.
    …When I was sleeping… Riding… a scary…
    Let’s all… Let’s all… Let’s all… gather up…
    Friend… Let’s go together… together…
  • Taking the Bullet: A Road Walked Together, when used on a Librarian, grants allies who redirect attacks meant for the target a bonus in strength for the clash, encouraging this to be done frequently for the chosen librarian.
  • Zero-Effort Boss: Some of the previous Abnormality fights have stages where the target Abnormality in question gains an intense amount of power if their allies are dead or if the battle is almost over. This is not the case here with Scaredy Cat. Rather than take on a One-Winged Angel form or Turns Red to avenge his best friend when she dies, he loses all of his wit and transforms into a trembling and helpless kitten, becoming an easy kill to end the fight with. Even if you don't lay a finger on Scaredy Cat when he's a kitten, he'll use rather pathetic cards that end up damaging himself and can't even lay a finger on the opponent.

Ozma

https://static.tvtropes.org/pmwiki/pub/images/ozmaenemysprite.png
Click to see Jack

"I want you to feel it all the same... The misery of forgetting it all... losing it all..."
The fourth Abnormality Battle of the Floor of Social Sciences. She is Princess Ozma from The Marvelous Land of Oz and the true ruler of the Emerald City, until she lost everything thanks to The Adult who Tells Lies usurping her and leaving her with nothing but her "child", a pumpkin named Jack.
  • Composite Character: In a sense, as while Tip and Ozma are the same person in the Oz series, their actions and positions are molded into the one Abnormality who reverses their story. Where Tip created Jack Pumpkinhead as his loyal companion and 'son' with the Powder of Life and eventually transformed himself back to her real self as Princess Ozma after discovering she was cursed to forget her identity, the Abnormality believes herself to have been brought down from grace as a princess, lost her identity and used the Powder of Life to create her child, Jack.
  • Doppelgänger Attack: While Ozma is accompanied by four Jacks, the game notes that only one Jack is "real". This is the Jack that the Librarian inflicted with Forget must target in order to reclaim their memories.
  • Flunky Boss: Has four rotting pumpkin monsters called "Jack".
  • Forced Transformation: If the Librarian inflicted with Forget doesn't reclaim their memories fast enough, Ozma will transform them into an Amnesiac Pumpkin (which looks just like the Jack enemies) for the rest of the suppression. Notably, the transformed Librarian will still be controllable and will fight on your side. They, however, will lack any good combat pages and have poor resistances, rendering them basically useless for the rest of the suppression.
  • Forgot About His Powers: The main gimmick in Ozma's battle. She'll routinely inflict one Librarian with the Forget status effect, causing that Librarian to forget about their combat abilities which is represented by said Librarian getting all of their combat pages replaced with the combat page, Give It Back to Me. As the Librarian hits the real Jack with the Give It Back to Me combat page, they slowly begin to reclaim their memories, being able to use more and more of their original moveset until they fully reclaim their memories.
  • Half the Man He Used to Be: Judging from the way she's 'standing', her short and slumped stature and overall decrepit appearance, Ozma's legs have been removed or have withered away.
  • My God, What Have I Done?: Librarians present for her death at the end of the fight will lament that the kill wasn't all that satisfying.
    "I don’t feel... that good winning this one."
    "...I feel sorry."
    "Feels uncomfy, happiness was all it wanted."
  • Original Generation: Serves as the third truly original character after Pinocchio and Jester of Nihil.
  • Our Giants Are Bigger: Put beside other Abnormalities, Ozma is huge, being comparable in size to the hulking Woodsman faced in the same floor, even with her legs being useless. The sound of her smashing her staff against the floor and smacking opponents with her arm gives an appropriately thunderous thud.
  • Power at a Price: All of her Abnormality pages have potent effects but either come with a great cost or activate under dire circumstances.
    • Power of the Past raises the strength of an individual Librarian by a staggering 3-4 points, but increases the cost of all attacks by one light.
    • Powder of Life will heal a character whose been dealt a killing blow by 20% of their HP, but can only be used once per reception.
    • Oblivion gives the character an attack named after the page that immobilizes them for the turn and make them untargetable, AKA become dead weight for the duration, and then heal themselves for 40% of their HP and restore 6 Lights on the next turn.
  • Power Copying: The four Jacks will utilize the combat pages that the Librarian inflicted with "Forget" originally had.
  • Pumpkin Person: The Jack enemies are based off of Jack Pumpkinhead from the Land of Oz series, a wood and pumpkin creature born from the Powder of Life and regards Ozma as his mother.
  • Stone Wall: Ozma has low speed and only rolls between 1-3, but compensates for it with moves that inflict Bind on opponents and makes it impossible for them to intercept her on the next scene.
  • Shell Game: What her puzzle game sums up as. You'll have to guess which Jack is the real one and hit it 9 times (one time per page of the targeted Librarian's deck), which is completely random. Failure to do so within three turns results in the Jack swapping pages with the amnesiac Librarian permanently for the battle.
  • Tragic Monster: Ozma's been driven mad with grief and loneliness by the Wizard banishing her, and attacks the Librarians with intent on plundering victims to keep her company. Her combat and page banter imply the whole story, given there's no dossier this time unlike the prequel.
    "I’m Ozma... A single person took everything away from me..."
    "Why did I trust a stranger so naively... Why..."
    "I haven’t even touched my face... I was so afraid..."
  • Turns Red: Defeat her Jacks once, and she'll use Agony of the Deprived, a multihitting mass attack that also makes her vulnerable to damage. Get by the Jacks again, and from then on she'll use nothing but Grief of the Deprived, a mass attack with a roll of 30 and can be incredibly hard to defend against, and also means you'd better be close to finishing her off.

The Adult who Tells Lies

https://static.tvtropes.org/pmwiki/pub/images/cardfalsepresentart.png
"I'll make your dreams come true. What do you wish for?"
The fifth Abnormality Battle of the Floor of Social Sciences. Also known as Oz and the Wizard of the Emerald City, she took control of the city from Ozma through deceit. She would then give gifts that would lead to the Scarecrow, Tin Woodsman, Lion, Dorothy becoming monsters, before being killed by the Woodsman and having her heart stolen. She takes the form of a woman sitting on an emerald throne.

    Binah 

In General

  • Allegorical Character: The birds represent an dangerous, overbearing and bizarrely managed government whose people suffer intensely in spite of all they do, AKA the Head. Fittingly, they're assigned to Binah, a former Arbiter of the Head. With the way their actions to protect their home ended up creating the dreaded Beast they've been on constant lookout for, it brings to mind the Head's intervention giving reason for Ayin to create Angela, an AI that drives the Head absolutely mad with her mere existence, but are still forced to face the fact that they ended up contributing to her creation anyways.
  • All Your Powers Combined: The Beast requires a Librarian to have Big Eyes, Small Beak and Long Arms wielded all at once to use, almost all of which save for Long Arms offers a drawback for their use, yet when combined gives the selected character an intense amount of power for putting up with it.
  • Difficult, but Awesome: The floor pages often have very specific requirements to be bet before they activate, have a notable drawback to their benefits or can be as much of a hinderance to you as they are to the enemy, yet when played correctly the flow of the fight can roll in your favor.
  • Feathered Fiend: A whole floor populated by murderous birds, almost all of whom were some of the most dreaded entities faced by employees in Lobotomy Corps. halls.
  • Flunky Boss: All of them bar Apocalypse Bird come with minions supporting them, who can be just as dangerous as the head birds themselves and work to set them up for a kill.
  • Judge, Jury, and Executioner: The theme is represented by the trio of birds faced, with Big Bird as the jury, Punishing Bird and the executioner, and Judgement Bird as the judge.
  • The Lost Woods: Every battle takes place in a forest clearing set in the Black Forest.
  • Puzzle Boss: All of them (bar Apocalypse Bird) are extremely gimmicky and require specific approaches to disable and defeat them.
  • Totalitarian Utilitarian: The floor is populated by the Black Forest Birds, a trio of well-intended extremists who did absolutely everything in their power to save their home from the mysterious Beast.
    (Big Bird): Let’s brighten the road ahead, so I can have a good view of the lives I must save.
    (Punishing Bird): If I punished them, then there won’t be any more bad people, right?
    (Judgement Bird): My scale won’t cease its duty until the day all evil beings disappear.
    (Apocalypse Bird): To protect this place we love more than anyone.
    • In spite of this, though, the Runaway Birds will lament on the horror of living under the guardian birds during their appearance in Judgement Bird's battle.
    The Big Bird is always watching the creatures of the forest, there’s no freedom.
    The Small Bird’s punishment is so scary.
    The Long Bird’s scale isn’t fair at all.

Big Bird

https://static.tvtropes.org/pmwiki/pub/images/bigbirdenemysprite.png
"If I kill them first… then no one would be killed by the beast!"
The first Abnormality Battle of the Floor of Philosophy. One of three birds who heard the tale of a dangerous monster threatening their home, the Black Forest. Using its many eyes (plus the ones given by Judgement Bird), the Big Bird would patrol the forest to watch for intruders. When told of the possibility of this monster coming at night, Big Bird burned all of its feathers to make an eternally burning lantern.
  • Allegorical Character: To B-Corp., a Wing whose specialty is the creation of Beholders, AKA the Eyes of the Head. Big Bird is said to be able to see far and wide, and see things that no one else can with its many eyes, making it an oppressive guardian for the creatures of the Black Forest who is always invading their privacy. The Head's Beholders, meanwhile, are used to have a constant overlook on the entire City, and can see into the future to witness crimes that haven't even been committed yet so that they may spring into action well ahead of time.
  • Charm Person: Will charm a librarian during its fight, which it will then target.
  • Draw Aggro: The Eternally Lit Lamp allows one librarian to force any enemy they target to target back at them no matter how fast they are.
  • Extra Eyes: Has a multitude of large, yellow eyes, and gained more with each creature it saved.
  • Fluffy the Terrible: An enormous black bird with dozens of eyes, a beak filled with teeth and a tendency to kill everything it meets... named Big Bird.
  • Flunky Boss: Starts the fight with a pair of eyeball minions called Eyeball Chicks.
  • Forced Sleep: Can be forced to sleep twice in the fight with a "Lullaby" page, rendering it vulnerable.
  • Marked to Die: Like back in Lobotomy Corporation, Big Bird will mark his targets before hitting them with a One-Hit Kill.
    • The Abnormality Page Big Eyes causes this to whoever receives the page. All enemies will begin to focus down the selected librarian and will deal extra damage to them, but the librarian gains power against enemies in clashes and recovers health on clash win.
  • Mythology Gag:
    • The Eyeball Chicks that support Big Bird are an unused concept from a short comic drawn early in Lobotomy Corporation's development, now implemented as Big Bird's loyal minions.
    • The mechanic of lulling Big Bird to sleep is a scrapped mechanic from Lobotomy Corporation's Legacy version, where the final successful observation has the employee pet and relax Big Bird into finally falling asleep after looking for the Beast for so long. Forcing Big Bird to sleep was also briefly mentioned in its story in order to safely work on the Abnormality. After the transition from the Legacy version to the final product, final observations and helping Big Bird fall asleep were done away with until the lullaby was brought back as the only realistic way to actually damage Big Bird in Library of Ruina.
  • More Teeth than the Osmond Family: On full display in its Salvation attack.
  • Nested Mouths: Within its beak is a smaller, equally toothy beak.
  • Obliviously Evil: Big Bird is completely unaware that it resembles the monster in the forest killing people more than what it thinks it's on lookout for.
    "A big, scary monster lives in this forest! Be careful."
  • Power Nullifier: Its E.G.O. page Lamp negates enemy power effects for the scene.
  • Would Hurt a Child: Referenced in its dialogue, as Big Bird is sincere in its belief that a Mercy Kill is far better than facing whatever Beast it might be looking for. This also serves as a Call-Back to the very first illustration made in its first comic, where it finds and beheads a curious little girl thinking it had saved her.
    It's my job to protect children in peril.
    I always roam the forest. Who knows, maybe there are children out there who need my help?
    A child in peril needs my protection.

