Follow TV Tropes


Characters / Celeste

Go To

The cast of the video game Celeste.

    open/close all folders 

The player character, and a young adult struggling with depression and anxiety who decided to climb the Mountain to accomplish something.
  • The Archer: Theo's InstaPix account reveals she took up archery as a hobby after their trip to the mountain, which ended up being a hint of her being added as a playable character in TowerFall for the Switch port.
  • Author Avatar: Maddy Thorson has discussed that Madeline was a way in which she worked through her own issues at the time, especially in regards to gender.
  • Blush Stickers: Has them even in her moodier moments.
  • Broken Bird: Discussed extensively. Madeline's struggling a lot with depression and anxiety, which has gotten worse recently but has partially been life long struggles. In her own words, she's "good at pretending to be okay even when she really isn't."
  • Color-Coded for Your Convenience: Her hair expresses her dash abilities to the player. If it's red, her dash is ready, if it's blue, it's used up. Gold is associated with the feather powerup, and pink means she can dash twice.
  • Determinator: Decon-Recon Switch. Madeline starts out climbing the Mountain for vague reasons, and with every setback Badeline tries to convince her to quit and give up. But with help from her friends and acknowledging her fears, she ultimately gains rock solid determination to finish climbing the Mountain no matter what.
    • Deconstructed all over again in Chapter 9, where Madeline's stubborn determination in thinking she can somehow bring Granny back to life by catching her bird is clearly not healthy, and Badeline is actually in the right, but Madeline keeps driving her away.
  • Drowning My Sorrows: Doesn't happen in-game, but during a conversation with Theo, Madeline admits she has depression and that she deals with it by drinking a lot.
  • Hello, [Insert Name Here]: Her name is Madeline by default, but you're allowed to name her whatever you please when you begin a new file.
  • Idiot Hair: The hand drawn art of her always has a strong cowlick in the center of her head (though this isn't seen in the sprites of the gameplay). The photo in her bedroom in Chapter 9 indicates she's had this cowlick since childhood.
  • Inexplicably Awesome: Her outstanding physical abilities probably qualify.note  Everything about her backstory seems to portray her as a troubled, but essentially normal, young woman... one who can not only jump more than twice her own height (even while carrying a man who weighs a lot more than her), but can somehow "dash" in mid-air. While a lot of the paranormal phenomena in this game are explicitly described as being due to the influence of The Mountain, the nature of Madeline's own powers are not explicitly linked to this; they aren't really addressed at all.
    Theo: Damn, girl. You can lift.
  • Nice Girl: Deconstructed. Madeline is determined to help Mr. Oshiro, despite Theo's warnings that something is badly off about the man. This results in her indulging him in one delusion after another, never getting any closer to actually continuing her climb. While Badeline's solution — to shout insults at him until he snaps, turns into a monster, and chases them off the roof — has its own problems, Madeline later admits that if left to her own devices, she'd probably still be stuck in the hotel, too polite to leave. Badeline also claims that Madeline has a habit of spending far too much energy on people who just end up hurting her, and it's implied that her altruism is caused more by lousy self-esteem than anything else.
  • Older Than They Look: Madeline certainly looks and sounds like she might be just a kid, but there are multiple references throughout the game implying she's instead a young adult: she owns a car, she mentions having a job, her mother is depicted as a white-haired old woman, and at one point she even admits to having a drinking problem. It should be noted that her voice in the reversed "In the Mirror" track sounds much more like a young adult.
  • One-Hit-Point Wonder: Anything that hurts Madeline kills her with a single touch.
  • Queer Establishing Moment: The ending of Celeste's DLC reveals that Madeline is trans and gay via a few things in her room (Rainbow and trans pride flags, a photo showing her looking more masculine presenting as a child, a pill bottle that's suggested to be estrogen pills).
  • Red Is Heroic: Our heroine Madeline sports a mane of red hair.
  • Split-Personality Merge: At the end of Chapter 6, Madeline finally reconciles with and accepts Badeline, merging back into one person. They still separate to chat during Chapter 7, but by Chapter 8, Badeline is no longer a distinct personality. Chapter 9 has them distinct again, though this time it's because it's All Just a Dream.
  • Stronger Than They Look: Despite being a One-Hit-Point Wonder in-game, Madeline is strong enough to carry and throw around Theo in a crystal, only affecting her ability to dash. She also survives the fall from the top of the mountain, going through many barriers of spikes in the process, without a scratch.
  • Videogame Dashing: One of her main methods of movement. It recovers whenever she touches ground or something groundlike (bounce pads, dream blocks, clouds, etc.)

    Part of You/Badeline
A shadowy counterpart of Madeline, given form by the Mountain, who torments her as she climbs.
  • All There in the Manual: Madeline’s shadowy counterpart isn’t named in the game itself, as every character just refers to her as a part of Madeline (who can be renamed by the player). Her Steam trading card reveals that her canonical name is Badeline.
  • Anti-Villain: Despite being the main antagonist of the story, it's made clear that she is, genuinely, trying to protect Madeleine from getting hurt or disappointed. While her methods and attitude are negative, Madeleine eventually learns that the two can work together.
  • Berserk Button: She gets positively FURIOUS when Madeline tries to completely reject her and states she doesn't need her anymore, flinging her all the way down to the mountain.
  • Brutal Honesty: One of her characteristics is this. In Chapter 3, Badeline spares Madeline the awkwardness of telling Mr. Oshiro that his hotel is a run-down dump that nobody wants to stay in, and does it herself. Mr. Oshiro goes completely mad and transforms into the chapter's boss. It's discussed later that while Badeline's rant was mean-spirited, it was still probably necessary.
  • The Computer Shall Taunt You: In the Chapter 2 chase sequence, she and all of her clones will point and laugh if you die.
  • Cute Little Fangs: As seen in the best-pie ending.
  • Dark Is Not Evil: Badeline introduces herself in Chapter 2 as Madeline's "pragmatic" side, which Madeline doesn't buy. At the beginning of Chapter 6, Theo theorizes that she's some "twisted defense mechanism" that truly believes that she's protecting Madeline from hurt and disappointment, which the end of the chapter confirms; Badeline is really just Madeline's fear warped into destructive forms of thought.
  • Doppleganger Attack: Near the end of Chapter 2, Badeline summons several copies of herself to chase Madeline.
  • Enemy Without: What Badeline is made out to be according to Madeline. In reality, Badeline is just the personification of Madeline's own flaws, fears and insecurities. After the end of chapter 6, they resolve their differences and start working together.
  • Evil Counterpart: Badeline is initially presented as this, being a shadowy version of Madeline that tries to hamper her progress. Subverted once Madeline realizes that Badeline is a part of her she needs to understand and accept. In the end, they work together to reach the summit.
  • Final-Exam Boss: The second fight with her puts every gameplay mechanic you've learned up until that point to the ultimate test. With the B-Side and C-Side versions ramping it Up to Eleven.
  • The Fourth Wall Will Not Protect You: At points, Badeline will lean out of her portrait frame and her hair will flop out of the frame. And at the start of Chapter 6, she mocks Madeline to trying to calm down her feather and tears it apart. Currently, she's the trope picture.
  • Hypocritical Heartwarming: She calls Mr Oshiro a "bad person" because he turned into a monster and tried to hurt Madeline. This conversation happens the chapter after she herself turned into a monster and tried to hurt Madeline. In general, it's made clear that her abuse of Madeline is all because she's scared of Madeline getting hurt by other things.
  • Jerkass Has a Point: Not only is she proven correct about Mr. Oshiro (despite being completely callous about it), but she's also the voice of reason in Chapter 9, trying to convince Madeline to accept Granny's death and move on instead of engaging in an unhealthy fantasy of trying to bring her back.
  • The Man in the Mirror Talks Back: She's introduced breaking out of a mirror in Chapter 2.
  • Mirror Boss: She chases the player by exactly mimicking their moves three seconds after them. Don't slow down.
  • Red Eyes, Take Warning: They're especially noticeable when she's chasing Madeline down.
  • Shadow Archetype: Badeline is this in a literal sense, being a manifestation of the personality traits Madeline rejects about herself; the added fact that Madeline is transgender also plays into it, given the complex feelings many trans people have with their reflections specifically.
  • Split-Personality Merge: During Chapter 8, which takes place a year after Chapter 7, she doesn't manifest when Madeline returns to the Mountain. Madeline and Granny speculate that she's still present, but more assimilated into Madeline's personality to the point where they can't be separated like they once were. She does show up once, though, to save Madeline from a room flooding with lava, but doesn't get the chance to speak. She comes back in Chapter 9, when Madeline's grief and guilt split her apart from Madeline again, albeit only in Madeline's dream.
  • Supernatural Floating Hair: Her hair starts sticking up during her boss fight in chapter 6.
  • Took a Level in Kindness: While she's still terribly snarky at the beginning, in Chapter 9 she shows a lot of self-restraint in her frequent arguments with Madeline over how (poorly) the latter has been coping with Granny's death throughout the chapter. At one point, she can visibly be seen about to return an angry Madeline's screaming before taking a breath and calmly continuing with her thoughts. She finally manages to break through to her in the following conversation, comforting her, promising to help her during the grieving process, and supporting her actions for the remainder of the chapter.
    Part of You (somberly): I'm not forcing you. I'm asking you.
  • Tsurime Eyes: Her eyes are narrower and more downwards-arched than over characters.
  • When She Smiles: She often has bitter, sarcastic grins, but later gets to sport a few genuine ones. During the credits roll, she's happily bouncing on clouds and zooming around Madeline with a small smile on her face, which upgrades to beaming in the final picture, provided the player has collected enough strawberries.

An old woman who lives at the base of the Mountain, and knows it better than anyone.
  • Given Name Reveal: A Freeze-Frame Bonus at the end of Chapter 9 reveals her real name is Celia.
  • History Repeats: She and Theo's grandfather shared the Mountain together in a very similar way to Theo and Madeline, and as a young woman, Granny even strongly resembled Madeline herself.
  • Knight of Cerebus: Dies just prior to the Farewell chapter, sparking off its events as Madeline tries to come to grips with it.
  • Literal Split Personality: Madeline believes in Chapter 9 that the blue bird who helped her along her journey across the mountain is a "Part of Her" in the same way that Badeline is referred to as "Part of You". Badeline disagrees, and the game itself leaves it unclear, as Chapter 9 is also All Just a Dream.
  • Offscreen Teleportation: Has a tendency to end up in places way before Madeline could reach them.
  • Signature Laugh: Has a tendency to end her conversations by breaking out into laughter at Madeline's troubles.
  • Stealth Mentor: Beneath her sarcasm, she's really intrigued by Madeline's journey and shows up to give her a Rousing Speech when she's literally at rock bottom in Chapter 6.

A photographer that Madeline meets early in her journey, who's on his own journey to climb the Mountain.
  • Always Someone Better: Brought up but defied. He's genuinely proud of his sister Alex's ambitions to become a civil rights lawyer and doesn't feel insecure because of it.
  • But Not Too Foreign: His InstaPix account implies he could have roots in Portugal, Brazil, Mozambique, or another country were Portuguese is spoken, as he calls his grandfather "vovô".
  • Character Blog: Theo's InstaPix handle is TheoUnderStars. It actually exists.
  • Desperately Looking for a Purpose in Life: The reason he's climbing the Mountain. Theo lacks inspiration or any real motivation and kind of drifts from place to place, and he's climbing the Mountain to find himself as his grandfather once did.
  • Enemy Without: A non-violent version: the countless eyes watching him and the crystal prison he's trapped in during the latter half of Chapter 5 are a manifestation of his own (vaguely implied) insecurities.
  • Meta Guy: During the Chapter 5 B-Side.
    Theo: It's the temple remix, featuring your boy Mix Master Theo!
    Theo: This isn't canon, is it?
  • Nice Guy: Unlike Madeline, this is played straight, since his friendly and good-natured personality isn't indicative of any character flaws.

    Mr. Oshiro
The ghostly manager of the world-famous (or so he claims) Celestial Resort Hotel, unaware of his own death or that his hotel has long since gone out of business and fallen into ruin.
  • Advancing Boss of Doom: Due to Badeline's Break Them by Talking lecture, he becomes a monster that pursues Madeline across his hotel's rooftop.
  • Berserk Button: Calling Mr. Oshiro "pathetic" causes him to snap, hard enough that he turns into a ghostly monster and outright tries to kill Madeline.
  • Big Ol' Eyebrows: He has very thick eyebrows.
  • Demon Head: His boss form has his head grow four times its size, complete with red eyes and teeth. His body remains at its normal size.
  • Enemy Without: With a twist; all of the black and red dust bunnies in the ruined hotel are manifestations of his anxiety, but they aren't harmful to him. In fact, he seemingly can't even see them. They'll be responsible for a lot of your deaths, though.
    • In the ending, he's seen directing them to clean up the hotel after his change of heart, showing that he might have eventually become more aware of them.
  • Off-Model: The game's CGs portray him as being transparent with Fog Feet, but his sprite is opaque and shows him with feet.
  • Perception Filter: He seemingly doesn't realize he's a ghost and thinks the hotel is still in its prime with staff still employed, rather than the crumbling wreck full of dust bunny monsters it actually is. He does, however, notice the lack of customers he's been getting lately.
  • Talking to Themself: He does this a lot, possibly due to his anxiety.

The eponymous mountain. It's a strange place that brings out people's insecurities.
  • Death Mountain: Half of the place being covered in spikes and other magical hazards probably gave it away.
  • Eldritch Location: A Lighter and Softer take; the Mountain is a very strange, explicitly magical place with a seemingly vast amount of mysterious history hidden beneath it. A lot of strange things happen here (most notably, physically manifesting the insecurities of its climbers), and it's heavily implied to be somehow sentient. At the deepest part of the Core (which in itself is a bizarre cave network where the Mountain's power is oppressively strong and the environment can switch from a frigid cave to an inferno in seconds), the very heart of the Mountain is a colorless void where space warps around on itself. But it's a place of deep comfort to Madeline. Even the Mountain is proud of how far she's come.
  • Setting as a Character: It's not quite alive, or intelligent to the point of being a Genius Loci, but has ways of challenging climbers both physically and mentally, and actively seems to make an effort to force its climbers to confront their inner natures.
  • Shown Their Work: Mount Celeste is an actual mountain in Vancouver, and the Canadian flags scattered around the mountain seem to imply the game is talking about the same one. The actual Mount Celeste is quite a bit shorter (2000 meters as opposed to the in-game one's 3000+) and obviously not magical.
  • The Place: The game's named after the eponymous mountain.


How well does it match the trope?

Example of:


Media sources: