Follow TV Tropes

Following

Characters / Dingo Doodles

Go To

A list of characters and NPCs featured in Dingo's videos.

This page contains Unmarked Spoilers! Proceed with caution.


    open/close all folders 

Fool's Gold Party

    Sips 

Sips

https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_09_kl_231821.png
The monkey, the myth, the legend
Click here to see him fully transformed 
Click here to see baby Sips (SPOILERS) 
Race: Monkey (Awakened)
Class: Sorcerer (Wild Magic)

Dingo's PC, a monkey that accidentally got Uplifted in an experiment that also gave him wild magic, but placing him under a curse that slowly consumes him, mind and body. Might be one of the craziest D&D characters ever.


  • Alcohol-Induced Idiocy: He sang drunken karaoke so badly, in Dingo's eyes, that he kickstarted the apocalypse by waking up the Tarrasque that was sealed away under the town of Alchemist Quarry.
  • And Your Reward Is Infancy: After he dies, his hollowed corpse is smashed by Erina with Elowen's instructions, revealing a small baby Sips inside to Gothi and Erina's delight.
  • Anti-Magic: The very first wild magic surge we see is a Dead Magic zone, which prevents all magic within it.
  • Ax-Crazy: He tends to go into this mode whenever something bothers him greatly (such as Quinn-Ora and people harming Sneeze). His curse reaching 100% would mean he became this fulltime. Episode 30 has the curse reach 100%, and he nearly kills Gothi simply because she was nearby.
    Sips: I knew I should've murdered him!
    Erina: You think you should murder everyone, all the time.
    Sips: I should've listened to my instincts more.
  • Badass Transplant: One he tries his darndest to get away from.
  • Because You Were Nice to Me: Or to my kangaroo-cat-friend-thing. He's such good friends with Gothi because old Gothi helped Sneeze when he was poisoned by the Potato Girl.
  • Berserk Button:
  • Bioweapon Beast: Later chapters reveal that Sips was originally meant to serve as this for Quinn-Ora. The combination of the curse and Xanu's crystal was supposed to create a mindless but powerful beast she could control, but Xanu prevented this by holding back the curse and granting Sips sapience.
  • Color-Coded Wizardry: Sips' magic is generally purple, but after he rids himself of the curse, it turns soft gold.
  • Can't Hold His Liquor: One timely Natural 1 from Dingo meant he got instantly drunk from just looking at a drink.
  • Chaotic Evil: In-Universe. His curse growing slowly shifts his alignement to Chaotic Evil.
  • Cool and Unusual Punishment: After Bouclaire poisons Sneeze, Sips decides to take revenge by giving her a cursed dress with Wisdom Drain, which causes her to fall into a coma plagued by constant nightmares. Unfortunately, she either makes her save or has the curse removed.
  • Costume Evolution: After deciding to embrace his curse, he adds a bathrobe ("borrowed" from Abby) to his outfit. He changes up his clothes entirely after being reborn, since they no longer fit him.
  • The Corruption: His curse, as noted by The Worsening Curse Mark and Chaotic Evil tropes. And now, as revealed in Episode 15, there's also the matter of a Foreclaimer crystal inside his head. A crystal that belonged to the apparent destroyer of the Foreclaimer civilization.
  • Desperately Looking for a Purpose in Life: This starts to become his motivation from episode 16 onwards, he is sick of messing up and wants to do good but doesn't know how.
  • Didn't Think This Through:
    • Attacking Quinn-Ora openly in the city where she controls all the residents (and just knocked out a Tarrasque) might not have been the best idea.
    • Burning a bunch of poisoned potatoes does have a tendency to release noxious fumes.
    • Holding a fragment of Xanu's crystal on his bare hand when he knows his body can absorb them.
  • Drunk on the Dark Side: After a bout of wild magic results in Sips's curse progressing to sixty percent and his left hand transforms, he feels not only relieved but elated. His mind is still his own even after what he dreaded the most happens, so why not embrace what he's always been this entire time: A chaotic killer monkey.
  • Entropy and Chaos Magic: His curses have random outcomes and his wild magic has a chance to fail catastrophically. He later accidentally creates a Wild Magic zone where this will happen to anyone who casts magic. When fully consumed by the curse, any magic cast on Sips goes wild.
  • Everyone Has Standards: For all his faults, even he is shocked at Bouclaire's poisoned potatoes.
    • And even though "kill them" is his first reaction when faced with opposing forces, he draws the line at killing innocents. A large part of his Heroic BSoD is because he killed bystanders while under The Corruption.
  • Forgot About His Powers: He forgot that he could use Locate Object to track down his missing hand (which does have limited range, so he could only use it once he knew Quinn-Ora was within a few hundred meters).
  • Hearing Voices: Once his curse returns, he starts hearing a male, calm and precise voice. It's implied later in Episode 15 the voice belongs to the previous owner of the shard of Foreclaimer crystal that's now wedged in his brain.
  • Forced into Evil: Quinn-Ora took a normal monkey and implanted a malevolent curse meant to turn him in a mindless killer she could control. This and his own callous personality has convinced Sips that he was "built" for performing evil acts, but he's also deeply uncomfortable when faced with the reality of genociding an entire race.
  • Face–Heel Turn: In Episode 22, after the curse spreads to his left hand when he's knocked unconscious by the Beast Master's T-Rex, he decides to embrace The Corruption, which worries Xanu.
  • Height Angst: Downplayed. He is somewhat annoyed at being shorter than Sneeze in his new incarnation, but admits that it's not the worst that could happen.
  • Horror Hunger: While under the influence of his power crystal, Sips tears out and eats Bouclaire's heart raw.
  • Immortal: Functionally, anyway, as a result of being the host of Xanu, with him being a combination of The Ageless, preventing death by old age, and having Xanu able to step in whenever he's close to death to protect him... at any cost.
  • Jerk with a Heart of Gold: He's a bit (okay, very) rough around the edges but he does care about his friends.
  • The Juggernaut: At 100% curse progression, Sips gains a massive boost to speed, strength, combat ability, and even a fast healing ability. He even has a special protection against magic, as any spell targeting his body or mind goes wild.
  • Leaving You to Find Myself: After everything that happened in the first 15 episodes of the series, Sips is so burned out that he leaves the party and heads out on his own to try and come to terms with his magic, his curse, and Xanu.
  • The Load: At least, that's how he feels as of Episode 16 due to the constant trouble his curse causes and his inability to handle it on his own. Episode 29 reveals this has escalated to the point of him just wanting everything to be over, as he feels his life isn't worth living.
    Sips: I'm tired of you guys fixing my damn problems. For once, I wanna fix something on my own. How am I supposed to be better if I can't do this by myself? I can't... be the mess up of the group anymore. I won't.
  • The Magic Touch: Sips's cursed arm lets him apply a curse to anyone or any object he touches. The effect always happens the first time a living creature touches the arm, at which point they can make a saving throw to resist it. As of Episode 22, however, he discovers he's gained extra power over the curse due to his bond with Xanu, and it can only bestow a curse if he allows it to.
  • Mercy Kill Arrangement: The 4th rule of the agreement he makes with Xanu in episode 22; if Sips loses control of his body to the curse, Xanu must be the one to kill him.
  • Mind Hive: Aside from Sips, it's eventually revealed his body also hosts the spirit of Xanu and a sentient curse created by Quinn-Ora.
  • Munchkin: In-Universe He's a self-described Murderhobo.
  • The Needless: Thanks to Xanu's crystal, he doesn't need to sleep, drink or eat. He can still ingest food and water should he chose, but he can't sleep at all.
  • Never My Fault: Sips isn't good at taking responsibility for his more impulsive actions. When he sets Bouclaire's poisoned potatoes on fire, creating noxious gas that creeps into Bundariko, his response is "I take no responsibility for this". However, he does feel guilt about the horrific results of his direct means of violence.
  • Nice Job Breaking It, Hero: Him reactivating the Mech Dragon caused it to go into recharge mode. AKA "Kill everything in sight".
  • No Social Skills: Outside of grifting, Sips has trouble relating to anybody without antagonizing them. When Gothi is feeling down after remembering how she lost her face, Sips wants to comfort her but is too uncomfortable and uncertain to do so.
  • Oblivious Guilt Slinging: After Erina accidentally restarts his curse without his knowledge, just him being himself manages to freak her out.
  • The Only One Allowed to Defeat You: He insists that he'll be the one to kill Quinn-Ora though, unbeknownst to him, Erina gets the killing blow by tossing her into the Plane of Fire, which everyone decides not to tell him. He later offers Erina to be the one to fight Bouclaire after she killed Erina's parents.
  • O.O.C. Is Serious Business: In episode 16, after all the crap that happened last episode, his curse grows to 15%. Rather than scream and rave about it like he usually does, his reaction is a dejected groan.
  • Pet the Dog: When he notices that Mr. Wizardly is looking a good deal more female than usual, he congratulates them on what he assumes is Wizardly coming out.
    • As vitriolic as his friendship with the others is, he sympathizes with Gothi and Erina's issues, and upon finding Sneeze beaten up in an alley he gets so pissed off he immediately swears to kill whoever did it.
  • Proportional Aging: In human years, he's only 14, which translates to 33 in monkey years.
  • Psychic Strangle: One of his most used spells is Choke.
  • Random Number God: Pretty much his entire build is based on this. Dingo has at least two charts over random stuff that can happen.
  • Real Men Wear Pink: He's hardly manly (or a man), but still, he does moisturize.
  • Reincarnation: In Episode 31, Elowen is unable to heal his crumbling, petrified body. However, her soul magic is seemingly able to recover his soul and prevent him from becoming Deader than Dead, instead causing a new, baby Sips to appear inside the petrified corpse. Luckily, the next episode shows that, after some help from Elowen's soul magic and an Awaken spell, his overall mentality and memories were still intact and he fully intends to use an Aging Potion to get back to his normal age when they get home.
  • Ridiculously Cute Critter: Following his reincarnation into baby form, everyone finds him incredibly adorable, much to his annoyance.
  • Screw This, I'm Outta Here: In Episode 16, he's finally had enough of everything — between awakening the tarrasque, getting Sneeze killed during the fight with Quinn-Ora, his curse coming back, killing several innocent people, nearly killing Gothi, and finding out he has a crystal embedded in his head that is home to the spirit of the being that destroyed the Foreclaimers — and decides to leave the party. He doesn't even let Sneeze come along.
  • Shock and Awe: Debatably his signature spell, Lightning Bolt. The Deck of Many Animated Spellcards kickstarter even offered a special card to its supporters featuring Sips casting Lightning Bolt.
  • Slasher Smile: Visions of the curse transformed Sips show him with a perpetual toothy grin. When he actually is consumed by the curse, he never stops grinning while trying to kill Gothi and Erina.
  • Soul Power: With Xanu's help, he can control creatures with souls, as well as force souls out of the bodies of creatures, leaving them an Empty Shell.
  • Sucks at Dancing: Not surprisingly. Gothi is even worse.
  • Superpowered Evil Side: In Episode 30, we finally see what the Curse is like at 100%, and it's utterly terrifying. Sips is gone, and all that remains is a nightmarishly strong monster. It can hit like a truck, dodge attacks with extreme agility and turn any spell that targets its body or mind into wild magic. It very nearly wipes out Gothi, Erina, and Jawbone, and is only stopped by Sips' soul collapsing from the strain of being possessed by Xanu and the curse at the same time, without Xanu there to stabilise it any longer.
  • Surprisingly Sudden Death: He dies immediately after Erina kills Bouclaire, seemingly from the same causes.
    Felix: So... What are your last words?
  • Time Stands Still: One of the Wild Magic option. Unfortunately it affects Sips but not whoever he's targeting.
  • Took a Level in Jerkass: Sips was never a nice person to begin with, but after embracing his curse, he starts acting more abrassive and casually cruel, even to the people he cares about. He casually tells Gothi that he intends to commit genocide against her people, and is the only one in favor of leaving Sneeze behind when they enter the portal. However….
  • Took a Level in Kindness: When the time to actually do his villainous actions seems right at his doorstep, he finds that his body is unable to move, revealing that for all his big talk and pushing his friends away, he doesn't actually want to go through with it. In fact, he himself admits that the main reason he is trudging down this path of self destruction is that he just wants all of the pain of his curse to be over already. After having his gem removed and being purified of his curse for good, Sips fully and regretfully acknowledges how much of a jerk he had been during this time and apologizes to Sneeze and Erina while struggling to figure out how to apologize to Gothi.
  • Twitchy Eye: After Quinn-Ora suddenly disappears in the middle of combat.
  • Unwitting Instigator of Doom: To be fair, he was very drunk at the time, and who would know singing karaoke would unleash a Tarrasque?
  • Uplifted Animal: He is not a monkeyfolk or other monkey-like race. He's just a monkey.
  • Vitriolic Best Buds: With Erina (and everyone else except Gothi, really). Emphasis on "Vitriolic".
  • Well-Intentioned Extremist: He ultimately agrees to assist Xanu in committing genocide against the Foreclaimers due to wanting to protect Vicky from the war that the Foreclaimers would almost certainly wage on anyone they considered "defective".
  • What Did I Do Last Night?: After getting out of his drunken stupor, he gets to wonder why there's a Tarrasque running around.
    • And whenever his curse takes over.
  • The Worsening Curse Mark: Sips' cursed hand is reptilian and with each use of magic there's a chance for the curse to grow, with more of his body transforming and his magic becoming even more wild.
  • Would Hurt a Child: Boy would he ever.