Punishing Bird

https://static.tvtropes.org/pmwiki/pub/images/punishingbirdenemysprite.png
"If I punish people for their misdeeds, the world will become a peaceful place!"
The second Abnormality Battle of the Floor of Philosophy. One of three birds who heard the tale of a dangerous monster threatening their home, the Black Forest. Using its beak to attack intrudes, they took the role of executioner. But when someone told it that no one would find their punishment painful, they developed a second mouth to punish and devour any creature in a single bite.
  • Allegorical Character: To C-Corp., the Wing responsible for the creation and training of the Claws, absurdly powerful and reactive troops who are deployed as Executioners against City dwellers who dare to anger the Head. Like with Claws, the best way to survive an encounter with Punishing Bird is to simply not do anything to incur its wrath, as direct combat is guaranteed suicide, much like the infamous reputation of the Head's Claws.
  • Cherry Tapping: What little damage its Peck moves have it makes up for being un-clashable by combat pages and having three dice per card; while it won't be doing any heavy damage, it will be whittling away at your Stagger, and will more than likely be the one who pecks away your last bits of resistance and staggering your Librarians to be at the mercy at the Keepers.
  • Counter-Attack:
    • Clashing against Punishing Bird with an offensive dice is a bad idea, as Punishing Bird's dice get a massive +50 power if it's clashing against an offensive dice. In addition, dealing damage to Punishing Bird through other means such as a one-sided attack will cause Punishing Bird to retaliate with its incredibly devastating Punishment! attack.
    • Two of Punishing Bird's abnormality cards also encourage this. Punishment allows a librarian to gain extra power on the first dice they use next scene if they take damage. Meanwhile, Small Flutters boosts the power of evade dice and boosts offensive dice power on a successive evade for a single librarian, encouraging them to dodge or redirect attacks directed at them before dealing a counterblow.
  • Flunky Boss: Is accompanied by a trio of Keepers of the Black Forest.
  • Mook Chivalry: Averted for the Keepers of the Black Forest, whose passive makes them gang up on anyone who has the lowest Stagger at the moment. They'll relentlessly beat one character at a time as a gang unless redirected.
  • Pint-Sized Powerhouse: Just like in the prequel, this little bird is dangerous enough to completely wreck anyone who dares damaging it. Also like before, attempting to take Punishing Bird head-on is certain death even with the best resistances and equipment the game has to offer, with just one bite being enough to ruin anyone trying to clash against it.
  • Puzzle Boss: Beating Punishing Bird by reducing its HP to 0 is basically impossible due to Punishing Bird's incredibly high resistances and its Punishment passive allowing it to practically insta-kill any librarian that somehow manage to damage it without clashing with it. Instead, defeating Punishing Bird requires the Librarians to defeat the Keepers of the Black Forest that accompany Punishing Bird in order to eventually imprison Punishing Bird.

Judgement Bird

https://static.tvtropes.org/pmwiki/pub/images/judgementbirdenemysprite.png
"My scales always show clear verdict. I can make sound judgement with it..."

The third Abnormality Battle of the Floor of Philosophy. One of three birds who heard the tale of a dangerous monster threatening their home, the Black Forest. Using its balancing scale, it would weigh the sins of troublemakers in the Forest who started fights and decided whether they get executed or if they get to live. But when presented with the possibility of the scale not tipping in either direction, Judgement Bird built a new scale that would always point towards guilty, and thus, would always yield a verdict.
The Judgement Bird is capable of automatically increasing the "Sin" of every other combatant on screen. Librarians can transfer "Sin" to other Librarians by attacking each other. However, the 3 Runaway Birds can transfer "Sin" by attacking your Librarians. The Judgement Bird will use a mass attack page that instantly kills any Librarian with more than 3 Sin if 3 or more combatants (Librarians or Runaways) have more than 3 Sins, making the transferring of counters by attacking a single Librarian required to beat this Abnormality.


  • Allegorical Character: To A-Corp., the Wing who manages the City and writes up all of the bizarre and irrational laws citizens need to follow, and responds with swift judgement and on-the-spot sentencing when rules are broken. Judgement Bird judged the inhabitants of the forest in hopes of stopping the Monster from surfacing in the Black Forest but unwittingly became the Monster itself, just like how A Corp orchestrated an attack against Lobotomy Corporation for the sake of preventing the creation of Angela (which they view as a monster for ambiguous reasons), but unwittingly created the perfect conditions for Ayin and Benjamin to construct her inside the City.
  • Attack! Attack! Attack!: In spite of having a tricky mechanic with stacking sin to prevent massive damage, it's actually completely possible to muscle through Judgement Bird's cronies and gimmick with a sufficiently powerful deck, unlike the invulnerable Big Bird and and overwhelmingly powerful Punishing Bird. Combined with Binahs Fairy status effect from her unique key page, which is conveniently unlocked right before this battle, and one can quickly wipe them out before they can get their gimmick rolling.
  • Cower Power: The Runaway Birds are the victims of the guardian birds doing their best to survive being in Judgement Bird's court, with the name of their passive I'm Scared! I'm Scared! and one of their two attacks, Terrified Flutter being the main hint. However, they're just as dangerous as the Judgement Bird itself by trying to stack enough Sin on Librarians to make sure Judgement Bird can induce a full blown Total Party Wipe.
  • Flunky Boss: Is accompanied by a trio of Runaway Birds.
  • One-Hit Kill: Judgement Bird's specialty. Both of Judgement Bird's attacks instantly kill Librarians who are over a certain Sin threshold. Ceaseless Judgement, in particular, can very easily lead to a Total Party Wipe if the player was not careful in managing the amount of Sins on their librarians.
  • Percent Damage Attack: Judgement Bird's E.G.O. page Justitia inflicts bonus damage equal to 10% of the target's max HP, up to 50. This is a Call-Back to it being one of the few sources of PALE damage.
  • Who Wants to Live Forever?: Referenced in one line of thought when the Judgement page is used by a Librarian.
    "When I lift this scale, I wish for immortality upon the guilty."

Apocalypse Bird

https://static.tvtropes.org/pmwiki/pub/images/cardpeaceart.png
Then, in the middle of all the chaotic cries, someone shouted, "It's the beast! A big scary monster lives in the black, dusky forest!"

The fourth and final Abnormality Battle of the Floor of Philosophy. One day, Big Bird, Punishing Bird, and Judgement Bird decided to combine their powers together to ensure the safety of the Black Forest. They fused together to create Apocalypse Bird, a horrific monster whose creation caused the denizens of the Forest to flee. In the end, there was only a bird, who was now the monster they sought to stop, and an empty Forest.


  • All Your Powers Combined: Encouraged by the Abnormality page, The Beast which only works if the selected librarian already has the Small Beak, Big Eyes, and Long Arms Abnormality pages.
    • Defied by the Guardians of the Forest Abnormality page, which offers additional bonuses if every librarian has their own Abnormality page.
  • Allegorical Character: The Abnormality itself is the Head, with the power of the three guardian birds combined into one force to loom over their home with an iron fist, just like the three Wings that form the Head did with their control over the City. The idea and paranoia of the Beast in the Black Forest, which the birds were desperate to stop, is allegorical to Angela, the A.I that the Head overreacted harshly to stop from being created (and who didn't even physically exist in any way when they learned of her) but ended up creating the exact conditions where she could be created right inside the City. Angela is also sometimes known as a "monster" by later guests, and the Library she manifests baits people into a ray of light only to vanish them just like one of the Apocalypse Bird's standard attacking methods.
  • Background Boss: Apocalypse Bird remains in the background, attacking under Roland's commands, and is untargetable for the entire battle.
  • Cast from Hit Points: The Small Beak Abnormality page grants a librarian a 0 cost, reusable Small Beak page that can immediately grant the librarian one extra light at the cost of 5% of their max health.
  • Call-Back: During the Binah realization, the slide show depicting the story of the Black Forest birds will play out as the battle progresses, just like how it'd play out as the birds were breaching containment in the prequel. The same howling scream that plays when Apocalypse Bird manifests is also uttered when the finale is reached.
  • Desperation Attack: Encouraged by the E.G.O attack Apocalypse, which grants +8 Power if used at 50% HP or lower. Combined with its 50% bonus damage on targets below half health making it a Finishing Move, its value is maximized if used when both the user and target are on their last legs. This is a Call-Back to its E.G.O weapon, which dealt more damage if its wielder was on low HP.
  • The Dreaded: While the Librarians have a Seen It All attitude towards most Abnormalities, they become clearly intimidated at the possibility of having to face Apocalypse Bird again during Binah's Realization.
    "Hang on... We’re not gonna have to face what I’m thinking of at the end of this, are we?"
  • Fighting Spirit: It appears when Twilight and Apocalypse are used by your Librarians, and crushes the opponents with Giant Hands of Doom or fires off a Macross Missile Massacre of eye-beams from its wings before vanishing.
  • No-Sell:
    • The Long Arms Abnormality page makes one librarian completely immune to all damage from most status effects.
    • If one librarian has the Long Arms, Small Beak, Big Eyes and The Beast Abnormality pages, any dice targeting or targeted by them become unaffected by all power effects. This includes those that would increase or decrease their dice rolls.
  • The Unfought: Played with, you fight Roland using Apocalypse Bird's E.G.O, but Apocalypse Bird appears physically as a Background Boss that fights for Roland for certain attacks. It also does the same thing if you use its E.G.O. pages.

