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This is a partial character sheet for Kamen Rider Geats. Subjective trope and audience reactions should go on the YMMV page.

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Sakurai Family

    Shigeru and Yukino Sakurai 

Shigeru portrayed by: Suguru Matsuyama
Yukino portrayed by: Shiori Munemoto

Keiwa and Sara's parents, who passed away when the siblings were young.


  • Back for the Dead: They are brought back to life via Keiwa's wish in #42, only to get killed again off-screen the very next episode.
  • Human Sacrifice: Because the Goddess's powers run on Equivalent Exchange, their deaths in the DGP become permanent, used as fuel for the resultant wish that the Goddess grants for the DGP.
  • Posthumous Character: They are later revealed to have been killed in a previous Desire Grand Prix, and not from an accident as Keiwa and Sara initially thought.

Kurama Zaibatsu

    Ben and John 

Ben/Kamen Rider Lancer and John/Kamen Rider Garun

Ben portrayed by: Michael Kindernote 
John portrayed by: Tom Constantine

https://static.tvtropes.org/pmwiki/pub/images/2f7bc5b0_4b76_4682_9e02_8eee687ee85c.png
https://static.tvtropes.org/pmwiki/pub/images/krgeats_john&ben_dgp.jpeg

Neon's bodyguards.


  • All There in the Manual: Their Rider names, Garun and Lancer, are only found via the Kamen Rider Official website.
  • Bodyguarding a Badass: Not at first, but Neon later becomes a DGP Rider who's been in multiple rounds by #10, while also being able to fight in her civilian guise. John and Ben still try to watch over her anyway, and the whole thing is given a wrinkle when it's revealed that they're former DGP Riders themselves.
  • Bumbling Henchmen Duo: They're not evil and just doing their jobs, but are otherwise portrayed as this; being annoying obstacles for Neon that she can get past if she needs to.
  • Everyone Has Standards: Blink and you'll miss it, but they both flinch and look away just as Irumi is about to slap Neon at the end of #4, implying that they don't want to see her get hurt but can't go against their boss. Justified as later revealed in #14, they claim they'd take Neon's side over her parents.
  • Hero of Another Story: They've each fought through at least one unseen DGP themselves and survived.
  • The Men in Black: A blatant case of this, down to the Sunglasses at Night, while also played for laughs.
  • No Full Name Given: Their last names are yet to be revealed.
  • Not So Above It All: Despite their very serious and professional air, they're not spared from moments of silliness.
    • They are huge fans of Ace and briefly put their attempt to take Neon on hold to get his autograph.
    • One of their attempts to catch Neon involves dressing John as a woman (and then John panicking and trying to cover up when Neon says his skirt ripped).
  • Panthera Awesome: When the two were DGP participants, Garun's Animal Motif was a white tiger, with Lancer's a black panther.
  • Plucky Comic Relief: Due to their Not So Above It All moments above, they serve as The Comically Serious variant of this.
  • Recurring Character: They are bound to appear whenever Neon attempts to run away, or if Neon's personal life is part of the plot.
  • Retired Badass: They're former DGP participants, presumably hired by the Kurama family due to said connection. While how far they got is unknown, they did survive.
  • Sacrificial Lion: They're the first casualties of the "Yearning" DR, getting eliminated not long after they regain their Rider powers.
  • Satellite Character: Their roles appear to revolve around Neon, either chasing her down during her many getaway attempts or looking out for her from afar. Their wish at Ace's shrine in #49 is "happiness for [Neon]", rather than anything for themselves.
  • Spanner in the Works: Neon convinces them to investigate her own father, which unwittingly leads them to come into contact with some ID Cores - causing them to remember that they'd been in the DGP before.
  • Those Two Guys: Their principal role in the series is following Neon around to try to coerce her home and make sure she doesn't get into trouble.
  • Token Minority: John is white and Ben is black, in contrast to the rest of the cast, all of whom are ethnically Japanese. They even have a brief conversation between themselves in English in #33.