    Gothi 

Princess Gothica Dio Sol

https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_09_kl_231829.png
"Check out these guns"
Click here to see Old Gothi 
Click here to see her original face 
Click here to see her Unmasked (massive spoilers) 

Race: Elf (Foreclaimer)
Class: Druid

The party druid and team mom. Her main purpose in life seems to be to make sure Sips and Erina doesn't screw up royally, although that has not always been the case.


  • The Ace: Post power-crystal-recovery, she's seen as the group's leader and a very capable individual, not to mention the Only Sane Man, both in-universe and out.
    Dingo: It's Gothi! Finally, someone...competent.
  • Action Girl: As a druid, she's technically a spellcaster, but since she uses her shapeshifting in combat, she gets plenty of action too.
  • All There in the Manual: Surprisingly averted. While there is a bit of info given in the Foreclaimer race preview from the Fool's Gold Campaign Setting, what's given either isn't anything that hadn't been given at the time of the preview's release or just raises other questions. In fact, we get more about Jawbone than we do Gothi.
  • Amnesiac Hero: In her backstory, Gothi woke up in a swamp with no memory before she was found by Jawbone and became a druid. Even after regaining her power crystal and regaining her presence of mind, she still claims to have no memory about Foreclaimer life. After regaining a particularly traumatic memory in Episode 15, namely the destruction of her city and a family friend stabbing her and cutting her face off, she speculates that she might have chosen to forget.
  • Bio-Augmentation: It is revealed in episode 18 that she has gills on her neck, which are a Foreclaimer body modification, though she has never had an opportunity to use them so far in the campaign.
  • Clothing Switch: With Quinn-Ora, due to Wild Magic schenanigans.
  • Cloud Cuckoolander: Moreso as Old Gothi (see Scatterbrained Senior below), but still considers herself odd and has moments of this post-restoration (mainly believing that her abnormally long life was due to being "swamp-pickled").
    Gothi: (Old Gothi voice) OOPSIE-DOOPSIE! (clears throat, resumes normal voice) Uh, I don't- I don't know where that came from.
  • Cyborg: Of the Magitek kind.
  • Crazy Cat Lady: With ducks during her Scatterbrained Senior phase.
    Dingo: She had like... 28 ducks.
    Old Gothi: Heh. I stole dem.
  • Deadpan Snarker: She tends to react to Sips and Erina's shenanigans with a weary sigh and plenty of sarcasm.
  • Dreadlock Warrior: She's a pretty strong fighter (if primarily a spellcaster), and her hair is fashioned into a dreadlocked ponytail.
  • Druid: Confirmed to be her class.
  • Earthy Barefoot Character: See Druid above.
  • Expressive Mask: She wears a mask fulltime, so this is kinda required.
  • Eye Scream: She has a screwdriver rammed into her eye by potato-girl during one flashback.
  • The Faceless: She wears a wooden mask at all times. The only thing we see is her eye when possessed Sips breaks her mask. At least until episode 15, where we see her without her mask for the first time in a flash back, and it is also revealed that she has a very good reason for hiding her face, because she literally no longer has a face.
  • Facial Horror: This is revealed to be the reasons why she keeps her face covered at all times in episode 15. She has no skin underneath the mask after it was cut off, leaving her with nothing but exposed muscle tissue.
  • Horrible Judge of Character: She sells a potent poison to a 10 year old girl who wants to be a princess. In her defense, she was Old Gothi at the time.
  • Lady in a Power Suit: She wears a brown suit to the victory feast.
  • Miniature Senior Citizens: As Old Gothi, she was easily the smallest in the group, and is Really 700 Years Old. Regaining her power crystal caused her to shoot up to 6'5''.
  • Morality Pet: She's Xanu's, so much so that she's able to talk him down from slaughtering whatever remains of the Foreclaimers until they can see whether or not they actually deserve to be wiped out completely.
  • My Species Doth Protest Too Much: Unlike other Foreclaimers, she doesn't lack empathy, and she is ashamed of what her kind did to Xanu. She was able to get away with having this defect because she was royalty.
  • Nice Job Breaking It, Hero: Removing Xanu's crystal from Sips at the end of episode 29 and the beginning of episode 30. She likely thought that she was just removing a dangerous influence from her friend. What she didn't realize (because no one had actually told her) was that Xanu was the only thing keeping Sips' curse in check at that point; the moment it's removed, the curse quickly progresses to 100%, turning Sips into a monster that attacked and nearly killed everyone.
    • The end of the episode reveals that it gets even worse. Noticing that something new was wrong, the party removed the bindings only to find that Sips' body had begun to petrify and fall apart. According to Xanu, this was the result of strain from housing both the curse and a god within a mortal body, with Xanu himself being the only reason that this hadn't happened before now. On top of all that, apparently Resurrection magic won't be a solution, as the curse has pretty much consumed Sips's soul, meaning that any attempts to bring him back to life would only bring back the curse. In other words, Gothi's attempt to help her friend may have just signed his death sentence...
  • No Face Under the Mask: As revealed in Episode 15 when she removes her mask, Gothi's face has been carved off, leaving only exposed muscles and the eyes.
  • Not So Above It All: She does indulge in Sips' violence and antics from time to time, such as slapping Quinn-Ora after Sips' magic was cancelled and mashing Sneeze's body against the dark crystal after attempting to resurrect him.
    • She was also the one who convinced Sips to sing drunken karaoke.
    • When she sets locusts upon the fruit vendor's cart in Episode 23 that goes sideways, she has an Old Gothi relapse.
  • Only Friend: She was one of these to Xanu, being the only person who ever showed him any kindness or care. For this reason, he plans to leave her out of his planned genocide of the Foreclaimers.
  • O.O.C. Is Serious Business: Episode 15's opening events rattled her enough that Erina's sole comment in the episode provokes an angry bellow of "Read the room, Erina!" from the normally calm and snarky Gothi. She later admits to Sips that the whole thing scared her.
  • Oh, Crap!: Once she realized the spirits in the crystal demiplane (most of which they killed themselves) could see them. And one of those spirits is an actual literal Dragon.
  • Only Sane Man: Frequently.
  • Our Elves Are Different: She turns out to be a Foreclaimer, meaning that she is a Cyborg powered by a mysterious crystal that makes her mind sharp and body strong. Without it, she's a senile old woman.
  • Really 700 Years Old: Per Word of God, Gothi is 2750 "or something", but she appears to be in her 30s, and her race have a lifespan of around 1400 years. Episode 15 reveals that she was already a young adult or late teen (by Foreclaimer reckoning) when the Foreclaimers disappeared, about 2500 years ago.
  • Really Royalty Reveal: Gothi was once a princess of the Foreclaimers, named Gothica.
  • Scatterbrained Senior: She used to be this to Cloudcuckoolander degrees.
    Gothi: I speak "granny".
  • Sucks at Dancing: She is a swamp hag, after all. But she has fun.
  • Support Party Member: Word of God says that because Jawbone is so powerful, the DM asked that Gothi's spellcasting be only non-damaging spells to compensate.
  • Talking the Monster to Death: In Episode 30, she communes with Xanu and, through her extreme force of will, manages to convince him not to wipe out the Foreclaimers, on the basis that his justified hatred for them has become all-consuming to the point that he's now displaying the very Lack of Empathy he despises them for.
  • Team Mom: She's the most responsible of the party, at least after getting over her Old Gothi phase. In episode 24, she even has a very motherly talk with Erina about the latter's abandonment issues.
  • The Sleepless: With her power crystal she doesn't need sleep.
  • Took a Level in Badass: Jack stabbing Old Gothi with a foreclaimer crystal reveals her own foreclaimer heritage, transforming her from an insane hunched-over crone into an amazonian warrior.
  • Trademark Favorite Food: Old Gothi had a passion for potatoes.
    Old Gothi: Eat your POTASSIUM!
  • Tron Lines: When powered up.
  • Unexplained Recovery: Putting aside that having her face flayed off should've killed her, Gothi was already a young adult during the fall of her people, which was explicitly 2500 years prior to the campaign. Foreclaimers have a generally accepted lifespan of about 1400 years when powered, leaving a gap of about 1100 years between how long she should've lived at maximum after the fall of the Foreclaimers and the start of the campaign. The Foreclaimer race preview for the full campaign setting also points out that a power crystal does slow aging, but the crystal only lasts around 50 years from a full charge, further complicating the issue. Finally addressed and explained in Tensions: Xanu gave an unknowing Gothi a bit of his power so the weapons he controlled wouldn't attack her when he slaughtered the rest of her people. It rendered her immortal as a side effect.
  • Un-person: When Goddrick betrayed her, he said he was going to make sure she would be lost to history. By cutting off her face
  • Unwitting Instigator of Doom:
    • Old Gothi giving Bouclaire a potato and selling her a potent poison kickstarted her career as a usurper and tyrant.
    • She was also the one who suggested getting drunk, leading to Sips casting his unfortunate Dancing Lights.
    • And, in Episode 30, she removes Xanu's crystal from Sips' body to stop him from genociding the Foreclaimers. Unfortunately, Xanu was the only thing preventing the Curse from taking over... And holding off the collapse of Sips' soul as a result of being possessed by the curse and an Artificial God at the same time.
  • Voluntary Shapeshifting: She has the Wild Shape ability.
  • We Need a Distraction: Senile Gothi was good for this, as one could simply point her in the direction of whoever needed to be distracted, and her rambling would do the rest.
  • Wham Line: In Episode 15.
    Gothi: Because you see, Sips, that's why I don't have... a face.
  • What Did I Do Last Night?: She's hit with one of these the size of a truck once Jack powers her up and she is no longer a Cloud Cuckoolander.
    Gothi: Sips, did... Did I turn a goblin into goo?
    Sips: (laughs) Yeah...
  • Wound That Will Not Heal: While the skin on her face probably would never grow back properly, she doesn't appear to have any scar tissue either, indicating that she's not healing for whatever reason.

    Erina 

Erina Zuccharini

https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_09_kl_231813.png

Race: Human
Class: Magical Girl (Homebrew)

A Magical Girl from Kylandira travelling to see the world. Her true power is friendship (of the vitriolic kind).


  • Action Girl: She's apparently a half-caster, meaning that she does both physical combat and magic.
  • Arson, Murder, and Jaywalking: Why she hates Bouclaire:
    Erina: You killed my parents! You took over my home! You made everything pink! And you're Not. Even. French!
  • Big, Stupid Doodoo-Head: When she reunites with Sips in Episode 23, she calls him "Mr Jerk-Abandoning-Your-Friends-Monkey-Face", then tries to claim she had a more succinct insult prepared.
  • Blatant Lies: Whenever she does something that sucks for Sips, she tends to lie about it afterward.
  • Blinded by the Light: In episode 12, Dingo says everyone is blinded when she transforms. Turns out that this was Not Hyperbole, as a mechanical effect of her class is a chance of blinding everyone around her when transforming.
  • Breaking the Fourth Wall: She acknowledges Felix as a Killer Game Master after Sips' curse returns.
  • Brought to You by the Letter "S": Her belt buckle has the letters EZ, for Erina Zuccharini.
  • Commonality Connection: After temporarily becoming a Willing Channeler for Xanu, she comes to understand that Sips' rudeness and general attitude problem stemmed from having a Jerkass god constantly putting pressure on his mind, and bonds with him over the experience.
  • Coordinated Clothes: She and Abby wear matching dresses for the victory feast. Erina's is pink.
  • Didn't Think This Through:
    • She threw Quinn-Ora into a one-way portal to the Elemental Plane of Fire, while she was still wearing all of Gothi's stuff.
    • She gives Sneeze a ring of communication so they can communicate through the portal, and tells him to call if he wants to chat. Sneeze gives her a deadpan stare until she realizes the flaw in that plan.
  • The Fashionista: Her dream is to become a fashion designer.
  • Hates Being Alone: She confides in Gothi that she feels constantly abandoned by the people in her life, wether that be partners that break up with her to be with someone else, friends who leave for various reasons, or even people dying. After Sips left the party, she left as well, since she figured that it was only a question of time before Gothi left as well, and she didn't want to be left again.
  • Heroic Sacrifice: A non-lethal variant. When it comes time to recreate Xanu's body, Erina volunteers to be the vessel for him even though it's made clear that doing so will likely cost her all of her magical abilities. She explains this it's mainly because she feels like she's been on the sidelines for this particular adventure compared to Gothi and Sips and wants to contribute, as well as admitting that she hasn't exactly been living up to the ideals of a magical girl as of late and wants to be able to earn her magical abilities.
  • Hypocrite:
    • She calls Sips "Weeb trash" despite herself being a Jojo reference.
    • She also berates him in episode 22 for breaking off from the rest of the party, even one of though the first thing she did after he left was break off from Gothi to go look for her parents. Sneeze even points this out to her, but she brushes him off. Episode 24 reveals that she did this because she has terrible abandonment issues and assumed Gothi was going to leave her like Sips did, so she decided to beat her to the punch.
  • Inferiority Superiority Complex: Erina is usually flashy, sassy, and quite confident, but Episode 24 reveals she has crippling abandonment issues (which is why she was so upset about Sips leaving the group in the first place) and has started to wonder if the reason everyone leaves is because there's something wrong with her.
  • Improbable Weapon User: She wields two silver balls in combat.
  • Innocently Insensitive:
    • Episode 15; her last line in the entire thing is an attempt to claim a job well done, brushing off that she'd just seen Sips die, then get back up, tear Bouclaire's heart out and eat it, and then freak out before fleeing to his room. Whether she's trying to break the tension or genuinely wasn't concerned by it, the comment provokes a genuinely angry bellow to read the room from Gothi, who had been genuinely scared for Sips.
    • In Episode 16 she makes a speech to the people, declaring their freedom from Bouclaire's rein of pink, sparkles, and bad French accents. When a citizen points out she was also a horrid despot who poisoned them regularly, she brushes it off dismissively.
    • In Tensions, Erina's reaction to Gothi showing her that yes, her face had indeed been cut off is to ask if Gothi had tried moisturizer. Twice. It earns her a First-Name Ultimatum both times, initially from Gothi and then the entire group.
    • In Episode 31, Erini leaps at the chance to shatter Sips' curse-petrified body with a sledgehammer, declaring that she'd been waiting for an opportunity to do something like that the entire campaign. Gothi, who believed that Sips had just died from the curse despite their efforts to save him, is briefly outraged.
  • Kill Steal: She's the one who ends up throwing Quinn-Ora into the Fire Plane, not Sips.
  • Lady in a Power Suit: She dresses in a blue suit when meeting with Vashinco.
  • Locked Out of the Loop: A mild variant crops up in Tensions, owing to her not being aware of Xanu's presence in Sips' body or Gothi's lack of a face. She's more than a little put out at both revelations.
  • Magical Girl: Duh. She's specifically a homebrewed Magical Girl class that required a lot of balancing.
  • Ms. Exposition: In the third episode, she momentarily serves this role to inform the viewers about Sneeze and the Mech Dragon.
  • Never My Fault: While she never outright tries to shift the blame for her mistakes, Erina has a really hard time admitting when she's at fault for something. Most notably when her tossing a bloodmoon berry into Sips' mouth causes his curse to resurface, she takes several episodes to admit to him what happened, and tries repeatedly to avoid actually owning up to it. Episode 32 has her finally subvert this by openly owning up to her own flaws and admitting that, despite Magical Girls being known for preaching about love, hope, and the power of friendship, she hasn't really been embodying ANY of those traits during the groups journey at all, which contributes to her decision to sacrifice her powers so that she can become a vessel for Xanu and help him rebuild his body.
  • Odd Friendship: Aside from Sips, she's the closest to Sneeze out of the entire party, having travelled with him for an extended period after the party was split, and when giving him a ring of communication for practical purposes, she also adds that he's free to call if he just wants to chat. She even seems to pick up on some of what he's indicating despite him being The Speechless.
  • Oh, Crap!: Once she realizes just how royally she fucked up by giving Sips a bloodmoon berry.
    • Again once she realizes that Eyes, Ears and Bouclaire have shards of the power crystal. Shards larger than hers.
  • The Only One Allowed to Defeat You: Sips and Gothi agree that Erina should be the one to kill Bouclaire. She finds it touching that they care so much about her.
  • Otaku: She flirts in anime terms.
    Erina: So... Subbed or dubbed?
  • Play-Along Prisoner: Since there is no way the party could defeat two elite guards and all of Bouclaire's castle guards, she had the party play along with Bouclaire's offer until they were more prepared.
  • Poke in the Third Eye: She ends up doing a downplayed version of this when Sips contacts her through psychic crystal connection. She hangs up on him, which neither Sips nor Xanu thought possible.
  • Revenge: Her motivation in the Kylandria arc. Abby warns her not to let it consume her, but Erina doesn't listen.
  • Sad Clown: While she's usually wisecracking, sassy, and somewhat narcissistic Vitriolic Best Buds with Sips, she eventually admits that she feels that everyone around her will eventually abandon her, either from dying, moving on, or just leaving, and worries that it's actually her fault.
  • Self-Serving Memory: When the party reunites in episode 23, she snipes at Gothi that somebody had to keep the team together. Given Erina had bailed on Gothi with no explanation or warning, Gothi is less than impressed.
  • Shout-Out: She is blatantly a Jojos Bizarre Adventure reference.
  • Tragic Keepsake: With the death of her parents, she only has the ring and necklace with the powerful crystal shards left of her mother. She gave the necklace to Abby.
  • Transformation Trinket: Her ring has a shard of a Power Crystal in it that she uses to activate her Magical Girl powers.
  • Unlimited Wardrobe: She has by far the most outfits out of any character.
  • Unwitting Instigator of Doom: Feeding Sips a bloodmoon berry might just have been her biggest fuckup all campaign. Not only did it ruin the peaceful night they were having, but it breathed life into his curse and caused untold death and suffering.
  • Vitriolic Best Buds: With Sips. They regularly snark at and mess with each other, but they clearly care about each other, with Erina working like hell to fix her mistake of bringing back Sips' curse by making him eat a bloodmoon berry, and Sips is the first to suggest that Erina be the one to kill Bouclaire since It's Personal between them, which Erina is touched by.
  • What the Hell, Hero?:
    • She takes Sips' decision to leave the group quite badly, accusing him of abandoning her and storming off. The next time they speak, she further accuses him of not caring about Sneeze due to leaving him behind with the rest of the group.
    • She gets on the receiving end of this quite a bit when she returns to the group, particularly from Gothi, which shows her being accused of being a hypocrite regarding the group split-up, ignoring the pain, feelings, and struggles of others around her (mainly Sips, who was clearly not going through a great time at that moment), and only ever wanting to selfishly focus on herself and how she had been specifically affected by other peoples actions in the long run despite the reasons for them.
  • Willing Channeler: She volunteers to be Xanu's temporary vessel, so he can use her body to construct a new body for himself, at the cost of her own magic. As she reasons, Sips and Gothi have both already suffered enough from the whole affair, it's time for her to take her share of the burden.
  • Would Hurt a Child: As long as that child is the tyrant queen who executed her parents.
  • You Killed My Father: Bouclaire had her parents executed for insubordination. Though it turns out her mom managed to escape with Eyes and Ears' help.

