YMMV / Warframe

  • 8.8:
    • IGN's review gave it only 7.5 and made a few factual errors that showed the reviewer clearly didn't bother understanding the game's systems.
      • In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.
  • Alternative Character Interpretation: Warframe: A race of superpowered ninja killing machines awakens from a long slumber and proceeds to systematically wipe out the remains of the human race...or at least until the Red Veil showed up.
    • There is a lot of fanart which displays the Tenno as a bunch of pranksters, goofs or otherwise comedic outside of missions.
    • The Corpus are men in suits accompanied by robots. Tenno operatives routinely go to their planets and exterminate them by the hundreds, sabotage their economies by destroying their (non-military) mining installations, and destroy their ships. One of the grineer bosses is marked for assassination simply for attempting to reverse the genetic deterioration of his people. Is it a stretch that the Tenno might actually be the villains here?
      • Getting to be more of a stretch with the introduction of the Red Veil, and the way Grineer treat them.
    • The Lotus: Savior of the Tenno and leader of the resistance against the Grineer military dictatorship, or Chess Master playing an army of amnesiacs to steal Orokin technology and eliminate threats to her plans (military or otherwise)?
      • Corpus transmissions have referred to her as "traitorous", and even the developers have hinted that she's not to be trusted.
      • Teshin, one of the few individuals who lived during the Old War, isn't a fan either, saying that she made the Tenno "Complacent like oxen."
    • So it turns out that the reason why the Stalker is murdering Tenno is because the Tenno murdered the Orokin. Why exactly, we still don't know yet.
    • Kinda Jossed on account of Stalker's Lore, saying the Tenno "betrayed" the Orokin, who for one, created the Infested after their previous creation the Sentients turned on them, and also sent kids into the Void to create Warframes, and abused the Grineer, who were cloned to be a labor class. As for why the Tenno turned on the Orokin, the Orokin were pricks.
  • Base Breaker: While worth noting that a community as large as Warframe's has gotten will have some conflicting opinions about virtually anything, a few items in particular are quite polarizing -
    • Prime weapons are starting to become one of these. On the one hand they're powerful item rewards for completing missions in the Void and they're aesthetically very pleasing with gilded edges and flowing lines like the rest of the Orokin technology. They make an excellent reward for the later game play. On the other hand, they're typically direct upgrades to default weapons with significantly better stats in a number of important fields like damage and fire rate. This wouldn't be so much a problem in and of itself but a lot of people have invested rare resources in upgrading these default weapons or even bought them with real money before the Prime version came out. This has lead to some players developing "Prime paranoia" and avoiding the use of Catalysts, Formas, or heaven forbid Platinum on something that's just going to be made obsolete later. The introduction of Prime Access that allows you to directly buy Prime gear with real cash only made things worse. There are also those who find that Prime weapons and Warframes are not powerful enough over their base counterparts and complain about DE's focus on new prime weapons.
    • The Rhino Prime frame. Up until this point, Prime frames only had extra polarities, not counting the Lost Forever Excalibur Prime. Rhino Prime has all the tanking ability of the original without the slower movement speed, making him a Lightning Bruiser even without the Vanguard Helmet. And now a Loki Prime with a bigger energy pool than the original has been released, so this appears to be the new standard for Primed Frames.
    • If the controversy over Rhino Prime's advantage over his normal counterpart wasn't big enough, Volt Prime blows it out of the water. His energy pool doubled, putting him above even Loki Prime and Nova Prime with a whopping cap of 850 using a maxed Primed Flow. His armor also increased from 15 to 100. No other Prime Warframe even comes close to the same magnitude of buffs.
    • The Soma assault rifle is this now, too. It's an assault rifle/light machine gun hybrid with low damage... but exceptional critical stats. A properly built one will beat most weapons in the game in terms of DPS. It's also available to low-ranked players and doesn't even need Dojo research. It's since been recently changed to be available to high-ranked players, but players who already had the Soma get to keep and can continue using it.
    • The Nova Warframe, see Game Breaker below. There are some player which consider her to be fine and advocate that the other Warframes should be buffed to her level, while other say that she should be brought down a bit more together with the former. It doesn't help that her Prime version got an increased energy pool and more shields.
