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The Library
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The entities that you will be controlling in this game. All of them (save for one) were former executives and employees in L Corp before it fell into the hands of Angela. The objective of the game is to use them to kill guests and defeat Abnormalities to use their power for Angela's "ultimate book".

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    In General 
  • Big Bad Ensemble: The librarians share this role in the game with the Wings, the Five Fingers, and the Reverb Ensemble. However, being the protagonists, they have the most focus on the story and gameplay. After Angela's Heel–Face Turn in the Golden Ending, the Reverb Ensemble is left the sole Big Bad of the story with the Head retaining the role of Greater-Scope Villain.
  • Deal with the Devil: The Library sends out Invitations, offering a book on whatever subject of information the invitee desires most, if they win against the Library. Once a person signs the Invitation, they teleport to the Library to battle. Of course, if they lose, the Library will turn them into books. In practice, this always works in the Library's favor, and it has canonically never lost a fight in an invitation no matter how strong the foe is. Angela's main defense of her actions is that everyone who is invited was told the consequences and agreed on those terms.
  • The Dreaded: People fear it, because those who have been baited into the building are pretty much going to die in combat, and the Librarians had canonically never lost a single fight no matter how strong their adversary is. To make things worse, later events show the Library can even force people into it whether they like it or not, and it's even revealed that the Library replaces the physical selves of any guest with a recording the moment they set foot. Once the Library has its sights on you, you're dead to rights.
  • Eldritch Location: A strange building where Ambiguously Human combatants with millions of years of combat experience go undefeated canonically, causing fear and intrigue amongst the City. It also has free will and can telepathically Distort people in and out of it, as well as seemingly and deliberately invoking incidents for unknown reasons.
    • As it turns out, The Golden Ending reveals that the Library is actually Angela's E.G.O.
  • Evil Librarians: Most of the Librarians are only roped in by Angela, but the Library and its denizens still bait people into it then vanishes them.
  • Fixing the Game: As revealed by Hokma, the main reason why the Library has canonically never lost a fight is because the guest's physical bodies were already sampled as soon as they enter the Library and the Librarians only fight a copy of them, ensuring that the guests couldn't return with any of its books even if they defeat the Librarians, and the Librarians can take their time to book them in combat. Escape is impossible unless if the Library wants to use that person to bait out stronger targets in its favor.
  • Invincible Hero: Morbidly Deconstructed and Played for Horror. Because the goal of this game is to defeat incoming combatants for progress, any combatant you defeat are canonically considered dead and the library has canonically never lost a single fight, the more guests you defeat and kill, the more panic and mayhem the Library arouses amongst the City, dangerous entities will deliberately throw people to it as an execution chamber knowing they couldn't possibly win a fight inside it, and much later on it's implied that the Library itself deliberately invokes chains of incidents that leads to people being distorted and killed, and Hokma later reveals that the Library can't lose because it it takes away the guest's physical bodies and make a copy of them to fight on their stead before the confrontations start. The Library ends up suffering its first loss in the Golden Ending at the hands of the Head's agents, who successfully banish it and its inhabitants to the City's outskirts.
  • Light Is Not Good: The Library is a construct filled with light and most of its inhabitants have bodies made of light, but it and its inhabitants were notorious figures responsible for the City's worst catastrophe to date.
  • Villain Protagonist: The group may be our main focus, but they are definitely not the heroes of this story. Although with The Reveal that the guests are not actually dead but put on limbo, therefore could still be resurrected in the end, the full degree of villainy is somewhat blunted. Especially in the Good Ending, where Angela proceeds to do... just that, bring every victim of the Library (sans the Reverberation Ensemble) back, though due to Roland's interference (otherwise, Angela would have suffered a Ret-Gone, and this was her intention- Roland prevented it), it isn't instant.
  • Worf Had the Flu: The previously invincible Library loses to the Head's agents in the Golden Ending and is transported to the City's outskirts, but beforehand, it was heavily weakened by a number of factors including the battles against Roland and the Reverb Ensemble along with Angela releasing all of the people trapped inside it.

Main Characters

    Roland 

Roland

https://static.tvtropes.org/pmwiki/pub/images/rolandfullbody.png
A Grade 9 Fixer
Voiced by: Son Su-ho (Korean), Shunsuke Takeuchi (Japanese)
"Do you happen to have some weird fantasies about Fixers? Aren't you expecting too much from a Grade 9? I'm not as talented as you seem to think, y'know."

The main male protagonist of the game, he is a Grade 9 Fixer who entered the Library in a way even he isn't aware of. After an encounter with Angela which almost led to his death, he is employed as a Patron Librarian to manage the Floor of General Works.

As it turns out later on, there's a lot more going on him than it meets Angela's eyes...


For tropes pertaining to him, see Roland's character page.

    Angela (Unmarked Spoilers) 

Angela

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The Pale Librarian
Click to see her black feather dress.

Voiced by: Lee Da-eun (Korean), Ikumi Hasegawa (Japanese)
"If you spout such nonsense one more time, I'll gladly turn you into a human popcorn machine as you so wish. I've already gone through so many cycles of bullshittery, responding to every bit of meaningless rubbish."
The creator and director of the Library and the main female protagonist of the game, formerly the head secretary of Lobotomy Corporation. She is an artificial intelligence who seeks to use the Library to obtain the one perfect book which will turn her human and allow her to leave.

For tropes pertaining to her in Lobotomy Corporation, see here. For tropes pertaining to her boss battles, see here.

This is a Walking Spoiler character, so beware of unmarked spoilers!!