    Gorthan 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_09_kl_232127.png
"BETRAYAL!"

Race: Crystal Golem
Class: ???

A crystal golem that seems to be the party's main muscle.


  • Big Damn Heroes: He (as a yrthak) appears just in time to save Julian and Abby.
  • The Big Guy: Large and burly, and his notable lack of armor suggests he's a Barbarian.
  • The Blacksmith: His work prior to the campaign.
  • Boisterous Bruiser: His limited appearances show him to be this, being very enthusiastic and good-natured, as well as the group's main muscle.
  • The Cameo: He and Julian briefly show up in episode 18 bathed in the yellow glow of the activated crystal.
  • Dual Wielding: He carries two swords.
  • Extreme Omnivore: He's willing to take a bite out of a Foreclaimer crystal. It turns out to be too hard even for him. He does this multiple times.
  • Fastball Special: Done to Sips to get him close enough to the Bearon.
  • Forced Transformation: Sips slapping him turned him into an Yrthak. Whatever that is.
  • Noodle Incident: Whatever caused him to be covered in blood in his first appearance.
  • Oblivious Guilt Slinging: Not really oblivious, but him laughing at Sips' misfortunes does not really do wonders for Sips' mood.
  • Out of Focus: Due to his and Julian's players being busy for a lot of the campaign, they get less focus than the main trio.
  • Put on a Bus: Since his and Julian's players had a baby, they had to peace out in episode 9.

    Julian 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_09_kl_232133.png
"I've lived a good life."

Race: Spellscale
Class: Artificer(?)

A spellscale artificer of some kind who makes sure the party's gear is up to date.


  • The Cameo: He and Gorthan briefly show up in episode 18 bathed in the yellow glow of the activated crystal.
  • Cool Old Guy: The oldest (apparently) member of the Fool's Gold party.
  • Draconic Humanoid: On the far human side of the scale, but Spellscales in 3rd edition were children of sorcerers who inherited some draconic traits from their distant ancestors.
  • The Engineer: He's doing maintenance on the mech dragon when we first meet him.
  • Face Death with Dignity: His reaction to careening to his death on a falling metal death trap?
    Julian: Well... I've lived a good life.
  • Flat "What": When Yrthan appears to save him and Abby.
  • Noodle Incident: He knows what elf meat tastes like.
  • Only Sane Man: Prior to Gothi taking over the role, he appears to have been this.
    Sips: Do we need to save him?
    Julian: He does have our payment.
  • Out of Focus: Due to his and Gorthan's players being busy for a lot of the campaign, they get less focus than the main trio.
  • Put on a Bus: Having a baby with Gorthan's players meant they had to peace out by episode 9.
  • The Smart Guy: Fulfilled this role to the party, being a technological expert, and the only person who actually gets along with Tex.
  • Tea Is Classy: Julian is the most proper and stuffy member of the party, and is always, always, always carrying a teacup and saucer with him.

Companions

    Sneeze 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_09_kl_232036.png
He's Sneeze

Sips' partner in (literal) crime. No one knows what he is.


  • Ambiguous Species: No one knows what he is, not even Felix.
  • Ax-Crazy: He's rarely on screen without his switchknives.
  • Back from the Dead: The party brings him back with a scroll of Resurection, although it takes a trip into the Foreclaimer crystal to get his soul. Buckets claims he also mysteriously died and came back during the fight against Bouclaire's army, while Sips was busy fighting the princess herself.
  • Barred from the Afterlife: Due to the Foreclaimers' unethical power sources.
  • Heroic Sacrifice: He jumps in front of Sips to take the full brunt of Quinn-Ora's attack.
  • Morality Chain: Of Sips — their friendship serves to keep him grounded and rein in some of his more self-destructive behaviour. If he ever gets hurt, though... Sips abandoning him in Episode 16 shows just how bad things have gotten.
  • Noodle Implements: He wanted one of Quinn-Ora's ears for some ungodly reason.
  • Off with His Head!: Quinn-Ora decapitates him.
  • Pet the Dog: He shows that he cares for Erina in his own way. When she tells him and Abby about her dead parents, he takes out his switchblades.
  • Psycho Knife Nut: He's very creepy, and silently taking a dagger out is his response to most things.
  • Remember the New Guy?: He's not mentioned until the third episode, where Erina spends a good 12 seconds lampshading this.
  • The Silent Bob: Due to not having a tongue he can't speak but his facial expressions allow him to get his point across.

    Jawbone 
https://static.tvtropes.org/pmwiki/pub/images/jawbone.JPG
A shargo!
Gothi's Sharkhound familiar.
  • Affectionate Nickname: Gothi calls them Shargo (shark+doggo) at one point.
  • Breath Weapon: Fire.
  • Land Shark: A shark-like monster with a dog's legs.
  • Loyal Animal Companion: To Gothi. They found her back in her swamp hag days, and has been with her ever since. The Foreclaimer Race Preview reveals that Jawbone has been this to Gothi for much, much longer than that.
  • Mix-and-Match Critters: Shark. Hound.
  • Really 700 Years Old: The Foreclaimer race preview reveals Jawbone was around when Gothi had her gills installed, prior to the fall of the Forclaimers, making them nearly as old as Gothi herself.

    Ohio Jack 
https://static.tvtropes.org/pmwiki/pub/images/ohio.JPG

The archaeologist who hired the Fool's Gold party to hunt down the foreclaimer crystals. Has a tendency to show up all over the place.


  • Ambiguously Evil: While he has the excuse of being an archaeologist, Jack's exact motives for opening the Foreclaimer portal are ambiguous enough to seem a bit shifty, and he's done some questionable things (like stabbing Gothi with a power crystal before explaining himself). It turns out he's got one of the white crystal shards inside him, and his quest to open the portal is the result of Xanu quietly influencing his mind.
  • Corrupted Character Copy: Of Indiana Jones, although Jack is very flawed rather than evil. Like the good dr. Jones, Jack is an archeologist with a deep love of the field who's name is made up off a US state and a normal name that starts with J and who wears a nice hat. Unlike the daring and adventurous dr. Jones who works alone but cares deeply about his companions, Jack is a cowardly Non-Action Guy who prefers to outsource the actual dangerous part of the work to others and can act very callous towards his employees at times. Jones is motivated by a dedication to historical preservation, while Jack is motivated in part by fear of powers he can't control and part by More than Mind Control. Jones is a courageous action hero, while Jack has never been in a fight and is overall a Butt-Monkey.
  • Digging Yourself Deeper: Pretty much every time he opens his mouth.
  • Freudian Excuse: It seems that the reason he has such a strong drive to seek out the Foreclaimers is that whenever he's in danger, people around him lose their souls, and he has no idea what causes it or how to control it. Also, Xanu is influencing him and amplifying any preexisting interest to the point of obsession.
  • Horned Humanoid: He has horns, but it's been confirmed that the little horns were added to the hat as decoration.
  • I Ate WHAT?!: How the shard wound up in his body and his reaction to finding that out from Xanu. Turns out Texas Thelonius slipped the shard into his food and he didn't notice.
  • Kirk Summation: He gives one in the form of a question to Goddrick III; If each and every foreclaimer is devoid of empathy and motivated entirely to improve and perfect themselves, how do they operate as a society? Without empathy, there is no collaboration. While Goddrick gives a satisfying (if cold) answer, it's implied that he might not be entirely right.
  • Know When to Fold 'Em: When Gothi points a spear at him to get an honest answer, he outright says that "You're the one holding the spear, so alright!"
  • Living MacGuffin: One of the remaining Xanu shards was inside him.
  • Locked Out of the Loop: The party really only gives him what he pays them for. He did not know about the mech dragon. He also did not know about the shard of Xanu's crystal in his stomach.
  • Miscarriage of Justice: He is accused of releasing the Tarrasque simply for being at the scene of the crime.
  • More than Mind Control: Jack's fixation on reaching the Foreclaimer refuge is revealed to be the result of Xanu influencing his mind though a shard of the white crystal. While the Destroyer can't dominate crystal holders outright, he can amplify their passions and ambitions (in this case, Jack's love of archeology) to the point of obsession. Dingo describes it as "Motivation on crack".
  • Mr. Exposition: He takes on this role when it comes to Foreclaimers.
  • Non-Action Guy: Up until episode 30, when he's forced to fire a crossbow at some raptors, the closest he's ever gotten to attacking someone was whacking a pinata with a stick as a child.
  • Orphaned Etymology: It's unclear if "Ohio" is his actual name or a nickname. If it's the latter, it's unclear what Ohio is in this world.
  • Phrase Catcher: Someone is always surprised and will yell "AH! God damnit!" when he shows up.
  • Stealth Hi/Bye: Not intentionally (that we know of), but since everyone tend to forget he exists, whenever he shows up everyone is surprised.
  • Unwitting Pawn: To Xanu. Kind of.

Fool's Gold NPCs

    Mr. Wizardly 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_132730.png
He could technically solve every problem in this campaign

A wizard the party occasionally meet up with or ask for help. You know, if he feels like it.


    Belmont 

A heroic paladin the party worked with in a Halloween one-shot. They don't really like him. And they shouldn't, as he's actually a mind flayer.


