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Characters / Final Fantasy X - Other Characters Introduced in Final Fantasy X

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Summoners and Guardians

    Braska 

High Summoner Braska

https://static.tvtropes.org/pmwiki/pub/images/braska_artwork.png

No one believes that I, a fallen summoner wed to an Al Bhed could possibly defeat Sin. This is what they say. No one expects us to succeed. Let's show them they're wrong.
Voiced by: Takuma Suzuki (Japanese), Andrew Philpot (English, FFX) and Dee Bradley Baker (English, FFX-2)

Yuna's father and the previous summoner who defeated Sin ten years prior.

In X-2, the disembodied voice of Braska lends moral support for the last boss battle, along with his stalwart friends.


  • All-Loving Hero: Seems to have valued the lives of all people and treated them all with kindness and consideration, despite the various prejudices of Spira.
  • The Chosen Zero: He was actually considered a bit of a joke at the time: Braska was excommunicated for marrying an Al Bhed (Yuna's mother); his friend Auron was blacklisted for refusing to marry the daughter of a powerful priest; and their newest "guardian", Jecht, was a crazy drunk who claimed to be from the lost city of Zanarkand.
  • Daddy Had a Good Reason for Abandoning You: He left Yuna in Bevelle to protect her (and the rest of Spira) from the monstrous Sin.
  • Freudian Trio: Formed one with Jecht and Auron as the Ego, a balance between the much more impulsive and extroverted Jecht (Id) and the more uptight Auron (Superego).
  • Generation Xerox: He and Yuna hold the same exact hope that Sin won't come back this time as they near the end of their pilgrimage. They also have a habit of forming up a Ragtag Bunch of Misfits that end up saving the world.
  • Hope Bringer: As every summoner before him, he is essentially this to the people of Spira, bringing the Calm by defeating Sin so everyone can live in peace. He meant well in doing this, unaware that in reality it's Yevon's intention to fool and appease the people with false hope, as Sin's rebirth is inevitable.
  • The Lost Lenore: Learning that his wife had been killed by Sin, prompting him to restart his pilgrimage.
  • Maligned Mixed Marriage: He was known as a "heretic summoner" because he married an Al Bhed woman.
  • The Needs of the Many: Having been cast out by Yevon worshippers for his choice in a wife and knowing full well Yuna would be left an orphan should he be successful in defeating Sin, Braska still chooses to go through with his pilgrimage.
  • Posthumous Character: Like Jecht, he is glimpsed only in sphere recordings and pyrefly ghosts.
  • Post-Mortem Conversion: Alive, Braska was a rebel who challenged tradition and authority, and was eventually cast out of the Yevon clergy due to his marriage to an Al-Bhed. After he died defeating Sin, the Church has either downplayed or hidden all that while proclaiming Braska to be an ideal champion of Yevon. Auron obliquely comments on the irony of seeing a statue of Braska in a Yevon temple.
  • Ragtag Bunch of Misfits: You have Braska, a fallen summoner married to a socially rejected Al Bhed woman, with his two Guardians being a drunk heretic who claims to be from the ghost city of Zanarkand and a disgraced Warrior Monk who rejected the marriage of the High Priest's daughter. As he stated, it would make a good Irony that he'd defeat Sin.
  • Senseless Sacrifice: Auron saw his death as this when Yunalesca first revealed the truth of the Final Summoning to him. On a larger scale however, his sacrifice could be considered a subversion of the trope, as his actions help shape the course of the lives of both Yuna and Tidus, resulting in them going on their own pilgrimage and defeating Sin for good.
  • Underdogs Never Lose: He was actually considered a bit of a joke in his day for even attempting to try and defeat Sin and he knew it. His reasoning to Auron that Jecht should join with them is to prove everyone wrong.
  • Young Love Versus Old Hate: His marriage with Yuna's mother, an Al Bhed. Braska refers to himself as a 'fallen summoner' as a result from this choice.

    Jecht 

    Dona 

Dona

https://static.tvtropes.org/pmwiki/pub/images/dona_ffx.jpg

Voiced by: Nanaho Katsuragi (Japanese), Candi Milo (English)

An arrogant summoner who Yuna meets in Kilika. She lacks the conviction to destroy Sin, and Tidus has the option of talking her out of her pilgrimage aboard the Fahrenheit.

In X-2, The Gullwings can help patch things up between her and Barthello.


  • Beneath the Mask: There's an implication that her front of arrogance and rudeness is a mask for her own doubts and insecurities.
  • Bodyguard Crush: Her guardian and implied lover is Barthello, a walking slab of muscles who seldom speaks.
  • Break the Haughty: After her capture by the Al Bhed, her separation from Barthello, and the destruction of Home, she's left in an unusually thoughtful and pensive mood where she contemplates giving up the pilgrimage. She also seems to be troubled by the prospect of people thinking badly of her for giving up the pilgrimage.
  • Damsel in Distress: She is among the summoners being rounded up by Cid in order to stymie Yevon. Bathello goes nuts in the Macalania Woods searching for her, which results in him hearing some sage advice from Auron.
  • Defrosting Ice Queen: She gradually loses her nasty edge toward Yuna as their respective pilgrimages progress.
  • Get Out!: Her reaction when Yuna asks about the argument with Barthello is to state "This doesn't concern you. There's the door. Use it."
  • A House Divided: In X-2, Dona and Barthello have a falling-out when he decides to remain loyal to New Yevon while she joins the rival Youth League. Dona kicks him out of their home in Kilika.
  • Jerk with a Heart of Gold: She mocks and accuses Yuna of being a privileged summoner with more than two guardians and the daughter of High Summoner Braska. She also does soften up once she realizes the gravity of the pilgrimage and sees the deception of Yevon with her own eyes. By the end of the game, she's much friendlier to Yuna, and while she does act somewhat bitchy to her in X-2, this is more out of her own personal issues with Barthello than any spite or dislike toward Yuna. Ever before that, she became a Summoner fully understanding that her life would be forfeit if she succeeded in the Final Summoning. As she points out to Rikku alongside Isaaru, she as well as every Summoner willingly choose this path, as they wish to do their part in protecting Spira and its people from Sin.
  • Lady and Knight: Lady to Barthello's knight.
  • Navel-Deep Neckline: It starts at her chest and just keeps going all the way to her legs.
  • No Hero to His Valet: While the rest of Spira loves and reveres Yuna as High Summoner, fellow ex-Summoner Dona just sees a nosy acquaintance who drops in right after a nasty break-up and doesn't know when to butt out. She is less hostile afterwards and provides help with getting through the situation in Kilika, but still treats Yuna as an equal and not a superior.
  • Pet the Dog: While taking refuge in the Summoners' Sanctum in Home, Dona and Isaaru conduct a Sending for the fallen Al Bhed that protected them from the Guado siege.
  • Relationship Values: Depending on how you interact with her, she can either decide to quit her pilgrimage and settle down with Barthello, or will continue on and can be encountered by the party in Zanarkand, if you revisit it after defeating Yunalesca.
    • It's notable that this happens after she finds more out about Yevon's corruption, somewhere between Bevelle and Zanarkand. It's not beyond the realms of possibility that she might have found out about the price of the Final Summon (Seymour, for instance, certainly could leak that to discourage Yuna's competition, even with Yunalesca out of the picture). And, she may have decided "sod that, my lunkhead is too important to me" and set about the upgrade.
  • The Resenter: She sees Yuna as being privileged because of who Yuna's father is, and is jealous of the perks that Yuna seems to get because of it.
  • The Rival: She sets herself up as one to Yuna.
  • Small Name, Big Ego: She imagines herself as being superior to all other summoners, but in practice she seems rather less impressive. Although to be fair, she and Barthello will make it all the way to Zanarkand if they continue their pilgrimage after the destruction of Home.
  • Stripperific: She technically wears something over her bra and thong combo, but you can see everything. The camera also likes to linger on her breasts and butt.
  • Tsundere: She's caught on-camera expressing some regret over dumping Barthello.
  • The Unfought: In spite of declaring herself as Yuna's rival, she and Dona never actually clash with their Aeons.

    Barthello 

Barthello

https://static.tvtropes.org/pmwiki/pub/images/barthello.png

Voiced by: Jun Ishimaru (Japanese), John DeMita (English)

Dona's guardian, a dull-but-dedicated man who follows her everywhere.


  • Bodyguard Crush: To Dona.
  • Distressed Dude: Barthello is injured in X-2 while defending Kililka Temple from the outpouring of fiends (caused by Vegnagun collapsing the Chambers of the Fayth while drawing energy from the Farplane, creating tunnels that lead to the afterlife). The Gullwings intervene and rescue him from a worse fate.
  • Dumb Muscle: He is tremendously large and does not seem very clever, but he does have a heart and is less a jerk than Dona.
  • Eyes Always Shut: Actually he has tiny eyes but at the distance his eyes look like they are always shut.
  • Hero-Worshipper: Auron, legendary guardian of high summoner Braska, was his inspiration to become a guardian and actually encountering Auron causes Barthello to break his silence. What's more, after shaking Auron's hand he proclaims that he'll never wash that hand again!
  • A House Divided: He and Dona break up in X-2 as he favors the conservative New Yevon political organization while she prefers the more liberal Youth League.
  • The Knights Who Say "Squee!": He was inspired to be a guardian by none other than Sir Auron, which takes the wind out of Dona's sails somewhat.
  • Lady and Knight: Knight to Dona's Lady.
  • The Quiet One: Much like Kimahri, he is a muscled man that didn't talk in his first appearance, only following his summoner's orders. But everything changed after he met his hero, Auron, in the Temple of Djose with whom he shook hands.
    Barthello: Excuse me, are you Sir Auron?

    Isaaru 

Isaaru

https://static.tvtropes.org/pmwiki/pub/images/isaarus_model_1.gif

"Forgive me, Lady Yuna."
Voiced by: Akio Suyama (Japanese), Quinton Flynn (English)

Another summoner whom Yuna encounters on her journey, this time in Djose. He has two guardians, his younger brothers Maroda (the middle brother) and Pacce (the youngest brother). All three of them are swept up in the Al Bhed dragnet.

In X-2, Isaaru is running a cheesy attraction out of the now-vacated ruins of Zanarkand. Isaaru also seems to be having a spat with his brother Maroda, who has joined the Youth League.


  • Apologetic Attacker: When he confronts Yuna at the end of the Via Purifico, he apologizes to her before he summons his aeons to attack the party.
  • Bait-and-Switch: Head back to the weird outer space room where you fought Yunalesca in the last game, and you'll be confronted by one of the most-hackneyed villain voices ever recorded for a game. Paine readies herself for a boss fight—but the mood is skewered when the voice asks you a goofy riddle (which is clearly tailored for the knuckle-dragging tourists who have overrun Zanarkand). No matter how you respond, one of the girls recognizes the 'boss' as Isaaru. Now we know why Maroda refuses to even discuss his brother. It's as if he retired from being a holy man to get a job at Six Flags.
  • Bitch in Sheep's Clothing: Subverted. He is far friendlier than Dona, but he shows his true colors when the party is found guilty of heresy by Yevon. He sics his Aeons on the party to prevent them from escaping the Via Purifico. The whole time, however, he is clearly not happy with his orders, but accepts that if he doesn't do it, someone less scrupulous will. He's since made amends with Yuna by X-2, his role in Zanarkand's commercialization notwithstanding.
  • Childhood Memory Demolition Team: The Gullwings return to the now-iconic campfire to find gawking tourists all over the place, which greatly offends Yuna. One mission involves getting the monkeys in Zanarkand to breed like rabbits; since monkeys have a habit of looting gil from peoples' pockets, the tourists abandon it in droves, and Isaaru is forced to close down.
  • Desperately Looking for a Purpose in Life: He doesn't know what to do with himself in X-2 once summoners are no longer needed. Depending on the player's choices, Isaaru may return to Bevelle to help rehabilitate Yevon once Zanarkand is inherited by the monkeys.
  • Fiery Redhead: Averted. He's a calm and thoughtful man.
  • Friendly Rivalry: He holds Yuna as a healthy rival in a race to defeat Sin, until he was defeated in the Via Purifico of Bevelle sadly finishing his pilgrimage.
  • Hero-Worshipper: Mild example. He's so impressed when he speaks of Braska that Yuna thinks that Isaaru must have known Braska personally.
  • Lost in Translation: In Final Fantasy X-2, he presents a riddle to YRP when encountered at the Beyond in Zanarkand, where a password must be given. In the Japanese version, they have received the hints "ru" and "sa", which Rikku puts together to give "saru" (monkey). He then asks them to add a character to the beginning of it (a, i, u, e, o) for the actual password. The correct answer is "i" to create "isaru" as the password, which is a pun for his name. In the English version, when Rikku puts together the clues "key" and "mon" to make "monkey", he says it's the right answer, but then distracts them by asking about the meaning of life. Then Yuna and Rikku ask if he is there, and demand he stop the game.
  • Nice Guy: He is much more polite than Dona and sees Yuna as a healthy rival. He's also extremely unhappy with the idea of Yuna being a traitor, and even less so to being the one ordered to kill her should she escape the Via Purifico.
  • Sequential Boss: When he's met in the Via Purifico, Yuna's Aeons have to defeat three of his Aeons (the last of which is Bahamut) to be able to escape.
  • Sibling Team: His own guardians and companions are his brothers Maroda and Pacce.
  • Sword and Sorcerer: He's the sorcerer, being a Summoner. His brother Maroda is the sword, although Maroda also says that Paace is surprisingly tough for a young kid and will become a truly capable fighter too someday.
  • You Shall Not Pass!: The Maesters place him at the end of the Via Purifico so he can do one of these to Yuna and her party, if they survive the trip through it.

    Maroda & Pacce 

Maroda

https://static.tvtropes.org/pmwiki/pub/images/maroda.jpg

Voiced by: Masataka Nakai (Japanese), Robbie Rist (English)

The middle brother of Isaaru and also his guardian. He doesn't participate in the prosecution of Yuna, and refuses to believe the news of her being a traitor.


