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https://static.tvtropes.org/pmwiki/pub/images/desire_grand_prix.png
Emblem of the Desire Grand Prix
If you aren't getting enough real thrills
The Grand Prix is sure to be exciting
Farces and injustices deleted without exception — a realistic impression, guaranteed
If you ever doubt it, we'll judge it on-site in a rush — that's the Non-Fiction!

The organization behind the eponymous tournament. Their objective is ostensibly to protect Earth and its inhabitants from the Jyamato threat, though their questionable modus operandi suggests that they are not as benevolent as they appear to be.
    In General 

Equipment voiced by: Yoshitsugu Matsuoka (Vision and Zillion Drivers)

  • Almighty Janitor: They're a production crew for a television series, that has access to Reality Warper and Time Travel technology, along with a private army of Rider troops.
  • Ancient Conspiracy: Zig-zagged. They've been operating since at least 1 A.D. but are later revealed to actually be from the far future and to be able to freely travel throughout time and space.
  • Audience-Alienating Premise: In-Universe. What helps cause the downfall of the DGP is that Suel turns it into a thinly veiled Sadist Show for just him and the VIPs. All this does is just drive away the VIPs when Neon and Kousei point out they're not actually safe even from the supposed comfort of their viewing room and the Silent Majority that root for the DGP to end once and for all.
  • Balance Between Good and Evil: Invoked. They both recruit the Riders to be contenders in their game and manufacture the Jyamato as enemies for them to fight, and as such make sure the Riders are strong enough to fight the Jyamato, while keeping the Jyamato from becoming too strong so the Riders always have a shot at defeating them, in order to keep the game entertaining.
  • Blue-and-Orange Morality: The DGP Staff are concerned primarily with two things — making sure the rules of the DGP are enforced properly and keeping the game entertaining. How helpful or antagonistic they can be revolves around how much it's in line with one of the two.
  • Bread and Circuses: The Desire Grand Prix is revealed to be formed by a group of people who are effectively staging instances of the Rider System for their own entertainment. Both the audience and the majority of the administrative team are from the far future, using several different historical settings for their various DGPs.
  • Cessation of Existence: In the end, Ace ascends to godhood to use his powers to erase all traces of the DGP in the world, including most of the admins.
  • Covert Group: Barring very specific and extenuating circumstances, participants are forbidden from revealing the organization/tournament's existence to outsiders, on pain of immediate forced retirement.
  • Deadly Game: Zig-Zagged. Riders who are killed during the DGP remain dead even after the game concludes. However, participants who are eliminated but otherwise survive are merely stripped of their Rider abilities and returned to their normal lives with their memories erased. However, it's possible for them to be selected again for the next DGP and have their memories restored: Azuma/Buffa has been re-selected at least twice (in #1 and #10), and Neon/Na-Go was re-selected in #10. The game is also not so heartless as to force participants to fight till the death and will retire anyone they deem to be too injured to continue. This last bit changes significantly later on, as Suel's interference brings back the Desire Royale format and then shifts into forcing civilians to become Riders and participate in the DGP on pain of death if they refuse.
  • Engineered Heroics: The reveal that the rotary dial phone in the Desire Temple's lounge is a means for the Game Master to contact Archimedel brings a whole new perspective to Girori being contacted about the Jyamato's appearance; rather than an emergency service informing him of sudden Jyamato sightings, it was actually Archimedel informing him that the requested Jyamato are ready to be deployed. #21 reveals that the Jyamato are, in fact, bred as enemies for the Riders to fight; the main DGP staff then urges the Riders to "save the world" from their attacks.
  • Eye Motifs: The organizing committee and their staff all have eye/vision-related names. This all comes together when it's revealed the DGP is actually a Reality TV show broadcasted to a specific audience, with floating eye-shaped cameras being stealthily hidden to monitor the participants' actions all along. This also extends to their Kamen Riders, Glare and Gazer, along with the paired Vision Driver.
  • Floating Continent: The Desire Temple floats in an unknown space that is hidden from the normal world, with phone reception still accessible whilst cutting off GPS tracking signals.
  • Forever War: They've apparently been in conflict with the Jyamato since at least 1 A.D. Invoked by them, as they need the Jyamato to keep their show entertaining.
  • Immoral Reality Show: The world of Geats is a constructed reality of some sort, through which the DGP is hosted as a brutal Reality TV show. Its heroics aren't exactly genuine, as they serve only to entertain an audience (including the viewer) and their corporate sponsors.
  • Jumping Off the Slippery Slope: Over the course of the show, the audience watching the DGP becomes increasingly depraved, with an ever-increasing hunger for blood and suffering. Where Beroba was initially presented as an exceptionally sadistic audience member to the point of disgusting the other supporters, by the end of the show they're significantly more common, as seen in the amount of the eyes who fuse with Regad Omega. Though according to Girori, they're still the minority compared to the audience who want to watch the heroes win.
  • Jumping the Shark: In-Universe, Girori views the DGP's retooled focus on misery and Bad Ends as this. According to him, many moderate members of the audience would also prefer to see a DGP focused on justice and heroics. In the end, the audience flat out turns on the DGP staff.
  • Karmic Death: Girori says that the 4D portal to escape only closed because the audience desired for the DGP's karmic retribution, leaving the rest of the malevolent management to their fate, including Samas.
  • Mysterious Backer: While we've learned something new about them in literally ever episode, even if just one rule at a time, the DGP is still unknown by and large even midway through the series. Niramu doesn't help matters when he states that they (sans the financial backers obviously) are "not of this age".
  • Point of No Return: One of the rules of the game is once you've accepted the terms and joined the Desire Grand Prix, you cannot turn back and have to see it through to the end.
  • Powered by a Forsaken Child: Not only is the DGP run using the powers of the Goddess of Creation, who's a human trapped in a statue and forced to serve as a genie, but those powers require human happiness as fuel, which the DGP provides through the misery of those killed by the Jyamato, and even that of people who weren't in the game who were made unhappier by the loss of their loved ones. #37 further clarifies that the Goddess's power doesn't actually need to take happiness away from people to work, but that the DGP explicitly uses happiness as fuel to make her grant more powerful wishes.
  • Reasonable Authority Figure: Despite the DGP treating the "saving the whole world" as a reality show, they are surprisingly reasonable when it comes to handling the game and enforcing its rules. That's why when Girori's rigging the game came to light, the board of directors aren't amused and immediately remove him from his position as the Game Master. They even give Ace, Keiwa and Neon a guaranteed spot on the next season as compensation.
  • Remote Body: Jyamato Awakening reveals all DGP staff members and supporters operate through these, and every death they supposedly endured was simply their avatar being hit hard enough to sever the connection. This explains how Niramu and Beroba survived — they never truly left the future to begin with, and can simply send back another projection if they really want to. However, it seems a person from the future can die if their Remote Body is trapped in the past when events like the Grand End occur, which is why Samas and the other members of the DGP who do not get out of the past before Ace erases their influence are Killed Off for Real in the last episode of the TV series.
  • The Reveal: Though it takes a long time to unravel, the eventual truth behind the DGP eventually comes to light. It's a time-traveling reality game show put on for the entertainment of a select few people from centuries into the future that view the people of the past as little more than playthings. The DGP created the Jyamato to serve as an opposing force for the Rider contestants, and has no qualms about the moral character of their selected participants, ranging from selfless paragons of virtue to irredeemable criminals bound for death row.
  • Running Both Sides: They both grow the Jyamato and equip the Riders to fight them.
  • Sadist Show: The DGP evolves into this over the course of the Yearning and Genesis arcs, as Suel revives the Desire Royale as a pretext for the Grand End, then retools the DGP to center on causing widespread death and destruction for the amusement of the more sadistic audience members and VIPs. His tactics for this range from giving individual players like Keiwa Bad Endings to turning unwilling civilians into Riders against their will and killing them if they decline to participate.
  • Serial Escalation: Courtesy of Suel, and by extension the VIPs, the DGP's depravity grows over time. At first, it's a Deadly Game that forces the competitors to risk their lives on a wish against enemies that the DGP itself creates in exchange for a wish being granted to the winner. Then, it becomes the Desire Royale, which allows direct fights between Riders where the DGP did not, and finally becomes a worldwide apocalypse game where the Riders are recruited against their will and outright forced to fight each other; those that refuse to fight are killed. This is even more noticeable an escalation when compared to its original form — a competition between warriors where the only prize was a simple coin as proof of one's strength.
  • Snuff Film: The show intentionally allows people to fight, die, or get horribly killed for the entertainment of the audience. As the show goes on, Suel's meddling gradually rips away any disguise of the show as anything other than this and makes it more and more about carnage and death for the sake of it.
  • Standard Evil Empire Hierarchy: They aren't an empire and the "evil" part isn't fully confirmed for most of the series, but the Desire Grand Prix Staff fit this pretty well.
    • The Emperor: Niramu, the game producer.
    • The Right Hand: Samas, Niramu's assistant producer.
    • The General: The Game Master, who oversees each round of the DGP and commands the GM Riders.
    • The Guard: Archimedel, who runs the Jyamar Garden, grows the Jyamato in it and is in charge of disposing of the eliminated Riders that get brought there.
    • Security Officer: Kousei Kurama, who uses his connections to keep the DGP and the Jyamato covered up from the general public.
    • The Oddball: Win Hareruya, a Staff Rider recruited from the present.
    • Evil Counterpart: Black Tsumuri to the original Tsumuri.
    • The Man Behind the Man: Suel, who set up the game in the first place.
  • Time Travel for Fun and Profit: The staff use time travel to find locations to hold the game. They and audience all hail from the distant future, where the twenty-first century is a "cool" period of history in the same way that the Greek and Sengoku periods are to people living in the twenty-first century.
  • Truce Zone: The Desire Temple serves as a neutral zone where participants can rest between rounds, so violence is thus forbidden.
  • "Truman Show" Plot: As revealed in #16, the DGP is actually a reality show being broadcast to an unknown audience, set in a constructed reality for this purpose. #23 reveals this audience to be from the distant future.
  • Two-Keyed Lock: The desires granted by the DGP have to be approved by both the Producer and the Game Master, using their respective Vision Drivers as authorization. I's later revealed that possessing both Drivers is all that's necessary, as Michinaga proves in #32.
  • Virtual Training Simulation: The DGP participants can access virtual training rooms that can take on any form as needed, including a dance studio or a building rooftop.
  • Where Does He Get All Those Wonderful Toys?: The DGP is backed by many of Japan's biggest corporations, thus explaining their seemingly limitless funds. Neon's father and Win's grandfather are among said backers, with Win brought onboard due to nepotism and Neon becoming concerned that the same is true of her when she finds out.

Producers

    Suel (unmarked spoilers) 

Suel/Kamen Rider Suel Gazer/Kamen Rider Regad Omega

Portrayed by: Masashi Takada [episodes 30-38], Kenya Saitō [episodes 47-49] (live/suit); Yoshitsugu Matsuoka (voice)