  • Actually a Doombot: Both the version that was crushed by a giant monster and the mind flayer Gothi kills is a fake, most likely an illusion or simulacrum.
  • Cthulhumanoid: Turns out he's the OG, the classic, the humanoid creature with tentacles in his face.
  • False Friend: "Friend" is stretching it.
  • Large Ham: Dingo tries, at least.
    Let's go getttem, team! We shall be victorious!
  • Leeroy Jenkins: A classic example, he runs straight ahead as soon as they enter the haunted mansion, slaying undead all the while. Justified as he was likely trying to lure the party too far in to back out.
  • Master of Illusion: He is an illusion created by a Mind Flayer (or possibly a simulacrum).
  • Paladin: A rather obnoxious one at that.
  • Shout-Out: A monster hunter named Belmont. HMMMMMMMMMM.

    Vicky 
https://static.tvtropes.org/pmwiki/pub/images/vicky.JPG
"Whatcha dooooin?"

A young orc girl from Ammurin, a small town of werewolf hunters. Thinks that Sips is really cool, wanting to get to know him better...and is, quite surprisingly, immune to his cursed arm.


  • Boomerang Bigot: Justified. Her hatred of werewolves is justified by her own lycanthropy, forcing her to turn into a savage beast every month.
  • Cheerful Child: Utterly irrepressible, even in the face of Sips' attitude.
  • Constantly Curious: She showers Sips with questions about himself and repeatedly displays interest in the Shadow Plane portal (much to Sips' panic).
  • Dark Secret: She's a werewolf.
  • Disability Immunity: The reason she's immune to Sips' cursed touch is because she's already cursed, with Lycanthropy.
  • He Knows Too Much: When Sips learns of her lycanthropy, her immediate reaction is that he has to die.
    Vicky: Grandma always said leave no witnesses.
  • Morality Pet: She ends up beeing one to Sips. Rather disturbingly, it causes him to think genocide is acceptable means to keep her safe.
  • Nightmare Fetishist: When Sips threatens her by telling her about eating Bouclaire's heart, she's impressed rather than horrified.
    Vicky: What did it taste like?
    Sips: Regret.
    Vicky: Neat!
  • Parental Abandonment: Quite literally: she outright states that her parents left her. Lampshaded by Sips when he asks if she's one of those "stereotypical sad orphans".
  • The Pollyanna: There really isn't much that can break her chipper attitude, although she can get serious or contemplative when she picks up that her normal demeanor isn't working. Tragically averted when Sips learns about her lycanthropy, as the first thing she does when transformed is try to maul Sips, and when he lets her bite him so that he can pat her on the head and calm her down Vicky immediately recognizes what she's doing and breaks down crying into Sips's lap.
  • Raised by Grandparents: Her parents apparently left her behind, forcing her grandmother to take care of her.
  • Troubling Unchildlike Behavior: She happily embraces genocide as long as the ones being genocided are evil, and readily accepts having to kill Sips when he learns her secret.

    Mona Zuccharini 

Mona Zuccharini

Erina's mother and predecessor as the magical girl of Kylandria. While she was scheduled for termination by Bouclaire, she escaped and sought out a Mercury Dragon, selling her soul in return for the safety of her daughter.


  • Deal with the Devil: She sold her soul to the Mercury Dragon.
  • Didn't Think This Through: Erina calls her out on both selling her soul and only asking for the safety of her adult daughter who's perfectly capable of taking care of herself, rather than something like the death of Bouclaire or the freedom of the Kylandrian people. Mona concedes that she maybe wasn't thinking clearly at the time.
  • Like Father, Like Son: Like her daughter, she's prone to act without thinking it through properly first.
  • Parents as People: She genuinly wishes to ensure her daughter's safety, but this causes her to commit impulsive and outright stupid acts.

    Soul Prowler 

Soul Prowler Mercury Dragon

https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_037.JPG
"Answer OR I'LL RIP YOUR SOUL OUT!!!"

A powerful draconic being living in Kylandria, offering anything in return for a soul and a body to add to its mass.


  • Bait-and-Switch: When Felix first describes it as a dragon with scales glistening like silver, Erina is relieved, since silver dragons are Neutral Good. Then she realizes that it drips like ooze, and is, in fact, made of quicksilver.
  • Body of Bodies: Its mercury body absorbs any bodies added to the mass.
  • Deal with the Devil: One wish, but in return your soul and body will be added to the mass.
  • Draconic Abomination: It appears to be a silver dragon when Erina first sees it, but as it approaches her she realises its flesh is partially liquid and it has eyes all over its body.
  • Elemental Motifs: Metal, more specifically Quicksilver. It resembles silver at first glance, lulling you into a false sense of security, until you get close enough to realize that it's something much more dangerous. Like quicksilver/mercury, it amalgamates other substances into itself in order to grow, and is extremely dangerous to get close to. Quicksilver because it's poisonous, and the mercury dragon because... it's an insane dragon.
  • Exact Words: Mona asked that her daughter be kept safe. Since Erina later shows up in the dragon's lair alive and well, it considers the deal fulfilled.
  • Eyes Do Not Belong There: It has eyes all over its body, each representing a soul it has absorbed.
  • Mind Hive: All the souls added to its mass is contained within it, constantly vying for dominance.
  • Mood-Swinger: Appears this way due to fighting for control within it.
  • Voice of the Legion: It speaks in several different voices. Sometimes at the same time due to having several souls fighting for control.
    Aggressive Voice: Now I suggest you tell me why you're here! OR ELSE...
    Cute Voice: I'll bake you a cake.

Alchemist's Quarry

    The Tarrasque 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_000832.png
Fun fact, the only thing stronger than this thing in 5e is a literal god

A legendary monster sealed beneath Alchemist's Quarry. The very first episode of D&D Story relates the humorous tale of its accidental escape and subsequent rampage, all thanks to Sips.


  • Big Eater: "All it does is kill, eat, sleep and repeat"
  • The Dreaded: This thing is so legendary that everyone will instantly recognize it. "After all, there is only one Tarrasque."
  • Complete Immortality: Dingo clarifies that choking it out did not kill it because nothing can kill it. Based on 3rd edition stats, she's totally right.
  • Physical God: Dingo describes it in these terms.
  • Rent-a-Zilla: As Dingo explains, the Tarrasque is fifty feet tall, seventy feet long, and weighs one-hundred and thirty tons.
  • Sealed Evil in a Can: It was tied down by magical chains and immovable rods underneath Alchemist's Quarry, and escaped when Sips suffered a drunken Magic Misfire that disabled all magic in the settlement.
  • What Happened to the Mouse?: After Quinn-Ora chokes it out, it doesn't make a return and nothing is mentioned for what happens to it. Episode 18 finally confirmed that it was safely chained back up under Alchemist's Quarry.

    Quinn-Ora 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_035831.png
A face like a b*tch
Head witch-doctor of Alchemist's Quarry and a vital part of Sips' backstory
  • Arch-Enemy: She's Sips', being the one who cut off his hand and inflicted him with his curse.
  • Arc Villain: Of Alchemist's Quarry and Sips' backstory.
  • Body Motifs: Hands! She uses floating, dismembered hands in combat and the process of turning people into her servants starts with the hands.
  • Boss Banter: She keeps offering Sips to let her experiment on him throughout their first fight (including asking him out to lunch).
  • Clothing Switch: With Gothi, due to Wild Magic schenanigans.
  • Cruel and Unusual Death: Sips tortures her until he passes out and Erina throws her into the Elemental Plane of Fire (which is not pleasant either).
  • Disney Villain Death: She's thrown into the Elemental Plane of Fire, one of the three most deadly planes in existence.
  • Establishing Character Moment: She defeats a friggin Tarrasque, causing great pain to Sips and the citizens of Alchemist's Quarry in the process.
  • Exploited Immunity: Her strategy to subdue the tarrasque is to use her magic to bind herself to it, have her minions buff her constitution stat to ridiculously high levels, choke herself and force the tarrasque to do the same, and beat it in a holding your breath contest.
  • Flat-Earth Atheist: She believed in magic, obviously, but at first she refuses to believe that Sips can do it. She seems to realize it when he casts a spell that accidentally causes him to speak only Goblin.
    Sips: I sure as heck shocked the garbage right out of you with a lightning bolt of magic. How do you explain that, huh?
    [Beat]
    Quinn-Ora: Weather?
  • Gone Horribly Right: It's revealed in episode 19 that she implanted Xanu's crystal shards in Sips' brain, thinking that she would gain control over the stupid monkey easily and thus have an über-powerful beast at her beck and call. She did succeed, but she didn't count on the crystal shards being sapient, being able to Awaken Sips, and the two consciousnesses resisting her curse.
  • Helping Hands: In battle she is assisted by nine floating severed hands that all have whips tied to each finger.
  • Improbable Weapon User: She uses a group of severed hands with whips attached to each finger as a weapon.
  • Laughing Mad: She laughs while Sips is torturing her.
  • My Nayme Is: Not Qinora.
  • Sympathetic Magic: She somehow manages to use this on the Tarrasque.
  • Whip of Dominance: Her primary weapon is nine severed hands with a whip tied to each finger, complementing her "domination time" with her being an overbearing and domineering Witch Doctor with People Puppet powers.
  • Witch Doctor: Her whole aesthetic evokes this trope, with her focus on magic affecting the body and use of body parts.

    Abby 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_042203.png
"Uh... Yes?"
A red panda NPC from Alchemist's Quarry whom the party befriends.
  • Coordinated Clothes: She and Erina wear matching dresses for the victory feast. Abby's is blue.
  • Detachment Combat: A variant where it's the opponent getting detached. She has levels in a homebrew monk subclass that can detach the opponents limbs, use them as weapons, then reattach them.
  • Lipstick Lesbian: Though her sexuality is unstated, she is dating Erina and is rather feminine. Though she breaks up with Erina upon seeing how brutally she dealt with Bouclaire.
  • Locked Out of the Loop: She was not aware that Erina was asking her on a date in a literal war zone.
  • Magical Girlfriend: Literal example, since she's dating Erina.
  • Miserable Massage: Her dayjob is as a masseuse, and she's quite good at it. However, according to Felix, she has class levels in a class he describes as what would happen if a masseuse decided to use their powers for violence.
  • Nice Girl: Described by Dingo as being "a sweetheart and a gentle soul".
  • Older Than They Look: Much to Sips' disbelief, she's 28.
  • Villain-Possessed Bystander: She ends up controlled by Quinn-Ora.

Rascam

    Bearon 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_144043.png
"Get it? We're all gonna die!"