  • Ambiguously Brown: Maroda has a much darker skin tone than Isaaru and Pacce.
  • Bash Brothers: Mostly with Isaaru, but he claims Paace has a lot of potential too.
  • Noodle Incident: Whatever went on between him and Isaaru, Maroda keeps dodging the question. Even after they get a familial Maybe Ever After in Bevelle, it shows the two brothers not ready to bridge the gap just yet.
  • Sword and Sorcerer: He's the sword, Isaaru is the sorcerer.

Pacce

https://static.tvtropes.org/pmwiki/pub/images/pacce_1.jpg

"What's sacrificed?"
Voiced by: Motoko Kumai (Japanese), Candi Milo (English)

The youngest brother of Isaaru who likes to think of himself as a guardian. (His older brothers decide to humor him.) In X-2, he becomes leader of the "Kindergardians", a wannabe sphere hunter group.


  • Badass Adorable: Demonstrates this several times in X-2. Even though no one takes the Kinderguardians too seriously, they manage to make it through several dangerous areas, such as Zanarkand and the Bevelle Underground, despite the presence of many Fiends. Later in the game, when some Bevelle guards catch Pacce sneaking around and dismiss him as a kid, he lays them both out flat before leaving.
  • Big Brother Worship: Pacce admires his older brother and is very happy to protect him.
  • Cheerful Child: Pacce is an energetic and hyperactive kid who is decided to be an useful guardian to his older brother.
  • Children Are Innocent: He didn't know what sacrifice was until he heard it from the Al Bhed.
  • Free-Range Children: Becomes leader of his own sphere-hunting group, the Kinderguardians, all of which are children.
  • Kid Samurai: He's got the guardian training, and according to his brothers he has potential, but he's not there yet and still has some growing up and maturing to do.

    Belgemine 

Belgemine

https://static.tvtropes.org/pmwiki/pub/images/belgemine1.jpg

"Let us see which are stronger. My Aeons or yours. A one-on-one match. Not to the death, of course. What do you say?"
Voiced by: Kayako Fujii (Japanese), Cree Summer (English)

A mysterious summoner whom Yuna meets on the Mi'hen Highroad. Much more experienced than Yuna, Belgemine offers to test her preparedness to take on Sin; she makes several later appearances to train up your Aeons. She actually resides in Remiem Temple, a usually inaccessible temple in the Calm Lands. When Yuna completes her training there, Belgemine reveals that she's an Unsent, having died during her battle against Sin. Now she trains summoners, trying to ensure that no one else suffers her fate. As a reward, Yuna acquires the Magus Sisters as Aeons.


  • But Now I Must Go: If the player chooses to, Yuna can Send Belgemine to the Farplane to let her rest in peace after defeating her one last time. Belgemine herself has no compunctions about this, as she feels her wish of preparing Yuna has been fulfilled. (And doing so is necessary to get Yuna's Celestial Weapon).
  • Dead All Along: She is an Unsent who has come back with the purpose to prepare Yuna and other summoners to put an end to Sin once and for all. After acquiring all of the Aeons and defeating hers, the players has the option to ultimately Send Belgemine to the Farplane.
  • Failure Knight: Coming back as an Unsent, her only wish was to guide new summoners and condition to defeat Sin and end its reign of terror. She ultimately succeeds in doing so after meeting Yuna should the player defeat all of her Aeons and Send her to the Farplane.
  • Lady of War: Belgemine is very composed, serious, and mature (though she does have a bit of a playful side). She's also a powerful summoner who possesses all of the Aeons and took on Sin alone.
  • The Mentor: To Yuna. She unexpectedly appears in her journey and will challenge her for an Aeon battle to prove her strength.
  • Mysterious Waif: Not much is known about her other than being a summoner who previously took on Sin. It's later revealed that she actually died in battle. Nothing is known about if she had any guardians.
  • My Greatest Failure: There are moments where she appears to be rather regretful and sad about her failure to defeat Sin, but doesn't seem to let it bring her down.
  • Nice Girl: Compared to Dona, who is also seemingly more mature than Yuna, Belgemine is never condescending to Yuna and is genuinely willing to help her improve. She even heals her and her Aeons before their sparring matches. There's also the fact that she came back as an Unsent to guide new summoners to ultimately defeat Sin, and has fully retained all of her humanity where most other Unsent seen in the games (Lady Ginnem, Seymour, Shuyin) tend to go off the deep end sooner or later. She also doesn't really care for Yevon, considering the religion and the goal of the summoners to be mutually exclusive, so couldn't really care less about Yuna's heretic status so long as the latter is still devoted to finishing her pilgrimage.
  • Optional Boss: A recurring one, at that. All encounters with her are optional, and Yuna doesn't even have to win these battles to continue the story; losing only means the party won't get rewards.
  • Recurring Boss: Belgemine's Aeons can be fought several times throughout the game.
  • Shout-Out: To Noah's Ark from The Bible: the Aquila Fiend Tale in X-2 tells of how Belgemine deployed an ark containing both humans and Fiends to protect them from Sin, and the Aquila itself is a reference to the dove and the olive branch, as a messenger to inform those in the ark if things are now safe back on land.

Yevon

    General Tropes 

While the world of Spira is a collection of autonomous nations and islands, the faith of Yevon unites most people, and was recently expanded to include Guado and Ronso peoples. As a result, it is the de facto highest political power in Spira, includes the formerly independent Crusaders, and effectively oversees the pilgrimage of Summoners. It is centered in Bevelle, where the religion started after the Machina War.


  • All Hail the Great God Mickey!: Many of the practices and figures of the faith came from Bevelle taking the figures and practices of the original Zanarkand and turning them into myth and veneration to ease divides after the great Machina War.
    • The prayer pose was originally a blitzball ritual used in Zanarkand.
    • the Hymn of the Fayth was used as a protest song by people against Bevelle, before the religion turned it into a prayer.
    • Summoning itself was a Zanarkand practice treated as similar to use of machina, before it became a holy occupation in Yevon.
  • Against My Religion: The use of advanced machina, especially for warfare, is condemned by the teachings of Yevon. This is part of what leads to Bevelle being the largest city by far, with only Luca coming close, as both cities have received special permission from the faith to develop further.
    • The Crusaders' use of war machines alongside the Al Bhed, and Bevelle's use of machina weapons to protect itself, are large parts of showing the hypocrisy of the religious leaders.
  • The Church: The de facto religious organization of the known world.
    • Corrupt Church: Yu Yevon and many of the current Maesters are listed under the villains page for a reason. Even beyond the original purpose of the faith seen under Path of Inspiration, most of the Maesters are using the faith and their positions to hold on to more power.
    • Saintly Church: Some teachings actually are used to give solace to and unite people. In X-2, New Yevon is built to reform Yevon.
  • Church Militant: The church contains its own troops, and during the time of Lord Mi'ihen, the originally separate Crusaders were joined in. In the present day, Maester Kinoc leads the Crusaders and Warrior Monks.
    • Warrior Monk: One arm of the church is directly called the Warrior Monks. Auron was once a member.
  • Fantastic Racism: In two levels:
    • All non-human races are deemed "sub-races", including the Al Bhed, Guado, Hypello, and Ronso. These people were not allowed to practice Yevon until recent history, when the efforts of Jyscal Guado and Kelk Ronso opened the faith up to their people. Even still, outside of those two individuals, Seymour (half-human half-Guado), Yuna (half-human half-Al Bhed), and Yuna's guardians Rikku (Al Bhed) and Kimahri (Ronso), no maester, summoner, guardian, or anyone else of any rank is shown. Despite being a maester, Kelk Ronso is still Locked Out of the Loop regarding the depths of corruption at the top of the church.
    • The Al Bhed in particular faced even worse racism, dating back to before their founding. The race was previously known as the Bedohls, who supplied Bevelle with machina, and were used as slaves. After the Machina War, Bevelle founded the Yevon faith, blamed the Bedohls for the war Bevelle started and the presence of Sin, and began a campaign of genocide. The Bedohls who survived, now known as the Al Bhed, basically live in hiding throughout the world for fear of further abuse.
  • Fantasy Counterpart Religion: Some structures and practices take inspiration from real world religions.
  • The Heretic: The faith prescribes this status to people who don't believe, especially the Al Bhed. Officially, people aren't supposed to bring harm to non-believers, but they, especially the Al Bhed, are routinely harassed and ostracised, including by the Warrior Monks.
  • Holy City: Not actually Bevelle, where the faith is based, but Zanarkand, which is effectively forbidden to visitors except for Summoners and their Guardians seeking the Final Aeon. Ironically, the city is also guarded by Sin itself.
  • Hypocrite: Their most prominent teaching by far is that the use of machina is forbidden, claiming that its use will cause Sin to ravage Spira. All while hoarding the most advanced machina in all of Spira, even more sophisticated than the Al Bhed's (to the point where the "Steal" and "Mug" commands, which instantly dismantle Al Bhed machina, don't work on Yevon's military/police machina).
  • Martyrdom Culture: The faith practices this specifically for the Summoners (and their Guardians, though that isn't explicitly stated prior to Yunalesca).
  • Prayer Pose: A gesture involving sweeping the arms and taking a slight bow, inspired by a Blitzball practice from Zanarkand.
  • Path of Inspiration: Most of the teachings of Yevon boil down to being used for its self-preservation, perpetuating the status of Bevelle as the "winners" of the Machina War, and training people to accept life with Sin.
  • Shrines and Temples: Temples throughout Spira house the Fayth that can produce summons, and can also include statues to highly regarded individuals of Yevon.
  • Song of Prayer: The Hymn of the Fayth.
  • The Theocracy: Effective for Bevelle itself, but the faith also has a lot of soft power throughout the rest of human territory.

    Yu Yevon 

    Yunalesca 

    Yo Mika 

Grand Maester Yo Mika

See Final Fantasy X Villains.

    Wen Kinoc 

Maester Wen Kinoc

See Final Fantasy X Villains.

    Kelk Ronso 

Maester Kelk Ronso

https://static.tvtropes.org/pmwiki/pub/images/kelk.jpg

Voiced by: Koichi Sakaguchi (Japanese), Corey Burton (English)

One of the four Maesters of Yevon, he is also the leader of the venerable Ronso.


  • Anti-Villain: Seems to be a type 4 when he's still part of the leadership of Yevon. It's heavily implied that he's kept in the dark about the church's less savory actions.
  • Defector from Decadence: The events in Bevelle show him just how corrupt the leadership of Yevon has become, and he leaves Bevelle and returns to his fellow Ronso at Mt. Gagazet as a result.
  • Everyone Has Standards: He's willing to go along with any number of things that violate the teachings of Yevon, including using machina for war and having a leader who is Unsent, but is shocked by the actions of Seymour, especially the revelation that Seymour killed Jyscal.
  • Heel–Face Turn: Goes from an adversary to a short-lived ally of the party.
  • Heroic Sacrifice: He and other Ronso warriors, including Biran and Yenke, stand against Seymour from climbing Mount Gagazet and protect Yuna, only for the undead Guado to easily kill them.
  • Hulk Speak: Averted. He's the only Ronso who speaks without using this trope.
  • Killed Offscreen: Along with Yenke, Biran, and the other Ronso that try to protect the party by barring Seymour's path up the mountain.
  • Minor Major Character: One of the four most powerful men in a nearly worldwide theocratic church...and he isn't introduced until halfway through the game, has all of a few minutes of screen time, and then he dies offscreen.
  • Only Sane Man: Of all the Maesters, he is the most sensible and reasonable. Also, Mika and Kinoc kept him in the dark about Seymour having murdered Jyscal, as they knew would be horrified by the revelation.
  • Redemption Equals Death: He turns away from the corruption and evil of Yevon...and has one scene afterward before being killed by Seymour.
  • Token Good Teammate: Even before his Heel–Face Turn, he's the only member of the leadership of Yevon who's not irredeemably corrupt.
  • Token Heroic Orc: On the surface, Kelk is just as complicit as the other Maesters; but Mika privately shares his mistrust of the Ronso tribe, calling them thick-headed.
  • You Shall Not Pass!: After Yuna's trial, he shows up again at Mount Gagazet to block her path to Zanarkand. Yuna renounces Yevon on the spot, declaring that she is going to Zanarkand with or without their sanction. Moved by her words, Kelk gives her his blessing and promises not to allow anyone from Yevon to give pursuit. He is killed off-screen when Seymour slaughters the Ronso in order to reach the Gagazet summit before Tidus.

    Jyscal Guado 

Maester Jyscal Guado

https://static.tvtropes.org/pmwiki/pub/images/jyscal_ffx.jpg

Voiced by: Masaharu Satou (Japanese), N/A (English)

Former Maester of Yevon and leader of the Guado. He is Seymour's father, and was married to a human woman; the Guado cast both her and the young Seymour out due to the outcry. When Seymour returned from exile, Seymour used his fame and rank to reenter Guado society. Shortly before the game begins, he murders Jyscal as punishment for abandoning him and his mother. When the group visits the Farplane, Jyscal desperately attempts to get the attention of Yuna and manages to pass her a sphere recorded in his dying moments where he talks about Seymour's intentions.

For some reason, Jyscal is trapped in the Vio Infinito in X-2, despite last being seen in Guadosalam. He transforms into the Black Elemental, the strongest fiend in the Elemental family.