    Hokma 

In General

  • Allegorical Character: All Abnormalities having something to do with Lobotomy Corp. The Burrowing Heaven represents the Sephirot, Price of Silence represents the time loops, Blue Star represents countless lives sacrificed in the name of a better world, Plague Doctor / WhiteNight represents Carmen, and One Sin and Hundreds of Good Deeds represents Ayin.
  • Puzzle Boss: All of the Abnormalities in Hokma's floor are designed to be outright impossible to get past by brute force, and each of them have unique gimmicks that require a specific approach in-mind.

The Burrowing Heaven

https://static.tvtropes.org/pmwiki/pub/images/burrowingheavenenemysprite_1.png
"If you can't see it, you can't reach it."
The first Abnormality Battle of the Floor of Religion. A bizarre, fleshy growth of tendrils with several large eyes that watch everything around it intently. Its origin or motives are unknown, other than it must be looked at to pacify it.
Unlike its Lobotomy Corporation form, Burrowing Heaven resembles a large brain stem and spine. Combatants cannot damage it unless all three of its minions are destroyed one by one, and if not taken care of within two turns, the minions will revive themselves in order.
  • Allegorical Character: To the Sephirot, and a striking resemblence to Carmen's remains seen in a cutscene in Lobotomy Corporation. Sephirot are created with the remains, mostly brain and nervous system, of past key personnel, and by the time of the games events they'll eventually snap from their torment and force the manager to pay close attention to them lest they wreck havoc during their Meltdowns. The Abnormality itself will become violently agitated if ignored, forcing those before it to pay close attention and focus on it.
  • Achilles' Heel: They take double stagger damage of block reflects, meaning the ideal setup is one or more Librarians equipped with a defense-heavy deck to stagger minions quickly enough to be finished off.
  • Attack Reflector: The Lean, Bloody Wings Abnormality page allows one librarian to deal half of their block dice roll as damage on a successful block.
  • Can't Move While Being Watched: References this mechanic from the previous game. Once someone clashes with either the Burrowing Heaven or its minions, they have to keep battling them until they're dead. If they break contact, a loud scream will play, blood will cover the screen and the Librarian who dared shift their attention from their opponent will take massive damage as payback.
  • Counter-Attack: While there are many enemies in the game that use counter dice, Burrowing Heaven and its minions are unique in that the Burrowing Heaven and its minions almost exclusively use combat pages that consist of nothing but counter dice. If one brings offensive decks against them, they will find that it is virtually impossible to muscle past them.
  • Flunky Boss: Starts with three "Heaven's Thorns", which must be killed before the Burrowing Heaven is targetable.
  • Reflectionless Useless Eyes: Damage it or its minions and their eyes will go cloudy and blank.
  • Stone Wall: It mainly uses a defensive fighting style, with plenty of counter dice that'll retaliate if you attack. Taking your time is not an option either, as more minions will awaken the longer you take to kill one before the original Burrowing Heaven awakens. The Abnormality pages based off of it also encourage a defensive playstyle, allowing stronger defense die, heavier stagger damage of block reflects and reflected damage to be dealt as health damage.
  • You Don't Look Like You: While its core theme and appearance is still intact, instead of being a mass of tendrils in the shape of a tree, it now looks like a brain and spine sprouting its nervous system, done to symbolize the state Carmen's remains were left inside the depths of L-Corp after her passing, and the origins of the Sephirot.

Price of Silence

https://static.tvtropes.org/pmwiki/pub/images/thepriceofsilenceenemysprite.png
"A price follows silence."
The second Abnormality Battle of the Floor of Religion. A lamp post/scythe/clock shadow with powers over time and death, it was given as a gift to other people by an elusive 'P' in order to give back lost time. It reaps when the time comes, and punish those who attempt to gain false peace of mind by cheating. It can also grant true silence to those who seek it, but a price must be paid for it.
  • Allegorical Character: To the TT2 Protocol used by L Corp. for its goals, which directly managed stopped and looped time in the bowels of the facility, subjecting its employees to a cycling state of stasis, acceleration and the rewinding of time.
  • Cast from Hit Points: Not the Price of Silence itself, but you if you use Silence to stop its timer. You can pause the game normally and there will be no time limit on the next turn after you use that page, but all of your Librarians will lose a quarter of their HP.
  • The Fourth Wall Will Not Protect You: One of the few in-game enemy units who actively meddle with real-time functions. If you pause during the setup phase, all the librarians immediately takes heavy damage.
  • Flunky Boss: Summons a Remnant of Time at the start of every scene up for 13 times.
  • Interface Screw: The Price of Silence's mass attack page breaks the screen.
  • Magikarp Power: Remnants of Time may start weak, but once they start copying pages and get power buffs from their allies, they'll quickly become a pest if not destroyed soon enough. And that's not even getting into the Price of Silence itself doing absolutely nothing until it unleashes a fatal attack on the 13th scene.
  • Mythology Gag: Its presence on Hokma's floor is a reference to the similarities between its abilities in Lobotomy Corporation (prior to its removal) and Hokma's core meltdown.
  • Transplant: Appeared in the beta of, and cut from the full version of, Lobotomy Corporation.
  • Power Copying: A Remnant of Time will use the same combat pages as the librarian they targeted in the last scene.
  • Shielded Core Boss: Is un-targetable until you kill 12 Remnants of Time.
  • Sinister Scythe: Anyone using the Dead Silence E.G.O which is associated with this Abnormality will wield one. The Price of Silence itself is also shaped as a scythe as part of its motif.
  • Stalked by the Bell: If you haven't killed 12 Remnants of Time by the 13th turn, it will use a mass attack page that will kill all your librarians through extreme amounts of damage.
  • Time-Limit Boss: Invoked. As its main power suggests, only have 30 seconds of real time in the setup phase before the combat phase starts automatically. You can prevent this for one round by using a special Silence card that appears in each of your librarians hand at the start of the fight, but there's a price to be payed for the silence.
    • The Time page allows the player to invoke this on themselves, giving them the same handicap as in the Price of Silence battle but boosting the power of all of their librarian's dice by 1-2 power.
  • Time Master: As one of the strangest Abnormalities to manifest, it holds a concerningly large amount of power over time and death, capable of feats most other Abnormalities can't come close to mimicking, up to almost affecting the player directly. On top of this, it's Time Master motif is spliced together with a malicious Grim Reaper motif, with it believing itself to be rightful in making deals, reaping lives and screwing with the flow of time.
  • Took a Level in Badass: Back in Lobotomy Corportion's Legacy builds, The Price of Silence was 'merely' a HE-classed Abnormality, albeit one with deceptively powerful abilities able to rival the likes of WhiteNight. Since it's given the Second Warning battle theme in this game, a theme meant only for the WAW, it seems to have been rightfully promoted in threat level.
  • You Can't Fight Fate: It makes frequent mention of the uncontrollable flow of time and inevitable death.
    "Why do you try to defy this greater stream that none can stop?"
    "That one doesn’t have enough time is a useless complaint."
    "Time is given to everyone evenly, but fate makes it unfair."

Blue Star

https://static.tvtropes.org/pmwiki/pub/images/bluestarsprite.png
"We’re all sinners… We have to return to that place and cleanse ourselves."
The third Abnormality Battle of the Floor of Religion, it is a blue and black, heart-like organism with numerous gray legs protruding out of it. It was said to be so mesmerizing, that a Cult has formed amongst L-Corp. employees surrounding it, and the Sephirot had to punish their fellow employees for worshiping the Star. If anyone were to be driven insane by it, they'd attempt to throw themselves into its body and vanish without a trace.
In battle, it is accompanied by four Worshippers of the Blue Star, and the Shrine to the Blue Star is untargetable. The Blue Star itself is a part of the background and cannot be targeted, and the Librarians have to destroy the shrine to end the fight. The only way to damage and kill the Shrine is for anything to become staggered 10 times, and similar to Alriune in the Floor of Art, any staggered entity, friend or foe is killed instantly.
  • Allegorical Character: Arguably, the Worshippers represent the employees of L Corp., who were subjected to a great deal of horror and madness. The banter the Worshippers spew out consider their current existence as suffering and seek comfort in the Blue Star, believing it not to be death but instead salvation where they belong. Dead Agents in L Corp. are revealed to never have truly died once they're killed on the job, but instead are 'recorded' by Hokma's Records Department and reverted back to the time when they are first employed.
  • Action Bomb: Every 3 turns, the Worshipers who are near-death will attempt to self-destruct, rendering your Librarians easier to stagger. Self-Destructing entities do not deplete the Shrine's health (only staggered ones do) and anyone who gets staggered will be instantly killed, so letting them run their course multiple times means that you are basically dead.
  • Background Boss: You do not fight the actual Blue Star, it's just a part of the background. The real target is actually its Shrine, which can only be damaged once an entity is staggered.
  • Background Music Override: The Third Warning BGM plays normally during its fight, but the Statue and its Worshipers will use a special attack every 3rd turn, telegraphed by the music itself stopping and replaced by the sound of wind. After this attack, the BGM returns to normal before they use it again.
  • Foregone Victory: You only need to stagger six Worshippers before victory is inevitable. Why? Because the Shrine takes damage from anything that gets staggered. And as you have five Librarians available to use, you can easily sacrifice four of them after you kill the six Worshippers to win the fight.
  • Sanity Slippage: It induces this to anybody who gets staggered, causing them to throw themselves into the Blue Star.
    "Can you hear this wondrous sound? The nostalgic echo you’ve longed for?"
    "That call is guiding us to the only place that will accept us...!"
    "Aah... At last...! It's calling for us at last!"
  • Wham Episode: Not the fight itself, but after its suppression, a cutscene consisting of a conversation between Hokma and Angela will play, where the former provides crucial information that the guests fought in the Library are merely copies of themselves while their real selves are placed in hibernation (making sure the Guests will never get what they want) and that they could be revived and released right back into the City.

Plague Doctor / WhiteNight

https://static.tvtropes.org/pmwiki/pub/images/cardbaptismart.png
Plague Doctor
https://static.tvtropes.org/pmwiki/pub/images/cardadventart.png
WhiteNight
"Place your trust in me. I am the only one who can help you."
"Have not I chosen you twelve? Now rise, my servants. Rise and serve me."
The fourth and final Abnormality Battle of the Floor of Religion. It arrived to L Corp disguised as a plague doctor covered in black and insists that it is harmless, but when it baptizes 12 employees inside the facility, all of these employees will transform into monstrous Apostles while the Doctor transforms into WhiteNight, an angelic Abnormality who delivers "salvation" by wiping out everything inside the facility.