The mysterious supreme ruler of the Future Earth, who is also the Executive Producer of the organization and leader of the Game Masters.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/krrgeats_sueru_1.jpg
Great Leader of the DGP
  • Allegorical Character: Suel embodies an In-Universe example of Executive Meddling, interfering with the production of the DGP to suit his own preferences. He abuses his authority and power to turn the DGP from a low-stakes competition between contestants who wanted to prove their mettle into a Darker and Edgier Sadist Show to cater to his own desires and his preferred "demographic" (other sadists). This gradually derails the DGP further and further from what it was originally intended to be, until it is but an In Name Only shell of what it once was. Towards the end of the series, Suel doesn't like the direction the "show" has taken, and makes every attempt to cancel it and restart it in a new era—this is all Played for Drama, as the "characters" his actions affect are real people whose lives he is ruining for cheap entertainment.
  • All-Powerful Bystander: For Kamen Rider Geats × Kamen Rider Revice: Movie Battle Royale and the Lamentation arc, as it's implied he allowed both Colus's Desire Royale and the Jyamato Grand Prix to occur considering he could have intervened to stop them at any point.
  • Almighty Janitor: He's the future equivalent of a TV producer, a position which gives him access to advanced technology capable of traveling through time and reshaping reality, as well as one of the most powerful Rider forms in the series.
  • Always a Bigger Fish: He's this to both Niramu and Beroba, with his intervention seeing the two of them be made to go along with his plans.
  • Ambiguously Human: Moreso than any of the other staff members. Suel wears a mask that conceals his features and at times shifts into the form of a hologram that's nothing more than his cloak and gloves. He also has the power to bring people Back from the Dead and control the Desire Grand Prix without using a Vision Driver. All this calls into question just what Suel is and if his existence is the same as the other future denizens.
  • Arch-Enemy: To Ace, as he's the one responsible for kidnapping Mitsume and turning her into the Goddess of Creation, being directly responsible for the 2,000 years of separation the two had before going on to cause her destruction. After Ace defeats him, the rest of the series is basically him deciding to torture Geats' world and destroy it out of personal spite.
  • Arc Villain: Serves as one for the Yearning Arc as he is the one who starts up the Desire Royale as a diversion to enact the Grand End, disrupts Beroba's schemes, and promptly departs once the arc concludes.
  • Ascended Fanon: In-Universe, he makes the Desire Royale an official part of the DGP in the "Yearning" arc.
  • Awesome Anachronistic Apparel: His signature outfit is a mix of a Greek noble and a futuristic-looking mask, while his inner clothes can vary depending on the era. For example, when he turns Mitsume into the Goddess of Creation, he's wearing Roman clothes. While in the present era, he's wearing a samurai clothing set with gloves on his hand.
  • Bad Boss: He seems to view his staff as expendable and disposable, such as dismissing Tsumuri as irrelevant when she voices an opinion, as well as killing Niramu for his opposing views on how to run the DGP.
  • Big Bad: He is the ultimate mastermind behind the Desire Grand Prix, the one responsible for the disappearance of Ace's mother by turning her into the Goddess of Creation, and the biggest bad in a very outstretched Big Bad Shuffle.
  • Casting Gag: Yoshitsugu Matsuoka's most well-known role is Kazuto Kirigaya/Kirito, who fought against Killer Game Masters like Suel. For bonus points, Kirito's first main enemy, Kayaba, makes his first appearance to SAO's players in-game wearing a red hood like Suel.
  • Commuting on a Bus: He sends Samas and Zitt back to the present in the "Genesis" arc, but sits it out himself until the last few episodes.
  • Conflict Killer: As soon as he's decided to enact the Grand End, Suel immediately takes the reins from Beroba, shuts down the Jyamato Grand Prix and morphs it into a Desire Royale. This leads to Beroba being forced to turn over the Vision Drivers lest she be erased once the Grand End begins.
  • Contrasting Sequel Antagonist:
    • To Giff. While Giff was an extraterrestrial being who invaded multiple worlds before arriving on Earth in ancient times, Suel is a dictator from Earth's far future who has the power to travel to any era in time. Giff was the center of a cult founded around him that lures people shunned by society into an illusory "family" and uses them to create demons representing humanity's flaws, whereas Suel directly leads an organization that promises great rewards to desperate souls, encouraging their contestants to discard their morals in order to obtain their wish at the cost of others' happiness. While Suel had two Rider forms and served as the Final Boss, Giff never had a Rider form at all, and was killed by the Igarashi siblings before Revice's final episodes.
    • To Storious. Both of them are the main villains in their respective series who have red and black rider forms. Whereas Storious was once a humble poet who descended into villainy after learning that his poems were already written in the Almighty Book, Suel was evil to begin with and has no redeeming qualities whatsoever. Storious was from ancient history, and his goal was to destroy the world because of a nihilistic belief that nothing mattered after realizing his life's work was pointless; Suel is a mysterious being from the future who primarily attempts to control and influence the world for most of the show before deciding to destroy it once it serves no more use to him.
    • To Ohma Zi-O. Both of them are tyrannical rulers of the future timelines in their respective series who threaten the present timeline. While Ohma Zi-O was the future counterpart of the titular rider who was destined to become a king, Suel has no relation to Ace and the latter opposes him for taking his mother from him.
  • Cool Mask: He wears a very futuristic and mechanical-looking mask, distinguishing him from the other Game Masters who wear white masks.
  • Deconstructed Character Archetype: Of the Big Bad. Suel was effectively untouchable while he was an unknown executive behind the scenes, but stepping directly into the spotlight as the main antagonist to the Riders resulted in him becoming the main antagonist of the Desire Grand Prix In-Universe. As Girori reveals most of the audience is composed of those like Ziin and Kyuun, who genuinely want to see the heroes win, Suel unknowingly made the majority of the audience start rooting for the DGP staff's defeat.
  • Dehumanization: He simply refers to any of the worlds that the DGP partakes in as their temporary stages, and the people in it, especially the players, as "circus animals". He also ignores the objections of the Navigators and other staff members, and once Mitsume's power is completely drained, he leaves her to be disposed of like a broken tool, citing that there's already a successor to her power.
  • Dick Dastardly Stops to Cheat: Suel would've won had he just had Zitt instantly bring Tsumuri back to the future the instant Zitt captured her. He couldn't resist setting up another, apocalyptic DGP solely to sate the sadism of him and his VIPs and make Ace suffer out of vindictive spite.
  • Downer Ending: If his creation of Zitt is anything to go by, which he later confirms himself, Suel revels in these types of endings.
  • The Dreaded: Even Beroba and Kekera don't seem to think opposing him is a good idea.
  • Even Evil Has Standards: Even he was disturbed by Nemeru's experimentation on plants that resulted in the Jyamato, dismissing him on the spot upon finding out.
  • Eviler than Thou: His cruel, depraved nature causes even some of the DGP management staff to oppose him directly. Niramu refuses to go along with his plans for Tsumuri, and is killed for his trouble, while Girori, upon his return as a Game Master for the apocalypse game at the end of the series, willingly sides with Ace against him due to how twisted the DGP has become under his leadership.
  • Evil Cannot Comprehend Good: Suel's cruelty leads to him misreading several situations throughout the series.
    • He brings back Win assuming that having his favor will keep him loyal; naturally, Win doesn't trust him due to his terrible experiences with the DGP staff, and continues to help Ace instead.
    • He doesn't account for Niramu's Blue-and-Orange Morality when telling Niramu that Tsumuri will become the new Goddess of Creation, and Niramu protests due to how "unrealistic" he thinks converting Tsumuri is; this leads Suel to let Samas shoot Niramu and take his place.
    • He rehires Girori as a Game Master, assuming that Girori's grudge against Ace will keep him loyal. Instead, Girori is appalled by what the DGP has become and sides with Ace as he embodied his ideals of what a Kamen Rider should be.
    • He can't wrap his head around the idea that most of his audience wants to watch superheroes saving the world, not a Sadist Show like he and his VIPs enjoy.
  • Evil Overlord: Suel rules the future, where the DGP originates from, with an iron fist, and he is regarded as a god by his people at his mercy. He is basically Adolf Hitler if he was a time-travelling dictator who uses a reality show to ruin people's lives.
  • Evil Is Petty: While gaining a new Goddess of Creation is necessary for his plans, Suel uses the most vindictive, sadistic way of going about it that he's capable of purely to sate his and his preferred audience's sadism. Sending Zitt to retake Tsumuri was understandable, proceeding to have him start the Apocalypse Game even after successfully regaining her and continuing to up the ante in new and sadistic ways every chance he gets goes straight into vindictive spite for Ace defying him. Best shown when he decides to have a Goddess of Destruction-possessed Tsumuri execute a powerless Ace rather than just doing it himself, seemingly for no reason other than sadism.
  • Evil Sounds Deep: Speaks in a quiet, menacing baritone.
  • Expy: Suel is very similar to Masamune Dan, the Big Bad of Kamen Rider Ex-Aid (another series written by Yuya Takahashi). Like Masamune, Suel spends the first half of the series pulling the strings from behind the scenes, is the game master of a Deadly Game and regards the participants in it as tools rather than people. Suel also makes use of time-based abilities both to immobilize his opponents (Accelerate) and rewind time on a target of his choosing (Reverse), like Masamune's Pause and Reset respectively. They also both manipulate the secondary Riders of their respective series (with Zitt serving as Suel's proxy) into making a Face–Heel Turn for the sake of their loved ones, and keep the Riders away from what they truly want to ensure their grip on them.
  • The Faceless: His face is hidden behind his mask. In the end, we never get to see it.
  • Fatal Flaw:
    • His Sadist tendencies. Suel progressively warps the DGP more and more into a Sadist Show...and ultimately positions himself as the In-Universe Big Bad of his own series. Not only does this result in him unnecessarily putting himself in harm's way, it also goes against what most of the audience are actually watching for except the sadists Suel personally wants to cater to. In the end, Girori reveals the audience has turned against the DGP staff and now wants to see them suffer their karmic retribution, which includes Suel, the creator.
    • His tendency to underestimate humans is another one. Because he perceives humans to be cruel, weak, and selfish, he misreads situations that he thinks will break their will to defy him; as such, he is completely unprepared for Ace, Keiwa, Neon, and Michinaga to ultimately come together despite everything he's done to try and stop them and defy him at the eleventh hour, and ultimately loses to their willpower and teamwork.
  • Greater-Scope Villain: Suel is the dictator of the far future and the founder of the DGP, but for most of the story the conflict is carried by Niramu, who runs the DGP in his place, and Beroba, who opposes it, with Suel's whereabouts unknown. He directly intervenes for a time in the Yearning arc, and solidifies himself as the Big Bad near the end of the Genesis arc.
  • Hated by All: By the end, the only people who can stand Suel are his VIPs, Samas, Dark Tsumuri, and Zitt, the later two being created to work for him (with Zitt more or less being just an extension of Suel). All the Riders quickly despise him the moment they learn what he's all about, both Niramu and Girori turn on him, and by the end even the DGP audience had enough of him with many of VIPs abandoning Suel to save their own hides. Samas is the only one left who actually seems willing to put up with him, and that's mostly because he's her boss.
  • Hate Sink: It becomes clearer and clearer as the series goes on that there is NOTHING about Suel that is remotely worth praising, and that he doesn't deserve ANY form of sympathy or admiration.
  • Hidden Disdain Reveal: #48 has Girori briefly imply that Beroba and the VIPs really are just a minority in the DGP's audience, with people like Ziin and Kyuun being the true primary demographic. Suel just doesn't care, and in fact hates those people with a burning passion to the point where the entire series from his perspective really boils down to him searching for an out in that regard.
  • Hoist by His Own Petard: Ultimately, his efforts to warp the DGP into a Sadist Show were his undoing. Girori implies those like Ziin and Kyuun are the actual primary demographic and his preferred audience of sadists are the minority, and also states that by the end of the show, the audience was calling for both Suel and the other malevolent DGP higher ups to lose, due to Suel putting them front and center as the main villains of his own "story". This desire for the staff to receive their Laser-Guided Karma is what influences events and leads to the complete dismantlement of the DGP.
  • In the Hood: You never see Suel without his bright red cloak.
  • It's All About Me: For all his posturing about giving the audience what they want, at the end of the day, Suel only cares about the audience members whose preferences align with his own. He takes every excuse he can get to twist the DGP more and more into the Sadist Show he personally wants without a thought to anyone else's desires. In a series with the theme of desires and wishes, it's fitting the show's biggest villain is also the most selfish character.
  • Karmic Death: After having Black Tsumuri possess Tsumuri to kill Ace, Suel meets his end when Ace possesses him and destroys him for good from the inside out.
  • Kick the Dog:
    • Orders Mitsume to erase her own son as a demonstration. He then decides to leave her for dead in the Grand End when her powers have weakened.
    • Having Zitt try to reclaim Tsumuri is understandable. Starting several DGP rounds with the expressed intent of causing the end of the world purely to entertain himself and the VIPs and make Ace suffer for his defiance is just meaingless sadism.
  • Killer Game Master: All of his retools of the DGP focus on making Riders fight each other whether they want to or not, essentially turning the DGP into a Sadist Show. He really takes the mantle in the final episodes, where for the Grand Finale of the DGP he forces dozens of civilians to duel each other to the death and has them killed off if they refuse to go along with it, all to please the VIPs and the rest of his sadistic audience.
  • King Mook: The Game Masters and other staff members are his subordinates, and do as he says.
  • Lack of Empathy: Suel's actions are all calculated for the purpose of continuing the DGP in some form or another, and he makes it clear from the moment that he becomes more active in the show that he does not care about who or what gets caught in the crossfire of whatever decisions he makes, be they Riders, civilians, or even other DGP staff members.
  • Large Ham: He's really pumped while turning Mitsume into the Goddess of Creation. Or when he's announcing the Grand End.
    "Become our goddess, Mitsume!"
  • Law of Chromatic Superiority: Wears a bright red hood, in contrast to the black hoods of the Game Masters.
  • Made of Iron: He manages to survive being run through by the Geats Buster Blade Mode.
  • Mask of Sanity: Suel may seem collected and affable, but beneath that is an individual who views the DGP as a game to be shaped to his whims and all of the players in it as pawns for him to use and then dispose of. When he loses the upper hand, his unstable, erratic side comes out in full force.
  • Meaningful Name: His name is derived from the Japanese phrase misueru (見据える), "to fix [one's gaze] on". Misueru also sounds like the word "misery", something Suel is very, very fond of.
  • Mythology Gag: His red hood and robes are evocative of the Great Leader of Shocker.
  • Nice Job Fixing It, Villain: Him having Black Tsumuri possess Tsumuri to kill Ace ends up being his absolute undoing as Ace needed to die to become a full-fledged deity which results in Suel and the DGP permanent erasure for good.
  • No-Nonsense Nemesis: He immediately tries to eliminate Ace before he becomes a bigger problem. When the wish is rejected by Ace's own mother, he simply zaps the Vision Driver away from Ace.
  • Oh, Crap!: He's taken completely off guard and reacts with genuine fear when he realizes that Ace has managed to possess him and is about to destroy him from the inside out.
  • Orcus on His Throne: Suel really doesn't seem to like to get his hands dirty unless necessary. For most of the series it's Niramu who's the one managing things, with Suel only briefly dipping his head out during the 6-episode Yearning arc, and even then he spends most of it in the background while letting Niramu and Michinaga do all the hard work for him. Once the arc is over and Ace has proven he's not an easy bug to squash, he darts back to the future and sends Zitt to do the rest of the heavy lifting.
  • Out-Gambitted: By having Black Tsumuri take over the original Tsumuri's body and kill a depowered Ace, Suel intends for the world to forget about Ace's very existence, leaving Ace unable to do anything by the time he's reincarnated. He didn't foresee that Ace was planning on dying since his last meeting with his mother, as it's the last requirement needed for Ace to ascend to complete godhood.
  • Raymanian Limbs: Outside the Desire Temple, his form lacks arms and legs, but his hands are still visible.
  • Reality Warper: Interestingly, he appears to be able to alter reality without the use of the Vision Drivers or the Goddess of Creation. This includes being able to bring back Niramu and Win Hareruya even after they were both eliminated and seemingly killed, and being able to easily take back the Vision Driver from Ace after he obtains it.
  • Red and Black and Evil All Over: Suel wears a blood-red cloak and a dark metallic mask, and he is an unapologetically sociopathic sadist who revels in destruction for the sake of misery. This carries over to his Rider Forms, with Suel Gazer having red veins on the helmet and Regad Omega retaining Regad's black and crimson color scheme.
  • Sadist: Suel's preferred form of entertainment is watching the misery and suffering of others, and he gradually remakes the DGP into a Sadist Show to cater to other sadists who share his preferences. This is Deconstructed, and his sadism and spite ultimately directly lead to his own downfall.
  • Satanic Archetype: Between his opposition to a Messianic Archetype hero, his red cloak, Luciferian imagery as Suel Gazer, and operating a game show where people risk losing a part of themselves in order to win their desired prize, Suel evokes the imagery of the devil.
  • Shadow Archetype: He turns out to be one to Girori. Both are DGP Game Masters who abuse their authority for their own ends, and are terrible to their underlings; they're both fine with mistreating or ignoring Tsumuri, and willingly murder those who oppose them (Girori attempts to kill Win by using him as a suicide bomber, while Suel allows Samas to shoot Niramu and take his place as executive producer). They're also completely fine with creating a game where Riders are fighting each other despite the DGP traditionally forbidding that, and are fine with putting Riders under Mind Control to force them to act, killing them via exploding helmets if they prove to be useless or choose to disobey. However, Suel strays from the DGP's original premise far more than Girori ever did—while Girori eventually pushed to make the Riders fight each other in a ham-fisted attempt to get rid of Ace, he stopped there. Suel, on the other hand, completely changes the DGP into a Sadist Show focused on ending the world and destroying the Riders defying him, which causes Girori to oppose him.
  • Significant Double Casting: Shares the same seiyuu as the Vision Drivers and Laser Raise Risers used by the DGP management and the sponsors. He's the mastermind behind the entire DGP, including — presumably — the creation of the aforementioned transformation devices.
  • Sinister Surveillance: He's apparently been watching the Desire Grand Prix and all the events that unfolded in it from behind the scenes.
  • Slave to PR: Suel personally prefers catering to sadists like the Beroba and VIPs, and couldn't care less about the viewers who genuinely want to see the heroes win (which is implied to be the actual majority of the DGP audience). Suel exclusively focuses on pleasing said sadists by any means necessary, even if he has to burn the world to do so.
  • Smug Snake: So long as things go his way or at least in a direction he likes, Suel is cool and collected. However, the moment someone actually defies his whims, he becomes enraged and vindictive. This is best shown when Geats IX negates the Grand End and actually beats him in a fight; he is so angry afterward that he limits himself to angry grunts and seething promises of retribution.
  • The Sociopath: Suel checks all the boxes for a high-functioning sociopath: he has zero empathy for anyone but himself, desires the DGP (and thus the era it's set in) to revolve around his own preferences no matter how little of the audience actually agrees with him, manipulates everyone around him, has a superficial charm and theatrical flare, and has no comprehension of compassion or empathy. He also views everyone around him, especially those from the past, as tools for his games he can dispose of with next to no effort. While mostly able to control himself, as things continue to degrade, his poor impulse control begins to show and he begins making more and more decisions without thinking the consequences through.
  • Strong and Skilled: With his unearthly powers, Suel is no pushover even when untransformed, fighting off Geats Boost MK III Form with ease. He's also surprisingly creative using Suel Gazer's power in ways that Niramu never did or could, such as chaining his Dominion Rays together into an energy whip. He also holds the upper hand quite easily in his fight against Tycoon Bujin Sword and Na-Go Fantasy, two DGP finalists with Super Modes, before using his Time Master abilities, and only Geats IX manages to put up an even fight with Regad one-on-one.
  • This Cannot Be!: His last words as Ace possesses and destroys him from the inside out are of disbelief that it was possible.
  • Underestimating Badassery: He looks down on the present-day humans that the DGP exploits, including their resolve or ability to work together, and thinks of them as little better than animals. When Geats counters his powers in the final episode and he can't De-power the Riders with Reverse anymore, Tycoon, Na-Go, and Buffa's teamwork and coordination swiftly overpower him, even though they're Back to Base Form.
  • The Unreveal: We're never shown what he looks like underneath his mask. When his mask finally cracks in the final episode, Ace has already hijacked his body, revealing his face behind it.
  • Villain on Leave: When Mitsume's powers start to fade, he disposes of her, making plans to replace her with Tsumuri and start the DGP in another era, while using the Grand End to leave behind the current era and erase everyone's memories of the DGP. When the Grand End is halted by Ace, he sends Samas and Zitt back to the present in the "Genesis" arc to complete it.
  • Villain Protagonist: Invoked. As Suel is trying to please his people, the VIPs, him stepping in to destroy the Riders personally makes him the protagonist of the DGP in-universe.
  • Villainous Breakdown: A subtle one: after Ace gains Geats IX and begins to defy him, he loses his smug, showman mannerisms and spends the rest of the confrontation with angry growls as his only vocalizations. Even his speech after being defeated sounds notably more unhinged. In the final episode, he is in more disbelief and sounds genuinely afraid in his final moments before being taken down for good.
  • Walking Spoiler: Him being Niramu's boss and the one behind Mitsume's disappearance makes it difficult to talk about him without spoiling several major plot twists.
  • You Are in Command Now: When Niramu objects to his plans to subject Tsumuri to the same limited existence that Mitsume experiences as the Goddess of Creation, he simply allows Samasu to shoot Niramu and take his position as producer.
  • You Have Outlived Your Usefulness: He treats other living beings, including his people from the future, like tools, whom he callously discards after he sees no use of them, disposing of Mitsume since her powers are starting to fade to succeed her with Tsumuri, and performing a Grand End to the whole world in the current era to move on a different era and begin another DGP.
  • You Killed My Father: He's the one who turned Mitsume into the Goddess of Creation, fueling Ace's enmity against the DGP. His disposing of Mitsume during the Grand End further leads to Ace finally going all out.

Tropes exclusive to him as Kamen Rider Suel Gazer

https://static.tvtropes.org/pmwiki/pub/images/krge_suel_gazer.png
Install: Innovation and Control. Gazer.

  • Light Is Not Good: The Suel Gazer suit has a majestic white-and-gold color scheme, but is used by the main antagonist of the series who has no redeeming qualities at all in contrast to the suit's previous user, Niramu.
  • Limit Break: According to Suel Gazer's parts list, its strength compared to Niramu's Gazer suit is the result of the fact that Niramu had been unknowingly shackled by a Power Limiter. Once Suel gets the suit back, initiating the Grand End allows him to disable these and supercharge Gazer, shown visibly by the Bloodshot Over manifesting in his visor.
  • Palette Swap: For the most part Suel's Gazer suit is the same as Niramu's, except for a red crack-like pattern called the Bloodshot Over in its visor.
  • Red Eyes, Take Warning: The Bloodshot Over, used to inform the Vision Driver's systems to disable all of Gazer's limiters and acquire the energy needed to start the Grand End, turns Suel Gazer's visor a dark red upon activation.
  • Superior Successor: The parts list reveals that Suel released all of Gazer's limiters in order to start the Grand End, making his variant of Gazer more powerful than Niramu's, though even those aren't remotely enough to make a meaningful difference against Geats IX.
  • The Worf Effect: Given how powerful he's shown to be without even being a Rider, and the new array of abilities he displays as Gazer compared to Niramu, Suel Gazer getting manhandled by Geats IX in every which way just shows just how far above everyone else Ace has become at this point.

Tropes exclusive to him as Kamen Rider Regad Omega

https://static.tvtropes.org/pmwiki/pub/images/krge_regad_2.png
Generate.
Creation and Master of All: Regad... Omega!

  • Attack Drone: Oddly enough, not the suit's own Sovereign Rays. Rather, Regad Omega summons multiple copies of the weapons provided by the Raise Buckles, using them as such.
  • Combat Pragmatist: With respect to the hypothetical use of Legend Rider powers. The Zillion Driver immediately skips to final form abilities and weapons when copying them through Raise Buckles, a distinction shared with Evolt and any Gamer Driver user equipped with a Level 3 Kuuga or Double Gamer.
  • De-power: His Reverse ability acts as this to any Rider he uses it on; he can revert them back to a period in time where they weren't Kamen Riders.
  • Evil Counterpart: Is this to Geats IX. While Geats IX draws power from humans' hopes and wishes to bring peace, Regad Omega gathers power from VIPs that desire the world's destruction.
  • Eyes Do Not Belong There: Suel's transformation highlights that Regad Omega is covered in dozens of eyes dubbed the Titan Eyes, along with its primary distinction from the regular Regad being that the faceplate opens up into a gigantic eyeball.
  • Finishing Move:
    • Expunge: Regad Omega unleashes a barrage of energy blasts from the Titan Eyes.
    • Destroy: Regad Omega charges his fist with energy and delivers a Rider Punch.
  • Gold-Colored Superiority: Regad Omega's aura is gold in contrast to Zitt!Regad's red.
  • Inconsistent Spelling: His Rider name is alternatively rendered as "RegadΩ".
  • Limit Break:
    • Like his Suel Gazer suit, Regad Omega is simply Regad with Suel's credentials allowing the Zillion Driver to use its full potential.
    • The Infinity function supercharges any Raise Buckle inserted into it. For normal Buckles, their weapons are amplified in strength and multiplied to be used autnomously. For Legend Rider Buckles, the Zillion Driver takes it a step further and instantly copies their final form's abilities.
  • Logical Weakness:
    • Since the Zillion Driver works off of the wishes of the DGP audience, removing the audience from the equation weakens him enough to the point where Geats has him on the ropes.
    • The Regad Omega suit gains its power from the wishes of the audience, which Suel ensured benefited him by using the sadistic VIPs as the power source. However, Girori states that by the end, the audience as a whole were all calling for Suel's downfall and karmic retribution. With the VIPs removed from the picture, if Regad Omega was acting on any wishes at all, they'd be wishes for his own defeat.
  • Mind Hive: Regad Omega has shades of this by absorbing the cameras representing the DGP's increasingly depraved audience in order to transform, with Suel implying that the audience assists in copiloting the form in addition to supplying it with power via their wishes.
    "Let us lead this world to its doom, as one."
  • One-Winged Angel: Suel transforms Regad into Regad Omega after he absorbs the desires of his audience.
  • The Power of Hate: As with Zitt, the Zillion Driver's pitifully-mundane systems are compensated for by the Ultimizer armor weaponizing the desires of Suel's supporters to the point where it gives him the ability to break time and space itself regardless.
  • Superior Successor: As with Niramu and Gazer, Suel is able to bring out the Zillion Driver's power to a greater degree than Zitt.
  • Time Master: He has the ability to control time as he sees fit.
    • Accelerate: Speeds up time for himself, to the point that other beings appear to be standing completely still.
    • Reverse: Allows him to rewired time to whatever point he wants for a specified target. He uses this to rewind the Riders' personal timelines to a point before they became Riders in order to keep them from fighting against him.
  • Tin Tyrant: This rider form gives the visage of a dark lord from the future who wants to bring destruction across the reality through the wishes of his people.
  • Watch the World Die: Like Zitt before him, Suel gets a sizable chunk of his power from the Zillion Driver absorbing the wishes of the DGP audience watching him work to annihilate everything.

