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Character page for Celestian Tales: Old North.

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    Playable Characters 

Aria Geraldine
"Men without faith are no different than mere beasts."

Aria has lived a life of rigid decorum and zealous faith as a daughter of the richest man in the Old North. While the most elegant and ladylike of the playable characters, she is a crusader of the Deus before anything else. She believes in one true faith and struggles to understand the concept of tolerance.

Aria brings the power of Deus into battle in the form of restorative and protective skills, as well as delivers Deus' Wrath upon the enemies.

Tropes associated with Aria:

  • Barrier Warrior: "Protection" renders her immune to direct damage for three turns. "Early Protection," a passive skill, shields the entire party from one attack at the beginning of a battle.
  • Blue Blood: A noblewoman by birth.
  • Combat Medic: More than half of her skills are healing and revival spells.
  • Cool Big Sis: To Amrita.
  • Defector from Decadence: In the post-credits scene of her scenario, she chooses to disobey her father's command to have the unborn Levant heir killed. She is disowned by Gareth for her decision.
  • The Fundamentalist: Of the main characters, she is the most devout follower of Deus. Accordingly, most of her opinions and decisions are based around her faith.
  • Gold and White Are Divine: Golden-blonde hair, white clothing, religious.
  • Hair of Gold, Heart of Gold: Played with. She's very much beautiful, innocent, and tries to be good, but her "innocence" includes a fair amount of religious zeal and rigid adherence to the letter of the law.
  • Heroes Prefer Swords
  • Magic Knight: Officially, but not exclusively, the white mage of the party. She does have one offensive skill, "Deus' Wrath."
  • The Medic
  • Noble Bigot: Starts out this way, due to the influence of her father and most obviously her older brother Abel. Her journey towards knighthood, however, gives her opportunities to reevaluate her way of thinking.
  • Non-Idle Rich: A member of the richest family in Godland, yet chooses to train to become a knight.
  • Ojou
  • The Paladin: Though she doesn't exclusively fight for her religion, it's a big part of what motivates her in life.
  • Religious Bruiser
  • Sadistic Choice: Abel gives her one in her Prologue: to Mercy Kill a bandit, or be Forced to Watch as Abel mercilessly tortures him to death. She immediately decides to stab the bandit.
  • Token Religious Teammate
  • Two First Names
  • Warrior Poet: Probably due to her upbringing as the daughter of an Inquisitor, she has an eloquent manner of threatening enemies.
  • Woman in White

Lucienne Leroux
"Spears, not words."

Leave the balls and dresses for other women; a Leroux sits on a saddle at the vanguard. Ever since she was old enough to wield a weapon, Lucienne has been forged on the fields of battle. Duty and loyalty are her virtues and vices as she often stands undecided whether to follow her conscience or her orders.

With years of training to be in combat, Lucienne is capable of controlling the flow of a battle. Also, she can survive even the hardest hit.

Tropes associated with Lucienne:

  • Alliterative Name
  • Babies Make Everything Better: On the eve of her knighthood, Lady Sophia discusses this with her. According to her, however, she's committed to be a soldier, and not only does she not have time to make a family, she also runs the risk of leaving orphans, exactly how she lost her parents. Nonetheless, Sophia asks her if she'd like to try holding a baby in her arms, and leaves it up to Lucienne to decide. If she chose to hold the baby, she will admit at the end that not having the opportunity to bear children pains her.
  • Badass Cape
  • Blade on a Stick: She wields a polearm.
  • Bring My Red Jacket: As the niece of the leader of the Red Wolves, her entire outfit is colored red.
  • Fangirl: A massive one for Severin. She even has a poster of him in her room.
  • Foreshadowing: If you choose to hang the bandits at Orsea, Lupin warns her, "One day you will realize that the man you worship is not always right."
  • Gender Flip: Of Lucian from Valkyrie Profile. Though aside from wearing red armor, the similarities end there.
  • Impaled with Extreme Prejudice: One of her skills is "Impale." The animation doesn't really indicate as much, though.
  • Incest Subtext: Reynard suspects that she fantasizes about being Severin's wife. She vehemently denies the idea, but she's not that good at hiding it.
  • The Knights Who Say "Squee!": "Lord Uncle!"
  • The Lad-ette: The least feminine of the female leads.
  • Lady of War: Aspiring to be one.
  • Luckily, My Shield Will Protect Me: Shown in the title sequence, as well as when she assumes a defensive position.
  • Martial Arts Headband
  • Mercy Kill: Unlike the other new knights, she immediately kills her uncle rather than have him sentenced as a traitor.
  • Military Brat: Started training under her uncle at seven years old, and joined the Red Wolves cavalry at 14.
  • Prongs of Poseidon: The last weapon of hers you can find in the game is a trident.
  • Rousing Speech: Gives Ylianne one to inspire her to keep fighting despite the brutality of war.
  • Stone Wall: Her role in battle is to draw aggression away from the other fighters. Accordingly, most of her skillset is designed to increase her defense.

Isaac Goldenlake
"Honor doesn't fill your stomach."

A lowborn's life has been decided since birth: struggling just to live another day, and then die as a nobody. Driven by ambition and hatred for the nobles, Isaac clawed his way out of poverty and into the higher ranks. From there he aims to create a better world for the poor, but finds himself gradually turning into those he once despised.

Isaac seeks to finish his enemies as fast as possible. Armed with sharp daggers, he has no hesitation to make use of poisonous substances.

Tropes associated with Isaac:

  • The Cynic: Having been on both sides of the nobles' condescension over the lower class, he's arrived at the conclusion that Humans Are Bastards.
  • Damned by Faint Praise:
    Ylianne: It's nice to be a noble!
    Isaac: It is, isn't it? Not having to do anything, only reaping what others sow.
  • Dark and Troubled Past: Recognizes the bandits at Orsea.
  • Dual Wielding: Wields two short blades.
  • Had To Be Sharp: Survived the harsh life of a lowborn and later became a noble himself.
  • Knife Nut
  • Kukris Are Kool: One of his equippable weapons.
  • Mercy Kill: Appears to do this to the bandit ringleader at Orsea in front of his fellow squires, but he's obviously making sure his familiarity with them isn't given away.
  • Pragmatic Hero: He wants to curb the nobles' discrimination, but is struggling not to find himself doing the same as a noble.
  • ...Or So I Heard: Does this to cover for how overly familiar he seems to be with the bandits attacking Orsea.
  • One-Hit KO: "Sudden Strike" has a chance to kill its target instantly; failing that, the victim is heavily damaged and poisoned instead.
  • Scarf Of Asskicking

"I will be remembered for what I did, not how I was born."

Bearing stigma as a half-elf, Ylianne keeps a positive attitude though seen by her kin as a living mistake. The cheerful girl was sent to the human realm to find out if she fits better with her other half-kin. As realities confront her naïvete, she fearlessly challenges the status quo, questioning why humanity has to be so grim.

Bonded with nature, Ylianne excels in regenerative skills. She is also proficient with her longbow, able to hit a large group of enemies at once.

Tropes associated with Ylianne:

  • Apologetic Attacker: After they decide to spare the boar that attacks them at the entrance to Mudtown, she apologizes to it before they leave.
  • Armor-Piercing Question: A lot of the seemingly innocent questions she asks of her fellow squires cause them to think twice about the aspects of humanity that they've taken for granted.
  • Audience Surrogate: Asks the questions most players would find themselves asking about the world of the Old North.
  • Blithe Spirit: The most cheerful and optimistic among the main characters.
  • Buffy Speak: Tends to do this on occasion, which makes sense considering she's still learning about the human world.
  • But Thou Must!: When Lupin makes his case to spare the bandits at Orsea, Ylianne immediately agrees with him, unlike all the other characters who are given a choice to hang them instead.
  • The Conscience: Whenever an unsavory decision is being considered by the party, she's always the one who reminds them to be merciful.
  • Cool Pet: Bunyip, a blue rabbit.
  • Fish out of Water: Her journey as a squire marks her first exposure to humanity.
  • Forgot About Her Powers: In order to keep all six stories similar at this point, she doesn't use her enhanced hearing to eavesdrop on Daniel and Alain talking in the Levantine castle, unlike almost every other time that she's used it in the game.
  • Friendly Sniper
  • Friend to All Living Things: She's appalled at Reynard's bloodthirsty tendencies when facing beasts.
  • Hair Decorations: Wears a headband with a red ribbon.
  • Hair of Gold, Heart of Gold: Blonde, and very compassionate.
  • Half-Human Hybrid: Her father was a human knight, while her mother is an elf.
  • The Heart: The most emotional among the squires.
  • Humans Through Alien Eyes: She frequently makes her fellow squires question their preconceived notions of human nature.
  • The Ingenue: She's the most naïve character in the game.
  • Innocently Insensitive: On seeing Aria kneeling with her eyes closed at an altar, she tries repeatedly to catch her attention, not knowing that she was praying.
  • Intrigued by Humanity: The more she learns about the human world, the more curious she grows.
  • Older Than They Look: She tells Rossaval that she's the oldest among the squires, which is somewhat ironic given her naïvete.
  • Only One Name: Apparently elves are like this.
  • The Pollyanna: She's the optimist in the party.
  • Rain of Arrows: "Volley" damages all enemies.
  • Reverse Arm-Fold: Does this when standing still.
  • Speaks Fluent Animal: Apparently. In her post-credits scene, she's talking with Bunyip, her pet rabbit.
  • Super Senses: On several occasions, her enhanced senses allow her to forewarn her fellow squires of danger.
  • Third-Person Person: She never refers to herself in the first person in-game.
  • To Be Lawful or Good: Her personal moral dilemma involves her deciding whether to lie for a servant who accidentally damaged a castle decoration, or to tell the truth and cost him his job.
  • Token Minority: A half-elf.
  • Wide-Eyed Idealist: Mostly because she has yet to learn the dark side of humanity.

Cammile Ryne
"Nobility is not just a blessing, but also a burden."

Born into a mercantile family, Cammile was exposed to the outer realms through stories and lores told in books. Rational and progressive, she embraces novel inventions and radical ideas shunned by society. She dreams of exploring the wonders of the world, but nobility demands her to stay and serve the homeland.

Cammile's strength is her vast knowledge. Utilizing a weapon uncommon in the Old North, she has a good understanding of her enemies, how to strike them where it hurts the most.

Tropes associated with Cammile:

  • Adjusting Your Glasses: Does this in the title sequence.
  • Cold Sniper: Not necessarily as cold as most cases of the trope, just more aloof.
  • Glass Cannon: Has some of the most damaging offensive skills, but has the smallest HP as well without armor and accessories.
  • Meganekko/Nerd Glasses: Reinforces her role as The Smart Guy in the party.
  • Ms. Exposition: She's the go-to gal whenever anything has to be explained to the party (and to the player).
  • Seeker Archetype: The most curious character in the game. Naturally, her personal dilemma involves her considering how far she will take her curiosity, even extending to things traditionally deemed illegal and profane.
  • Sherlock Scan: Whenever a political decision is presented, she immediately understands the rationale behind it, and frequently finds herself having to explain it to her more simple-minded fellow squires.
  • Shrinking Violet: The most timid among the cast, and is easily startled.
  • Spell My Name with an "S": Unlike the spelling more common in real life, hers is spelled with two "m"s and one "l".
  • The Smart Guy: The game gives her a lot of opportunities to display her intelligence.
  • The Strategist: Inspires Artur to get him to try and pacify the Enders with his music. Lord Severin personally compliments her skills as a strategist after that.
  • Taught by Experience: Learned how to use a crossbow from having to repel thieves from her father's warehouse.
  • Team Mom: Lucienne mentions that she's the one who tends to look out for the party's responsibilities.
  • Trick Arrow: "Sharpening Bolt" causes its target to Bleed. "Foist" deals bonus damage to a Bleeding opponent. "Explosive Arrow" damages and Bleeds all enemies. "Aim Shot" reduces a target's Defense.
  • Well-Intentioned Extremist: By the standards of the Old North. If she takes the arcane tome, then at the end of the game, she'll start studying it so she'll have it ready in case she has to use magic as Astori did.

Reynard de la Foret
"Strength is the only truth of the world."