    Irumi Kurama 

Portrayed by: Ryoko Yui

https://static.tvtropes.org/pmwiki/pub/images/93fb91ea_2674_4629_a195_09735d82ed97.png
Neon's mother and an executive of the Kurama zaibatsu. She has a very strained relationship with her daughter, due to her domineering attitude.
  • Abusive Parents: In #4, Irumi slaps Neon for confronting her about the trackers she had placed in Neon's belongings. When Neon tells Irumi that she isn't one of Irumi's "dolls", Irumi hugs her tightly and swears to give her anything she wants, showcasing that Irumi is far too possessive of Neon no matter how much she loves her. Irumi tries to slap Neon again for yet another attempt at running away at the end of the episode, but Neon grabs her arm and stands up to her, leaving her completely stunned.
  • Break the Haughty: After the events of #29 and Neon's departure from the Kurama mansion when Irumi has a Freak Out about Neon's true identity, Irumi is left heartbroken and despondent as she realizes how cruel she was to Neon. By the time she next appears, Irumi is no longer the proud, overbearing woman she was at the start of the show, and her behavior has softened considerably.
  • Control Freak: Her abuse of Neon involves controlling every aspect of her life, like not allowing her to socialize with lower class people, leave her house, or deleting her videos to make sure she obeys her.
  • Fantasy-Forbidding Mother: She wants to ensure the Kurama Zaibatsu's growth by steering Neon away from her hobbies and interests, like her social media and association with her "lower-class" fans.
  • Irony: For all her overprotectiveness of Neon, she's the one who winds up needing the most protection. Kanato targets her once he returns from elimination in the Genesis arc, which makes her The Load while Neon tries to fend him off as she has to split her time between fighting him and defending Irumi; ultimately, she's the one that gets hurt when Kanato shoots her, while Neon is completely unharmed.
  • Jerkass Has a Point: While she is still an overprotective mother who refuses to accept her daughter's agency, any mother would be horrified to learn that her daughter was competing in a competition with a very high mortality rate. Even moreso when it's revealed that she actually did lose her biological daughter over a kidnapping.
  • Jerkass Realization: After some time with her thoughts following #29, Irumi eventually realizes that she should've been giving Neon true love by allowing her to grow and be herself, and resolves to be better going forward.
  • Locked Out of the Loop:
    • She remains mostly unaware of the DGP and the fact that the Kurama Zaibatsu is sponsoring them. While she does find the Mission Box and instruction manual for Neon's Desire Driver and confronts Kousei about it, she doesn't get an explanation due to being interrupted by Neon escaping home again. It's not until #20 when she sees Neon in action, and is predictably horrified over it, to the point of unsuccessfully trying to talk Neon into quitting.
    • She's also completely unaware about Neon's origins. As soon as she regained her memories of Akari, she doesn't recognize Neon at all. As Neon is leaving the house a few minutes later, Irumi calls out to her by name, suggesting it took a minute for both sets of memories to catch up.
  • My Beloved Smother: While she is more involved in Neon's life, unlike her husband, she is incredibly strict towards her daughter in the name of ensuring her safety and "happiness"; not only does she scorn Neon's livestreaming activities and forbid her from dating or even making friends, she also plants trackers on Neon's belongings, and tells Neon that she treats her like a doll as a means of showing her love. She also claims her reason for cajoling Neon to quit the DGP during the Divergence arc is for her "happiness", which includes forcing her to marry her arranged fiancé. She lays off of this behavior and vows to make amends after Akari's killer returns and takes Neon.
  • My God, What Have I Done?: When Neon restores Irumi's memories of Akari, Irumi snaps, screeching as if she doesn't even recognize Neon. Shortly after, Neon is leaving the Kurama home for what appears to be the final time. Irumi calms down enough to beg Neon to stay; when it fails, Irumi doesn't push the matter, perhaps in remorse for what happened. After Neon gets kidnapped again, by the same man that killed her original template, Akari, both Irumi and Kousei fully realize how their treatment of Neon hurt her and hurt them, and immediately seek to make amends for how they treated her, with Kousei becoming a Rider to save her.
  • Pet the Dog: Despite all the abuse she puts Neon through and rejecting Neon's entire existence to claim Akari is her only daughter once her memories of Akari return, Irumi desperately chases after Neon when she's leaving the Kurama household, calling Neon by name and begging her not to leave, but Neon's already too emotionally broken down and refuses to stay.
  • Rich Bitch: In contrast to Neon. Besides how she abuses Neon, she also looks down on "commoners" and forbids Neon from associating with her fans or other regular people. She vocally doesn't care about Sara's fate while trying to keep Neon out of the DGP in #20, prioritizing Neon's "safety" above everything else. She grows out of this to some extent after Beroba's stunt in #29, and even more so after the kidnapper that ruined her family's life makes his return and takes Neon.
  • Rule of Symbolism: Her room is full of dolls on display. When Neon confronts Irumi, she points them out and demands not to be treated like one of them.
  • Start of Darkness: #29 implies that she used to have a better relationship with her daughter in the flashback, before the kidnapping incident (which actually killed Akari, but that part is what got overwritten with Neon's survival) that turned her into an Abusive Parent.
  • Took a Level in Kindness: Later events that involve her daughter (such as Beroba's cruel reveal that Neon is a Replacement Goldfish for Akari, Akari's killer returning to invoke a History Repeats scenario, combined with Neon's concern for Irumi despite how cruel Irumi was to her) brings Irumi to realize her failures as a parent, and she makes a promise to do better and give Neon the love she's always deserved.
  • Well-Intentioned Extremist: Her Abusive Parents tendencies stem from the trauma of Neon's childhood kidnapping and ransoming, wanting to prevent that happening again by becoming overprotective of Neon. Considering how Akari died there, this makes sense.

    Kousei Kurama (unmarked spoilers) 

Kousei Kurama/Kamen Rider Gya-Go

Portrayed by: Shinji Kasahara (live), Yuya Nawata (suit)

Neon's father and the head of the Kurama family. Despite his aloof demeanor, he appears to be a better parent to his daughter than Irumi.

In the wake of the Grand End and his arrest in the Genesis arc, he gains the ability to transform into the wildcat-themed Kamen Rider Gya-Go.

Tropes applying to Kousei in general

https://static.tvtropes.org/pmwiki/pub/images/fgr2mjpvsaazfbe.jpg

  • Abusive Parents: He initially comes off as a better father than Irumi is as a mother, but #30 makes it clear he doesn't even view Neon as his daughter at all—just a tool for the Kurama Zaibatsu's growth. Kousei justifies this by explaining how Akari's death utterly broke him as a person, but his attitude about the matter leaves Kyuun disgusted with him all the same. He eventually subverts this after finally realizing how flawed his way of thinking was.
  • Actor Allusion: His most common outfit is a red and black suit, those being the colors of Shinji Kasahara's most famous toku character, TimeFire. Turns into a full-fledged Casting Gag when it turns out, just like Naoto, he's a morally grey figure who associates with time travelers from the future. #43 takes this further, with his henshin pose resembling that of the Timerangers, and him exclaiming "Fire!" just before his Rider suit forms over him.
  • Alliterative Name: Kousei Kurama.
  • Altar Diplomacy: He's hoping to get Neon together with someone from the future, in order to bolster his ties with them.
  • The Atoner: He seeks to make amends with Neon for his neglect by joining Ace's DGP as Kamen Rider Gya-Go and rescuing her from Akari's kidnapper. Neon also convinces him to protect the world as atonement for involving the Kurama Corporation in the DGP, which he does in #48.
  • Be Careful What You Wish For: Kousei's grief leads him to wish for Neon as an "ideal heir" replacement for Akari, instead of reviving Akari herself and erasing his memory of the loss, and he spends the intervening time colluding with the DGP and trying to use his partnership with them to ensure the Kurama family's future. However, this ultimately destroys everything he was trying to work for — Neon doesn't allow herself to be his pawn and ultimately runs away from home because she discovers her true origins, and when the DGP decides to make preparations for the Grand End, it means that the government officials he was colluding with are more than fine with letting him take the fall for covering up the existence of the Jyamato.
  • Berserk Button: He doesn't take it well when someone tries to stick their nose into anything involving Neon; when Niramu calls him out for not giving Neon the love she craves, he gets visibly upset, and he threatens to get Ace kicked out of the DGP if he keeps trying to find out more about Neon's past. This gets toned down when he stops viewing her as a tool, and his button appropriately shifts to "endangering Neon". This change is so drastic that he's willing to swallow his pride and ask others for help to protect her, which is what leads him to beg Ace to join the DGP so that he can get the power to rescue Neon from Akari's kidnapper.
  • Corporate Conspiracy: His corporation is one of the companies sponsoring and financing the Desire Grand Prix.
  • Cynicism Catalyst: Akari's death left him in so much pain that he states his heart died along with her as well, becoming a cold-hearted person who refuses to get emotionally attached with anyone. He refuses to revive Akari, using Neon as both a replacement for her and as a tool to further his company's growth rather than continue on as if he never lost a child.
  • Deal with the Devil: It's revealed that in return for creating Neon to replace Akari, his company would become the Desire Grand Prix's sponsor. Even handing his Desire Card over to Niramu is framed like him signing a contract. However, when the conversation is replayed in full, it's made clear that Niramu actually offered to simply revive Akari and erase Kousei's memory to ease his pain, effectively fixing the situation with no downsides attached. It was Kousei who decided to take a darker turn at his wish because of how badly the situation had broken him.
  • Even Evil Has Standards:
    • Despite his cold stoicism, general neglect of Neon, and viewing her as a pawn rather than a daughter, Kousei did NOT plan for Neon to ever know the truth of what happened to Akari, and wanted her to continue believing she was a normal girl. He wanted to protect Neon from learning about her origins and having an existential breakdown over it and intended to take that knowledge to his grave so that neither Irumi nor Neon would know. He is furious when Beroba reveals the truth, and trashes his sponsor's room in his rage.
    • He also calls out Niramu for leaving behind the current world to continue inflicting misery via the DGP in the other eras.
  • Evil Cannot Comprehend Good: Because he's so focused on making sure that his company will benefit from his actions, including using Neon as a tool to that end, he initially doesn't understand why Neon's willing to protect him despite the fact that he can't make her a Kamen Rider anymore, nor does he understand her sheer dedication to protecting the world. It isn't until she spells out her motivations to him that he finally understands.
  • Foil:
    • To Irumi. They're both Neon's parents, and have a poor relationship with her, stemming from the kidnapping that claimed their original daughter, Akari, and both eventually sought to make amends with Neon after Akari's kidnapper attempts to repeat history by kidnapping Neon. However, the ways in which they initially responded to the trauma of losing Akari differ wildly. Because of her memories being changed, Irumi thinks that Akari survived the kidnapping, but has become a helicopter mom trying to control every aspect of Neon's life; Kousei is emotionally distant and encourages Neon to find her own path in hopes that she'll choose the life he wants for her out of her own volition, and knows perfectly well that Neon isn't Akari because he engineered his wish so he wouldn't forget Akari. #29 and #30 further highlight their differences; Kousei would prefer building connections with people from the future to develop their business, while Irumi's keen on maintaining old business relationships—which also extends to their preference on who Neon should marry. Finally, unlike Irumi, Kousei explicitly views Neon as a tool rather than a daughter.
    • He also becomes one to Keiwa during the Genesis arc. Both are grieving for lost family members — his older Sara for Keiwa, and his young daughter Akari for Kousei, to the point that they stop caring about others and rely on the DGP management to try and get real closure, but they're still miserable after getting their wishes granted. Both also directly receive a Buckle formed by the powers of creation in the same arc while dealing with their grief. The main difference between them is that Kousei used his wish to create an artificial daughter to replace Akari, using her as a pawn to further the growth of his company, while Keiwa wants to revive his family intact, believing that he can claim his happiness that way. In said arc, Keiwa pulls a Face–Heel Turn by using the Bujin Sword Buckle to take revenge on those who wronged him and forcibly get his wish to make his ideal world. When that fails, he falls further into self-destruction and pain, and doubles down on his efforts to get them revived until he finally realizes that he's not getting anywhere with his current way of thinking. Kousei, by contrast, undergoes a Heel–Face Turn, since Neon's kindness leads him to realize how much of an ass he's being, and finally stops clinging to Akari's memories as a way of avoiding his responsibility to Neon. He then goes a step further to atone for his misdeeds by taking the Fantasy Buckle and going to rescue Neon from the kidnapper that killed Akari.