  • The Atoner: He considers himself to be responsible for Seymour turning into a Woobie, Destroyer of Worlds because of all the suffering his son endured in the past due to his Human-Guado blood and Jyscal's estrangement from him.
  • Famed In-Story: He is a famous and respected missionary who converted the Guado to Yevon.
  • Foil: A priest of Yevon who was part of a Maligned Mixed Marriage that caused him a great deal of trouble and eventually produced a Half-Human Hybrid offspring? Sounds an awful lot like Braska. The key difference is how they responded: Jyscal decided to bow to the society around him and focused on what he saw as the greater good by banishing his wife and son so he could successfully convert his people to Yevon, while Braska allowed himself to be cast out by his people instead, and then decided to prove his naysayers wrong by showing that someone they'd curse and excommunicate could save them.
  • Ghostly Goals: He briefly tries to leave the Farplane to give Yuna the sphere which contains a message of himself revealing the actual intentions of Seymour, so he can be stopped in time.
    Wakka: Why would the Maester try to leave the Farplane?
    Auron: Means he had an unclean death.
  • Maligned Mixed Marriage: Even in the present the Guado tends towards isolationism and looks down on outsiders. During Jyscal's day, these tendencies were even worse, enough so that the Guado were furious about Jyscal's marriage to a human woman and eventually forced him to banish both her and the young son they had together.
  • My Greatest Failure: He seems to have always regarded banishing his wife and son as a terrible mistake, enough so that he accepted Seymour's grudge against him and his death at Seymour's hand. It was only because of his horror at the depths of Seymour's evil that he tried to stop Seymour.
  • Optional Boss: In the Via Infinito, Jyscal's pyreflies manifest into its second guardian, the Black Elemental.
  • Posthumous Character: By the time Tidus arrived, Lord Jyscal had died and his killer/son has taken his place as a Maester of Yevon and the leader of the Guado.

    Seymour Guado 

Maester Seymour Guado

See Final Fantasy X Villains.

    Shelinda 

Shelinda

https://static.tvtropes.org/pmwiki/pub/images/shelinda.JPG

Voiced by: Miki Nagasawa (Japanese), Sherry Lynn (English)

A Yevon nun with no trace of evil. She agrees to help Tidus spread the word to sing the "Hymn of the Fayth" and calm Sin.

In X-2, Shelinda has quit the church after being discouraged with the direction of New Yevon.


  • Badass Adorable: She is incredibly soft-spoken, kind, with no trace of corruption, and helps people when needed. Then she's suddenly appointed as leader of Bevelle's guards when things start to go bad in the city.
  • Brick Joke: Back before it becomes widespread news, Tidus has the option of telling Shelinda that there's nothing to the rumors about Yuna and Seymour's engagement. When the wedding becomes common news, she immediately admonishes Tidus for lying to her.
  • Butt-Monkey: Spends most of the first game being this. Though, after the player beats Yunalesca, she's risen above it, and become a major organizer within Bevelle. Although it's a little questionable how much she has improved, as the only reason she got the job as Captain of the Guard in the first place is because she was literally the last person in Bevelle qualified enough for it. Her job as a reporter only came around because she was being pushed around by the other members of the church.
  • Extreme Doormat: Worse than Yuna in the first game. Part of her Character Development is Tidus showing her she doesn't have to be this way. Falls right back into it in the second game. Maybe.
    Paine: She complains, but you can tell she enjoys being a reporter.
  • Healing Hands: Has had some practice with White Magic, though using it leaves her quite noticeably out of breath and tired.
  • Hero-Worshipper: Takes Yuna as an inspiration, especially when Yevon starts to crumble in Bevelle.
  • Holier Than Thou: She's trying to convince the Crusaders to halt their heretical Operation Mi'hen when the party first meets her. After a while she's impressed by their resolve and decides to help them with her white magic, but when it fails she goes back to moralizing about never going back on Yevon's teachings.
  • Intrepid Reporter: In the second game, she's a reporter.
  • It's All My Fault: She is first encountered on Mushroom Rock Road, where she tries to convince the Crusaders not to fight Sin with forbidden weapons. When the operation ends in disaster, she characteristically blames herself, and dedicates her time to mending the wounds of the survivors.
  • Kent Brockman News: Surprisingly, she turns up in Luca as a newscaster: She interviews the Gullwings before the upcoming Sphere Break tournament, and tries to pump Yuna for gossip. In Chapter 4, you can watch her on-the-street interviews of NPCs with Shinra's commsphere.
  • Nice Girl: Her piety aside, she truly does mean well, and tries to be as helpful as she can be to whoever needs it, whether the Crusaders or Yuna's entourage.
  • Shipper on Deck: She is one of Yuna and Seymour's gushing fangirls, and hypes everyone up about their coming nuptials.
  • Still Wearing the Old Colors: As a reporter, she continues to wear her old Yevon acolyte robes despite having cut ties with the temples.
  • Token Good Teammate: One of the few fully devout Yevonites who's not corrupt, evil, undead, or a combination of any or all of the above. By the end of the game, she's the highest ranking Yevonite we see, and is instrumental to the party destroying Yu Yevon by asking the people to sing the Hymn of the Fayth to placate Jecht-as-Sin.
  • You Are in Command Now: At the end of the game, Shelinda is temporarily promoted to Bevelle's captain of the guard once the Maesters are all killed. Hilarious but a little sad, too. She was promoted because the place was in such chaos from the disappearance of various maesters that there was nobody else left.

Crusaders

    Luzzu 

Luzzu

https://static.tvtropes.org/pmwiki/pub/images/luzzu.jpg

"No one has been able to defeat [Sin] it."
Voiced by: Ryuzo Ishino (Japanese), John DeMita (English)

A recruiter for the Crusaders in Besaid, whose mere presence on the island drives Wakka up the wall. He participates in the doomed Operation Mi'ihen alongside his newest recruit Gatta. He was also the one who persuaded Chappu, Wakka's late younger brother, to join the Crusaders. Wakka settles his accounts with Luzzu on the eve of Operation Mi'hen. Depending on your choice when talking to Gatta about following orders, either he or Luzzu will perish.


  • The Atoner: Before he leaves to participate in the Operation, he tells Wakka that he was the one who convinced Chappu to join the Crusaders feeling deeply sorry for what he did.
  • Consummate Professional: He's a veteran and competent Crusader who is aware of the dangers of being a Glory Hound on the battlefield or underestimating the enemy, and knows how to both follow and give orders.
  • Half the Man He Used to Be: If Luzzu is the one to die during Operation Mi'ihen, Gatta states that he found Luzzu "torn in half."
  • Reasonable Authority Figure: As he knows Operation Mi'ihen is dangerous and has a chance of failing, Luzzu does not want his young recruit Gatta to participate in the battle and tells him to stay away.
  • Survivor Guilt: If the player chooses him to survive, he will feel like this for not protecting Gatta nor stopping him to get into the battle.
    Luzzu: Damn it!
  • Those Two Guys: He was always seen along with his protegé, Gatta, before the end of Operation Mi'ihen.

    Gatta 

Gatta

https://static.tvtropes.org/pmwiki/pub/images/gatta_ffx_full.jpg

Voiced by: Hiroshi Kamiya (Japanese), Adam Paul (English)

A young Crusader recruit from the Isle of Besaid following the orders of his superior Luzzu who participated in the failed Operation Mi'ihen. Luzzu told him to remain at headquarters but, depending on your dialog choice, he may or may not leave his post.


  • Changing of the Guard: If Gatta survives Operation Mi'ihen, he undergoes Character Development and becomes a mature and competent officer, replacing his fallen mentor Luzzu.
  • Character Development: He'll mature a lot and change his outlook if he survives Operation Mi'ihen. Rather than the Hot-Blooded and somewhat cocky youth who went to participate in the Operation, others will describe him as being somewhat gloomy and he'll be much more serious and devoted to his men and duties.
  • Eager Rookie: He starts the game as a young soldier looking for glory and to go into battle, and seems unable to consider that battles like Operation Mi'ihen could end poorly for his side. Luzzu and other officers look to keep him away from the front lines in Operation Mi'ihen, and if he survives, he learns from his youthful mistakes and undergoes Character Development.
  • Heroic BSoD: If the player chooses Gatta to survive, he will enter this state until the party leaves the Temple of Djose. Gatta just saw Luzzu's dead body ripped apart and completely destroyed, which is enough to leave him shellshocked for quite awhile and changed for the rest of his life.
    Gatta: What's going on? WHAT'S GOING OOON?!!!
  • Hot-Blooded: Young and eager to get into battle.
  • Kid Samurai: He's an inexperienced youngster looking to make a name for himself, and while he's a capable fighter he also has a lot to learn. Prior to Operation Mi'ihen he tends to make several typical mistakes of a young warrior, such as taking victory for granted.
  • Rank Up: If he's the survivor of Operation Mi'ihen, when he returns to Besaid he'll be promoted to leading the Crusaders there.
  • Those Two Guys: As Luzzu's protegé, he is always seen at his side following his orders.

    Lucil 

Captain Lucil

https://static.tvtropes.org/pmwiki/pub/images/lucil.jpg

Voiced by: Sayaka Ohara (Japanese), Candi Milo (English)

Captain of the Chocobo Knights during Operation Mi'ihen. After the battle, she, along with Elma and Clasko, travel to the Calm Lands to catch new chocobos and reform the Knights after the heavy losses they sustain. (There's only three of them now.) She will accompany the guardians up until the Moonflow, which her chocobo cannot cross.

Lucil, along with her knights, are among those who decided to side with the Youth League in X-2. Lucil is promoted to Nooj's second-in-command. Naturally, she is none-too-pleased if the Gullwings align themselves with New Yevon. Lucil is fought as a friendly wager in the battle tournament, and can be recruited in the Creature Creator.


  • Fiery Redhead: She scolds Luzzu and Gatta for spending some time talking to Yuna instead of taking the Sinspawn to the Mushroom Rocks in the Mi'ihen Highroad. She's also a great commander in battle.
  • Iron Lady: She's a firm and tough commander.
  • Lady of War: Capable and composed regardless of the odds or what happens to her and the other knights.
  • Number Two: Seems to have become Nooj's second-in-command in the Youth League. Lucil even becomes the faction's leader during Nooj's absence, although she makes it clear that she'll relinquish her leadership once he comes back.
  • Reasonable Authority Figure: Should the Gullwings give the Awesome Sphere to New Yevon, most of the Youth League will turn on them. One of the few exceptions is Lucil, who instead requests an audience with Yuna concerning the trouble with (and not between) the two groups, namely, their respective leaders' disappearances.
  • Promoted to Playable: In X-2 as an AI-controlled party member.
  • The Stoic: Not even the disastrous outcome of Operation Mi'ihen shakes her for long, and she instead immediately sets about to finding practical ways to begin rebuilding and reforming the Chocobo knights.
  • What Happened to the Mouse?: An In-Universe example. Tidus wonders in his narration what became of her and her attempt to rebuild the Chocobo Knights, but she and Elma are never encountered again, unlike many other NPCs that you can run into again.
  • You Are in Command Now: Lucil stresses that she is only "acting leader" of the Youth League with Nooj gone, but it's obvious that she's the new Mevyn. Rikku hopes the League will "start behaving itself" now that a cooler head is in charge.
    Rikku: Commander Lucil makes Brother look like a pretty sad leader.

    Elma 

Elma

https://static.tvtropes.org/pmwiki/pub/images/elma_ffx.jpg

Voiced by: Sumomo Momomori (Japanese), Julia Fletcher (English)

Second in command of the Chocobo Knights and Heterosexual Life-Partner to Lucil. She's a little more free-wheeling than her soft-spoken boss. Like Lucil, she has little patience for Clasko's bumbling. She can also be fought and recruited in the Creature Creator.


  • Lady of War: She's a no nonsense fighter and a member of an elite arm of the Crusaders.
  • Not So Stoic: While she mostly appears as firm, tough, and professional as her captain, on the Mi'ihen Highroad she'll admit that loathes guard/patrol duty and finds it horribly boring. By comparison she's eager for a proper battle.
  • Number Two: The second in command to captain Lucil.
  • Promoted to Playable: In X-2 as an AI-controlled party member.

    Clasko 

Clasko

https://static.tvtropes.org/pmwiki/pub/images/clasko.PNG

"Captain! Wait for me!!"
Voiced by: Takayuki Yamaguchi (Japanese), Matt K. Miller (English)

The third member of the surviving Chocobo Knights who is often left in their dust. He is a total failure at everything he puts his hand to—apart from taming chocobos.

Clasko joins his old comrades in the Youth League, but fares little better there.


  • Big Damn Heroes: When Calli gets targeted by a Chocobo Eater, Yuna is just about ready to jump a cliff to rescue her, citing that making it down the valley normally will take too much time. Clasko comes in with a couple of Chocobos, who holds the Eater at bay until YRP safely make it down the cliff and rescue Calli.
  • Butt-Monkey: No matter what, as long as he's with the knights, he's going to be on the receiving end of Captain Lucil's reprimands and can never seem to do anything quite right.
  • Crouching Moron, Hidden Badass: In X-2, his chocobo prowess comes in handy on the Mi'Ihen Highroad. He flies out of nowhere on a chocobo and helps Yuna cross a gulley, allowing her to save Calli from beaten by a fiend.
  • Desperately Seeking A Purpose In Life: When asked for his opinion, Tidus can suggest he become a chocobo breeder instead; the player finds out later that he's been hired as the chocobo keeper on the S.S. Liki (which uses Hamster-Wheel Power). Elma is pissed at this, but Lucil is more understanding. With the help of the Gullwings, he clears out the old Monster Arena from X and converts it into a makeshift chocobo ranch. The Kinderguardians are later hired to help protect it.
  • Friend to All Living Things: He understands the chocobos really well, and it's for that reason that he's part of the Chocobo Knights, as he's implied to be an incompetent fighter. At one point in the game, Tidus has the choice to ask him if he'd be better a chocobo breeder than a Knight.
  • My Friends... and Zoidberg: Clasko is always treated as left out by the rest of the Knights, always running last behind his captain and Elma.
  • Non-Action Guy: He's not a fighter, and another Crusader will comment on how strange it is to see him as a member of the Knights, which is normally considered an elite faction within the Crusaders.
  • Relationship Values: Depending on your interactions, he may quit the Knights and become a chocobo trainer/breeder.

Al Bhed

    General Tropes 

The Al Bhed are a tribe who lost their Home at the hands of Sin long time ago and the remaining survivors spread all over Spira, until one day, an Al Bhed named Cid reunited them again building a new Home at the Sanubian Desert in Bikanel Island. They are considered enemies of Yevon due to their use and search of forbidden Machina, which was said to be the cause of the birth of Sin. Also, the Al Bhed have their own language and their own Blitzball team, the Al Bhed Psyches.


  • Disc-One Final Boss: Function as recurring minor antagonists for the first half of the game, opposing the party both on the blitzball front and for trying to abduct Yuna.
  • The Engineer: They salvage, repair, build, and operate a wide variety of machina weaponry.
  • Go-Karting with Bowser: In spite of being the outcasts among the people of Spira that most would have prejudices against, they can still compete in the Blitzball League with the Al Bhed Psyches.
  • La Résistance: Played with. They don't actively want to destroy Yevon, but do oppose their teachings and seek to undermine their control over Spira's people.
  • Lost Technology: The Al Bhed are quick studies at repairing old machina and getting them to work, but they're pretty much starting from scratch in understanding it. Cid tells Tidus that Yevon's millennia-old ban on machina means that even the Al Bhed are "running around in the dark" on how all the old technology functioned.
  • Meaningful Appearance: Every Al Bhed is born with distinctive green eyes and spiral pupils. Because it's an individual trait of the tribe and Yevon may recognize them at sight, most Al Bhed wear goggles or anything to cover them. Yuna, as a result of being half-Al Bhed, has her right eye green.
  • Mecha-Mooks: The party occasionally has to fight some ancient machina they've restored to working order.
  • No Good Deed Goes Unpunished: They're widely hated by other Spirans despite everything from taking in Yevonite refugees to providing affordable travel services to setting up lightning towers on the Thunder Plains to make passage safer. Notably, the tower project was led by an Al Bhed man named Bilghen who was killed while constructing the final tower. Maechen tells Tidus that Yevon's official histories conveniently "forget" to mention Bilghen's ancestry.
  • Well-Intentioned Extremist: Al Bhed kidnap summoners to stop their pilgrimages and stop their unnecessary deaths.
  • Work Off the Debt: This seems to be important in Al Bhed culture:
    • When Rikku and the rest of the Al Bhed rescue Tidus at Baaj Temple at the start of the game, they give him food and shelter in exchange for helping their salvage expedition.
    • If O'aka's Al Bhed creditors catch him in Final Fantasy X-2, they put him to work salvaging machina in the desert.
    • Rin makes several of the culprits work for him in X-2's Mihen Highroad Mystery:
      • If Rikku is the culprit, Rin forces her to clean up trash along the Highroad.
      • If Callie is the culprit, Rin puts her to work at his Travel Agency. One of her duties involves caring for his chocobos, making Paine wonder if it's even a punishment.
      • If the Chocobo Prophet is the culprit, Rin forces him to advertise the benefits of machine transportation.

    Cid 

Cid

https://static.tvtropes.org/pmwiki/pub/images/10b_cid.jpg

"Yeehah! We're going in!"
Voiced by: Koichi Sakaguchi (Japanese), Michael McShane (English)

Airship captain and leader of the Al Bhed, who finally reunited his tribe after Sin destroyed their original Home. He is the father of Rikku and Brother, and also the maternal uncle of summoner Yuna, as Yuna's mother was his estranged sister when she married Braska.

In the "Last Mission" of X-2, Rikku mentions that her father continues to hatch zany schemes to fund the reconstruction of Home.


  • Assist Character: In most battles aboard the Fahrenheit, Tidus and Rikku can request for Cid to move the ship closer or farther from the target depending on convenience. In the Evrae battle, Cid can also fire a volley of missiles if the Fahrenheit is far away.
  • Bald of Authority: Cid is bald, The Captain of his own airship, and the leader of the Al Bhed ethnic minority group. In the sequel, Final Fantasy X-2 when Yuna, Rikku, and Payne become the captains of their own airship, Cid becomes a Leader Wannabe once let aboard, barking orders as if he was in charge again.
  • Big Good: A downplayed example, as he doesn't actually have authority over the party. However, he commands the airship that takes Yuna and her Guardians to every place in Spira and becomes a crucial ally in defeating Sin with the help of the airship's Machina weapons.
  • Big, Screwed-Up Family: Cid can't express his feelings in anything resembling a healthy way. He comes aboard to the Celsius to reconcile with his family, but even then, it escalates into an argument.
  • Bruiser with a Soft Center: He's a tough, gruff, no nonsense sort of leader...but seeing Yuna (the daughter of his long dead sister) for the first time causes him to break down into tears, and he voices great concern about her on several occasions. He's faced away from her after appearing to look stoic when facing her when he does this, though.
  • The Captain: Cid agrees to fly the guardians to Bevelle to stop Yuna's marriage, and later aids them in an airborne battle against Sin.
  • Gadgeteer Genius: In true Final Fantasy tradition, Cid spearheads the Al Bhed's attempts to recover and relearn lost technology. He complains that a thousand years of Yevon's restrictions on machina means they're "running around in the dark" on how a lot of the old technology works. Fortunately, he and the other Al Bhed are quick studies and soon figure a lot of it out.
  • Cool Old Guy: He is very stern-looking and may sound intimidating but he is actually a nice guy.
  • Gallows Humor: He laughs when the Home was blown up by the airship to finish off all the invading fiends instead of shedding some tears as he knows he must stand firm as a leader.
  • Grumpy Old Man: He's not that old by Western standards, but he has the personality of one in X-2. He's implied to be very unhappy that his kids aren't as interested in building a new Home for the Al Bhed as he is, which is one of the reasons they always bicker. X-2 also presents him as being somewhat behind the times, as most of the younger Al Bhed have moved on to new things and have different priorities than his generation.
  • Gunship Rescue: The Guado, under the orders of Yevon, lay siege to Home once they discover that Cid has been diverting summoners there. Cid herds the survivors (along with the guardians) into the newly-refurbished airship and destroys Home with a barrage of missiles; his people are once again nomads.
  • Hot-Blooded: Cid's fiery personality means his first instinct to learn that some Guado and fiends snuck aboard the airship is to blow the whole thing up. He also bursts out laughing at Tidus's decision to tear a new hole in Sin, eager to go along with it. He's so angry at the idea of Yuna dying on her pilgrimage that he also bodyslams Tidus when they first meet. He also constantly argues with Brother, to the point that they've nearly disowned each other.
  • Hypocritical Humor: Rikku takes Cid's side when he calls Brother a "mohawked moron", and Cid snipes at her to "Quit picking on your brother."
  • Indy Ploy: At first, he didn't know how the salvaged airship and its components worked, so he figured it out as he went along.
  • I Want Grandkids: One way to interpret Cid trying to talk his children (and even Yuna) into just settling down and getting married, which only sours his relationship with them further.
  • Large Ham: Cid sounds like a crusty cowboy with all the volume and energy of one.
  • Leader Wannabe: When the Gullwings eventually allow Cid into their own airship, Rikku and Brother immediately regretted it, as Cid started barking orders as if he was in charge again.
  • Manly Tears: After trying for all of the game to stop Yuna's pilgrimage to save her from sacrificing her own life, when he finally sees her alive and well after you defeat Yunalesca, they don't exchange words. Cid simply turns his back on her, with the camera slowly focusing on him, showing him overwhelmed by emotions and barely holding back tears on the verge of escaping his watery eyes.
  • Mythology Gag: Aside from being this game's resident Cid, his demeanor and yokel-like manner of speech bring to mind a previous and equally rough Cid, but with much less of a foul mouth.
  • Never Got to Say Goodbye: Showing that he's no different from Yevonites, he's just as vehement to his sister getting wed to a Yevon Priest, that the two had to elope. Cid eventually forgives his sister when her child and Cid's niece Yuna is born, but she was then killed by Sin right before the two siblings could actually make up.
  • No Indoor Voice: Michael McShane voices him like he doesn't need any speakers in the airship.
  • Papa Wolf: Cid is a hotheaded, strong-willed man who is intent on stopping his niece's pilgrimage, with force if necessary. At least on this point, he and Tidus are on the same page. He goes as far as to kidnap his niece to prevent her from completing her Pilgrimage, knowing that she will die if she does.
  • Parental Substitute: In X-2, even though by this point Yuna can now take care of herself, Cid wants to set himself up as her legal guardian, and trying to stir her on the path he thinks is good for her.
  • Reasonable Authority Figure: He was the one who reunited the spread Al Bhed tribe since Sin destroyed their first Home a long time ago. He also decides to blow up the Al Bhed Home to destroy all the fiends knowing that another Home would be rebuilt in another place...until the remaining monsters come to the airship. Rikku hilariously interrupts mid-sentence his plan of blowing up the ship.
  • Something We Forgot: Gameplay example: Rescue him in the Thunder Plains in Chapter 5, but don't trigger the story events involving Cid in the Celsius, and Cid will spend his entire time on the Celsius' deck. Fight Angra Mainyu, fight the Experiment, explore as many floors in Via Infinito as you want, etc., and every time the scene of the Celsius flying in the sky is played, Cid will still be on the deck.
  • Southern-Fried Genius: Cid is the only person in Spira (and the second Final Fantasy character after Cait Sith) to talk like he's from the American West.
  • "Well Done, Son" Guy: Cid has trouble remembering that he's not captain of the Celsius. He constantly makes fun of Brother's "slipshod" piloting.

    Brother 

Brother

https://static.tvtropes.org/pmwiki/pub/images/brother.jpg

"Who is the leader? I am! I give the orders around here!!"
Voiced by: Takayuki Yamaguchi (Japanese), David Rasner (English)

An eccentric character who is Rikku's older brother. If he has a real name, it's never mentioned.

He plays a larger role in X-2: He and Buddy managed to unearth the Celcius from the arctic, and Brother became Captain of the the Gullwings.


  • Ace Pilot: He's very skilled at piloting the Fahrenheit even with what's probably a minimum of practice in between how long the Al Bhed salvaged it and their needing to use it to escape Yevon's invasion of Home.
  • All Love Is Unrequited: In a hidden X-2 cutscene, he comes to terms with Yuna not returning his feelings.
  • Annoying Younger Sibling: Inverted, where it's Rikku the younger sibling who occasionally has a headache from his antics, especially in regards to Brother's attraction to Yuna.
  • Authority in Name Only: There is not even the pretense of a chain of command. Rikku disobeys his direct orders, and Buddy actually knocks him unconscious at one point so he can't give orders. Notice how in cutscenes, the whole crew looks to Yuna when a truly difficult choice comes up.
    Brother: What do you think, Yuna?
    Yuna: I'll follow your orders, Leader!
    Brother: Uh...Aha! As leader, I order Yuna to decide!
  • Ass Kicks You: One of his attacks when used as a party member.
  • Bunny-Ears Lawyer: Brother is extremely eccentric, but he's also an Ace Pilot and a great blitzer.
  • Butt-Monkey: He is often the butt of a joke throughout X-2.
  • Calling the Old Man Out: A subtle version: he and Rikku had a falling out with Cid in between the two games, so what do they do? They get their own airship, and its name is a jab at Cid's own. (Celsius to Fahrenheit, get it?)
  • Camp Straight: Come X-2, he's revealed to be incredibly campy, but he has affections only for Yuna.
  • Can't Catch Up: Brother's advantages as a Blitzball player are somewhat offset by his late recruitment window; you can only talk to him on the Airship, either before flying to Bevelle or after battling the boss of Zanarkand Dome. He will likely be underleveled if you have been regularly playing blitzball.
  • The Captain: Rikku constantly finds herself wondering why he's in charge.
  • Cloudcuckoolander: Brother is quite the oddball after getting a personality.
  • Confusion Fu: His fighting style in X-2 is rather...unique.
  • Dartboard of Hate: If you look closely, there is a portrait of Cid shouting orders with a raised fist in the Gullstore. There is also a dart embedded in his head.
  • Defeat Means Friendship: Brother is in charge of an Al Bhed Salvage Ship tasked to recover the sunken airship, and attempts to tell the captive Tidus through gestures that he will be working for them. Even after Tidus helps Rikku in the salvage operation on what will later produce the Fahrenheit, Brother still acts cold to him. Brother later leads an attack on Yuna's group when her pilgrimage reaches Lake Macalania, employing an anti-magic cannon. After the weapon is destroyed, Brother threatens to tell on Rikku to their father and washes his hands of the situation when she explains she will remain with Yuna as her guardian. Brother becomes the Fahrenheit's pilot and, prior to the final battle with Sin, musters to speak the main Spiran language to ask Tidus to keep Rikku safe.
  • Disc-One Nuke: In blitzball. If you hold off on playing blitzball until you can recruit him, he will prove to be a game breaker for the sport and can practically win the game by himself. While eventually his stats will become less impressive and plateau while other players will gradually catch up and then surpass him, unless you're intent on playing blitzball until all your players are level 99, you'll probably never hit this point.
  • Drowning My Sorrows: An optional (and missable) event in Chapter 5 shows Brother looking like he's getting wasted while sharing his woes with Barkeep.
  • '80s Hair: Is that a mohawk?
  • Everyone Calls Him "Barkeep": A few signs point to his name actually being Brother. He's listed as Brother in Blitzball, even before you can recruit him, and there is a question in Al Bhed to unlock a chest in Home that asks the name of Cid's son, to which the answer is Brother. In the Japanese version his name is Aniki. Aniki is a honorable term for an older brother or a superior.
  • Extreme Omnivore: Eats the Mushroom Cloud fiend in its Fiend Tale ending.
  • Fighting Clown: Basically his fighting style in X-2; he can't sit still when he's idle, jumps around the battlefield, is constantly dancing, and is fond of Ass Kicks You as one of his regular attacks.
  • Funny Foreigner: His inability to communicate adequately in a language that non Al Bhed can understand is played for laughs, especially when he, say, tries to communicate with Tidus through grunting noises and making swimming motions.
  • Genius Ditz: You might not guess it, but he is really, really good at Blitzball.
  • Hopeless Suitor: He became fluent in Yuna's language in order to woo her, and his horniness is used as a running gag.
  • Inelegant Blubbering: When the Al Bhed Home is invaded by the Guado, Brother pilots the now-operational airship to safety. He opposes Cid's plan to destroy Home but is forced to comply, and leads the surviving Al Bhed in a prayer. He sobs once the deed is done.
  • Kissing Cousins: Has a massive unrequited crush on Yuna, going so far as to learn English (or whatever the common language on Spira is) so he can talk to her. Rikku is not amused.
  • Large Ham: Not only does he shout, he flaps his arms and punches.
    • Use him in battle thanks to X-2's creature creator system, and he's having a rip-roaring good time in combat.
  • Leader Wannabe: The "head" of the Gullwings, although Buddy's various roles show who should really be in charge (the only reason Buddy lets Brother take the limelight because they're best friends).
  • Lightning Bruiser: In blitzball. At level 99, Brother is tied with Nedus (another Al Bhed player) for the best SP stat, and he has great PA, SH, and BL stats.
  • The Load: When Brother was a child, he attempted to chase off a fiend which attacked a young Rikku at the beach with a Thunder spell, but missed and hit Rikku instead. This traumatized Rikku and left her with astraphobia.
  • Love Makes You Crazy: At the beginning of the game, the moment he thinks Yuna is in any danger (Rikku: "What about me?") Brother immediately jumps from the Celsius, while it's still in midair.
  • Master of All: Brother is the best "free-agent" blitzball player. He boasts good starting PA, SH, and BL stats, and is one of the fastest swimmers in Spira. His stats allow him to dominate the sphere pool until the later stages; as such, he is a handy addition to the Besaid Aurochs. Brother's best position is MF, as it allows him to take advantage of all of his stats.
  • Noodle Incident: It's a fact that when Rikku and Brother agree on something, bad things happen. The Gullwings (sans Yuna) are well aware of this, so this happened before. What happened exactly?
  • Promoted to Playable: In X-2 as an AI-controlled party member.
  • Small Name, Big Ego: His leadership qualities are debatable.
  • Walking Shirtless Scene: The only thing covering his upper body is a pair of suspenders and his large tattoos.
  • You No Take Candle: His English in the first game. ("Trust...me. Me...take you there. No problem...ya?") This is dropped in X-2, where his English/Japanese has developed significantly to the point where most of his lines are in that language rather than Al Bhed.

    Rin 

Rin

https://static.tvtropes.org/pmwiki/pub/images/rin.gif

"May I help you?"
Voiced by: Shunsuke Sakuya (Japanese), Tom Kenny (English)

An Al Bhed entrepreneur who owns a successful chain of Travel Agencies, as inns are referred to in this universe.

In X-2, he enlists the Gullwings to figure out who (or what) reprogrammed his line of synchronized machina to attack passersby.


  • Adam Smith Hates Your Guts: Like many Al Bhed, he never misses an opportunity to pocket more gil, ostensibly to rebuild their Home.
  • A.I. Is a Crapshoot: His hare-brained idea to link all of the machina together. This opens up several story opportunities. In one scenario, Rikku caused a chain-reaction by landing on a droid butt-first.
  • The Casanova: In X-2 Luca is hosting a Sphere Break tournament organized by Pimpmaster Rin. He serves as the host as three bimbos drape themselves over him.
  • Chekhov's Gunman: He provides a few clues to the revelation that Auron is in fact Dead All Along.
  • Childhood Memory Demolition Team: In yet another scenario, Calli the Chocobo fan pushed over a hovercraft in order to make room for chocobos on the Highroad. She resented them being pushed aside to make way for Rin's vehicular traffic.
  • Collection Sidequest: Encourages Tidus to learn the Al Bhed language by collecting all the Al Bhed Primers. Should Tidus succeed, Rin will reward him with 99 Underdog's Secrets, a rare and valuable (for weapon/armor customization) item.
  • Corrupt Corporate Executive: The first of his kind in Spira — Assuming the player fingers him for the Mi'ihen Highroad attacks, that is. He walks a thin tightrope of 'avoiding' gross negligence.
  • Crimefighting with Cash: If the Prophet was the Mi'Ihen Mystery. Rin will present two accomplices: an Al Bhed who gave Prophet the means to hack into the machina, and two thugs who pushed the hover into a ravine. "They were paid to keep silent. But silence bought with gil is just as easily broken with gil."
  • Cutting Off the Branches: Rin being fingered as the Mi'Hen mystery culprit. This is the more-intriguing outcome, but you don't get an Episode Complete for nailing Rin (plus he escapes justice anyway), so it's not advisable if you're seeking 100% Completion.
  • Danger Deadpan: When telling Cid that the Fahrenheit was being attacked from the inside, he has his same calm tone as always. When Cid remarks that he seems awfully calm about the situation, he merely replies, "I am calm about most things."
  • Earn Your Bad Ending: Pinning Rin as the culprit of the Mi'ihen incidents is the most difficult to unlock among the possible endings of that arc, and is treated as a bad ending (namely because it doesn't earn YRP an Episode Complete, and Rin looks like a Karma Houdini in the process).
  • Engineered Public Confession: Rin will continue to sweat the Prophet until the hippie pulls a gun. Rin then admits he didn't have an airtight case against him.
  • Insult Backfire: Rin's line about extracting energy from Spira and using it to power machines. Paine remarks that Yevon is not the only organization in Spira with skeletons in its closet.
    Paine: You're a jackass.
    Rin: I will take that as a compliment.
  • Mole in Charge: Rin is the hardest of the suspects to pin down, and he is impressed by your tenacity if you do: He wanted to conceal the fact that his machina went haywire, so he hired the Gullwings thinking they would bungle the case.
  • No Hero Discount: Yuna and her guardians do not get any special treatment even though everyone knows that she's traveling to save the world. Not even immediate death by giant-flying-worm can budge him. Wakka is incredulous about this second point.
    Wakka: We gotta pay?! If we lose, you'll die too, buddy!
    Rin: I have faith in your victory.
  • Old Friend: He is mentioned as being one of the last people to see Auron alive; that is, before Auron became an unsent.
  • Robot Master: His techno-fetishism causes a number of mishaps on the main drag outside his store. Rin and his associates tried to synchronize all of their Machina, but the bugs haven't been ironed out yet.
  • Stop Poking Me!: The Mi'ihen Mystery is dependant on what clues you gather, and in what order. Shinra has littered the entire Highroad with cameras. Summon Rin with the push of a button, and he'll canvass the crime scene (the site of a hover crash), talk to an injured witness who gives testimony, identify some suspicious characters lurking on the Highroad, and gather forensic evidence. However, you may also observe some suspicious behavior on the part of Rin himself, and if you annoy him too much, he'll stop responding to your calls...
  • Suspicious Video-Game Generosity: Played with, as his shops (or he by his lonesome) are often around in areas where they'll be helpful, or you need new equipment to deal with different weaknesses of monsters in a particular area. However, he also famously has a No Hero Discount moment just before facing one of the game's tougher bosses, in a situation where it'll kill him too if the party fails to take it out.
  • Took a Level in Jerkass: If he is pinned as the "Mi'ihen Mystery" culprit. This version of Rin is actually sinister and planning to mine energy from the Farplane, similar to Shinra plugging its factories into the Lifestream in Final Fantasy VII.
    Rikku: What's gotten into Rin? Did he eat something weird?
  • Work Off the Debt: This seems to be a common element of Al Bhed culture, and Rin is no exception. He forces many of the Mi'hen Highroad Mystery culprits to make amends for the damage they caused by working for him. Whether it's cleaning up trash along the Highroad, being forced to promote machina transport or having to care for his chocobo herd, Rin will find something for them to do.

Guado

    General Tropes 
The Guado are a race of humanoids that live in Guadosalam, a city built by the entrance to the Farplane. They only came into Yevon's folds recently under the leadership of Jyscal Guado, who was made a Maester of Yevon for his conversion of the people. Physically they are differentiated from normal humans by their long limbs including fingers.
  • Aborted Arc: One of the residents of Guadosalam in the first game is a blitzer who constantly runs for training. If you talk to him after the main story, he says he intends to make a play for the Guado's vacant leadership. It's implied this could lead to the Guado changing along with the rest of Spira, but the second game instead shows the Guado leaving Guadosalam to die out in Macalania Woods.
  • Break the Haughty: They certainly believe themselves to be a Superior Species, but the losses they suffer in the invasion of Home and their being associated with Seymour's crimes leads to their being hated by most other Spirans. If you talk to the residents of Guadosalam after completing the main story, they even realize they may become as hated as the Al Bhed. By the second game, they're so ashamed they hide in Macalania Woods to become a Dying Race and it's all Kimahri can do to keep his fellow Ronso from having a Roaring Rampage of Revenge.
  • Decadent Court: Plotting and power plays are a way of life for the Guado.
  • Dramatic Irony: They chose to side with Seymour no matter what in an attempt to prove their loyalty to him and to Yevon. By the end, they're now universally hated by the rest of Spira (murderously so by the Ronso) for doing so, though they can be saved in X-2 if the right actions are done.
  • Dying Race: Their assault on the Al Bhed Home (which ended with Cid blowing them all up with the Fahrenheit's missiles) and their failed attempts to stop the party killed most of the younger Guado. By the end of the first game, this led a large chunk of the surviving Guado to fall into despair, as their numbers had become severely depleted.
  • Fantastic Racism: Historically, they look down on other races as well as half-human hybrids. They've mostly evolved past this by the time of FFX but they are still somewhat xenophobic and still make the occasional racist comment.
  • Fragile Speedster: The Guado are a very fast race, and their blitzball players tend to be pretty speedy. However they aren't very physically inclined.
  • My God, What Have I Done?: The Guado have this collectively when they realize what haughty assholes they've been and how awful Seymour's crimes were. They're so ashamed they hide in the Macalania Woods to die out as punishment for what they've done.
  • Our Elves Are Different: They basically are Spiran elves in all but name; they are magically and spiritually inclined, look down on other races, and prefer to keep to themselves and handle their own affairs.
  • Superior Species: Subverted. They believe this about themselves, but they're taken down multiple pegs during the first game. It's also noted that their racist abuse is what twisted Seymour into the monster he became.
  • Tainted Veins: Defied. Their veins showing through their skin is a common Guado trait, but nothing indicates they suffer negative effects for it.
  • Weak, but Skilled: Their blitzball players have pretty high stats when it comes to passing, shooting and catching, but they have very weak attack and defense stats which makes it easy to break through their tackles and tackle them back.

    Tromell Guado 

Tromell Guado

https://static.tvtropes.org/pmwiki/pub/images/tromell_guado.png

"The Guado take care of Guado affairs."
Voiced by: Ryuzo Ishino (Japanese), Corey Burton (English)

Seymour's butler and right hand man. He seems old and speaks in a panicky, stretched tone. He turns on the party pretty quickly after they kill his master in Macalania Temple.

In X-2, he is the de facto leader of the Guado after Seymour's demise. He is resigned to going to war with the Ronso and dying, but seems genuinely repentant for what the Guado have done. The Gullwings have a opportunity to broker peace between the Guado and Ronso, and Tromell is officially elected as their new leader.


  • All There in the Manual: One of the unlockable Fiend Tales in X-2 (specifically, of the Fire Elemental) contains the memories of Tromell's (unnamed) spouse, who feels herself responsible for taking Seymour and his mother to Baaj Temple under Lord Jyscal's orders.
  • The Atoner: In FFX-2. He is deeply apologetic to Yuna and believes that it would only be right for the Guado to disappear and be forgotten for throwing their support behind Seymour, and brings the Guado to Macalania so that they might vanish with the woods.
  • Battle Butler: Not particularly dangerous on his own. But he sics a horde of beastmasters on Yuna's party after Seymour died.
  • Death Seeker: After the deaths of Jyscal and Seymour, and having seen the Guado suffer tremendous (perhaps irreplaceable) losses among their young who followed Seymour, he more or less loses the will to live and visits the Farplane often in the hopes that he will reunite with Jyscal and Seymour soon. By X-2, he is no longer a Death Seeker but is still quite guilty and ashamed over his actions in the first game.
  • Destroy the Evidence: Destroys Jyscal's sphere even because his master was the culprit, even though the sphere recorded his previous master.
  • Dragon Ascendant: A non-evil example. If Yuna and company save the Guado from being massacred and get them to return to Guadosalam in X-2, Yuna will also encourage him to take up leadership of the Guado himself.
  • Hypocrite: "The Guado take care of Guado affairs." would be a lot more believable if Tromell didn't tell Yuna and her guardians that he's going to basically turn all of Spira against them.
  • Improbable Hairstyle: Like with all Guado, Trommel's hair grows up, is green, and looks like tree roots. In fact, Trommel in general looks like an old tree.
  • Lawful Stupid: Trommel's blind obedience to Guado tradition and his lord causes him to make a number of foolish decisions, overlook rather clear hints that Seymour is evil and/or crazy, and cause great disaster for his people and much of Spira as a result.
  • My Master, Right or Wrong: States that he can't let the party escape because "Lord Seymour would never forgive us if we did," prevents them from Sending Seymour (indirectly enabling the attempted genocides of the Al-Bhed and the Ronso, as well as tremendous casualties among the Guado), and destroys the sphere proving that Seymour killed his father before sending the guards after them and reporting their actions.
  • Older Sidekick: To Seymour.
  • Old Retainer: He's an elderly Guado who once served Lord Jyscal, (with the implication that he spent most of his youth and middle age serving Jyscal) and now serves Jyscal's son Seymour.
  • Pet the Dog: If the player stops Garik, Trommel will finally begin to overcome his crushing guilt when he brings the forest musicians to Guadosalam, saving them from fading out with the woods. This prompts Yuna to encourage him to become the official leader of the Guado.
  • Reformed, but Rejected: At first, by himself as well as the Ronso.
  • Unwitting Instigator of Doom:
    • If he had just let Yuna Send Seymour into the Farplane when she had the chance, the Ronso wouldn't been wiped out, Yevon would have been much more stable, the Guado would be in a better place, and Home may not have been destroyed either. Depending on Yuna's actions in the second game, it can culminate with the Guado going extinct because of his disastrous actions, at the hands of the vengeful Ronso youths that survived Seymour's massacre.
    • A Fiend Tale in X-2 reveals that his late wife also had something to do with Seymour's view on life, since she's the one who advised Lord Jyscal on sending Seymour and his mother to Baaj Temple.

Ronso

    General tropes 
The Ronso are a race of humanoid man-beasts that have their home on Mt. Gagazet. The Ronso are a small but proud race of warriors and have bred some of the mightiest combatants in Spiran history. They are also long-time followers of Yevon, as Mt. Gagazet is on the outskirts of Zanarkand, the destination of all summoners on their pilgrimage.
  • The Big Guy: Ronso are a race of big guys; they tend to stand significantly taller than the average human and are also very muscular and burly.
  • Cat Folk: The Ronso are a race of anthropomorphic big cats.
  • Horned Humanoid: All male Ronso have a horn growing from their foreheads, and they consider it a symbol of pride and honor.
  • Hulk Speak: Most Ronso talk this way, also including some Third-Person Person.
  • Mighty Glacier: Ronso blitzball players are huge and extremely strong, but they move very slowly.
  • Only One Name: Played with. All Ronso take their species name as their last name, only being distinct by their given names.
  • Power Copying: Ronso can copy the attacks of certain monsters as Ronso Rages, X's version of Blue Magic.
  • Proud Warrior Race Guy: They prize strength and battle prowess. They also value honorable combat as well.
  • Rule of Three: The Ronso halt the progress of Yuna's party three times in a row. First because Kelk considers them traitors to Yevon, and only when Yuna showed her resolve did he let them pass; next by Biran and Yenke, to settle a score with Kimahri; and after that was over with, the Ronso stop them one last time...to sing the Hymn of the Fayth as tribute to them.
  • Unskilled, but Strong: Ronso blitzball players have some of the highest attack/endurance stats in the game. Breaking through their defense and tackling them is nearly impossible. However, their other stats are very weak. As long as there's one decent player left defending it's likely a pass or shot by a ronso will be blocked/caught.

    Biran & Yenke 

Biran & Yenke Ronso

https://static.tvtropes.org/pmwiki/pub/images/biran.png
Biran
https://static.tvtropes.org/pmwiki/pub/images/yenke_ronso.jpg
Yenke

"Poor little Kimahri. Howl alone, howl alone."
Voiced by: N/A (Japanese), N/A (English)

A pair of powerful Ronso warriors who Kimahri has known since he was young. As a young man overly eager to prove himself, Kimahri would challenge them, especially Biran, the great hero of the Ronso. Biran always defeated Kimahri, who would refuse to accept defeat and simply challenge Biran again, until one day an enraged Biran broke Kimahri's horn. Disgraced, Kimahri went into exile soon after.

When encountered during the pilgrimage, the two mock Kimahri about the past, but also deliver a warning about disappearing Summoners. When the group must climb Mt. Gagazet, Biran and Yenke challenge Kimahri before allowing him to pass and climb the mountain. After being defeated, and seeing that Kimahri has become both a great and dignified warrior, Biran acknowledges Kimahri's strength and praises the person Kimahri has become. Biran and Yenke die along with their leader Kelk at the hands of Seymour Guado as part of the effort to prevent Seymour from climbing Mt. Gagazet.
  • Bar Brawl: Their first appearance is in a bar in Luca where they're provoking Kimahri into a fight.
  • The Bully: They mock Kimahri every time they meet him since they broke his horn. It is not until Kimahri defeats both Biran and Yenke at the entrance of the Gagazet when they finally make amends.
  • Combat Pragmatist: When Kimahri confronts them in Luca, Biran twice sucker punches a distracted Kimahri.
  • Defeat Means Friendship: After Kimahri defeats both warriors, Biran is proud of the defeat and acknowledges Kimahri's strength and maturity to the Gagazet itself.
  • Dual Boss: Kimahri is forced to confront both of them when the player reaches Mt. Gagazet. Their relative strength should give one a taste of what to expect from the mountain's non-Ronso residents.
  • Graceful Loser: After being defeated by Kimahri, Biran declares that he is overjoyed at the way Kimahri has grown stronger and more capable. After Kimarhi's victory Biran shows no such signs of bad sportsmanship, and instead goes out of his way to show acceptance and friendship to Kimarhi.
  • Heroic Sacrifice: Biran, Yenke and other Ronso stand against Seymour to stop him from climbing the sacred mount, only for the Guado to kill them one after another.
  • Level Scaling: Their stats when confronted on Mt. Gagazet depends on Kimahri's stats.
  • Proud Warrior Race Guy: Biran is regarded as a great Ronso warrior and he is proud to have such an honor. He hates the weak and everyone who cannot take the defeat, hence why he and Yenke mock Kimahri and broke his horn.
  • Those Two Guys: Biran and Yenke are never seen without the other. They are considered among the strongest warriors of the Ronso tribe and, of course, they both mock Kimahri together.

Other Non-Playable Characters

    Maechen 

Maechen

https://static.tvtropes.org/pmwiki/pub/images/maechen.jpg

"And that, as they say, is that."
Voiced by: Takuma Suzuki (Japanese), Dwight Schultz (English)

An old scholar who has an astounding amount of knowledge of Spira and its history. He first appears at Mi'ihen Highroad walking near a statue of Lord Mi'ihen, and follows the guardians throughout the game.

In X-2, Maechen shows up again to provide more exposition and plot twists, as well as dropping hints that Tidus could be revived somehow.


  • Absent-Minded Professor: He has an impeccable memory when it comes to world events, but X-2 suggests his mind is slipping due to his unfathomable age and he can no longer recall details from his own life. That, or he doesn't have much space left in his brain.
  • Already Met Everyone: An optional event in Zanarkand during Chapter 5 had Maechen showing YRP one memory, namely, his memory of meeting Braska and his Guardians at that very spot.
  • Black Mage: In the sequel the Black Mage Dressphere is made from his 1000 year old memories of Lenne.
  • The Bore: His lectures are pretty interesting even if the text boxes suggest that Tidus finds them agonizing to sit through. In the sequel, Yuna has dialogue options begging him to stop his interminable lectures on Spiran history. Unfortunately for her, you have to listen to all of it to get 100% completion. Furthermore, the mechanic to stop him is disabled in the HD Remaster version.
  • Character Catchphrase: Ends each of his expository speeches with "And that, as they say, is that."
  • Cool Old Guy: Though he might be considered boring and slow, his knowledge and affable personality makes him very charismatic.
  • Cozy Voice for Catastrophes: He narrates in a very slow and unamused tone, though he sometimes may raise his voice a little to emphasize something.
  • Dead All Along: Through a recording in the Black Mage Dressphere, it's revealed that he met Yuna's doppelganger in Zanarkand long ago. In doing so, he reveals himself as an unsent; Maechan has been gathering knowledge for so long that he simply forgot he was dead. After one last heart-to-heart with Yuna, Maechen apparently sends himself—although Rikku believes he'll return one day with more stories to tell.
  • Exposition Break: Formerly the Trope Namer - it used to be called a Maechen Period. Put it this way: he talks so much that you can literally leave the game alone, go make yourself something to eat and come back, and he's still talking when you finish your sandwich.
  • The Fog of Ages: Zigzagged. He knows so much about ancient historical events because he was there in person for many of them. On the other hand, he's forgotten a lot of more personal details from his own life, including the fact that he's supposed to be dead.
  • Mr. Exposition: As a dedicated scholar studying cultural and historical aspects of Spira, he loves to talk about it to Tidus, a newbie in Spira.
  • Recurring Traveller: Despite being so old, he appears almost everywhere you go.
  • Stealth Hi/Bye: X-2 lampshades the fact that he's just some teleporting sage who appears whenever someone needs exposition.
    Logos [notices Maechen in his bedroom] When did you sneak in, old man?
    Maechen: You can't expect me to remember everything that happens!
  • Who Wants to Live Forever?: What's interesting about his farewell scene is that it doesn't end with Yuna sending him. Since everyone he meets leaves him behind or dies eventually, he feels "quite lonely", so he seemingly floats around as the unliving repository of Spira's history. However, it could also be interpreted as Maechen sending himself to the Farplane.

    O'aka XXIII 

O'aka

https://static.tvtropes.org/pmwiki/pub/images/oaka_xxiii.jpg

"O'aka XXIII, merchant extraordinaire, at your service!"
Voiced by: Hidenari Ugaki (Japanese), Dwight Schultz (English)

Or O'aka The XXIII, Merchant Extraordinaire. He is an Intrepid Merchant with a cockney accent who hounds Yuna's party, trying to interest them in weapons and items.


  • Adam Smith Hates Your Guts: Averted. If you helped him early on (donate over 10,000 gil to him during his start up), he gives you major discounts and in general sells you way better equipment than the stores.
  • Friendly Shopkeeper: He starts out as a bit down on his luck and needing a loan from the player in order to get running. The player can choose not to donate to him, but if they do donate enough, they get a discount later on. He's always happy to see the party and later in the game, you can get a discount simply by asking for it. Later, his brother Wantz takes over the business, carrying on the legacy of helping the party. Both characters return in X-2 and this time, O'aka is in debt to the Al Bhed. The player can choose to either save him by harboring him on their airship, or turn him into the Al Bhed. However, saving him and paying off his debt earns an achievement/Trophy, as well as unlocks an easy money trick. Later, if the player continues on his quest-line, he and Wantz open up a new shop that sells some powerful accessories.
  • Gameplay and Story Segregation: In X-2, for someone who's supposed to be buried in debt, he never runs out of stock. Keep in mind that the method to helping O'aka work off his debt is to repeatedly buy items from him in large increments.
  • Honest Corporate Executive: O'aka remembers who his friends are, giving them large discounts on very valuable items if they sponsor his business. He's also determined to make good on the debts he incurs during X-2.
  • I Gave My Word: Help him reach his goal, and O'aka returns in triumph...only to find the Al Bhed lying dead on the floor, having been killed by the fiends set loose by Vegnagun. Determined to honor the debt collectors (as he will never be able to repay them), O'aka adamantly remains in the snowy, inhospitable travel agency.
  • Intrepid Merchant: O'aka is very good at his job, frequently offering valuable equipment other merchants don't carry. When things go bad for him, it's due more to bad luck than ineptitude.
  • Lovable Rogue: When Tidus first meets him, O'aka has big ambitions despite being a rookie merchant. He has no problem sneaking into restricted areas to sell to interested soldiers, or making underhanded deals with people who are on the outs with Yevon.
  • Mob Debt: O'aka is first met in X-2 running away from the Al Bhed, who are coming to collect what is owed to them. The player has the choice of turning O'aka in to them (resulting in Indentured Servitude) or rescuing him by taking him onto the Celsius, where he can earn money to pay them back by selling you his wares. note 
  • Recurring Traveller: For profit, of course.
  • Replacement Goldfish: It turns out that O'aka's so generous to Yuna and her party because Yuna reminds him of his late sister, who was a summoner that was killed on her pilgrimage. Post main storyline in Luca, O'aka tells Tidus this, even getting lost in his thoughts when he describes Yuna looking so like his sister.
  • Screw the Rules, I'm Doing What's Right!: He continues doing business with Tidus and Yuna, even when they're declared traitors. This gets him jailed by the Yevon clergy, although he has no regrets.
  • Spanner in the Works: In X-2, the Al Bhed repossess his travel agency in Macalania when O'aka dodges their debt collectors. The nearby temple fell into the lake when the Fayth deserted it, and O'aka lost his main attraction—and with it, his customers. The Gullwings can help him stow away about the Celsius, where he panhandles for gil in order to become solvent again.
  • Suspiciously Similar Substitute: He has a brother named Wantz who reluctantly takes over the family business when O'aka is jailed for selling equipment to the enemies of Yevon (guess who).
  • Suspicious Video-Game Generosity: O'aka appears more than once just before a boss fight.
    • Lampshaded when your party kills Seymour, and he appears outside to leisurely sell you things while the Guado are out to kill you. When they storm out, he warps away with the Save Sphere.
  • Those Two Guys: O'aka later reconciles with Wantz and takes him on as his clerk.
  • Undying Loyalty: Towards Yuna, rivaled only by her Guardians and the people of Besaid. He doesn't care if she was labeled a heretic or not, he is still one of her staunchest supporters.
  • Unknown Rival: To Rin, whom he dreams of one day surpassing.
  • Video Game Cruelty Potential: The Gullwings have the option of either letting O'aka take refuge on the Celsius, or leave him at the mercy of the Al Bhed hunting him. Should the latter choice be made, O'aka will Work Off the Debt in Bikanel Desert.
  • Work Off the Debt: The Gullwings can leave him at the mercy of the loan sharks, whereupon O'aka is found shoveling dirt in the Bikanel Desert.
  • You Remind Me of X: Although he only says it to Tidus, Yuna reminds him of his sister, who was also a summoner but who died on her pilgrimage. This is another reason why he helps her, and refuses to inform on her to the authorities in Bevelle.

    Wantz 

Wantz

https://static.tvtropes.org/pmwiki/pub/images/wantz.jpg

Voiced by: Takayuki Yamaguchi (Japanese), Tom Kenny (English)

A mysterious young man who is seen stalking Yuna in the Liki Ferry to Kilika. Later, he is revealed to be O'aka XIII's younger brother when O'aka is imprisoned for supporting Yuna and becomes his substitute. O'aka retires after his release and gives the business to him. He was also a former guardian along with O'aka to his late sister.


  • Chekhov's Gunman: He was first seen in the ferry stalking Yuna and would make other unexpected appearances on the way. Tidus and Yuna recognized him in Mt. Gagazet.
  • Magikarp Power: By the end of the game, he will sell you all 14 weapon and armor types...with four empty slots apiece, making Wantz invaluable for customizing optimal equipment.
  • Paparazzi: Wantz would stalk Yuna in almost every place she was and even took a few photos.
  • Suddenly Voiced: He didn't say a single word at first. Then when you meet him in Mt. Gagazet he finally introduces himself.
    • There is an option earlier in the game where if you visit the Farplane, you can see him conversing with the image of his late sister, saying how much Yuna looks like her. But if you try and approach him, he'll run away.

Aeons

    The Aeons in general 
The collective term for the powerful summoned creatures in the world of Spira. In a summoner's pilgrimage to destroy Sin, he or she must travel across Spira, and pray to the temples that house the Fayth of these Aeons until the Aeon granted them its power. Once all temples have been visited, the final goal of the summoner is to head for Zanarkand, where they will attempt to obtain the Final Aeon, the only one with power to defeat Sin.
  • Ambiguous Situation: The Cloister of Trials are supposed to be areas that pose danger to summoners and their guardians. Since the plot requires you to complete them without the risk of trial and error, there is no actual Non-Standard Game Over that would occur in any of them (even when some of the Cloisters have actual hazards in them). The ambiguity is in whether it's Gameplay and Story Segregation, or Foreshadowing on Yevon's trick enforcement of their rules in regards to the Temples?
  • Bond Creatures: The Aeons grow stronger depending on how many battles the party has fought. Also, some of the Aeons seem to correspond to the main characters' Celestial Weapons, allowing them to break the damage cap once the weapon is upgraded at least once: Nirvana to Valefor, World Champion to Ifrit, Spirit Lance to Ixion, Onion Knight to Shiva, and Masamune to Yojimbo.
  • Death Seeker: Bahamut's Fayth tells Tidus that the Fayth are tired of their existence of constant dreaming and now simply want to rest.
  • Degraded Boss: Dark Aeons are powerful Bonus Bosses in international versions of X which require some serious Level Grinding just to survive. In X-2, most of them are normal storyline bosses with their power severely diminished.
  • Demonic Possession: For the final battle, Yuna has to summon them one by one for Yu Yevon to possess and the party to kill, until Yu Yevon has no more Aeons to possess.
  • Developer's Foresight: The damage indicator for the game can actually go up to six digits, when technically the damage cap is supposed to be 5 digits. This can only be done by choosing to cut the animation time for the Aeons' Overdrives in the options menu; this would result in Anima's Overdrive adding up all the damage they inflicted per hit (16 hits).
  • Duel Boss: Summoner bosses (except the ones who summon the Dark Aeons) would only pit two Aeons against one another, and Yuna's party cannot participate. However, there's an obvious exception with the Magus Sisters, who are fought in threes.
  • Fusion Dance: It's implied that Penance is an amalgam of all the Dark Aeons, as evidenced by several large pyreflies emerging from various parts in Spira and then merging in the Calm Lands until Penance appears.
  • Gotta Kill Them All: The Dark Aeons have to be defeated in order to release X's ultimate Superboss, Penance. Yuna has to also destroy each of her own summons one by one as they're possessed by Yu Yevon until he has nowhere left to go and can be Killed Off for Real.
  • Guide Dang It!: Unlocking them as opponents, and unlocking the Aeon Cup in the process, in the Fiend Arena is one of the more contrived quests in the Creature Creator. There's no actual hint that eight specific Fiends (one Fiend representing the Magus Sisters as a whole) will evolve into the Aeons. Additionally, one of them cannot be caught in Chapter 5 (meaning that you have to go to a New Game Plus to unlock that Fiend should you have missed it), and another can only be caught once you get past a certain sidequest's event flag.
  • Healing Shiv: The element-based Aeons drain their own element, and as such can heal themselves in a pinch by casting their own elemental attacks on themselves.
  • Hello, [Insert Name Here]: Like the main character, the Aeons' actual names aren't referred to in the in-game dialogue, and their default names can be changed by the player.
  • Heroic Sacrifice: The Aeons scheme with Jecht to bring Tidus to Spira and put an end to Yu Yevon/Sin's Vicious Cycle. This includes using themselves as vessels (as Bahamuth's Fayth puts it, "Use us.") for the party to attack Yu Yevon in, weakening it until it is finally vanquished.
  • Licked by the Dog: The Aeons' summon animation include a little snippet of their interaction with Yuna, showing their loyalty to her. (Valefor flies close enough to the ground to be touched, Ifrit catches Yuna when his summoning sent her flying, etc.)
  • Powered by a Forsaken Child: All the Aeons are Was Once a Man. Special mention goes to Valefor's and Bahamut's Fayths, who take the form of actual children, most likely the age when they become Fayth in the first place.
  • Recurring Boss: In X alone the Aeons are fought multiple times, under the command of Belgemine (dotted throughout the early game then in Remiem Temple) and Isaaru (at the end of Yuna's segment of Via Purifico, using Ifrit, Valefor and Bahamut), as Bonus Bosses Dark Aeons, and finally as Yu Yevon's vessels in the final battle.
  • Was Once a Man: They were originally humans who were such devout followers of Yevon that they voluntarily allowed their souls to be trapped inside statues as Fayth. When called upon by a summoner, they reemerge into the physical world in monstrous forms.

    Valefor 

Valefor

https://static.tvtropes.org/pmwiki/pub/images/valefor_ffx.png

Resting in Besaid Temple, Valefor is the first Aeon Yuna obtains on her journey.


  • Beef Gate: Dark Valefor will prevent the party from returning to Besaid village.
  • Catch a Falling Star: Yuna steps off a building in Bevelle while in the middle of summoning Valefor, the result is that Valefor is able to catch her in mid-air.
  • Crutch Character: Between her powerful overdrives that affect all enemies, having all the first level elemental spells, and her special Sonic Wings attack, (which does damage and delays an enemy's turn, thus, if your enemies are slow enough or Valefor is quick enough, it can be abused to delay the enemy's turn forever) Valefor is pretty much designed to make sure that you can bail yourself out of trouble in the early going just by summoning her. However, her usefulness will tend to diminish as you get deeper into the game.
  • Fragile Speedster: To a limited extent. She doesn't start out as strong or with as much HP as most other aeons, (and is the only Aeon to lack a piercing attack) but she is slightly faster and has better evasion than most.
  • Giant Flyer: Not quite as big as Bahamut or some of the bigger flying enemies, but Valefor is still bigger than most flying creatures in real life. The model does show that Valefor's body is very slim and light however, which would help her stay airborne.
  • Non-Elemental: Her overdrives are non-elemental in nature, and she starts off with all the first level elemental spells instead of being limited to just one element, as most aeons are.
  • Nonstandard Skill Learning: Valefor actually has two Limit Breaks: the second one, Energy Blast, can be learned simply by talking to a girl in Besaid and her dog.
  • Status Effects: Valefor's unique attack Sonic Wings delays the next turn of your enemies.

    Ifrit 

Ifrit

https://static.tvtropes.org/pmwiki/pub/images/ifrit_ffx_render.png

One of the returning summons from older Final Fantasy games, Ifrit is the Aeon of Fire in Kilika Temple.


  • Armor-Piercing Attack: Meteor Strike bypasses the Protect status.
  • Big Red Devil: Ifrit certainly looks the part.
  • Dishing Out Dirt: He is mainly Playing with Fire, but the coup de grace for his Hellfire Overdrive is to hurl a chunk of earth at the enemies trapped in his fiery vortex.
  • Fireballs: Meteor Strike has him create a large fireball and launch it at an enemy for Protect-piercing damage.
  • Jump Scare: In-universe, Dark Ifrit lies in wait to spring a trap on the heroes; as it jumps up to ambush them, Tidus himself gets startled and falls on his rear end before the Fight Woosh.
  • Our Werewolves Are Different: He looks a lot like Final Fantasy VIII's Ifrit, but has a more animalistic build and posture as well as a more canine head. Dark Ifrit evokes this more directly by having a naturalistic gray color scheme and being introduced by ambushing the heroes.
  • Playing with Fire: He uses only fire magic when first obtained, and he is healed by fire magic.
  • Visual Pun: The Kilika Temple has a firewall in the Cloister of Trials.

    Ixion 

Ixion

https://static.tvtropes.org/pmwiki/pub/images/ixion_render_ffx.png

Djose Temple's resident Aeon, the Aeon of Lightning.

  • Bridge Logic: One part of the Cloister of Trials involves pushing a pedestal with two electrified spheres into a large gap, with the pedestal (now floating in midair due to electricity) acting like a stepping stone to get to the other side.
  • Gameplay and Story Segregation: According to the Machine Faction, Dark Ixion possessed one of their Machina in its rampage. However, after defeating Dark Ixion, it dissipates into pyreflies like every non-human enemy that was defeated, with no Machina in sight. The plotpoint of Dark Ixion possessing a Machina only comes into play when it pulls a Taking You with Me on the heroes.
  • Horn Attack: His physical attack involves slashing enemies with his horn.
  • Shock and Awe: Casts lightning spells and is healed by them.
  • Status-Buff Dispel: His special attack Aerospark will inflict Non-Elemental damage and strip a number of buffs from an enemy, such as haste, protect, and shell.
  • Stone Wall: Has high base stats for defense against both physical and magic attacks, both of which are higher than his stats for attack. He's also surprisingly slow, having the lowest base agility of any aeon.
  • Unicorn: His design largely resembles one.
  • Taking You with Me: After defeating Dark Ixion as the Climax Boss of Chapter 3, it pulls a Sneak Attack on YRP when they went to Djose's Chamber of the Fayth, blowing up the machina it possesses, and causing Yuna to fall into the Farplane.
  • The Unreveal: It's not stated exactly what kind of Machina did Ixion possess in Chapter 3. The Fiend Arena offers a theory that it might be a Machina Striker (a Palette Swap of the Machina used by the Al Bhed in X when they kidnapped Yuna), since evolving the Machina Striker unlocks Dark Ixion for the Fiend Arena.

    Shiva 

Shiva

https://static.tvtropes.org/pmwiki/pub/images/shiva_ffx.png

Another Final Fantasy staple, this Aeon of Ice is found in Macalania Temple.


  • Already Done for You: Yuna went ahead with Seymour to the Macalania Temple. By the time her guardians reach the temple, the Cloister of Trials has already been solved, and only reunite with Yuna outside the Chamber of the Fayth.
  • Beef Gate: Like Dark Valefor, Dark Shiva will prevent you from going back into Macalania Temple.
  • The Coats Are Off: When she's summoned, she arrives wearing a long cloak, and when she emerges from the ice crystals, the cloak flies off and Yuna catches it.
  • Dance Battler: Both her physical attacks and overdrive incorporate dance movements.
  • Dreadlock Warrior: Her hair is gathered in extremely long, ice-blue dreadlocks.
  • Fragile Speedster: Her HP and defense aren't particularly high, but she has the highest starting agility and evasion of the mandatory aeons.
  • An Ice Person: Ice attacks are her element.
  • Kick Chick: Her default attack has her float towards the enemy and deliver a swift kick.
  • Lady of War: She is beautiful and graceful as she dispatches foes for the party.
  • Literally Shattered Lives: Her overdrive evokes this, as she encases her opponents in ice, then snaps her fingers, causing the ice to shatter.
  • Ms. Fanservice: Much like her other incarnations from the rest of the series, Shiva's design is very revealing.
  • My Name Is ???: She is the only aeon that can be summoned before being named. If you use her during the boss battle against Seymour in Macalania temple, her name will simply appear as a series of question marks.
  • Stripperific: She's practically naked with her only clothing being around to cover her private parts, and even then she still shows off a lot of skin.
  • Stone Wall: Of the sort that is difficult to hit rather than because of tough defense. Her evasion stat leaves the other aeons in the dust.
  • Your Princess Is in Another Castle!: You think that, since you already have Shiva, you don't have to finish Macalania's Cloister of Trials? Nope, you still have to solve the trial to escape.

    Bahamut 

Bahamut

https://static.tvtropes.org/pmwiki/pub/images/bahamut_render_ffx.png

"It begins."
Voiced by: N/A (Japanese), Debi Derryberry (English)

The strongest of the mandatory summons, Bahamut is the Aeon that is housed in the temple of Spira's capital, Bevelle. Its Fayth is the young boy that keeps appearing to Tidus as a guide on several parts of his journey, and acts as the leader and messenger for the rest of the Fayth.


  • Ambiguously Brown: His human form.
  • And I Must Scream: As a Fayth, his body and spirit are trapped inside a rock to dream and keep creating the Dream Zanarkand. He convinces Tidus to defeat Yu Yevon at the cost of his life as he and other Fayth are tired of sleeping.
  • Anthropomorphic Shift: The first Bahamut in the franchise with a much more explicitly humanoid build (shorter neck, fully upright stance on the ground) compared to previous Bahamuts, that were definitely more bestial in form. Most subsequent humanoid Bahamuts (such as in Final Fantasy VII: Advent Children) are clearly inspired by this one.
  • Asskicking Leads to Leadership: He is by far the strongest of the required Aeons that the player receives during the main story and seems to be the leader of the Aeons (at the very least, his Fayth form acts as the spokesperson for the Aeons and his Fayth statue is located in Yevon's main temple in Spira's capital city).
  • Badass Arm-Fold: His default pose in his summon form.
  • Big Good: He's the one that tells Yuna and Tidus how to beat Yu Yevon.
  • Chekhov's Gunman: Appears in Dream Zanarkand, as well as a couple of Tidus' dreams long before you find out who he is or how large a role he will play.
  • A Child Shall Lead Them: He figuratively leads Tidus through his journey in Spira, and is essentially the spokesperson for all of the Aeons and the Fayth.
  • Creepy Child: He has a habit of appearing out of nowhere, hooded, and saying cryptic things before just as mysteriously vanishing.
  • In the Hood: Always. You get a slight glimpse under the hood depending on the camera angle, but he never takes off the hood.
  • Irony: It is the last, and strongest, non-optional Aeon in the first game. In the second game, Dark Bahamut is the first of the Dark Aeons YRP will face. By contrast, Dark Bahamut is upgraded into one of (if not the) strongest opponent in the Aeon Cup.
  • Lightning Bruiser: He's fast, durable and very strong, one of the few Aeons who can break the 9999 damage cap from the start.
  • Magic Knight: The most physically powerful of the five storyline aeons, and has the full complement of elemental spells.
  • Mr. Exposition: When he reveals who he is, he gives a great deal of information about the truth behind the Fayth, Tidus' Zanarkand, Sin and Yu Yevon.
  • Non-Elemental: His overdrive is non elemental.
  • One-Time Dungeon: His Temple (and the majority of Bevelle in general) cannot be revisited, not counting a brief trip in X-2.
  • Spirit Advisor: To Tidus and then to Yuna, once she obtains him as an Aeon.
  • The Smart Guy: Comes up with the strategy for defeating Sin permanently by destroying Yu Yevon from the inside of the monster.
  • Wave-Motion Gun: Mega Flare. Unlike other games there isn't much focus on it causing an explosion, just the sheer size of the beam.