    Niramu/Kamen Rider Gazer (I) 

Portrayed by: Ryo Kitamura (live), Takuma Komori (suit)

The Game Producer for the Desire Grand Prix.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/krgeatsniram.jpg

  • Affably Evil: He may be the orchestrator of a Deadly Game and have an obsession with "realism", but Niramu is polite and well-mannered to just about everyone he meets. That said, he doesn't take interlopers in the game or incompetent staff members lightly, and becomes much more serious whenever a threat to the game emerges.
  • Alas, Poor Villain: His remote body dies the moment he objects to Suel making Tsumuri into a new Creation Goddess and spends his final moments spying on Ace, while admitting he found him entertaining and lamenting that he won't get to see where his story goes for the duration of the series.
  • Ambiguously Human: Based on his conversation with Ace in #21, both are much more than just regular humans. It is clarified that he, along with the rest of the DGP staff, are still human but divergent enough from modern humanity to be incapable of interbreeding. Despite this, he's able to be killed simply by being shot, making him a Squishy Wizard — it is possible that much like how Ace's creation powers don't make him any more durable, neither does Niramu's engineered body or any powers he may have outside of using the Vision Driver.
  • Badass Fingersnap: He strips Girori of his Glare powers and status as Game Master by snapping his fingers.
  • Badass in a Nice Suit: He is clad in a checkered gray suit and black bowtie befitting his status as an executive, and he is no slouch in combat, either as Gazer or untransformed with a katana.
  • Batman Gambit:
    • Unlike Girori, he isn't as concerned about Ace's wishes to become part of the DGP staff, but only because he believes if let be the latter would eventually slip up about his ambiguous relation to Mitsume.
    • Similarly, he imprisons Michinaga in the Jyamar Garden not only to prevent news of his survival being leaked to the audience, but in the hopes that his forced usage of the Jyamato Buckle as the only Raise Buckle in his arsenal would eventually transform him into a formidable Jyamato to raise the stakes.
  • Berserk Button:
    • Anything that would make the DGP less realistic gets under his skin. Death Is Cheap is one such example, as he thinks anyone who dies in the DGP should be Killed Off for Real. This even extends to Suel's attempt to replace the current Goddess of Creation with an artificial one.
    • DGP staff jeopardizing partnerships with sponsors or otherwise threatening the DGP's special interests. In the PunkJack special, Niramu personally bows and apologizes to Win after Girori tries to kill him. His normally calm and friendly tone is notably venomous when he mentions that Girori knew Win's special status but still harmed him, implying this is one of the reasons why Niramu eliminated him personally.
    • In general, attempting to use Kamen Riders or staff members for selfish gain will immediately spur him into action. This one is more personal for him; in honor of a previous Navigator, Miil, Niram does not believe in using the players as pawns, and prefers to more or less play things straight with them in service of keeping the DGP running. This is why he punishes Girori for overstepping his bounds, goes out of his way to save Win, and tries to protect Tsumuri when Suel plans to turn her into a Goddess.
  • Big Bad Ensemble: He's the game producer of the DGP and the one responsible for setting it up, making him the main figure responsible for the plot, but is opposed by Beroba and her inner circle, who are plotting to usurp the DGP.
  • Big Eater: Almost all his appearances involves him eating food from the present era. In fact, he's gained a liking to the food so much that he quotes eating a hot bowl of ramen on a cold winter night as an example moment of "happiness". He got this trait from Miil, Tsumuri's predecessor, who showed Niram the "realism" of appreciating the food in each era of the DGP.
  • Big Good: While he works under Suel and acted on the DGP's interests, he's also technically this. All the DGP players (including Ace) are reliant on him to get their desires granted, and whenever he's intervened thus far, it's been to keep the game fair and help out the protagonists.
  • Bitch in Sheep's Clothing: He'll help out Ace when he can, and also stand up for the Riders who get mistreated by other staff members, but his callous and nasty side will come out in full force if he's provoked. Michinaga pulling the Death Is Cheap card via Zombie Buckle revival earns him a trip back to the Jyamar Garden to make sure he won't interfere with the game, he ignores Ace's demands to see his mother using Niramu's Vision Driver, and he tries to take the Game Master's Vision Driver from Ace by force, ignoring Ace's distraught state and frustration.
  • Blue-and-Orange Morality: Niramu is mainly concerned with making sure the Desire Grand Prix stays entertaining by ensuring the rules are enforced fairly and the game maintains its sense of "realism." It's to the point that he himself tries to eliminate Buffa just because him pulling the Death Is Cheap card would make the DGP lack realism. When Michinaga pulls the Death Is Cheap card again, Niramu stops attacking him and lets him become a player of the DGP just because he thinks that it is indeed real. His commitment to realism is also why he chooses to oppose Suel — he thinks that basing the DGP on falsehoods such as using an artificial Goddess of Creation (Tsumuri) is a betrayal of what it should be.
  • Bunny-Ears Lawyer: He's very good at his position, but frequently goofs off when he's away from the office. Promotional material for #21 shows him sitting on a playground ride while talking to Samas.
  • Contrasting Sequel Antagonist: Niramu is a fairly big departure from previous Killer Game Master villains that Takahashi has written. Unlike Kuroto, Masamune, and Gai, who were all egomaniacal jerkasses with self-serving agendas, Niramu is calm, professional and wholly devoted to his job of keeping the DGP up and running. Whereas those three were prone to underhanded tactics and bending the rules to get what they want, Niramu believes in fairly enforcing the DGP's rules and even terminates one of his own employees for cheating. Niramu is also actually a capable fighter without even turning into Gazer, unlike Kuroto, Masamune, or Gai who are unimpressive fighters that are carried either by their other talents (Kuroto's programming skills) or the raw power of their Rider form (Masamune, Gai).
  • Control Freak:
    • Downplayed, but one reason he's so intent on preventing Michinaga from returning to the game is so that he can continue shaping reality to his and the DGP's whims. Ace plays on this tendency to the point where he transforms into Gazer just to take Michinaga out, and Michinaga later does the exact same thing to trick Niramu and Ace into fighting each other while standing dangerously close to the JGP arena's kill plane.
    • His main motivation regarding the DGP is to make sure that it remains realistic and plausible, which is why he rejects Michinaga's revival and Suel's scheme to turn Tsumuri into the new Goddess of Creation. This ends up getting him killed.
  • Crazy-Prepared: #23 reveals he made it so you need the permissions of both the Game Master and the Game Producer to access the Goddess of Creation, just in case any outsiders ever got their hands on the Vision Driver. Presumably he learned from the Desire Royale incident.
  • Deal with the Devil: His method of securing sponsors for the DGP is to offer to grant a single desire of theirs using the Goddess of Creation.
  • Death by Irony: The man obsessed with making sure the DGP is as realistic as possible ends up dying in the most realistic manner: death by gunshot wound.
  • Demiurge Archetype: He presides over a game that exists to entertain people and keeps the "Goddess of Creation" from which the DGP derives its power to grant desires covered up from the participants.
  • Demoted to Dragon: In the Yearning arc, with Suel having decided to show himself, Niramu becomes his enforcer.
  • Disc-One Final Boss: He's built up as the ultimate Big Bad that Ace will have to face, only to be revealed to be subordinate to Suel and get killed off the moment he tries to object to his plans.
  • Dropped a Bridge on Him: He's shot abruptly by Samas before he even has a chance to become Rider. Justified considering how strong his Rider form is, making it much easier to shoot him while he's untransformed.
  • Empowered Badass Normal: The "Sengoku" round of the JGP shows that Niramu is a skilled fighter even untransformed, with him fighting Jyamato while armed only with a katana. And he can transform into an extremely powerful Rider in Gazer.
  • Even Evil Has Standards:
    • Niramu is definitely not the nicest guy, but even he seems perturbed by Kousei's emotional neglect of Neon, repeatedly suggesting to him that he actually show her affection.
    • In #37 he questions the necessity of doing away with the current Goddess of Creation. In the next episode, he outright objects when he learns Tsumuri is going to be forced to become the next Goddess. Unfortunately, this earns him a gunshot from Samas.
  • Evil Counterpart: To Ace. Both are calm and unflappable Man of Wealth and Taste, who are implied to be much more than regular humans, are incredibly skilled fighters, and are running the DGP accompanied by women whose names parallel each other (Tsumuri's name invokes "closing your eyes" to Samas' "awaken") and shot them at one point. However, Ace's extravagant indulgence hides his true intentions to search for his mother, whose reunion leads for him to make a world where people can be happy, which is how he runs his own DGP. By contrast, Niramu's extravagant lifestyle has no further context behind it other than indulging in it for its own sake while he keeps the DGP running, using his position to force his view of "realism" on the world. Moreover, Tsumuri unwillingly shot Ace due to being possessed, while Niramu got shot by Samas out of betrayal.
  • Face Death with Dignity: After being shot, Niramu lasts just long enough to make his way to where Ace is and impart some Last Words before disappearing.
    "In all my years overseeing this world, I have never encountered another man quite like you... Ace Ukiyo. This reality of yours that transcends time itself... I would've liked to witness it to the end..."
  • Fair-Play Villain: He may run the DGP, but he's committed to seeing to it that the rules are enforced fairly and that nothing interferes with the confines of the game.
  • Hidden Depths: He finds the taste of ramen on a cold night to be his meaning of happiness in life.
  • Inferred Survival: As revealed in the Gazer special and Jyamato Awaking, he wasn't truly dead when he was shot by Samas, and merely "returned back to his time". However, while he later gets killed by the God Jyamato, Michinaga successfully changing the future for a better one implies that he's still alive in a way.
  • Invincible Villain: As Gazer, Niramu is one of the most powerful fighters in the series and is never truly bested in battle. Even in his Laser Boost form, Ace has to fight hard to keep up with Niramu. The only reason Buffa prevails is because Niramu and Ace were distracted fighting each other, and because he had a lucky opportunity. Even then, he's too useful to the DGP to stay that way so he's almost immediately brought back. It takes Boost Mark III's Reality Warper powers to catch Niramu off guard, although we don't get to see how that fight would play out since Ace immediately turns to trying to rescue his mother. Even Suel clearly isn't willing to risk giving Niramu a chance to fight back once it even starts to look like he might turn against him.
  • Just Eat Gilligan: Subverted. After all the complex plotting and scheming the Game Master put into stopping Ace from figuring out the DGP's secrets, Niramu's approach to the issue is much simpler: just tell him. As it turned out, Ace had pretty much guessed it anyway, so there was no point in continually antagonizing him over it.
  • Kick the Dog: A retroactive example where Niramu talks about resetting the world to Kousei. When Kousei protests about how it would put Neon in jeopardy, Niramu just asks why he doesn't just shower her with genuine love, all while smirking as he knows Kousei became their sponsor in trade for the Goddess of Creation to create Neon to replace the daughter that he lost in the first place.
  • Killed Off for Real:
    • He is killed whilst trying to protect Tsumuri from being turned into the next Goddess of Creation. Although Suel or Samas could probably bring him back if they felt like it, it's unlikely given how he was executed for defying them.
    • Downplayed in the Kamen Rider Gazer special. It turns out that DGP staff members are piloting remote bodies in the past, so if they are killed in the past specifically, they may return to the past as many times as they like, but the process is implied to be a long one.
  • Killer Game Master: As Niramu is the higher authority of the DGP, he's the one responsible for setting up the Deadly Game and can also remove any Game Master from their duties should they disregard the rules or muck up the game.
  • Lack of Empathy:
    • He has no problem needling Kousei about how he treats Neon, which takes this edge after it becomes clear that Niramu is perfectly aware of just how much losing Akari hurt Kousei.
    • In #32, he makes it clear that he doesn't care about Ace's desperate wish to see the Goddess of Creation, forcing him to retrieve the Vision Driver in order to earn the right, instead of just letting Ace borrow his. He doesn't even give Ace enough chance to utilize the Vision Driver after retrieving it, seemingly lies about Mitsume intending to create this unjust world to get Ace riled up to get the Vision Driver back quickly, and then resorts to taking the Vision Driver by force as Gazer when that attempt fails.
  • Locked Out of the Loop: He was completely unaware of Suel's experiments to pass on the Goddess's power to Tsumuri even though Samas, his assistant, knew about them.
  • The Man Behind the Man: Niramu's the one pulling the strings behind Girori throughout the first arc. Once Girori begins acting out of line, Niramu steps in to boot him out and fully reveals himself.
  • Man of Wealth and Taste: He appears to be quite wealthy, being able to afford a full-course dim sum meal, along with ramen and ehomaki. He's often seen eating various other extravagant dishes, too.
  • Meaningful Name: His name is derived from the Japanese phrase 睨む, "to gaze". His Rider form is named "Gazer".
  • Mysterious Backer: Interferes in Girori's attempts to sabotage Geats by sending him the Command Twin Buckle in #13. His reasons for doing so and keeping the DGP fair seem to boil down to trying not to spoil the game for the viewers watching along.
  • Nice Job Fixing It, Villain: His own commitment to enforcing the rules and maintaining the DGP's feeling of realism leads to him sparing Ace and Michinaga when he could easily have eliminated them. Both of them go on to become major threats to the DGP later on, which ultimately ends up becoming his downfall as their actions lead to the DGP washing their hands with the Grand End and his ensuing death.
  • Noble Top Enforcer: It mainly comes from his obsession with "realism", but Niramu, unlike Suel, has a sincere commitment to making sure the DGP's rules are enforced fairly on everyone.
  • Not So Above It All: During the Sengoku round of the JGP, Niramu dresses up like a samurai warlord and fully embraces his role, even fighting off Jyamato with his katana.
  • Not So Stoic: He becomes visibly outraged when Suel and Samas reveal their plan to force Tsumuri to become the new Goddess of Creation.
  • Obstructive Bureaucrat: He forces the Riders to still work within the DGP rules even outside of it, that they have to do him favors to get any aid as their "rewards", as demonstrated in #32.
  • Orcus on His Throne: He's this by way of necessity, as going out into the field would put his own Driver at risk of falling into the wrong hands and giving whoever obtained it unrestricted access to the DGP.
  • Pet the Dog:
    • Even after telling him their deal is at an end, Niramu gives Kousei the choice about whether he wants to keep his memories of the DGP or have them erased, and imparts his meaning of happiness to him in the hopes he'll be able to find happiness himself.
    • In the PunkJack special, he outright apologizes to Win and has him nursed back to health after Girori forces him to become a suicide bomber.
    • While it comes more from his fixation on realism, he finds it appalling that Tsumuri's being targeted as the next Goddess of Creation, and moves to defend her even if he has to defy Suel. The Kamen Rider Gazer special adds extra context to his protectiveness of her: Niram was the one who oversaw Tsumuri's creation and training after the last Navigator Miil was killed in pursuit of making a new Goddess of Creation.
  • Pragmatic Villainy:
    • He steps in to fire Girori and bail out the Riders, because he views the Riders as his precious assets for the DGP's entertainment. He also personally steps in to defeat Michinaga after he interferes in the DGP as a Jyamato Rider, but only because he believes him returning sullies the "realism" of the game. By the same virtue, when Michinaga survives being defeated yet again, Niramu decides him coming back wasn't a fluke after all and spares him.
    • Due to his fixation on realism, Niramu turns on even Suel after realizing he is perfectly willing to build the DGP on a mountain of lies, which leads to him defending Tsumuri from his attempts to turn her into the next Goddess. Unfortunately for him, he gets shot and dies.
  • Rank Scales with Asskicking: Being in a position higher than the Game Masters, Niram's abilities are naturally stronger than theirs as well, especially when he curb-stomps Michinaga in #21 as Kamen Rider Gazer, and politely tells Beroba she can't force her wish without his permission.
  • Reasonable Authority Figure: Played With. His main commitment is to ensuring the rules of the DGP are consistently enforced and that the games retains a sense of integrity, meaning how "reasonable" he is depends on how much it aligns with his strange sense of principles. He interferes in the Desire Grand Prix himself to call Girori out for trying to sabotage Geats when the Game Master should be fair and impartial, eventually fires Girori personally, and objects to Tsumuri becoming the next Goddess of Creation because of how "unrealistic" it is. However, he also lets Michinaga rot in the Jyamar Garden for the sake of said "realism", which results in Beroba choosing to sponsor Michinaga as the Jyamato's own Kamen Rider.
  • Vetinari Job Security: He's important enough to the DGP that Suel revives him after he's been eliminated. However, once all the preparations for the Grand End are finished, Suel has no problem disposing of Niramu. Fortunately, Niramu is so good at his job that it is implied Ziin is planning to recruit Niramu to join his reformed DGP...or, at least, he would be recruiting Niramu if not for the God Jyamato attacking in the future and threatening everything.
  • Villain Episode: He's the protagonist of Geats Extra: Kamen Rider Gazer.
  • Villain Has a Point: It may have been a dick move for him to bring it up to Kousei, but he's not wrong in pointing out his hypocrisy in wanting to make Neon happy yet using her as a pawn for his ambitions and neglecting her personal feelings at the same time.
  • War for Fun and Profit: As producer of the DGP, he's helping to keep the world in a Forever War between the Jyamato and humans for entertainment. This has given him enough power and prestige that he can actively order and eat extravagant food as he likes in the current era.
  • Xanatos Speed Chess: When Beroba hijacks the Desire Grand Prix and turns it into the Jyamato Grand Prix, Niramu chooses to adapt and allows the DGP Riders to fight the Jyamato in it. The DGP's purpose is to entertain after all, and an all out battle between the two sides would certainly be thrilling.
  • You Have Failed Me: Declares Girori to be a failure of a Game Master after his power abuse before firing him. Non-lethal one, but he also chews out Chirami for having his Vision Driver taken away in #23.
  • You Have Outlived Your Usefulness: A more passive example in #32, where he reveals to Kousei that the DGP will be changing time periods yet again and tells him that any deals they made are off now. When Kousei protests, Niramu calmly advises him to forget about the DGP.

Tropes exclusive to him as Kamen Rider Gazer

https://static.tvtropes.org/pmwiki/pub/images/krge_gazerpng.png
Install: Innovation and Control. Gazer.
  • Attack Drone: As with Glare's Hypnorays, Gazer has his own, dubbed the Dominion Rays. He seems to prefer using them to create Deflector Shields, only stopping to deliver a few well-placed hits, though he's not above using their laser cannons.
  • Bling of War: Parts of his armor are colored gold, and he manhandles Buffa without breaking a sweat.
  • Final Boss: In-universe example. Beroba designates him as this to the JGP participants, with the goal being to defeat him and take his Vision Driver.
  • Finishing Move:
    • Delete: Gazer levitates into the air, the Dominion Rays detaching and forming a pentagon formation around him before launching towards the enemy, detonating upon impact as Gazer floats back down.
    • Shut Down: Gazer gathers energy in his hand, creating a golden sphere that he hurls at the target.
  • Gold-Colored Superiority: Gold-tinted and one of the most powerful Riders in the show.
  • Holding Back the Phlebotinum: Although not of his own choice; Suel Gazer's parts list reveals that Niramu will never be able to use Gazer to its full potential, as that is reserved for the Grand End which he has no interest in entertaining.
  • Inconsistent Spelling: Some advertisements for the Vision Driver erroneously spell his name as "Gaizer".
  • Light Is Not Good: His color scheme might look angelic and majestic, but he's the producer of an Immoral Reality Show.
  • Palette Swap: He's basically Glare, with the purple and red parts recolored gold and white.
  • Strong and Skilled: Niramu is able to fight competently untransformed with a katana. Coupled with how monstrously powerful he is as Gazer, he's one of the most formidable Riders in the series, capable of going toe to toe with Geats Boost Mk. II while barely lifting a finger.

    Samas 

Portrayed by: Seia Yasuda

https://static.tvtropes.org/pmwiki/pub/images/krgeats_samas.jpg

The Assistant Producer of the DGP and Niramu's secretary.


  • Affluent Ascetic: She's the second highest ranked DGP staff member, and comes from a future society where she could customize her appearance to look however she wants, but she's the least opulently dressed of the DGP Staff, wearing only a black jacket over a simple yellow dress.
  • Arc Villain: Of the "Genesis" arc, which sees her coming to capture Tsumuri and finish the Grand End.
  • Bastard Understudy: She seemingly serves Niramu loyally, but once he falls out of favor with Suel she doesn't hesitate to shoot him and declare herself his successor.
  • Big Bad Duumvirate: Upon her return to the past with Zitt, she forges an alliance with Beroba and Kekera to get their help in capturing Tsumuri and resuming the DGP.
  • Bitch in Sheep's Clothing: She seems like the sanest and least eccentric staff member next to Tsumuri, but she shows how ruthless she is when when she shoots Niramu on Suel's orders, and has no objections to Tsumuri becoming the new Goddess of Creation despite knowing it means subjecting her to a Fate Worse than Death.
  • Bitch Slap: Dispenses these to other staff members when they step out of line, slapping Chirami across the face twice in #23 when he tries to reveal the truth behind the DGP.
  • Dehumanization: She considers Tsumuri to be merely the property of DGP management when Win stands up for her.
  • The Dragon: Niramu's second-in-command. She later becomes this to Suel, although the fact that she was in the know about his plans implies she may have been this to him all along.
  • Dragon Ascendant: Kills Niramu and usurps him as the Game Producer.
  • Karmic Death: She ruthlessly shot Niramu, leaving him unable to do anything but bleed to death as he watched the 4D portal close. At the end of the series, she gets a taste of her own medicine when she's forced to watch the 4D portal close right as she's getting erased from existence.
  • Klingon Promotion: She shoots Niramu on Suel's orders, right before announcing herself as the new Game Producer.
  • Meaningful Name: Her name is derived from the Japanese phrase 覚ます/samasu, "to awaken", which involves opening one's eyes.
  • More Deadly Than the Male: She makes for a much more ruthless Game Producer than Niramu, while lacking his sense of fair play.
  • Non-Action Big Bad: Never actually fights. In the "Genesis" arc she leaves Zitt to do most of the dirty work.
  • Number Two: She's the assistant producer, putting her second in the hierarchy of the DGP staff, and Niramu's main helper and enforcer.
  • Out of Focus: She disappears right before the start of the Yearning arc, even though Niramu himself goes on to appear in it. Then she returns at the end to shoot Niramu and take over his position as Game Producer... and then, after replacing Chirami with Zitt, she's back to being conspicuously absent from the show.
  • Satellite Character: Her role mostly seems to revolve around Niramu and assisting him with his plans, as well as giving him someone to confer with about whatever is going on. When Niramu is erased, she drops out of sight for a while. Ironically, when she returns, it's to dispose of Niramu and take his position.
  • Slasher Smile: She begins showing these more frequently after she becomes Suel's second-in-command, namely anytime she brings up her plan to turn Tsumuri into the second Goddess of Creation or starting a more Sadist Show DGP.
  • The Stoic: She's the one staff member who's almost always in a serious mood, though she isn't as good at taking things in stride as Niramu.
  • The Unfought: She's the only one of the DGP higher ups to never be fought or even transform at any point, despite having the Vision Driver and Kamen Rider Gazer powers coming with the position of Producer.
  • Villainous Breakdown: She loses it when the DGP gets erased and she discovers she can't return to the future.

Game Masters

    In General 

Portrayed by: Various (live), Unknown (voice)

  • Ascended Extra: After only appearing in flashbacks to Suel, the rest of the Game Masters get involved in the story when Suel launches the final DGP in the current era.
  • Badass Fingersnap: During the "The End" DGP, the Game Masters deployed to oversee it eliminate both losing players and players who refuse to participate in the game by snapping their fingers.
  • Cool Mask: The Game Master's mask resembles a simplified Gundam-esque skull, which — as the end of #9 reveals — actually goes over the entire head.
  • The Chooser of the One: Rule #10 states that the Game Master is the sole authority on deciding who gets to participate in the Desire Grand Prix. The one exception is Ace, who made a wish specifically to ensure he would be picked every time so long as he lives.
  • Hidden Agenda Villain: While the DGP was purportedly set up for the purpose of combating the Jyamato, the fact that the Game Master has a direct line to the Jyamato's maker and seems to have a degree of influence over which Jyamato get sent out calls this entirely into question. It later turns out that the Game Master is the one who controls the Jyamato deployments.
  • In the Hood: Most Game Masters wear black hoods over their heads in addition to their masks.
  • Legacy Character: For some unknown time before the TV series up until #16, the role of the Game Master is held by Girori. Colus was his predecessor and briefly took the role again in Movie Battle Royale. Chirami serves as the third known Game Master from #17 to #34. Zitt is the fourth known Game Master starting from #39. #29 shows a Game Master in a flashback who presumably held the spot before Colus, and #30 reveals the DGP has at least a dozen Game Masters behind the scenes.
  • MacGuffin: The Vision Driver used by the Game Master is actually the key to accessing the "Goddess of Creation". Beroba seeks it for that reason, but doesn't know that she also needs Niramu's Vision Driver as well in order to actually utilize her power.
  • Most Writers Are Writers: The main role of the Game Master is to essentially be both the writer and director of each season of the DGP, deciding what the theme of each round will be and when and where the Jyamato are to be deployed.
  • Mook Lieutenant: The Game Master holds the authority to command the DGP's Staff Kamen Riders.
  • Super-Empowering: #27 finally highlights the use of the "Remote" ability of the Vision Driver, and it's a doozy. The Game Master (and Beroba) can equip any hacked Riders with any Raise Buckles they have, thereby ensuring that they can counter whatever an opposing threat has, outside of the strongest Buckles like Powered Builder or Boost Mk.II.
  • We Have Reserves: Niramu reveals to Girori that the Game Master's role in the game is just as expendable as any other staff member's before removing him from the game entirely.

    Girori/Kamen Rider Glare (spoilers) 

Girori/Game Master (II)/Kamen Rider Glare

Portrayed by: Shugo Oshinari (live), Takuma Komori (suit)

The Game Master for the Dawn, Encounter and Scheme seasons of the Desire Grand Prix. He goes incognito in the role of concierge of the Desire Temple, in order to more closely observe the DGP participants.

Using the Vision Driver with the Providence Card, he transforms into the eye/insect-themed Kamen Rider Glare.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/fzhzteuvsaafhip.jpg
https://static.tvtropes.org/pmwiki/pub/images/dgp_game_master_1.png
The second Game Master and Undercover Concierge

  • Affably Evil: Girori is typically affable and polite, and puts his trust into the Riders to the point that he'll both defend them against the likes of Archimedel and Colus and assist them when required in his role as the Desire Lounge's concierge. However, when he's pushed into a corner, he can become quite nasty, turning into an outright Bad Boss and repeatedly violating his own stated principles if he thinks that his vision of the game is being threatened.
  • Always a Bigger Fish: Despite wielding significant power over most of the game as Game Master, he can't control what wishes the Desire Cards actually accept. Eventually, Ace's Loophole Abuse comes too close to home when the Desire Card actually accepts Ace's wish to become a DGP staff member; since Girori cannot refuse Ace's entry, he has to resort to actively sabotaging Ace through a mole in order to attempt to eliminate him. It's eventually revealed the Board of Directors outrank Girori, with #16 seeing Niramu effortlessly depower and fire him when he breaks the rules one too many times.
  • Archnemesis Dad: Parodied, as Girori ends up playing the role of Ace's dad thanks to one of his wishes, while secretly plotting his downfall.
  • Arc Villain: Girori acts as the main antagonist for the "Scheme" arc with his attempts to get Ace eliminated.
  • Asshole Victim: Girori's on-the-spot dismissal from his role as Game Master is particularly unceremonious on Niramu's part and eerily reminiscent of a Rider dying to a Jyamato, but he largely brought it on himself for abusing his role as a Game Master, manipulating and eventually killing Win in a half-baked plan to get rid of Ace, and trying to entice Keiwa and Neon into killing Ace for his own benefit; with those things in mind, his fate is well-deserved and even poetically just given that the same authority he used against others was then used against him.
  • Bad Boss: He puts Win through the wringer after Win is exposed as The Mole. He starts by reneging on their arrangement, and when this predictably leads to Win turning on him, he bludgeons Win into submission as Glare and then mind controls him on top of that, later using him as a suicide-bomber in an attempt to kill Ace. When this fails, Girori dismisses him as useless. He also snaps at Tsumuri to be quiet when she voices her dissent about any of his decisions.
  • Big Bad Wannabe: Girori both overestimates his importance within the DGP Staff and assumes he can do whatever he wants in the game, the latter of which earns him a wake-up call from Niramu.
  • Black-and-White Insanity: As a firm believer in Kamen Riders upholding world peace, he views their wishes in this light. He won't antagonize most Riders for more personal wishes, but he views Ace's wishes as being "frivolous" and pointless. Because of this, he tries to manipulate Keiwa into killing Ace to achieve his peaceful ideal world, which he sees as more "admirable" than Ace's desires, and is utterly baffled when Keiwa refuses. He also uses Mind Control to punish the Guard Riders who attempt to use the ID Cores to grant their wishes for similar reasons. He only drops his antagonism toward Ace once he learns of Ace's true goals, and acknowledges Ace as the ideal Kamen Rider that the DGP wanted all along.
  • Brought Down to Badass: In Movie Battle Royale, he's forced to give up the Vision Driver when Colus holds Tsumuri hostage. After he's freed from his prison, he goes to fight and kill Colus in a one-on-one fight despite the latter using a hidden gun in a sword fight, before personally taking back his driver.
  • The Bus Came Back: Returns as one of the Game Masters overseeing the final DGP game in the penultimate episode.
  • Cassandra Truth: The DGP executives don't really seem to care about Ace trying to dig deep into the DGP's secrets despite Girori's protests about how dangerous it is for Ace to get in closer and his concerns about the Jyamato's changes in behavior — in fact, Niramu even sends Ace the Command Twin Buckle to make up for Girori's ham-fisted interference. This gets even more noticeable when Girori, on the verge of disappearing thanks to his dismissal as Game Master, tries to tell Niramu that the Jyamato are getting stronger due to Archimedel's tampering, but it's completely ignored due to his rule-breaking.
  • Control Freak: While Girori is polite and affable as long as everything is going according to plan, the moment things slip out of his control he flies off the handle and turns into an increasingly aggressive Bad Boss.
  • Deconstructed Character Archetype: Of the Killer Game Master archetype in Deadly Game stories. Unlike the likes of Shiro Kanzaki or Kuroto Dan, Girori isn't the creator or absolute power behind the game, but merely a moderator subservient to a higher board of directors, and thus indebted to his responsibility to acting as a fair manager to both his staff and the players. This comes to backfire on him massively in the second arc, when his active efforts to get Ace eliminated as a means of protecting the DGP causes his subordinates and the executives above him to start turning on him; eventually, Niramu outright fires him when Neon lodges a complaint and he gets to see Girori's corrupt behavior in-person due to Keiwa baiting him to show up on the battlefield.
  • Didn't See That Coming: The "Scheme" DGP season puts Girori on the back foot in multiple ways:
    • First, the Kaizoku Jyamato are stronger than expected for first-round enemies, forcing him to get in contact with Kousei Kurama to get Neon back into the DGP.
    • The debut of the Jyamato Riders takes him completely by surprise, and he's vocally very upset about their existence in his conversations with Archimedel.
    • Niramu and presumably the other directors voice their displeasure with his attempts to get Ace eliminated, with Niramu tipping the scales back to fair by sending Ace the Command Twin Buckle.
    • Tsumuri continues to follow the rules of the DGP when Girori himself refuses to acknowledge them — which results in Ace's backup plan (in the event he's eliminated non-lethally and especially if it's done unfairly) going off without a hitch.
    • Neon and Keiwa top it off by reporting his actions to the Board of Directors through Neon's father, then engineer a situation where Girori gets caught rule-breaking red-handed. This gets him fired from his position as Game Master and summarily removed from the game.
  • Didn't Think This Through: Girori's attempt in getting Ace retired from the DGP fails because one of Ace's successful wishes from a previous DGP is to participate as long as he likes until he dies. As Tsumuri points out, this means that Ace cannot be retired by disqualification except if he literally dies. Not only that, but Girori's attempt to eliminate Ace ends up putting the Riders in a tough bind when one of the Jyamato prove so tough that it ends up killing one of them and bringing the other two close to elimination.
  • Disc-One Final Boss: While initially it looks like he's going to be the Big Bad, Girori ends up being eliminated entirely at the end of the second arc after word of his interference in the DGP finally reaches his superiors, and Niramu fires him directly.
  • Dragon with an Agenda:
    • He's employed by Niramu, but he eventually starts to see the Desire Grand Prix as his game and becomes obsessed with keeping it under his direct control, even if he has to blatantly violate the rules. This friction eventually leads to Niramu firing him when his cheating becomes obvious.
    • He continues in this role when he returns as a Game Master in #48, seeking to turn the DGP back to its roots as a competition that promotes heroism and world peace.
  • Empowered Badass Normal: Movie Battle Royale and PunkJack special shows him to be a skilled fighter even outside of his Rider form, as he defeats Colus in a katana duel and fends off the Guard Riders unmorphed. He can also turn into Glare which is far more powerful than the DGP Riders, albeit his skills and power isn't enough to beat Geats, Tycoon (both with Command Twin), and Na-Go (with Beat) ganging up on him.
  • Enemy Mine: He sides with Ace after learning of his true goals and because he dislikes the way the DGP has been turned into a Sadist Show.
  • Engineered Heroics: His genuine belief over Kamen Riders being heroes who contribute to world peace makes him complicit in doing this on the DGP's behalf, pitting the participants against Archimedel's Jyamato to display their fighting spirit. This is despite the fact that this makes the DGP a Deadly Game that has and continues to genuinely endanger innocent civilians as a byproduct. He's only at odds with Archimedel because he works to ensure that the Riders don't lose to the Jyamato.
  • Entitled Bastard: He acts this way toward his subordinates. Due to his Game Master position, he feels as if he's all-important and can do anything he wants for the DGP's sake. He also feels that he has every right to mistreat his staff all he wants, yet also expects them to unconditionally help his schemes no matter what. He expresses his disappointment in Win before he punishes and brainwashes him, after Win turns against him for breaking his word to protect Win as a reward for helping eliminate Ace. Due to his position, he also expects for Niramu to side with him over the Riders accusing him of cheating and rule-breaking.
  • Exact Words:
    • This is how he went about fulfilling Ace's wish for the DGP's staff to be his family; as Ace only knew Girori and Tsumuri personally, any staff members he hasn't closely bonded to or doesn't even know about wouldn't count.
    • This works against him with Ace's wish of participating in the DGP until his death. The wish does not contain any other time restriction, and Girori's actions in #14 only retired Ace, instead of making sure he's dead. As a result, Girori's only ways of stopping Ace are for the DGP itself to end for good, or to make sure Ace gets killed.
  • Even Evil Has Standards: After he is brought back as one of the many Game Masters in the final DGP game, he does not approve of his boss reformatting the DGP to bring doom to the current era, as he believes that the DGP is meant to be fought for world peace. He ends up allying with Ace for this precise reason, since their goals have aligned.
  • Evil Is Petty: Girori's goal to remove Ace from the DGP is a one-sided grudge born from his controlling tendencies regarding the game and a dissatisfaction with the "pettiness" of Ace's wishes. When Win gets tricked into revealing some info on the DGP, he breaks his promise to restore Win's memories in exchange for colluding to eliminate Ace, and later uses Win as a suicide bomber in an attempt to kill Ace directly.
  • The Faceless: The Game Master's features are concealed by his mask and hood, until the end of #9.
  • Face Death with Dignity: He reacts with calm acceptance as Ace erases all traces of the DGP, which includes himself, Samas, and Black Tsumuri alongside all the other admins. He views it as the will of the audience that the DGP higher ups get their Laser-Guided Karma, and accepts his fate.
  • Fashionable Asymmetry: Downplayed. He wears a white glove and a black glove at the same time as the Game Master, though the rest of his outfit is otherwise symmetrical.
  • Fatal Flaw: He has two major ones that continue to screw him over in the "Scheme" DGP.
    • Paranoia. Girori is extremely focused on one specific player in the DGP: Ace. The more that Ace wins and tries to dig into the DGP's secrets, the more Girori is motivated to eliminate him out of fear of what Ace is going to discover about the DGP proper, abusing his position as the Game Master in multiple ways to do so. However, Ace is constantly one step ahead of him, which only feeds his frustrations and paranoia and causes him to double down on his efforts. Rinse and repeat.
    • Overconfidence. Girori is far too assured of his own authority and ability as Game Master, and as he gets more and more stressed out, he displays his true colors by treating both the Riders and his own staff with disdain, and starts leaving huge gaps in his plans. He's absolutely certain that eliminating Ace from the DGP will prevent him from participating again, but doesn't know that Ace already has a backup plan in mind for his elimination, and either didn't know about or didn't recognize the implications of Ace's first successful wish and how it permanently connects Ace to the DGP unless Ace actually dies. He also thinks he's far more important to the DGP than he actually is and doesn't realize it until his boss spells out just how replacabe he is.
  • Foil: To Kekera. Both believe in the "Kamen Rider" ideology, while using Engineered Heroics to create their own "heroes" at the expense of others' lives; to this end, they both praise Keiwa's intentions while manipulating him as they see fit. However, Girori's actions are motivated by both his job as Game Master and his own personal view of the DGP as a game about heroism; Kekera is only concerned about himself, and does what he does to entertain himself and get his ideal laughs. The things that offend them personally are also very different—Girori despises unjust behavior, seeing Ace's wishes as "frivolous" and urging Keiwa to eliminate Ace for said frivolity, while Kekera hates traits he perceives as soft, such as being helpful and self-sacrificing, and tries to push Keiwa to become more ruthless and decisive. In the end, their manipulations of Keiwa came to different conclusions, too—Girori's attempts to get Keiwa to eliminate Ace backfire, as Keiwa chooses to trick Girori instead and help get him fired. However, Kekera is much more successful and managed to push Keiwa to Despair Event Horizon, temporarily turning him into his ideal kind of hero.
  • The Gloves Come Off: In a sense. He begins sabotaging Ace's campaign in the "Scheme" DGP, then intervenes directly when Win's attempts fail to make any significant headway, actively using the Vision Driver to become Kamen Rider Glare. The latter is also a literal example, as his henshin pose involves pulling his right glove off so he can use the Vision Driver's biometric scanner.
  • The GM Is a Cheating Bastard: Girori repeatedly bends the rules during the Scheme arc in order to try and eliminate Ace, even installing a mole among the participants of that season charged with forcing Ace out of the game.
  • Good Old Ways: In contrast to several other people connected to the DGP, either as supporters or employees (such as Archimedel and Beroba), Girori envisions a happy and peaceful world where The Good Guys Always Win and Kamen Riders are heroes who fight For Great Justice. When Archimedel's schemes to have the Jyamato surpass and replace humanity become evident, it puts him at odds with Girori, who sees how dangerous it is for the Jyamato to gain such strength. He also opposes anyone who stands in his way of his vision; this initially includes Ace, due to Girori perceiving Ace's wishes as frivolous and insincere, but also includes fellow Game Masters (he opposes Colus's Desire Royale because of how it diverts Riders from fighting their true enemies) and even his own supervisor (when Suel turns the DGP into a Sadist Show with a Downer Ending, Girori betrays Suel and leads Ace directly to Suel in order to stop his plans).
  • He Knows Too Much: Girori begins actively attempting to sabotage Ace during the "Scheme" DGP, having had enough of Ace trying to worm his way into the system. Ironically, his superiors don't care and, after firing Girori for his abuse of power, just tell Ace, Neon, and Keiwa the secret of the DGP with no strings attached.
  • Hypocrite:
    • As much as he emphasizes the DGP's goal to produce heroes that save the world, his actions as the Game Master run counter to that goal. He almost refuses to let a suitable candidate for that goal (Keiwa) back into the game, and constantly obsesses over having Ace eliminated (despite his consistent victories, in keeping with the DGP's stated goal) simply because He Knows Too Much — even when Girori's own superiors have no qualms about Ace's wishes or actions. His obsession leads to pitting the Riders against each other, trying to manipulate Keiwa and Neon into defeat Ace in the Intermission round — howeever, as Keiwa points out, Riders fighting each other is just making it harder for them to work together to save the world.
    • As he's being fired, he tries to warn the higher ups that the Jyamato are getting too strong and Archimedel is up to something...but Girori himself was aware of this and prioritized his own grudge against Ace over actually doing anything about it.
  • Irony:
    • The long-standing tradition of many Riders having antagonistic fathers who are also Riders returns once again once Girori takes the field as Glare, but this time as a direct consequence of Ace wishing for Girori to be his dad.
    • Despite his Rider theme being based on vision, he's exceedingly lacking in foresight of how his actions will go. Even his gambit with Ace's elimination only serves to bring him right back, as well as losing the loyalty of his staff.
    • Though he genuinely believes in Kamen Riders contributing to world peace, he's a member of the DGP's staff, which means he's endangering world peace by threatening the populace with the Jyamato. By offering the rewards that come with winning the DGP, he helps attract anyone from selfish, greedy jerks to outright villains who will use any means necessary for reaching their goals while barely following the rules.
    • He spends most of his time during the Scheme arc as a generally terrible person — using his authority as Game Master to eliminate Ace, being a Bad Boss to Win and Tsumuri, pitting Riders against each other, and using Win as a suicide bomber. However, once his boss Suel goes to the same lengths that he once did and turns the DGP into an outright mockery of what he believed in, Girori ends up opposing Suel by allying with his former Arch-Enemy, Ace, at the climax of the story.
  • Jerkass: His behavior in the second arc firmly cements him as one of these. He is so insistent on getting rid of Ace as a competitor and keeping control over the DGP that he's breaking the DGP's rules and outright manipulating Win into ensuring that Ace drops out — and when that fails thanks to Ace's wish to participate in the DGP until he dies, he sets up a "Desashin Playoffs" round where he tries to get Keiwa and Neon in on his schemes by promising them the title of Desashin if one of them is able to defeat Ace. On a more personal level, he shows that he can't even be trusted to keep his word; he gets Win to cooperate with his plan by promising to ensure that Win gets his memories back if Win gets eliminated in the process of eliminating Ace, then breaks his word and leaves Win to fend for himself once Win is finally cornered into giving up some information to Ace.
  • Kick the Dog: Just when you thought him mind-controlling Win/PunkJack in #14 wasn't bad enough, #16 has him straight up murder the latter by rigging the drone attached to him to explode, complaining about him being useless when it fails to kill Ace. He then proceeds to pin the blame on Ace in order to manipulate Keiwa into participating in the Fox Hunting game.
  • Killer Game Master: By the time the "Scheme" DGP kicks in, he's hellbent on getting rid of Ace in the game by any means — up to and including refusing to end the game, actively incentivizing Keiwa and Neon to hunt down Ace to become the Desashin, and later actually killing his own subordinate. This ultimately became his undoing as Niramu revokes his role as Game Master.
  • King Incognito: Masquerades as one of his own subordinates. It's also how he goes around Ace's wish for the DGP management to be his family.
  • Knight of Cerebus: He begins to establish himself as such in the "Scheme" arc as he takes it upon himself to put Ace out of commission by any means necessary. And by transforming into Kamen Rider Glare shows that he's not to be taken too lightly, as Win learns the hard way.
  • Laser-Guided Karma: After spending most of the "Scheme" arc abusing his power as the Game Master in an attempt to eliminate Ace and viewing himself as far more important than he is to justify his actions and presence while mistreating other staff and using the Riders as expendable pawns (these 2 overlap in using Win as a suicide bomber), he ends up getting Out-Gambitted by those Riders who exposed his schemes, gets beaten up by them in a fight, then fired on the spot effortlessly by the actual DGP higher-ups while being powerless to do anything about it and deemed as expendable. He also views the DGP getting erased, him included, as a fitting punishment for their misdeeds.
  • The Last DJ: By #48 he's one of the few Game Masters who prefers what the DGP was before, a game about saving the world, instead of the Sadist Show it's morphed into.
  • A Lighter Shade of Black: By the time Girori returns in the Genesis arc, Suel and the other Game Masters have turned the DGP into a free-for-all that forces innocent civilians to compete and is meant to generate as much misery as possible. Girori, however, tells Ace to not lump him with the other Game Masters, as he chooses to ally with Ace and return the DGP to its roots where the Riders are chosen to fight and defeat villains. And compared to Chirami's blistering incompetence and Zitt's sadism, Girori, for all his jerkassery, can at least be said to have had the DGP's best interests in mind.
  • Malevolent Masked Man: A clearly ominous figure wearing an inhuman white mask and black hood. His mask is also noticeably more complete in his second appearance, with a red chin cover as opposed to it being exposed in his first appearance.
  • Manipulative Bastard: He goads Keiwa into going after Ace in the Fox Hunting game by revealing to him Ace's wish to become a DGP staff member, calling it frivolous in comparison to Keiwa's more "admirable" wishes for world peace and to revive all the killed DGP Riders, as well as making it look like PunkJack died by Geats' hand.
  • Meaningful Name: Girori (ぎろり) is the Japanese onomatopoeia for glaring; as it turns out, "Glare" is the name of his Rider form. The show's team states that it is also an allusion to his self-imposed power and dominance.
  • Meaningless Villain Victory: His attempts at removing Ace from the DGP not only completely backfires as Ace manages to plan ahead in the event he was eliminated, but also results in his position as the Game Master revoked. Adding to it, his superiors follow this up by simply telling Ace, Neon, and Keiwa one of the major secrets he was trying to keep hidden.
  • Moving the Goalposts: He is so determined to prevent Ace from winning another DGP that he goes so far as to introduce additional events for the sole purpose of eliminating him after he has already won. He isn't even remotely subtle about it, either, having specified that the event in question is "Ace vs. everyone else" in blatant defiance of the DGP rules stating that Rider-on-Rider violence is forbidden.
  • Mr. Exposition: His role in the show, before being revealed as the Game Master, is to explain the various mechanics of the DGP that Tsumuri doesn't cover, such as the lounge being a Truce Zone or the cosmetic rewards one can buy with Desire Money.
  • Noble Demon: While he's complicit in maintaining the DGP's fabricated Saving the World premise, and goes out of his way to protect its true intentions and origins (including disregarding regulations and using underhanded tactics to enforce his idea of the rules that he was tasked to enforce), he is a genuine believer in using Kamen Riders to fight villains. He will willingly assist the Riders when needed, and will stand up against those who oppose his vision of the DGP as a game about saving the world. When he learns what Ace was truly aiming for and that he's genuinely committed to saving the world, he sides with him to stop the DGP from being a Sadist Show. He is more than willing to accept that the audience views him and the rest of the DGP staff as the villains the Riders must defeat if it means that the DGP can return to the game he always imagined it being.
  • Non-Protagonist Resolver: He's the one who takes out Colus, the Big Bad of Movie Battle Royale, with the final boss of the movie instead being Seeker.
  • Oh, Crap!: While the Pirate Jyamato being stronger than expected came as a surprise, Girori was able to quickly regain his composure...up until he learns the Jyamato can turn into Kamen Riders themselves.
  • Orcus on His Throne: He intentionally pulls this in the PunkJack special. Even though he could have put down Mashima's uprising himself, he tells Win to do it instead as a means of testing how skilled he is.
  • Pet the Dog:
    • In Movie Battle Royale, he only relinquishes his Vision Driver after Colus holds Tsumuri hostage for it.
    • Additionally, in both Movie Battle Royale and in #48 he reveals that he believes in the spirit of real Kamen Riders, those that fight for world peace, and sticks up for his once Arch-Enemy Ace by saying that Ace has now come to exemplify exactly the kind of Kamen Rider that the DGP has always wanted.
  • Rank Scales with Asskicking: He has access to a Rider form that's far stronger than any of the DGP Riders, and even allows him to Mind Control them using drones. Even when he's ganged up on by Geats, Tycoon and Na-Go, he's still able to hold his own against them to the point where Niramu has to intervene and wipe him away himself.
  • Revenge Before Reason: His personal animosity towards Ace causes him to begin actively trying to sabotage him, despite his bosses outright telling him he's supposed to be fair and impartial and happens right as the Jyamato have massively increased their threat level beyond what he personally believed they would be.
  • Screw the Rules, I Make Them!: Despite Rule #14 stating that the GM is forbidden from manipulating the results of a game, Girori proves himself more than willing to break those rules in the name of ensuring Ace's elimination. He takes it even farther for #15, as he outright sets up an Intermission Round to take advantage of the fact that the current DGP round will not end unless he approves it ending. As it turns out, he doesn't actually make all the rules and there are some specifically for the Game Master to follow; his constant flouting of said rules is what gets him fired.
  • Screw the Rules, I'm Doing What's Right!: Other than his game rigging above, he seems to have this view on his actions on the DGP due to his entitlement regarding his Game Master position. He doesn't seem to care about how many rules he has broken, brushes off any of the staff who calls him out or points out his blatant rule breaking, and justifies everything he does as something meant for DGP's sake thus everything he does is right for the DGP regardless of his rule-breaking.
  • Single-Issue Wonk: Once Girori learns that Ace intends to become a DGP staff member with his wish for the "Scheme" arc, it sets Girori off so much that he completely drops the impartial Game Master facade in the Scheme season in order to focus all his efforts in sabotaging him to make sure he stays away. It's heavily implied this is all just his own biased conjecture, as his superiors appeared to not have any issues with Ace's wish to become DGP staff.
  • Smug Snake: Girori is a subtle one. He appears polite, but gets noticeably irritated whenever an element not in his control pops up in the DGP. He is perfectly willing to abuse his authority as the Game Master, including by breaking the rules that he swore to enforce all in the name of eliminating Ace, while also being short-sighted to not think things through. His final words are even a hypocritical plea to Niramu that they're dooming themselves to the strengthening Jyamato by getting rid of him, which is rich considering his selfish plans were the ones that endangered everything else the most.
  • So Proud of You: At the very end of the series, Girori lets go of his previous frustration at Ace for attempting to defy both him and the DGP management team as a whole, and shows great pride in Ace for managing to accomplish said defiance.
  • Sore Loser: Downplayed. He doesn't take Ace outwitting him well, but rather than raving and ranting about it he decides to further sabotage the DGP instead, invoking a rule to keep the Scheme season going by adding an intermission round where Geats is the target.
  • Supreme Chef: Girori is responsible for preparing all the food provided in the DGP lounge, and by all indications is quite good at it.
  • Those Were Only Their Scouts: He seems like a bigshot early on, only for it to turn out he's just an employee of Niramu and Samas who can be replaced if need be, which sure enough they do when he steps out of line too many times. His position is diminished even more when it turns out the DGP actually has multiple Game Masters operating at once.
  • Too Dumb to Live: He outright tells Niramu, his boss, to back off when he takes notice of Girori's meddling in the DGP. He later uses Win, the son of a DGP sponsor, as a suicide bomber against Ace. Both of these factors contribute to Niramu deciding to condemn Girori to an Uncertain Doom and appoint a replacement.
  • Uncertain Doom: The last we see of him is him being abruptly booted from the game by Niramu. What happened to him after is unknown for most of the series; he eventually returns in #48, revealing that his firing was similar to players being non-lethally disqualified from the DGP.
  • Underestimating Badassery: He never quite understands that the Riders aren't so easily manipulated. Ace — who explicitly tells him that the Riders aren't his pawns — always manages to stay several steps ahead of him, pissing him off whenever it's clear that he's been played for a fool. This also extends to Keiwa and Neon, as Girori constantly makes the mistake of thinking that he can use their desires for ideal worlds to manipulate them into doing what he wants; he spends a good chunk of #15 and #16 trying to use them as tools to kill Ace, not realizing that their unwillingness to fight other Riders — but especially not Ace — would lead them to work around him by going straight to the Board of Directors and exposing his schemes.
  • Unwitting Instigator of Doom: When he takes Ace and Win out of the picture, the three other Riders don't have the power to take out the final boss, setting off a sequence of events that leads to Michinaga's Face–Heel Turn. Girori himself ends up being replaced with even worse Game Masters after his dismissal, ranging from Chirami's complete incompetence to Zitt's outright malicious cruelty — Chirami in particular leaves Archimedel's experiments to continue unimpeded, resulting in the eventual hijacking of the DGP and leading to the events of the back half of the show.
  • Vetinari Job Security: Subverted. Girori genuinely thinks he's too important to be fired and thus can do whatever he wants...only to be informed that he's quite replaceable, and thus he gets fired once he breaks the rules one too many times.
  • Villainous Breakdown: A more low-key example, but he notably cracks after learning Ace's back-up plan after being eliminated, and very hostilely dismisses Keiwa and Neon when they confront him about the truth behind the DGP, as well as Tsumuri when she objects to his actions. #16 is one big one for him. He gets outed by a two-pronged scheme by Keiwa and Neon, he tries blaming Ace for his "frivolous" wishes, then tries to permanently ban the Rider trio from the game, only to be tossed around by them. And then, even more pathetically, Niramu takes over and just deletes him. To top it all off, as he's being deleted, he futilely and hypocritically pleads that he's needed to face the increasing power of the Jyamato, then immediately tries to strike at his boss, unable to because he's already mostly incorporeal.
  • Villain Has a Point:
    • His plans to eliminate Ace are extremely immoral, but Girori isn't wrong about asserting that Ace needs to be removed from the DGP due to the problems he presents to its existence. He also ends up being technically right about Ace on one thing as he talked to Niramu at the post-credits of Movie Battle Royale being that Ace doesn't belong to the current era. Niramu also vows to eliminate Ace in #26 due to Ace rigging his wishes to get the Boost-MKII Buckle.
    • Before Niramu fired him, Girori did try to warn Niramu that the Jyamato were up to something. Had Niramu heeded his warnings, Chirami getting his Vision Driver stolen and the entirety of the Lamentation arc (and by extension, everything that happens after) could have been avoided.
  • Villain in a White Suit: Always appears in a fancy white tuxedo, whether as the Game Master or moonlighting as a concierge.
  • Walking Spoiler: Girori and the Game Master being the same person is The Reveal which closes out the first arc of the story.

