How does this sound? Could be shorter.
- Five Nights at Freddy's: Security Breach: Roxanne Wolf is initially presented a straight-up Narcissist, admiring and praising herself in the mirror. While hunting Gregory, she taunts him with insults such as "I bet you don't even have friends." and "Nobody will miss you!". Later on the player is treated to a scene of her crying in her room, telling herself she is not a loser, revealing she has self-esteem issues. According to Glamrock Freddy (who knows Roxanne personally), she is actually supposed to be more like him.
yep, it good. Gonna replace it with that one
Edit: Done!
Edited by Ayumi-chan on Sep 16th 2022 at 7:36:40 PM
She/Her | Currently cleaning N/AFound this massive wall of text on the YMMV page for Dracula, specifically as a sub-entry for Ron the Death Eater:
- Ron the Death Eater: Van Helsing doesn't get it as bad as Jonathan Harker, who is often written off as boring and uninteresting when compared to characters like Dracula, Van Helsing and Mina. At least half of adaptations treat him as a disposable and unimportant character and tend to simply kill Jonathan off in Transylvania — he is either killed by Dracula or his brides (in such versions he either becomes a vampire himself only to be promptly mercy-killed later or he just dies). He also often loses his role of slaying Dracula — while in the novel he beheads Dracula, the majority of adaptations make Van Helsing kill Dracula. Modern adaptations also tend to interpret Harker as a stuffy Victorian male whose marriage to Mina will make a working schoolteacher into a home-maker, often giving adaptation!Mina a conflicting allegiance between Dracula and Jonathan and making this representative of a conflict between sexual liberation vs. conformity to society and a loveless marriage. Alan Moore's League of Extraordinary Gentlemen even retconned the ending of the novel so that Mina and Jonathan divorce due to Jonathan's impression that Mina's worth had been permanently tainted by the events of the novel. This in spite of the fact that Jonathan in the book is glowingly proud and supportive of his wife in her every endeavor and achievement and, after discovering Dracula's assault on Mina and the possibility that she may be doomed to become a vampire, explicitly says he will join her in vampirism if it comes to it so she won't suffer alone, because he sincerely believes she's worth all that and more. Not only that, but he's frequently adapted as if he's weak-willed, shallow, or cowardly (Alan Moore even called him a "milk sop," which roughly means "indecisive coward"), a far cry from the gentle-mannered but extremely strong-willed Determinator in the book who goes after Dracula with a kukri knife. The idea that Jonathan is weak can even cross over into some offensive implications considering that Jonathan's main moments of weakness in the novel are very much characterized like PTSD episodes originating from his months-long captivity in Dracula's murder castle, despite Stoker writing Dracula before PTSD was a diagnosable disorder. Jonathan is canonically characterized as kind, gentle, and incredibly brave though thoroughly traumatized by his captivity by Dracula; writing him off as weak or ineffectual or "a milk-sop" implies an equation between being traumatized and being cowardly, and reflects a sadly common attitude towards men who show any reaction to suffering beyond stoical endurance or anger.
Any suggestions on how to trim this down? I think cutting the stuff about The League of Extraordinary Gentlemen might help.
Edited by chasemaddigan on Sep 16th 2022 at 7:50:06 AM
Cut everything about LOEG, yes. It seems like this troper has a massive bone to grind regarding League of Extraordinary Gentlemen, as I remember checking the YMMV page for the comic and I found about 4 or 5 walls of text criticizing the comic for its character interpretations, particularly Mina and Jonathan. I will probably clean-up the page around these days.
Bringing up the following example from Was Too Hard on Him:
- Suite Pretty Cure ♪: In episode 6, where is introduced Souta Minamino, the Annoying Younger Sibling of Kanade Minamino/Cure Rhythm, both silblings spend most of the episode bickering, while, unknown to each other, care for each other, with Kanade always scolding Souta, even for the smallest things, and also saying hurtful stuff, despite her bestie Hibiki's objections. One day, Souta was making cupcakes as a White Day Present for her. (a idea suggested by Hibiki) When Kanade came back to school, she sees the mess in the kitchen, she assumes the worst, and snaps at him for it, thinking he was only fooling around and refusing to listen to his explanation that he only did it because he was making cupcakes for her, and said hurtful things that he is no good at all. This affected Souta so much he screams at her he hates her and walk out on her. Hibiki then gives her a piece of her mind over her treatment of Souta and even admited she is envious of Kanade having a younger sibling while she is an only child. Souta being targeted by Siren and Trio the Minor, even her powers waning because of Souta saying hurtful stuff about her, spouting his true feelings about her, both served as an eye-opener for her, as Kanade comes to regret being so hard at Souta and to a lesser extent Hibiki when they both tried to tell her he is not bad as he seemed, but they were both shamed from talking. This leads Rhythm to tell him her reasoning about her constant scolding to him and she apologizes to him for not believing his noble intentions and of course being rough with him and accept his present for her. He forgives her.