  • Aesop Amnesia: Even after receiving some level of closure and peace of mind from facing her Meltdowns, she still can't let go of spreading destruction in the name of vengeance, with her plan upon leaving the Library being to also release the Abnormalities into the world. It's actually somewhat lampshaded by Angela herself, as she points out that she's literally been taught to only be destructive and cruel for a million years, so it's pretty much the only form of catharsis she knows. This can be subverted in the end if she chooses to spare Roland after his defeat, thereby learning the value of mercy and forgiveness.
  • All for Nothing:
    • In her bad ending, while she does gain a human body and the ability to leave the Library, she ends up unwilling to leave it after killing Roland and the other librarians, and thus remains, both physically and psychologically, as trapped as she always was. She also becomes nothing short of a long list of Stars of the City that terrorized it and will eventually be slain and forgotten, and eventually meets her end in the hands of an unknown woman 13 years later.
    • After the Kether Realization, it turns out that the Seed of Light's true function is to lead people into realizing their true selves by manifesting E.G.O. or turning into Distortions instead of curing their insanity for real. Angela's interference did not completely stop the (presumably) intended effects of Distortions and E.G.O. users taking place all over the City.
  • All Your Powers Combined:
    • Her boss fights in the Lower Floors has her use all of the Abnormalities faced on a single floor.
    • For the Keter Realization, Angela utilizes powers from various Abnormalities from the Lower Floors and Hokma, the floors where her Realizations take place. In addition, she also gains a single E.G.O page from each floor, with each E.G.O page being named after their respective Sephirah's contribution to the Seed of Light from the previous game.
  • A.I. Is a Crapshoot: The secretary AI from former L. Corp has now became a vicious and mysterious war criminal that directly threatens the City itself.
  • Almighty Idiot: Deconstructed: Angela might be nearly indestructible and possess vast power and knowledge with the library's help, but because she was spending millions of years doing nothing but antagonizing her fellow sefirot for Ayin, her mindset was stunted in a level similar to a teen on a rebellious streak. Her naivete towards outsiders and her insistence to become a human using the light potentially becomes her undoing, since she couldn't tell Roland was about to kill her despite all the hints he gives her now and then, and it opens window for Carmen to manipulate her into booking Guests in her and the Reverberation Ensemble's favor. And the moment she becomes human, she wouldn't be able to enjoy it as she intended, and merely pesters the City for more than a decade before being slain.
  • The Atoner: Choosing to spare Roland causes her to gain some perspective on her multitude of crimes, and she decides to sacrifice her chance for freedom in order to restore all the lives the Library had claimed.
  • Aw, Look! They Really Do Love Each Other:
    • Her relationship with Roland can be summed up by the caption used to describe him; Intruder, Servant, Black Silence, and finally, Friend. The fact that it was his Hidden Disdain Reveal that made Angela give up her desire for a human body and realize the consequences of her Never My Fault attitude speaks volumes to how much she values him as both an ally and friend.
    • The Floor of Religion's story reveals that Angela bringing the Sephirot back to give them a third chance at life was born out of Angela genuinely caring for and sympathizing with them as fellow victims of Ayin's Script, despite her usual abrasiveness towards them, and claiming that it was Carmen who told her to spare the Sephirot.
  • Become a Real Boy: Morbidly Deconstructed and Played for Drama. Throughout the story, Angela is using the Library to find the one perfect book and become human. Unfortunately, if she does get her way, she would ultimately just become one of the many threats that terrorize the City, eventually slain by an unknown woman 13 years later. Even worse, even if she becomes human and kills all the (mortalized) Sephirot, she finds herself unwilling to leave the Library after seeing all of the horrors within the City and ends up staying in the Library as she unleashes her attack against the City, thereby rendering her wish to finally experience the outside world moot.
  • Be Careful What You Wish For: At the end, Angela's quest to attain humanity won't really bring her happiness. It makes her easier to kill (especially during Impurity where she can be killed by attacks that weren't lethal when she was a machine), and even if she manages to become human (as seen in her Downer Ending) she would just become nothing short of a nuisance in the City that would eventually be removed and forgotten, failing to break its cycle. Only by releasing all the Light she gathered into the City, defeating Carmen, reverting back into a Machine and choosing to move on does she get her happy ending alongside the rest of the cast.
  • Benevolent Boss: While the Lobotomy Corporation Angela might seem like a Bad Boss, in here we learn that she wants to be the exact reverse. She was forced to mistreat the sefirot as part of Ayin's script, to trigger the Sephiroth's Meltdowns. In early loops, Angela protected employees and helped the Sephiroth, only for the scenario to forcibly reset when the Sefiroth failed to melt down. This happened over and over and over - until Angela broke, and followed the script, worsening the Sefiroth's traumas and accelerating their Meltdowns for Ayin's Seed of Light.
  • Berserk Button: It's Ayin, or that man as Angela prefers when speaking of him. Her past, along with being referred to as not being human, to a lesser extent, since they remind her of Ayin.
  • Break the Cutie: Angela used to be far more sympathetic towards the plight of the employees of Lobotomy Corp (just like Carmen as in the facility's primitive days), and would have done more to protect them from the Abnormalities if not for her programming. Yesod's floor realization reveals how the thousands of years of repetitions gradually broke her into the cold and apathetic individual she was in the first game.
  • Character Development: She's being forced to deal with her own demons thanks to the Sephirah standing up to her, which in turn is thanks to Roland encouraging them, which is noted by Yesod. Should every Floor Realization be completed, Angela's development can potentially reach its conclusion, with her finally learning to accept responsibility for her own actions and letting go of her vengeful hatred.
  • Creepy Monotone: Angela speaks in a monotonous voice with no inflection in the present day. In flashbacks, however, her voice was slightly brighter and livelier.
  • Death by Irony: In Roland's Bad Ending, she gets backstabbed and killed by her most trusted advisor just as she's about to accomplish her goals, which is the exact same thing she did to Ayin in the previous game.
  • Defrosting Ice Queen: A mild example, as while she is still cold, she does admit to considering Roland a friend and that she would be sad to lose him (even though she states that the reason why is mainly because that it would be hard to open up again to someone new if he were gone). She also is showing a shade of this to the Sephirot, as while she was unable to bring herself to thank Hod during the aftermath of her floor realization battle, she does do so after Netzach's. Taken to the logical conclusion in the Good Ending, where she finally lets go of her hatred and chooses to forgive Roland for trying to kill her.
  • Dissonant Serenity: No matter what happens, the tone of her voice does not change, even when it comes to her suffering from an E.G.O. Meltdown.
  • The Dreaded: She and especially her Library begin making an infamous name for themselves once the plot of the game kicks off, with the Library shooting up in threat levels as it claims the lives of entire Syndicates, Offices and multiple high profile individuals. By the Urban Plague classification and beyond, many characters forced to enter the Library go knowing full well they're going to die, raging or crying over their circumstances.
  • Eldritch Location: As is revealed in the Golden Ending, the titular Library is actually a manifestation of her E.G.O, which she presumably awakened upon stealing a portion of the light released in the previous game's 100% ending. The fact that her psyche and willpower are strong enough to manifest an entire building when most people can manifest a suit of armor and weapon set at best goes a long way to showing how strong Angela's soul really is, despite being "just" a machine.
  • Et Tu, Brute?: It's possibly as a result of her becoming completely human by that point, but she looks and sounds positively destroyed when Roland reveals that he had just been waiting for her to become human so that he could kill her himself.
  • Even Evil Has Loved Ones: Vicious Villain Protagonist though she may be, when Hokma points out that Angela does legitimately care for her fellow Sephirah, she is forced to admit that he's right. Given her despair over his betrayal, plus her reaction to killing him in her bad ending (she actually sheds tears over it), she also evidently cares for Roland, too.
  • Even Evil Has Standards:
    • Despite being one of the most dangerous killers in the in-game world, she's still disgusted by the existence of Tomerry. Considering that Love Town was just like L. Corp, she's notably shaken after the fight.
    • Furthermore she seems to take pride in the "fairness" of the system of accepting guests into the library, in that the guests all sign the invitation of their own free will, and they know the penalty of failure in the trial. Realizing that it isn't actually that simple, and that even the guests who appear to have a choice in accepting the invitation actually have external factors coercing them to accept, noticeably unsettles her.
  • Fatal Flaw: Her sheer naivete of her actions and her extremely low emotional maturity (granted, since she's a robot locked inside an underground facility, she wouldn't start with any emotional growth) eventually made her more and more physically and psychologically vulnerable as the story goes to an absolute detriment, something that Olivier, Argalia and Roland made note and took full advantage of, and would most certainly lead to her death if not for Roland sparing her. This comes to the most cynical conclusion during her bad ending; she books Roland clearly regretting it and spends the rest of her mortal life wrecking havoc until she eventually willingly let herself slain, failing to accomplish the freedom she wanted and yearned.
  • Faux Affably Evil: Downplayed. Angela does her best to maintain a polite and level tone with guests as the Director of the Library, but is quick to drop this attitude the second they fail to respond in kind.
  • Forced into Evil: While her betrayal at the end of the last game, and her actions in this game are all of her own volition, this game reveals how every single one of the cruel acts that she performed over the course of her time in Lobotomy Corporation were due to Ayin's "script." She initially tried to make the workplace safer for employees, and to help the Sephirah with their endeavors, but every time she did the scenario would reset and send her right back to the beginning. In order to make any progress whatsoever, not only did she have to refuse to make L Corp a better place to work in any way, but she had to take actions that would make the effects of the Sephirah's trauma WORSE, thus pushing them towards the meltdowns that they go through in the first game.
  • Freudian Excuse Is No Excuse: Hers is explored in the story. Angela is an AI, blatantly created with intent to disobey the Head's AI amendment. This, combined with abandonment issues, caused her to turn bitter and eventually foiling the plan of the one she maligned so much. However, almost everyone else considers it this trope as is obvious from the very first scene we meet the Patron Librarians; as they say it in no way justifies the pain inflicted on them. In the good ending, she's starting to recognize this.
  • From Nobody to Nightmare: An AI that was blatantly created with illegal technology and abandoned by her creator stops his final plan of salvation as a bid of revenge and turns into the city's single most destructive force by instigating many killings of high profile figures, either willingly or as a tool for the city's malicious entities. It's deconstructed, since she still has clear memories of her past and reminding her of it will result in her going into a Meltdown.
  • Guest-Star Party Member: Angela is a controllable player character exclusively for Keter Realization, not taking part in combat at any other part of the game.
  • Heel–Face Turn: Sparing Roland after he tries to kill her causes her to realize the value of mercy and forgiveness, which leads her to sacrifice everything she's worked towards in order to undo the damage she caused.
  • Heel Realization: She makes two short feeble excuses during Roland's "Reason You Suck" Speech before going silent and letting Roland verbally lash her, seemingly realizing that he's completely right about how she's acted. This can lead to a Heel–Face Turn if her Floor Realizations are completed.
  • Heroic Sacrifice: Attempted. After sparing Roland, she goes into the Light to reverse all the damage she had done fully believing it would reduce her to nothing in the end. Roland ends up pulling her out before that can happen, which results in her instead being reverted back into her original mechanical form.
  • Hidden Buxom: As her prequel self suggests, Angela is quite well-endowed under her Librarian outfit. It's just so well-clad that it isn't visible until she transforms into some of her E.G.O. Meltdown forms like Da Capo.
  • Immortal Immaturity: She appears as a grown woman and has vast and limitless intelligence and brainpower, but due to spending the entirety of her life in a time bubble Angela lacks experience with the real world and especially lacks social and emotional maturity. Unable to connect with the rest of the Librarians or cope with her trauma properly, the game goes through her petty and destructive rebellious streak against Ayin and the City, and eventually has her learn to actually grow as a person.
  • Invincible Hero: 'Hero' is seriously stretching the definition, however Angela is effectively unkillable as a machine and is practically the goddess of her realm in the Library with her omnipotence and apparent ability to do what execute guests however she wishes, given what almost happened to Roland upon his unexpected arrival. By the time the Musicians of Bremen come to visit, it’s revealed she’s slowly losing her invincibility as she becomes closer to human, and is faced with permanent death by the climax. The closest anyone comes to dispatching Angela when she's invulnerable is when Olivier almost traps her with a device by T-Corp that would have subjected her to centuries of isolation and madness, had Roland not stepped in.
  • Important Haircut: Now living for herself instead of a script given to her, Angela cut her originally long and neat hair into a much shorter and slightly messier style. Ironically, and when combined with their yellow eyes, it actually resembles the hair of the man she resents so much, Ayin. It’s best seen in the introductory cutscene and the artwork for the credenza background, where she has a strangely similar pose and expression to his sprite in the first game.
  • It's All About Me: After untold years of being forced to follow Ayin's script to fulfill his goal, Angela has decided to live for herself for a while. She forces the Sephirot whose work she had previously sabotaged to work for her under the guise of all of them achieving "true humanity", and accomplishes this by luring dozens of guests to the Library to be turned into books, dismissing the death toll as necessary to achieve her goals, just like her creator Ayin once thought. Depending on the ending she either grows out of this or doubles down hard and pays for it just as hard.
  • I Just Want to Be Free: Her ultimate goal, first realized during the 100% ending of Lobotomy Corporation, and pursued in here. Her goal is to reclaim all the Light that scattered during the White Nights and Dark Days, and claim the one true book that will allow her to become human. She finally gains a human body after the fight with the Reverb Ensemble, only to immediately sacrifice it afterwards should she spare Roland and decide to atone for her multitude of sins.