Tropes exclusive to him as Kamen Rider Glare

https://static.tvtropes.org/pmwiki/pub/images/krge_glare.png
Install: Dominate A System. Glare.

  • Ace Custom: The Vision Driver plays by none of the established rules of the Driver System of this series, but can damn sure make the latter do whatever it wants.
  • Attack Drone: Can use the Hypnorays as these, which can act as an Orbiting Particle Shield or go on the offense by shooting lasers.
  • Curb Stomp Cushion: While Girori is sacked by management, Glare is never outright defeated by the protagonists, ensuring that the Vision Driver remains a palpable overhanging threat until it comes back into the spotlight again.
  • Eye Motifs: Aside from the insects, Glare has eyes as part of his motifs, with their Hypnorays resembling eyeballs. The Vision Driver also looks like an eye, blinking and staring when activated.
  • GMPC: As a Rider who is both a Game Master and doesn't use the Desire Driver, instead using a Driver that the DGP Riders don't have access to, he qualifies as such.
  • Finishing Move: By swiping the Providence Card through the Vision Driver's Charge Up Line and/or pressing his thumb on the Biometricer, Glare can perform finishers known as Deletes or Shut Downs.
    • Delete: Glare envelops his leg in purple energy and performs a powerful roundhouse kick to the enemy.
  • Hypno Trinket: Has the power to control Desire Grand Prix Riders by replacing their masked helmets with parts of his Division Armor called the Hypnoray. As the image shows, he has five of them. They can also be used as a Bomb Collar. However, it seems he actually has to weaken someone first in order to take control, as he's only able to do so to Win after giving him a nasty beatdown and doesn't try it on healthy Riders.
  • Noisy Robots: While not technically a robot, Glare's suit has the aesthetics of one, complete with emitting mechanical sounds whenever he moves.
  • Purple Is Powerful: He is stated to be far more powerful than the other Riders, and his visor and parts of his armor are colored purple. His proper debut proves this handily as he both literally and figuratively manhandles PunkJack, but he achieves his goal and eliminates Ace from the DGP.
    • The standard statistics page lists the power source of the Vision Driver to be a pseudo black hole, when compared to the hydrogen cells in the Desire Drivers. With that Glare is able to tell the standard laws of physics to go do something else for twenty minutes...and they absolutely will.
    • Glare's power is further showcased when he takes three finishers at once, and isn't even knocked out of his transformation.
  • Red and Black and Evil All Over: Glare's suit is predominantly black with red highlights, and Girori is not above committing heinous acts in order to achieve his goals.
  • Smart Gun: The Vision Driver has a biometric system at its top that is specifically keyed to the Game Master's thumb. In addition to ensuring that only the Game Master can become Glare, it also activates all of Glare's non-finisher Rider functions such as hacking DGP Riders.
  • Super-Strength: Enough to lift a full-grown man and hold him upside-down by the head, using only one hand. Though it's less actual strength and more the Vision Driver's power allowing Glare to break the laws of physics.
  • Wrong Context Magic: As Glare is not a Desire Driver user and is used by the moderator, it is able to hurt other Riders and turn them against each other without fear of punishment and does so with surprising efficiency.

    Chirami/Kamen Rider Glare2 

Chirami/Game Master (III)/Kamen Rider Glare2 (I)

Portrayed by: Shigenori Yamazaki (live), Takahiro Yoneoka (suit)

The DGP's Game Master for the Divergence season, who replaces Girori after the latter is ousted from the position.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/fkyjl_agaai9np.jpg
The third Game Master

