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This is a partial character sheet for Kamen Rider Geats. Subjective trope and audience reactions should go on the YMMV page.

This page details tropes for Ace Ukiyo from Kamen Rider Geats.

Warning: Due to the sheer number of spoilers associated with this character, all spoilers are left un-marked. New viewers beware.

Ace Ukiyo/Kamen Rider Geats/God of Creation

Portrayed by: Hideyoshi Kan (live); Yuji Nakata [main], Nobuhiro Nishimura [motorcycle stunts] (suit/stunt double)
Young Ace portrayed by: Yuya Ando

https://static.tvtropes.org/pmwiki/pub/images/fzhzfmjusaarh7l.jpg
The Invincible Man

Get ready for the highlight of the game!

An enigmatic, confident man who transforms into the titular white kitsune-themed Kamen Rider Geats. His genius fighting sense has earned him the status of the Desire Grand Prix's undefeated champion. While seemingly frivolous on the surface, his wishes belie his desire to find and reunite with his long-lost mother, Mitsume.

It is eventually revealed that he is actually the latest incarnation of Mitsume's son, who has been trapped in a cycle of death and rebirth for over 2,000 years. In the wake of the Yearning arc, he becomes the new God of Creation, aiming to create a world where everyone can be happy.

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    Tropes applying to Ace in general 
  • The Ace: As his name implies, he is a brilliant strategist and is nigh-unmatched on the battlefield. He's so good that Neon openly questions if she, Keiwa, and Michinaga, all three being strong players in their own right, would be able to stop the final boss of the Scheme DGP without Ace with them... and he proceeds to do it by himself. This is mostly due to the Power of Creation that he inherited from his mother; it involuntarily caused him to reincarnate and keep the memories of his previous lives for over 2000 years, and several of his past lives were Desashins themselves, which gives Ace a significant advantage that only increases once he gets the hang of actively using his powers.
  • The Ageless: He has been around since before the Anno Domini era, yet looks no older than 21. His youth is attributed to his wish to participate in the Desire Grand Prix until his death. Though this is thrown into question with DGP Rule #23, which states that the DGP can cross time periods, it eventually comes to light that Ace simply reincarnates whenever he dies. He's lived for thousands of years, just not in the same body and identity throughout that span of time.
  • Alliterative Name: Pronunciation-wise, Ace Ukiyo.
  • Alternate Character Reading: His given name "英寿" is traditionally read as "Hidetoshi", but in his case, it is alternatively read as "Ēsu", making it homophonous with the English word and spelling of "Ace".
  • Always Someone Better: He's this to his rivals due to being nigh-unmatched in the DGP. Michinaga, hindered by his reckless tendencies and Ineffectual Loner nature in a game that requires teamwork from time to time, consistently cannot measure up to him, and while Win is a fairly good schemer, he's always Out-Gambitted by Ace no matter how hard he tries to get ahead of him, even when he tries to conspire with Michinaga to take Ace's Desire Driver.
  • Amnesiac Resonance: Even after losing his memory in #14, Ace still has his cautious nature intact, as he tries to warn Michinaga about getting reckless against the Rafflesia Jyamato in #15 using the exact words he told Michinaga before in #9.
  • Animal Motifs: Foxes. Ace is shown to have no qualms about deceiving other Riders to get an edge. He even lampshades this in #2, telling Keiwa he should have known better than to trust him since foxes are naturally deceptive, and makes a donation to Takahito's son's surgery under the pseudonym "Nanashi no Kitsune" (Nameless Fox). Ace is also eventually revealed to be Really 700 Years Old (via Reincarnation), something in line with depictions of kitsune in Japanese folklore.
  • Anti-Hero: Ace is the titular Rider, and while his compassionate side (demonstrated by his attachment to Keiwa and Neon, and growing protectiveness of them) puts the fox Rider on the side of the heroes more often than not, he's not above pulling off cutthroat and morally grey actions in-game. A good amount of what he does to achieve his goals (primarily, manipulating Keiwa, Win, and various other Riders at different points throughout the Encounter and Scheme DGPs) wouldn't look out of character for previous antagonists to do. He finally drops this status and becomes more heroic once he finally reunites with Mitsume, vowing to create a world where literally everyone can be happy in her stead. After making this promise, he stops screwing people over to achieve his goals.
  • Anti-Hero Substitute: Ace is this for the Reiwa era. While he has his Pet the Dog moments and redeeming qualities, his largely self-centered (even if understandable) goal and willingness to deceive, manipulate and trample on others in order to achieve it makes him a darker character than the previous main Riders of the Reiwa era.
  • Arch-Enemy: He has at least four in total.
    • Michinaga sees Ace as his, due to Ace repeatedly besting him and because he views Ace as the embodiment of the Riders he seeks to take down by winning the DGP. Ace for his part doesn't pay mind to Michinaga at first — once Michinaga joins the Jyamato, pitting them against each other directly, they fight much more frequently. Michinaga gradually lets go of this after he learns more about Ace, and the reason why Ace made his wishes; this brings him to get on the same page on Ace about destroying the DGP to make a world where everybody is happy.
    • Ace's attempts to unearth the DGP's secrets causes Girori to see him as one throughout the "Scheme" arc, going out of his way to get him eliminated from the DGP.
    • Niramu quietly begins to see him as this after he deems him a threat for his plans to game the DGP and vows to eliminate him from the DGP once it's prudent to do so. Ace starts to reciprocate it after discovering his mother Mitsume is the Goddess of Creation that Niramu and the rest of the DGP Staff are holding captive. After getting shot, though, Niramu does take a moment to quietly express his respect for Ace before dying.
    • He's become this to Suel at the end of the Yearning arc, with the latter seeing his newfound powers as the biggest threat to everything he's built. There is a good argument to be made that he fits this far more than the other three ever did as Ace fully reciprocates this animosity and then some due to Suel being the one who forced Mitsume to become the Goddess of Creation, enslaved and exploited her powers for 2,000 years, and was directly responsible for her death just as Ace finally reunited with her. In #47, the mere sight of Suel's presence was enough to make Ace's blood boil and start angrily growling at him out of sheer contempt.
  • Ascend to a Higher Plane of Existence: His death at Tsumuri's hands allows him to achieve full godhood, which is the final part of his plan to help create a world where everyone can achieve their happiness.
  • Badass Fingersnap: When doing his transformation pose.
  • Batman Gambit:
    • #14 reveals that in the previous episode, he overheard Win and Michinaga conspiring to make sure he didn't get a Desire Driver back and allowed the plan to go off without a hitch so that he could corner Win much later and pump him for information about the DGP. This even extended to actually keeping his promise and giving Keiwa his Driver back — it was all meant to get Win to lower his guard once it became obvious that Ace wouldn't be advancing to the next round. And it works.
    • His first successfully-granted wish is revealed to be the core component of another. He must be allowed to participate in the DGP so long as he lives, which means that if he is non-lethally eliminated, he can still rejoin the game—which he does when he's eliminated partway through the Scheme DGP, and not even the Game Master can deny him that right.
  • Berserk Button:
    • A more subtle one given he's The Stoic, but being a prideful Narcissist means that he doesn't take it well when people doubt his capabilities; when Tsumuri does so in #26, Ace flicks Tsumuri's forehead and explicitly tells her to leave matters to him.
    • As time goes on, harming his friends appears to become one. When Beroba reveals to Neon and her fans that she's a Replacement Goldfish in #29, Ace flat out goes into a Tranquil Fury and unleashes that anger on the Bishop Jyamato that he was fighting at the time.
    • Harming his mother is a very big one, as the DGP management — particularly Chirami, Niramu, and Suel — find out the hard way. He fights all three of them at some point primarily because of their relative levels of involvement with the DGP, and of the three, manages to kill Chirami outright.
  • Beware the Nice Ones: More laid-back than outright Nice Guy, but messing with someone he cares for is something to be done at your own PERIL.
  • Big Brother Mentor: Due to his vast amount of knowledge and wisdom about the DGP, and his overall experience with it, Ace occasionally acts as this to other Riders, particularly Neon, who seeks him out for advice several times. It gets played with a bit, though, in that his extreme level of skill means that the Riders he's mentored, particularly Neon and Keiwa, start doubting their own abilities to win a DGP round when there's a chance of him not being in the game to guide them anymore; on the other hand, #16 shows that Keiwa and Neon have been able to actually learn a few things from how Ace plays the game, coming up with their own crafty solutions to bail Ace out of the Fox Hunting game and expose Girori's corruption all at the same time.
  • Big Eater: He turns into one when he starts making use of his powers of creation from his mother, which burns through his energy reserves rapidly to the point where he consumes bowl upon bowl of soba just to recharge.
  • Big Ego, Hidden Depths: Is by far and away the most arrogant and egoistic main Kamen Rider of the Reiwa era yet...And has over 2000 years worth of entire lifetimes and memories to deal with as a result of his mother being forced to leave him for reasons he's spent all this time uncovering.
  • Big Good: He becomes one in the Genesis arc where he uses his new powers of creation to set up a DGP with him as both the head and a participant in order to combat the resurgence of Jyamato and create a world where everyone can achieve their happiness.
  • Broken Ace: His conversation with Tsumuri in #16 shows some shades of this, as he's been looking for his mother for countless years in order to get proper answers for the reason of his existence, implying that he doesn't know his place in the world. This is most apparent in the scenes when he's talking to his mother or anything involving her, with it being very clear how badly her disappearance messed him up, spending many lifetimes trying to reunite with her.
  • Casanova Wannabe:
    • He hits on Neon after saving her and Keiwa, expressing relief that she and Keiwa aren't a couple. Neon, however, is creeped out by this.
    • Tsumuri takes his offer of a dessert and a chat, but immediately tells him off for hitting on her when he calls it a date.
    • Samas is completely unfazed by his attempt to hit on her.
  • Character Catchphrase:
    • "I'm well aware of it."note 
    • "Now, here comes the highlight."note 
    • "Would you believe me if I said that?"note 
