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Resist. Reclaim. Revive. Repeat.
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Star Renegades is a sci-fi roguelite tactical RPG developed by Canadian independent studio Massive Damage, Inc., the creators of Halcyon 6 Starbase Commander, and published by Raw Fury. The game focuses on a ragtag group of rebels from the Armada fighting The Imperium, an evil multiversal empire for generations. Outsmarting AI-driven adversaries, forging friendships, and toppling galactic empires spanning over multiple generations. It was released in September 8, 2020 for PC via Steam and GOG, and consoles on a later date.


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General Tropes

  • As Long as There is Evil: Even after the demise of their Overseer and destruction of their fleet ship, the ISS Eternal, the Imperium itself is still active and at large, and gets a new Overseer soon after. There's also an infinite number of alternate timelines and evil Star Renegades, which means that J5T-1N's work will never be truly over.
  • Big Bad: MOTHER, the AI that runs the Imperium's neural network.
  • Black Comedy: Much is made of the galaxy's Skewed Priorities when you inevitably lose a timeline, like a newscaster wondering what the new flag of the Imperium's vassal state will be. This is along with the camp banter where, for example, Wynn casually verify Jens' knowledge about a religious cult of spider people who feed off the brain matter of other people and keep women frozen except for reproduction.
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  • Combination Attack: Upon any two units reaching the second level of Relationship Values, they will gain the ability to use one, at the cost of some Fury meter and using up both of their actions in a turn.
  • Crapsack World: While the Imperium invading is already a problem, the galaxy is already an unpleasant place even without them invading every known reality with corruption, religious zealots and mercenaries working for the Imperium willingly in the optional dungeons.
  • Developer Room: Clearing a run will lead to the Cantina at the base being filled with avatars of the development team, each with their own portrait and lines.
  • Double Unlock: In order to use most units from the start of a run (instead of randomly recruited midway through), the player needs to purchase them from the base with Intel. This includes Progeny, who aren't available for purchase until specific pairs of units reach maximum Relationship Values in a run.
  • Downer Beginning: It starts with a fleet of ships attacking the Imperium's mothership, the ISS Eternal, only for it to annihilate everyone but Wynn. The tutorial then ends with Wynn and Davion facing a Hopeless Boss Fight that ends in Davion's death. J5T-1N is then sent to the next timeline while their home base is under siege by the Imperium.
  • The Dragon: The Herald, such as the one that Wynn and Davion encounter in the tutorial, is a very large unit type that's only ever killable right before the Final Boss.
  • Dragon-in-Chief: The Overseer, who is the supreme leader of the Imperium, and is the final boss of a run.
  • Escort Mission: In the final area, J5T-1N is given an explosive payload to destroy the Imperium's mothership, becoming a battle unit who cannot attack but whose defeat leads to a game over.
  • Emergent Narrative: In a vein similar to Middle-earth: Shadow of Mordor and Shadow of War's Nemesis System, there's the Adversary System, a hierarchy within the Imperium that's always changing, with its officers having different personalities, some of which can be your teammates if they die.
  • The Empire: The Imperium in this case, who seeks to control the galaxy across all timelines.
  • Face–Heel Turn: In the game's Adversary System, if one of your teammates falls in battle, there's a chance the Imperium will assimilate them into MOTHER as one of their officers. The Imperium leader will always be a Star Renegade that went through this on their own.
  • Final Boss: The Imperium Leader. The role will always be filled by an evil alternate Davion until your first success, upon which it will be another evil Star Renegade, in a set order.
  • Fling a Light into the Future: J5T-1N. It's a probe that is sent whenever a timeline is doomed to fall to the Imperium, traveling to another timeline to warn them of the impending threat.
  • Gameplay and Story Integration: The game justifies its Rogue-lite progression and the return of units after death by having each run take place in a separate timeline, with J5T-1N carrying information over from one to the next. Additionally, the screen that allows you to examine the Adversary System is also the Imperium Battleship that serves as the final area.
  • The Guards Must Be Crazy: Actually brought up in-universe; the Imperium's universe-hopping tech does not do fun things to the brains of its troops. MOTHER keeps them on track, but they still act eccentrically.
  • Les Collaborateurs: Warmonger Corporation, the Eternalists and Syndicate all willingly join forces with the Imperium for profit/religious beliefs and serve as optional bosses the Renegades can fight for extra loot at night, however they are often tougher than the regular foes.
  • Multiversal Conqueror: The Imperium and MOTHER seek to assimilate all timelines into their state as well.
  • Never the Selves Shall Meet: The leader of the Imperium cannot exist in the same dimension as their alternate self. This is the reason Davion perishes in the initial timeline(s), and why another unit (and their progeny) will be temporarily disabled after the first successful run.
  • No Indoor Voice: One Adversary personality has the Imperium officer constantly scream their lines in all caps while also comparing the Renegades to insects.
  • One Bad Mother: The name of the AI that controls the Imperium is named MOTHER, which the troops show incredible personal devotion to.
  • Relationship Values: The Rebel Heroes can bond with each other over campfires, patching each other's wounds or granting temporary buffs. Strong bonds can lead to unlocking a Combination Attack, and if high enough, some pairings result in progeny heroes.
  • Reforged into a Minion: Should a party be wiped out, there's a chance that your units will be assimilated by the Imperium and made to conquer other timelines.
  • Reptilian Conspiracy: Parodied. One of Jens Malric's theories is the presence of evil shapeshifting reptoids in the government... as in, that the shapeshifting reptoids that had been duly elected and came out as such are secretly evil.
  • The Resistance: The Armada who fights to save the galaxy from the Imperium.
  • Talking Animal: One of the characters you can meet at the base's Cantina between runs is one, labeled "Pet the Dog". He hates being petted and doesn't know/realize why people assume otherwise.
  • Those Were Only Their Scouts: The Imperium forces invading the reality is mistaken for bandits and pirates at first until J5T1N arrive to relay the message about the Imperium invasion. The Eternal is just a scouting vessel and it's main goal is to extract the Titan Cores in order to properly conquer the reality. In the opening movie, Wynn's mother and members of the Armada gave their lives to prevent the Titan core from being extracted.

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