  • Asshole Victim: Given how all he did was make things worse with his incompetence and callousness, few tears end up shed when Michinaga does him in.
  • Arc Villain: Is the Game Master and sets up a majority of the inter-rider conflicts during the Divergence arc.
  • Attention Whore: Even though its Tsumuri, the navigator, who is supposed to explain the rules of each round while the Game Master is supposed to stay behind the scenes to manage the game, Chirami can't resist putting himself front and center and doing all that, effectively making Tsumuri's position redundant.
  • Biting-the-Hand Humor: He's effectively a caricature of the real-life producers of the Kamen Rider franchise, a producer who creates contrived scenarios involving the Riders for the sake of cheap thrills. This is most apparent when Tsumuri confronts him over the creation of the Desastar, and Chirami replies that it's because the Riders distrusting each other makes for better entertainment — a clear reference to the franchise's own, oft-divisive, history of pitting Riders against each other for flimsy reasons.
  • Blue-and-Orange Morality: His main concern is with doing whatever it takes to make the game interesting. His method of running the Desire Grand Prix is to run a subplot in which one of the Riders is sabotaging the other Riders, creating rifts in the group for the purpose of drama. This results in Beroba hijacking it to turn it into the JGP. During the Lamentation arc, he only works with the DGP group for the purpose of getting his source of entertainment back.
  • Crocodile Tears: His over-the-top antics also include pretending to be worried about anything bad that happens by acting as if he's crying about it.
  • Didn't Think This Through: Somehow, he thought it would be a good idea to just storm up to Beroba's base and try to take back his Vision Driver. After he had already been thoroughly beaten by Beroba with his Vision Driver.
  • Dirty Coward: When push comes to shove, he resorts to begging Ziin and Kekera for help, and tries to bribe Michinaga with more wishes once it becomes clear that Michinaga clearly outmatches him.
  • Establishing Character Moment: His very first appearance has him troll the Player Riders by putting on a black hooded cloak and the Game Master mask and acting more menacing than he actually is before dropping the act completely, showcasing his mischievous side.
  • Evil Cannot Comprehend Good: His general perception of humans in the era of the current DGP is that they're cruel, malicious beings. This seems to be the reason why Chirami is categorically incapable of understanding why people would do anything selfless; he's especially baffled by how Ace, Keiwa, and Neon go out of their way to protect people during the JGP without the promise of a reward.
  • Face Death with Dignity: After getting beaten by Geats and Buffa, he compliments them for the show they put on before being erased.
  • Fatal Flaw: His attention-grabbing persona, tendency to troll people, his lust for seeing drama unfold, and his general incompetence. All of these traits lead to him putting himself front and center—to the point of directly making himself part of a game round, then taking the time to watch Ace, Keiwa, and Neon bicker amongst themselves over who the Desastar is, which causes him to be vulnerable to an attack from Beroba and her henchmen.
  • Faux Affably Evil: While he acts like a jovial host to the DGP participants, it's shown many times that he doesn't give a damn about if they live or die, and only views the game as a form of entertainment. The mask comes off fully in #33, when his response to Michinaga's Motive Rant is that humanity is by their nature malicious and selfishly minded, thus justifying their use as a source of entertainment.
  • Fighting Clown: He's very flamboyant and animated while fighting as Glare, another strong contrast between him and Girori.
  • Foil: To his predecessor Girori. Chirami acts flamboyant in contrast to Girori's stoicism, shows himself to the DGP Riders right away instead of working behind the scenes, and is generally a lot louder than Girori was. Both get Out-Gambitted by Riders due to lacking proper foresight in their actions, but Girori is outsmarted by good Riders who exposed his wrongdoings to Niramu, while Chirami is outsmarted by evil Riders to further their own agenda. Further, Girori was adamant about the Riders defeating the Jyamato and protecting the world, even directly providing buckles to assist them when necessary, while Chirami introduced the Desastar role to make the Riders suspect and bicker with each other, and putting extremely personal stakes to the missions, all for the sake of drama.
  • It Amused Me: When Tsumuri confronts him over the Desastar gimmick, Chirami openly admits to introducing it purely because he gets entertainment out of watching the Riders distrust and turn against one another. He also plants Neon's task card in her sleeping quarters, purely to see what would happen when Sae found it, and all but admits to being the one who passed Daichi's ID Core to Beroba, allowing him to join the Jyamato as a strategist.
  • Killed Off for Real: He meets his end at the hands of Buffa at the start of #34, which was further cemented by his actor getting the infamous flower bouquet reserved for actors leaving the show outside of the finale.
  • Lack of Empathy: He outright states that he doesn't care about mortal lives — including the DGP Riders, who he sees as pieces on a game board; this puts him at odds with Tsumuri during his tenure as Game Master, and even beyond it once the Yearning arc starts. Everything he does is for the sake of making the game more entertaining, even if it comes at the expense of the particpants; this ranges from potentially breaking off friendships due to escalating conflicts to sending Riders to their demise against Jyamashin!Buffa, hoping for an epic tale where a Rider finally takes Buffa down after multiple others fail to do so.
  • Large Ham: He's shown to be far more boisterous and animated than Girori.
  • Laser-Guided Karma: His tendency to pit Riders against each other finally catches up to him when Beroba uses his showboating antics to take Chirami's Vision Driver (with the help of Daichi, who only got his Core ID back because of Chirami) as he's reveling in the chaos unfolding from the Desastar plot. This directly leads to the Jyamato Grand Prix — and eventually lets Michinaga win the power to destroy all Riders, which included him.
  • Laughably Evil: He's a Killer Game Master purposely turning the participants against each other for his own amusement, while also having incredibly over-the-top antics and less than impressive performance as GM as comedic traits.
  • Lethally Stupid:
    • Many of the conflicts that rise from the "Divergence" arc and onwards are a result of his terrible ideas to make the DGP more interesting.
    • At the start of the "Yearning" arc, he tries to restart the DGP and sends Tsumuri to enlist past DGP Riders to take part in it, even though Buffa is on the loose hunting them and has the powers of the Jyamashin. This results in all of the Riders Chirami tries to recruit getting eliminated by Buffa.
  • The Load: Losing the Vision Driver means Chirami doesn't have a role among the DGP staff, forcing him to stay behind at the Desire Temple. When he does leave to try and take back his Driver, he only succeeds in making things worse. When he and Ziin go up against the powered-up Buffa in the Yearning arc, Ziin ends up being the only one who's giving Buffa anything even resembling a fight. He's implied to be viewed as this in-universe as although Suel brings back Niramu and even Win, he leaves Chirami dead.
  • Locked Out of the Loop: Unlike Girori, Chirami is unaware about what is going on with the Jyamato. When Niramu receives word about Beroba's involvement, he decides to handle the matter personally and not inform Chirami about it.
  • Loose Lips: He's quicker to reveal the DGP's secrets to the Riders when he feels that they need it, compared to most other DGP staff members, which earns him a Bitch Slap from Samas.
  • Meaningful Name: Chirami (ちら見) is the Japanese slang for glancing.
  • Plucky Comic Relief: His eccentricity and goofy mannerisms mean he takes the role of comic relief from the moment he appears.
  • Pointy-Haired Boss: Very goofy and devoted almost solely to making his season of the DGP as entertaining as possible, even though he doesn't think a lot of things through. Much of the events of the show after his debut consist of the Riders either dealing with Chirami deliberately causing problems for them, or working to clean up the mess created by his staggering incompetence.
  • Short-Lived Leadership: He doesn't even last a whole season as Game Master before getting beaten and having his Vision Driver stolen from him.
  • Shipper on Deck: Because he tends to think of the Riders' interactions as story elements, he imagines Ace and Neon as a couple due to seeing their amicable interactions throughout the Divergence arc.
  • Shoo Out the Clowns: After surviving two entire games, he's killed by Michinaga right at the start of the Yearning arc when the latter breaks into the DGP's headquarters.
  • Slave to PR: Much of his reasoning behind his actions boils down to wanting to increase the DGP's viewership, even if it's obvious that said actions would only cause more damage in the end.
  • Sucksessor: He's set up as a Game Master who could make the DGP more interesting, and not be as shady as Girori... and is noticeably worse than Girori. He fails to prevent the Jyamato from causing problems, fails to keep the supporters from interfering in the game, and fails to even keep hold of the Vision Driver or even keep Beroba from using him to access the Glare2 form. Chirami doesn't seem to be good at particularly anything.
  • Token Evil Teammate: Is this among the main cast and their allies. He only sides with them to restart the DGP again rather than protect the people from the JGP, and while most of the DGP staff and supporters undergo character development throughout the course of the Lamentation arc, Chirami remains a despicable coward.
  • Too Dumb to Live: Attempts to restart the DGP even though Michinaga has the powers of the Jyamashin. This not only results in several Riders being eliminated and having their ID Cores destroyed to ensure they can never play in the DGP again, but ends with a now-hostile Geats attacking him and Buffa finishing him off.
  • Unwitting Instigator of Doom: The entire plot from #23 onwards happens because Chirami went out in the open with the Vision Driver and couldn't stop Beroba from stealing it. A bonus mention goes to him bringing back Daichi into the game after his elimination, as Daichi then becomes a major player in the endgame of the show, being responsible for growing a new, stronger batch of Jyamato as well as Sara's death.
  • Viewers Are Morons: Chirami has a low opinion of humans, both the present-day DGP participants and the audience watching the show. His rules changes as Game Master are centered around generating more inter-party tension via restructuring the game into a reality show and placing one player in an antagonistic role, believing the audience will eat up this kind of cheap drama.
  • Villainous Breakdown: After it becomes clear that the recently-resurrected Ace isn't interested at all in saving him from Michinaga and in fact wants him dead too, Chirami freaks out and begins desperately bargaining for his life before Michinaga kills him.
  • Walking Spoiler: It's hard to talk about him without discussing what happened to his predecessor.
  • You Are in Command Now: As of #33, with Niramu seemingly dead and Samas apparently not interested in continuing the DGP, he falls in control of the game and tries to start a new season of it. It doesn't go very well, to say the very least.

Tropes exclusive to him as Kamen Rider Glare2

https://static.tvtropes.org/pmwiki/pub/images/krge_glare2.png
Install: I Have Full Control Over. Glare2.

  • Finishing Move:
    • Delete: Glare2 leaps into the air, with the Hypnorays making a pentagon formation and conjuring a purple energy field in front of him. He then performs a diving dropkick, his feet molding the energy field into a drill shape.
  • Improv Fu: Not only is Glare2 statistically weaker than Glare, he also relies more on traps and his suit's features against the Riders. When he's forced to fight against the Jyamato faction, his first instinct is to call the deployed GM Riders to assist him.
  • Palette Swap: Glare2's suit is basically Glare's with white splotches on the helm and visor, with the Hypnorays bearing an additional white trim in the center.
  • Powerful, but Incompetent: The Vision Driver's enormous power completely goes to waste in Chirami's hands, to the point where the Glare2 suit is one of the very few Rider suits to actually have two different sets of stats depending on whether Chirami or Beroba is wearing it: Chirami sucks so much that it actually makes the suit itself weaker.
  • The Worf Effect: Given how incredibly powerful the Vision Driver has been shown to be, the fact that Chirami ends up subject to an offscreen Curb-Stomp Battle is a pretty big indication of how dangerous Beroba's Rider form really is.
  • You Are Number 6: His Rider name uses an Arabic numeral, unlike previous examples who used Roman numerals (e.g., Zi-O II).

    Zitt/Kamen Rider Regad 

Zitt/Game Master (IV)/Kamen Rider Regad

Portrayed by: Ryūji Satō (live), Yasuaki Ishii (suit)

A Game Master sent by Suel to kill Ace and "forge" Tsumuri into the second Goddess of Creation, thus restarting the Grand End. He's infamous among management as the go-to guy to orchestrate "bad endings" in the Desire Grand Prix for the sadists in the audience.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/krge_jitto.jpg
The fourth Game Master
  • Arc Villain: Of the Genesis arc. He's the one heading up the plan to eliminate Ace, forcibly turn Tsumuri into the new Goddess of Creation and ensure their DGP has a "Bad End". He's also the one who created Black Tsumuri.
  • Badass in a Nice Suit: He fights in his purple tuxedo and is an exceptional hand-to-hand combatant, able to hold his own against both Ace and Win in his untransformed duels against them. Even when they fight him together, he's able to hold them both off with a baton. Though his final fight against Ace still shows Ace to be the superior combatant, at least with Rider powers.
  • Bait-and-Switch: He's the most prominent villain in the Genesis arc and the one set up as the Final Boss, but once he becomes Kamen Rider Regad he gets defeated by Ace, paving the way for Suel to come in and snatch up his Rider powers and absorb him.
  • Battle Baton: Wields a collapsible baton in combat.
  • Climax Boss: By far the most active antagonist in the Genesis arc, who is fought during a series of reveals and nearly fractures the relationships between the main protagonists. Once he's defeated, he's absorbed by Suel, who proceeds to take center stage as the final antagonist.
  • Consummate Professional: He doesn't care about "saving the world" or appealing to the DGP's audience. His only concern is completing the task that's been given to him, whether it be eliminating a threat or giving the current season a Downer Ending to cater to the DGP's Nightmare Fetishist viewers.
  • Crazy-Prepared: While holding her captive, Zitt extracted one of Tsumuri's tears, allowing him to simply create another Tsumuri after the original gets freed.
  • Downer Ending: He is a Game Master who specializes in inflicting these on innocent civilians and Riders alike in the current era; he willingly screws over Keiwa by letting him revive the DGP's deceased Riders, using an Exact Words twist to open up a new era of chaos for humanity by reviving evil Riders as well.
  • The Dragon: He's the new Game Master that Suel has accompany Samas to counter Ace's actions. It also turns out that Suel directly made him as a remote puppet to act in his stead. He also relies more on brute force than the previous Game Masters.
  • Empowered Badass Normal: He's a highly skilled fighter who can go toe-to-toe with both Ace and Win, all fighters untransformed, using his baton and pure combat ability. When that's not enough, he can turn into Kamen Rider Regad, though he can't defeat Geats IX in that form.
  • Face Death with Dignity: When he's beaten by Ace, he simply states his death doesn't matter before allowing Suel to absorb him.
  • Foil: He's this to both previous Game Masters.
    • Girori envisions a game where the The Good Guys Always Win and save people from the Jyamato, while Zitt makes people miserable by giving his DGPs Downer Endings.
    • Chirami is an Attention Whore who is so caught up in pleasing the audience that he inadvertently sabotages the DGP, while Zitt is no-nonsense and has no interest in appealing to the DGP's audience; he only cares about doing his job.
  • Foreshadowing:
    • In #7, Ace mentions a DGP season where all of the participants got wiped out during the final round. Given Zitt is the Game Master who handles bad ends, it can be presumed that it was his doing.
    • As he is about to transform Ace into the God of Creation, he yells out "Become our God!" with the exact same intensity and cadence as Suel. It turns out he's the latter's Remote Body.
  • Evil Sounds Deep: Speaks in a guttural tone.
  • Genius Bruiser: Other than his exceptional combat skills, he's also capable in planning and manipulation to achieve his goals.
  • Hate Sink: He actively enjoys giving "bad ends" to the games he runs, and mockingly laughs in Keiwa's face about doing so.
  • The Heavy: For the "Genesis" arc, he's the most prominent villain and drives much of the action as he tries to get a new Goddess to complete the Grand End and move the DGP to another era. He's especially opposed to Ace, who's protecting his main target, Tsumuri; he fights both Ace and Win at the same time early on in the arc, tries to isolate Ace from his allies by stringing Keiwa along in his plans, and ultimately tries to turn Ace into the God Of Creation once Tsumuri escapes.
  • Jackass Genie: He didn't tell Keiwa that using the Goddess to revive every DGP victim would also revive dozens of violent criminals who were sacrificed in the DGP. This results in Keiwa's parents and sister dying almost as soon as they're revived.
  • Jerk with a Heart of Jerk: Though he coldly executes any task given to him including turning Tsumuri into the next Goddess, he keeps his word of letting Keiwa use Tsumuri to revive all the victims of the DGP after he brings her to them... except that he knew Keiwa's wish would revive criminal Riders as well as innocent ones, and didn't warn him of the consequences.
  • Killer Game Master: #43 reveals that he's the Game Master put in charge of DGP rounds destined for a "Bad End".
  • Lack of Empathy: He's dedicated to his role as the Game Master who handles bad ends, and doesn't hesitate to screw over people in the current era to fulfill his goals.
  • Manipulative Bastard: He got Keiwa to turn Tsumuri over to him by promising he would let him use Tsumuri to grant his wish. Then, when his wish doesn't turn out as expected, Zitt uses that to convince Keiwa to fight Ace in exchange for letting him make his wish properly.
  • Meaningful Name: His name is derived from (じー), the Japanese onomatopoeia for staring.
  • Mirror Character: As Suel's personal avatar, he shares a number of similarities with him aside from their differences in outward demeanor. Both are Killer Game Masters who seek to please the more sadistic DGP viewers by giving "bad ends", ranging from screwing over people in the current era to completing the Grand End to doom the world. They also try to hunt down Tsumuri to turn her into the Goddess of Creation and restart the DGP in another era, and both of them fight as Regad.
  • Mouth of Sauron: Suel's mouthpiece to the past. After his death, he's shown to be a puppet that Suel controls remotely.
  • No-Nonsense Nemesis:
    • Zitt is there to kill Ace and retrieve Tsumuri, and that's it. He even states that he doesn't care about "saving the world" or "appealing to the audience" when he first meets Ace, and goes straight to a fight without transforming, only backing off when Tsumuri escapes.
    • This extends to his fighting style in human form as well. He doesn't waste movement through flashy acrobatics, opting instead for brutal yet clinical beatdowns.
  • Perpetual Frowner: His only expression seems to be a cold and serious stare.
  • Purple Is Powerful: Clad in a purple suit and quite the formidable figure, being easily the most dangerous of the Game Masters.
  • Red Baron: His epithet is "the Game Master of Bad Ends", and it is Exactly What It Says on the Tin: each and every game he's put in charge of ends horribly for everyone involved.
  • Remote Body: #47 reveals him to be a puppet of sorts created by Suel.
  • Sinister Surveillance: His particular habit when he finds something interesting, sometimes using a pair of old-fashioned binoculars to boot. Even his introduction has him spying on Ace from afar.
  • The Strategist: He prefers to plan out his actions carefully before making a move.
  • Superior Successor: He seems to be a clearly more competent Game Master than the previous two. This seems to be caused by him being a puppet created by Suel himself.
  • Villain Has a Point: When he lets Keiwa get his wish and Keiwa later confronts him about the results, Zitt points out that Keiwa got exactly what he wished for and tells Keiwa that it's his own fault that he didn't consider that not every Rider that died in the DGP was a good person.
  • Walking Spoiler: It's nigh-impossible to talk about him without mentioning his mission, which involves the shakeups that occurred in the Yearning arc.
  • Would Hit a Girl: When Tsumuri refuses to grant Keiwa's wish at first, Zitt's response is an annoyed sigh before savagely whipping out his baton and ordering her to grant it, making it clear he has no qualms with using force to make her comply.
  • Xanatos Speed Chess: After he loses Tsumuri, he creates Black Tsumuri, and decides to let Ace turn into the God of Creation in her place instead.

Tropes exclusive to him as Kamen Rider Regad

https://static.tvtropes.org/pmwiki/pub/images/krge_regad.png
Generate.
Enforcement of Violence: Regad.

  • Attack Drone: As with Glare, Gazer, and Glare2, Regad has his own dubbed the Sovereign Rays, though Zitt never gets to use them.
  • Crippling Overspecialization: Zitt is strong in close-quarters combat and nothing else. He doesn't even bother to use the other abilities of his Driver unlike the Past GMs or Niramu like the Attack Drones and would rather buff himself for more offensive power. This means that Zitt becomes predictable enough that Ace can read his actions despite him using Super-Speed, outmaneuvering Zitt by simply making a platform on the air to limit his mobility and aimed for an opening to deal a fatal blow.
  • Meaningful Name: His Rider name is derived from "regard", which can mean to closely look at or observe.
  • Palette Swap: His suit's design is a repainted combination of the previous Vision Driver Riders'.
  • The Power of Hate: The Zillion Driver on its own is actually laughably weak for something Zitt and Suel use; internally, it's no different from a souped-up Desire Driver, and lacks the Vision Driver's inherent ability to defy physics. However, the suit generated by it is a far different story — equipped with several means to manifest the wishes of the DGP audience, placing it in the hands of Zitt gives him enough energy from his Nightmare Fetishist supporters to destroy time.
  • Red and Black and Evil All Over: Zitt is the most malicious of the Game Masters, so Regad's suit and armor are appropriately colored crimson and black.
  • Red Is Violent: He is also the most brutal Game Master, with a crimson aura to match. It's even in his transformation announcement.
  • Super-Speed: Via the Accelerate function.
  • Strong and Skilled: He's extensively shown as a formidable combatant against both Ace and Win, and this carries over in his combat style as a Rider. While he doesn't make extensive use of his Rider abilities, he heavily relies on and effectively uses the ones that support his close combat skills, such as Super-Speed.
  • Voice of the Legion: The Zillion Driver's voice not only drops several octaves, but takes on a reverberating quality in comparison to the Vision Driver.
  • Watch the World Die: Regad quite literally thrives on the fact that a sizable chunk of the DGP audience actually enjoys Zitt's games. His armor, the Ultimizer, uses their sadistic wishes as a fuel source.
  • We Hardly Knew Ye: Zitt's tenure as Regad doesn't even last ten minutes before Geats defeats him and he is absorbed into Suel.

Navigators (Unmarked Spoilers)

    Tsumuri 

Tsumuri/Goddess of Creation (II)

Portrayed by: Kokoro Aoshima

https://static.tvtropes.org/pmwiki/pub/images/fzhzgz0vqaapwha.jpg
The Game Navigator

Congratulations! As of today, you are a Kamen Rider.

The Navigator for the Kamen Riders in the Desire Grand Prix.
  • Advertised Extra: While included in the main cast list and prominently featured in the OP, Tsumuri's own role is surprisingly small, mostly only functioning as an announcer for the DGP. This changes in the last third of the series, when she takes on a more active role on part of being the sole member of the original staff left, as well as becoming a candidate to replace Mitsume as the Goddess of Creation.
  • Ambiguously Evil: Zig-zagged for a while, then ultimately subverted. Tsumuri comes off as friendly yet professional, and she gathers the Riders for the purpose of protecting the world from the Jyamato, but being the host of an utterly horrific Deadly Game — combined with her frequently vague or evasive answers given to questions concerning the DGP — raises a good number of questions concerning her morality, not to mention the fact that the OP shows her pointing a gun at Ace's head. It turns out that her Navigator position affords her a lot less knowledge than it seems she has at first, and as she gains more autonomy and learns more about the DGP, she makes it clear that she's not okay with what the DGP is doing, and chooses stand by Ace. Even when she shoots Ace in #48, it turns out that Black Tsumuri was possessing her at the time, and she never would have harmed Ace by her own volition.
  • Ambiguously Human: Though she appears human, there are a few odd things about her that give her a mysterious air, including her tendency to pop up without warning. It is later revealed that she was created as an inheritor for the Goddess of Creation's power, which gets hinted at when Suel claims she brought Ace Back from the Dead with her prayers.
  • Become a Real Boy:
    • The actual reason she was made the Navigator was to expose her to the struggles of the Riders. Developing compassion for them and what they've been through is meant to awaken her powers — at which point she's eligible to get turned into the next Goddess of Creation, succeeding Mitsume.
    • Due to the actions of Ace and Mitsume, by the end of the series, she's grown beyond even that. She's no longer a candidate for Goddess of Creation, but is now Ukiyo Tsumuri for the rest of her life.
  • Character Narrator: She takes over for Keiwa in recapping the previous episode's events from #10 to #16, taking a page out of the latter's book by doing so via video blogs.
  • Chekhov's Gunman: At first it seems like her role in the DGP isn't anything special aside from acting as the Navigator for the Riders during the DGP, but it later turns out she's the designated inheritor of the Goddess of Creation's power.
  • The Consigliere: She serves as this to the Game Master. She does not hesitate to call Girori out when he goes too far, and similarly does not take any crap from Chirami.
  • Decon-Recon Switch: After #42, the one major deconstruction of Tsumuri's nature as a Defrosting Ice Queen (her newfound emotions making her easy to manipulate into becoming a new Goddess of Creation) turns out to be the reason why she's able to resist her forced transformation into the next Goddess of Creation. Her desire to stand by Ace and his friends, born from her compassion toward them, gave her the Heroic Willpower to keep her will and avoid becoming an Empty Shell, which in turn lets her forcibly resist granting any wishes in a way that Mitsume only barely managed to do near the end of her life. In short, those very feelings that the DGP purposely invoked and tried to exploit for their own ends turned out to be the very thing preventing them from succeeding in their endgame for Tsumuri. #45 takes it further: despite him betraying her to the DGP when she tried helping him, Tsumuri has become empathic enough at this point to recognize Keiwa's pain from the death of his sister, going out of her way to help Ace convince him to believe in a better world where everyone can obtain happiness with sacrificing others, leading to his Heel Realization and undoing the disastrous results of his wish.
  • Defrosting Ice Queen: She gradually gains more humanity and emotion over the course of the series, becoming more outspoken and less passive about the harm that comes to the Riders' well-being.
    • She directly opposes the Game Masters' actions when they step out of line, acting as a check against Girori's constant interference in the game to get Ace killed, and calling out Chirami for getting Riders hurt by sending them to fight Jyamashin!Michinaga. She also greatly laments how the Riders are forced to fight one other when Suel officially restarts the Desire Royale.
    • She also grows fond of the world the series takes place in, expressing a desire to watch over it for longer, and gets attached to the main Riders in some shape or form — she opens up to Ace over time, going from being annoyed at him for calling her his sister to wanting to stay by his side, and she is deeply sympathetic about Neon's past and Keiwa's grief over Sara's death, to the point that she willingly invokes her wishing powers for him when he comes to her in raw emotional pain and begs for her help. She later refers to the Riders by their given name. When the DGP is erased, Tsumuri becomes the caretaker of a shrine dedicated to her brother, Ace, allowing her to have her wish to watch over the world, and Ace's friends and allies, for as long as she wishes, bringing her character full circle.
    • #42 deconstructs this by revealing that her growing compassion is invoked by the DGP management. They deliberately put her in a position to watch Riders struggle and suffer so that she'd develop the same compassion that awakened Mitsume's powers, which lets them prepare Tsumuri to become the second Goddess of Creation. Keiwa then exploits Tsumuri's new compassion to achieve his ideal world by using her sympathy for him to create the Bujin Sword Buckle, and betrays her trust by turning her over to the DGP, getting her turned into the second Goddess so he can get his wish to revive the DGP Riders granted.
  • Diving Kick: Performs one on Melo in order to prevent her from blowing up the World Tree while Ace was still in there.
  • Empty Shell: Downplayed. Her partial transformation into the second Goddess of Creation almost completely drains her willpower. Though she manages to teleport away from Samas and Zitt while she's still conscious enough to think and speak, her lack of willpower is shown by barely hesitating before she grants Keiwa's wish when he orders her to do so. Zitt implies that this is because she's using her faith in Ace as the last link to her emotions and sense of self, and attempts to play this trope straight by killing Ace so that she'll be unable to resist getting turned into a complete Goddess of Creation anymore.
  • Enigmatic Empowering Entity: She is the one who hands out Desire Drivers to candidates for the game.
  • Everyone Has Standards:
    • She's willing to enlist Riders in a Deadly Game and guide them to participate in it — potentially leading them to their deaths — but even she's taken aback at how far her DGP colleagues are willing to go to eliminate Ace, stating that they're supposed to be impartial. This is why she stops Win and Ace from fighting in #12, reminding Win that as a staff member he shouldn't be interfering with DGP participants.
    • She outright defies Girori in #15, returning Ace's equipment by pointing out he can't be disqualified due to the nature of one of his previous wishes and how it was worded.
    • She opposes Chirami attempting to restart the DGP after Michinaga becomes the Jyamashin, as doing so would only endanger more innocent people.
  • Face–Heel Turn: At the end of #48, she seemingly betrays Ace and kills him by shooting him in the head with a Magnum Shooter 40X. This is subverted in the follwing episode, when it's revealed that Black Tsumuri pulled a Grand Theft Me on her in order to force her to kill him.
  • Fashionable Asymmetry: Downplayed. Her stockings and boots are alternating black-and-white, and her earrings are asymmetrical as well — one is a black diamond, the other is a white circle. She also has a similar motif with her nail colors. The rest of her clothing is mostly symmetrical, albeit also themed in black and white.
  • Foil: To Ace. As of the Genesis arc, both have inherited Mitsume's powers of creation, with the ways they've obtained and used it running parallel to each other:
    • Tsumuri's seemingly limitless powers are used to perpetuate the old DGP system where players — and the wishmaking "battery" — are exploited and pitted against each other to see whose "ideal" future will become a reality. The despair and misery created in the process both entertains the viewers and supposedly gives the Goddess the power to grant the wishes of the Desashin. Ace's powers are utilized according to his will and usually to aid people who make the final choice for themselves, rooted in the present, breaking away from the original DGP model and working towards his ideal world where anyone can be happy.
    • The first Buckle Tsumuri creates — Bujin Sword — was intended to console a grieving Keiwa, and winds up as a tool for vengeance because he can't let go of what he's lost. Ace's first non-Geats Buckle — Fantasy — helps both Neon and Kousei move past what they've lost to look forward to a new present. For Kousei, gaining Fantasy involved recognizing his wrongs and lets him start to process his grief over Akari's death. For Neon, Fantasy lets her affirm her place in the world and stop perceiving herself as an inferior substitute for Akari.
    • Tsumuri was engineered specifically to replace Mitsume someday, down to making her Navigator so she would develop empathy toward the players. However, it isn't until everyone's backed into a corner and Tsumuri becomes overwhelmed with desperation, even sadness, that her powers activate. Ace was born from a fervent desire and inherited his mother's powers because of how deeply they loved each other. His powers worked subconsciously, allowing him to reincarnate for two millennia until he could find Mitsume again, and it's after he has to let her go while knowing he was her greatest happiness that he acquires his full power.
  • Gold and White Are Divine: Her normal outfit is replaced by an all-white gown and accessories after Zitt and Samas partially transform her into the second Goddess.
  • Heel–Face Turn: She was never evil or malicious to begin with, but she gradually gains the will to oppose the management. By the Genesis arc, she's firmly turned away from the DGP, especially after she finds out that she will be turned into their next Goddess of Creation after Mitsume's death.
  • Irony:
    • The DGP management trying to awaken her powers and turn her into the next Goddess of Creation by making her the Navigator to develop the compassion those powers require ends up becoming their undoing. That same humanity fostered by her role allows her to put her faith in Ace and partially resist her petrification; with the help of her allies, she then uses that willpower to escape, and Ace ultimately takes her powers when he becomes the God of Creation.
    • When Ace makes his wish for Girori and Tsumuri to be his 'father' and 'sister', Girori embraces it fully, while Tsumuri complains and sulks about what Ace has done to her. When Girori comes back as one of Ace's allies, Tsumuri has grown to love the world she's in and doesn't even question her relationship to Ace.
  • Locked Out of the Loop: Being the Navigator means she isn't privy to the knowledge about players that higher-ranking DGP staff have, such as Neon's status as an Artificial Human.
  • MacGuffin Super-Person: The Genesis arc is centered around the DGP management and supporters hunting her, to turn her into the next Goddess of Creation and use her powers for their own ends, while Ace is protecting her as his sister and Mitsume's heir.
  • Meaningful Name: Her name is derived from the Japanese phrase 瞑る (tsumuru), "to close [one's eyes]". According to the show's team, it is also a reference to her awareness of the Game Master’s brutality but having little choice but to overlook it.
  • Mission Control: She informs the Riders about the Jyamato attacks and instructs them about how to play the current game round. She continues to do this for the remaining DGP Riders when the Jyamato attacks are no longer coordinated by DGP staff due to Beroba replacing the DGP with the Jyamato Grand Prix.
  • Morality Pet: Played With for Niramu of all characters. Him learning Tsumuri is going to be forced to become the DGP's next Goddess is enough to make him visibly outraged, though it comes from his fixation on realism and that Tsumuri is a fake created by Suel to replicate the actual Goddess. For her part, Tsumuri is visibly concerned about and distraught over Niramu when Samas betrays him and shoots him.
  • My God, What Have I Done?: She has this reaction at what Black Tsumuri forced her to do by killing Ace in the final episode.
  • Mysterious Waif: She's the host of the Desire Grand Prix, but who or what she is beyond that isn't clear. #33 further mystifies her by implying that she, similar to Mitsume, has the power to create "miracles", and later episodes confirm that she inherited Mitsume's powers as the Goddess of Creation, albeit in an incomplete form until she's fully "converted" into the Goddess.
  • Mystical White Hair: #42 has her hair turn completely white and her eyes a pale blue, as a result of the Goddess transformation.
  • Not So Stoic:
    • The Scheme DGP was not kind to Tsumuri. First, Ace's wish in the "Encounter" DGP forces her to be his older sister, and the mere thought of her new arrangement makes her either pout or grimace. She's not happy with Win proposing to her either, but more than anything she's visibly uncomfortable with Girori's increasingly desperate scheming, culminating in him breaking the rules and killing Win in an attempt to take down Ace. After the DGP ends, her demeanor returns to its normal self.
    • When she does her usual "you're now a Kamen Rider" invitation in the Yearning arc, her normally professional demeanor is completely gone; she rushes the whole process, and her expression through it is filled with sorrow, knowing that the chosen Riders wouldn't last long against the newly powered-up Buffa.
    • When Suel reveals his goal behind the Desire Royale restarting in #35, and even refers to the riders as "circus animals," Tsumuri's visibly shocked and on the verge of fainting.
    • When Michinaga accidentally kills Sara in #40, she's initially shocked when Sara returns to her original form after taking the killing blow, then starts crying after Sara disappears and Keiwa attacks Michinaga. She is equally despairing and sad as she watches Keiwa's descent into villainy, and tearfully begs him to consider if doggedly chasing after a wish to restore his family will truly make him happy.
    • She's worried sick over Neon and Win's Forced Transformation in #47, and is openly relieved when they're reverted back after Kekera's defeat.
    • She breaks down crying when Black Tsumuri forces her to kill Ace, having come to see him as her beloved brother.
  • Obliviously Evil: She's the one who enlists Riders in the DGP, involving them in a Deadly Game that only serves to entertain an audience from the distant future, and thus is partly responsible for their deaths. Once she realizes her lack of knowledge about the DGP compared to the other staff members, she becomes aware of her unknowing complicity in the DGP's actions, and later questions if she's ever done the right thing as Navigator.
  • Out of Focus: She spends the Lamentation arc largely serving as a sounding board for Chirami's antics, due to the Jyamato not requiring her services in the Jyamato Grand Prix. While she does regain her Navigator status briefly at the beginning of the Yearning arc, this is overridden by Suel restarting the Desire Royale — though this time, Tsumuri gains more focus as her relationship with Ace and her burgeoning gifts take center stage.
  • Pet the Dog:
    • In #8, she eliminates Keiwa so that he wouldn't get himself hurt any further during the final phase of the "Encounter" DGP.
    • In #14, she listens to Win's report of the Game Master backstabbing him, agreeing to send him to a location for him to retrieve his Driver. She is also horrified at Win's death in #16, showing anger and disgust at Girori when he calls him useless.
    • In #15, she attempts to convince Girori to stop evading DGP-related questions from Keiwa and Neon, before Girori shuts her up.
    • In #16, she brings Ace some bandages and food while he's on the run during the Fox Hunting round, and even makes some polite conversation with him about his wishes.
    • In #26, she encourages Shouta to take the bell by holding his hand and giving him a reassuring nod.
    • In #41, she grants Keiwa the Bujin Sword Buckle out of sympathy for his suffering and feelings of powerlessness.
  • Punch-Clock Villain: She works for the current DGP's Game Master as the navigator, though she's much less shady and only cares about enforcing the rules of the DGP fairly, even calling out Girori when he starts to bend them.
  • Replacement Goldfish: It turns out that she was created by Suel to replace Mitsume as the next Goddess of Creation once Mitsume's powers run out.
  • Rules Lawyer: During the "Scheme" DGP, she sabotages several attempts by Win and Girori to eliminate Ace by pointing out the rules actually forbid what they planned.
  • Sidekick:
    • In a way, she is this to Ace in the "Scheme" DGP, acting as a strict Rules Lawyer against Girori's constant attempts to eliminate Ace completely.
    • She returns to this role for Ace in the "Genesis" DGP, since he's both the person making the rules and the only, initially, active Rider, and she returns to his side as much as possible.
  • Squishy Wizard: Though she has some combat skills, like Ace, she seems to be a regular human outside of her powers, which allows her to be kidnapped and bound by Keiwa after his Face–Heel Turn.
  • Stealth Hi/Bye: She has a habit of appearing into and disappearing from places without so much as an advanced warning.
  • The Stoic: Begins the series acting stoic and speaking with a soft, refined tone seemingly at all times. By the mid-point of the series, she's dropped most of the mannerisms while keeping the same tone of voice.
  • Sympathy for the Devil: She's saddened by Chirami and Niramu's deaths. She also sympathizes with Keiwa's miserable situation after he does a Face–Heel Turn and kidnaps her, then later tries to convince him to believe in Ace so that he can be happy.
  • Token Good Teammate: She's the only staff member who seems to genuinely care about the Riders and see them as more than just fodder to provide entertainment.
  • Tyke Bomb: She was designed and secretly groomed to be the next Goddess of Creation. Ace defused it partially by wishing for her to be his sister.

    Mitsume 

Mitsume/Goddess of Creation (I)

Portrayed by: Nana Isaki (live), Yuka Terasaki (voice)

Forget everything about me. You'll be happier that way.

Ace's long-lost mother, and Tsumuri's predecessor as the DGP's Game Navigator. She is later revealed to be the Goddess of Creation, the source of the DGP's power to grant wishes and shape the world.

Tropes applying to her in general

  • Ambiguously Evil: According to both Daichi and Niramu, Mitsume willingly used her power to sacrifice the lives of others in order to become able to give birth to Ace and create an unjust world where the happiness of the many is sacrificed for the few. The "ambiguous" part comes in because this information contrasts the audible desperation in Mitsume's voice when cornered by Suel or her cries in #32 as the Goddess of Creation, and ultimately it's averted, as #37 confirms that she didn't sacrifice anyone — her powers came from a desire for love and peace, and her prayer for a child.
  • Ambiguously Related: Most word about Mitsume being Ace's mother comes from Ace himself, and he admits that he doesn't know much about her. Niramu puts the relationship into question in #17 by stating that it's either one of Ace's lies, or that Ace is capable of shaking the foundations of the world. While #18 further muddies the waters with Ziin revealing that Ace's mother is supposedly a completely different woman named Mika, #26 indirectly brings up the possibility that Mitsume and Mika are mothers to different incarnations of Ace, and #27 confirms that Mitsume was the mother of Ace's first incarnation.
  • The Faceless: She's only seen from behind or with her face obscured in her appearances thus far. Her face is eventually revealed in #38.
  • Irony: Her attempts to free Ace from misery by telling him to forget her leads for him to look after her nonstop, while being miserable in doing so due to facing death and reincarnating multiple times.
  • It's All My Fault: For understandable reasons, she feels guilty for both the tragedies that happened in the world due to the DGP and the misery Ace endured during his journey to find her.
  • Meaningful Name: Her name is derived from the Japanese phrase 見つめる (mitsumeru), "to stare [at]", which shares a theme with the other DGP members' names. As it turns out, she was the game navigator before Tsumuri. It is also homophonous with the phrase 三つ目(mitsume), meaning "third eye".
  • Missing Mom: She left her son two thousand years ago, and Ace has been spending his time trying to locate her.
  • Mysterious Waif: A woman shrouded in mystery, whose son Ace spends all his time trying to find out anything about her.
  • Mysterious Past: Initially, very little is known about Mitsume, and once it becomes known that she's the Goddess of Creation, even less is known about how she came to possess her reality-warping powers. It's later revealed that she gained her powers after praying for a son and marrying an ancient Desashin.
  • Mystical Pregnancy: Since people from the future can't have children on their own, Mitsume apparently had to employ mystical means that involves sacrificing others' happiness in order to conceive and give birth to Ace. The DGP archives later reveal that no sacrifices were involved; she gained the power she needed by praying for three days and three nights.
  • Mystical Waif: Apparently she already had powers to create miracles before being turned into the Goddess of Creation, which gave Suel a reason to target her.
  • No Name Given: Her name is not revealed until #14.
  • Same Language Dub: Yuka Terasaki continues voicing Mitsume despite her getting a face actor, Nana Isaki, in #38. Notably, since Mitsume is speaking via telepathy, Isaki isn't even shown speaking.
  • Unperson: Ever since her departure from the DGP, they've been trying to keep her existence unknown, primarily because she became the Goddess of Creation. This is most obviously shown by the DGP refusing to grant Ace's wish of seeing his mother again, and Tsumuri feeling that she cannot tell Ace about Mitsume in #16, despite being more open to telling him other DGP secrets by then.
  • Unwitting Instigator of Doom:
    • Her romance with a Desashin led to her praying for a son, which eventually made her a Reality Warper. This leads Suel to capture her and kickstart the DGP in its current form, using Mitsume's power to fuel entertainment for the DGP audience at the cost of others' lives and happiness. Fortunately, Ace turns out to inherit her powers as well, which he uses to great effect to take down the DGP once and for all and fix the damage it's caused.
    • She tells Ace to forget about her for the sake of his happiness, but he winds up missing her so much that he spends many, many lifetimes trying to find her, carrying the misery of his failures forward every time.
  • The Voiceless: Mitsume doesn't appear to be able to speak physically and instead talks through telepathy. Given that her external form is a stone statue and that Tsumuri herself was mute for a period of time during her incomplete transformation, it's likely that the process of becoming the Goddess literally strips away any "non-essential" biological functions for granting wishes.
  • Walking Spoiler: Talking about her brings up both Ace's main motivation, how he's older than he appears, and even her own connection to the DGP.