  • Character Development: Ace's character arc is generally the inverse of most main Riders' arcs. Instead of starting out as the most moral person within the cast who gains power to achieve their idealistic vision, Ace starts out as the most powerful and experienced among the DGP contestants yet is also a manipulative Guile Hero willing to use underhanded tactics to win. Once his motivation is revealed and he begins developing a bond with a few of his fellows, Ace begins to act more heroically, toning down his manipulation and becoming more and more upfront with his motivation. By the start of the Genesis arc, Ace has become a true paragon, using his power to work towards a world where everyone can achieve their happiness without making others suffer. The change in how he says "Henshin" demonstrates this growth best; in the first episode Ace calmly says it with a hint of cockiness, and by #38 he shouts the phrase like most other main Riders do.
  • Character Tics:
    • Has a habit of tossing and catching his coin which depicts a portrait of Julius Caesar.
    • As a Rider, he sometimes kisses a newly-acquired Raise Buckle before using it.
    • He flashes the "kitsune" hand sign whenever he reveals that he's tricked someone, and also before doing his transformation pose's Badass Fingersnap.
  • The Chessmaster:
    • Aside from his tendencies to generally manipulate and deceive people around him, he's been playing a Long Game with his wishes, too. His first wish allows him to continually participate in the DGP until he dies; this, combined with other wishes like living without having to work, allows him to further hone and improve his skills in the DGP to the point that he's an extremely Experienced Protagonist. He easily wins the following games thanks to this accumulated experience, which gives him opportunities to try more wishes (like making himself Famed In-Story in an attempt to get his mother to notice him). His first wish also ensures that he always regains his memory one way or another, and continues participating in the DGP.
    • Though he doesn't know why he's reincarnating, his past selves made wishes that grant him the extra power to pursue his goals if he steels his resolve, which pays off in the form of granting him the Boost Mk.II Buckle later in the series.
  • Child of Forbidden Love: #37 reveals him to be the child of one between Mitsume and a previous Desashin.
  • Clap Your Hands If You Believe: His creation powers are fueled in part by people believing in him and his strength; the more people trust in him, the more he can do. For example, Kousei and Irumi's unwavering belief in Neon and fervent wishes for her happiness is what let Ace turn the Gya-Go Core ID into a Na-Go Core ID when she took it from an injured Kousei in #44, letting her transform into Na-Go Fantasy Form. Unfortunately, as Zitt explains, this means that the easiest way to counter Ace's Creation power is to remove his believers and make sure no one has faith in him.
  • Contrasting Sequel Main Character:
    • Ikki Igarashi was one of the most "normal" and straightforward main Riders in the franchise to date, being a former Ordinary University Student with a (seemingly) normal family, motivated by his strong sense of justice. Ace is an enigmatic and mysterious man with an overtly arrogant disposition, whose motives for participating in the central conflict are presented as a key mystery. Both of them turn out to be linked to the supernatural being that shaped the nature of the story they find themselves in — Ikki is the "grandson" of Giff, the progenitor of demons, while Ace is the son of Mitsume, who has been turned into the Goddess of Creation. However, Ikki sees Giff as a mortal enemy who needs to be destroyed before he transforms the world into his personal breeding farm, while Ace has spent two millennia searching for his mother, who has spent all of this time shaping the world on the whim of others. Both of them would also go on to receive their respective final form directly from interacting with their parent, who is deeply connected to the story's core mystery and conflict; for Ikki, it was his father Genta who used the Giff cells transplanted into his own body to help make the Giffard Rex Vistamp, and for Ace, his mother, Mitsume directly passed on her powers of creation to him, allowing him to make the Boost Mark IX Raise Buckle. However, Ikki obtains Giffard Rex after saving Genta's life while Ace only gains full access to Boost IX after witnessing and accepting Mitsume's death.
    • From Yuya Takahashi's previous Rider show, Aruto Hiden is a failed aspiring comedian and a kind-hearted man who was drafted as CEO of Hiden Intelligence via Nepotism to provide him the means to become Kamen Rider Zero-One in order to combat the Humagears that went rogue and prevent a catastrophic Robot War, while Ace is a confident and manipulative man, who has been participating in the Desire Grand Prix as the titular Rider for over 2,000 years, and seemingly always wins.
    • Both Souji Tendou and Ace are The Aces of their series with arrogant demeanors and a penchant for quoting proverbs. However, while Tendou tended to be detached and took a while to bond with people, Ace almost immediately forms a connection with Keiwa and Neon shortly after meeting them. That being said, Ace's connection with Keiwa in particular is nowhere as close as Tendou's connection with Kagami, eventually pushing the two of them away from each other and causing them to be at odds.
    • In general, Ace is this to nearly all past Riders, as his manipulation of Keiwa for his own gain is a trait normally associated with Dark Riders like Ryugen and Duke, Cronus, or Evolto, not the main character. While it's not unheard of for a main Rider to be a Manipulative Bastard, (Zi-O comes to mind), it's very rare.
  • Crazy-Prepared: He has a tendency to make plans within plans in such a way that it's impossible to keep ahead of him. His very first wish continually keeps him in the DGP and ensures he gets selected for every round, which leads to him leaving secret clues in his room for his amnesiac self to find his way back to the DGP if he's eliminated non-lethally. #26 indicates that his previous incarnations had exactly the same tendencies, as four of them explicitly made wishes for their "reincarnation" to have the power to protect the world. This sets up a chain of wishes that didn't get granted until Ace explicitly fulfilled the conditions for them, granting him the Boost-MKII Buckle when Michinaga and the Tohru-imitating Knight Jyamato have him on the ropes.
  • Crutch Character: From an in-universe perspective, he serves as an example of one. Because of how strong a contender he is, very few, if any, other Riders can match him for sheer experience. This becomes most evident in #15, when Michinaga dies during Ace's absence as a Rider, and both Neon and Keiwa make it clear to Girori that they're probably incapable of actually clearing the Scheme DGP without Ace's help.
  • Cultured Badass: In addition to dressing up in a tuxedo, he has a penchant for quoting proverbs and waxing philosophical. #26 implies that this is the result of having lived dozens of lives due to Reincarnation combined with Past-Life Memories allowing him to experience as many cultures as possible.
  • Death by Irony: In #48, he is killed by Tsumuri using Magnum Shooter 40X, his preferred weapon that came with the Magnum Raise Buckle.
  • Deconstructed Character Archetype:
    • Ace shows the consequences of The Chessmaster archetype in most Deadly Game stories where the character gets by through manipulating others or exploiting rules in the game itself in the hopes of fulfilling their agendas. While he is able to win all of his games through his usual tactics, it comes to a point where it not only alienates allies and rivals alike but also earns him the wrath of the people running the game, as both Girori and Archimedel believe the deck is unfairly stacked because of Ace, especially for the former once they catch wind of Ace's plans to become part of the DGP staff. This also gets brought up in the fact that his constant stacking of the deck prompts the Game Master to directly interfere in the DGP, both in the form of actively partaking as a Kamen Rider and orchestrating a bonus round where the remaining Riders are tasked to kill Ace. Fortunately for him, Girori's actions also resulted in Girori's allies and the Riders alike turning on him, getting Girori fired from the Game Master position.
    • Ace is also one to, well, The Ace-type subset of main Riders, who are so far ahead of everyone else in terms of power and talent. Not only does his constant Reincarnation make him feel existential angst and long for his mother even more, but it also prevents him from making meaningful connections with the people around him; note that he still calls the other major Riders by their Rider designation despite their burgeoning bonds. This bites him in the ass in the Genesis arc, when due to everyone else being either De Powered or otherwise unable to help, the only allies he has at the beginning of the arc are Michinaga, whose wrath makes him as much a liability as he is a help, and Keiwa, who's manipulated into making a Face–Heel Turn. Jiito later admits that he's going for Divide and Conquer tactics in order to weaken Ace. There's also the events of Kamen Rider Gotchard × Geats — The Strongest Chemy ☆ Gotcha Grand Operation to consider, which reveals that the only other meaningful relationship he ever had was with a pet dog (a common sign of psychological damage) and had been hiding his grief after it died in a car accident.
  • Decon-Recon Switch: Of your usual Kamen Rider protagonist. At first, his presentation, attitude, and actions falls more in line with the main antagonist of a Kamen Rider story, but Character Development pushes to become more of a hero, with his eventual goal and efforts matching the common Kamen Rider main hero.
  • Deity of Human Origin: In order to defeat Suel, he willingly lets himself be killed so he can ascend to godhood. After he remakes the world one final time, it's heavily implied that while Ace as a person has been forgotten, he is remembered as being a wish-granting deity, complete with a shrine that is maintained by Tsumuri.
  • Determinator: He's been competing in the DGP across millennia and reincarnated countless times just to find his original mom. Even after she dies, he's equally committed to seeing through his dream of a world where everyone can be happy; when his overuse of his powers begins to petrify him and drain his free will, his resolve to achieve his goals allows him to completely stop the petrification and break himself free.
  • Didn't See That Coming:
    • For all his smarts, the one thing Ace didn't anticipate was that the Game Master would outright break the rules by directly interfering in the DGP, or that the Game Master was a Rider himself. This gets Ace eliminated, but he did prepare countermeasures for a non-lethal elimination, which winds up saving him and getting him back into the DGP.
    • He's completely unprepared for Michinaga to ambush him and Niramu at the end of the Lamentation arc, and actually dies as a result. He only makes it back because Tsumuri makes a heartfelt wish to revive him.
  • The Dreaded: He's this to some Riders, such as Kirito, who flees when he notices that one of his opponents is Ace himself.
  • Early-Bird Cameo: He first appears in-suit during Kamen Rider Revice: Battle Familia. He also makes an additional cameo, this time out of suit, in the final episode of Revice.
  • Easily Forgiven: Ace never gets his comeuppance for manipulating Keiwa in order to get Buckles in #2 and #7. Despite Keiwa initially declaring that he doesn't trust Ace anymore after the second incident, they reconcile in the next episode, and Keiwa justifies the lengths Ace's willing to go to get his wishes in #16 by saying Ace's wishes are worthwhile.