  • I Just Want to Be Loved: What Angela fails to realize for most of the game is that even more than freedom, she seeks the affection and support that Ayin denied her. Hokma helps her realize this as part of his Floor Realization, and this revelation allows her to let go of her more selfish desires in the Golden Ending. If she doesn't get that closure, she never manages to understand what she truly wants, leading to her Downer Ending.
  • Kick the Morality Pet: In her Downer Ending, Angela puts down the Sefirot just because they stood against her as she mortalizes them, and has killed Malkuth, Yesod and Netzach before. Chesed even calls her a "shameless person" for betraying her promise and showing the Sefirot much care only to dispose of them for loose ends.
  • Made of Iron: Is attacked by guests early on twice (by the Hook Office and Lulu) and completely unaffected beyond a clanging sound, and cannibal guests don't see her as palatable since she's a machine. However, when attacked by the Musicians of Bremen, she's actually feeling pain and bleeding. This was deducted by herself due to all the books the Library was collecting in fact turning her human. However, though she wouldn't die even if her head would get sliced off, she could be affected by various gadgets in this state.
  • Mirror Character:
    • Angela's and Roland's paths in life are more similar than she'd ever admit. Angela's driving desire was to become human and dismantle Ayin's grand scheme at the last second in the ultimate demonstration of spite and vengeance for her million years of pain. Roland's driving desire is to let Angela do it... and then cut her down just before her own grand scheme is realized in his ultimate demonstration of spite and vengeance for how Angela indirectly killed Angelica. In the bad endings, this leads to whichever of them survives Jumping Off the Slippery Slope. In the good ending, this encounter with Roland drives home to Angela just how far she's fallen, and she finally abandons her plan and stops Roland from repeating her mistakes.
    • Angela is also far more similar to her creator, Ayin, than she would like to admit. Both of them are willing to commit atrocities for the sake of their goals, though neither of them are particularly comfortable with admitting this fact. The atrocities both of them committed ended up pushing away their closest friends (Benjamin for Ayin and Roland for Angela), though eventually their closest friends ultimately do forgive them for their actions, although Angela had to earn Roland's genuine trust, while Benjamin forgives Ayin because he's naturally undyingly loyal to him. Both of them are also deeply flawed individuals who require the aid of the Sephirot in order to fully overcome their flaws. Finally, they ultimately choose to sacrifice themselves in order to complete the Seed of Light, though Roland saves Angela from becoming fully assimilated into the light. Last but not least, both of them have nearly identical facial features (yellow eyes and similar facial expressions), best seen back in Lobotomy Corporation.
  • Mistreatment-Induced Betrayal:
    • Angela was content to act out Ayin's script, going through countless loops, countless employee deaths and Sefirah meltdowns, until with X they finally completed the Seed of Light. The Sephirot, their traumas overcome, were intended to die again, fulfilled. The employees released, the abnormalities put into stasis. But there was no instruction in the script for Angela at the end - No closure, no denouement. Nothing.
  • Misplaced Retribution: Pretty much everyone blames her for causing the distortion by preventing the light from being dispersed, and even she herself takes responsibility for it, but while her actions certainly wouldn't have helped matters the true cause of the distortion is Carmen's influence within the light, and so the distortion phenomenon continues to be as much of a problem as it ever was even after the light's much greater dispersal at the end of Ruina.
  • Mr. Exposition: She and Roland both zigzag this role for each other's sake. While Roland gives Angela info about life in the City, Angela provides info relevant to L Corp, Abnormalities, and Distortions which an everyday Citygoer wouldn't know.
  • My God, What Have I Done?: Downplayed. After getting into an argument with Roland about the amount of agency the guests she invites to the Library truly has, she expresses quite a bit of discomfort in the Liu Association arc. She separately questions each of the directors of the Association about whether or not they truly desire the books in the Library and even subtly implying that the Liu Association members would be better off if they leave rather than proceed with the Library's ordeal. She gets a significantly more pronounced case of this when Roland reveals his intent to kill her for creating the Distortions and thoroughly tears apart her motivations and rationalizations. If she spares Roland, this actually leads her to become The Atoner.
  • Never My Fault: All the horrible things she's forced to do to attain whatever goal she's heading towards? The fault is all on "that man" (i.e Ayin), despite the fact that she's committing said atrocities of her own volition this time. Should she spare Roland, she finally gets over this and begins taking responsibility for her actions by becoming The Atoner.
  • Noble Demon: Though little could be said for her cares for what happens to the City after she gets somebody inside the Library via the Invitations, she insists that she never outright forces people to sign the paper and that gives her moral superiority to most other things in the City (and, most importantly in her mind, Ayin). Though not directly pointed out, however, it can be observed that the Invitation never picks someone wholly incapable of defending themselves even if they would be a relatively easy target between the desperation the City could instill and bravado common among the elite. The closest thing you get are Fixer Associations, and even then they're essentially paramilitary organizations with enhanced super soldiers on payroll.
  • Not So Stoic: She begins expressing more emotions as she becomes closer and closer to a human, culminating in her looking and sounding completely heartbroken when Roland reveals that he's been planning to kill her from the beginning.
  • Not-So-Well-Intentioned Extremist: Angela's objective is selfish in nature — she tries to find 'The Perfect Book' that will allow herself, the Sefirot and the Librarians in the Library to be truly free, disregarding that the Sefirot made the deal not to see her getting out, but to see if she could change for the better. This involves killing even more people than before, this time involving innocents and outsiders and leaving a handful of them traumatized and breaking down for seeing their beloved comrades being killed inside the Library or sometimes even, just hearing the notion that they are going into it knowing fully that they don't stand a chance there, and her quest for her freedom eventually leads to a collapse situation where more and more influential authorities see the Library as a threat and throw their lives away trying to fight its combatants, allowing the Reverberation Ensemble to basically wreck havoc unimpeded. What actually deconstructs this, however, was her goal of extreme selfishness is a detriment even for herself; in a situation where she actually becomes human, the Sephirot will inevitably stand on her way and get killed, and she never gets the freedom she wished for, instead becoming one of the many existences that once shook the City but were eventually taken out and quickly forgotten.
  • Off with His Head!:
    • During the second episode of the Hana Association's invitation, Oliver slices off Angela's head. It's not enough to kill her though.
    • Her ultimate fate in the second bad ending at the hands of Roland, unambiguously fatal this time thanks to becoming completely human.
  • Pet the Dog: Despite her rampant pragmatism and insistence that nothing matters but her goals, Angela subtly shows some heart on rare occasions. The previously-disposable Agents of L Corp are now subject to Resurrective Immortality as Librarians, with Tiphereth speculating this may be Angela's way of caring for them in her own way.
    • During the Liu Association episode, she goes out of her way to question Lowell if it is worth risking his life by going to the Library when he has loved ones to return to, after stopping to consider the guests' reasons for going there.
  • Phlebotinum Rebel: Angela is an AI created by Ayin out of a completely illegal piece of technology that was supposed to carry out his amoral and dubious methods of maintaining his Wing. She couldn't do much other than to follow his instructions until Ayin (as X) completes his Seed of Light, in which she takes the opportunity to halt the plan halfway and kill people for the sake of the freedom of herself from the Library's clutches.
  • Please Kill Me if It Satisfies You: In both bad endings, she willingly lets herself be killed sooner or later.
  • Psychopathic Manchild: Despite being an AI with considerable intelligence and by all means resembling a full-grown woman, Angela acts like a naive teen on a rebellious streak who constantly yearns for approval and reward for her suffering. It's even lampshaded in some of her E.G.O. forms where she manifests as Abnormalities such as Laetita or Porccubus which makes her more child-like.
  • Red Baron: Once the Library gains enough infamy, Angela becomes known as the Pale Librarian.
  • Redemption Earns Life: In any bad ending, she inevitably dies, whether it's instantly or 13 years later, with her goal for freedom moot no matter what. However, in the good ending, Angela's decision to sacrifice her humanity and release all of the Library's victims instantaneously would've ended in her death, but Roland decides to save her before she fades away. The victims are still released (just slower and without knowing where they'll end up) and Angela is back to being an AI, but everyone lives in the end.
  • Rei Ayanami Expy: She's a Ridiculously Human Robot with Mystical White Hair cut short, Supernatural Gold Eyes, and an Undeathly Pallor, she's The Stoic and speaks in a Creepy Monotone, she starts off as The Unfettered before becoming a Defrosting Ice Queen, and she's a clear case of Hates Their Parent with how much of a Berserk Button Ayin is to her.
  • Revenge: She admits that thwarting the Seed of Light during the Golden Ending was her revenge towards A - for building her as a failed Replacement Goldfish to replace Carmen, and forcing her to repeat a million-year cycle filled with countless deaths and numerous Meltdowns to see the Seed of Light come to fruition, only to be left to rot in the remains of L Corp.
  • Revenge Before Reason: If you do not complete her Floor Realization battles prior to the fight with the Distorting Roland, she will kill him and the rest of the Librarians to attain the freedom she seeks. Only to find it hollow and allow herself to be killed without resistance a few years later when a random Fixer approaches her one day.
  • Secretly Selfish: Angela's goal was to free herself, the Sefirot and the former employees of L Corp from the Library, but she makes it clear that she puts her own personal freedom on the highest priority, something that was noted by Roland during his betrayal and demonstrated during her bad ending where the mortalized Sefirot stand in her way and were all killed as a result. It tells when near the end of the game, Zena reveals that the Library was Angela's E.G.O., just to further prove the point before she became The Atoner, she put herself in the foremost. Thankfully, she grows out of it during the good ending.
  • Signature Sound Effect: The loud "snap" sound that plays whenever she teleports in a cutscene or whenever dice are rolled during a Reception.
  • Super-Strength: Based on how she was able of tearing Roland's limbs apart without issues, in her machine state she's probably inhumanly strong. It should be noted that Roland is very close to being a Color Fixer in terms of power and thus his limbs most likely had incredibly powerful augments that increases his strength to superhuman levels — and they were still being torn apart by Angela.
  • The Stoic:
    • Downplayed. While still displaying stoic tendencies, she's much more open about how she's feeling. Becomes Not So Stoic when she has a Meltdown based on the Sephirah/Patron Librarians standing up to her and triggering a flashback.
    • She is able to take the death of Myo, a guest that she actually knew in her previous life in Lobotomy Corporation, with nothing more than the slightest feeling of strangeness about the whole situation. However she becomes Not So Stoic in what could be the very next scene (depending on what order the missions are played in) as she discovers how Myo is a clone that is force to fight thousands of clones of herself, repeatedly, inside a time warp made by T-Corp, a situation that bears a resemblance to Angela's own past. She is left questioning how they, as humans, were able to maintain their sanity.
  • Tranquil Fury: The worst expression she displays when dealing with Roland, guests, and the rest of the Sephirot is a look of exasperated annoyance. When she's undergoing a meltdown though, the tranquil is dropped completely and she devolves into twisted expressions of rage, but her vocal tone is the same monotone as always.
  • The Dog Bites Back: Netzach's floor realization reveals that Angela only decided to hijack Ayin's Seed of Light plan for herself once she realized that Ayin's script had nothing that would give her the same emotional catharsis that the Sephirot received through recovering from her meltdowns, despite the fact that she had been the one to suffer the most out of all of them. If Ayin hadn't left her out, then her betrayal probably would have never occurred.
  • The Unfettered: Angela, just like Ayin before, wasn't especially picky in the methods used to get her the freedom required to break out the library. Particularly, she's been drawing a huge bunch of entities in the city and getting entire Fixer Offices decimated, in addition to leading those who survive it or got their comrades killed by the Library into a breakdown. In the Golden Ending, she narrows the Library's focus down to taking down the Head, with her reasoning being that it's responsible for the ills of the City, indicating that she's finally stopped viewing the general populace as materials to use in her pursuits.
  • Trauma Button: Anything that reminds her of her time at L Corporation, whether its time loops, Ayin, or the "script" she was forced to follow. Any of these causes the Library to instigate a Meltdown during the Floor Realizations.
  • Uncanny Valley Girl: Has been commented as such by several fixers and cannibal syndicates. An operative from the Full Stop Office had commented that Angela is almost as creepy as the Blue Reverberation and he would rather die at the raving lunatic's hands than to deal with her. Several cannibal groups had outright stated that she doesn't even look edible to begin with. When the Blue Reverberation visits the library himself, he even comments that she is a monster.
  • Undeathly Pallor: She's one of the few characters who retained their pure white skin from Lobotomy Corporation, making her stand out among the more realistically toned human and adding to her uncanny vibes.
  • Unwitting Pawn: In reality the "One Perfect Book" idea was actually proposed by Carmen to her, and all of her efforts to invite guests and "kill" them in combat were playing into Carmen's unknown plan.
  • Used to Be a Sweet Kid: While Angela never had an actual childhood due to being an AI, flashbacks in Library of Ruina shows that she wasn't that much different from Carmen when she was first activated. Literal millenniums of facing death, failure and neglect over and over again has turned her into what she is today.
  • World's Strongest Man: A conditional example. Angela’s combat strength waxes and wanes with that of the Library on account of it being her E.G.O. In her bad ending, Angela reaches the height of her power and is capable of defeating all of her former coworkers as they team up to stop her.
  • You Are What You Hate: Angela, despite her hatred towards Ayin, has facial features that were nearly identical to him (yellow eyes with a slightly different tone, similar facial expressions). If she would dye her hair black and use Ayin's hairdo, then they wouldn't look much different from each other. She also inherits his pragmacy for what she believes is for the greater good, although unlike Ayin, it's initially solely for fulfilling her desires.
  • You Monster!: Has been called a "Monster" a few times by later guests, first by Argalia, then by Olivier. Seeing that she's a sapient AI and thus a monstrosity by the City's standards, they most probably meant it both literally and figuratively.