Found this on Atelier Ryza: Ever Darkness & the Secret Hideout
- Contested Sequel: Atelier Ryza has had a rather divisive reception among the old fans. It's been praised for its vastly improved graphics, character designs, and fun Item Crafting mechanics. However, the game is also criticized for lacking character events, having a short main plot and little post-game content, and missing voice acting in many scenes (previous Atelier games had nearly every cutscene voiced in the Japanese versions). Another point of contention is how much more accessible Ryza is: new fans and casual players appreciate item duplication and the simplified trait system, but more hardcore players feel like it's too easy even on the Harder Than Hard difficulty levels, with even the Bonus Bosses being trivial to defeat with good equipment (unlike previous games, where extensive Min-Maxing is required to stand a chance). And then there's the combat system, which is also sometimes accused of being overly simplified, while others praise it for being much faster-paced; the addition of real-time elements is also obviously very divisive. With all that said, the vast majority of people that actually played Ryza were not existing fans of the series and they tend to love the game. As a starting point for Atelier, it's probably the easiest entry point yet and it brought a lot of new fans into the franchise that felt daunted by the limitations of the older games. Hence the "contesting" is usually done by a now-comparatively smaller group of fans that are more interested in the series from the Arland or Dusk eras.
Can anyone here familiar with Blue Lock help trim this down?
- Decon-Recon Switch: For the first 150 chapters of the Manga centering the first phase of the program, Blue Lock is a deconstruction to the team coming sports manga stories and makes it a plot point to why the Blue Lock project is set up the way it is. While teamwork and cooperation can make for a cohesive, defensive team, Ego points out that the focus on teamwork means that the players lack firepower individually and would fall short against world class players, and thus leaving behind a barely notable team and the football scene becoming stagnant as the players individually don't get any better. Hence the focus of drawing out an individual player's individuality and ego. However, over the course of time, the concept of Blue Lock was eventually reconstructed in the case that football is not a sport meant to be played all alone 100% and just relying on one person to be the Egoist striker won't be enough to advance. Such as how at the end of the first selection, Team X who completely destroyed Team Z with the literal embodiment of the Blue Lock philosophy ended up having only Barou being the one to advance while everyone else fell behind and are forced to leave, but Team V and Team Z are able to get out of the first selection with their teams fully intact as the team grows to have a roster of members who are all capable of scoring on their own outside of their assigned positions on the field, the latter of which became the core foundation to the Blue Lock Eleven come the match with the U-20. So the core theme was softened as "While football is a team work sports that isn't meant to be played fully alone, that doesn't mean that you have to throw away your individuality for the team".
YMMV.Dragon Quest The Adventure Of Dai
- Friendly Fandoms: As explained in the main page, this series has a lot of overlap with the Dragon Ball fan base in Europe and Latin American, particularly with those fans who grew up in the early-to-mid 90s. Unlike English-speaking countries, where Dragon Ball only became popular in the late 90s-early 2000s, well after the show had ended in Japan, Europe and Latin America fell in love with Toriyama's work while the anime was still around half way of its original run. Thus, they managed to catch up with the Japanese broadcast rather quickly, meaning that the European and Latin American networks broadcasting Dragon Ball Z eventually ran out of new episodesnote . Many of these networks then decided to broadcast The Adventure of Dai instead during the down times waiting for the series to advance further in Japan and receive new episode batches, likely due to how similar the art style and tone was to Dragon Ball. Often, the dub was even made by the same team that was adapting Dragon Ball at the momentnote . Dragon Ball fans at the time usually turned out to really like Dai's adventures as well, and were a bit bumped out when the anime was prematurely canceled. Thus, albeit this series' following was never as strong as with Dragon Ball, those who grew up during that era tend to have very fond memories of "The Adventure of Dai". Needless to say, these people were delighted when the new 2020 anime adaptation was announced.
- Friendly Fandoms: This series has a lot of overlap with the Dragon Ball fanbase in Europe and Latin American, particularly with those fans who grew up in the early-to-mid 90s. Many European and Latin American networks broadcasting Dragon Ball Z eventually ran out of new episodes, then decided to broadcast The Adventure of Dai during the downtimes, likely due to how similar the art style and tone was to Dragon Ball. Often, the dub was even made by the same team. Dragon Ball fans at the time usually turned out to really like Dai's adventures as well, and were a bit bumped out when the anime was prematurely canceled. Needless to say, these people were delighted when the new 2020 anime adaptation was announced.
That seems ok to add.
The 4th sub-bullet on Night Mind has this very long example:
- In "How To Make A Web Series: The Yellow Path", Nick comes up with a terrifying tale as an example of how to recreate the feelings that Everyman HYBRID evokes in the viewer, specifically how Evan's possession by HABIT and subsequent murder spree in his body still manages to make the viewer feel betrayed even though they know Evan isn't in control of himself, while also show how to write a character who is like HABIT but not a complete carbon copy: A family of six lives off the grid in Alaska, mainly by raising chickens, growing produce and hunting for game. The family consists of a mother and father, their two kids, and their two nephews. Their daughter Emily is the main character and an aspiring chef, and uses Youtube to connect to the outside world by posting cooking tutorials and vlogs. Aside from Emily's friend Nathan and his grandfather, the family is completely alone in an Alaskan forest. One day, one of the cousins claims that he found strange tracks in the forest that didn't look like any animal he'd ever seen before. Then her father disappears on a hunting trip. Then one of her cousins. Then her mother. All the while Emily makes more cooking videos and less vlogs in an attempt to cope with the situation. After her mother disappears, Emily becomes paranoid that her remaining cousin is somehow behind it, and sets up cameras to catch him doing something. However, Emily hears her cousin in distress, and rushes to find nothing but broken glass and a puddle of blood, with him nowhere in sight. Emily grabs her little brother and heads to Nathan's, worried something may have happened to him. Nathan's fine, but his grandfather also disappeared, leading him to lock down the house to protect himself. The two move in with Nathan, but then her brother goes missing, having seemingly gone into the woods to look for everyone. Nathan and Emily spend the day searching for him before deciding to go to town to get help. A week passes before another video is suddenly uploaded. The formatting of the title and description are notably different than usual, suggesting that whoever uploaded this was not Emily. It shows Emily getting ready to go to town with Nathan and searching the house for him. She finds a frying pan on his bed, with a note saying to "meet me for breakfast," and heads downstairs to the kitchen. She finds meat cooking in another frying pan, a meatloaf cooking in the oven, and another note suggesting she "watch a show" while the food cooks. She goes into the living room and finds her cousin's laptop on the coffee table with a video player opened. Emily sets her camera down so that it's pointed at the laptop screen and apprehensively clicks the play button. The video shows Nathan in Emily's kitchen, doing a parody of her cooking show. He announces that this episode is about how to make meatloaf, and that you're going to need meat from several different sources. He gives tutorials on how to acquire, prepare, and store the meat over footage of him stalking and abducting each of Emily's family members, "tenderizing" them with various weapons and torture tools, cutting up their meat, packing it, and storing it in Emily's freezer next to the wild game, which it looks indistinguishable from. After a comment about how "if you do it right, any amateur will be able to cook with it", clips from some of Emily's previous cooking videos are shown, specifically ones uploaded right after one of her family members went missing, revealing to both the viewer and to Emily herself that she had been cooking and eating her own family on-camera without knowing it. Nathan then cracks a joke which makes someone offscreen laugh, and it sounds like Emily's remaining cousin, revealing that he was in fact helping Nathan all along. Another video is soon uploaded, showing Emily suffering the same fate as the rest of her family, pleading for mercy and begging her captors not to upload the video. Nick then calls himself a sick son of a bitch for thinking up this story on the spot.
Edited by UFOYeah on Sep 28th 2022 at 12:18:38 PM
Bringing up the following examples from Travelling at the Speed of Plot:
- StarCraft has infamously inconsistent warp speeds.
- The lore booklet that came with the first game's manual throws out some solid numbers: it took the original supercarriers 28 years to travel the 60,000 light-year distance from the Koprulu sector to Earth, it takes about a week to go from the Confederacy/Dominion core worlds to the fringe worlds, and it took the zerg Overmind's hive fleets 60 years to get to the Koprulu sector from wherever they were at the time he learned about the terrans. Taking into account the roughly known distance in the former two examples and assuming the Overmind crossed a good chunk of the galaxy's 100,000 light year radius for the latter case, and FTL is consistently placed at around six light-years per day.
- Things start to spiral out of control come Brood War. Its plot is dependent on the idea that the United Earth Directorate was able to send an expeditionary fleet from Earth to the Koprulu sector just a few months after learning about the existence of sapient aliens, which would require something like a thousand light-years per day of travel time. While ordinarily this wouldn't be a huge deal as you could simply assume Earth has more advanced FTL than the Koprulu factions, the end of the expansion has Kerrigan's Zerg Swarm outpacing the UED fleet when it tries a strategic retreat, which would require FTL hundreds of times faster than what was specified for the first game. Fan Wank usually goes with the explanation that Kerrigan's wormholes are just better than the Overmind's (that wouldn't be the first thing she could do that it couldn't), but this is never explicitly explained in the game.