  • Emotion Eater: He can strengthen his creation powers by feeding off the strong wishes around him, such as the Kurama parents wanting Neon to be happy.
  • Enemy Mine: By the Yearning arc, he's willing to ally with Michinaga if it means that the DGP can be destroyed for his mother's sake.
  • 11th-Hour Superpower: Rather than get a new form or power up for his Rider form, Ace becomes a literal god for the final battle, allowing him, and by extension the Riders receiving Drivers from him, to No-Sell Suel's Reverse.
  • Engineered Heroics: in #7, to complete the secret mission that'd give him the Buckle needed to face the Final Boss by saving another Rider, he butters up Keiwa into working together to save the world. After Keiwa's severely injured by facing the boss, Ace then swoops in to save him and complete the mission.
  • Establishing Character Moment:
    • Ace chooses to remain behind in the lounge as Michinaga and Takeshi are already out in the field against the Jyamato, bragging about his Boost Buckle. While he does arrive late to the party, he not only manages to defeat the Jyamato but also brings down the Slug Fortress without expending tremendous effort, even bringing up how he's tackled something like this before. He also manages to do this while taking some time off to ensure Keiwa and Neon are all right.
    • Gets another one in the second episode, where during the middle of a fight, Ace starts relaying his motives to Keiwa about fighting in the name of children's happiness, a fairly obvious reference to previous Rider protagonists like Godai who used this as their core motivation. It's only after the fight is won that Ace then reveals that he lied his ass off about the entire thing and only said it so that Keiwa would give him a Buckle, establishing him as both a keen manipulator and openly untrustworthy despite his altruistic side.
  • Eternal Hero: Ace's Reincarnations have ensured that time and again, he's been able to particpate in (and even win) multiple DGP during previous eras the DGP has been part of. While his motive is generally more in his self-interest (trying to find his mother), it's notable that several of his incarnations explicitly made wishes to grant "a future reincarnation" great power, with the condition of the wish being that said reincarnation "finds the resolve to protect the world". This hints at the more heroic sentiments to Ace's personality that he goes to great lengths to initially conceal.
  • Everyone Has Standards:
    • Ace will manipulate and trick others to get ahead in the game, but he's disgusted by other contestants using even more underhanded tactics, like Morio actively stealing the Boost Buckle from Keiwa and getting him to play a rigged game to try and get it back after getting Keiwa stuck with the completely useless PunkJack for the Concentration game.
    • He also absolutely despises pointless sadism. Beroba's atrocities rile him up more and more over time, hitting a breaking point in #29 when she cruelly reveals that Neon is just a wish-born replacement for Kousei and Irumi's daughter, Akari, to everyone watching the JGP. Unlike what happened with Morio, where he managed to keep his cool, this causes Ace to flat-out flip his shit and take it out on the Jyamato he's fighting at the time with a one-sided, No-Holds-Barred Beatdown.
    • As arrogant as he has been throughout the show, Ace quickly grows tires of Future!Ace's A God Am I attitude and outright tells him to stop flaunting his godhood.
  • Experienced Protagonist: In stark contrast to the previous Reiwa era protagonists, who were forcefully thrust into the position of being a Kamen Rider in one way or another, Ace starts off the series already established as the victor of the previous Grand Prix. We also learn from Michinaga's flashbacks he was in at least one more prior to that as well, which gets taken to new degrees in #7 when we learn that he has been fighting since 1 A.D. if his comments are to be taken at face value. It is later revealed that Ace has been reincarnating several times since the birth of his first past life, and the cumulative experience of all prior reincarnations has accordingly carried over.
  • Face Death with Dignity: When Tsumuri points a gun at him at the end of #48, he just playfully teases her one more time with a smile. As it turns out, he planned for his own death to ascend to godhood.
  • Famed In-Story: As a result of his wish from the previous game, Ace is the most famous person on the planet, garnering attention anywhere and everywhere he goes. It also serves for a few secondary motives — not only to test the limits of a wish the DGP can grant but also to increase his reach in order to find his mother. Unfortunately, this becomes a problem during the Genesis arc, as he draws in fans like moths to a flame... which severely undermines his attempts to make Tsumuri hard to find.
  • Fatal Flaw: Seeing his mother tends to break his emotional control and causes him to act much more rashly than normal.
    • In #32, Niramu's refusal to let Ace use the Vision Driver to see his mother causes Ace to attack him, which Beroba uses to her advantage so that she and Michinaga can claim the Vision Drivers by eliminating them both from the current game round. If not for Tsumuri pulling a Deus ex Machina in the very next episode, Ace wouldn't have been able to come back.
    • Ace's rage at Niramu also winds up driving him into mindlessly rampaging with Geats Boost Mark III, to the point that his own inner conscience (in the form of a man in a fox mask) winds up chewing him out for letting his anger get the better of him.
  • Fiction 500: As a byproduct of his popularity, he has more than enough money to fund the research for a cure for a previously-incurable disease that the son of a fellow competitor was suffering from.
  • Foreign Culture Fetish: Seems to like Greco-Roman culture, if him carrying a coin of Julius Caesar and quoting Plato are of any indication. Justified in that he was Roman in one of his previous lives.
  • Four-Temperament Ensemble: Phlegmatic
  • Friend to All Children: Despite his motivation of fighting in the name of children's happiness turning out to be a lie, Ace still has a noticeable soft spot for kids, more openly displaying his affection towards them. He pays for Takahito's son's surgery, bonds with his civilian captive Yoshiki in the labyrinth game, tries to keep the Red Hat Girl safe despite her stealing his Driver, and later comforts Shouta when the festival he was looking forward to is wrecked by Jyamato.
  • Future Me Scares Me: Comes to blows with his future self in Jyamato Awakening over how mankind's future should be handled. Thankfully, he's able to convince Future Ace to believe in humanity again,which changes Future Ace's timeline for the better.
  • The Gadfly: Seems to enjoy yanking people's chains, especially Keiwa's and Michinaga's. He eases up on Keiwa as the show goes on, but tends to take more digs at Michinaga as their rivalry gets more serious.
  • Genius Bruiser: Ace is a cunning master planner and tactician, who's also the biggest One-Man Army among the Riders. This is shown best in #15 where, after it has been revealed just how far ahead he's managed to outplay Girori, Ace goes on to fight back the invading Jyamato force by himself.
  • Go Out with a Smile: He accepts his incoming death from Tsumuri by teasing her and smiling in #48.
  • Guile Hero:
    • He's extremely perceptive, quick-witted, and good at planning on the fly; he's able to near-instantly figure out that there's more meaning behind Neon's desire to "find her prince", and he's the only one to figure out that Kanato/Da·Paan had been bitten by a zombie in the second round of the Encounter DGP. In #12, he helps engineer Keiwa's return to the game by using the public explanation of what the DGP is for to corner Girori into letting Keiwa back in, figures out that the Jyamato are speaking a Cypher Language when they transform, and uses that plus the notes from previous DGP participants to give the others the clues they need to decode the password.
    • His tendencies for this trope even extend to his combat style. He's very aware of the environment around him and uses every bit of it to his advantage. During the Encounter arc, he makes great use of the Water Buckle by filling an adjacent room full of water and then opening the door to said room to take out enemies on his side, and when he's dealing with a hostile Da·Paan, his course of action is to lead Da·Paan on a wild goose chase through the building they're in, deliberately baiting him into an area with limited vantage points. When Da·Paan manages to get two clean shots off on him, he dodges the first by using Revolve On, then blocks the second by throwing an enemy Jyamato directly at Da·Paan. While Da·Paan can't see what's going on, Geats is able to sneak up behind him.
  • The Hero Dies: After 47 episodes and an earlier brush with death when he's erased at the end of the Lamentation arc, Tsumuri is possessed by Black Tsumuri after Suel DePowers him, and shoots him. This kills him physically, but turns him into a full-fledged God as a result — which he was already prepared for.
  • Heroic BSoD: He goes through one throughout most of the back half of #31, after learning that his mother supposedly sacrificed many other people's lives so she could use their stolen happiness in order to give birth to him, and that all of the wishes he's made using the DGP have similarly been built on the backs of countless human sacrifices. Ace spends the rest of the episode in nearly complete silence, staring listlessly at the Jyamato's imitation Goddess.
  • Heroic RRoD: Ace's newfound powers as the God of Creation do not come without drawbacks. According to DGP Rule #32, anyone who houses the power of creation will eventually lose all free will, as seen with what happened to Mitsume and what was happening to Tsumuri before Ace took her powers. Worse, it isn't just losing free will of the emotional variety, either; in #46, Ace is slowly starting to petrify, implying he'll end up like his mother and turn into a statue.
  • Hidden Agenda Hero: On top of the fact that he's fully willing to lie to other Riders in order to win, it's initially unclear why he's making the wishes that he does. Even his wish to be the "Star of the Stars of the Stars" is for the ends of testing just how far the DGP's wish-granting system can go. Comments that he makes later imply that he's trying to reunite with his mother again, and #7 and 11 separately confirm this; #11 specifically answers the rather obvious question of "Why didn't Ace just wish to reunite with his mother at some point?" He did, but the wish was rejected as soon as he wrote it on his Desire Card, implying that it would either be detrimental to the DGP to grant or above their power. As it turns out, the first option is the relevant one, as Mitsume has connections to the DGP and also serves as the unwilling linchpin of its ability to reshape the world.
  • Hypocrite: Ace helps Buffa take down Chirami just because Chirami is associated with the group that's responsible for imprisoning his mother but stops Keiwa from killing Daichi for getting Sara "killed" then imprisoned, even though Daichi crossed far more of Keiwa's boundaries personally than Chirami ever did.
  • Hypocrite Has a Point: That being said, Ace stopped Keiwa from killing Daichi for two reasons — first was that he didn't want Keiwa to do something he'd regret later, given that he tells Keiwa "This isn't who you are". Secondly, while Daichi deserved to be slaughtered on the spot, he was still the only one who might have known how to undo the Parasite Jyamato infection without hurting the hosts; #46 shows that Neon and Michinaga agree with him and protect Daichi for that reason.