Baron of Rascam. Originally a Lawful Evil drug lord, currently a Lawful Good ally of the party.


  • Affably Evil: Before his alignement change, he was perfectly okay with giving the Fool's Gold party a tour of the city, and didn't do anything overtly evil until eating the berry and turning into a berserk monster.
  • Ambiguously Brown: He has darker skin than most other human characters in the story.
  • Animal Motifs: Bears. He's a big, hairy man, Rascam's sigil is a bear, his title is a pun on them, and he transforms into one when eating a bloodmoon berry. Originally it was a case of Bears Are Bad News, until his morality swapped around.
  • Big Beautiful Man: Dingo describes him as an "absolute unit", and Erina finds him attracitve enough to want to seduce him. He's not too shabby.
  • Brainwashing for the Greater Good: Sips flipped his alignement to Lawful Good. It's uncertain if he's actually brainwashed or just developed a moral compass.
  • Big Good: He's the Fool's Gold party's most powerful ally.
  • Batman Gambit: He sends the Fool's Gold party to Kylandria as ambassadors of peace. Anyone slightly familiar with this party know that they are more likely to topple the monarchy, something he's counting on.
  • Forced Transformation: The guard captain turned him into a literal bear with a Bloodmoon Berry.
  • Government Drug Enforcement: He is the government, and he used to rule by controling Rascam's drug supply.
  • I'm a Humanitarian: Elfitarian. His plan for Tex was to serve him at a banquet.
  • Lawful Evil: In-Universe, originally.
  • Lawful Good: In-Universe, after his Alignement change.
  • Reasonable Authority Figure: The most reasonable we have seen, in fact. He understands that Sips was unable to control himself during the massacre and lets them go without punishment since they did just save the city.
  • Xanatos Gambit: If the party's mission to Kylandria fails, they will most likely be executed, meaning that the Baron will either be rid of a hostile nation or adventurers that have caused untold damage and destruction.

    Texas "Tex" Thelonius 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_143327.png
No accent
A high elf questgiver who works with Jack.

    Vashinco 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_170007.png
Yes, I like buttons
A vampire mob boss who owns a casino in Rascam. Got into trouble with the Fool's Gold party after beating up Sneeze.

Kylandria

    Bouclaire/"Potato Girl" 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_182147.png
All Hail the (tyrant) Queen of Kylandria Click here to see Potato Girl 

A young girl from Bonderico who bought a potato and a potent poison from Gothi and used it to become the ruler of the neighbouring nation Kylandria.


  • 0% Approval Rating: Given her style of rule, it really wasn't all that difficult for Bucket to start building a rebellion against her. That, and everyone was sick of all that pink.
  • Adopted into Royalty: She played on the sympathy of the Kylandrian monarchs, only to then usurp them.
  • An Offer You Can't Refuse:
    Gothi: A deal or a demand?
    Bouclaire: You catch on quick.
  • Arc Villain: Of the Kylandria arc.
  • Ax-Crazy: Between the poisoning, repression and war, her body count easily stretches into the hundreds if not thousands, and she doesn't mind one bit.
  • Badass Normal: Despite being a tiny child, she manages to fight off Gothi, a seasoned (if a bit senile) adventurer by stabbing her in the eye with a screwdriver. And that's not even mentioning what she gets up to later. It's implied that the power crystal is actually responsible for this, however.
  • Create Your Own Villain: She was always a vile bitch, but she could only accomplish what she did thanks to Gothi giving her a potent poison and a potato.
  • Cool and Unusual Punishment: She had runes of Boiling Blood on the chairs she uses for meetings. It does exactly what it sounds like.
    Gothi: This girl needs therapy.
  • Cruel and Unusual Death: Not anymore than most violent deaths, but Dingo goes in particular gory detail on this one: Her ribs were fractured, puncturing her internal organs and preventing her from breathing.
  • Crushing the Populace: Once she takes control of Kylandria, a single dissenter is grounds for poisoning the water supply of an entire town, and anyone who even vaguely annoys her gets a Public Execution.
  • Cute Is Evil: A little girl who, once she has the money too, dresses like a stereotypical Disney Princess and drowns the kingdom in pink. Also a dictator that rules with a pink gloved iron fist.
  • Disproportionate Retribution: One dissenter is enough for her to poison a village.
  • Enfant Terrible: She might be the most despicable character in the entire series, and she is barely 10.
  • Fauxreigner: Her french accent is just for show, she actually talks in a southern drawl.
  • From Nobody to Nightmare: Started out as an orphan girl in a nowhere village, became the tyrannical ruler of an entire country.
  • God Save Us from the Queen!: As she herself points out, she is a queen, not a princess. And dear god could her people use some saving.
  • Kick the Dog: After an entire episode recounting the awful things she did to gain power and casually mentioning having executed Erina's parents, she refers to said execution as "getting rid of the trash".
  • One-Winged Angel: Consumes a bloodmoon berry, turning herself into a hideous spider-hybrid-monster-thing during her final confrontation with the party.
  • Princess Phase: A little girl who really wants to be a queen / princess.... and will happily murder her way to the position.
  • Princesses Prefer Pink: To nightmarish degrees (though she's actually a queen). She has turned all of Kylandria utterly gaudy with pink.
  • Psycho Pink: Lied, manipulated, and poisoned her way to the throne of Kylandria, where she turned everything in to a pink, glittery mess.
  • Public Execution: She had a lot of these while in power. Apparently so many that she didn't even notice when some of the victims didn't make it to the execution.
  • Rags to Royalty: A very dark take on this trope, since she quite literally poisoned her way to the throne.
  • Self-Made Orphan: What happened to her birth parents is unknown, but her adoptive parents died under mysterious circumstances, and Dingo is quite certain of what happened.
  • The Sociopath: She is a manipulative, predatory schemer who views other people merely as tools to get what she wants or as obstacles to be eliminated, including her own parents.
  • Spider People: She turns into a demonic spider-thing when she eats a bloodmoon berry, complete with spider limbs and exoskeleton.
  • Sugary Malice: She loves pink, especially glittery pink, looking and portraying herself as a Disney-esque Princess, but is in actuality a bloodthirsty tyrant.
  • Super-Strength: Apparently what she uses her power crystal for. How else would a 10-year old compete with professional adventurers?
  • Tyrant Takes the Helm: Before she took over, Kylandria used to be a pretty nice place. Bouclaire's rule turns it into a belligerent, expansionist threat to the entire Bellowing Wilds.
  • The Usurper: The endgame of her plan. After being adopted into the Kylandrian royal family and murdering her new parents, her adopted sisters "willingly" gave up the throne to her.
  • Unwitting Test Subject: She decided to test out the poison she bought from Gothi on random people around Bonderico.
  • You Killed My Father: She had Erina's parents executed for opposing her. True to this trope, it's Erina who kills her.

    Eyes & Ears 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_182241.png
All hail the princesses of Kylandria

Bouclaire's bodyguards and the rightful heirs to the Kylandrian throne. They're the princesses of Kylandria and the rightful heirs to the throne, and they're able to face off against Gothi and Sips on equal terms.


  • Alliterative Family: They're sisters, whose real names are Delilah and Dharma.
  • Bodyguard Betrayal: Downplayed. They never openly opposed their sister's regime, but they worked to undermine it by freeing prisoners like Erina's mother.
  • Cain and Abel: Adopted case, they are the Abel who got usurped by their sister, Bouclaire.
  • Disability Superpower: Eyes has Tremorsense, which she can use to sense vibrations in the ground.
  • Forced into Evil: Yes, they serve as Bouclaire's bodyguards, but they didn't exactly have a choice in the matter.
  • Handicapped Badass: They are blind and deaf respectively, but they can still match Gothi and Sips blow for blow.
  • Not So Stoic: Before Bouclaire's defeat they never spoke a single line and came across as very poised and professional. They are far less composed when Sips starts ranting at and threatening them, being obviously shaken after seeing him eat Bouclaire's heart.
  • Only Known by Their Nickname: Their real names are Delilah and Dharma.
  • Power Crystal: They wear shards of the same crystal that Erina's Transformation Trinket is made out of, but much larger.
  • Praetorian Guard: Bouclaire forced them to serve as this.
  • Sibling Yin-Yang: Eyes is blind, dresses in blue, uses a dagger and is depicted on a painting calm and embracing their mother. Ears is deaf, dresses in red, uses two shields and is depicted very happy and excited on the same painting, standing next to their father.
  • Teleport Spam: Each of them use their crystal shards to teleport their attacks (and possibly themselves) around the battlefield to strike from unexpected angles.
  • Throwing Your Shield Always Works: Ears' primary weapon are two shields she can throw and teleport using the crystal.

    "Bucket" 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_05_10_kl_213634.png
"Your name's Bucket now"

A former general in the Kylandrian army who was laid of by Bouclaire's regime. Now he organizes the rebellion against her tyranny.


  • Early-Bird Cameo: He makes an appearance in one of Dingo's comics back in February of 2018, before Dingo even started her channel.
  • The Good Chancellor: He used to serve this role to the old monarchy, before Bouclaire.
  • Malicious Misnaming: After he edgily claims to have no name, Sips names him Bucket.
  • Offscreen Moment of Awesome: He organized and led an entire rebellion while the players were killing the monarch.
  • Only Known by Their Nickname: We are never told his real name (though he identifies himself as The Darkseeker, which is obviously just an overly edgy codename).
  • Rightful King Returns: His goal is to place the true heirs, Delilah and Dharma, on the throne.
  • Undying Loyalty: To Princesses Delilah and Dharma: he heads a rebellion to try to place them back on the throne despite Bouclaire's reign of tyranny, and he's quite insistent that Sips and the others not harm them when they confront Bouclaire.

Foreclaimers (All Spoilers Unmarked)

    The Foreclaimers 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2020_06_06_kl_134947.png
Don't let the bright light fool you

The mysterious ancient race who build the ruins spread around the continent. The Fool's Gold party are looking for their relics.


  • Abusive Precursors: Considering that they used souls to power some of their crystals, they weren't the nicest. Their mechanical dragons are even programmed to engage in automated mass-slaughter for the sake of recharging a depleted crystal battery, and we are later told that they valued efficiency and cold logic over compassion.
  • And Man Grew Proud: Their demise was bought upon themselves, as they created Xanu and abused him until he snapped.
  • Bio-Augmentation: The socket for their power crystals are surgically inserted on reaching adulthood and each Foreclaimer can choose a different body modification to better pursue their assigned role, such as gills for an aquatic profession.
  • Blue-and-Orange Morality: Every decision made by the Foreclaimers is based on how it benefits their race and its efficiency in doing so.
  • Crystal Spires and Togas: Emphasis on "crystal", but their culture clearly draws inspiration from this aesthetic.
  • Defictionalization: Felix made stat sheets for them in both 5th edition and 3.5e.
  • For Science!: They created Xanu and endlessly experimented on him all to satisfy their scientific curiosity.
  • Heel Realization: After Xanu destroyed their civilization and the survivors fled through the portals, some of them rejected the ideal that empathy is a defect and tried to teach themselves it, believing that if they'd treated Xanu with more empathy he wouldn't have tried to destroy them. Those that reject this ideal now live in a state of hostility with those who still uphold it.
  • Hoist by Their Own Petard: Their downfall was engineered by a being they created, who learnt how to hijack weapons that they mass-produced.
  • Lack of Empathy: This, alongside near-emotionlessness, is a cultural trait. The suffering of other living beings is dismissed, and even other Foreclaimers who become invalid due to injury or sickness are simply disposed of or abandoned to die. Foreclaimers acclimatized to foreign cultures can gradually develop compassion, but become ostracized from their society as a result.
  • Not Worth Killing: Their opinion towards deviants who develop emotions and empathy. The effort that would be expended hunting down and killing them is better put to use on other matters. That said if the deviant returns to Foreclaimer territory the equation could change.
  • Our Elves Are Different: In the Fool's Gold 'verse, they're an ancestor-race to the modern high elves.
  • Playing with Syringes: They constantly experimented on themselves in order to develop their biological enhancements. This carried over to their experiments on Xanu.
  • Power Crystal: Kinda their schtick, each foreclaimer is inserted with a crystal that enhances their natural abilities.
  • Power Degeneration: Foreclaimers can survive having their power crystal removed but will gradually degenerate over the course of a century, both physically and mentally. Old Gothi demonstrates this, being mistaken for a swamp hag and prone to odd obsessions and outbursts.
  • Powered by a Forsaken Child:
    • Their "dark" crystals, unlike the solar-powered "light" crystals, are powered by passively capturing the souls of the freshly-dead within the local area and gradually siphoning their essence.
    • Their "light" crystals and Xanu have their own dark secret in that they were created by tearing the second sun, Stella, out of the sky and processing its magic for Foreclaimer use.
  • The Power of the Sun: The most common form of Foreclaimer Power Crystal is charged by solar energy. They went even further beyond that, however. There used to be a second sun, named Stella. The Foreclaimers is the reason it's not around anymore.
  • Pragmatic Villainy: Foreclaimers are amoral and devoid of empathy, but are still able to build and maintain a single civilization with no internal strife. This is because each Foreclaimer is driven by the desire to improve themselves whatever the cost, but they are also logical enough to know they need the resources and assistance of one another to do so.
  • Precursors: They once possessed a large empire but vanished after an ancient disaster.
  • The Sleepless: Powered Foreclaimers do not need sleep and can't be put to sleep magically.
  • The Spock: A species-wide example. They are guided entirely by logic and focused on the continuing betterment of their own race above any other concern.
  • Star Killing: Their technology only reached its zenith due to capturing the second sun, Stella, and draining its power and magic to create their crystals.
  • Virtue Is Weakness: They regard empathy as a defect, incompatible with their view of efficiency. Goddrick III states that morality is also a weakness, use by races without the discipline to cooperate without its guidelines.
  • Tron Lines: When powered up, they get these.
  • Yin-Yang Bomb: Their most powerful tech, like the mech dragon, has both light and dark power crystals.
  • Your Soul Is Mine!: How they got their Forsaken Children.

    Goddrick 

Goddrick

https://static.tvtropes.org/pmwiki/pub/images/skjermbilde.PNG
A family friend

A friend of Gothi's family, back in the era when Foreclaimers thrived.


  • Et Tu, Brute?: Gothi remembers him saving her from a malevolent being, just to personally stab her with a knife.
  • Tron Lines: Like all powered up foreclaimers, he has these.
  • Uncertain Doom: Did he survive the attack on the foreclaimer enclave? Did he escape through the portal? Is he dead of old age? Turns out he set himself up as emperor of the surviving Foreclaimer sect that decided to retain their lack of empathy and following of science at any cost. He's presumably dead by the time this is discovered by the Fool's Gold crew but his grandson, Emperor Goddrick III rules now.
  • Un-person: When he betrayed Gothi, he stated what he was going to do would ensure she would be forgotten by history.
  • The Usurper: Implied. Since Gothi had a claim on the Foreclaimer throne, he got rid of her so he could claim it for himself.

    The Destroyer 

Xanu

https://static.tvtropes.org/pmwiki/pub/images/destroyer_dingo_3.jpg
They must not escape. I will not fail.

The being responsible for the destruction of the Foreclaimer civilization.


  • Affably Evil: Despite subjecting Sips to Demonic Possession, by all indication he’s been nothing but polite and helpful. Still destroyed an entire civilization, apparently without a hint of regret or mercy but they also really had it coming. Also he's the one who calls Sips out after Sip tells Gothi she's defective for having too much empathy.
  • A Form You Are Comfortable With: Played for Laughs, when Sips reacts poorly to the Destroyer's Barbie Doll Anatomy during an illusionary communication and demands he put on some pants. Xanu begrudgingly obliges.
  • A God Am I: He outright refers to himself as an "Artificial God". He's somewhat justified, as he contains half the power of an entire sun.
  • Amazing Technicolor Population: Has ash black skin.
  • Artificial Human: Well, Artificial Elf: Though he prefers "artificial god". The Foreclaimers made him by coalescing half the power of the second sun, Stella.
  • Barbie Doll Anatomy: Apparent due to him being naked both in the vision and when projecting an illusion of himself. Regardless, Sips is quick to demand he illusion himself some pants. It is also commented on when he finally gets a body of his own again.
    Erina: So like a Ken-doll situation...
  • Because You Were Nice to Me: He is willing to spare Gothi from his genocide because she was his only friend.
  • Blue-and-Orange Morality:
    • Xanu has a very utilitarian view of the world which is only somewhat tempered by empathy. He's going to great lengths to protect and help Sips but anything that in some way harms him will be eliminated, whether it's the Foreclaimers who brutally tortured him or a raccoon which scratched up Sips's face. Communicating with Sips, along with reuiniting with Gothi, lessens this trope.
    • Jack is furious that Xanu has been influencing him, but Xanu doesn't see the issue, since finding the foreclaimers was Jack's initial goal. Xanu apparently can't comprehend why someone wouldn't want their thoughts influenced by outside sources.
  • The Comically Serious: In his interactions with Sips. Particularly, when requested to manifest pants over an illusionary form, his first choice is to don cargo pants.
    Sips: Are those... cargo pants?
    Xanu: The pockets are efficient.
  • Came Back Wrong: When his body is restored, he is not only unable to even take a step forward without falling over, but is unable to summon any of his magical abilities to the point that he can’t even make pants for himself.
  • The Corruptor: He has been subtly influencing Jack for decades, causing his obsession with the foreclaimers in an attempt to reopen the portal and continue his genocide where he left off.
  • Dark and Troubled Past: The Foreclaimers made him to be the Perfect Being, and, to make sure of that, they tested him.
  • Deity of Mortal Creation: Xanu was an artificial god created by the Ancient Foreclaimer race using their world's second sun. Instead of worshipping him, however, they painfully experimented on him until he turned their machines against them, nearly wiping them all out.
  • Demonic Possession: Can control Sips's body under the right circumstances, with his sclera going black to show it.
  • Dismantled MacGuffin: His crystal shattered when the Foreclaimer portal closed on him, and at least some of the fragments eventually found their way to Kylandria's royal family (used as part of Erina's Transformation Trinket, among other things).
  • Exact Words: After some negotiation with Gothi, he agrees to "consider" her proposal to spare the Foreclaimers if they can find evidence of them changing their ways. When the group meets Stella's Children, a group of Foreclaimers who tried to learn empathy, Gothi hopes it means Xanu will change his mind... nope, he considered it and still believes genocide is a good plan.
  • Final Solution: Absolutely dedicated to committing genocide on the Foreclaimers, until Gothi talks him into holding off to see whether or not her people had changed.
  • Guilt-Free Extermination War: After being callously experimented on by the people that created him, he came to the conclusion that they needed to be exterminated because their Lack of Empathy made them a danger to the world.
  • Grayscale of Evil: Unlike the more colorful Foreclaimers, his skin is black while his lines are glowing white.
  • He Who Fights Monsters: Xanu's hatred of the Foreclaimers is justified, considering their treatment of him, but Sips calls him out on this, asking if they truly deserve to be wiped out even if the current generation of Foreclaimers had nothing to do with Xanu's mistreatment. Xanu states without hesitation that yes, they do. He later gives Gothi the same answer when she asks, though she promptly takes his logic apart.
  • Hypocrite:
    • He claims that the Foreclaimer's Lack of Empathy is reason enough to feel genocidal hatred for them, and that he himself feels empathy which automatically makes him superior to them... but when demonstrating his soul magic to Sips, he rips a racoon's soul out of its body for no other reason than because he can.
    • Gothi spells it out to him in Episode 30:
      Gothi: Having this false sense of righteousness... taking out a monster while you slowly become one. They have no empathy, and do horrible things, yet you have empathy and are about to do the same. Which one's worse?
  • I Have Many Names: When actually speaking with Sips for the first time, he states this before properly introducing himself.
  • It's All About Me: His description of the Foreclaimer civilization makes it clear that they were utter bastards... but that's not why he wanted to wipe them out. He wanted to wipe them out, men, women and children alike, because they had made him suffer.
  • Lack of Empathy: Ironically, despite this being his main beef with the Foreclaimers, he seemingly can't see beyond his own wants and desires to consider other people. He manipulated Jack for years to open the portal, and when Sips calls him out on it, Xanu says that he considers forcing someone to perform his will is "helping" them. The episode Tensions reveals this wasn't always the case, and likely still isn't, as Xanu displays a great deal of empathy when he argues with Gothi over the Foreclaimer's return.
  • Literal-Minded: When Sips declares he's the "captain of this ship" with regards to his body, Xanu with obvious confusion points out that his statement makes no sense as his body is obviously not a ship.
  • Morality Pet: Gothi. So much so that she manages to talk him down from continuing his attempt at genocide until they're able to confirm whether or not the remaining Foreclaimers, born generations after his first attempt deserve it.
  • More than Mind Control: Xanu can inflict this on bearers of the white crystals by amplifying their passions and desires to the point of obsession, driving them to act in ways that ultimately benefit him. This is the reason Ohio Jack is so fixated on opening the Foreclaimer portal, as Xanu played on his passion for archeology in a bid to reach the Foreclaimers' refuge. Xanu himself denies this when Jack confronts him, commenting that he instead merely "Kept <Jack> on task."
  • Naked First Impression: When Sips persuades him into conversing via a minor illusion rather than a disembodied voice, Xanu considers pants...inefficient. However, he is willing to conjure up some basic clothing for himself upon request.
  • Not So Stoic: He is sent into an angry screaming fit and even tears up when Gothi begs him to forgive the Foreclaimer species for his own sake in episode 30.
  • Only Friend: Gothica was his only friend, as she was the only Foreclaimer to show him empathy.
  • Pet the Dog: His friendship with Gothi is genuine and it is the only reason that he agrees to her demanding he give the Foreclaimers a chance to prove they changed in the past few centuries before deciding whether or not to exterminate them.
  • Phlebotinum Rebel: The Foreclaimers rose to their peak using the stolen power of Stella, which they in turn used to create Xanu, their ultimate destroyer.
  • Pieces of God: After the portal shattered his crystal, his physical body disintegrated and Xanu was left drifting in and out of consciousness while seeing only glimpses of the world through the shards. Reassembling the fragments has gradually restored his mind to awareness.
  • Power Crystal: Notably his crystal is not in his midriff, but the center of his forehead. It also has a different shape than the standard Foreclaimer crystals.
  • Power of the Sun: It turns out that he is solar powered like other Foreclaimers, but his power comes from Stella, the white sun that the Foreclaimers destroyed for power.
  • Pragmatic Villainy: He does not lie. It is inefficent.
  • Precursor Killers: The driving force behind the destruction of the Foreclaimer civilization. He utilized his control of souls to simultaneously take control of every one of the Foreclaimer mechanical war beasts and turn them on their creators.
  • Revenge: His overriding motivation — to wipe out every last Foreclaimer (apart from Gothi) as retribution for treating him like a specimen and torturously experimenting on him for who knows how long.
  • Sins of Our Fathers: Every Foreclaimer involved with Xanu's captivity and torture is long dead, either by his hand or the passage of time. His insistence on genociding the current generation, including the New Society Foreclaimers, is driven more by a desire for revenge on the descendants of his torturers than protecting the world.
  • Soul Jar: His spirit seems to still reside within the large crystal that once adorned his forehead and now rests inside Sips's head.
  • Stop Worshipping Me: when he returned to physical form, the Children of Stella initially wanted to build a temple to him, but Gothi talked them out of it since he really didn't want that.
  • Tragic Villain: His destruction of the Foreclaimers was driven by rage at the constant abuse and experimentation they had inflicted on him after his creation.
  • Tranquil Fury: While calm and calculating, he is driven by overwhelming rage that demands the Foreclaimers be destroyed.
  • Tron Lines: Notably his lines are pure white while other Foreclaimers have yellow lines from their solar-powered gems. It later turns out that this is because he is powered by Stella, the second, white sun that used to shine on the world. In fact, the Foreclaimer put most of Stella's power in him, which is why it's not around anymore.
  • Ultimate Life Form: He was the end goal of all Foreclaimer science, the creation of the "perfect" being. However the Foreclaimers could not simply accept he was perfect and so constantly experimented on him to to see if there was any way to improve him.
  • With Us or Against Us: In his world view, if you don't share his views on genocide against the Foreclaimers and are unwilling to help him carry it out, you're an enemy. Gothi seems to have talked him out of this mindset in episode 30.
  • Woobie, Destroyer of Worlds: He has very justified reasons for hating the foreclaimers, given the monstrous things they did to him in their quest to make him perfect.
  • You Have Outlived Your Usefulness: On an absurd level. If he doesn't have an immediate use for someone, he'll kill it.