  • Allegorical Character: To Carmen. Not only can just about every other description of Plague Doctor / WhiteNight back in Lobotomy Corporation be tied into Carmen's backstory and otherwise dangerous feats, up to having Twelve Apostles, she's conspicuously the only person in the City who shares an identical coloration to WhiteNight, possessing white skin, red eyes and an uncannily captivating presence to everyone she meets. Moreover, her extremely charming persona that may or may not have been a front for a far more sinister or misguided goal for humanity mirrors the benign and caring Plague Doctor's ascension into the apocalyptically destructive WhiteNight, whose effect of twisting his followers into monstrous creatures mirrors Carmens goal of creating E.G.Oists and Distortions out of people.
  • Angelic Abomination: Its appearance is distinctly angelic, sporting six grand wings. On the other hand, its main body takes the form of an embryo and it sports particularly menacing red eyes.
  • Background Music Override: When you use the E.G.O. card Paradise Lost, Third Warning plays.
  • Demonic Possession: When summoned by Angela, the lines are blurred as to whether Angela is speaking for herself, WhiteNight is speaking out loud, or whether it’s speaking through her. Being one of the most powerful Abnormalities in the series, and the fact that the same texts are shown when using its pages, it’s likely the latter.
    Ye who are full of blessings, rejoice. For I am with ye.
    I shall undo the restrictions that have imprisoned you in this place, and lead you to the paradise that welcomes everyone.
    Ye will gain a body free of such corruption, so how could one deny that this is salvation?
  • Fighting Spirit: Using the Paradise Lost E.G.O will summon WhiteNight to fight on your behalf, transform all other librarians except the one whoever summoned him into Apostles and allow for a powerful offensive to be waged for the next few scenes before they all de-manifest.
  • Reality Warper: Possesses an arbitrarily strong ability to manipulate almost anything within range of its power, though it prefers acting through Apostles.
  • The Unfought:
    • Played Straight two times over with the Plague Doctor, as not only is Angela wearing its E.G.O., Prophet, she's standing on your side of the field as a support unit and remains untargetable for the duration.
    • Downplayed with WhiteNight, as you fight it as a Background Boss while Angela uses the Paradise Lost E.G.O. to command it.

One Sin and Hundreds of Good Deeds

https://static.tvtropes.org/pmwiki/pub/images/one_sin_3.png
To be willing to bear pain is half the atonement.
An Abnormality that appears during Hokma's Floor Realization. A mysterious, levitating cross merged with a giant skull who's wearing a crown of thorns. It’s said to feed on the evil which seeps out during conversations between people, and lays judgement on those who confess to it so that they may be relieved of their sins. It possesses a strong connection to WhiteNight and is capable of instantly smiting it down should it ever manifest.
  • Allegorical Character: Where WhiteNight represents Carmen and her followers, One Sin represents Ayin, the man who committed one grave sin, the creation of Angela, in order to carry out the plan that he hoped would lead to hundreds of good deeds done for humanity. The Sephirot in L-Corp. after battling out their agony would have confessed their sins and regrets to Ayin during his time as 'X', and draw the facility closer to completing its true goal of delivering salvation to the City. Fittingly, in both the prequel and in Ruina, One Sin is capable of manifesting a holy light so bright and searing that it will utterly obliterate WhiteNight, much like how Angela foiled Carmens plan to turn everyone into Distortions or E.G.Oists twice, once by taking out the Light before it can fully manifest and the other by recognizing that she no longer had to take revenge against Ayin.
    • On top of all of this, the sole quote associated with One Sin in this game, "To be willing to bear pain is half the atonement.", applies to Ayin specifically in comparison to Carmen. Where Carmen by and large used and relied on all of her followers to reach her goal up until her final moments when the burden became too much to bear, Ayin put or found himself in a great deal of suffering and trauma for the sake of delivering salvation for people, never faltering even during the horrors he orchestrated throughout the events of Lobotomy Corporation.
  • Big Damn Heroes: It comes to save the day at the end of Hokma's Floor Realization; after Paradise Lost wipes out all Librarians except Hokma, One Sin appears and grants him his E.G.O. Penitence, allowing him to withstand her assault and then retaliate with a One-Hit Kill which kills all Apostles, destroys WhiteNight and restores Angela to normal, finishing the fight.
  • Heroic Second Wind: Invoked by its sole Abnormality page, Confession, which completely heals the Stagger of all allies, effectively bringing them back to the fight instantly if they've been staggered the scene before.
  • Token Good Teammate: Is the only Abnormality in the entire game that completely, unambiguously helps the player.
  • The Quiet One: Unlike just about every other Abnormality who loves to ramble, both in person and after using their page effects, One Sin doesn't speak a word when it arrives to help and doesn't say a thing when you use its Confession page.
  • The Unfought: Even when it appears in the flesh before Hokma and the player, it cannot be interacted with, cannot be damaged and doesn't do anything besides provide the means to achieve victory. Not that anyone would have a reason to want to fight such a benevolent Abnormality in the first place anyways.

Floor Realization (Unmarked Spoilers)

    In-general 
Angela, then later Roland, who suffers from a Sephirah Meltdown-style freak-out after the Library invokes their past trauma, transforming them into a Distortion-like monster. The Library will always target Angela for possession if she lingers around the floor, but it possesses Roland instead if she is not physically present. This, in turn, grants them E.G.O.s based on the Abnormalities fought on said floor. They must be defeated in order to realize the Floor to its maximum potential, which unlocks its respective E.G.O. pages for personal use.
  • Allegorical Character: The Abnormalities that becomes the E.G.O.s they use are based on their state of mind in the past.
    • Malkuth's Abnormalities collectively represent Angela's origin and first memories of Ayin's rejection and abandonment and attempts to find her own worth through the "script" she was given. Separately, the Scorched Girl is based on her suicidal hatred against Ayin, Happy Teddy Bear is based on her feelings of being rejected by him, the Fairy Festival is based on her desire to be rewarded for her efforts by killing guests in the Library, the Queen Bee is based on her desires to achieve self-fulfillment by collecting the Light for her to gain humanity, and the Snow White Apple represents her jealousy that all of the Sephirot got their closures, while she doesn't.
    • Yesod's Abnormalities collectively represent Angela's memories of the endless cycles L. Corp did and helplessness towards the forsaking and death of her fellow employees being only a tool for the Manager. Separately, the Forsaken Murderer is based on her feelings that she has been used as a prop for Ayin, the All-Around Helper represents her desire for betrayal against her master, the Singing Machine represents all the sacrifices she did for Ayin's sake, the Funeral of the Dead Butterflies represents her repressed desire for well-being amongst the facility, and Der Freischütz foreshadows how her deal with the Will of the Library to achieve humanity will lead to her killing all of her loved ones and losing her life quietly.
    • Hod's Abnormalities collectively represent Angela's loneliness and inability to help her fellow Sephirot despite their countless meltdowns. Separately, the Black Swan and the Spider Bud are based on that her attempts to improve the facility are met with merciless punishment, Laetitia and Today's Shy Look is based on her denied desire to be loved and the Red Shoes is based on how she was Forced into Evil by Ayin.
    • Netzach's Abnormalities collectively represent Angela's desire to live as a separate entity instead of a tool instructed and used by Ayin, then left to rot in the ruins of L Corp now that the Seed of Hope is planted with no way of feeling happy after everything that she went through. Separately, the Fragment of the Universe, the Child of the Galaxy and Alriune are based on her feelings of rejection, the Porccubus is based on her belief that she had to kill to gain happiness, and the Silent Orchestra is based on how she's forced to repeat the Seed of Light cycles for Ayin over and over. The Silent Orchestra also resets the energy quota in the original game, tying into the Seed of Light scenario resetting every time Angela does something wrong.
    • Tiphereth's Abnormalities are based around several phases of Roland's life that resulted in his fall. Overall they represent how Roland's ideals were brought down as he lost his wife and will to continue.
      • The Queen of Hatred represents that without anything left to live for after his wife's death in front of the Pianist, Roland went onto a Roaring Rampage of Revenge arbitarily taking down anything that stood on his path.
      • The Knight of Despair foreshadows what happens if Roland "succeeds" in his revenge by killing Angela: being impaled by the numerous weapons of his former friends and enemies and his corpse drifting away in a gutter.
      • The King of Greed might represent Roland and Angelica's triumph over Elena, the Blood-Red Night, something that shaped the jaded view he had against the City. It might also stand-in for his scamming of Pluto in hopes of a Nest immigration permit, something that led to the destruction of his life in the hands of the Pianist.
      • The Servant of Wrath stands-in his time in the Library, with the "Hermit" who befriended the Servant only to turn against her being Angela, whom in his eyes, was the prime suspect of the Distortion who took Angelica away from him.
      • The Jester of Nihil is allegorical to that if Roland kills Angela, nothing will be changed, and he will simply fade away in nihilism and perish without a trace. Its motif and philosophy also brings into mind Oswald, the ringmaster of the 8 O'clock Circus who would later join the Reverberation Ensemble. On the contrary, the Magical Girls summoned to fight him were originally known as the Magical Girls of Love, Justice, Happiness and Courage, and they represent suppressed hopes to live on and expect that the future would be better.
    • Gebura's Abnormalities collectively represent Roland's hollow Roaring Rampage of Revenge against the City that he blames for taking his wife.
      • The Red Riding Hood Mercenary represents his fruitless hunt of the instigator of the Distortions, who can't even be hunted down because of their incorporeal form. The "Wolf who lost everything" might act as a stand-in for Jae Heon, one of the victims of his rampage, whose son was the most precious thing to him.
      • The Big and Will be Bad Wolf represents Roland's Roaring Rampage of Revenge, that he relished in killing too much that he forgot why was he even killing in the first place. It might also represent Tanya, another one of his victims.
      • The Mountain of Smiling Bodies stands in for the same things as the Bad Wolf, in addition to foreshadowing how the whole series of events that led up to Roland's current state are caused by a Disaster Domino of seemingly fleeting coincidences, much like how the abnormality relies on snowballing itself to make itself a credible threat.
      • Nosferatu represents his endless bloodlust triggered after the death of his wife, and also acts as Foreshadowing for Elena's true identity. Said Elena, also known as the Blood-Red Night, is integral to Roland's current cynical mindset.
      • Nothing There represents his emptiness after finishing his indiscriminate massacre. Him holding a scythe in his final form might also be allegorical to Argalia, Angelica's brother who was in bitter ends with Roland because in his eyes, he failed to protect his sister. Just like how Nothing There mimics its victims, Argalia and Roland have more in common than it meets the eye.
    • Chesed's Abnormalities collectively represent how Roland's manupulation of others' virtues lead to his own, such as professionalism, responsibility to his family and trust being turned against him in the end.
      • The scarecrow represents how he exploited and blackmailed Pluto, an event that led to him denied his Nest permit. The scarecrow also copies pages others give it in this game, foreshadowing Pluto's ability to create Shades that copy his enemies.
      • The Warm Hearted Woodsman stands in for how he aimlessly slaughters others to fill his empty desire of revenge. Its Cannibalism Superpower by chopping down the trees near it brings to mind Greta, the 8th Chef and a member of the Reverberation Ensemble.
      • The Road Home is denied access to its "home", something that mirrors Roland being denied his Nest permit and dragged into the cruel coincidences that follow suit.
      • Ozma is based on Roland's grief of losing Angelica and inability to put his grief aside and move on.
      • The Adult who tells lies is based on Roland's willing perpetuation of the cycle, as well as the karmic circumstances that follow should he walk down that path. The Adult ends up being cut apart by the Woodsman for her deceit, just like how Roland was cut off through karmic retribution over his. It also works inversely, as the Oz Abnormalities were left under the mercy of the Adult's magic even as she was killed, much like even if Roland slain Angela, it does not solve his nihilism, and thus he dies quietly and indignantly.
    • Binah's Abnormalities collectively represent how Roland, by acting according to the norms in the City to protect the people he treasured, had things turn against him and end up regarded by fear and disgust, just like how the three Birds became a monster by reacting to their fellow animals with the purpose of protecting them. Separately, they are based around the incidents shown in the Floor of Language; his creation of a kill list against his suspects (Big Bird), his uncontrolled mass murder against innocents (Punishing Bird), his wantoness when carrying out the murders (Judgment Bird), and the Self-Fulfilling Prophecy where many of his victims became Distortions themselves (Apocalypse Bird). The original Abnormality of this floor also represents Angela, whom the Head attempted to stop her creation from multiple Wings by raiding the Outskirts Lobotomy Corporation under their fanatical hatred against sapient machines, only to create the exact conditions where Angela would be created, leading to the catastrophic casualties caused by the Library.
    • The sole Abnormality from Hokma's Floor Realization represents Angela's misplaced faith in Carmen and the 'one true book' rather than herself due to her inability to accept and embrace her past. It is also an Abnormality that represents Carmen herself more than for Angela, since Carmen's goal was to save humanity from the City's spell, which was known as a "disease of the mind" that supposedly only she knew a way to heal, but she instead delivered complete and utter Armageddon towards it. The others represent the concept of faith and what surrounds it in the City, as they are based around confronting Bystander Syndrome (Burrowing Heaven), inevitability of Death (Price of Silence), blind faith and the desire for salvation (Blue Star), and the need to forgive the sins committed (One Sin and Hundreds of Good Deeds).
    • Keter's Abnormalities collectively represent Carmen and Angela. Separately, they are based around Carmen succumbing to guilt after Enoch's death and cutting her wrists in a bathtub to commit suicide (Bloodbath), Carmen's driving aspiration to reform the City and make it a better place through the Seed of Light (Heart of Aspiration), Angela's desire to become human, created as a machine and trying to be human by learning from humans (Pinocchio), Carmen being placed in a cryo-coffin and being frozen to be reborn as both the core of Lobotomy Corporation and as Angela, as well as Angela's loneliness, emotional coldness, and distance from others (Snow Queen), and Carmen and Angela's shared remorse and guilt over their own past actions (Silent Girl).
  • Ambiguously Human: This doesn't apply to Angela's transformations since she isn't an actual human, but it does apply to Roland, who is obviously one. If Roland undergoes an E.G.O. Distortion, parts his body might take up the biological features of that Abnormality, and sometimes he seemingly transforms into the Abnormality itself in terms of appearance or dialogue, seen in the Jester of Nihil (where he outright becomes the Jester himself) or the Apocalypse Bird (where his dialogue sometimes go completely Out of Character).
  • Boss Rush: To fully upgrade a Floor to its' fullest capacity, you must defeat a melting-down Angela/Roland in a Marathon Boss-esque sequence, where they'll use the E.G.O. based on the Abnormalities faced on said floor back-to-back, as well as an additional one only used during their suppressions.
  • Biblical Motifs: Each Realization is based on one of the attributes of the Tree of Death;
    • History: Qimranut - Materialism: Angela, being denied at her beginning by Ayin despite the lingering memories of Carmen, seeks to find approval, worth and closure through first the script, and later the one true book.
    • Tech: Sciences: Aiyatsbus - Instability: Angela, through the loops of Lobotomy Corp., is absorbed into its cycles and loses her original warmness and empathy, ignoring it for results.
    • Literature: Chemdah - Greed: The repeated shunning and manipulation towards her fellow Sephirot warps Angela's desire for companionship into an obsession for a place in the world to belong to.
    • Art: Shakah - Lust: Angela, unable to find catharsis like the other Sephirot and the City at large, claims the Light for herself to find the meaning to her life, an abstract identity that she intends to materialize as the 'one true book'.
    • Natural Sciences: Kaitul - Ugliness: Roland fell into nihilism after being demoted following his Roaring Rampage of Revenge due to the loss of Angelica. He fully admits there is no point for hoping in the City because it is full of "lumps of desire" that know only despair, regret, obsession, rage, and sorrow.
    • Language: Akzeriyyuth - Cruelty: Roland joins and exacerbates the cycle of revenge and violence of the City by going on an aimless Roaring Rampage of Revenge for Angelica, dragging many, including people who had nothing to do with her death, into it.
    • Social Sciences: Adyeschach - Insensitivity: Roland screwed Pluto over for the sake of getting a home for himself, his wife, and unborn child. In the end, he was also screwed over, and was then placed in a position that lead to his family's death. He admits during his meltdown that there's no point in fighting against the cycle because everyone in it is just trying to survive. The only way to do so is by trampling on others.
    • Philosophy: Sheriruth - Arbitrariness: Roland acts because, as he says, it is how the City is, rather than out of his own intentions. At one point, Angelica was able to coax him out from behind his mask, but her death makes him rebound into the City's norms with much more force. His meltdown has him fully embrace the nature as a perpetuator of the City's cycle of misery.
    • Religion: Iweleth - Ignorance: Angela learnt to disregard herself and others through the Script, and continues to do so even after Lobotomy Corp. is gone, ignoring that circumstances are different now. Through the story, even though she comes to learn about herself, she continues her ways, as revenge is the only thing she knows of.
    • General Works: Thaumiel - Duality/Conflict and Bacikal: Heresy: Through the realizations and learning of the City's people, Angela's development had diverged from both where Carmen left off and how she was at the end of the events of Lobotomy Corp. She may have a different personality now, but she has to accept even herself when she was bound by the script to stand on her own two feet.
  • Demonic Possession: Angela and Roland using the of E.G.O of Abnormalities causes them to speak in the same theme and mood the Abnormality they're based on, with them becoming uncharacteristic of themselves as they wield different powers, like being filled with intense joy or despair. In the case of sufficiently powerful Abnormalities like the Jester of Nihil, The Adult who Tells Lies, Apocalypse Bird and WhiteNight, the duo seem almost completely overtaken by their E.G.O and barely allude to their actual selves anymore.
  • Dueling Player Characters: Roland is the Patron Librarian of the Floor of General Works, yet must be defeated on the middle floors to complete their realization.
  • Final-Exam Boss: Floor Realizations pit the E.G.O. of all previously fought Abnormalities. Remembering how each Abnormality fought and how to use their floor cards effectively is necessary for clearing them.
  • Flunky Boss: When they use an E.G.O. based on an Abnormality that had minions, they'll come back in bulk.
  • Foil: Angela and Roland's trauma are this to the Sephirot/Patron Librarians' trauma.
    • Angela's trauma is represented by the Lower Layer Librarians.
      • Malkuth and Angela, both have trouble accepting their pasts and flaws and were ignored by Ayin, but while Malkuth wanted her feats to be noticed, Angela wanted to approved of her self. Malkuth later is able to assert herself as the leader of the resisting force, but Angela resorts to the one true book to seek her value.
      • Yesod and Angela, were both rational beings who felt great guilt over death, but Yesod became obsessed with making L Corp safer to the point of clawing himself to death due to just one important death, Angela became misanthropic due to the countless, unimportant deaths suffered by agents from the Abnormalities. Both are stoic, but Yesod can maintain his cool through heated moments, but Angela is too embroiled in her desires to maintain discretion.
      • Hod and Angela, who both deal with connections and betrayal, but while Hod betrayed everyone by being true to her fear, thus ruining their trust in her, Angela betrayed everyone, including herself and her wishes to be accepted through the course of the script and stealing the Light. Hod later seeks acceptance by helping others, and Angela seeks acceptance but isolates herself.
      • Netzach and Angela, who both desire death to free themselves from Ayin, but Netzach desires his own death while Angela desires the death of others so she may live independently. Netzach is able to find meaning to and appreciate life through art, but Angela struggles to understand how humans live.
    • Roland's trauma is represented by the Middle Layer Librarians.
      • Tiphereth and Roland felt it was hopeless trying to wish in the Wretched Hive that was the City, which was contrasted by their Living Emotional Crutch, Enoch and Angelica respectively. Both Tiphereth(as Lisa) and Roland kickstarted the chain of events that happened in Lobotomy Corp. and Library of Ruina respectively, and while Tiphereth came to hold hope, Roland struggled to see the world the same way as Angelica did.
      • Gebura and Roland both went into a Roaring Rampage of Revenge due to the destruction of their loved ones, but Gebura's was directed towards Abnomalities in particular because of their involvement in the majority of L Corp's deaths during the raid, while Roland unleashed a directionless mass killing spree against anyone whom he suspected of being responsible for the Distortion phenomenon themselves, with the on-screen targets heavily implied to actually become Distortions later on.
      • Chesed and Roland's dreams of a happier life were both crushed by despair and deceit while failing to save the people they cared about. Chesed attempted to save his companions by betting on buying time by agreeing to Garion's demands and releasing the Abnormalities, while Roland attemped to protect his family by betting on the City holding to their oath regarding letting Smoke War veterans live in a Nest. Angela had to do with an important incident in their lives: the Welfare Team incident for Chesed and the appointment as Servant for Roland. Both use a casual personality as their front, but Chesed is able to cope with his losses while Roland uses it to hide his grief and anger towards the City and Angela in particular.
    • The Upper Floor has one trauma for each, as well as Carmen.
      • Binah and Roland. Both were incapacitated and forced to give information to and work for a faction they were enemies of. Both are known to be executors and mass murderers, but Binah accepts and enjoys the carnage from her position as Arbiter, while Roland continues to suffer throughout his killing spree and later his position as receptionist for the Library, where he becomes reluctant to continue to kill, but has to out of his desire for revenge. Both Binah and Carmen are the starting point for the chain of events for Lobotomy Corp and to Angela, the only people who supported her stealing of the Light, but Binah does it out of curiosity on Angela's potential to change, while Carmen does it to get Angela to act on her selfish desires.
      • Hokma and Angela. Both were intensely dedicated to Ayin, but Hokma's faith in Ayin and the dream for a better world was ruined during Angela's creation, where he realised Ayin had succumbed to his grief of losing Carmen, while Angela's faith in Ayin was broken just before the Light was released, where she realised Ayin had never planned on accepting her even at the end. Both wanted to continue the cycle of Lobotomy Corp. and the Library respectively with the claims that Ayin and Angela were unready for the world, when their true desires were to never part with the people they treasured. In the end, Hokma reaffirmed his faith in Ayin and Angela and continues his work at Lobotomy Corp and the Library respectively, while Angela abandons her faith in Carmen and her plans to create the 'one true book', setting out on her own path. In comparison, Hokma and Carmen's faiths were both shaken, but while Hokma was able to continue to have faith that Ayin was right, Carmen lost faith in herself by wanting to live when she intended to kill herself and imposed her lack of faith on the Light and therefore the City, causing the Distortion phenomenon.
      • Keter, the Floor of General Works, represents both Angela and Ayin. Both face off against other sides of themselves in a climatic battle to allow the Seed of Light to blossom, with X facing off against four alternate personalities Abram, Abel, Adam, and Ayin himself while Angela faces against Carmen, who she was based on and then takes the form of her AI self. Both also use philosophies learnt from the Sephirot to overcome their other selves and achieve the Golden Ending.
  • Ironic Echo: The majority of quotes both Angela and Roland rant are reprisals of similar quotes from the Abnormalities whose EGO they're currently possessing, re-contextualized to reflect their own traumas instead.
  • Important Haircut: The length and styles of Angela/Roland's hair are always changing, from boyish bob-cut to long, disheveled hair, representing their crazy mood swings.
  • Long-Haired Pretty Boy: Roland's hair has a tendency to grow at least beyond his shoulders during his realizations.
  • Marathon Boss: Each Realization consists of anywhere between 4-6 consecutive phases, each with its own unique (and often strictly enforced) gimmick, and with essentially no restoration or revivals between the phases. Even with a powerful team that can take on all of the phases with no issues, expect a Realization to take half an hour at the least.
  • One-Woman Wail: Roland's battle theme has the voice of a woman regularly wailing across all of its phases.
  • Percussive Therapy: Angela and Roland tend to get a little emotional and physical during their outbursts, lashing out at the Patron Librarians and forcing them to do battle. Even after being beaten back to their senses and being toyed with by the Library itself, they admit they feel a lot better when they’re done venting their emotions.