Heir of a family tasked to guard an ancient forest full of horrible terrors, Reynard was raised a hunter. As one of the greatest warriors of his generation, he believes that his role in this world is to fight. However, a knight is expected to be more than a warrior but a leader of his people, something Reynard has much to learn about.

Reynard prefers a straightforward approach to his adversaries. Focused on physical strength, he would leap at his enemies with rage. With adrenaline pumping hard in his blood, Reynard has been cheating death in battle countless times.

Tropes associated with Reynard:

  • The All-Solving Hammer: Initially believes fighting prowess is the only thing necessary to survive.
  • An Axe to Grind
  • Be Careful What You Wish For: After having repeatedly spoken about wanting to test his strength against Severin, he does get his chance at the end of the game. Unfortunately, it's far from a friendly duel.
  • The Berserker: The most bloodthirsty combatant in the game. Lampshaded somewhat in-game; "Wild Axe", while dealing decent damage, also has a chance to miss. Also, he's the one with the "Berserk" skill, which does exactly what you think.
  • Big Eater: Claims he can eat a whole boar for dinner.
  • The Big Guy: The most brutish of the squires.
  • Blood Knight: He lives to fight.
  • Boisterous Bruiser: Very outspoken, in and out of battle.
  • Bruiser with a Soft Center: Despite his predisposition to fight, he is capable of mercy, compassion, and restraint when the situation calls for it.
  • Cast from Hit Points: "Frantic Charge" halves his HP and deals damage based on that value.
  • Character Development: As the story progresses, he begins to learn that violence doesn't solve every problem.
  • Glass Cannon: Many of his abilities raise Attack at the expense of Defense.
  • Hidden Depths: Aria is surprised to learn that he does have a contemplative and eloquent side.
  • Hot-Blooded: Brash and short-tempered.
  • Innocently Insensitive: Unwittingly provokes Isaac, almost starting a fight between them.
  • Leeroy Jenkins: His entire battle strategy consists of charging blindly and with as much force as possible. He does grow out of it in the course of the story.
  • Meaningful Name: "De la forêt" is French for "of the forest," appropriate for a family of forest guardians.
  • Shout-Out: His father is named Gaston.


    Prologue Characters 

Gareth Geraldine

Aria's father, and the leader of the Inquisitors, who enforce the law in the Old North. He is the richest man in Godland, yet he aspires to gain even more status in the Old North, convincing his daughter Aria to serve as a knight in Levantine so that she may one day become a Bladebearer and give the Geraldines more political power.

  • Aristocrats Are Evil: His interaction with Severin before the knighting ceremony hints that he's involved in a mysterious conspiracy lurking among the nobles of the Old North.
  • Devil's Advocate: During Astori's trial, he implies that Mariene could have made sure that Astori's use of Arcane wasn't necessary, even if it ended with all of them getting killed by the zombified Enders.
  • Faux Affably Evil: Shows his true colors during Aria's post-credits scene, ordering her to kill Sophia and the Levant heir in her womb so that Aria can become the new Bladebearer.
  • I Have No Son!: Disowns Aria after she refuses his command to usurp the Levant throne by murdering the heir.
  • The Starscream: Wants a Bladebearer in his family, and is willing to achieve this by any means necessary.
  • Walking Spoiler: All the hidden text above is enough to hint that there's more to him than meets the eye.

Abel Geraldine

Aria's sadistic older brother, who embodies the nobles' bigotry of the lower classes. He takes perverse pleasure in torturing others, whether physically or verbally.

  • Aristocrats Are Evil: He's the most prominently evil one, though he knows better than to threaten the status quo with his desires.
  • Cold-Blooded Torture: Threatens to do this on a bandit that Aria defeated, and makes her choose between killing the bandit and watching him inflict a very painful death instead.
  • The Gadfly: One scene has him making provocative statements at Aria, and he even admits that he loves making her squirm. Outraged, Reynard immediately rushes to defend her.
  • Nepotism: Cammile implies that the only possible way he could have joined the ranks of the Inquisitors was due to them being led by his father.

Amrita Geraldine

Aria's younger sister, who serves in the church at Godland.


Ylianne's elven mother. She had a relationship with a knight of Levant, and bore Ylianne. She does her best to protect Ylianne from the discrimination of her fellow elves, but after Ylianne reaches a certain age, she decides to let her daughter decide whether she wants to stay with the elves or enter her late father's world instead.

Daniel Ryne

Cammile's older brother, a knight of Levant. Well-known in Levant for his womanizing. Also appears to be close with Alain, as he seems to be a frequent visitor to the Levantine castle.

  • The Casanova: He has a reputation for being a ladykiller, and even makes a pass at Cammile's fellow female squires when she introduces them to him.
  • The Reveal: Cammile's post-credits scene reveals that he's the true father of Sophia's child, and he's in love with her.

    Story Characters 

Alain Levant

The ruler of the Levantine realm. He is renowned for being a kind and benevolent leader, as well as being the Bladebearer of the Sacred Sword Garou.

  • Broken Pedestal: Severin looks up to him as the epitome of honor. He doesn't take Alain's betrayal well.
  • Dark Secret: He's infertile, not Sophia as is more commonly known among the people. When he reveals that Sophia is pregnant with the new Levant heir, Severin, who was originally next in line, is understandably outraged.
  • Reasonable Authority Figure: His fatherly treatment of the squires, as well as the tasks he assigns them, show them that his reputation as a benevolent ruler is well-deserved.


Alain's wife, known in Levant as "Sophia the Barren" due to her apparent inability to produce an heir to the Levant throne.

  • Damsel in Distress: After Severin viciously threatens her, the newly-appointed knights are forced to step in to protect her.
  • In-Series Nickname: "Sophia the Barren." It's later revealed that Alain's the infertile one.
  • Protectorate: Once they are knighted, the main characters are appointed Honorable Companions of the Levant heir in her womb.


A soldier serving under Alain, tasked with training the squires at the beginning of the game.

Astori Levant

Alain's brother. He faithfully serves Alain, and also performs several duties for the Levant.

  • Big Damn Heroes: Along with Mariene, when the heroes are surrounded by the mindless Enders in the Moncalm castle dungeon.
  • Dangerous Forbidden Technique/Desperation Attack: As the Enders threaten to kill the squires along with him and Mariene, he resorts to using an Arcane spell to save them, which is expressly forbidden by their faith. As a result, he is arrested after they are clear of the Enders.
  • Mr. Exposition: Explains the nature of crystals to the squires after they leave Mudtown.
  • No Good Deed Goes Unpunished: For saving Mariene and the squires using Arcane, he is exiled for fifteen years.

Artur Durandal

Brother of the Lady Durandal, ruler of Farblade and Bladebearer. Has an unflattering reputation for choosing not to fight like his sister, instead choosing to devote his talents to playing the lute.

  • Butt-Monkey: Endlessly looked down on by Severin and Rossaval, and subtly insulted by Aria.
  • Chekhov's Gunman: His talent for music proves necessary in preventing any further bloodshed, and eventually winning the war against the Enders.
  • Crouching Moron, Hidden Badass: Left with no other option, and finally given an opportunity to prove himself as a musician, he plays his heart out as he faces down the Enders.
  • I'm Standing Right Here: Aria alludes to him in an unflattering manner, much to his annoyance.
  • Music Soothes the Savage Beast: His lute-playing reduces the entire war with the Enders to one last duel between an Ender leader and Severin.
  • Refusal of the Call: After his sister dies and Severin tries to get him to wield the Durandal in her place, he runs away from the camp.
  • The So-Called Coward: When his musical ability becomes the only way to prevent being overwhelmed by the Enders, he musters the courage to execute the plan that he and Cammile came up with.
  • Time to Step Up, Commander: Severin tries to convince him to become the new Bladebearer after his sister's death unsuccessfully. He finally plays a significant role in ending the war with the Enders, albeit in a completely different manner.

Lupin Leroux

Severin's son, whose mother died giving birth to him. Serves as the acting Lord while Severin is leading the war against the Enders. He does not follow the faith of Deus, instead being a Fiellite, and as such advocates pacifism and mercy.

  • Actual Pacifist: When he arrives at Orsea just as the bandits have been subdued and the people clamor for their execution, he immediately pleads with the squires to let him deal with them instead.
  • Bishōnen
  • Reasonable Authority Figure: Wants the bandits to be given a fair trial rather than be summarily executed by the people of Orsea. Should the squires decide to kill them anyway, he simply concedes and lets them mete out judgment.