  • Freudian Excuse Is No Excuse: His neglect of Neon and obsession with his company comes from his fixation on his real daughter. He states in #30 that his heart died with Akari, and by and large only views Neon as a tool to extend the Zaibatsu's reach, which only serves to disgust Kyuun.
  • Heel–Face Turn: Neon's sympathy for him finally gets him to realize how much wrong he's done, and after Akari's killer returns, both he and Irumi resolve to do better by Neon. Kousei even goes as far as to beg Ace to enter the DGP as a Rider so that he can actively fight off and defeat Akari's killer to save Neon. He also agrees to make up for what he did as a DGP sponsor when Neon asks him to do so.
  • Heel Realization: After Neon saves him from Turbon and gets him to acknowledge his grief for Akari by reminding him that he kept his memories of Akari to honor her life, he realizes that he still has the ability to love, and failed to properly give that love to Neon for 11 years because he was in denial about the fact that he did care about her to some degree. What really shakes him is how Neon manages to love others — even him — despite his failure to show her how to give such love.
  • Hypocrite: As Niramu points out, he continually tries to argue he's doing everything to ensure Neon can achieve her ideal world while failing to actually give her any of the love that she actually wants — something very trivial for him to do. Kousei does not react well to being called out on this, but eventually acknowledges the flaws in his thinking to Neon and apologizes to her for failing to do what he should have been doing after Akari's death.
  • It Runs in the Family: For all the contrasts he has with Irumi, he also wants to ensure the future of the Kurama Zaibatsu using the same methods she prefers; as he tells Kyuun, he wants Neon to marry someone powerful, but unlike Irumi, he wants Neon's spouse to be a person from the future instead of someone from the present day. He believes they have much greater power than anyone in the present day, and entered her into the DGP to expose her to a potential husband among them.
  • Jerk with a Heart of Jerk: He initially appears to be an Open-Minded Parent who's much more reasonable in his parenting of Neon than his wife, but it turns out that he views her as a pawn to advance his business opportunities, and that he tried to bury his capacity to care for anyone after his real daughter was killed. This gets subverted with his Heel–Face Turn later on, where he starts sincerely treating Neon better than he used to.
  • Masquerade: Uses his business and political connections to keep the existence of the Jyamato covered up from the public.
  • My Greatest Second Chance: #43 has Kousei resolve to save his daughter this time, with Irumi's encouragement. He even begs Ace in a dogeza to show his resolve to be a Kamen Rider despite not having any experience in fighting.
  • Not So Stoic: While he almost never emotes, certain things will prompt him to react more openly. He gets angry at anyone who starts getting into his family's personal affairs, especially anything dealing with Neon, and when his real daughter Akari died in the past, he demonstrated grief, anguish, and no small amount of Suppressed Rage towards Niramu when he made the wish to replace her. As the series goes on and his control over the narrative is dwindling, he subsequently loses his stoic mask, leading to him being a broken man by the time he's detained.
  • Open-Minded Parent:
    • In #10, he asks Neon if she will be truly happy going through with the betrothal Irumi arranged for her, and once she's left the house in #11, he stops any attempts to search for her, reasoning that she's grown up and capable of fending for herself. He repeats this in #20 when Irumi protests about Neon's DGP participation, stating that Neon can and needs to be able to stand on her own.