      • Ultimately the latter camp seems to have won, as Nova's abilities were adjusted around Update 13.4; though for balance and performance reasons (too many enemies dying at once could cause processing hitches from the number of ragdolls created in a single frame). Balance reviews of frames are constantly ongoing, however, so it's entirely plausible that she may be buffed back up again.
    • The Nekros Warframe. Due to his Desecrate ability (and playstyles that are built to spamming the key), he is considered something of a Crutch Character for rare mod and component farming. Even after his other abilities were buffed, the most common build for Nekros is to spam Desecrate with little emphasis on his other powers, to the point where the developers themselves show it to be the most-cast ability in the game. This has spawned several camps - those who consider spamming 3 boring and want the crutch replaced with something less Metagamey (often requesting that regular drop rates be buffed to compensate); those who want to keep Desecrate (at worst turning it into a passive loot aura) but buff his other skills; those who are unimpressed with his Necromancer title and want him to be revamped to focus on pets and debuffs; and even those who believe removing Desecrate's drops will make Nekros useless who want it to become the sole focus of the frame, with many willing to part with all three of his other abilities just to keep Desecrate.
      • Not helping matters is that the developers have since released two more Warframes with loot-manipulating powers, and augments for additional frames to do the same. Some players argue that loot-manipulating effects make playing those frames unfairly rewarding over other classes (and possibly affect baseline loot drops to compensate), as well as removing opportunities to make those frames more engaging, while others simply appreciate the boost, arguing that it's the player's choice whether or not to use these powers and that they compensate for the low firepower on frames that possess them. Still others argue that they only use those powers to provide energy and ammo to their party, though it's hard to tell whether they only say this to keep the developers away from their loot.
      • Update 18.5 released Inaros, a Warframe based on a mummy. The frame in question shares Nekros' body type and undead theming, and he can resurrect "Sand Shadow" minions of his own. Further, during Nekros' own announcement, the developers let slip that "Search the Dead" was originally planned to be a Life Drain attack (also a frequent call from players to replace Desecrate), which is a focus for Inaros. Even before his release, many players have been quick to argue that Inaros is a Suspiciously Similar Substitute designed to give players the experience of playing the necromancer they were promised without the burden of Desecrate.
    • The Gradivus Dilemma event. Partially because players were forced to choose between aiding Alad V who kidnaps, dissects and sells the parts of fellow Tenno or advancing the fascist Grineer empire in taking over another planet; and partially because getting all of the rewards required the completion of 100 Invasion missions, the highest of any event.
      • Most players found it easier to side with the Grineer, their sworn enemies, both because of their attachment to fellow Tenno and comparative lack of interaction with civilians the Grineer were supposedly enslaving (in fact, unless you looked at certain screens, you wouldn't even know they were going to enslave civilian areas), as well as the early rewards of the event favoring the Grineer (while scoring was based on loyalty to one faction).
    • Once upon a time, the Orthos was by far the most powerful weapon, having high DPS, range, and speed, as well as cleaving, of course; then came the Orthos Prime, which is even better in all categories. Some argue however it's worse than Galatine, seeking to Buff Orthos. Of course, between Melee 2.0 and power creep in general, neither the Orthos nor its Prime version register on very many top-tier lists anymore, rendering the argument moot.
    • Many argue that the Dragon Nikana, although being one of the more difficult melee weapons to acquire, is a bit too strong, as reports of players being able to massacre level 30-40 enemies with an unranked version are popping up. Things have only gotten worse with the introduction of the Nikana Prime, a straight upgrade to the Dragon Nikana.
    • The new UI that comprised the bulk of Update 14 has stirred up some controversy immediately after it was released. In general, much of the criticism against it seems to have come from veteran players who had grown accustomed to the old interface, with a few cries of Ruined Forever flying around. While the complaints eventually died down, there's still a lingering degree of resentment.
    • Update 15, Archwing, and then the Tenno Relays. Hoo boy.
      • Most players played the first week of Archwing while it was still very rough, and dismissed it forever. Weeks later it's been improved and polished a bit, to be less broken.