Severin Leroux

Alain's general and brother-in-law. During the war with the Enders, Alain chooses him to lead the people into battle, and appoints him as the Bladebearer of the Garou. He leads the Red Wolves, the army of the Leroux, including his niece Lucienne.

  • Affectionate Nickname: Lucienne calls him "Lord Uncle."
  • And Now for Someone Completely Different: During the deciding duel in the war with the Enders, you get to play as him in battle.
  • Fallen Hero: His outrage at Alain's deception compels him to attack him and threaten Sophia, forcing the new knights to intervene and stop him. After he is defeated, he is either killed out of mercy, or arrested and subsequently banished.
  • Final-Exam Boss: Hope you took note of his skills when you fought the Ender leader, as he will use all of them against you.
  • Good Scars, Evil Scars: Has a long scar running across his left eye.
  • Honor Before Reason: He does not take well to the revelation that Sophia bears the new Levant heir, partly because of him having previously been next in line, but mainly because Alain is infertile, and therefore Sophia's child is not his.
  • The Paragon Always Rebels: After attacking Alain, his Red Wolves immediately clash with the Levant guards and with the newly-appointed knights.
  • Walking Spoiler: Yeah, hope you played the game at least once before you uncovered the spoiler tags above.
  • Worf Had the Flu: The new knights believe they would not have stood a chance against him if he wasn't severely weakened from his duel with the Ender leader.

Thedas Rossaval

Seneschal and leader of the Arbiters, a group of judges who decide during formal trials. A close friend of Severin and Mariene.

  • Badass Normal: Among himself, Severin and Mariene, he's the only one who isn't a Bladebearer, yet he fights on equal footing with them.
  • Beneath the Mask: Ylianne manages to see through his brash mannerisms and notes how lonely it must feel to be him, particularly how his impartiality isolates him from everybody else.
  • Blood Knight: He loves to fight.
  • Boisterous Bruiser: If this game had voice acting, he would need a Large Ham to be properly portrayed.
  • In-Series Nickname: The Iron Bear.
  • Insistent Terminology: He gets very annoyed whenever Ylianne bungles his title.
  • Reasonable Authority Figure: His main responsibility is to be an unbiased decision maker, as befitting an Arbiter. He sentences Astori to exile instead of Gareth's pronouncement of execution.

Mariene Belenus

Lady of the Belenus family, leader of the Paladins. A Bladebearer who wields the Sacred Sword Faithkeeper. Friends with Severin and Rossaval.

  • Badass Cape
  • Big Damn Heroes: Along with Astori, saving the squires from the zombified Enders in the Moncalm castle dungeon.
  • One-Hit Polykill: Aria says she once killed three enemies with one sword thrust.
  • Polyamory: Apparently, tradition in her family dictates that she have multiple husbands and bear children from them, so that they can compete against each other to become the true heir.
  • Reasonable Authority Figure: A very kind and understanding leader to the squires.
  • Shout-Out: Her last name is possibly one to Valkyrie Profile, where one of Lenneth's Einherjar is also named Belenus.


A high-ranking official in Moncalm, whom the squires discover in the castle dungeon performing experiments on Enders.

  • Cool Mask
  • Karma Houdini: Escapes the dungeon, leaving the squires to fight off his subjects. Gareth and his Inquisitors leave the war to hunt him down, but he remains uncaught by the end of the game.
  • Mad Scientist: The squires stumble on him performing experiments on Enders. He says he's trying to find a way to subjugate and control them.
  • The Unfought: The heroes get to confront only his test subjects while he escapes.
  • Well-Intentioned Extremist: He claims he's trying to prevent any more deaths after his entire family was wiped out by the Enders. Aria calls him out on it.

Lady Lilou Durandal

The third Bladebearer after Severin and Mariene, wielding the Durandal. She is the ruler of Farblade and Artur's sister.

  • The Ghost: She is never seen once throughout the entire game.
  • Take Up My Sword: She dies during the war with the Enders, after which Severin tries to convince Artur to take her place.


Example of: