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Video Game / Blue Reflection

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Blue Reflection is a JRPG developed by Gust Corporation, creators of the Atelier series, and published by Koei-Tecmo. Set in a Japanese all-girl's school, Hinako Shirai is a high school student and Ballet dancer who seriously injured her leg in a car accident. One year later she returns to school and meets a former classmate who is so happy to see Hinako, her emotions go berserk and Hinako is transported a realm known as the Common.

There she meets the sisters Yuzuki and Lime who offer her the chance to become a Reflector, a magical girl who fights back against the Sephira, monsters that feed on human emotion. At first she is skeptical but when she is told that defeating the Sephira will grant her one wish she decided to help so she can heal her injured leg and return to ballet.

There's a character page, due to the Loads and Loads of Characters in the game.


Tropes in this game

  • Aerith and Bob: Everyone has fairly common Japanese names as expected, except for Lime.
  • Adults Are Useless: More like "adults don't exist". Several of the girls' parents are mentioned or appear as disembodied voices in flashbacks, but none are physically present in the game, not even schoolteachers (when 90% of the game takes place in a school.) This is especially noticeable whenever Hinako is shown at home; we never see anything but her bedroom and she never speaks to her parents.
  • After-Combat Recovery: All HP and MP is restored after battle. In return, there aren't any items to restore those in battle or out of it.
  • Animal Motif: Almost all of Lime's attack have an animal in the name.
  • Animate Inanimate Object: The Teddy Bear that Lime uses as a weapon.
  • Assimilation Plot: One particular Sephirot has this as its objective as humanity's weakening bonds means that it itself is weakening.
  • Badass Adorable:
    • All three Reflectors are high school girls fighting to stop Cosmic Horror from destroying the world.
    • Some of the supporting cast help fight bosses too.
  • Battle in the Rain: The final Sephira battle takes place in this.
  • Bonus Boss: Complete every other mission in the game to unlock a final one with a fight against a common mook. One that's somehow been elevated to a level of strength above the final boss.
  • Book-Ends: The prologue is "The First Step -The Last Step-"; the last chapter is "The Last Step -The First Step-". The first and last cutscenes are also Hinako making her way to school; with the same soundbites and all. The only changes are Hinako's ring and remembering Yuzu and Lime.
  • Calling Your Attacks: Yuzu does this a lot.
  • Cognizant Limbs: All of the bosses have body parts that function as such, complete with separate HP meters and turns. They'll respawn after a while if you take them down, but doing so debuffs the main body for a bit.
  • Combination Attack: If one character uses three overdrive counts to attack, then the character initiates a combination attack with the other two. And there are three variations of said combination attacks. Sadly they are Awesome, but Impractical, since the combined damage of a triple Overdrive will almost invariably bring bosses to their next phase, thus immediately interrupting your turn.
  • Cool Sword: Hinako's sword looks beautiful and reflective.
  • Coup de Grâce Cutscene: After killing the boss, Hinako goes one-on-one with the boss and displays Cutscene Power to the Max.
  • Dark Is Not Evil: Daath, the final boss; despite being the closest thing the game has to a Big Good it appears as an armored devil with huge, visceral wings covered in eyeballs.
  • Dead All Along: Both Yuzu and Lime died a year before the game began.
  • Easily Forgiven: Yuzu and Lime essentially trick Hinako into becoming a Reflector and risking her very existence to save the world (and, by extension, allow them to move on). They could have chosen anyone, but Hinako had an exploitable weakness in the form of her ballet injury, and giving her the false promise of a wish to fix her leg ensured she would stay in the fight. Hinako forgives them, because otherwise they've been good friends to her.
  • The End of the World as We Know It: All of the Sephira's goals. The winner of their fights gets to remake the world as they see fit, and it's implied it's happened a lot in prehistory.
  • Eldritch Abomination: The Sephira.
  • Fanservice: Although not directly the focus of the game, it's incredibly unsubtle how much the skirt and Jiggle Physics go about with the likelihood of a Panty Shot. Rainy days invoke the Sexy Soaked Shirt, and DLC and unlockable costumes only emphasize this more, right down to running around in a Modesty Towel.
    • That said, the Arland outfit sets are a different sort of fanservice altogether.
    • There's also Japan-Exclusive DLC that includes the Blue Highschool Swimsuit and there's also Aranea Highwind's outfit from Final Fantasy XV for Hinako and Cindy's outfit for Kaori.
  • Forced Level-Grinding: One of the requirements for the plot-progressing missions is to have the characters at a certain level, as well as a certain number of mission completion points.
  • Game Within a Game: "Dark Cave", which plays like a basic smartphone game.
  • Green Hill Zone: The Happiness Zone.
  • Heroes Prefer Swords: Hinako's main weapon.
  • Hold the Line: Technically, all the Reflectors have to do is prevent the Sephira from actually making it to the school and killing the Common; though that's unsustainable in the long run, hence the need to actually kill them.
  • Improbable Weapon User: Other than Hinako and Yuzu who have standard swords and magic wands, we have:
    • Lime fights using an animate Teddy Bear that shoots lasers.
    • Kei's assist attack involves chest-passing a basketball at the enemy.
    • Kaori also kicks an empty drink can at the enemy.
    • Yuri somehow has a rifle.
    • Mao can call in a drone bombing run, never mind where or how she can work them during a Sephira battle.
  • Invisible to Normals:
    • Unless you're a Reflector, generally the only hint someone's going rampant is abnormal behavior. While in the Common or fighting Sephira, time completely stops. In addition, people can only go rampant within the bounds of a singularity (i.e. the school), hiding it further.
    • The main reason Yuri's in Hoshinomiya is because while the stuff Reflectors go about doing is invisible, they still create some abnormalities in time/space, which she managed to figure out.
  • Item Crafting: You can make battle items and enhance Fragments using drops and items from the Common.
  • Joke and Receive: Ako at first thinks Yuzu and Lime are magical girls because she realized that they suddenly appeared in the first year class but they weren't in the class picture taken at the start of the school year. She immediately follows up saying she was joking. Then she finds out they really are magical girls.
  • Jumped at the Call: Hinako only gets seriously motivated when she hears the defeating the Sephira will grant a wish. She wants to heal her leg so she can return to ballet.
  • Lethal Lava Land: The Anger Zone.
  • Level-Up at Intimacy 5: Once you've engaged in enough events with the other girls, you can earn growth points to level up your characters.
  • The Lost Woods: The Fear Zone.
  • Lovecraft Lite: Eldritch horrors are converging on a place where the veil of reality is thin and their invasion of humanity's collective unconscious is driving innocent, unsuspecting people insane, but they're being driven back by plucky young heroines in sparkly outfits with magic powers.
  • Magical Girl: Reflectors. Transformation Sequence and all (though those appear very sporadically).
  • Mid-Season Upgrade: Upon getting the twelfth supporter, all the Reflectors get a weapon upgrade - Hinako's sword gets a wider crossguard, Yuzu's gets gems inlaid into the heart bits of her batons which now have wings, and Lime's bear gets more pointy and angry-looking.
  • Monster Compendium: Which handily lists item drops and locations for when you need to grind for supplies.
  • More Friends, More Benefits: Increasing your friendship levels with the girls grants new fragments to power up your movements and more points to level up with.
  • Not What It Looks Like: Yuzu and Lime happen to walk in on Hinako during Shihori's Skinship Grope.
  • Point of No Return: Two of them. The first one is once you report your final mission status in Chapter 10 to Lime and Yuzu, as the story will automatically progress from there, so you can't farm for item creation parts or raise your relationships. And you won't know this right away because the game won't tell you. The second is just before you leave for the final Sephiroth battle, where the game gives you a notice saying this is your last chance to equip Fragments before you head out.
  • Powered by a Forsaken Child: Yuzu and Lime are artificial reflectors, having gained their powers through their father's scientific experiments. Now they're dead and unable to move on to their next reincarnation until the Sephira are properly slain.
  • Power-Up Food/Rare Candy: Food items can be used to permanently bolster a character's stats.
  • Relationship Levels: Each of the twelve friends you make can have their friendship level boosted throughout the game. Hanging out with them and answering questions in a correct manner will bump them up, eventually granting new events, new fragments and points for leveling up.
  • Seemingly Hopeless Boss Fight: The second fight against Netzach; even with as high a Guard burst as you can manage, it will one-shot everyone, at which point you get the above Mid-Season Upgrade.
  • Sequel Hook:
    • Daath mentions that Sephira might reform in the future.
    • There's also the girl whose sidequest initiates the Bonus Boss fight, heavily implying she created the boss and might have some connection to the Common.
  • Skinship Grope: Shihori does this to Hinako in one late bonding quest, enough that her fragment goes wild and that Hinako has to stabilize it.
  • The Stoic: Lime; she doesn't care how things turn out for the others as long as Hinako, Yuzu and herself get more fragments.
  • Support Party Member: All of the characters the trio saves and obtain a ring become one.
  • Theme Naming: True to the what the main monsters are called, they're all named after the sephirot from the Jewish tree of life.
  • Useless Useful Spell: Averted. You can inflict debuffs on bosses as well as any other foe.
  • Wake Up, Go to School, Save the World: Well, we are talking about high school girls here. Par for the course.
  • Wham Line: Yuzu and Lime revealing to Hinako at the end of chapter 9 that they were Dead All Along.
  • What the Hell, Hero?: Yuzu does this to Lime because, in her own words, she doesn't care what happens to anyone as long as she gets stronger.
    • Lime gets it again when Hinako realizes she instigated the jealousy Mao feels towards Hinako, just to get another fragment.
  • Your Mind Makes It Real: The Common is essentially a collective of human emotion. There are four zones with a central area; Happiness, Fear, Sorrow and Anger. These can even be blended into other zones; for example, a combination of Fear and Sorrow is rather common to jump into.

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