Looks like the rename was done, but there are still 176 wicks to clean and a decision to be made on Capital City.
If there's something tropable about Capital City as a Setting Trope that's distinct from any other city, I'm all for making it a trope.
Color-Coded Elements (I think this goes here... the city serves as a place where the cultures of the larger world mix, like the world recreated on a smaller scale)
Egopolis (partially Type 1, partially this type since the city ruler wants to make it representative of her power) - is The War Of The Ancients the same universe?
Midsomer Murders (it sounds like this being used to mean simply a centrally-located city, possibly just needs to be Hub City but someone who knows the work will have to decide)
Player Headquarters (linked in trope description as a Compare. This trope is about a city in a video game that is the base of operations for the player characters)
Elenco Provvisorio B-C: this is the Italian translation page and unlike the German page, it has no description so it just needs someone fluent to translate the new Hub City name and refile it alphabetically
Most of the Type 1 links just identify one city as the capital without implying anything else about the city. Couldn't those just be deleted or converted to non-linked text?
Possibly there is a trope for a capital city that revolves around government and is full of powerful politicians, as in a political thriller. Compare with Merchant City which is full of merchants and markets or Not-So-Safe Harbor which is full of pirates, drinking dens and ladies of negotiable affection. There don't seem to be many uses for this though and it might lead to the level of misuse seen here.
Another possibility might be a trope for a city which is a nation/culture's physical representation - like nation/world writ small, melting pot type city.
Some might overlap with Land of One City and we do have Setting As A Character (which isn't thriving).
Also needed: is there a trope for a world center of learning?
It looks like there aren't actually many wicks that wouldn't just be deleted in a wick cleanup and there's debate in the YKTTW about whether this is tropeworthy at all. Maybe it just needs to be cut.
Ummm, no.
Hub City is definitely tropeworthy as a game mechanic. We collect those. The wrong wicks can be deleted.
YKTTW is excellent at making terrible drafts go forward and not understanding supertropes. There's three mods supporting a setting trope, though it needs work.
Temptation lies in the forbidden. Some doors should never be re-opened.
I do not think the tropeworthiness complaints are actually valid. To wit, "overly-long example section" is not an argument in favour of People Sit on Chairs.
I meant the Capital City trope which is supposed to take all the wicks that aren't Hub City, not Hub City itself. Or I guess what I'm asking here is should those wicks just be deleted now since they obviously don't fit Hub City and if Capital City comes out of YKTTW, then they can be put back?
I don't think anyone is claiming that misuse makes it People Sit on Chairs. The argument against having a Capital City trope is that just being a capital city doesn't come with associated characteristics in fiction (or real life) that would constitute a trope. Even the examples given in the YKTTW[1] don't have much in common and some are about the way the city is described while others are about how it figures in the plot.
I actually think that Star Valkyrie and shimaspawn are talking at cross-purposes there - merely being set in the capital city wouldn't be a trope, it would be Trivia, but the archetype
The archetype is one of a seat of power. The focus of the setting needs to be on the fact that it's the centre of things. Not always politics. Sometimes it's military, or the seat of the nobility, but it is always the seat of Power.
is a valid one, as are the current examples on the draft.
That makes sense. So then all the wicks that are just potholes for a national capital can be deleted, but the others should stay under Capital City for now?
If you stick "Meaningful" at the beginning of the title and call it solved, I want you to punch yourself in the nose for me, okay?
I think The Capital City works.
There can be multiple in a work that fit the archetype and work against each other. Thus calling it The is confusing since it implies there's only one.
Reality is that which, when you stop believing in it, doesn't go away.
Can someone clarify for me how Hub City differs from a Hub Level that happens to be a city? I just found a page which listed the same game location as both and I'm not sure which one is correct.
A Hub Level is a level that leads to a bunch of other Levels. Basically the world select screen made into a level.
A Hub City is the centre of plot and the home to a large number of sidequests. As such it's revisited many times throughout the storyline even if it doesn't directly connect to other levels.
Reality is that which, when you stop believing in it, doesn't go away.
Alternative Titles: Capital City 2
15th Apr '12 5:44:08 AM
Vote up names you like, vote down names you don't. Whether or not the name will actually be changed is determined with a different kind of Crowner (the Single Proposition crowner). This one just collects and ranks alternative names.