      • Relays, on the other hand were decried as being useless, despite having access to features unavailable elsewhere, like turning in Syndicate Medallions for reputation, and access to the Void Trader.
      • Then an event starts, where Councilor Vay Hek reveals his Balor Formorian Fleet and threatens to annihilate the Relays. The PC players actually let Hek destroy Strata Relay over Earth, just to see what would happen. All told, all three systems lost four out of their seven relays, because a sizable chunk of players refuse to even set foot into an Archwing. The fact that the event occurred over the holidays, when many players were unable to participate because they were visiting family, didn't help matters.
    • Update 16.4 brought the False Profit event, which centered around the Tenno trying to bankrupt Nef Anyo by committing fraudulent banking transactions. It's about as interesting as it sounds, and that's only if everything goes right. Actually getting credit for the event meant hacking the Bursa, stunlocking it without killing it (with a penalty to the duration of most crowd control) for upwards of 10 minutes, then finally killing it in a very brief period, all while the Bursa chains radial knockback attacks that slow down the process (as you need to stay close to advance the transfer). However, glitches are rampant, and a third of the new Bursa enemies are quite capable of slaughtering an entire squad if the players lose focus for even a second. The other two thirds were nearly defenseless, stopped by simply keeping them next to a Frost or Loki. The end result was an event that alternates between sitting around doing nothing and resisting the urge to break something.
    • As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being Lost Forever feeling Digital Extremes is legally barred from doing this, somehow.
    • On the forums, there's an ongoing debate over whether or not Tenno are Energy Beings. It's one of those theories where the main game puts all of its evidence against it (all of the original Tenno were flesh-and-blood mutated humans who could not Body Surf), but the devs never explicitly denied it, so the supporters of the theory would tweak it however they need to to keep it valid. As of U18, the matter's been definitively settled with the Second Dream quest, and naturally not everyone was happy with the final result.
    • Update 17 released Exilus Adapters, which can add a mod slot to your Warframe which can only hold utility mods, to combat player complaints that they could only fit stat-affecting staples (like survivability or power-affecting mods) into their builds. While the idea of adding more mod slots was already a contentious solution (especially due to the difficulty of getting a single Adapter), Update 18 then released "Drift" mods, which can fit in the Exilus slot and increase power stats. While some players argue that the bonuses provided by Drift mods are small enough for the casual player to warrant swapping out, others have pointed out that it doesn't matter to min-maxers, who are the entire reason the extra slot got added in the first place.
    • There's quite a divide over PvP and whether or not it should be a part of such a PvE-focused game. It's completely separate from the rest of the game and has its own dedicated team within DE, but some players still feel it's a waste of resources. Even players who are okay with the mode's presence have disagreements about its current condition: some view it as a fast-paced test of actual skill, while others cynically note that it's incredibly hard for new players to get into it thanks to the lack of matchmaking options to pit them against fellow newbies. However, pretty much everyone agrees that the peer-to-peer hosting system is a terrible idea.
    • Update 18.13 sent the fandom into a rage to the point even the developers noted that the forums achieved the highest amount of threads responding to the changes. The main point of contention were the adjustments made to Excalibur, Valkyr, Mirage, and most contentiously, the Mag and Volt reworks. For the former, they changed some abilities to make them less likely to use their Ultimates to cheese entire maps, while for the latter, Volt's reworked abilities are hampered by damage caps that seems to be counter-intuitive to making them more useful, when players are now regularly fighting Level 100 enemies in Sortie mode. Most egregiously, Mag's rework dramatically changed her abilities in an attempt to make her more effective against all enemy factions, rather her current position as "Corpus Nuke". In the process, players are up in arms at how Mag's abilities have made her an effective counter to scaling enemies, even if only against one faction, to a Master of None who now can somewhat damage all factions. In short, everyone is divided over whether the developers succeeded in making the players actually do more than "4 To Win", or once again nerfed their options into the ground for the sake of balance.