- Wings of Liberty and Heart of the Swarm have their own issues even assuming the above Fan Wank is true. In Wings, Kerrigan ultimately loses because she overstretches her forces and leaves Char vulnerable to a decapitation strike. She tries to recall her broods to Char, but as noted by both Word of God and in-game news reports, they couldn't get from the Dominion core worlds to Char fast enough to stop Raynor and Valerian's strike that took at least a day - even though Char is a former core world and thus should be quite close to them in relative terms. So in this case, it appears that they're back to the few light-years per day speeds of the Overmind's Swarm. Heart of the Swarm however has Kerrigan travel from Koprulu to Zerus, located in the center of the galaxy (so tens of thousands of light-years away), in what's implied to be a pretty short time period and is definitely nowhere close to even a single year, putting zerg FTL speeds back at Brood War levels. As noted on the StarCraft wiki page for Zerus, one Blizzard employee actually lampshaded this and noted that Heart gave the false impression of Zerus being right next to the Koprulu sector given how easily Kerrigan goes there and back.
Try condensing all the useful info into just a few sentences.
Bringing this up from Escapist Character:
- The title character in 1981's Arthur: He's insanely wealthy, never has to work, has a loyal and awesomely snarky valet, can have just about everything he desires, travels in glamorous circles in New York City, and while he is The Alcoholic, as Roger Ebert's original review points out he's what every drunk person thinks they are — witty and a joy to be around. His only problems, as he sees them, is that his family and their peers are all too stuffy and he hasn't found true love, which of course is something money can't buy — and when he finally finds it, it's with a working-class woman he can't have without risking his inheritance, which hinges on an Arranged Marriage with someone who would bring him down to Earth. Ironically, it's pursuing love instead of money that finally leads him to achieving some maturity, and in the Happy Ending he still gets both! About the only thing he isn't, due to the casting of Dudley Moore in a role that was conceived with a performer like Warren Beatty in mind, is conventionally attractive — key word being conventionally. In the film, Arthur actually asks someone "Don't you wish you were me? I know I do" — which became the basis for one of the film's Taglines ("Don't you wish you were Arthur?"). It's generally agreed that one reason the 1988 sequel and 2011 remake are not as effective as the original is because they both try to bring the character down to Earth by treating his vices (alcohol in particular) more seriously and realistically, and that's at cross-purposes to this trope.
Cut everything after "Ironically".
Th ymmv page has a better sized version you can go with.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."(x3) Maybe add "conventionally attractive" to the first sentence because that can be part of the trope to my knowledge. Otherwise, I agree with that everything after "Ironically" needs to go.
Fridge.Pinocchio has a lot of natter in the Fridge Horror section. I posted it in the natter thread, but was told to take it here.
From Characters.Zig And Sharko Zig:
- Humiliation Conga: Most of the show's episodes are this for Zig. However, "Daddy Little Doggy" deserves a special mention. During one of his attempts to eat Marina, she makes him into her pet dog (though he's fine with this as he thinks it means he could get a chance to eat her). Later, Zig tries to run off with her, only for Sharko to stop him. And he makes him to play fetch, but the stick he throws hits him in the back causing him to Face Plant. Zig then tries to return the stick to Marina and Sharko, but they just make him go back and return it on all fours. Sometime after arriving at Marina's home, Zig tries to eat her but she unintentionally ruins it via blunting his claws. Subsequently, Sharko forces him to bathe, with him later drying him via harshly spinning him. The two then dry him off with a hairdryer, which greatly puffs up his fur. Next, Marina gives him one embarrassing hair cut. She then makes him participate in a dog show and he tries to vore her before it starts… only for it to begin and for her to unknowingly thwart the attempt via dragging him. She accidentally causes him to hit the lower part of a gymnastics beam and later tries to get him to transverse on it. However, he quickly falls off the beam causing the audience to laugh at him. Later Marina starts dragging him again and forcing him through a tube-ish thingy. Then Sharko takes off on dragging him and he causes him to get hit by a seesaw's side. And the two run him face-first through some poles. The audience boos them, with Marina and Sharko soon harshly pulling Zig while fighting over him. He's soon given the choice to pick between the two. Natch, he picks Marina and happily starts walking towards her. But Sharko jealously somehow shines his some of his muscles so they emit a light that causes a nearby plane's engine to fall in front of Zig. And it pushes him towards Sharko, who kisses and later pets him several times. When Marina's castle catches aflame with her in it, he tricks Sharko he's going to save her. He then gets in the building and gets close to eating her…but then part of the castle falls onto part of the platform they were on which launches the two out of the building which causes Zig to Face Plant. Then, he's kissed by her and Sharko, not that he likes it.
Maybe cut the events and shorten it down to a short description that's about a sentence or two long.
Xenoblade Chronicles 2 has this absurd example:
- High-Tier Scrappy: On the opposite end of the spectrum from Nia is Tora. While Tora and the Poppis may seem like the best Driver and Blades on paper, actually playing the game reveals a different story; most of the really good things that the Poppis (full invicibility, taking half damage from everything, doing damage on a level with specced out Mythra, etc) can do is locked until endgame. Until then, Tora will spend the majority of the game with two blades, which significantly axes his damage output and just how well he can tank, both from the perspective of how good he is at tanking (Poppi Alpha is certainly the best tank, but tanking damage is ill-advised until you're fighting the superbosses and can actually stand to take the damage) and how good he is at drawing aggro (if he's in a team with Mòrag he won't hold aggro for long, even when player controlled). This is exacerbated by one major factor: rate of use. If the player is at all a completionist or wants to do lots of sidequests (and to be honest, to even fight the superbosses the player will at least need to do some sidequests to gain EXP and strengthen their blades) then Tora falls completely by the wayside. The player needs to focus on filling out the affinity charts for the scores of other Rare Blades they have, and a lot of the requirements on the affinity charts aren't something that can be done by spamming Merc Missions. This means that the player will often need to build teams around completing the affinity charts and especially building up trust with their blades, unless they want to waste hours abusing salvaging to get pouch items, which just gets plain tedious. Since the player has five drivers to control, four of which use Rare Blades, Tora simply gets sidelined for most of the game in favor of filling out the other blades. Additionally, while the Poppis are given the option to change their elements well before endgame, they're technically barred from doing so until part of the way through chapter 6, due to a story cutscene forcing Poppi Alpha to be earth element to work well with Brighid in order to bust out of a cell. After that point the item that allows you to build elemental cores is attainable, and rather quickly at that, but that's still quite a bit of time between getting the second Poppi and getting the ability to change elements, especially if you're doing sidequests. And even without taking sidequests into account, that's still a long period of time where Poppi Alpha is stuck as earth, which severly limits the full range of abilities Poppi can use. Of course, once endgame arrives Tora becomes one of the two best characters, but until that point he is solidly in Mòrag's shadow.
I shouldn't have much difficulty paring it down but it is seriously wordy and meandering in completely unnecessary ways and personally-complainy ways. Hopefully this revised version is sufficiently abbreviated:
- While Tora and the Poppis may seem like the best Driver and Blades on paper, actually playing the game reveals a different story; most of the really good things that the Poppis can donote is locked until endgame, making them Awesome, but Impractical. Until then, Tora will spend the majority of the game with only two blades, which significantly axes his damage output and his ability to tank, both in terms of his durability and his ability to hold aggro. It also doesn't help that the game encourages the use and development of Rare Blades, none of which Tora can obtain, meaning players are likely to bench Tora instead of putting the high amounts of effort needed to make Poppi viable. For hardcore completionists willing to put in the work, the Poppis are enough of a Game-Breaker to provide good returns on their investments, but for the vast majority of the story Tora remains solidly in Mòrag's shadow.
Edited by AlleyOop on Oct 7th 2022 at 5:44:15 AM
From Trend Killer.
- The monster successes of shows like PAW Patrol and Doc McStuffins has mostly ended the use of Fake Interactivity in preschool shows that Blue's Clues made popular. Now, most preschool-aimed content tries to teach kids lessons without faking interactivity. A research study done by Disney in 2010 provides further insight into why this is the case. Before the Disney Junior block was conceived, the company surveyed parents and asked them what they wanted to see in the shows their kids watched. Most parents wanted their kids to watch stories that would make them happy and that they could tell back to their parents, a change most likely resulting from the rise of tablet and smartphone apps teaching preschool concepts. In comparison, when Disney conducted the same survey five years prior, parents wanted their children to learn educational concepts from these shows.
That seems fine, IIRC it was stablished that Wall of Text only applied to stuff that took 8 lines or more in a 1366x768 monitor and that isn't the case here.
I guess I should clarify my issue isn't necessarily with it being a WAT, but more with everything after the second sentence being irrelevant...though that's probably a discussion for a different thread.
In that case, take it to the Natter thread.
any potential rewrite?
She/Her | Currently cleaning N/A