    • In #16, he gets in contact with Niramu about Girori's actions after listening to Neon's dissatisfaction with the DGP's direction.
  • Papa Wolf: Once he acknowledges how much he loves Akari, and seeks to make amends to Neon by extending that love to her, too, he becomes fiercely protective of Neon, not even stopping when fatally wounded.
  • Parental Neglect: Kousei's abuse towards Neon takes the form of this, being emotionally distant. His motives are elaborated on in #30, revealing that he views Neon as a pawn to further his company's reach, not as a daughter. However, he was a loving and doting father to Akari herself, and Neon's pep talk makes him acknowledge that he still has the capacity to love other people, inspiring him to extend the same stance to Neon when she gets kidnapped by Akari's killer.
  • The Power of Love: Though he can't directly make Neon a Rider again in the Genesis arc, he indirectly succeeds in doing so—his wish for his daughter's happiness resonates with Ace's powers, turning his Gya-Go ID Core into Na-Go's.
  • Pragmatic Villainy: While villain might be a stretch, he mentions in #29 that one of the main reasons he's so supportive of Neon finding her own path and happiness, rather than trying to marry her off for business or family connections like his wife is suggesting, is that he simply finds it an old fashioned concept that won't gain the family much in the current era. He's also furious when Beroba reveals Neon's Artificial Human origins because it ruins his plans to have someone from the future marry her and ensure the Kurama zaibatsu's continued growth.
  • Rule of Symbolism: After being talked into accepting his emotions in #43, he gains the Fantasy Buckle whose upper half turns the users' eyepieces scarlet. According to its parts list, these eyes clear the user's mind and show them the absolute truth of whatever lies ahead of them.
  • Secret-Keeper: He's in the know regarding the DGP without being directly involved with it, given how it's implied the Game Master gets in touch with him to send Neon as reinforcements for the "Scheme" DGP. It's later revealed he's one of the DGP's financial backers in exchange for Neon being a gift granted to Kousei by the Goddess of Desire, and part of his job is also this; he's responsible for bribing the cops and the government to cover up the Jyamato's existence.
  • Simple Solution Won't Work: He could have easily wished for Akari's revival, as Niramu points out, but Kousei knew that the knowledge of his failure to save his daughter would surely break him sooner or later. When Niramu mentions the possibility of erasing Kousei's memory, he latches onto the idea of "overwriting" Akari's death, and wishes for Neon instead, simultaneously detaching himself from the situation and letting Irumi continue on as if they'd never lost a child. In this way, Kousei would never forget his failure to save his original daughter. In #43, it is also revealed that Kousei didn't want his memory erased as that would mean that the 8 years that Akari lived would be forgotten.
  • Start of Darkness: If #29 and #30 are anything to go off of, Kousei was, at the very least, a loving father until Akari's death.
  • The Stoic: He rarely displays any strong emotional responses to anything. #30 reveals that this is less out of stoicism and more out of the trauma from losing Akari and being unable to process her death.
  • Tall, Dark, and Handsome: Tall, stoic, and very mysterious.
  • You Are Better Than You Think You Are: Despite Kousei claiming that he already closed his heart, Neon points out that if he really did, Kousei would not retain his happy memories of Akari and let everything be forgotten. This makes him realize that he never actually lost his ability to love others and instead withheld that love from Neon when she needed it most. This prompts him to ask Ace to let him become a Kamen Rider so that he can rescue Neon himself.