  • Bribing Your Way to Victory: Many weapons and Warframes can be bought in completed form for Platinum with a slot and coveted Orokin Reactor or Catalyst pre-installed whereas players would otherwise have to craft all these items over intervals of real time after farming the required materials. The materials themselves can also be bought and the build times circumvented using Platinum and the cash shop also contains mod packs with guaranteed rare mods. All players have access to all items that actually affect gameplay (barring only Warframe and Weapon slots) with only cosmetics being cash shop exclusive but DE certainly sells a high level of convenience. The Prime Access that allows players to directly buy Prime gear rather than having to spend lots of time farming them doesn't help. Somewhat mitigated by the fact that new players get 50 Platinum for free when starting out, the developers regularly give away large amounts of Platinum during weekly livestreams, and players can trade with each other for Platinum.
  • Character Tiers: Somewhat invoked - certain frames are meant to be flat-out better than others in certain ways, others are not. With frequent balance changes to abilities, weapons, and frames, the tiers themselves can fluctuate regularly. Plus some of them are situational. For instance;
    • Ember's fire-based powers make her amazing against the Infested, decent against the Grineer, but severely lacking against the Corpus.
    • Volt's electricity-based powers? Very effective against Corpus, okay-ish against Grineer, much less effective against Infested.
    • Ash... well, highest max health without considering modifications (tied with Saryn now), good armour and damage mitigation (increasing effective health), good shields, high sprint/run speed, and a nice set of powerful and effective abilities. He's not much of a team player, though, lacking any forms of crowd control, AOE or utility.
      • Ash Prime takes this to an insane degree. All the power of the original, with even better survivability and speed. While not much of a team player still, he's superb for solo play.
    • Due to the potentially infinite durations of survival and defense missions, frames with lots of utility, crowd-control, and group support are preferred over frames with direct damage abilities, since the latter tend to fall off hard past the 30 minute mark. Enemies escalate in level as time goes on, becoming bigger damage sponges and capable of downing players in a handful of shots. Thus, frames like Ember, Oberon, and Valkyr are often ignored in favour of Nyx, Loki, Vauban, Nova, Frost, and the like, all featuring builds that disable droves of enemies from causing damage or defending key objectives from attack.
  • Complacent Gaming Syndrome: While this has always been an issue to a certain extent, it became much worse when Update 15 launched, and it hasn't gotten much better since. The precise nature of the team composition in vogue at any given moment can change rapidly depending on new balance changes, but the basics are fairly simple: one Warframe supplies the team with energy (Trinity, by far the most complacent), another nukes the area (usually Nova, though Ember, Mesa and Excalibur are common), another protects the team (typically Frost), and the fourth can fill a variety of niches depending on the situation (Often Nekros to farm drops, or Rhino to mash the Roar Button). Companions suffer even more, with very little incentive to use most Sentinels other than Carrier, and almost no reason to use Kubrows at all. Even which missions get played is affected, with most players gravitating towards the Void, high-level Dark Sectors, and Draco.
  • Demonic Spiders:
    • Infested Ancient Disruptors and Toxic Ancients used to be this when their abilities had a 100% affect rate. ONE hit of the Disruptor used to screw up your interface, sap your shields to zero and, worst of all, drain your entire energy store. Since energy doesn't regenerate on its own unless you have the right aura mod (in which case it regenerates painfully slowly) one hit from a Disruptor when you're being attacked by a swarm of lesser infested would basically kill you in one go, especially since they knock you down. Toxic Ancients were surrounded by a poisonous cloud that bypasses shields and they left behind said cloud when they died. An inattentive player on anything other than Rhino (whose Iron Skin temporarily negates the poison and blocks the Ancients' knockdown attack) could die in seconds upon running into several of these noxious beasties, especially on higher levels when they spawn in packs and their poison damage was ridiculously up-scaled.
      • Disruptors have been toned down with Update 14, only to be completely outclassed by Parasite Eximus units released in Update 13. Disruptors needed to hit you, but Parasites just need to be within a certain range of you to rapidly degenerate your energy (and prevent regeneration), and the effect stacks with other Eximus auras and Toggled ability drains.
      • Update 14 also made Toxics worse; while they don't have a passive aura of damage following them anymore, they do get a point-blank poison cloud they can cast at-will which can instantly kill you at most levels if you don't have strong enough health mods — which works wonderfully with their newfound ability to Pull foes into melee. They can also reduce the effectiveness of Gas damage on nearby lesser Infested, which was the one faction the element was actually useful on. A single Toxic Ancient can essentially take every rule about the Infested, and flip it on its head.
    • The Fusion Moa is a bit more threatening than most Corpus units because of its highly damaging beam attack, but the real danger is that if not killed fast enough it can release a flying Drone with even heavier armor than its parent unit and the greatest firepower of all Corpus proxies, capable of stripping any Warframe naked in seconds at higher levels.
      • Made worse in that, for some time after the release of Void Survival missions, the Drones were capable of spawning in after only 5 minutes while their parent Moas wouldn't appear for another ten (making the drones substantially stronger than intended).
    • Grineer Napalms have a nasty AoE on their weapons - big enough that it can hit you through a non-Stretched Snow Globe - and the damage-over-time can mess you up very fast. To make matters worse they don't use a Painfully Slow Projectile like their Bombard comrades.
    • As a rule of thumb, anything that's restricted to one map only will be one of these. Grineer Hellion who can fly and endless bombard you with missiles, or Corpus ANTI Moas, who fire energy blasts that cause large shockwaves in hit, which also knock you down when it directly hits.......only to bounce and still be able to do harm. While they're avoidable, they have a tendency of aiming behind you, either from luck or on purpose making it very hard to see it coming.
    • Drahk Masters are a Grineer unit which counts as a heavy, who summons packs of Drahk, which are armored Grineer-trained Kubrows. And to add to the demonic spideriness, they have a ranged attack which can knock your current weapon out of your hands, forcing you to go find it or switch to an alternate weapon.
    • The Mutalist Moas first seen in Update 15.5, which come in two variants. The Tar Mutalist Moas spew nasty gunk that creates a lethal puddle on the ground wherever it hits; to make matters worse, the puddle also slows any player unlucky enough to find themselves inside. The Swarm Mutalist Moas instead shoot out swarms of... something that latch onto players and objectives, damaging them and reducing their visibility. Both models come with the Shockwave Moa's stomp attack for even more fun. As it turns out, initially they were bugged so that their levels didn't scale with missions, leaving them stuck at high strength; while they're still dangerous, they're not quite as lethal as they once were.
    • Update 16 brought the Grineer Manics, which combine Valkyr's tankiness and ability to become invincible with Teleport Spam, and throw Stalker's Dispel ability on top. You will learn to dread its deranged laughs.
    • In Archwing missions, Hellion Dargyns. Their missiles deal a TON of damage, and give very little indication that they're hitting you, cutting down on your reaction time. And it's their only form of attack, leading them to spam as many missiles as possible.
    • Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can share their resistances and split damage. Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and copy the resistances. Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical, so hitting them with Slash damage would also build up their tolerance to Puncture and Impact, and vice versa. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and AoE they have with their energy balls.
    • Grineer Ballista are capable of one-hit-kills against players from across the map with no warning, and a glitch allows them to rapid-fire their one-hit-kill Vulkar sniper rifles when blindfiring around corners. Corpus Sniper Crewmen and Nullifiers are likewise capable of dealing stupid damage but lack the Grineer's Hit Scan weapon, are less common, and have a visible tracer to follow back to the source.
    • Bursas were originally designed as slow tanks the Corpus would use as temporary blockades (hence their working name, Riot Moas). Their first appearance as the main enemies in the wildly-unpopular False Profit event made them horribly-buggy Lightning Bruisers that resisted most forms of crowd control and ignored pretty much all damage from the front. By the end of the event, most of the bugs had been fixed, but everything else had stayed the same. Unfortunately, when they returned to the game as permanent additions to the enemy roster in 18.4.10, it was clear that they hadn't been touched since the event ended, and they had come with a host of new bugs related to their spawning mechanics, making many high-level Corpus missions nearly unplayable.
    • Update 18.5 fixed a longstanding bug preventing Shock Eximus auras from affecting players. Unfortunately, the effect they got was a proximity-based Magnetic proc: get too close, and you'll lose all your shields and energy. And if you were hoping to take them out with AoE powers before they got too close, think again: Nullifiers are one of the enemy types that can have the modifier. This was quickly changed with 18.5.6: the aura now inflicts an Electricity proc instead.