    Anima 

Anima

https://static.tvtropes.org/pmwiki/pub/images/ffx___anima_artwork.jpg

Voiced by: Kayoko Fujii (Japanese), Hedy Burress (English)

One of the secret Aeons, Anima's home is Baaj Temple, which was thought to be lost and catastrophically flooded by the sea. Before becoming a Fayth, Anima was Maester Seymour's late mother.


  • Attack of the 50-Foot Whatever: Anima is by far the largest of all the Aeons, and that's only referring to her upper half.
  • Balance Buff: Her Oblivion overdrive in the original Japanese and NA versions does only a single hit of up to 99,999 HP of damage, which can be easily done with a basic attack if you're gunning for the Optional Bosses. In all subsequent versions of the game, it does 16 hits instead (1,599,984 damage at maximum), allowing her to kill any enemy that isn't optional and several of the Dark Aeons.
  • Casting a Shadow: Anima represents the darkness element. The center of her eye-shaped glyph bears the Yevon character "B", which also represents darkness.
  • Chained by Fashion: Giant chains surround Anima's top half, and her bottom half has chains on her wrists.
  • Dark Is Not Evil: Anima has a disturbing and macabre appearance and is used by one of the villains, but she was created from a loving mother who wants nothing more than to atone for her mistakes.
  • Dragged Off to Hell: Inverted. Anima's summoning makes it look as though she is being dragged up from hell into our world. It's rather disturbing, and Yuna has an expression that borders on My God, What Have I Done? when she summons Anima.
  • Eldritch Abomination: This is probably the only way to describe her appearance.
  • Eye Beams: A rather painful one, where Anima recoils violently whenever her Pain attack is blasted from her eye. In the FMV where Seymour first summons her, blood also appears to be leaking from her eye.
  • Gameplay and Story Integration: As of the PAL, International and HD versions of the game, Anima has far and away the highest damage potential of anything in the game, capable of dealing roughly one and a half million damage in a single attack. She's actually a Final Aeon who Seymour refused to use to fight Sin, instead entombing her Fayth in the lost Baaj Temple. She also can't One-Hit Kill Sin by piercing his shell and core like the Final Aeon is supposed to do because she's Seymour's Final Aeon and can't be used to the fullest by anyone else.
  • Meaningful Name: Anima, rather than being based off of a mythological deity the way other summons like Ifrit and Shiva are, is supposed to be Seymour's mother. So instead of a god from real world mythology, Anima is more or less based off of the Anima from Jungian psychology, which is said to be subconscious female attributes of male humans and usually derived from mothers or other maternal figures in a man's life.
  • Murder-Suicide: Her plan in becoming a Final Aeon was ultimately a roundabout way of doing this. Faced with a terminal illness and her son being left with no one to support him, Anima's plan was that Seymour would use her as the Final Aeon to bring about the Calm and be accepted by the world posthumously as High Summoner, but Seymour, traumatized by the loss of his mother, refused to confront Sin. Anima has no illusions about how badly she screwed up.
  • Mythology Gag: Anima's design is loosely inspired by Ultimecia's third and final form from Final Fantasy VIII.
  • One-Hit Kill: Her Pain ability inflicts an instant kill on the target. If it doesn't, it still inflicts a considerable amount of damage.
  • Purposely Overpowered: As one of the secret difficult-to-obtain Aeons, Anima does not disappoint, and outright invalidates the rest of the main story's battles.
  • Rapid-Fire Fisticuffs: Anima's lower half unleashes a volley of devastating punches during its Oblivion Overdrive.
  • Sigil Spam: The inside of Anima's flytrap-like shell bears a more rugged version of her sigil.
  • Status Effects: Pain will inflict Instant Death on enemies, and those who are immune to it will be hit for high damage instead.
  • Tears of Blood: When Seymour summons her in Lucca, her eye bleeds after firing several Pain blasts.
  • There Is No Kill Like Overkill: In the PAL version, every hit from the combination attack she unleashes in her overdrive counts as a separate hit and can do the maximum of 99,999 damage apiece. Add that up and you have just short of 1.6 million damage. Only a few enemies are still going to be standing after that.
  • Unstoppable Rage: This seems to be what drives Anima's lower half, which seems to be in a perpetual state of rage.
  • Your Days Are Numbered: One of the reasons she became Seymour's Final Aeon was because she had a terminal disease and didn't want to leave her son behind.

    Yojimbo 

Yojimbo

https://static.tvtropes.org/pmwiki/pub/images/yojimbo_ffx_render.png

Another secret Aeon, the statue containing its Fayth was stolen long ago and taken to a cave at the border of the Calm Lands and Mt. Gagazet.


  • Absurdly Sharp Blade: The Zanmato slices all enemies on the field in two.
  • Awesome, but Impractical: Zanmato is undeniably powerful, as it can bypass even Contractual Boss Immunity to do a One-Hit Kill. However, just getting him to use it requires a bunch of complex mathematics that the game doesn't tell you about and which involves a very deep wallet.
  • BFS: One materializes from underground or another dimension when he uses his Zanmato attack.
  • Boring, but Practical:
    • His Wakizashi move isn't as powerful as Zanmato, but it deals a solid chunk of damage, can target all enemies on the field, and requires far fewer time and money with him.
    • If you are trying to get him to use Zanmato, then invoking Video Game Caring Potential and treating him respectfully as what's basically a fancy mercenary will eventually get him to use it for you, rather than just paying him a crapton of Gil. Don't let him die, don't summon him only to dismiss him on the same turn, and pay him a modest, but not flashy amount every turn — just enough to use Wakizashi. This takes longer, but he will soon like you enough to use Zanmato for as low as 1,000 Gil, or even for free if his compatibility is maxed out.
  • Canine Companion: He is accompanied by his faithful dog, Daigoro, both as a fayth spirit and as an aeon. He looks more like a fu-dog in the latter incarnation. Daigoro also provides his weakest possible attack, reflected by Yojimbo shaking his head in disapproval of his payment.
  • Cast from Money: The more Yuna lines his pockets, the more likely he is to bring out a stronger sword to attack with. If you have gil to burn, you'll never need any other attack option.
  • Guide Dang It!: It's simple enough to reason that Yojimbo will select stronger attacks if you pay him more gil but the formula that actually determines this has a lot of hidden factors and variables that aren't mentioned anywhere in game. Among these, there's a hidden compatibility value that doesn't directly increase/decrease based on how much money he's given and the three options that his Fayth presents when first met has a dramatic effect on how the formula works. Ironically, the amount of money paid to him when taking action in battle is one of the least influential pieces of the formula, as even paying him 1 gil with full compatibility and overdrive results in about a 50% chance to use Zanmato in the International version.
  • "Get Back Here!" Boss: After you survive the first fight against Dark Yojimbo, the Dark Summoner retreats further into the Cavern to be chased and fought a few more times.
  • Half the Man He Used to Be: Zanmato doesn't just kill enemies instantly, it slices them in half!
  • Iaijutsu Practitioner: His second strongest attack, Wakizashi, (named after the shorter of the two swords that samurai traditionally carry) works like this. Yojimbo unsheathes his sword, strikes, then immediately returns it to the sheath.
  • Katanas Are Just Better: His Wakizashi and Zanmato.
  • Meaningful Name: The Kanji for his name read as "Service/Sword for hire"/"Mercenary", and fittingly, he's mostly in it for the money.
  • Mechanically Unusual Fighter: Unlike most other Aeons, Yuna cannot command him directly; instead, she has to pay him for his services.
  • Money for Nothing: Much like dragons and their hoards, it's noted that it should be impossible for him to spend any of that gil you pay him, but he still wants it anyway. Perhaps he eats it.
  • Mythology Gag: That his special attack is a One-Hit Kill makes him a stand-in for another swordsman as an iconic summoned spirit, Odin. Or having four basic attacks may be a reference to Gilgamesh in Final Fantasy VIII (and the Final Fantasy VI remake).
  • One-Hit Kill: His strongest attack, Zanmato. It doesn't matter what you are, what protections you have due to armor or magic, what kind of nigh invincible bonus boss you are, if Yojimbo swings that blade towards you, it kills you in one shot. And if he's facing multiple enemies, they all go down from that one shot. The only beings that can survive a blow from Zanmato are bosses with multiple phases, and whatever phase is struck by it will still be done for.
  • Only in It for the Money: Shades of this. He has to be offered a large amount of gil for him to join. Yojimbo will also require payment before he does an attack.
  • Rōnin: That he was a fayth long stolen and forgotten adds to the ronin theme of having no master.
  • Stone Wall: Of the "Evasion tank" variety. He has decent defenses all around, though it is his Evasion-stat that sets him apart, outpacing Shiva's by a wide margin, making him near-untouchable by normal attacks. Regular enemies unable to use magic or always accurate attacks will never be able to hit him.
  • Sword Beam: When Yojimbo uses Wakizashi. He doesn't directly hit enemies with the blade, but fire off a high speed air slash.
  • Video Game Cruelty Punishment: Letting him die in battle will reduce his trust in you, making his services lower-qualty and more costly in the future. The same goes with either paying him little (to the point where he has his dog Daigoro to attack, rather than attacking the enemy himself) to nothing, or summoning him only to dismiss him on the same turn.

    Magus Sisters 

Magus Sisters

https://static.tvtropes.org/pmwiki/pub/images/ffx_magussisters.jpg
Left to Right: Sandy, Cindy, and Mindy

The last of the secret Aeons, the Magus Sisters are unique in that they are technically three Aeons in one. They can be found in Remiem Temple, an abandoned temple at the edge of the Calm Lands that can only be reached while riding a chocobo. Their names are Cindy, Sandy, and Mindy.


  • Artificial Insolence: As a tradeoff for being three characters instead of one, you can only give them ideas for what to do, not direct commands. Sometimes they may do something against your wishes, and some others times they will "take a break" and do nothing for the turn.
  • Balance Buff: Their Delta Attack Overdrive in the original Japanese and NA versions: a measly single hit of up to 99,999 HP of damage, when a. postgame players can do that much with basic attacks and b. Mindy can do 15 hits of that much damage each with one of her attacks. Later versions upgrade Delta Attack to 6 hits.
  • Big, Thin, Short Trio: Cindy is the eldest Big sister, Sandy is the Thin middle sister, and Mindy is the Short youngest sister.
  • Boss-Only Level: The other main temples, including the one for the Final Aeon in Zanarkand, consist of puzzle segments called the Cloister of Trials. Anima's, meanwhile, requires backtracking to the temples for those who didn't have the hindsight to collect the treasures in each Cloister, and Yojimbo's is an actual dungeon filled with random encounters. By contrast, the Magus Sisters' Remiem Temple do not contain those things, and the only obstacle is to challenge Belgemine herself.
  • Combination Attack: Their Delta Attack Overdrive, which has all three Sisters working together to unleash a powerful attack. As such, all three of their Overdrive gauges need to be full to execute it. They will also occasionally use the original version of Delta Attack as a battle strategy with Sandy casting Reflect on Cindy followed by Mindy targeting her magic spells at Cindy so the spells bounce off the Reflect to hit the enemy.
  • Double Unlock: There are two keys needed to open the Chamber of the Fayth: the Blossom Crown (catch all Fiends in Mt. Gagazet) and Flower Scepter (defeat Belgemine's Bahamut).
  • Fat and Skinny: The two elder sisters form this duo, and then they have their Tagalong Kid little sister.
  • Fighter, Mage, Thief: It's not played completely straight as all three are certainly capable of dishing out good damage with physical attacks and using powerful magic, but their behavior in battle when allowed to choose their own actions tends to lean towards the three traditional roles.
    • Cindy is the Fighter. She's a Mighty Glacier with the highest HP and strongest defenses of the trio, but is also the slowest, meaning she typically acts as the tank. When she does use magic, she tends to favor defensive spells (such as augmenting her own tanking ability by casting defensive buffs like Protect or Shell on herself).
    • Mindy is the Mage. She's a Glass Cannon with the lowest HP and weakest defenses of the trio, but has the highest magic stats. She uses magic the most frequently and tends to favor nuking the enemy with high-powered offensive spells.
    • Sandy is the Thief. Her HP and defenses are better than Mindy's, but not as high as Cindy's, though she is the fastest of the trio and has the best physical attacking stats. She uses magic the least frequently and tends to favor pounding the enemy with strong physical attacks.
  • Mechanically Unusual Fighter:
    • They're the only summon to consist of three Aeons rather than one.
    • They can't be commanded to do specific actions; Yuna has to tell them what kind of actions to do, though on occasion the command to have one of the Sisters repeat her last action will pop up. Additionally, you may get unlucky and the Sister you command will "take a break" instead of actually contributing to the fight.
  • Motifs: They have insect-like appearances, and sprout from flowers on the battlefield.
  • Mythology Gag: They are based on the Quirky Miniboss Squad of the same name from Final Fantasy IV.
  • Overly Long Fighting Animation: The Delta Attack Overdrive takes much, much longer than it should (far longer than the other Aeons' Overdrives), especially when compared to the attack's power, in the original versions anyway. Fortunately, there is an option to cut the animation time, but only in X. For X-2, most players choose to eliminate one of the Sisters (most preferably Mindy, the one with the lowest HP) ASAP before they could even cast Delta Attack anyway.
  • Pint-Sized Powerhouse: Mindy is the smallest Aeon of them all (about the size of a regular child), but she actually surpasses Anima in most stats, and at full power, her Passado special is almost as devastating as Oblivion.
  • Peninsula of Power Leveling: In the Fiend Arena, while the other Dark Aeons already boast a good 15 AP yield, the Magus Sisters stand out at having 24 AP yield.
  • Purposely Overpowered: Like Anima before them, they completely and utterly make the rest of the main story battles a total joke.
  • Relationship Values: They have the potential of being the strongest summon, but only as long as the trust between them and the summoner is high. Otherwise, they will frequently disobey orders.
  • Sibling Team: Three sisters who work together (or don't, as the case may be) when summoned.


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