  • I Have Many Names: As #26 reveals, due to his Reincarnation powers he's gone under multiple identities, including ones named A, Ace Garfield, Eisu Yakumo, and Ace Li, all of whom ended up becoming a Desashin after joining the DGP.
  • I Will Find You: #3 reveals this is the reason for his wish in the previous DGP. By becoming famous, he can expand his reach to find whoever he's looking for. #7 reveals it to be his mother.
  • Instant Expert: Even before becoming an Experienced Protagonist, a flashback in #24 demonstrates that Ace was already able to fight off Jyamato as a human before he joined the DGP, and had pretty much no problem adapting to the Magnum Buckle when he first transformed. #27 reveals the justification for this; he keeps the memories of his past reincarnations, and at least four of them have successfully won the DGP.
  • Invincible Hero: Ace has been undefeated in the DGP so far — which extends to the previous DGPs, as he's the reigning champion. He consistently outscores other contestants and stays one step ahead of anyone on the battlefield due to his combat and tactical skills, combined with his vast knowledge of the game. He also gets to rejoin the DGP with every new game, as he made a wish that means he can participate until he dies. #13 shows that he's Not So Invincible After All, as the third round of the Scheme DGP strips the Riders of their Desire Drivers, leaving Ace to try fending off the Jyamato as a normal human. #14 takes this a step further and has him flat-out eliminated after Girori finally decides to intervene directly, but thanks to a few pragmatic backup plans this doesn't last long.
  • It Was with You All Along: Ace spends 2,000 years looking for his mother to ask about why he's constantly reincarnating, but as it turns out, Ace was the one doing it himself; because he inherited Mitsume's Reality Warper powers, he's been making use of it to subconsciously reincarnate because of how much he missed her.
  • It's All About Me: Played With. He generally presents himself as a self-serving opportunist who primarily prioritizes how much benefit he can get from his actions. However, he has stated that he purposely lies to fit his cunning fox image; his profit-oriented persona is mostly a facade while his altruistic actions are generally genuine. That said, he also has no qualms about deceiving others if he needs it.
  • Jerkass to One: While he's cordial to both friend and foe normally, he's generally cold around Ziin due to his Loony Fan tendencies, more so when it becomes clear Ziin is only investing himself in the DGP for his own entertainment while ignoring how Ace and the other participants are genuinely risking their lives. This stops being the case after Ziin's Character Development in #28.
  • Jerk with a Heart of Gold: Ace can be an insufferable Narcissist who is willing to do whatever it takes to win, to the degree that he will use other Riders as his pawns to clear game rounds even if he gets them hurt in the process. However, he is also willing to help and guide other Riders who need it, will stand up for them if they are unable to move forward, and will fulfill the wishes of those who can't achieve them (via means outside of the DGP if he can). He also has no patience for worse atrocities like Beroba's needless sadism, which enrages him to the point of utterly brutalizing the Jyamato he was fighting in #29. His more altruistic side is shown to be sincere by his actions in #15 (where, amnesiac, he still chooses to fight against the Jyamato and shows clear concern for people attacked by them) and from #24 onwards: when people are attacked by the Jyamato during the Jyamato Grand Prix, he chooses to stand up and save them, which earns him no reward as it's not a part of the DGP. He also vows to hate only people's atrocities but not said people, and convinces others to do the same.
  • Killed Off for Real: He gets shot in the head at the end of #48, but that allows him to shed his mortal body once and take control of his godly powers immediately.
  • Leitmotif: "Ukiyo Ace no Theme", a jazzy trumpet and flute duet.
  • Living Emotional Crutch: He has become this to Tsumuri by the time of the Genesis arc. When she's being forcibly transformed into the new Goddess of Creation in order to replace Mitsume, her desire to stand by Ace's side gives her the strength and will to not only resist the transformation, but also retain her free will. It is all but stated that if Ace were to die, Tsumuri would be unable to prevent herself from allowing the transformation to take her over and become just like Mitsume.
  • Loophole Abuse:
    • #10 reveals that the Game Master of the DGP is the one who decides who can participate in the game, but Ace's first successful wish was to participate in every season of the DGP until he dies, forcing the Game Master to select him every time regardless of whether they want to pick Ace or not. This is taken a step further when it's revealed his first wish literally means he cannot be eliminated from the game unless he dies, allowing him to re-enter despite being forcibly eliminated by the Game Master in #14.
    • As a result of Ace getting to always participate in the DGP, every time he wins, he gets another wish granted: wishes he's made in the past include "being able to live without working", being the most popular star in the world, and even having Tsumuri and Girori become his family. It later turns out that his wishes are less frivolous than they seem; his wish for popularity was to try to get his mother to notice him as a famous star, and his wish to make the DGP staff his "family" was more about trying to pump them for info about the DGP.
    • The specific phrasing of the wishes that get him the Boost MK-II Buckle in #26 are an example of this: as his past selves specifically mention that their "reincarnation" will be the one to get the power to protect the world once he shows his resolve, and they all won their DGPs, the wishes were deferred until the conditions were met, at which point all four wishes were granted simultaneously.
    • Suel states that resisting the Power of Creation has kept Ace a regular human. So Ace deliberately lets himself die when Tsumuri shoots him so he can achieve full godhood without being shackled by the power's side-effects.
  • Manipulative Bastard:
    • While not the first time a main Rider is capable of this feat, Ace proves to be capable of lying and manipulating others in the name of the game and smooth-talking others using them as bait to get the desired result, even if it means relying entirely on people doing exactly what he expects them to do. He demonstrates his manipulative side early on by making up a motivational sob story just to trick Keiwa into giving him the Boost Raise Buckle.
    • In Episode 7, he does it again to Keiwa by buttering him up into working together to save the world. The result? Keiwa nearly loses his life against a powerful Jyamato boss so that Ace can get the Ninja Boost Buckle due to an unknown mission requirement. That incident led Keiwa to call him out before passing out from his wounds, and Neon to look at Ace with disappointment for being an asshole who was willing to threaten people's lives to win a game.
  • Meaningful Name: His last name means "transient world" in Japanese. It's also homonymous to 憂き世 ("sorrowful world"), the earthly plane of death and rebirth in Buddhism; as #26 reveals, he has been reincarnated at least three times.
  • Messianic Archetype:
    • He's born from a single mother in a manner that's biologically impossible, is functionally immortal, and has tremendous power that he uses to save people. There's also the coin of Roman dictator Julius Caesar he carries. Bonus points for being born around 1 AD, give or take a few years, and for his mother being a "Goddess".
    • In the Genesis arc, the messianic archetypes become more obvious, as he becomes a God of Creation who remakes the world to fix it; by doing so, he's also sacrificing his own free will, both physically and even emotionally, and he's restrained with his arms spread widely to his sides after he works his miracle. He even takes a moment to tell Keiwa to hate the sin but not the sinner as the key to making an ideal world, which gives Keiwa an epiphany that leads to his Heel–Face Turn. The series ends with Ace's death at the hands of a trusted ally, but he returns as a full-fledged god as a result, and is even stronger than before.
  • Mirror Character: By the end of the Yearning arc, both Ace and Tsumuri have inherited the power of creation from Mitsume, and both have used this power to create Buckles to aid people who are dealing with the death of a family member — Keiwa, who just lost his older sister, and Kousei, who is still mourning the death of his young daughter. The parallel between them is made all the more apparent is when Ace willingly takes Tsumuri's place as the God of Creation, and ultimately manages to completely defy the power of creation's attempts to destroy his free will.
  • Momma's Boy: He spent 2,000 years living, including participating in a Deadly Game multiple times, all to find out who and where his mom is. He's even in tears when he finally reunites with her.
  • Mysterious Past: As his bio shows, he has one of these — in fact, we know very little about him, aside from the fact that he's been the DGP's reigning champion for a while now. #7 reveals that he has been around for at least 2,000 years and is searching for his long-lost mother. #17 suggests that the woman he calls his mother, Mitsume, might not be his mother at all, but the reveal in #26 that Ace has reincarnated multiple times over the years implies that she just may not be his current incarnation's mother.
  • Narcissist: He has an inflated opinion of himself and is confident in his own abilities to an insufferable degree, including getting annoyed at people who doubt him. While he's not above proclaiming his skills, manipulating people for his goals, or trolling people, Ace generally doesn't look down on others and is willing to prioritize the safety of innocent civilians even when it doesn't benefit him to do so.
  • No Good Deed Goes Unpunished: In #13, Ace honors his promise to Keiwa instead of tricking and manipulating him the third time. Unfortunately, Michinaga swipes the Driver that the Jyamato Rider dropped before Ace can. It turns out that Ace let that happen so he'd be able to trick Win into spilling some more info about the DGP.
  • No-Sell: After ascending to full godhood, he becomes completely immune to Suel's Time Master powers. This seems to also extend to the Desire Drivers and ID Cores he creates for Keiwa, Neon, and Michinaga to use for their final assault on Suel.
  • Note to Self: At some point before his elimination in #14, Ace made sure to write a series of hidden messages all over his room, each one pointing to another message that eventually revealed specific instructions to his amnesiac self on what to do in order to get into contact with the Riders again and regain his memories to re-enter the DGP. It works out flawlessly, letting Ace regain his memories from Michinaga's ID Core, and Girori is forced to let Ace participate again once Tsumuri rightly backs Ace up by pointing out that Ace's first wish was to participate in the DGP until he dies.
  • Not So Stoic:
    • One of the few times he loses his composure in front of others is when he is paired up with PunkJack in #10, as well as in #14 when he learns that Girori is also a Kamen Rider; he's even more shocked when PunkJack gets brainwashed and the episode ends in his own elimination.