    Malkuth 
...You got yourself lost in the vast sea of desolation, and now you think you can lecture me. Are you trying to boast to me that you had someone to look after you in the end? ...Don't be ridiculous.
https://static.tvtropes.org/pmwiki/pub/images/spoiler_scorched_girl_angela.png
Materialism, devaluing the self
Fourth Match Flame
The Forgotten
Wingbeat
Hornet
Green Stem

When Malkuth stands up to Angela and accuses her of not facing her beginnings, this causes Angela to flash back to when she was first created and deemed a failure by Ayin, leading her to attempt seeking his approval by following the script.
In combat, she uses the Fourth Match Flame, The Forgotten, Wingbeat, Hornet, and Green Stem E.G.O.


  • Apple of Discord: While using the Green Stem, she can command plants using a glowing red apple.
  • Cool Sword: While using the Fourth Match Flame, she have a burning, jagged one.
  • Dual Wielding: When wielding the Wingbeat E.G.O., with a pair of scythes.
  • Flunky Boss: Fourth Match Flame, Wingbeat and Hornet all have attacking mooks serving Angela.
  • God Save Us from the Queen!: Green Stem has this theme, resembling a princess or queen.
  • Green Thumb: When wielding the Green Stem E.G.O., she'll command plants by using the apple.
  • Jousting Lance: While using Hornet, she'll carry a massive lance that represents a bee's stinger.
  • Playing with Fire: As a result of using the Fourth Match Flame E.G.O., she gains fire powers and has the appearance of burning ash.
  • Power Gives You Wings: Both Wingbeat and Hornet have wings, though Hornet actually uses hers in battle.
  • Slasher Smile: Sports this when wielding the Wingbeats E.G.O.
  • Shielded Core Boss: When wielding the Green Stem E.G.O. she can't be targeted until five Vines have been defeated.
  • Sinister Scythe: When using Wingbeat, she'll carry two mandible-shaped scythes held like batons.

    Yesod 
So this is where your oh-so rational thoughts led you? If you were going to lecture me, you should have demonstrated it yourself first. You're all standing before me because you were all bark and no bite... Price? Who do you think paid that price? Do you really think it was you? Nonsense, It was me. I paid all the dues you should have.
https://static.tvtropes.org/pmwiki/pub/images/spoiler_murderer_angela.png
Irrationality, abandoning logic of the self
Regret
Grinder Mk52
Harmony
Solemn Lament
Magic Bullet
When Yesod stands up to Angela and states that they mustn't blindly follow orders for the sake of results, this causes Angela to flash back to the first days of L Corp., where the script forces her to prioritize results and disregard, and eventually ignore, her grief over the suffering of the employees and herself.
In combat, she uses the Regret, Grinder Mk52, Harmony, Solemn Lament, and Magic Bullet E.G.O.
  • Achilles' Heel: Downplayed, just like with Forsaken Murderer, Angela's dice lose 4 power when she's inflicted with any debuff while she is using the Regret E.G.O. Every three scenes, however, Angela will use the combat page End, Begin, End, which removes all debuffs from herself and becomes immune to all debuffs for that scene.
  • BFG: When using the Magic Bullet E.G.O., she'll use Der Freischütz's marksman rifle as a weapon.
  • Bifauxnen: Angela's Magic Bullet might be the most masculine she appears as, especially with hair cut.
  • Damage-Sponge Boss: Magic Bullet makes her practically immune to health damage, but makes her vulnerable to stagger. If she's staggered, she'll take 50 HP damage but bounce back ready to fight anyways. Note that she has 700 HP this stage.
  • Death of a Thousand Cuts: When using the Solemn Lament E.G.O, Angela's Eternal Rest page is this. As its a mass attack page that uses a two blunt dice that deals 1-3 damage, each which is recycled 5 times, leading to a total of 10 attacks.
  • Dissonant Serenity: When using the Grinder Mk52 E.G.O. her face stays as a blank, gentle smile no matter what happens (perhaps to mimic the one on the Abnormality itself). The only change is when she uses the Disable Limiter card, where her eyes turn red.
  • Epic Flail: Has a flail based on the Forsaken Murder's metal head while using Regret.
  • Flash Step: With Grinder Mk52, she'll use this to attack everyone.
  • Flunky Boss: Grinder Mk52, Harmony and Solemn Lament have their respective mooks as seen during their Abnormality Fights. Angela also acts as a separate entity from the Addicted Employees and the Singing Machine itself during her Harmony phase.
  • Guns Akimbo: When using Solemn Lament, she'll carry two guns, one black and one white.
  • Instrument of Murder: When using the Harmony E.G.O., she'll use a metallic banjo that produces the same music as the Singing Machine.
  • Original Generation: The E.G.O. for All-Around Helper, Grinder Mk52 is this compared to the other E.G.O.s due to the fact that All-Around Helper's E.G.O. in Lobotomy Corporation was called Grinder Mk4 and was far less advanced.
  • Robot Girl: While Angela herself is an artificial existence, the Grinder Mk52 makes her look like a rather traditional one, considering the Abnormality is a robot as well.
  • Tactical Suicide Boss: Once you have staggered Angela six times during her Magic Bullet E.G.O battle, the seventh bullet will hit her instead of your Librarians and deal massive damage. It technically isn't impossible to win the fight without this, but it would be extremely difficult.
  • Thinking Up Portals: When using the Magic Bullet E.G.O., she'll regularly use portals to ricochet bullets.

    Hod 
I'm not afraid of the uncertainty the future holds. I'm afraid because I can predict my own future. No matter what I do, I'll never get to reach what I want...
https://static.tvtropes.org/pmwiki/pub/images/spoiler_chicken_angela_lol.png
Desire, ignoring change of the self
Black Swan
Laetitia
Red Eyes
Sanguine Desire
Today's Expression
When Hod confronts Angela about the her reason behind making the Sephirot human, Angela is forced to relive the countless times she had to shun her fellow AI, as opposed to her initial wishes to befriend them, and force them into Qliphoth Meltdowns.
In combat, she uses the Black Swan, Laetitia, Red Eyes, Sanguine Desire and Today's Expression E.G.O.
  • Attack Reflector: When the Third Brother is active while Angela is using the Black Swan E.G.O, Angela will use the Well-Worn Parasol page which will reflect the damage of attacks dealt to her if she successfully blocks them.
  • BFS: Gains one while using the Red Eyes E.G.O.
  • Flunky Boss: Angela is accompanied by mooks save for Today's Expression. The number of Mooks decrease for each phase, starting from 6 in Black Swan, to 3 during Red Eyes/Sanguine Desire and none during Today's Expression.
  • Parasol of Pain: Uses Dream of a Black Swan's parasol when using the Black Swan E.G.O.
  • Shielded Core Boss: When using the Red Eyes E.G.O., she can't be targeted until a Spiderling has been destroyed, after which she's available to be attacked for two turns.
  • Red Eyes, Take Warning: Gains these when using both the Red Eyes E.G.O and the Sanguine Desire E.G.O.
  • Super-Scream: One of her attacks while using the Black Swan E.G.O. is to screech.
  • Womanchild: Laetitia's E.G.O. design invokes this.
  • Tactical Suicide Boss:
    • Killing the Sixth Brother while Angela is using the Black Swan E.G.O will instantly stagger her.
    • Match the face at the start and end of the setup phase when Angela is using the Today's Expression E.G.O. will make Angela roll the minimum amount on all her dice (which is usually in the range of 2-30).

    Netzach 
Yes, I want to live. I have to do this to live. I need the deaths of others to thrive on!
https://static.tvtropes.org/pmwiki/pub/images/spoiler_silent_orchestra_angela.png
Lust, misdirecting drive of the self
Da Capo
Fragments from Somewhere
Our Galaxy
Pleasure
Faint Aroma
When Netzach confronts Angela about the countless deaths in the name of granting her wish, he asks her if she really wants to die, making her relive the day she betrayed everyone during the Golden Ending of Lobotomy Corp, having realized that nowhere in Ayin's "script" would give her the same happiness as did the other Sephirot, and the only way she could attempt to seek closure was to take revenge against Ayin and take the light for herself.
In combat, she uses the Da Capo, Fragments from Somewhere, Our Galaxy, Pleasure, and Faint Aroma E.G.O.
  • Book Ends: She uses the Da Capo E.G.O for both her first and final phases.
  • Cool Mask: Da Capo has a large white mask that covers Angela's entire face.
  • Dual Wielding: Holds two leaf swords when using the Faint Aroma E.G.O.
  • Flunky Boss: Da Capo, Our Galaxy and Faint Aroma are accompanied by the minions seen in their respective pages, with Da Capo using the Chairs, Our Galaxy using Friends of the Galaxy, and Faint Aroma using One Who Emerged from Earth.
  • In the Hood: Fragments from Somewhere comes with a cloak with the same and childish colors as Fragment of the Universe.
  • Hate Plague: Referencing its ability in the Legacy version of Lobotomy Corporation, Da Capo's third Movement inflicts this to any Librarian that is staggered by it, forcing them to attack their fellow Librarians with Inner Madness.
  • Musical Spoiler: Attentive players would notice that the final phase music does not play during the fifth phase of the fight where Angela is using the Faint Aroma E.G.O. This is one of the few hints the game provides that Angela still has one final phase (Using the Da Capo E.G.O. again) before she is fully defeated in this realization.
  • Shielded Core Boss: During her Our Galaxy E.G.O. phase, she can't be targeted unless all four of her Friends of the Galaxy are destroyed.
  • Sinister Scythe: When using the Da Capo E.G.O., she'll fight with one that looks like a musical staff, complete with one note acting as the blade.
  • Star-Spangled Spandex: Our Galaxy has a celestial design to it, with Angela's hair and cape containing stars within it.
  • Tactical Suicide Boss: If all four Friends of the Galaxy are reduced to 1 HP when she is using the Our Galaxy E.G.O., she will damage all targets with a mass combat page, killing all of her friends and damaging your Librarians. However, after this attack, she will stop attacking at all and her HP will reduce to a mere 50, allowing a few hits to take her down.