    • On the other end, 18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombards and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see Valkyr getting one-shotted by one of those things.
    • The introduction of Sorties led to many veteran players discovering just how dangerous Sapping Ospreys could be. This model of the standard Corpus aerial drone deploys special mines, which generate pulses of AoE damage. The mines deal high damage, and the Ospreys love spamming them, so areas of a room can become totally carpeted with no safe room to stand. To make matters worse, the mines' fields appear to be a flat circle on whatever surface the mine attached to, but the actual hitbox is spherical, so it's not even safe to jump over them; the fields also penetrate walls and terrain, in case you thought you'd be safe behind cover. Fortunately, the mines can be destroyed, but prior to 18.1.4, they were invincible until they had actually started to emit the field.
    • Executioner Nok's Carabus units in Rathuum were incredibly lethal at launch, dealing 15% of the target's max health with every tick of damage from their lasers. Unless you had some way to outright ignore the damage, you were going down, no matter how tanky you were. They were also small and hard to see, which was a bad combination in a game mode where staying still for too long is a recipe for death. To make things even worse, they were bugged to where they would attack continuously without the intended cooldown between attacks. Fortunately, the devs quickly issued a hotfix to add in the cooldown, reduce the damage to 1% of the target's max health, and increase the size of the unit.
    • Similarly, Executioner Gorth had absolutely ridiculous amounts of armor at launch. At higher levels, he could simply sit there and laugh while all four players unloaded their infinity plus one guns into his face before hitting them with an unavoidable Cold proc and instakilling them with his rocket launcher. The only way to deal with him was to bring a weapon with Corrosive damage to strip his armor. Post-patch, his armor is much less ridiculous and he's not that difficult to kill.
  • Draco in Leather Pants
    • Some of the fans have a strong sexual attraction to Captain Vor, guts and all. Especially his guts.
    • Alad V. Despite the fact that he's an old, almost irredeemable man who cut up the Tenno, constructed Zanuka out of their parts, tortured Valkyr, and tampered with the Infestation, he won against Nef Anyo in their rivalry in the Tubemen of Regor event, and there are still some fans who find him appealing.
    • After the Second Dream quest was released there was and still is a vocal minority who were under the impression that joining Stalker would be a good idea compared to staying with the Lotus. Operation: Shadow Debt was just more fuel for their fires.
  • Evil Is Cool: Some players seem to think so towards the Stalker, motivating them to use the coloring options to paint their own Warframes in his colors. Needless to say, some players see his "edgy" style as just a cheap attempt at trying to be cool making this Narm for them.
  • Fan Nickname:
    • Potato(es) for Orokin Catalysts and Orokin Reactor, for their shape.
    • The Stalker is sometimes called Santa by high-level players who farm him for the blueprints of his powerful weapons.
    • "Bonedaddy" has become a popular nickname for Nekros.
    • "The Master Race" note  and "Rusemaster" for Loki.
    • "Chickenframe" For Ember.
    • "The MANframe" For Rhino.
    • "Booben" for Vauban, thanks to a... creative misspelling by a new player on the forums.
    • "Salad" for Alad V.
    • "Louise" for Nova due to both causing much Stuff Blowing Up.
    • "Space AK" for the Karak.
    • "Naked Nick" for the guy that used to be in the Defense cryopod, it's not even the player nickname for him, but that of the developers.
    • "Hallway Hero(es)" for people in defense maps (both regular and mobile) who camp in the hallways instead of near the terminal.note 
    • "Zorencopter" or "coptering" for the trick of performing sliding melee attacks with Dual Zorens equipped to super-sprint across the map. Since the Melee 2.0 update, the Scoliac whip and Amphis staff outstrip the Zorens for coptering potential, both featuring a slightly higher attack speed allowing for more impulse on the slide attack. The nickname has stuck though, even though U17 and Parkour 2.0 killed off the maneuver for good.
    • "Lotus Interrupt" for when the Lotus interrupts your current mission to tell you to kill everything in sight.
    • The "Pacifying Bolts" augment to Nyx's Psychic Bolts is also known as "Dancifying Bolts" because the stunning effect makes enemies look like they started an impromptu dance-off.