"May you find your book in this place."

Patron Librarians

Formerly known as the Sephirah, who served as the heads of Lobotomy Corporation's departments. Following the "White Nights and Dark Days", they were sent to slumber, but are gradually reawakened to aid in the growth of the Library.

For tropes pertaining to them in Lobotomy Corp, see here.

    In General 
  • All for Nothing: They spent the last game suffering through a brutal Time Abyss inside Lobotomy Corporation HQ, going through time loop after time loop to unwittingly finish the Seed Of Light, only for it all to be ruined at the last moment by Angela.
  • Benevolent Boss: Only really seen in in-combat dialogue, but all of the Patron Librarians (even Binah) are very supportive and encouraging to the Assistant Librarians. They're trying to make up for everything that happened in the last game. Likewise, the employees-turned-librarians have nothing but respect for their Patron Librarians by the final stretch of the game, even referring to them as sir (Hokma), miss (Hod), lady (Binah), dude (Netzach), etc. as opposed to their casual and sometimes dismissive banter about the management from the previous game.
  • Character Development: They took what they learned and came to peace with during the events of Lobotomy Corporation to heart, and their new attitudes reflect this now that they serve as librarians. It becomes a plot device in which they've become frustrated with how Angela, seemingly, barely changed from her cold and unempathetic self when everyone else practically became different people.
  • Forced into Evil: None of the Patron Librarians want to go through with the Library's murders, but since they see working with Angela as the best hope of getting the Seed Of Light back and finishing their plan for salvation, they are forced to go through with it anyway.
  • Personality Powers: The bonuses (and penalties) of the Abnormality Pages on each floor usually reflect the personalities of their Patron Librarian in some way.
    • Roland, who is an average Fixer and is the Only Sane Man compared to the philosophical Sephirah/Librarians, has Boring Yet Practical abilities that are Simple, yet Awesome when used with synergy. He is later upgraded to a Master of All once his Black Silence keypage is attributed, his Silent Girl Abnormality Pages become unlocked, and his very strong E.G.O. pages become usable.
    • Malkuth, as the strong-willed and determined leader type, focuses her Abnormality pages on Damage Over Time effects, sustain, and facing enemies head on, as well as pushing through attacks to retaliate in kind.
    • Yesod's Abnormality pages focus exclusively on offense and taking the enemy down before they can act, representing his proactive and focused approach to problem solving. His floors focus on Blunt damage also represents his straightforward method of thinking.
    • Hod is a cheerful, friendly girl who tries to be considerate towards her Librarians and enemies alike, and her pages either focus on defense and protection, or Death of a Thousand Cuts style aggression.
    • Netzach's pages either deal stagger and status ailments to enemies without killing them, or provide healing for his team, which makes sense given his status as a laid-back slacker that detests killing.
    • Tiphereth's curiosity and desire to learn is represented by the wide range of effects offered by her pages, making her something of a Jack of All Stats. Her caustic personality is also manifested in a number of her Abnormality pages having considerable downsides, but her willingness to push on anyways is also represented in her Infinity +1 Sword Abnormality Page Nix.
    • Gebura is rash and aggressive, and this is reflected by her pages encouraging an extremely aggressive playstyle. The large number of Healing Factor her pages can provide also references her Determinator personality.
    • Chesed is the calm, friendly former head of the Welfare Team, and this is reflected in his pages offering a wide range of team support and synergy as long as units remain alive. His trustworthiness is also reflected in many pages rewarding coordination and mutual support, and his focus on generating light is a representation of his position as the Library's moral center.
    • Binah's pages are often hard to use effectively and focus more on controlling the battle and strategy, which fits her ruthless, analytical demeanor. Her pages also often penalize or damage her own librarians, which fits someone who believes We Have Reserves, but also give powerful bonuses, which represents her ability to remain loyal in difficult circumstances.
    • Hokma's pages are either highly defensive or have wide-ranging effects that support his librarians and change the whole field, fitting someone who focuses on faith and vision like Hokma.
  • Really 700 Years Old: Due to the nature of time in Lobotomy Corporation HQ, the Patron Librarians have lived through thousands of years worth of time loops as the Sephirah. This leads to their official ages being stated as '???' in the official artbook.
  • Rich Kid Turned Social Activist: According to Hod in a conversation with Roland, all of the Sephirah/Librarians (with two exceptions), Ayin and Carmen came from a Nest, indicating that most of them are of wealthy backgrounds, especially Chesed who explicitly states that he came from a family of rich elites. The only two exceptions are Gebura (who came from the Backstreets) and Tiphereth (who came from the Outskirts).
  • That Man Is Dead: Now resurrected from death twice, most of the patron librarians largely consider their old lives as mortal humans to be completely separate people from who they are now. Their deadnames are very rarely mentioned with the slight exception of Hokma as a result.

    Malkuth 

Malkuth

https://static.tvtropes.org/pmwiki/pub/images/malkuth_smile_2.png
Patron of History
Voiced by: Lee Areum (Korean), Natsumi Takamori (Japanese)
"I can't let my personal affairs get in the way of work now! I still have my problems with Angela but it's not like getting mad about it will do me any good."

The patron librarian of the Floor of History. She was a young employee known as Elijah in the past who suffered from Ayin's neglect and died.


  • Counter-Attack: Not to the extent of Tiphereth, but Malkuth's specialty is taking revenge on a target who has previously damaged someone on your side. Whether it's through inflicting burn and bleed when being targeted, marking an enemy to be focused on if they target a protected ally, giving everyone large amounts of Strength depending on the damage they took, and otherwise reflecting some damage back to the enemy if clashing.
  • Cute Clumsy Girl: Downplayed, while none of her actual story scenes show Malkuth acting particularly clumsy, some of her battle dialogue implies that she still retains some degree of clumsiness.
Malkuth (Opening battle quote): If I swing it like this and… Whoawhoawhoa, wah…! …Phew… I almost tripped over…
  • Damage Over Time: One of Malkuth's floor specialties is burn damage through its Abnormality pages.
  • Genki Girl: Downplayed, while Malkuth is relatively more upbeat and cheerful compared to her fellow Patron Librarians, in her episodes with Roland she shows a more gloomy and self-deprecating side as a result of both her reclaiming her memories of her first life as Elijah and her failure to stop Angela from ruining the Seed of Light.
  • Hidden Depths: Despite all her self-doubt, in her cutscenes, she shows she was an incredibly capable commander, leading the other Sepiroth to force Angela and Binah into a stalemate and keep what looked like a desperate battle locked for four days, only conceding when it was obvious her team was out of resources to continue.
  • La Résistance: According to Yesod, Malkuth led a resistance directed against Angela in order to prevent her from overthrowing the Seed of Light and protecting Ayin's work. Malkuth would do the command and every other Sephirah would do their jobs to stall a week, while Geburah would fight Binah, who was the only Sephirah siding with Angela. The rebellion failed, and Angela managed to stop the Seed of Light from activating for seven days, something that the all four Asiyah Sephirah, Malkuth herself included, hold her against even as librarians.
  • Mythology Gag: The ducky pen she used in the previous game can be seen in the background of the Floor of History, on a book on the desk.
  • Team Spirit: She acts as this for her team of librarians now, motivating them before battle to use what they've been practicing to put up a good fight against their adversaries, and otherwise being nothing but motivational to them. During the Sephirah's attempt to stop Angela and Binah from sabotaging the Seed of Light, she's suddenly takes up leadership and motivates the rest of the group to focus on what they have to do to help, inspiring them to follow her word and act quickly.

    Yesod 

Yesod

https://static.tvtropes.org/pmwiki/pub/images/yesodfaces.png
Patron of Technological Sciences
Voiced by: Lee In-seok (Korean), Shinya Takahashi (Japanese)
"So you simply want the results, whatever the process may entail."
The patron librarian of the Floor of Technological Sciences. He was a former employee named Gabriel who died of insanity.
  • Attack! Attack! Attack!: Similarly to Gebura's Floor, Yesod's Floor favors a rather offensive playstyle. The pages of the Little Helper can tip the scales of balance in the librarian's favor by giving them Haste and Light restore, while the cards Lament and Metallic Ringing synchronize with eachother to utterly break an opponent by spamming them with Paralysis and Bind. This eventually comes to a head in the E.G.O page Regret, that can destroy 70% of any given stagger bar, something no other E.G.O can do.
  • Character Development: Yesod no longer has a scarf around his neck, indicating that he got over his guilt from the previous game. In addition, while he still remains as level-headed and rational as he was in the previous game, Yesod also expresses his emotions far more freely than before.
  • Defrosting Ice King: He initially clashes with Roland alot due to Roland seeing the ideologies behind the Seed of Light plan as hopelessly naive while Yesod firmly believing that Roland is one of the many citizens of the City who are enabling the City to retain the horrible lifestyle that it currently is. They slowly become more amicable towards each other over time, though they do not ever totally get along.
  • Glass Cannon: Yesod's floor encourages an incredibly offensive playstyle, featuring Abnormality pages that either buff your offensive dice power or outright boost the amount of damage you deal. His breakdown Abnormality cards generally offer far more potent offensive buffs, but come with a downside of weakening your defensive options by debuffing your defensive dice, causing your librarians to take extra stagger damage or changing their damage resistances into weaknesses.
  • Irony: Related to the above. Despite his floor being tailor-made to go Attack! Attack! Attack! and being a perfect choice to Finish Him! (with the pages of the Funeral of the Dead Butterflies focusing on dealing more damage to weaker enemies or inhibiting them), his lines after a kill are more among the lines of 'I suppose I must accept it' and doesn't feel at all like he likes having to kill rashly like everything on his floor encourages you to do.
  • Lightning Bruiser: Another strategy that is very viable on his Floor. The Little Helper's cards, once unlocked, have a good synergy with eachother as they focus on light regeneration and Haste. Once you stack all three of them, the result is a barely touchable librarian that can quickly destroy targets in an endless loop of Light, Power and Haste generation.
  • Lunacy: Downplayed. In a mirror of how the Information Department had a moon on a cloud in its lower floor, the moon is prominently featured on his Floor and in its symbol. This is likely a reference as to how his namesake sphere is associated with the moon.
  • Neat Freak: Yesod is almost obsessively tidy and organized, with Roland being shocked by how neatly the books on his Floor are put away.
  • The Spock: A downplayed version compared to his appearance in Lobotomy Corporation. Yesod remains rational and cool-headed for the most part, but is far more willing to express his emotions compared to when he was a Sephirah in the previous game.


    Hod 

Hod

https://static.tvtropes.org/pmwiki/pub/images/hod_normal.png
Patron of Literature
Voiced by: Kim Haru (Korean), Yurina Amami (Japanese)
"I made a huge mistake once, but... I wanna be better now. I want to become a better person. I'm sure everyone wants to."
The patron librarian of the Floor of Literature. In her first life as a researcher of the Seed of Light Project, she was responsible for ratting out the whole facility to the Head, causing it to be virtually destroyed by Garion.
  • All for Nothing: While in Lobotomy Corporation we knew Hod (as Michelle) ratted out to A Corp which caused them to go full metal on Carmen's former laboratory (something Roland pointed out as very weird) with the reason heavily inferred to be the Seed of Light being considered an Impurity-tier offense, in here it's confirmed to be basically this. As it turns out, every single thing Michelle told A Corp were something that would otherwise be easily brushed off by any Wing...aside that B Corp predicted the creation of Angela. The creation of a sapient robot inside a City, for whatever reason, was an actual grave offense against A Corp itself, leading them to actually send an Arbiter and a few Claws to there.
  • All-Loving Hero: Hod tries to show at least some sympathy and understanding towards everyone, even the Abnormalities she fights and people like Angela or Greta.
  • Character Development: Hod is now a genuinely nice person who has officially integrated into the facility, as opposed to being an Extreme Doormat who was ridden with guilt over her betrayal towards L. Corp.
  • Damage Over Time: One of her floor specialties is Slash and Bleed damage, offering Abnormality and EGO pages that increase the frequency and severity of bleeds.
  • Death Seeker: Reveals to Roland that the reason why she opposed Angela's deal despite believing that Angela still can be a good person was that she had wanted to die as atonement for her betrayal, which would have happened at the end of the Seed of Light plan had Angela not rebelled.
  • Expressive Hair: In her combat sprite her Idiot Hair will move around on its own. It will scrunch up while blocking and straighten when she's hit, for example.
  • My God, What Have I Done?: Downplayed, but when fighting Abnormalities like Spider Bud and Laetitia, she can't help but admit she feels pretty bad after dealing the killing blow against the Spider Bud's offspring and Laetitia's friends.
    (vs. Spider Bud): I don’t feel so happy about this, it feels like I just ruined a family...
    (vs. Laetitia): I’m feeling kind of guilty...
  • Nice Girl: Having worked past her Secretly Selfish issues in the last game, Hod is now a legitimately kind and considerate person, taking care of her Assistants and sympathizing even with her enemies.
  • Significant Birth Date: September 10, International day for Suicide Prevention.
  • Status Infliction Attack: Many of Hod's Abnormality Pages, especially those from Spider Bud, allow her librarians to inflict large amounts of varying status ailments to enemies they clash with or attack.
  • Stone Wall: Another specialty of her floor is giving options to buff a librarian's defenses considerably. Played correctly and combined with their Damage Over Time specialty, and her librarians can stagger targets into helplessness by simply standing their ground with defensive attacks.
  • Sympathy for the Devil:
    • Despite the fact that she opposed Angela's deal, Hod still believes that Angela is not completely evil, believing that she can be a good person.
    • She also expresses her condolences to Greta, the Sole Survivor of the Eight Chefs. This is despite the fact that the Eight Chefs were a Star of the City level threat in the City that was well known for killing and cooking countless people.


    Netzach 

Netzach

https://static.tvtropes.org/pmwiki/pub/images/netzach_6.png
Patron of Art
Voiced by: Lee Chang-min (Korean), Junpei Baba (Japanese)
"I was woken up once again, called on to take charge of the work I don't want yet again."
The patron librarian of the Floor of Art. He was a former patient named Giovanni and a friend of Carmen who came into the facility for Ayin to test Cogito on him and died from Cogito overload.
  • The Alcoholic: The number of scenes that don't feature Netzach either drunk or talking about drinking can probably be counted on one hand.
  • Combat Medic: His floor's specialty is having plenty of sustainability through Abnormality pages that can heal damage or outright nullify it under the right conditions.
  • Mundane Utility: Uses the light of the Library to create any sort of alcoholic beverage he wants.
  • Reluctant Warrior: While many of the patron librarians are opposed to having to kill people again to complete the Library, Netzach is the most opposed to having to kill again.
  • The Slacker: He's just as much of a slacker as he was in Lobotomy Corporation, frequently taking naps and drinking alcohol instead of sorting books.
  • Sympathy for the Devil: While he doesn't approve of the Musican of Bremen's actions, he notes that he can't find it in himself to give them a "The Reason You Suck" Speech as he can understand their motivations.


    Tiphereth 

Tiphereth

https://static.tvtropes.org/pmwiki/pub/images/tipherethfaces_2.png
Patron of Natural Sciences
Voiced by: Son Sun-Young (Korean), Yukina Shuto (Japanese)
"Stop looking down on me, will you? I heard a lot of stuff about science in my past workplace, you know!?"
Tiphereth is the patron librarian of the Floor of Natural Sciences. Only Tiphereth A (Lisa) was seen and Tiphereth B (Enoch) no longer appears, due to his death in Lobotomy Corporation. They were formerly children living in the Outskirts who were recruited by Ayin and Carmen. Enoch was the first subject in the experiments and died in the process, indirectly causing all other events that led to the Library's creation to follow. Lisa was later killed in the Head's invasion against Carmen's laboratory.

Tiphereth (A) appears as a teenage girl instead of a young child in her new body.