    • His normal bland smile actually widens a bit more when Keiwa actively calls Neon out as the Desastar in #22, with a clear chain of logic as to why it has to be her over Ace, almost like a proud older brother.
    • Played With in #29; while Ace remains relatively composed over Beroba's actions in said episode, his physical actions and fighting style tell a completely different story by the end, where his strikes are less on the "powerful but measured" side and are visibly very fierce and brutal.
    • Seeing his mother again after two thousand years in #32 is enough to move him to tears — and proves to be enough to make him rage against the DGP for turning her into the Goddess of Desire against her own will and sacrificing the lives of countless innocents in the process.
    • He's noticeably less cool-headed in #37 as the Grand End approaches and it appears that Mitsume is crumbling apart. He desperately scrabbles for a piece of the stone that makes up her form as the Goddess of Creation and is noticeably more emotional as he tries to fight his way through Niramu to reach her, and the ferocity of his emotions awakens the Boost Mk. III buckle.
    • He's at his most vulnerable when he vows to keep creating a happy world and helping his friends; his willingness to use his powers without fully ascending to godhood eventually starts turning him into a petrified God of Creation against his will, which Zitt wastes no time taunting him about.
  • Not Too Dead to Save the Day: Even though he dies at the end of #48, it's merely a catalyst for him to reach Godhood and play a role in defeating Suel and the DGP once and for all.
  • Obliviously Superpowered: Ace wants to find Mitsume to ask why he keeps reincarnating with the memories of his previous lives. As it turns out, it's because he was the one causing it; he inherited his mother's power and subconsciously made use of it to never forget his mother by keeping his previous memories as well as reincarnating to continue searching for her when he dies of human age before finding her. He only manages to piece this together himself in #38.
  • One-Man Army: #15 has him take on hordes of Jyamato, and take out the Fortress Jyamato all by himself. Said group had easily manhandled the other three Riders left.
  • O.O.C. Is Serious Business:
    • With how confident Ace normally is, it's very striking when he visibly hesitates shooting down a brainwashed Win in #16, leading to him being nearly killed when Girori turns Win into a suicide bomber.
    • Beroba's torment of Neon in #29 is enough to make Ace dead serious and go all out in brutalizing the Jyamato he's fighting, even going so far as to shoot down a viewer camera in the process. Considering how nonchalant he usually takes his fights, seeing Ace get this worked-up makes it clear he's absolutely HAD IT.
    • In #32, he gets much more emotional when he's finally reunited with his mother, going from sad to furious when he discovers how she was trapped and used by the DGP, to the point of turning his focus to defeating Niramu. Unfortunately, his actions play right into Beroba's hands and allow her and Michinaga to claim both Vision Drivers after getting them eliminated while they are fighting. Ace of all people losing to this extent was something you would rarely see beforehand.
    • #38 seems to be the height of Ace's rage after what happened to his mother. No manipulations, no smugness. Just pure, unadulterated rage while trashing Suel. Let's face it, any time Ace stops acting cool is a dead giveaway that he's not in a good mood.
  • Our Hero Is Dead: #32 ends with Buffa eliminating him from the "Heaven and Hell" game, which causes him to get absorbed by the Jyamato's "Evil Goddess". His death doesn't stick, though, as he's resurrected in the following episode in a spectacular way. #48 also ends with Tsumuri (unwillingly and under Black Tsumuri's control) shooting him in the head, but that one's just part of a Thanatos Gambit that allows him to fully control his creation powers without losing his free will.
  • Parental Abandonment: His mother left him as a child, vaguely telling him he'd be better off without her. #18 has Ziin reveal that there is an actual "Mr. and Mrs. Ukiyo" who are completely distinct people, though it's up in the air if they are his real parents and that Ace is lying about Mitsume, or if the Ukiyos are simply his adoptive parents. Eventually, the events of the Lamentation and Yearning arcs clarify things; Mitsume and a previous Desashin are his original parents, and while Mitsume gave birth to him in the first place, his future selves would be born to other people.
  • Pet the Dog:
    • His appearance in Battle Familia shows this side to him with his attitude in his season proper. There's seemingly no benefit for him to help Genta and Yukimi out of the situation he finds them in, yet he still does so because it is the right thing to do.
    • The first time he meets them, he goes out of his way to make sure Keiwa and Neon are okay after saving them, even if it could theoretically set him back in the Desire Grand Prix.
    • In #2 he makes an anonymous donation to pay for Takahito's son's surgery just after he hoodwinks Keiwa into giving up the Boost Buckle to him.
    • In #3, after Michinaga loses his bet and is forced to hand over his Zombie Buckle to him, Ace gives him his Water Buckle to help him despite having no obligation to do so.
    • In #4, while Michinaga is very much considering going after Neon as a result of her zombie bite infection making her a viable target under the game's rules, Ace actually stands up for her and gets Michinaga to back off.
    • In #6, Ace returns the Boost Buckle to Keiwa without any strings attached when he learns that Keiwa is partnered with PunkJack. Ace even shows his disapproval when he learns that Morio stole the Boost Buckle from Keiwa in the first place.
    • In #14, though he saved Win to get information regarding the DGP from him, he later encouraged him to take a stand against the Game Master following his betrayal and go after his real wish knowing he's a Starving Artist.
    • In #15, while losing his memory doesn't alter his basically self-absorbed personality, Ace still fights to defend people being attacked by the Jyamato and shows clear concern for Michinaga when the Rafflesia Jyamato knocks Michinaga over.
  • Power at a Price: His power of creation has a number of drawbacks, most of them tied to his state as a mortal. Rapid usage will make him hungry enough that he has to eat an enormous amount of food to recharge his energy. He also loses his free will the more he uses it, and overusing it will turn him into a petrified God of Creation with no will, much like what happened to Mitsume. His Heroic Willpower eventually lets him break the second limit somewhat, and when his mortal body gets killed, it completely removes these limitations altogether.
  • The Power of Friendship: Ace's God of Creation powers grow stronger when he's surrounded by strong wishes, which leads Neon to suggest that he gathers more like-minded allies who share the same wish. This is why Jitt opts to use Divide and Conquer move to weaken Ace's powers by helping Beroba and Kekera isolate Keiwa; however, once Ace and Tsumuri convince Keiwa to believe in Ace's vision for a world where everyone can be happy, the combined power of Ace, Tsumuri, and Keiwa's desires empower Ace enough for him to revert Keiwa's changes to the world.
  • The Power of Love: Mitsume reveals that this is the reason behind his reincarnations. Having inherited his mother's power of creation, his desire to see her again was so strong that his powers manifested into giving him various lifetimes until he was able to see her again.
  • Punny Name: His name in Eastern order, Ukiyo Eisu, is a play on the ukiyo-e genre of art.
  • Protagonist-Centered Morality: The later episodes show Ace taking issue with the higher-ups in the DGP treating the Riders like pawns who can be easily manipulated, but Ace himself isn't above using lies and trickery to get further in the game. This is especially jarring as some of the more antagonistic Riders like Kanato, Morio, Girori, and Daichi have all been treated with disdain for their actions, yet Ace is never seriously called out for his deception. While Ace has more noble traits overall, it doesn't completely invalidate the argument that he can be as severe as them at his worst, given how a fair portion of the antagonists can be just as manipulative as he is.
  • Really 700 Years Old: #7 reveals that he's been fighting in the DGP since 1 A.D., making him the oldest known Rider in the entire history of Kamen Rider (sans Evolt). #26 clarifies this point a bit; physically, Ace is likely as old as his body looks, but he's reincarnated several times before the start of the series, with his memories passing on each time to an unknown degree.
  • Redeeming Replacement: In the Genesis season of the DGP, Ace structures his own DGP that is basically an antithesis to the management's. Rather than Running Both Sides by both equipping Riders and growing the Jyamato as opponents for them to fight, he gathers Riders to protect people from the remaining Jyamato in the reconstructed world; his goal is to create an ideal world where everyone can be happy, without forcing Riders to fight against each other to get the world that they want like the DGP management team would. He makes it clear that there's no reward to be gained except the satisfaction of a job well done, he doesn't choose or coerce Riders into joining, and instead of sacrificing people's lives and happiness to use creation powers like the DGP did, relies on his own strength to power wishes. He takes his efforts a step further once he learns that his own power grows stronger when other people trust and believe in him, and makes a point of working with them to ensure that they have reason to believe in their ideal worlds, too. He also restores his participants' memories before recruiting them so they can make their decisions with clear minds, unlike the DGP inflicting mass Laser-Guided Amnesia on particpants and bystanders alike.
  • Red Herring:
    • Michinaga's Troubled Backstory Flashback in #5 seems to imply that Ace was one of the Riders who laughed at Tohru's death or even played a part in it. It turns out that it was two entirely unrelated Riders who stole Tohru's Buckle, leaving him defenseless against the Jyamato that killed him; Ace was actually saving Michinaga from Jyamato at that time.
    • There are clues that lead up to him being the Desastar; Daichi points out that he's family to some of DGP management, and his Cunning Like a Fox nature generally doesn't inspire trustworthiness. #21 eventually reveals that he's not the Desastar.
  • Red Oni, Blue Oni: Given that he’s technically way older than them, he’s naturally the Blue Oni to Keiwa and Michinaga's Red Oni.
  • Reincarnation: #26 reveals that how he started fighting in the DGP thousands of years ago, while not looking a day over 21 in the present, is due to this; he's been born and reborn at least four times (and likely more) before the start of the series.
  • Replacement Goldfish: Gotchard x Geats implies he sees the Boostriker's AI as one for Constantine, a dog from when he was a student who died in a car crash. Both characters were nicknamed "Kon" by Ace.
  • Ripple-Effect-Proof Memory: Zigzagged. For the first arc, he's able to remember the events of previous iterations of the Desire Grand Prix without needing to touch a Core ID beforehand. #14 and #15, however, show that his memories do get erased when he is eliminated, requiring touching a Core ID to restore them. #38 reveals that his strong desire to see Mitsume again awakened his latent powers of creation, which allowed him to retain his memories across lifetimes.
  • Rogue Protagonist: At the beginning of the Yearning arc, his desire to destroy the DGP puts him at odds against his former allies in the Desire Royale. This is dropped once everyone knows the Desire Royale is just a coverup for the Grand End and the DGP has no intention of fulfilling anyone's wishes for it.
  • Screw the Rules, I Have Supernatural Powers!: #37 shows that Ace can inflict this upon the DGP's own set of rules with his newfound power; according to rule #6 of the Desire Royale (which was recognized as an official season by Suel), all equipment used by the Kamen Riders are made solely made and overseen by the development team without exception. Ace somehow burns away the "without exception" rule, making his new form the exception to this rule. He does it again in #38, only this time he goes Screw the Rules, I Make Them! by burning away rule #7 of the Desire Royale entirely and creates Rule #24 of the DGP, stating that "Kamen Rider Geats" has the power to change the world.
  • Self-Proclaimed Liar: Admits that he purposely lies to fit his sly fox nature in #24.
  • Showy Invincible Hero: He has the skills to back up his confidence and ego, that's for sure. He comes out the victor of nearly every confrontation he's in, and when he doesn't it's either All According to Plan or he has a backup plan that lets him get what he wants anyway.
  • Simple Solution Won't Work: In #11, Neon asks Ace why he didn't just wish to see his mother again when he won a previous DGP. Ace explains that he did try that in a previous round, but that for some reason, the DGP refused to grant his wish, outright rejecting it from his Desire Card.
  • Smug Super: He is arrogant, self-assured, and often wears a cocky smile to boot, and he proceeds to back up all of the above by going on to win the previous Desire Grand Prix in the very first episode.
  • Sociopathic Hero: A variant. Ace is an active team player looking after the well-being of his fellow Riders and is able to show a degree of care and affection towards people, but on the flip side, he's a charismatic smooth talker with a limited emotional affect and a need for stimulation, and he consistently manipulates anyone he can to get ahead in the game.
  • So Last Season: Ace is an Invincible Hero at the start of the series, but his "invincible" status mostly came from his cunning and experience. He'd been participating in the DGP for several lifetimes and his skill at coming up with plans on the fly along with the various backup plans he had set up enabled him to find his way around most new obstacles that sprang in his path. Starting around the "Yearning" arc, he still has his raw experience to carry him (such as fighting off Michinaga using a Command Twin Buckle while only using the Magnum Buckle), but the stakes are so much higher that Ace's victories against the major players come less from him outsmarting his opponents and more from the power coming from his later upgrades.
  • The Stoic: He usually doesn't show much more emotion than a small smile, befitting his self-assured, confident persona; in #24, he attributes this to being used to surprises since he joined the DGP.
  • Squishy Wizard: While he has an incredible amount of fighting ability and access to various Rider forms (in addition to the power of creation he inherited from his mother once he learns he has it), if he can't use his powers for whatever reason, he's just as vulnerable as anyone else. This is most handily demonstrated after Girori eliminates him in the Scheme arc, as even though he's able to drive off the Jyamato he can't actually beat them without a Driver. However, once he gets a handle on his powers, killing him fails to actually end his existence — instead, it lets him ascend to full godhood with none of the drawbacks of his mortal body.
  • Superior Successor: To both his mother Mitsume and Tsumuri as a God of Creation. While he possesses the same power set as them, he's also able to break free from his encroaching petrification into a statue without losing his powers. By comparison, Tsumuri resisted her petrification but became a near-total Empty Shell afterward, and Mitsume was completely unable to stop it.
  • Thanatos Gambit: Ace dies in #48 after Tsumuri, possessed by her Evil Counterpart Black Tsumuri, shoots him. However, all this does is free him from his corporeal body and lets him fully realize his powers as the God of Creation without losing his free will—an advantage he then uses to No-Sell Suel's time manipulation techniques and power up the other Riders for the final battle. Once Suel is weakened enough, Ace destroys him as well as the remainder of the DGP's corrupt management and Game Masters, ending their hold over the current era for good.
  • Took a Level in Kindness:
    • By the Scheme arc, his interactions with the other Riders demonstrate a lot more care and concern for them or troubles that they're facing, and he demonstrates a willingness to sincerely work with them on more up-front terms. After attempting to fight the Jyamato with his bare hands, Ace asks to borrow Keiwa's Driver when he receives the Command Buckle, promising to give it back to Keiwa AND including all of his Raise Buckles in the bargain. Sure enough, after Ace defeats the Jyamato Rider, he keeps true to his word.
    • Though he's always genuine when he chooses to help other people, he also demonstrates a certain lack of care for them personally, and has no qualms deceiving or manipulating them for his own ends. After reuniting with Mitsume, he vows to create a world where everyone — and he means literally everyone — can be happy, and he makes a point to stop neglecting other people's well-being or screwing them over to achieve the outcome he wants. This is in contrast to Michinaga, who continues to prioritize The Needs of the Many and take on burdens by himself.
  • Tragic Keepsake: His Julius Caesar coin, which was given to him as a child by his mother. #32 and #38 further reveal that the coin was the reward given to the DGP's victors in the past before Mitsume's retirement, with Ace's father being one such victor.
  • Tranquil Fury: After Beroba reveals the horrifying truth about Neon's origins to her on her birthday, Ace unleashes a No-Holds-Barred Beatdown on the Jyamato he's fighting in Neon's place, trading his normal flair for brutal efficiency. It's even more apparent during his battle as GeatsIX against Suel as Gazer.
    • His whole demeanor practically exudes this after discovering that his mother has been forcibly turned into the Goddess of Creation.
  • True Companions: By the time of the Scheme arc, it's clear that Ace has grown attached to Keiwa and Neon, to the point of viewing them both as Worthy Opponents by #16, and he demonstrates this in several ways:
    • Neon is the first person Ace has opened up to about searching for his mother, and in #12, Ace insists on bringing back "the Tycoon he knows" by instructing Keiwa to touch his ID Core. When the Game Master objects to Keiwa rejoining the game, Ace uses an Armor-Piercing Question to force the issue. Then, in #13, Ace openly supports Keiwa and Neon's assertion to Azuma that the Riders should be working together by telling Michinaga that overconfidence can be someone's downfall.
    • In #15, he goes out of his way to reiterate to Girori that the players of the DGP aren't pawns for the Game Master to use. It's particularly poignant because at this point, Michinaga is dead, and Ace is (at the time he brings this up) disqualified from the DGP; he explicitly says this in response to Girori offering Keiwa and Neon the Boost Buckle in a bid to get them to fight the Rafflesia Fortress Jyamato that killed Michinaga instead of relying on Ace to do it, meaning that he respects Keiwa and Neon enough to affirm that they shouldn't have to fight if they don't want to.
    • In #19, he helps expose Daichi's scheme to frame Keiwa as the Desastar, and defends the cafeteria in Keiwa's place, then asks Keiwa, Neon, and the others to protect the festival in #26 despite them being ready to back him up in his fight.
    • He's attached enough to them that one way to set him off is making them hurt or miserable, exemplified in #29 where he absolutely brutalizes the Jyamato he's fighting on Neon's behalf after Beroba doxxes her.
    • In #41, Win is worried when he doesn't see Keiwa and Tsumuri anywhere nearby after he and Ace are done fighting Zitt, partially because Zitt implies that Keiwa intends to betray the protagonists. Ace's immediate response is to ask Win to believe in Keiwa. Unfortunately, this ends up being a huge mistake, as Keiwa's recent Trauma Conga Line has turned him into someone who shouldn't be trusted in the slightest.
  • This Is Unforgivable!: How he views Beroba's actions in #29, and Suel's treatment of his mother in general, once it's revealed that Suel turned her into the Goddess of Creation against her will and has been using her powers for the DGP ever since.
  • Tsundere: Ace has a noted tendency to lie and portray himself as a sly fox, but he tends to play up his opportunistic and pragmatic side when he genuinely wants to help people, which leads to this trope more often than not. When Neon is infected by a bite and starts turning into a zombie in #4, he claims that he's only visiting her for a chance to boost his points if she turns, but he actually takes measures to prevent that from happening, including telling her that she'll be cured if the game's clear. Then, despite insisting that fighting as a Rider outside of the DGP won't get them any rewards in #24 after Beroba has started running the Jyamato Grand Prix, he still goes out to stop the Jyamato from attacking people.
  • Unscrupulous Hero: Ace will do almost anything if it means achieving his desire, being entirely unapologetic about deceiving and manipulating others to do so, though he has some morals, and is more than willing to put that aside to deal with people perpetuating worse atrocities.
  • Virtuous Character Copy: Ace bears a lot of similarities to Shiro Kanzaki from Kamen Rider Ryuki. They're both arrogant, brilliant, manipulative characters with mysterious origins, and they both have a form of immortality. They also have deeper connections to the tournament that serves as the focus of their respective shows, and set things up so they can always restart the fight if necessary (Shiro via Time Vent, Ace via his constant reincarnations and victories in the DGP). Shiro, however, is a selfish Dirty Coward who set up the Rider War, constantly used Kamen Rider Odin as his pawn to fight for him, and screwed over hundreds of people for someone who didn't want or need his help in the first place. Ace fights his own battles, goes out of his way to save people caught in the crossfire, had nothing to do with the creation of the DGP, and is fighting because the real villains have his mother.
  • What the Hell, Hero?:
    • He gets this reaction from Keiwa and Neon (non-verbally) in #7 when he puts the former's life at risk through his manipulation.
    • In #38, Ace finally loses his temper and becomes hellbent on a Roaring Rampage of Revenge to destroy the admins and the world to create his own ideal world, frustrated that he's failed to reunite with Mitsume after 2000 years; this prompts a mysterious man in a fox mask to lecture him for this, asking if mindless destruction and losing himself to his own wrath is really going to do anything meaningful.
  • Would Hit a Girl: Beroba firmly makes herself one of Ace's primary targets after her atrocious treatment of Neon near the climax of the Lamentation arc.
  • Xanatos Speed Chess: A good amount of Ace's victories come from him being able to quickly adjust his plans, make informed guesses based on the information he has available, and take calculated risks.

    Tropes exclusive to him as Kamen Rider Geats 
https://static.tvtropes.org/pmwiki/pub/images/krge_geatsmagnumboost_3.png
Dual On! Get ready for Boost and Magnum! Ready, Fight! (For Desire!)
https://static.tvtropes.org/pmwiki/pub/images/krge_geatsfeverboost.png
Golden Fever! Boost! Jackpot Hit! Golden Fever!
https://static.tvtropes.org/pmwiki/pub/images/krge_geatscommandcannon.png
Twin Set! Take off complete! Jet and Cannon! Ready, Fight!
https://static.tvtropes.org/pmwiki/pub/images/krge_geatslaserboost.png
Dual On! Hyper Link. LaserBoost! Ready, Fight!
https://static.tvtropes.org/pmwiki/pub/images/krge_geatsix.png
Dynamite Boost! Geats IX! Ready, Fight!
https://static.tvtropes.org/pmwiki/pub/images/krge_geatsoneness.png
All as One! Geats Oneness! Ready, Fight!

  • All Your Powers Combined: Oneness Form draws upon the combined wills of Geats himself, Tycoon, Na-Go, Buffa, PunkJack, Keilow, and Lopo.
  • Arm Cannon: Magnum Form comes equipped with two Armored Guns built into the armor, mounted on the wrists when equipped to the upper body and into the shins when equipped to the lower body.
  • Asian Fox Spirit: His helm's design is themed on one, with the Boostriker's Geats Mode being a mechanical kitsune that he dubs "Kon-chan". Boost MK II Form gives him a more vulpine appearance, and even a "Beast Form" accessed via Revolve On that allows him to turn into a Geats Mode-esque form, complete with six tails. His Super Mode, Geats IX Form, is themed on a tenko ("celestial fox"), a kitsune that has reached 1,000 years of age and obtained all nine tails, subsequently ascending to Heaven.
  • Backup from Otherworld: Geats gets the Boost Mk II Buckle through the wishes of his previous selves that carry through even after they've passed on.
  • Bag of Spilling: Although he starts in #1 as a powerful veteran player with his powerful Magnum Raise Buckle as his trademark weapon, when the game restarts in episode two Geats has to start from the bottom like everyone else and has to recollect the buckles. In fact, his former Magnum Buckle actually is picked up by someone else initially while he's stuck with the fairly useless (unless a source of water is nearby) Water Buckle.
  • Bare-Fisted Monk: Boost MK II doesn’t grant Geats a weapon to use in battle but his greatly enhanced strength speed allows him to overpower and blitz his opponents in CQC with barrages of punches and kicks.
  • The Berserker: Played with when Geats acquires Boost Mk III, which has the appearance and powerset of a berserk form, but it's not inherently more berserk than any of Geats' other forms: the act of getting it, however, means that Ace has finally passed his Rage Breaking Point.
  • Black Box: Geats IX on its own is not entirely supernatural, but is merely a machine that surpasses the technology of the DGP's home era to an impossible degree.
  • Breaking Old Trends:
    • The majority of the past main Riders tended to wield some manner of sword as their first weapon, with anything that isn't just a sword being a melee-base Mix-and-Match Weapon. In contrast, Geats' primary weapon is a straight gun, a weapon that generally gets reserved for secondary Riders like G3, Garren, and Live, or tertiary Riders like Zolda and Ryugen. He does get his Mix-and-Match Weapon, but only for his Super Mode.
    • Usually the advertised base form for a primary Rider is used in almost every episode, at least in the first quarter. Magnum/Boost, while not the base form on principle, is the advertised base form for the season, yet it's only been used eight times as of the end of the Yearning arc. This is primarily due to the fact that any Rider can use any gimmick item they have their hands on, and the fact that Boost can only be used once per mission.
  • Charge Meter: The Command Twin Buckle works on this principle, requiring the user to first use the barebones Raising Form while attacking with the Raising Sword to charge it up, at which point they can detach the other half of the Buckle from the sword and assume the much more powerful Command Form.
  • Cool Sword: Wields four of them throughout the series.
    • Zombie Breaker: Granted via the Zombie Buckle.
    • Raising Sword: Granted via the Command Twin Buckle.
    • Gigant Sword: Granted by the Powered Builder Buckle and Gigant Container. Boost Time enlarges it to near-skyscraper levels.
    • Geats Buster QB9: Granted via the Boost Mark IX Buckle.
  • Creepy Blue Eyes: While LaserBoost form's blue helmet visors symbolize his heroic if-not sly nature, the way they glow in #29 shows that he's absolutely had it with Beroba's antics.
  • Deadly Upgrade: Boost Form Mark II is fast and strong enough to overwhelm pretty much any opponent, but the speed is too much for Ace's body to handle, and he faints every time he cancels his transformation.
  • Deus est Machina: Geats IX does not require Ace's inheritance of Mitsume's abilities to be virtually omniscient and omnipotent, as it is a mechanical Black Box years — if not decades or centuries — ahead of the DGP's own future. It's capable of reshaping reality on its own and picking up target signals from across the entire planet.
  • Finishing Move: Strikes or Victorys for Driver finishers or Tacticals for specialized weapons finishers.
    • MagnumBoost Grand Victorynote : After jumping into the air and landing on his Boostriker, the bike transforms into a fiery fox, infusing itself to Geats' leg as he performs a Rider Kick.
    • BoostWater Grand Victorynote : Geats kicks the water at his feet, which forms a stream that swirls around him as he summons the Boostriker in fox form. After sucking up the stream, the Boostriker unleashes it from its exhaust pipes as a powerful torrent that powers Geats, who performs a charging Rider Punch on the enemy.
    • Zombie Strike: Has two variations.
      • Zombie lower body: Tombstone constructs manifest and home in on the enemy, forming a path that guides Geats to them. Geats then runs up to the enemy to get in range and unleash a side kick.
      • Zombie upper body: Geats touches the ground with the Beserclaw, conjuring multiple constructs of it that burst from the ground and grab the enemy, holding them in place.
    • MagnumHammer Victorynote : After using the shouldered Raise Hammer as a platform to launch his partner into the air, Geats unleashes a side kick, with the holstered Magnum Shooter 40X in rifle mode and the left side Gunslinger Leg firing an energy blast that wipes out the enemy and other targets behind them.
    • Ninja Tactical Finish: Using the Ninja Buckle to create three shadow doubles, Geats charges the Ninja Dueler into Fever mode and all four raise the now spinning weapon over their heads, each imbued with one of the four primary elements. They then unleash the combined energy at their enemy.
    • Monster Strike: Geats is surrounded by multiple yellow energy stars that are absorbed into the Monster Gloves, charging them with power. He then throws a Rider Punch, creating a gigantic energy construct of a fist that strikes the enemy.
    • Beat Tactical Thunder: Geats uses the Beat Axe in the Metal Thunder setting to summon lightning strikes, which rain down onto enemies to bring about High-Voltage Death.
    • Golden Fever Victory (Boost): Geats summons the Boostriker in fox form, which transforms into Bike Mode as he leaps into the air and mounts it. After he drives around the area mowing down enemies at high speed, he picks up the Boostriker and uses it as a melee weapon, unleashing a series of devastating swings wreathed in flames to the enemy.
    • Hyper Magnum Victory: Geats fires a salvo of bullets charged with red energy from both Magnum Shooter 40Xs.
    • Golden Fever Victory (Magnum): Geats jumps into the air and fires multiple rounds with the Gunslinger Arms and Legs, then follows up by going Guns Akimbo with the Magnum Shooter 40Xs: all the shots track the enemy's position.
    • Command Twin Victory: Has two variations.
      • Cannon Mode: Geats gets a Missile Lock-On to his target, then in an Anchored Attack Stance unleashes a powerful energy blast from the Toron Cannons.
      • Jet Mode: Geats jumps into the air, shrouding his foot with energy and performing a Rider Kick to the target.
    • Command Twin Tactical Raising (Jet): Whilst airborne, Geats performs a charging sword thrust to the enemy.
    • Gigant Strike: Has two variations.
      • With Boost Buckle: Geats charges the Gigant Sword with crimson energy and enlarges it — along with his mechanical arms — to a massive size. He then uses the mechanical arms to grasp the Gigant Sword and deliver a downward Rider Slash to the target.
      • Geats charges the Gigant Sword and launches a wave of crimson energy.
    • Boost (MK II) Strike: Has two variations.
      • Geats throws a flurry of punches, creating multiple fist-shaped energy constructs that burst into flame and launch themselves toward the target. He then wreathes himself in fire and delivers a charging Rider Punch.
      • Geats dashes around his enemies at lightning speeds, blitzing them with flame-enhanced punches and kicks.
    • Hyper Boost Grand Victory: A powered-up version of Boost (MK II) Strike's second variation, with Geats finishing off with a simultaneous Rider Punch.
    • LaserBoost Victory: Has two variations.
      • With Laser Raise Riser (Finish Mode): Geats leaps into the air and creates four clones of himself; both he and the clones unleash flame-enhanced Rider Kicks in succession, smashing the target into the ground.