    Elowen 
:https://static.tvtropes.org/pmwiki/pub/images/elowen.PNG
"So, this is how it's going to work. You are going to tell me everything I want to know, and I won't kill you... right now"
Leader of Stella's Children. She rides around on a giant toad.
  • Bond Creatures: Elowen's giant toad is soulbound to her. By feeding a shard of Xanu's crystal to the toad, she can indirectly draw on its power to perform soul magic without it warping her mind.
  • Cloud Cuckoolander: Like Old Gothi, she and the rest of Stella's Children have developed strange behaviors as a result of renouncing their tech, such as a fondness for pet rocks.
    Gothi: (deadpan) These really are my people.
  • Cool Old Lady: She's a competent leader with a quirky sense of humor who rides on a giant toad. The only thing not in her favor is the fact that she will kill the group at a moment's notice if they step out of line.
  • Reasonable Authority Figure: She's willing to help the party despite initial suspicion once they prove themselves to be no threat, and even after they steal from her she's lets it go and is happy to help again as soon as they've atoned for their crimes. She's even happy to help them resurrect Xanu, since she wants to make peace with him.
  • "The Reason You Suck" Speech: Gives a subdued one to Xanu once he has been restored, explaining that the reason he was unable to use his magic to cure Sips' curse when she had succeeded with the same magic was because he had put his own soul's wellbeing as top priority. She explains that in order for soul healing magic to be used properly, the person using it must, like many other things in life, put their main focus on helping and healing the person they’re using it on instead of trying to focus solely on what they can get out of the situation or force their own will and ideals on the person… which, all things considered, also serves as a pretty good callout for Xanu's original plan for the Foreclaimers pretty darn well.
  • Scatterbrained Senior: While she is the leader, she does have moments of this.
  • Surrounded by Idiots: While she has her moments herself, she frequently has to knock the fool's gold party over the head with her staff to stop their idiocy.

    Masika 
One of the Old Society, who Fools Gold finds sick and near death in the wilderness.
  • Blade Enthusiast: Despite multiple attempts to disarm her, Masika always seems to have a knife on hand when asking someone to euthanize her.
    Jack: Also, how do you keep gettin' knives!?
    Masika: I have many.
  • Blind Without 'Em: The group quickly realize she needs glasses when she keeps bumping into and tripping over stuff. Jack gives her a spare pair.
  • Death Seeker: Frequently asks for whoever she's speaking to to kill her; a reflection of the foreclaimers hyper-utilitarian culture. She is "defective", which in their society is considered a Fate Worse than Death.
  • Delicate and Sickly: She appears to have an illness that can't be cured by magic, leading her to be cast out by the rest of foreclaimer society. It turns out to be a sort of allergy to foreclaimer Power Crystal tech, causing her body to reject the cybernetics.

    The Emperor 

Emperor Goddrick III

https://static.tvtropes.org/pmwiki/pub/images/emperorgoddrickiii_6.PNG
"So, what brings me the honor of speaking to the past?"
The leader of the Old Society Forclaimers, who still cling to their lack of empathy and commitment to cold logic. Grandson of the original Goddrick.
  • Beard of Evil: The only foreclaimer seen with facial hair of any sort, and he embodies all the worst aspects of the civilization he rules.
  • Bring It: Scoffs at the prospect of the Fool's Gold party challenging him and the Old Society:
    Goddrik: Will you come back to challenge me? Good. I welcome it, as it will only prove that my generation is far superior to the one (Gothi) left behind. So go; gather your strength and live in your false hope, as defectives do.
  • The Emperor: Rules over the Old Society through cold logic and fear.
  • Emperor Scientist: Leans more towards the former than the latter, but is just as obsessed with the pursuit of knowledge and power as the other members of the Old Society, and is willing to test the latest cybernetics on himself.
  • Evil Overlord: The Old Society Foreclaimers don't seem to mind as they all lack empathy and consider him an efficient leader. But even they can fear him and he's happy to threaten individual subjects lives just to make a point.
  • Godhood Seeker: Not just for himself but for all Old Society Forclaimers. He plans to rip down the world's second and only remaining sun, disseminating its power across the Foreclaimer civilization rather than concentrating it into a single Ultimate Lifeform.
  • Hypocrite: He claims that wasting time and resources on lesser beings is pointless, but at the same time goes out of his way to intimidate the Fool's Gold crew.
  • Übermensch: Kindly spells out the Foreclaimer philosophy:
    Ohio Jack: How do Foreclaimers work together without empathy? Empathy is the core of all societies.
    Goddrick: Weak societies. Empathy is the ability to understand and share the feelings of others. A building-block of morality, so that lines may be drawn to prevent harm to others. But, with that, you lose something: You lose the ability to push beyond morality. Each Foreclaimer is individually driven with the ideals of progression; to become the ultimate being through science without limits. However, to achive this, we cannot do it alone. We need resources and others. So, naturally, we must rely on each-other, simply as a tool.
  • Not Worth Killing: He claims to have no interest in waging war with Stella's Children or the inhabitants of the Bellowing Wilds, believing that since Foreclaimer society is so much more advanced than either of them, nothing productive could be achieved from it, and it would run contrary to the philosophy of efficiency above all other concerns.
  • Pragmatic Villainy: He explains how Foreclaimers, a people who only care about themselves, can run a society with this. Self-improvement may be the end-all be-all, but without working together they won't get far in that goal.
  • Right-Hand Attack Dog: Owns a sharkhound modified with power crystal technology, and suggests that he'll feed a guard to it as a more "productive" alternative to merely killing him.
  • The Social Darwinist: Emperor Goddrick believes that the original Foreclaimer civilization fell because it was "weak", and his particular For Science! leanings manifest as an obsession with forcing his people to "evolve" and become as strong as possible. He practices his dogma by revealing that he doubled up on power crystals, which a shocked Gothi implies would normally be fatal.
    Goddrick: We have learned from our ancestors' mistakes. Your generation was fearful, weak, and didn't push our society far enough. I am the leader that sees what the Foreclaimers truly can become! By extracting the power of the sun, I will bring us to our new evolution, to truly ascend beyond mere mortals and gods. Progression without limits! Because we can, because no-one else will. That has always been our goal; and I, by example, will accelerate it, no matter the cost.
  • Tron Lines: Two different colours as he has not one, but two power crystals - one blue in his stomach, and a pink one where his heart should be.
  • Villains Never Lie: He claims that Foreclaimers never lie, because "it's inefficient".
  • We Have Reserves: He takes this attitude towards all other Foreclaimers, including his guards. He threatens to kill a guard with 20 years experience of being augmented with a power crystal vs. a guard with 243 years of the same, just to prove a point about which has more "value".

Top