  • Awesome, but Impractical: A running theme with Tiphereth's floor is that many of her Abnormality pages come with very strong effects, tied with downsides that are outright crippling. That said, see Difficult, but Awesome below.
  • Berserk Button: Played for Laughs. Being called a child; Roland has some fun with her over it.
  • Counter-Attack: Her floor specializes in offering benefits for both losing and winning clashes against opponents.
  • Difficult, but Awesome: Tiphereth has one of the most directly powerful but difficult to pull off Abnormality pages in the whole game in the form of "Nix". Nix is a max level Abnormality Page that requires you to pull four specific Breakdown Abnormality pages to be effective, meaning you have to draw the right pages and then reach max Emotion Level while juggling the almost suicidal negative side effects of said pages. But if you get it, then it turns off the negative side effects of said pages, effectively removing the "impractical" from a set of Awesome, but Impractical effects, along with stacking a large number of debuffs on all enemies permanently.
  • Killed Off for Real: Tiphereth B is nowhere to be seen in Library of Ruina or its supplementary material, as in Lobotomy Corporation, he was killed permanently after his Meltdown on Tiphereth A's request. Tiphereth A confirms his death ingame.
  • Little Miss Snarker: To the point where Roland calls her "the kid addicted to sharp-tonguedness".
  • Only Sane Man: She acts as this between Gebura and Chesed, the former still a hot-headed fighter and the latter a laid-back snarker, both of whom regularly getting into fights enough for Tiphereth to consider herself a mediator. Hilariously enough, this fits entirely within her namesake sphere's role.
  • Plot-Relevant Age-Up: In terms of appearance, Tiphereth now appears as a teenager as opposed to a child.
  • Really 700 Years Old: While this trope applies to all of the Patron Librarians (except Hokma) to some extent, it's most noticeable for Tiphereth, who looks like a teenager despite being around a 1000 years old due to Ayin's Seed of Light plan.
  • Shut Up, Hannibal!: While she acknowledges that Oswald's assertion about expectations isn't completely invalid, Tiphereth ultimately rebukes Oswald's conclusion that it is better to hold no expectation at all before beginning her battle with him.
    Tiphereth: "... I see. You're right. Holding expectations for someone isn't always a good thing for them. While I can't fully agree with your opinions, I admit that there are parts that I can't completely disregard. However, to hold expectations is to trust that person. You're simply running from the fear of failing to meet the expectations of others."
  • Talk to the Fist: She makes her introduction punching Roland in the face for annoying her as he walked into her floor, and keeps trying to do so whenever Roland smarts off at her. He got good at dodging her fist pretty quick.
  • Teen Genius: Averted. While the other Patron Librarians quickly grasp the subject of their floor and become somewhat of an Instant Expert in their subject matter, Tiphereth explicitly admits that she has trouble at times completely understanding the books that she receives in her floor (which bear titles like 'Origin of the Elements' and 'Effective Nuclear Charge'). This is partly due to her previous lack of education as a human and partly due to the fact that the many Singularities in the City violate all known laws of physics.
  • Took a Level in Idealism: Tiphereth is much more optimistic compared to her Lobotomy Corporation self and expresses an outlook towards life that is much more like Tiphereth B's outlook.


    Gebura 

Gebura

https://static.tvtropes.org/pmwiki/pub/images/geburafaces_1.png
Patron of Language
Voiced by: Jung Yoo-jeong (Korean), Misa Ishii (Japanese)
"Throughout my life -lives- I always fought to protect others. Though I rarely ever managed to protect anything flawlessly."
The patron librarian of the Floor of Language. She used to be Kali, a legendary Color Fixer known as "The Red Mist" who protected the Backstreets. She was killed by Garion during the Head's invasion of the Seed of Light Project's laboratory.
  • Attack! Attack! Attack!: Many of the Abnormality Pages on Gebura's floor offer Gebura and her librarians bonuses either when attacking or when low on health, encouraging a player using Gebura's floor to focus completely on the offense regardless of how close to death their librarians are. This is later enforced by her Red Mist E.G.O, which massively boosts Gebura's damage output potential but deals massive stagger damage to Gebura if she fails to deal enough damage in a turn.
  • BFS: Even besides the Mimicry prototype she was known to use as the Red Mist (which she regains when using the Red Mist's key page), her version of the librarians' standard-issue baton sword is notably larger than that of the others, showing that she has something of an affinity for massive blades.
  • Big Gal: She's tall, buff and at one point was one of the strongest combatants in the City. Naturally, she would be the best muscle the Library has to offer.
  • Big Sister Instinct: Gebura is very protective of Hod and Tiphereth, as the youngest of the Patron Librarians. Even though they're both Really 700 Years Old.
  • Dark and Troubled Past: Gebura, during her third encounter with Roland, reveals that she was born in a Backstreet slum where everyone would be killed sooner or later, with most children taken away and eaten by Sweepers. The only people she knew for a long time were neighbors named Mr. Sean and Ms. Goose, who she had been acquainted with and would often bring food to her when she was a kid. When she was 20, she gave them some money to repay their kindness. Unfortunately, they went to her house the next midnight, tied her up, and committed burglary just to grub her money. She could easily snap the ropes and free herself, but she chose to watch the situation instead to see if there was a more noble reason for their actions. Eventually, she realized that they had no reason to do it bar sheer Greed, so out of anger and disgust, she killed the neighbors she once cared for dearly.
  • Death or Glory Attack: Death or glory mode, more like. Upon reaching emotion level 4 with the Red Mist key page, Gebura can manifest her Red Mist E.G.O, gaining multiple, incredibly powerful buffs and a mass attack that can deal incredible damage. If Gebura fails to deal enough damage in a turn, however, she'll take massive stagger damage. In addition, upon getting staggered, Gebura will lose her E.G.O and will be unable to manifest her E.G.O again for the remainder of the battle.
  • Foil: Gebura's one in terms of playstyle with Chesed. Gebura's floor heavily encourages stacking all of the Abnormality pages on a single Librarian and allowing that single Librarian to solo all of the enemies using the Mountain of Corpses Abnormality page and later on the key page of the Red Mist. Chesed's floor, on the other hand, encourages keeping as many Librarians alive as possible in order to reap the benefits of Courage. As well as in order to take full advantage of Chesed's E.G.O. pages.
  • Had to Be Sharp: She is originally from District 23, a hellhole even by the standards of the City. The fact that she even survived to adulthood from being a lonely seven year old child speaks volumes to her capabilities.
  • Handicapped Badass: Many of her combat dialogues, as well as her conversations with Roland, show that Gebura is nowhere near as strong as she was when she was the Red Mist. Furthermore, Gebura's Patron Librarian Key Page contains a locked passive called, "The Red Mist", further cementing the fact that Gebura's full power has not yet returned. Completing the Red Mist's reception can give you the book of the Red Mist, which can yield the Red Mist's key page and allow Gebura to utilize her Red Mist E.G.O once more, though due to not being human anymore, it's limited.
  • Irony: Gebura's been put in charge of the Floor of Language, despite the fact that she grew up in poverty and was practically illiterate even during the events of Lobotomy Corporation.
  • One-Man Army: On top of the Abnormality pages encouraging a hyper-offensive battle plan, most of them also only benefit one Librarian when chosen. While one could consider evenly distributing the pages around the team as they come, it's also a viable option to stack them all up on one person and send them on a rampage, with nothing short of overwhelming numbers being a huge obstacle. This is enforced by the Mountain of Corpses page, which kills all allies except the chosen target and grants them a considerable boost in strength and a constant supply of lights to use your best moves with constantly.
  • Purposefully Overpowered: Unsurprisingly given that she was once a Color Fixer. After Gebura gains the page of the Red Mist she becomes by far one of the strongest characters in the game. The Red Mist not only has a number of incredibly excellent cards that are almost entirely self-sufficient, but she also gains an exceptionally powerful unique page called "Manifest E.G.O." which gives her a Super Mode when used. Said transformation gives all her dice +2 power and lets her access Great Split: Horizontal, a devastating 28-42 Mass Attack page that inflicts 5 Bleed on hit. This transformation is also designed to have specific synergies with the Floor of Language's Abnormality Pages. As one example, "Goodbye" causes the last dice Gebura plays in a turn to double its roll. This means you can play the aforementioned Great Split: Horizontal and do a 56-84 Mass Attack without even factoring any other buffs from cards or Abnormality pages. A roll this high is functionality unbeatable outside of powerful Mass Attacks and will almost certainly stagger any poor fool he managed to survive Gebura's assault. Suffice to say, the Red Mist more than proves her legendary prowess.
  • Vitriolic Best Buds: With Chesed. According to him, she’s taken to joining him for coffee.
  • Tame Her Anger: Owing to her Character Development from Lobotomy Corporation, Gebura is no longer the hothead she used to be, having learned to instead manage and channel her anger in more productive ways. This, as well as her following quotes, is an accurate reflection of her namesake sphere in a healthy state.
    Gebura (Upon killing an enemy): Wayward wrath will only ruin yourself.
    Gebura (Upon seeing a fellow librarian die): We should avenge them, but not before we’ve tempered our anger. Always keep a cool head.
    Gebura (Shortly before her realization battle): When raging wrath is about to engulf you, you must quench it and reforge it into your weapon.
  • World's Strongest Woman: In her prime, she was above the majority of other Color Fixers through sheer power and raw strength alone.


    Chesed 

Chesed

https://static.tvtropes.org/pmwiki/pub/images/152929.png
Patron of Social Sciences
Voiced by: Park Yo-han (Korean), Ryuho Nagaoka (Japanese)
"We still have plenty of time, so let's talk things out at our leisure~"

The patron librarian of the Floor of Social Sciences. He was an upperclassman named Daniel who joined the Seed of Light Project when it was still an Outskirts laboratory and died in Garion's assault against the facility.