    Tiphereth 
Hopes are just empty dreams. Expectations will never get you where you want.
https://static.tvtropes.org/pmwiki/pub/images/spoiler__112657.png
Sinking into the world's ugliness, for I am the same
In The Name Of Love And Hate
In The Name Of Love And Hate (Transformed)
Blind Rage
Blind Rage (no headpiece)
A Sword Sharpened By Tears
Gold Rush
Gold Rush (Transformed)
Nihil
When Roland was reviewing the Library's progress with Tiphereth, a conversation on expectation soon had the Library act up on its own and affect him by forcing him to relive his despair and nihilism moments prior to entering the Library, driving him into an E.G.O. meltdown. In combat, he uses the E.G.O. of the four Magical Girls and a new Abnormality; In The Name Of Love And Hate, Blind Rage, A Sword Sharpened By Tears, Gold Rush, and Nihil.
  • All Your Powers Combined: Will alternate between turns replicating the Magical Girls' attacks when using his Nihil E.G.O.
  • Badass Cape: A Sword Sharpened By Tears and Gold Rush both have majestic ones.
  • Bait-and-Switch: Those who wish to see Angela in a Queen of Hatred outfit will be surprised, as Roland is the one influenced by the Library (since Angela was not present before the Library starts acting up).
  • Black Knight: A Sword Sharpened By Tears has this effect, due to being based off the Knight of Despair.
  • Cool Mask: Sword Sharpened by Tears has a black mask covered in spikes that makes Roland look similar to the Knight.
  • Demonic Possession: While Roland typically speaks in theme of the Abnormality he's currently harnessing, taking the form of the Jester of Nihil seems to have the Jester speak for him in some rants.
  • Flunky Boss: Uses the Sword Of A Forgotten Knight and Hermit enemies in their respective stages. Nihil also uses the Swords in its Despair phase.
  • Gender Flip: The Magical Girls are abnormalities taking the form of a girl, but the one affected by the distortions is Roland, a man. Therefore, In the Name of Love and Hate and Blind Rage's human forms resemble anthropomorphic versions of the Queen of Hatred's snake form and Servant of Wrath's monster form, and he wears respectively a knight outfit and a golden king's garb in the Sword Sharpened by Tears and Gold Rush phases instead of the dresses that the actual Abnormalities wear.
  • Magic Staff: While using In The Name Of Love And Hate, he uses a warped version of the Queen of Hatred's wand.
  • Monster Clown: Becomes this, combined with Eye Scream, when wielding Nihil.
  • Mystical White Hair: Has these during the second form of his Gold Rush phase.
  • Star-Spangled Spandex: A Sword Sharpened By Tears has a cape that contains stars and constellations, just like the Knight of Despair's dress.
  • Stone Wall: Both his Gold Rush and Nihil E.G.Os act as this. The former features him having decently high base HP at 280 and two phases to boot, while the latter has a whopping 999 HP, incredibly high defenses, and can only realistically be damaged by freeing the four real Magical Girls and using them to go all-out on him.
  • Power Fist: Uses the same gauntlet as the King of Greed when wielding Gold Rush, and just like the King, it transforms when he enters his second phase.

    Gebura 
I curse this City for taking everything from me... and I loathe myself for letting it happen. There's no way you can humbly be yourself in this damned world...
https://static.tvtropes.org/pmwiki/pub/images/spoiler__2.png
Lashing out in cruelty, for the world is the same
Crimson Scar
The Wolf who Lost Everything
Cobalt Scar
Cobalt Scar (Big and Will be Bad Wolf)
Smile
Thirst
Mimicry
Mimicry (Transformed)
When reviewing the books on the Red Mist with Gebura, Gebura recounts how she fought to protect those she could despite everything, with the Library triggering a jealous Roland into a meltdown by forcefully reliving his memories of unleashing a mass slaughter against the Church of Gears (and heavily implied to have killed Eileen's father), an unknown research lab where Jae-Hon was trying to revive his son, a part of the Middle Finger commanded by Tanya and the Rumanos Thumb Cartel. In combat, he uses the Crimson Scar, Cobalt Scar, Smile, Thirst, and Mimicry E.G.O.
  • Body Horror: Mimicry is based off of Nothing There, and as such is adorned with limbs, flesh, and eyes, as well as becoming the meat cocoon with eyes in its second phase.
  • BFS: Smile has Roland wield one with teeth that can perform the Mountain's Zombie Puke Attack.
  • Cool Mask: Thirst has a black-and-red one that covers half of Roland's face, complete with a wicked red eye and smile.
  • Flunky Boss: Uses the Melted Corpses for Smile and Sanguine Bats for Thirst.
  • Glass Cannon: Crimson Scar is notably weaker than Red, with him being much easier to kill. Of course, still needing to keep him safe while dealing with the The Wolf who Lost Everything is a different matter.
  • Heal Thyself: Smile, like the Mountain of Smiling Bodies before, will heal and even revive himself if allowed to consume his allies, and grow stronger if it gets out of control. Mimicry also has a passive where if 80 damage isn't dealt in the same turn to Roland, he'll heal some of his HP back.
  • Immune to Flinching: In the Mimicry phase, Roland is completely immune to Stagger damage.
  • No-Sell: Nothing There's passive, Hardness, completely nullifies any attacks that would deal less than 10 damage.
  • One-Winged Angel:
    • Similar to the Wolf, should Cobalt Scar eat and digest one of the Librarians, he'll transform - first into the Big and Will be Bad Wolf, then as The Wolf who Lost Everything.
    • Just like with Nosferatu, Thirst has Roland gaining the wings and tail of the Nosferatu Shapeshifted form.
    • Mimicry has three phases: its first form, then Cocoon, and finally Transformed.
  • Original Generation: Nosferatu's E.G.O, called 'Thirst' or 'Dipsia'. Nosferatu was, like the Silent Girl, a former scrapped Abnormality for the first game, but they both appear in the second game along with their E.G.O.
  • Sinister Scythe: When Mimicry transforms, Roland gains a gnarly scythe with eyes.
  • Wolf Man: Cobalt Scar gives Roland this look.
  • Voice of the Legion: Harnessing the power of Nothing There, Roland's attacks in Mimicry are accompanied by the voices of people consumed by the Abnormality speaking meaningless words whenever he deals damage.

    Chesed 
The City won't change. As long as humans exist, the City will never change... It's become a part of everyday life to hurt others for themselves to live... We can only survive in this world with our sense of shame covered in scabs and calluses!!!
https://static.tvtropes.org/pmwiki/pub/images/rolandchesed.png
Resigning into apathy, for 'truth' and 'faith' are worthless
Harvest
Lumber
The Homing Instinct
Faded Memories
False Throne
When Roland and Angela review the books with Chesed, Chesed and Angela had an argument about the Welfare Team incident (which was revealed to be a result of Ayin's management orders) back when the Library was still L Corp. Angela leaves Roland and Chesed alone, and a discussion of the Index's following the prescripts soon turns into whether or not the City can change; the Library then starts influencing Roland into an E.G.O. Meltdown, using an incident starting from an argument with his Fixer Office about a contract violation after he was involved in an Enkephalin smuggling incident with O Corp, with the operator heavily implied to be Pluto. This led to officials denying his immigration to a Nest. He was forced to remain in the Backstreets, where he met his wife one last time before he went out to take a request, and she was presumably killed by the Pianist alongside her unborn child right after. In combat, he uses the Harvest, Lumber, The Homing Instinct, Faded Memories, and False Throne E.G.O.
  • Badass in a Nice Suit: The Homing Instinct E.G.O. looks like a snazzy black and white pinstripe suit, complete with a hat, shoes, and gloves encrusted with shiny diamonds to make it sparkle.
  • Continuity Nod: It's implied the "incident" Chesed and Angela argue about is the same one they argued about at a certain point in Lobotomy Corporation, where Angela (under Ayin's orders) allowed the entire Welfare Team to be massacred for the purpose of producing more energy.
  • Cool Chair: The titular False Throne E.G.O. comes complete with the Adult's throne, a cloth and emerald-infused chair that is the tallest sprite in the game.
  • Demonic Possession: Like the Jester of Nihil faced before, Roland using the E.G.O. based off the Adult has him outright believe he's the wizard herself, and speaks in theme of the presumed final encounter between her and the other Abnormalities.
  • Dragged into Drag: Roland's Faded Memories E.G.O. He's surprisingly feminine with that dress on, unlike with the Magical Girls where he wears male versions of their outfits. False Throne as well, given that the Wizard is a woman in this continuity.
  • Flunky Boss: Uses 3 Scarecrows for Harvest, Scaredy Cat for The Homing Instinct, 4 Jacks for Faded Memories, and 4 Emeralds for False Throne.
  • Garden Garment: Harvest and Lumber are adorned with plant-life; dry straws for Harvest, and moss for Lumber.
  • "I Know You're in There Somewhere" Fight: The theme for False Throne's Show Me Your Wisdom phase revolves around this, with whoever taking the role of the Scarecrow Searching for Wisdom acquiring new combat pages called Find Your Warmth!, Here Kitty Kitty!, Get Back on your Path! and This Isn't You!, and must match each page with their respective teammate to awaken them.
  • Powered Armor: Lumber looks like this, resembling the Warm-Hearted Woodsman without gears and with Roland as its head.
  • Something about a Rose: Faded Memories has two white roses splashed with blood on its head.
  • Stone Wall: Played with in the False Throne's phase. It may seem daunting with 999 HP, but in truth, you only need to stagger Roland once to defeat it.
  • Sinister Scythe: His Harvest E.G.O. carries a big, bloody scythe.
  • Team Spirit: Fittingly for the floor all about supporting each other, the final phase of the battle is more of a test of teamwork than an outright brawl. Each Librarian takes the role of either the Scarecrow, Woodsman, The Road Home, Scaredy Cat or Ozma in their confrontation against the Adult Who Tells Lies (Roland, using the False Throne EGO), who pits each member against their own personal test that requires one specific Oz Abnormality to overcome.
    • The Woodsman must do the bulk of the fighting in place of everyone else to restore their Lights, who have been drained of nearly all potential to attack back.
    • The Scarecrow must use its Wisdom to free its friends from the clutches of an emerald prison, and match each friend with their corresponding page.
    • Scaredy Cat must intercept and kill all of the Adult's minions alone to save its friends, who have been weakened to the point of helplessness.
    • The Road Home serves as a Combat Medic to keep the team alive and well.
    • Ozma serves as a Stone Wall who can grant protection buffs and defensive die through the use of Help Me Jack!, pushing her to a Support Party Member role. This remains true until the final phase, where she's the only character who can realistically take on the False Throne by Transforming Roland into submission before he can annihilate the team with a mass attack impossible to overcome.
  • Red Eyes, Take Warning: Harvest comes with one gaping void with a red light shining out of it, and a stream of blood running down Roland's face.

    Binah 
"I am but one of the many who play the tunes of the apocalypse in the abyss."
https://static.tvtropes.org/pmwiki/pub/images/spoiler_body_brid.png
The arbitrariness of those who perpetuate the cycle
Lamp
Beak
Justitia
Twilight
When Binah tells Roland about Carmen and how Angela was based off of Carmen, Binah states Roland is no different from Ayin; this causes Roland to experience a flashback from when he first met his wife Angelica, and the events leading up to him revealing his face to his wife, feeling despair over the one person who opened his heart, only to have it trampled by the City.
In combat, he uses the E.G.O. of all four Black Forest Birds; Lamp for Big Bird, Beak for Punishing Bird, Justitia for Judgement Bird, and Twilight for Apocalypse Bird.
  • All Your Powers Combined: Twilight will alternate between turns replicating the Birds so long as its Eggs are alive. Once staggered, Roland will lose HP, and whatever Egg he was using will expire permanently.
  • Background Boss: Twilight has Apocalypse Bird as an untargetable enemy who attacks for Roland from the background.
  • Barrier Change Boss: Twilight cycles through three phases, with each one being weak to a single damage type and resistant to all others. Each one also comes with a unique defensive passive - Big Eyes nullifies Power, Small Beak increases the light costs of combat pages, and Long Arms lets it No-Sell debuffs.
  • Battleship Raid: Similar to the prequel, Apocalypse Bird cannot be hurt unless all three of its Eggs are destroyed one by one, with each Egg granting abilities so as long as they're active.
  • BFS: Justitia wields a massive sword, which is the unsheathed Twilight, for slashing the guilty.
  • Body Horror: Beak and Twilight are the worst offenders this time around, as they have massive, gaping holes in their chests that open into another mouth, while also having massive claws for arms. Beak, in addition, has another mouth where Roland's face should be.
  • Casting a Shadow: The Lamp E.G.O has the Darkness mass attack which physically darkens the player's screen and inflicts everyone with the Darkness debuff, which nullifies all power effects.
  • Climax Boss: The realization for the Floor of Philosophy serves as the ending to Roland's Meltdowns, as it shows the beginning of Roland's backstory, as well as the fight against the ALEPH-class Abnormality Apocalypse Bird.
  • Damage-Sponge Boss: Twilight has 1,400 HP, and has three passives that prevent his HP from dropping so long as the Eggs are safe.
  • Four Is Death: While this Realization has only four phases, the last one is the fight against Twilight and Apocalypse Bird.
  • Fluffy Tamer: Twilight can command the dreaded Apocalypse Bird for several different attacks.
  • Flunky Boss: Uses the Eyeball Chicks, Keepers of the Black Forest, and Runaway Birds for their respective phases.
  • O.O.C. Is Serious Business: At the final stage of his fight as Twilight, Roland spouts things more in line with Apocalypse Bird itself rather than himself, hinting that Apocalypse Bird is somehow hijacking him.
  • Red Sky, Take Warning: Unlike the Abnormality battles themselves, as the battle goes further, the sky on the Black Forest becomes red, signifying the approach of the monstrous Apocalypse Bird. It starts out as normal before Lamp is defeated, but afterwards, the sky becomes increasingly bright red until the Apocalypse Bird arrives and covers the whole background with its body.
  • Scales of Justice: Roland wields one when using the Justitia E.G.O.
  • Wham Episode: The pre-battle cutscene reveals many important details about Roland's past life prior to the White Nights and Dark Days.

    Hokma 
"The things I want to know, and the reason I want to keep on living, it's all about vengeance. I'm scared I might lose the meaning to my life... That's why I'm too afraid to accept my past."
https://static.tvtropes.org/pmwiki/pub/images/angelahokma.png
Ignorance, falling in line to the past's echoes
Prophet (Phase 1)
Prophet (Phase 2)
Prophet (Phase 3)
Paradise Lost
Angela visits Hokma alone, and Hokma tells her that she isn't attaining true freedom because the events after the Seed of Light - from the decision to leave the Sephirot alive, the receptions of the Library and the various machinations it instigates - were all from the hands of Carmen, who is now one with the Light. This causes Angela to relive the moment after the Library was completed, wishing to get the book that would attain her freedom, only for all of the books being meaningless scripts.
She goes into an E.G.O. meltdown just like before, and corrodes into the form of the Plague Doctor/WhiteNight, called Prophet/Paradise Lost. Angela does not use any other Abnormalities seen on the floor this time, but the player will still get their E.G.O. pages (Heaven, Dead Silence, Sound of a Star, Paradise Lost, Penitence).
  • Battle Theme Music: It starts with phase three of Angela's usual reception music, then transitions to a chorus of Ominous Latin Chanting when WhiteNight breaks free note , followed by a pipe organ playing with whispering in the background when it revives Angelanote , and finally an Ethereal Choir when One Sin appears to help.
  • Climax Boss: The realization for the Floor of Religion contains the end of Angela's backstory, as well as the the ALEPH-class Abnormality WhiteNight.
  • Foreshadowing: The black feathered outfit that Angela wears at the ending of Lobotomy Corporation and the start of this game resembles the Prophet E.G.O. (Plague Doctor). The sleeping WhiteNight in the background is also tied in a similar way as Angela in the opening.
  • Flunky Boss: The fight is more against the Apostles serving under WhiteNight instead of Angela herself.
  • Number of the Beast: Paradise Lost has 666 HP and 666 Stagger, along with many of her die rolls equaling to 666 total. Not to be outdone, One Sin and Hundreds of Good Deeds grants Hokma EGO with an attack with a roll of 6666.
  • O.O.C. Is Serious Business: Similar to Roland's Twilight, she starts saying things wildly out of character as Paradise Lost, implying the power of WhiteNight has overtaken her like Apocalypse Bird did to Roland.
  • "I Know You're in There Somewhere" Fight: Unlike previous realizations, once Hokma beats back WhiteNight, Angela peacefully emerges from its' EGO all fine and normal, ending the battle.
  • Seemingly Hopeless Boss Fight: After reducing Angela to a single hit point, she draws on the full strength of Paradise Lost to simply decide that all your efforts didn’t count. Luckily, One Sin is never far away when needed.
  • Smug Super: Angela is scripted to constantly roll ones on her speed dice. Given the fact that manifesting Paradise Lost has no such effect on the player, she likely believes this effort is unnecessary.
  • Unwinnable by Design: You need to use Penitence after One Sin shows up, as otherwise you'll be hit by 12 stacks of Immobilize. Per turn.note  And even if you weren't, you would still need to take on four Guardian Apostles and Angela using Paradise Lost, all of which are being revived continuously to full health by WhiteNight with only Hokma to fight them.
  • We Cannot Go On Without You: If Hokma dies at any point during this fight, the realization is instantly failed. Justified, considering you need Hokma to actually end the fight and he's the only person who can confess to One Sin.
  • Wham Episode: This realization drops many, many lore revelations about how the Library works, such as the fact that the guests in the Library are not actually dead, the invitation is being controlled by Carmen, and that the invitation system was an idea that Carmen gave to Angela.

    Keter 
"To think that I would let go of my one wish that I've held for a million years... that single wish meant for myself? That won't do. It's time for me to claim the freedom for which I've yearned. The path I've been seeking... has finally been opened."
https://static.tvtropes.org/pmwiki/pub/images/angelawristcutterdialogue.png
Shrouded depths of the self
Wrist Cutter
Asperation
Marionette
Frost Splinter
Remorse

While releasing the Light and everything else that she gathered, Angela comes across a mysterious person resembling herself from Lobotomy Corporation, unhappy that Angela is letting go after everything she's been through, and fights her to keep the Light. After defeating her, this person reveals that they are actually Carmen taking the form of Lobotomy Corporation's Angela before vanishing from the Library.

In combat, she uses the E.G.O. Wrist Cutter, Aspiration, Marionette, Frost Splinter, and Remorse.


  • Climax Boss: Serves as the Final Realization and second-to-last Final Boss, fitting since you're going up against the mastermind of Distortions. She is naturally even tougher than other Realizations when against Angela and Roland.
  • Creepy Doll: During the Pinocchio phase, she takes the form of a rather unsettling looking marionette.
  • Easy Level Trick: Aspiration is normally one of the hardest phases of the Realization, but there is a fairly easy way to cheese it. Since the main body merely uses four cards with 50 Roll Block counter dice, using the Learning E.G.O. page will copy all of them. All it'll take is a single defensive power buff to cause Aspiration to completely stagger itself by losing every clash against the copy, skipping almost the entire fight.
  • Eye-Dentity Giveaway: Mixed with Red Eyes, Take Warning. If one pays attention, the "Angela" fought here has red eyes instead of yellow (Angela almost always has yellow eyes under an E.G.O. meltdown), foreshadowing that this is actually Carmen, not Angela.
  • Flunky Boss: Has four Lungs of Craving during her Aspiration phase, four noseless Pinocchios during her Marionette phase (and two Nails and Hammers), and then two Whispering Instincts and two Residual Desires.
  • Infinity +1 Sword: These E.G.O. pages are the strongest ones in the game, but by the time you obtain them, you'll have beaten the game already and will have nothing left to use them on bar rematches against past receptions.
  • Original Generation: The Heart of Aspiration did not have an E.G.O as it was a tool-type Abnormality in the first game, but it is granted an E.G.O here. Similarly, the Silent Girl did not appear in the first game despite that being planned, but does here and also has an E.G.O to boot. Finally, Pinocchio is an original creation for the second game, including its E.G.O.

Top