Tropes exclusive to him as Kamen Rider Gya-Go

https://static.tvtropes.org/pmwiki/pub/images/krge_gya_gofantasy_upper.png
Fantasy! Ready, Fight!

  • Barrier Warrior: The Fantasy Raise Buckle allows Gya-Go to manifest diamond-shaped barriers to protect himself against attacks.
  • Finishing Move:
    • Fantasy Strike: Gya-Go extends three claws from his hand, charging them with energy and delivering a powerful slash to the target.
  • Good Counterpart: Of Tycoon Bujin Sword. Where Bujin Sword was generated through The Power of Hate and emotionally coercing Tsumuri, the Fantasy Raise Buckle was generated by Ace agreeing to grant Kousei's genuinely heartfelt desire to protect Neon. Bujin Sword is hellbent on destruction, while the Fantasy Raise Buckle embodies Ace's power of creation. And while Bujin Sword invokes Dark Is Evil, the Fantasy suit is royal blue and gold.
  • Meaningful Name: His Rider name appears to be a portmanteau of the Japanese pronunciation of the English word cat ( kyatto/キャット) and the Japanese word for cat itself (neko/ね).
  • Palette Swap: His helm is a redesign of Seeker's.
  • Pieces of God: The Fantasy Raise Buckle, despite being a "basic" buckle, is actually a mechanized copy of Ace's power of creation. This actually makes it much closer to Geats IX in terms of strength and versatility, only weaker due to being a mere fraction of that power.
  • Truesight: While more symbolic of Kousei's development than anything else, the Fantasy Raise Buckle's Scarlet Eye is meant to automatically dispel illusions and allow its user to "seek the truth."
  • Unskilled, but Strong: The Fantasy Buckle is strong enough to serve as Neon's Super Mode, which lets her defeat Premium Beroba in a straight fight. When Kousei uses it, it doesn't lose any real strength, but is far less effective in his hands because he has no ability to apply its more esoteric skills such as phasing through objects; instead, he just relies on shields and basic hard-light constructs. It's enough to deal with Brali, but he has no hope against Beroba.

    Akari (unmarked spoilers) 

Akari Kurama

Portrayed by: Natsuki Matsuoka

https://static.tvtropes.org/pmwiki/pub/images/neon_kurama_child.png

The biological daughter of the Kuramas, whose kidnapping and death resulted in Kousei Kurama making a wish to create Neon as their replacement daughter.


  • A Birthday, Not a Break: Her kidnapping and death happened at the time of her birthday.
  • Death of a Child: She died while she was held ransom by Kazuo Numabukuro.
  • Died on Their Birthday: She was killed after her kidnapping on her birthday.
  • Family Theme Naming: Akari can be translated as "light", which shares a theme with her father (光聖, which contains the kanji for light) and mother (from the English "illuminate")'s names.
  • Four Is Death: She was born on April 4, 2004 (2004.04.04 in Japanese date order). She died on her birthday after being kidnapped.
  • Posthumous Character: Long dead before the series begins, but this isn't revealed until #29.
  • Significant Double Casting: Her actress also portrays Young Neon; Neon is for all intents and purposes a clone created to replace Akari.
  • Un-person: Because she was replaced by Neon, all traces of Akari were erased and everyone's memories of her (with the exception of her father's, and later her kidnapper Kazuo's when he got revived) were altered with Neon overlaid onto them. As far as everyone outside the Desire Grand Prix is concerned, Neon has always been the Kurama family's one and only daughter. Kousei deliberately wanted to keep his memories of her not just as penance for his failure but to deliberately prevent her un-personing by carrying his memories of her for the rest of his life.
  • Walking Spoiler: It's impossible to bring up her without revealing that Neon Kurama was meant as a Replacement Goldfish to her.

Gang Riders (Unmarked Spoilers)

A group formed from the eliminated past participants of the Desire Grand Prix.