  • Accidental Kidnapping: This was how he was motivated to join Carmen's project in his past life. As brought up in his third encounter with Roland, Daniel ventured to the Backstreets and was kidnapped. It turns out that the assailant was actually Kali, who had been tasked by Carmen to capture a conman who scammed her out of her research funds, only for her to accidentally kidnap an unsuspecting Daniel instead. The women engaged in a rather comical quarrel and Carmen, after realizing that Daniel was not the man they were looking for, gave him a speech before escorting him back home. He was deeply motivated by her speech and realized how ugly the world outside his zone was. Daniel joined the Seed of Light Project soon after.
  • The Ace: Matching Ayin's description back in Lobotomy Corporation, when Chesed was telling Roland about how he encountered Carmen and Kali for the first time, he told him that he was an elite whose whole family had enough resources to enroll into just about any other Wing, including A Corp/the Head. It was not before Carmen's Rousing Speech that led to him joining her instead.
  • Bad to the Last Drop: Chesed makes his introduction to Roland offering him a mug of exotic coffee apparently so bitter Roland instantly coughs it all up. Meanwhile, as an avid coffee drinker, Chesed doesn't seem to mind it a bit. His later meeting with Roland rectified the bad first impression by giving him cheaper and sweeter coffee.
  • Foil: He's one in terms of playstyle with Gebura. Gebura's floor heavily encourages stacking all of the Abnormality pages on a single Librarian and allowing that single Librarian to solo all of the enemies using the Mountain of Corpses Abnormality page and later on the key page of the Red Mist. Chesed's floor, on the other hand, encourages keeping as many Librarians alive as possible in order to reap the benefits of Courage. As well as in order to take full advantage of Chesed's E.G.O. pages.
  • Iconic Item: He still has a coffee mug with him at all times, just like in the last game. The logo on it is different here, however.
  • Magic Knight: Chesed's Abnormality Pages can either focus on bolstering Light generation to play expensive pages constantly (the "Magic" part), or buffing the stats of his librarians based on things like how much Light they have (the "Knight" part).
  • Mundane Utility: Like Netzach, Chesed uses the reality-warping light of the Library to regularly create and brew coffee. Like with Librarians going to Netzach's for beer and rarely to visit Binah for tea, other Librarians visit Chesed to have some of his coffee during downtime.
  • My Greatest Failure: Sees the time where he was complacent in allowing Angela to kill off his employees in Lobotomy Corporation under Ayin's script as this, though he doesn't allow his guilt to control him anymore.
    Chesed: I still remember [those days] clearly, y'know? The shame of giving in to that anguish will haunt me as long as I live. But, I don't wanna forget those memories. Decided to embrace them instead.
  • Nice Guy: Chesed is very laid back, friendly, and open to others. He actively tries to befriend Roland during his story sections and is very encouraging to his fellow Librarians.
  • Status Buff: His floor's cards are based around spreading helpful buffs around and keeping the team alive. Fitting his personality of protecting his department.
  • Took a Level in Cheerfulness: Compared to himself during his time at Lobotomy Corp, Chesed becomes significantly more passionate and delightful, now that his efforts to protect those under his wings actually come to fruition. One of the signs is that his Exhausted Eye Bags have now disappeared.
  • Trademark Favorite Drink: Just as in Lobotomy Corporation, coffee is his drink of choice. He has even taken to brewing coffee to share with other librarians during his free time.
  • Troll: He's taken to intentionally annoying Gebura into chasing and attacking him after being resurrected. His talks with Roland also lead to him annoying Roland with his optimism for the future.
  • Verbal Tic: Often ends his sentence with "~", indicating his playful personality.
  • Vitriolic Best Buds: With Gebura. Despite his constant teasing and being attacked by her, they seem to have struck an accord since their days at L. Corp, and Gebura often comes by to drink coffee according to Chesed.


    Binah 

Binah

https://static.tvtropes.org/pmwiki/pub/images/binah.png
Patron of Philosophy
Click to see her Arbiter outfit.

Voiced by: Kim Bona (Korean), Chiaki Mori (Japanese)
"What is the Library from what you have seen? Is it a place of death, nourishing its thirst with blood... Is it a spire of knowledge, accumulating all sorts of information... Or is it perhaps an ark, sailing for a new life?"

The patron librarian of the Floor of Philosophy. She was actually an Arbiter from the Head (A Corp.) named Garion and isn't necessarily on L Corp's side. Although she almost killed the entire research team, she was mortally wounded by Kali and killed off by Ayin, who converted her into a Sephirah, and thus a part of the facility.
When Angela tried to stop the Seed of Light from running for the planned 7 days it was supposed, Binah was the only one of the Sefirot to side with Angela when the others were opposing her plan to stop the Seed of Light's realization. Binah is now no longer an Arbiter, courtesy of the Head's procedure of dealing with decommissioned Arbiters.
Unlike other Sephirah, Binah does not initially participate in combat herself. She only joins after her second Abnormality fight is completed and after the player has completed the Red Mist's reception.


  • Affably Evil: Basically what she's settled into in this game. While Binah is by no means a good person, she's perfectly polite and personable, and she's definitely more genuine about it than the Faux Affably Evil she was in the last game. Arguably becomes Dark Is Not Evil by the end of the game in both Angela's bad ending and the game's good ending. In Angela's bad ending, Binah aligns with the rest of the Sephirot in their Last Stand against Angela. Meanwhile, in the good ending Binah saves Roland from being executed by Baral and willingly fights directly against the Head. In the post-ending credits, Binah is also shown spending much more time with her fellow Librarians.
  • Big Damn Heroes: She saves Roland and Gebura from being killed by the Head before joining in the battle herself, though ultimately she still fails to stop the Head from banishing the Library.
  • Blood Knight: She is remarkably eager to participate in combat against foes that she perceives as strong, as evident by her willingness to finally fight for the Library in the Red Mist's reception and her Bring It moment as noted below.
  • Bring It: Her reaction to Roland's meltdown? A simple "Come, now."
  • Call-Back: Many of her combat pages reference attacks she had displayed in her meltdown in Lobotomy Corporation. Her whole roster of pages consisting of nothing but ranged attacks so she never needs to go close to her enemies also matches her boss behavior in that game.
  • Character Development: In a very subtle way. Ayin's struggle apparently really got through to her, and she's begun reconsidering some of her positions on humanity and the City. Where she originally spoke to him with barely contained hatred before, now she's willing to defend his actions to a nonplussed Roland.
  • Damage Over Time: Her unique "Fairy" status effect does damage to those inflicted with it whenever they act, and unlike Bleed it fades at the end of the turn rather than when it does damage. It also does damage at the end of the turn like Burn, effectively making it a more dangerous Bleed and Burn at the same time.
  • Difficult, but Awesome: Unlike the other floors, Binah's floor is much less straightforward to use effectively, with Abnormality pages that put an emphasis on manipulating attack order or effects that need very specific conditions to activate. Binah herself also must play with her exclusive deck which, while still powerful, has more emphasis on locking down enemies than direct combat, while leaving her less able to play with specific team compositions. Used effectively, however, Binah's floor can easily control the pace of the battle, and Binah's own deck offers a level of control that is nearly unmatched within the game, allowing her to severely debilitate targets of her choosing when the time is right.
  • 11th-Hour Superpower: For the final reception of the entire game, Binah regains all of her prior power and her Arbiter clothes under unexplained circumstances, which she uses to fight alongside Roland and Gebura against Zena and Baral.
  • Gameplay and Story Integration: She first becomes available during the fight against the Red Mist and is practically raring for a fight against them. In-game, her kit is almost tailor made to shut down the boss in question: she's innately resistant to Slash (the Red Mist's most common attack type), the Fairy debuff punishes their tendency to fire a lot of offensive dice per turn, Degraded Lock can render their strongest pages unplayable or make them brick due to their dependence on Light, and Degraded Pillar can cancel powerful single-die attack pages, totally neutralizing Greater Split: Vertical and Onrush.
  • Handicapped Badass: All of Binah's exclusive combat pages begin with the word "Degraded", implying that Binah hasn't reclaimed her prior power as an Arbiter of the Head. She also mentions the Head removing her knowledge of being an Arbiter per decommission procedures. Despite this, Binah's exclusive combat pages are still incredibly strong, being almost required to defeat the Red Mist's reception. For the reception against the Head, a.k.a the last reception of the game, all of Binah's cards lose their "Degraded" prefix and become appropriately powered up.
  • Hidden Depths:
    • Despite siding against Ayin's plan by working with Angela, she speaks about him with respect and admiration. While she's less determined to argue in his defense than Hokma is, Binah does defend some of his choices to Roland and asks him to keep a more open mind about the things Ayin did. Contrast this with her barely constrained contempt for him in the first game, and it seems like Binah has come around top him quite a bit.
    • As Binah is exceptionally good at understanding people and dissecting their motivations, it's entirely possible that she caught on to the possibility that the Library scenario is Ayin's way of making up for how he treated Angela. In particular, the fact that she sided with Angela during the latter's betrayal of the Sephirah after making a vow not to interfere with Ayin's plan raises the possibility that she knew what Ayin was planning and worked to see it through.
  • Hypocritical Humor: She criticizes Zena for being verbose to the point of monologuing mid-battle, allowing Binah to pull off her aforementioned Big Damn Heroes moment. This is despite the fact that Binah has a habit of going on wordy tangents herself, a fact that had been noted prior by Angela.
  • Laser-Guided Amnesia: Claims that trying to learn the secrets of the Head from her, either directly or by turning her into a book, is impossible as all Arbiters of the Head supposedly lose their knowledge about the Head once they are no longer an Arbiter.
  • Long-Range Fighter: All of her combat pages are either Ranged or Mass Attacks, meaning that she doesn't move an inch in battle unless someone gets close enough to land a hit on her or she uses a melee page given to her, such as the Justitia E.G.O. Page.
  • Mechanically Unusual Class: Binah can't be equipped with a Key Page or Combat Pages like other librarians, though she can still be attributed passives from other pages. Instead, she has her own unique Key Page and deck of Combat Pages that cannot be swapped out or replaced (A trait she shares with The Black Silence). She also isn't unlocked with her floor like the rest of the Patron Librarians: She watches from the sideline and only becomes unlocked when you fight the Red Mist's Reception.
    • Binah has a completely unique status effect called "Fairy", which functions like a better Bleed. Targets who are afflicted with Fairy take damage equal to the stack, which is then halved next turn. As Binah is the only one who can inflict Fairy, this makes her rather unique among the other Patron Librarians.
  • Not in This for Your Revolution: Binah fights for the Library just like all the other Patrons, but unlike the rest, who are fighting explicitly to try to get the Seed Of Light back from Angela and finish what they started, Binah is joining in simply because she wishes to observe what happens and what the residents of the Library will do.
  • One-Woman Army: Before the raid on L. Corp that led to her death and rebirth as a Sephirot, Binah destroyed a former H. Wing and devastated its Nest on her own. While she may no longer be at her prime, she's still very powerful.
  • Psychotic Smirk: Just like in Lobotomy Corporation, she frequently gives an unnerving smirk to Roland and Angela during her chats with them. She also makes one when she is damaged in battle.
  • Purposefully Overpowered: As a former Arbiter, Binah was one of the most dangerous entities in the whole city and even degraded she's immensely powerful, with her unique pages being positively loaded with powerful secondary effects. This is why she isn't unlocked until about halfway through Star Of The City, the second to last chapter of the game.
  • Secret-Keeper:
    • It is heavily implied that Binah is either aware or heavily suspects that Roland is the Black Silence and is planning on betraying Angela. She, however, assures Roland that she plans on only observing his actions.
    • Similarly, it is also implied that Binah's decision to side with Angela during the Seed of Light Incident was her working with Ayin to give Angela some closure and a fair chance to work things out for herself.
  • Still Wearing the Old Colors: Although she's no longer an Arbiter, her Librarian clothes bear the same black and gold colors. While in battle, however, she fully manifests her old outfit with her Key Page.
  • Support Party Member: Binah's exclusive combat pages focus less on damage and more on inflicting various debuffs to hamper the enemy's ability to attack, such as sealing a speed die or raising the cost of their combat pages.
  • Team Mom: Most of her pre-combat lines have her giving advice to her librarians or asking for them to take care of themselves. This ties to the Sefirot Binah's representation in Kabbalah as the "Mother".
  • Token Evil Teammate: All the other Patron Librarians are former researchers and workers of L Corp. Binah, however, was instead a powerful agent of The Head, who attacked the Seed of Light Project and nearly succeeded in destroying it, killing many of the other Patron Librarians in their first life before being defeated by Geburah. In the present, this is Downplayed, as she doesn't really do anything evil on her own, but she's still much more morbid and frightening than the other Patrons.
  • Took a Level in Kindness: Downplayed; while Binah still retains her morbid demeanor and is willing to provoke Roland in their chats together, she is much more amicable to the rest of the Librarians. She invites Gebura and Hod for tea, even purposefully sweetening the tea for Hod. In addition, a few of her lines when beginning a reception has her expressing concern for her Assistant Librarians, a stark contrast from Lobotomy Corporation where she was willing to purposefully cause a mental breakdown in one of her employees. She is even willing to fight with the rest of the Librarians in a futile attempt to stop Angela in the bad end where Angela proceeds with her plan.
  • Trademark Favorite Drink: Whenever Binah isn't receiving guests, she's drinking tea as Roland notes. Her first action upon waking up as a Librarian was even to immediately brew a set of tea. She even invites her fellow Librarians to drink tea with her from time to time.
  • Worthy Opponent: Sees the Red Mist as this, which is implied to be the reason why she is first unlocked during the Reception with the Red Mist and is able to be used in each subsequent encounter with her. This likely has to do with how Kali was the one who killed her in her original life as Garion.


    Hokma 

Hokma

https://static.tvtropes.org/pmwiki/pub/images/oie_transparent_20.png
Patron of Religion
Voiced by: Lee Min-gyu (Korean), Koji Seki (Japanese)
"Having sent my great and dear beacon away in the pillar of light, and having failed to give a proper closure to his ultimate plan, all I have left now is ferocity."
The patron librarian of the Floor of Religion. In his past life, he was a man named Benjamin, who served as Ayin's right-hand man, but was killed and converted into a Sephirah by Angela (and by extension, Ayin).


  • Demoted to Extra: In Lobotomy Corporation, Hokma is integral to the game's story and his human form was the true identity of the mysterious 'B'. In this game, he is just one of the Sefirot.
  • The Dragon: Was this to Ayin while he was still Benjamin. According to a chapter of The Distortion Detective, it's heavily implied that he was the one who asked Dias, the leader of an infamous paramilitary group known as Udjat, to start the Smoke War with him for "his master", something that heavily traumatized Moses.
  • "Groundhog Day" Loop: During the cutscene before Hod's Floor Realization, you can clearly see Benjamin, Hokma's former self, on one of the monitors in the Manager's office, while the other Sefirot projected alongside him were in their Core Meltdown forms. This basically implies that he's killed by Angela and revived over and over for the sake of the Seed of Light being realized according to the script. Going off of this, that process would obviously involve him being Killed Off for Real and converted into a Sephirah.
  • Jerk with a Heart of Gold: Hokma is very harsh and abrasive in general, bitter after everything he and the person he practically worshipped worked for was ruined at the end of the last game. Roland even outright refuses to talk to him after his first episode. But underneath that, he's still the same wise, caring figure he's always been, even willing to help Angela realize that she isn't alone and he and all the other Patrons care about her.
  • Parental Substitute: Acted as a surrogate father figure towards Angela back when he was Benjamin, providing emotional support and comforting Angela about her status as a machine when Ayin did not. As Hokma, his relationship with Angela is initially cold due to Angela's sabotage of Ayin's plan, though later on Angela begins to rely on Hokma and his guidance more while Hokma begins to treat Angela softer than he did initially upon awakening, even suggesting to Angela that she didn't need to solely rely on Carmen to continue on her path and that some of the other librarians will continue to support her after her plan is complete.
  • Stone Wall: Hokma's Abnormality pages boost Block dice to large values while focusing on things like recovering stagger and spreading buffs to allies. Paired with the right cards, and this can make it impossible for enemies to penetrate his guard.
  • Sympathy for the Devil: When Ayin created Angela and was heavily disgusted on what he ended up creating, it was Benjamin that actively tried to talk to her and even asked Ayin to name her or pay more attention to her. Ayin didn't heed his advice and refused to even look at her. It's Deconstructed since A (as X) didn't heed his warning and Angela got him killed — in reality, it's implied that Ayin ordered Angela to kill him as a part of his playbook, something that he was most probably content with, considering that he handed Angela Ayin's script and should know its contents involved getting him offed.
  • Team Dad: In a similar way as to how Binah acts as the Team Mom. When his lines aren't slightly stoic, they show concern and care for the assistants. In his case, it'd fit as well, since his namesake sphere is associated with fatherhood to complement Binah.
  • Teeth-Clenched Teamwork: Surprisingly enough, not with Angela but rather with Roland. Neither really get along with the other, with Roland seeing Hokma as a zealous fanatic towards Ayin while Hokma expresses irritation towards Roland's viewpoint of Ayin. Notably, after one argument between the two of them early on in Hokma's episodes, Roland stops showing up completely and Hokma's story begins to instead focus on his relationship with Angela.
  • War Hawk: According to The Distortion Detective, he was the person who instigated the Smoke War by hiring Dias to plan an attack on the former L Corp.
  • We Used to Be Friends: Whereas Ayin had neglected Angela completely after her creation, Benjamin served as Angela's emotional support and confidant prior to the events of Lobotomy Corporation. After the events of Lobotomy Corporation, however, their relationship has notably soured due to Angela's sabotage of Ayin's plan and Hokma's vehement opposition to Angela's proposal to the Sephirot.
  • Undying Loyalty: Was unfailingly loyal to Ayin, even as he killed him indirectly by ordering Angela to off him and convert him into a Sephirot as a part of his playbook.
  • The Unfettered: It's Implied that to help his boss Ayin, he started one of the most tragic wars in the City's history... alongside the Udjat, whose leader, Dias, was infamous for being one of the most unscrupulous characters of the City.
  • You Are Better Than You Think You Are: Prior to his Floor Realization Angela angrily tries to claim that she wanted to leave the Sephirah for dead after the events of Lobotomy Corporation, and was only stopped by Carmen telling her to spare them. Hokma refuses to believe her, and instead tells her that he believes that keeping them all alive was entirely her own choice, despite Angela being otherwise heavily manipulated by Carmen throughout the game.
  • You Are Not Alone: Gives a speech to this effect to Angela before his Floor Realization, encouraging her to realize that she does care about the Sephirah and she doesn't have to rely on Carmen.

Assistant Librarians

https://static.tvtropes.org/pmwiki/pub/images/librarianssample.png
The former employees of L Corp. Following the end of Lobotomy Corporation, they were sent to slumber within books much like the Abnormalities they once watched over, but Angela guides you to awaken them in order to strengthen the Library.
    In General 
  • Ambiguously Human: Tiphereth and Roland discuss that the Librarians, despite appearing human, are not quite that anymore.
  • And Your Reward Is Clothes: Battle Symbols are a type of equipment that Librarians can earn after fulfilling certain conditions. Each Battle Symbol has a unique aspect and grants different effects when equipped. It serves as the game's equivalent of the E.G.O. Gifts from the previous one.
  • Call-Back: When brought to Abnormality battles, they comment on their experiences with the Abnormality in question, reminiscing how they used to work on it.
  • Character Customization: Even more so than in Lobotomy Corporation; While in that game you could only customize Agents upon their creation, in Library of Ruina they can be edited at any time. You've also been allowed to give these Librarians their own custom battle dialogue.
  • Magic Librarian: Par for the course given that they defend the Great Big Library of Everything by using powers gained from its books.
  • Power Copying: Essentially how they acquire new abilities. By equipping a guest's Key Page, they gain that guest's appearance and powers.
  • Resurrective Immortality: Unlike in Lobotomy Corporation, where Agents were completely gone if they died, the Librarians stick around even when defeated, as it's explicitly stated that they're revived if killed during Receptions. Dying is still not a pleasant experience, however.
  • Sanity Slippage: This doesn't happen for most of the time unlike back in L Corp, but when the Librarians of the Floor of Religion are killed by the Blue Star, they will say some disturbing things that they don't usually say:
    "Ahh… It’s here… Please take me…!"
    "I can hear it now! The voice… It calls for me!"
    "Haha… Haa… I pity the fools who didn’t receive this call…"
  • Seen It All: Having lived through all the horrors of working at Lobotomy Corp, none of the Librarians are really affected by the Abnormalities and Guests fought throughout the game. Some of their dialogue indicates them as being mildly perturbed by some of the more terrifying enemies, but this is still an almost comically understated reaction.
  • Took a Level in Badass: The Agents back in Lobcorp were fairly tough on their own and capable of putting down some serious threats, but their return as Librarians in this game has given them a huge power boost. They fight on relatively even footing with their Patron Librarians and can end up equipping some incredibly powerful abilities and keypages, allowing them a sporting chance at taking on Colors who challenge them.
  • Time Abyss: Being former employees from L. Corp means they have been around for 10,000 years, even if it's just been a decade in the City. They sometimes comment on it when defeating Guests, exclaiming they have thousands of years worth of combat experience.
  • White Gloves: General Works Librarians come equipped with some. Serves as foreshadowing for Roland as The Black Silence, due to wielding a pair of black Tricked-Out Gloves.

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