Tropes applying to the Goddess of Creation

https://static.tvtropes.org/pmwiki/pub/images/goddess_of_creation.png

  • Captured Super-Entity: Despite being called a "Goddess", she is in the captivity of the DGP upper management and her powers can only be used at their whims.
  • Deity of Human Origin: She is a Goddess created from Ace's mother, as Suel transformed Mitsume into her in order to get access to her powers.
  • Divine Intervention: She creates the Boost MK-II buckle for Geats in a dire situation by granting four deferred wishes from four of Ace's previous reincarnations.
  • Empty Shell: Suel claims the Goddess is just a tool that lacks any will of her own. Her seeming refusal to erase Ace appears to dispute this, bit Suel claims that's just a side effect of her powers running out.
  • Equivalent Exchange: Her powers are fueled by the happiness of slain civilians and the unfulfilled wishes of the losing players. However, it doesn't have to be this way — her powers actually work based off of The Power of Love, and it's Suel's meddling that causes her to run on said equivalent exchange.
  • Greater-Scope Paragon: Possibly, if it was acting on its own when it created the Boost MK-II buckle and gave it to Geats.
  • Living Battery: She is the source of the DGP's ability to warp reality and grant wishes.
  • Luke, I Am Your Father: Despite her change in form, she is Ace's mother Mitsume, just warped into a statue. Ace only discovers the truth at the climax of the Lamentation arc.
  • MacGuffin Super-Person: The Lamentation arc is centered around multiple parties hunting her, between the Jyamato crew who wants to take her and use her powers for their own ends, with the DGP trying to keep their source of wish-granting power.
  • Mama Bear: One possible interpretation of it giving Ace the Boost MK-II buckle, given how Ace is her son. This is also likely why it refuses to grant Suel's wish to erase Ace.
  • Our Angels Are Different: Its appearance is a hooded woman with vast angelic wings.
  • The Power of Love: #37 reveals the true source of her powers to be a desire for love and peace, in part brought upon by her falling in love with an ancient Desashin that led to Ace's birth. The DGP, however, ends up exploiting this for their own ends, warping her gift into a curse.
  • Reality Warper: Has the power to reshape the world in accordance to one's desire.
  • Restraining Bolt: She has the power to shift reality, but is still bound by the Vision Drivers to grant whatever desires are put in front of it.
  • Walking Spoiler: She can't be discussed at all without talking about where the DGP gets their power from, and her original identity as Mitsume is an even bigger revelation.

    The Goddess of Destruction 

Black Tsumuri/Goddess of Destruction

Portrayed by: Kokoro Aoshima

https://static.tvtropes.org/pmwiki/pub/images/krgeats_blacktsumuri.jpg

My deepest condolences. As of today, you are a Kamen Rider.

A clone of Tsumuri created by Zitt.
  • Dark Is Evil: Unlike Tsumuri, this clone wears purely black clothes and jewelry, with only a few white accents here and there.
  • Death by Irony: She takes over the original Tsumuri's body to shoot and kill Ace when he is seemingly depowered, and says that Tsumuri was easy to manipulate — however, she doesn't realize that she's completely played into Ace's hands with her actions, which eventually leads to her own death.
  • Emotionless Girl: In contrast to Tsumuri, who at this point is a lot more willing to show how she's feeling, Black Tsumuri has no emotional affect when speaking, and responds to both Beroba and Zitt with Tsumuri's original calm, polite cadence.
  • Empty Shell: She cannot do anything without being given orders by DGP management. As the DGP collapses around her, she just stands there, silent and expressionless, having no way to interpret her imminent demise.
  • Evil Counterpart: The "Goddess of Destruction" to the original Tsumuri's "Goddess of Creation." Her catchphrase when delivering Desire Drivers and ID Cores is also an inversion of the original Tsumuri's.
  • Evil Knockoff: She is this to Tsumuri, being that she is intended to bring the "Bad End" unlike Tsumuri who was raised to become the Goddess of Creation.
  • Gone Horribly Right: Zitt and Suel relied on the fact she could only follow their orders, and would never betray them. When Suel is killed by Ace, however, she has no-one who can tell her what to do, meaning she cannot save herself or the remaining corrupt members of the DGP management.
  • Grand Theft Me: Suel directs her to take over Tsumuri's body and kill Ace with the Magnum Shooter 40X.
  • Nice Job Fixing It, Villain: Her shooting Ace leads for him to ascend to godhood, giving him the power to wipe out the DGP.
  • Satellite Character: Zitt essentially invoked this trope when he created her, having her lack any sort of personality or ambitions so she'd only follow the commands of the person holding her leash.
  • Shadow Archetype: She acts similar to how Tsumuri was at the beginning of the series: a calm, nonchalant woman who is seemingly indifferent about how her actions will affect people around her. She represents what Tsumuri would be like if she were a Flat Character who lacked any compassion or any other emotions stemming from watching the Riders' struggles as a Navigator.
  • The Stoic: Like Tsumuri, she speaks with a soft, refined tone at all times. Even when the DGP is being erased, she just stands there, blank-faced, a literal empty shell.
  • Unwitting Pawn: To Ace in the final two episodes of the show. She possesses the original Tsumuri in order to take out Ace at his most vulnerable. However, dying was exactly the last thing Ace needed in order to fully ascend as a deity and obtain the power to completely wipe out Suel and his incarnation of the DGP for good.
  • Walking Spoiler: To talk about her creation is to spoil the events of the Yearning arc.

Guard/GM Riders

The military force of the DGP.

    In General 
  • Cleanup Crew: They serve as this — as well as Memory-Wiping Crew — for management, removing any trace of the DGP by cleaning up bloodstains and erasing the memories of civilians and retired players.
  • Elite Mooks: GM Riders have been empowered by Glare's drones, strengthening them and granting them the ability to use powerups like Raise Buckles
  • Faceless Goons: As they are required to remain anonymous, their faces are never revealed, nor do they speak. Win/PunkJack is exempt from this post-#9, with the other Riders' faces revealed in Geats Extra: PunkJack.
  • Mind Control: They can be hijacked and puppeteered remotely by Glare via drones.
  • Mooks: Whenever the DGP needs grunts and can't use Jyamato, these get called in.

    Win Hareruya/Kamen Rider PunkJack 

Win Hareruya/Guard Rider/Kamen Rider PunkJack

Portrayed by: Tsubasa Sakiyama (live), Masato Tsutamune (suit)

An aspiring rock musician who transforms into the grizzly bear/pumpkin-themed Kamen Rider PunkJack.

Tropes that apply to him in general

https://static.tvtropes.org/pmwiki/pub/images/fgr15jhvsaaqxs7.jpg
The Punk Rocker

  • Astonishingly Appropriate Appearance: His casual clothing really does make him look like a punk. #9's credits even lists him as "Punk Rocker".
  • Bait-and-Switch: Unlike the previous two users of the bear head model, Win appears for substantially longer, has a customized suit part, has a large Raise Buckle associated with him, and has his ID Core commercially available as part of the regular DX toyline, all traits that would seem to indicate he would be a fifth main character of similar importance to the established quartet. Instead, while he's certainly more important than the other bears and lasts substantially longer, Win still gets killed off within a few episodes of his debut. While he's brought back, his role as PunkJack becomes heavily reduced as more focus is placed on his DGP staff role instead.
  • Bitch in Sheep's Clothing: While he comes off as friendly and affable, albeit obnoxious, as a participant, his interactions with Girori and Tsumuri show this to be a façade, and he is actively conspiring to get Ace eliminated, such as leaving him to die with the excuse of a Potty Emergency. Sure enough, once Ace and the others figure out that he's The Mole, he drops his pleasant persona entirely and attempts to outright kill Ace mid-match, and after that fails continues to openly antagonize and conspire against Ace until he gets fired from his role as DGP staff in #14.
  • Breakout Character: Popular enough to get his own special.
  • The Brute: He's shown to be much tougher and more adept at making use of the Rider system than your average Guard Rider. This is part of why the Game Master selects him to be PunkJack and has him slotted into the DGP with the specific goal of using force to get Ace out of the game, though he also makes use of trickery and deceit in his attempts.
  • Chekhov's Gunman: His introduction in #5/#6 puts very little focus on him as much outside of an amusing side gag and a reason for Morio to take action against the other players, making it easy to think that it'll be his only appearance. It isn't until the end of the first arc when he's revealed to be a more significant character, and takes a role as a participant in the second.
  • Defeat Means Friendship: He becomes Ace's ally after being Out-Gambitted the last time in #14. This is also helped by Girori being a Bad Boss and Ace encouraging Win to bite back and go after his real wish after learning that Win wanted to be a music star.
  • Everyone Has Standards: He's hesitant to do his DGP job when the subject is his friend Hiroki, putting him at odds with Kazuki.
  • Everyone Calls Him "Barkeep": During his appearance in the Encounter DGP, he's only known by his Rider name, since DGP staff members are required to remain anonymous at all times. Even after the reveal of his real name in the Scheme DGP, he is still referred to by his Rider name by Ace et al.
  • Family-Unfriendly Death: The Hypnoray invokes the Chunky Salsa Rule, given that it's a helmet. Win essentially had his skull crushed to bits before disintegrating. Subverted with his return in #35, alive and whole.
  • Fighting Clown: He's a hammy rocker who's nevertheless a fighter competent enough for the Game Master to trust him with the mission to oust Geats from the DGP. His interactions with Tsumuri and Girori however show this to be an act.
    • This also applies to his preferred Monster Raise Buckle. Despite resembling a peering green cartoon bear that makes snoring sounds and has a higher pitch when announcing it's name than the other Raise Buckles, it hits like a truck with it's pair of Power Fist punching gloves.
  • Fire-Forged Friends: While attempting to eliminate Ace during the Scheme DGP, both of them gradually recognize the treachery of the Game Master, and agree to a truce. Once Win returns to the series, this leads to him and Ace coming together as stalwart allies who back each other up.
  • Foil: To Neon. Both has some similarities, like being involved in the DGP due to Nepotism from their sponsor relatives, got tasked by the DGP to screw over other players, and has musical themes, including as a Rider where they use Beat Buckle. However there are also some contrasts. Neon is successful in her job as influencer, while Win failed in his job as musician. Neon is a dancer, while Win is a instrument player. Neon got involved as a player while Win was one of the DGP staff. Neon feels conflicted and reluctant in her job, while Win performs his tasks with glee (at least against Ace) though he later rebels.
  • Gratuitous English: He loves peppering his dialogue with random English words and phrases. When we first see him transform into PunkJack on-screen for the first time, he even yells "I'm PunkJack!" out loud in clear English.
  • Heel–Face Door-Slam: After declaring his opposition to Girori in #14, the latter put him under mind control in response. He's still not himself two episodes later as he explodes when trying to kill Ace. Subverted with his return in #35, and him fully intending to continue helping Ace in #36.
  • Hero of Another Story: He's the protagonist and narrator of Geats Extra: Kamen Rider PunkJack.
  • Large Ham: Invoked. The instant he makes his presence known out of the suit, Win stands out as the loudest and the most expressive of all the DGP participants, so much so he conveys his feelings through his guitar solos. This is, of course, largely an act that he drops once Ace catches on.
  • The Load: Due to him being The Voiceless in the Encounter season, he can be an unreliable partner for the Concentration mission, as he'd not be able to properly cooperate with his pair without communication, such as being prone to doing Kill Steals. Taken literally too with him having to be dragged around. Justified in the Scheme season; he leaves the battlefield in the middle of a fight, claiming to have a Potty Emergency, so that Ace will be forced to fight the Jyamato alone and potentially get eliminated in the process.
  • Made of Iron: He actually manages to survive what amounts to a suicide bomber run.
  • Maniac Tongue: Non-villain example; he tends to stick out his tongue in the manner of a typical rock star.
  • Mauve Shirt: He's one of many DGP Staff Riders, albeit one given significant characterization.
  • Meaningful Name:
    • His last name is a play on "hallelujah". If one takes the first two syllables of his family name then his given name in Japanese naming order, you get a play on "Halloween", which fits his jack o' lantern motif.
    • Going by the DGP's Theme Naming, his first name is derived from "wink".
  • Mistreatment-Induced Betrayal: He turns on Girori after a talk with Ace where he realizes he's been played for a fool all along, as well as Girori essentially firing him from his position as DGP staff.
  • The Mole: The Game Master tasks him to pretend to be a regular participant in the Scheme season of DGP in order to sabotage Ace into losing. Despite Ace and Michinaga immediately recognize his Rider form from the previous Encounter season, his completely different mannerisms convince them into believing he is a completely unrelated person coincidentally bearing the same moniker. The jig is up by the next game however, as his active sabotaging gets caught in the act and outright proves he is in cahoots with the Game Master.
  • Nepotism: Win got his position on the DGP staff by being the grandson of one of the DGP's financial backers, who had to take the job after his music career failed to take off.
  • Not Quite Dead: The Geats Extra special reveals that he survived the events of #16, albeit severely injured and hospitalized. It's implied that Niramu had a hand in his survival.
  • Not So Stoic: There are hints of a petty side beneath his stoicism, as shown by his hitting Morio back in #5 and his going out of his way to bump into Morio in #6. Sure enough, when he next participates in a fight, he goes full-on Large Ham.
  • Obfuscating Stupidity: His Fighting Clown persona is in large an act done so that the other Participants don't realize he's a member of the DGP staff acting as The Mole. Whenever he's shown in private with Girori and Tsumuri, or when it becomes clear that his act isn't fooling the person in front of him, he drops it and is much more serious.
  • Only in It for the Money: He only joined the DGP to pay for his bills and try to get his floundering rock career off the ground. The special centered around him also reveals that Win is also carrying the dream of his friend Hiroki, who wants a world where they succeed in their music career but failed to achieve it because he was afraid to die and leave his wife and child alone.
  • Only Sane Man: Once he comes back, he steps into this role, being the Rider who stays the most clear-headed in a crisis. He calmly searches the DGP archives to look for ways to help Ace and oppose them, and uses what information he knows to try defusing the arguments between the current Riders. He's also the first person to catch Zitt's implication that Keiwa has betrayed the other Riders and expresses this concern to Ace.
  • Punch-Clock Hero: He rotates between this and Punch-Clock Villain as, generally speaking, his job is to serve whatever role the DGP needs him for. In the Encounter season, he's only there because the Concentration game has an odd number of players and needs one more body to even out the teams; he joins, forbidden to speak or reveal his true identity, and once his partner is eliminated PunkJack simply leaves the field; since he's not a DGP entrant, he doesn't get eliminated when his partner loses. He has a more prominent role in the Scheme DGP, this time with the goal to eliminate Ace entirely by any means necessary, but Win makes it clear that it's not at all personal. While he's technically not immune from elimination this time out, Girori promises to restore his memories if he gets eliminated while eliminating Ace; in #14, however, he's effectively fired by Girori for revealing some of the DGP's inner workings to Ace, and loses the benefits of said promise. After he recovers post-PunkJack Special, he's firmly on Ace's side and just happens to play at being loyal to the DGP management.
  • Sad Clown: Win may be a hammy and bombastic self proclaimed rockstar, but beneath that is a sad man whose dreams didn't take off, had to resort to working for a deadly reality show (and almost see his own friend almost die if not for him intervening) with a Killer Game Master who almost killed him if not for the higher-ups' intervention, and could only lament that his dream is not possible if not for Ace encouraging him to go for it.
  • Signed Up for the Dental: The reason he agreed to eliminate Ace under Girori's orders is that Girori would return his memories if he got eliminated in the process of eliminating Ace. After Girori goes back on his word, Win finally cracks and gives Ace some information about the DGP's financial structure.
  • Silent Snarker: Despite having his face concealed and barred from speaking in #5 and #6, he manages to convey volumes through his movements alone.
  • Starving Artist: #14 reveals that while he came from a wealthy family, Win was unable to get his career as a musician to take off. When he couldn't pay his bills, his grandfather forced him to become a member of the DGP staff to earn his keep.
  • Uncertain Doom: An interesting variant. At the end of #32, Suel is seen holding various Rider ID cores, with PunkJack's core being undamaged for some reason. He is revealed to still be alive in #35.
  • Why Am I Ticking?: Girori turns him into a suicide-bomber in an attempt to kill Ace. He survives.
  • Your Head Asplode: Girori activates the Hypnoray's Bomb Collar functions in #16, creating a massive explosion that crushes Win's skull into a fine paste. Subverted in that Win survives.

Tropes exclusive to him as Kamen Rider PunkJack

https://static.tvtropes.org/pmwiki/pub/images/krge_punkjackmonster__28upper_29.png
Monster! Ready, Fight!
https://static.tvtropes.org/pmwiki/pub/images/krge_punkjackfevermonster.png
Monster! Hit! Fever Monster!
https://static.tvtropes.org/pmwiki/pub/images/krge_punkjackbeat_upper.png
Beat! Ready, Fight!

  • Badass Cape: His unique accessory is an orange cape dubbed the PunkJack Cloak, and can hold his own quite well in a fight even with the simple Raise Shield. While as Fever Monster, he additionally sports two golden capes called the Fever Cross Cloak from his shoulder armor.
  • Beary Funny: Unlike Shirowe and Da·Paan before him, he gets more comedic scenes in the episodes he appears in. His true personality being revealed to be a Large Ham certainly helps. His Monster Raise Buckle also resembles a cute cartoon bear as well.
  • Finishing Move:
    • Hyper Monster Victory: PunkJack unleashes a flurry of punches and kicks to the enemy.
    • Beat Tactical Fire: PunkJack unleashes a stream of flames from the Beat Axe's head that immolates the enemy, following up with a Rider Slash.
  • Iconic Item: The Monster Raise Buckle, which fits his pumpkin/Halloween motif.
  • In a Single Bound: PunkJack's cape is meant to evoke this trope as the trope namer did, boosting his jumping power.
  • Inconsistent Spelling: His Rider name is written as "Punk Jack" in the show, "Punkjack" in the TV-Asahi site, and "Pank Jack" in the official Kamen Rider website. #10 has all three of those sources stick with "PunkJack".
  • Irony: Despite Win being a literal guitarist, he hasn't used the Beat Raise Buckle for most of the "Scheme" arc. He gets to do so in his eponymous Geats Extra special.
  • Meaningful Name:
    • His name is a portmanteau of panpukin ("pumpkin") and jack o'lantern, with an extra ク/ku in-between.
    • "Punk" is also a reference to Win's rocker outfit.
  • Mid-Season Upgrade: Fever Slot Buckle, which allows him to use a randomized power from any Raise Buckle.
  • Odd Name Out: The pumpkin theming has more emphasis in comparison to the animal theming like the rest of the Riders.
  • Palette Swap: He is the third bear-themed rider sharing the same helmet shape.
  • Power Fist: His default weapons are the Monster Gloves, a pair of gauntlets granted via the Monster Raise Buckle. If used for the lower body, it grants him the Big Boots.
  • Pumpkin Person: A variation; his name and helmet's color scheme is based off the jack o'lantern. Morio/Mary lampshades this by even nicknaming him "Mr. Halloween". Funnily enough, his debut episode was during the month of Halloween itself, October.
  • Pun: His helmet and suit when he has the Monster Raise Buckle equipped has stars as his main motif. In other words, he's a MonStar.
  • Sleepyhead: The Monster Raise Buckle resembles a cute sleeping cartoon bear-like monster and, when inserted, makes a snoring sound. In addition, it's debut episode is titled "Wake Up! Monster" and, after its first use, is seen closing it's "eyes" once more.
  • The Worf Effect: While revealed to be much more competent than he lets on, the Jyamato Riders and Kamen Rider Glare immediately knock him down a peg. Untransformed, he's overwhelmed by Zitt's combat and physical prowess, and is unable to defeat one of the Game Masters in Suel's final DGP on his own.

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