    General Tropes 
  • Diabolus ex Machina: Invoked by Jitto, as his intent was to ensure Keiwa's wish backfired spectacularly, which included giving Turbon a Buckle and Desire Driver (which he uses to kill Keiwa's family a second time) in spite of the Grand End erasing them from existence.
  • Japanese Delinquents: They're a pastiche of your typical Japanese street gang.
  • Might Makes Right: They seem to follow this philosophy, as they immediately pledge their allegiance to Keiwa/Tycoon after he single-handedly defeats Asari/Turbon.
  • Ret-Gone: The group no longer exists after Ace rebuilds the world once more at the end of #45.
  • Veteran Unit: Its members are previous players of the DGP.
  • Walking Spoiler: To talk about them is to spoil the events of the Yearning arc.

    Kirito Asari/Kamen Rider Turbon 

Portrayed by: Satoshi Uekiya (live), Yukimasa Ono (suit)

The leader of the Gang Riders who transforms into the wild boar-themed Kamen Rider Turbon.

Tropes applying to him in general

  • Back from the Dead: One of the DGP victims revived by Keiwa's wish.
  • Big Bad Wannabe: He leads the Gang Riders and seems like a threat at first, but it doesn't take long for Keiwa to beat him and take his position afterward. Unlike the rest of the main cast, who all have a Large Raise Buckle of some kind in their possession, he only has standard Armed Raise Buckles, and Keiwa takes him on with the Bujin Sword Buckle, which far outstrips his power.
  • But for Me, It Was Tuesday: Has this reaction to Keiwa calling him out for murdering his family, stating that he can't be expected to remember the names of all of his victims.
  • Can't Catch Up: While he manages to terrorize the public and civilians with his Rider powers, the main cast is much more powerful by the time he's revived in the Genesis arc, and Keiwa ends his reign as the lader of the Gang Riders not too long after his revival.
  • Card-Carrying Villain: He seems to be proud about his large body count, boasting about how there's so many that he can't remember all of the people he's killed
  • Dirty Coward: Downplayed. He has no problem going after those he deems as easy targets, and is even willing to fight with the likes of Buffa, but he instantly flees with his tail between his legs the moment he recognizes Geats.
  • Drunk on the Dark Side: He loves using his Rider powers for mass destruction, murder, dominance, and theivery as the leader of the Gang Riders in the Apocalypse Game launched by Beroba.
  • Hate Sink: Kirito only joined the DGP so that he could use his Rider form's powers for mass destruction. He's also very unapologetic for killing Keiwa's family A SECOND TIME along with many other people.
  • Lack of Empathy: He'll casually murder a bunch of people and only focus on how much higher he can push that number up.
  • Laser-Guided Karma: His lack of care for killing Keiwa's family comes back to bite him when Keiwa deposes him and takes over the Gang Riders.
  • Puppet King: Considering no one raised any objections to Kirito being replaced by Keiwa as Kekera dubs him as the new “leader” of the Gang Riders after being easily beaten by him, and how they already prepared a banner for Keiwa with a symbol resembling Keiwa’s ID Core shows that Kekera has higher influence over the Gang Riders than Kirito does and that Kirito was only meant to be set up as fodder for Keiwa to defeat and take over the Gang Riders from the start.
  • We Hardly Knew Ye: His tenure as a Rider only lasts halfway through a single episode before he's beaten by Keiwa.

Tropes exclusive to Kamen Rider Turbon

https://static.tvtropes.org/pmwiki/pub/images/krge_turbonarmedchainarray_upper.png
Armed Chain Array! Ready, Fight!

  • Full-Boar Action: He's themed on a wild boar, and is shown to be extremely aggressive.
  • Meaningful Name: "Turbon" in its kana form is a Significant Anagram for botan (ぼたん), which itself is derived from botan nabe, a Japanese dish that uses wild boar meat.
  • Palette Swap: The third Rider to reuse Mary's helm design.

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