      • Geats wreathes his leg with energy and performs a jumping kick, creating multiple constructs of his leg that deal additional damage to the enemy.
    • Boost (IX) Tactical Victory + Strike: Geats charges the Geats Buster (Blade mode) with energy before hurling it at the target, impaling it. He then rushes forward and performs a side kick to the Geats Buster, driving it further in.
    • Oneness Victory: Geats unleashes a Rider Kick to the target.
  • Friendly Sniper: Geats’ Magnum Shooter 40X has a rifle mode that he can use for sniping far-off targets and he is generally a nice guy, even if he’s a little cocky.
  • Gravity Master: When in LaserBoost form, to such a degree Geats can hurl boulders like they were fired out of a railgun.
  • Gun Kata: Geats' main form is Magnum, and he fights using a mix of gunplay and martial arts.
  • The Gunslinger: He fights mainly using Gun Fu and Gun Kata when using the Magnum Raise Buckle — and later, the Laser Raise Riser.
  • Iconic Item: His preferred Raise Buckles are Magnum and Boost, both of which also share his color scheme and a kitsune sub-motif to complete his looknote . During the "Encounter" arc, Michinaga assumes that Ace wouldn't be fighting at his best when Kanato claimed the Magnum Buckle, but Ace manages to get a hold of the Boost Buckle from Keiwa instead.
  • Improbable Aiming Skills: He can consecutively snipe the moving tentacles of the Slug Fortress Jyamato in rapid succession from a rather impressive distance away. Come the Genesis arc, he's grown skilled enough to consecutively shoot the microscopic-sized Jyamato with ease.
  • It Only Works Once:
    • The Boost Raise Buckle ejects violently from the Driver and flies away after the fight in which its Boost Time finisher is used, requiring the Rider to collect it again. This is presumably for balance reasons, as Boost is presented as being monstrously overpowered compared to every other Buckle available at the beginning. The user can instead use the Buckle to augment their fighting style without losing it if they so choose.
    • The Boost MkII Buckle no longer leaves after a single Boost Time finisher, but instead causes constant strain on the human body at a greater rate than it can stand, causing chronic fatigue.
  • Keystone Superpower: The Feverslot Raise Buckle can grant the abilities of any of the previous large Raise Buckles, which means the user can use it like an infinite-use Boost or even equip two of the same buckle at once. Unfortunately, it's a slot machine, so the user has no control over what power they'll get.
  • Light Is Good: His helm is mainly white with his paired Raise Buckle, Magnum, granting him white armor, and — despite his manipulative nature — he's one of the good guys. He gains a predominantly white undersuit along with armor in IX Form.
  • Lightning Bruiser: Boost MK II grants him greatly enhanced strength and speed, allowing him to easily throw his enemies around like ragdolls, knock them across the area, and completely outpace them in terms of speed.
  • Meaningful Name: Remove the ne sound of kitsune, vocalize the ki part, and elongate to get gii-tsu or "Geats". GeatsIX is a blatant play on the whole word.
  • Mid-Season Upgrade: Feverslot Buckle, which allows him to use a randomized power from any Raise Buckle. He later gets a second one with the Command Twin Buckles which comes in Raising Form, Command Form: Cannon, and Command Form: Jet. Then there's Boost MK II Form, which gives him a five-fold boost in power and can be further upgraded to LaserBoost Form using the Laser Raise Riser.
  • Mix-and-Match Weapon: IX Form grants him the Geats Buster QB9note , which can switch between Railgun and Blade modes.
  • Power Crutch: The Laser Raise Riser gives Ace access to the futuristic imagination-based technology of Ziin's future, which allows his body to withstand Boost Mk.II's side-effects. It also adds Ziin's Gravity Master abilities to the form and allows Geats to use Boost Time to overclock his speed even higher.
  • Powers Do the Fighting: In stark contrast to Geats' other forms, Boost Mk III's signature trait is its trio of gigantic fire tails, which lash out at his enemies while Geats himself stands still.
  • Protagonist Powerup Privileges:
    • Played With—like most main Riders, Geats gets to use all the major Raise Buckles at some point, but unlike his predecessors, he doesn't get to keep them for himself, with mostly only Magnum and Boost being available to him in more than one arc.
    • With Boost Mk II and LaserBoost, this gets played straight: Ace gets the Boost Mk II Buckle through the fulfillment of the wishes of four of his past lives, and Ziin gives Ace his Laser Raise Riser needed to use with Boost Mk II to access LaserBoost.
    • His Reality Warper powers inherited from his mother Mitsume are another example, as the only other person who gets them is Tsumuri and she's not a Rider.
  • Randomized Transformation: True to its name, Feverslot is a slot machine that can roll any previous Raise Buckle, including Armed Raise Buckles if it rolls a bust.
  • Reality Warper: Geats IX is capable of altering reality, including the show itself by doing stuff like affecting the rules at the end of the show and shushing the background music. Of course, part of this is because Ace inherited his mother's powers and Geats IX was also created by them. However, Geats IX's power has its limits, and he needs to recharge his energy reserves from time to time, which leaves him vulnerable to the likes of the DGP management and other enemies that want to take him out.
  • Red Is Heroic: Geats is the titular Rider that all the advertising and merchandise focuses on, and he's always presented with the all-red Boost Buckle along with the red trim on his mask, scarf, and Magnum armor. However, he's closer to an Anti-Hero due to his Manipulative Bastard tendencies; while he does the right thing, he tends to be underhanded and sneaky about it most of the time. Instead, it's Keiwa who is the actual viewpoint character and has traditionally heroic values, and the Boost Buckle isn't actually Ace's to use in most episodes and is rather a case of Red Ones Go Faster.
  • Revolvers Are Just Better: The Magnum Shooter 40X, which is a revolver that can switch between a Sniper Rifle and Handgun, and if the Magnum Raise Buckle is inserted into it, it also unlocks the Machine Gun Mode for Geats to use.
  • Scarf of Asskicking: Sports a white fox-tail scarf called the Geats Tail. In a "Fever [×] Form", he gets an additional gold scarf around his neck called the Fever Cross Tail. IX Form upgrades it to a full Badass Cape dubbed the Geats Tail Nine.
  • Shoulder Cannon: The Toron Cannons in Command Form Cannon Mode.
  • Smart People Shoot: Ace is extremely intelligent and stategic, with several lifetimes worth of experience; to further drive the point home, his Animal Motif is foxes. Most of his Raise Buckles are either firearms or have firearm components to them. This is a notable contrast with other previous primary Riders who usually use swords.
  • Strong and Skilled: As the DGP's reigning champion, he is extremely knowledgeable about the game, and his strength is also backed up by his extraordinary battle tactics. These two factors work in tandem so well to the point that he was able to match Buffa using both the Zombie and Jyamato Buckles with only the Magnum Buckle, only losing due to a Conveniently Timed Distraction on Buffa's part. He tops it in #26, when he still gives Michinaga a hard time while using only Magnum, even while Michinaga's using the more powerful Command Twin Buckle.
  • Super Mode: IX Form, accessed via the Boost MK IX Buckle.
  • Superhero Packing Heat: He's the first main Rider to have a gun as a primary weapon.
  • Terrain Sculpting: Gains the ability to create structures out of whole cloth via the Powered Builder Raise Buckle.
  • Transforming Mecha: The Boostriker can transform into Bike Mode and Geats Mode.
  • Voice of the Legion: The announcement for LaserBoost Form is a mix of both the Desire Driver and Laser Raise Riser's voices.
  • Words Can Break My Bones: According to the website, Geats IX's mouthpiece lets Ace turn his words into power, but this isn't demonstrated outside of a bit in #38 that might be him buttering up Gazer's Dominion Rays for a clean shot from the Geats Buster QB9.

    Tropes exclusive to his past lives 

Ace, A, Ace Garfield, Ace Li, and Eisu Yakumo

Portrayed by: Unknown

  • Alternate Self: They are incarnations from his past lives.
  • Driven to Suicide: Implied by Ace himself to have been the case with his first life, as he claims that it "met its end" once he resigned himself to never seeing his mother again. Thankfully, the fact he reincarnated and regained his memories seemed to have reignited his resolve.
  • The Ghost: A few of them aren't even seen on-screen, their impact being felt through their wish to grant their future self the Boost Mk.II Buckle.
  • Fling a Light into the Future: Four of them used their DGP wishes to wish for the power to protect the world when their future reincarnation hardened his resolve. This ended up manifesting uncountable years later.
  • Only Known by Initials: One of the past lives was only known as "A".

"May you find happiness."

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