    • "Friendship Door" for the doors that need two players to open in multiplayer games.
    • "Shrino" for the giant Rhino statue in the middle of the Relay hubs.
    • "Speed Nova" for one of Nova's build that abuse how power strength mods scale, resulting in Nova's Molecular Prime speeding up enemies instead of slowing them down. Frequently used to speed up attack waves in defense missions for the purpose of item farming.
    • "Alertium" for Nitain Extract, the alert-exclusive resource introduced with 17.12. Funnily enough, that's also how it's referred to in the game's code.
    • "Twin Bolsak" for the insultingly-underpowered Twin Basolk.
    • Warfarm, used both by the game's detractors and it's fans.
    • Fashionframe, jokingly referred to as "the True Endgame of Warframe", people who will spend a fortune in cosmeticso their warframe looks absolutely beautiful, badass, FABULOUS, ugly or any combination thereof.
  • Game Breaker: The 'Nova' Warframe is widely considered to be wildly overpowered - she has abilities that can, with the right mods and equipment, do everything from one-shot bosses to allow whole groups to bypass agility/parkour challenges to cause all mobs to take double damage from every attack then explode when they die, resulting in a chain-reaction that can kill entire waves at once in defense missions. With proper auras and energy management, a Nova player can often spam these abilities for as long as they need to.
    • It's not even Nova as such, just a single ability: Molecular Prime. It does THREE things, any ONE of which would be an ultimate-caliber ability: first, it slows all enemy movement and attack speed by half, effectively neutering any threat the enemy might pose. Second, it causes all affected enemies to take double damage from all sources. Third, it causes any enemy killed to explode in a powerful blast strong enough to kill almost any other nearby enemies (thanks to the aforementioned damage doubling). You could strip every other ability out of Nova and nerf her stats to the ground, and she would still be overpowered solely because of Molecular Prime.
    • Also Nyx, specifically her Chaos ability. When you're outnumbered (i.e. all the time) it is the ULTIMATE crowd control ability (well, apart from Molecular Prime of course), making enemies all fight each other over a massive radius. Combine Chaos with Molecular Prime and you can just sit around spamming emotes while the enemies all blow each other to hell. You don't even have to finish off the last one standing, because the explosion from the second last one will probably finish it off for you.
    • Along the lines of Nyx's Chaos, we have Loki's Radial Disarm power, especially with its Augment, Irradiating Disarm. The base power takes guns away from every enemy in range, restricting them to weak melee attacks. Irradiating Disarm adds a Radiation effect to it, causing affected enemies to start attacking their allies much like Chaos does.
      • With the augment, this even makes Nyx, the aforementioned game breaker, largely obsolete if the Loki is properly modded to spam his Radial Disarm. Against Grineer and to a lesser extent the corpus and corrupted, Loki is largely considered to be one of the top tier crowd control choices, only rivaled by Nova.
    • Trinity is the sole reason any new support/healer Warframe is doomed to failure. Not only can she ensure that her team will never run out of energy, but her ultimate makes all other healing powers obsolete, thanks to its damage reduction buff and infinite range. Even after a number of nerfs, she's still the one Warframe that every squad wants.
    • Broken War, the damaged version of Stalker's new sword from the Second Dream. Stats that make the Dragon Nikana look like a tooth pick, plus it's a longsword compatible with the already-lethal Crimson Dervish stance. It instantly makes most other melee weapons obsolete. Most damningly, you get it for free just for finishing the quest...AND it comes with it's own Catalyst and weapon slot!
    • A properly-modded Tonkor will annihilate anything in explosive range. Serration, Point Strike, Vital Sense, Split Chamber and Hammer Shot are pretty much requisites. If you're lucky enough to have acquired Bladed Rounds, that will add an additional 3x to the critical damage multiplier, otherwise, Heavy Caliber is a reasonable substitute. After that, set up the mod configuration tabs for specific mission areas using the last two mod slots (Corrosive for Grineer, Toxic to bypass Corpus shields, and max Blast for Infested, mixed enemy types and everything else), and you're good to go. You'll need six Forma to unleash its full potential, but after that, its explosives will kill virtually anything that isn't a boss in one hit, or two if the first happens to not crit. There's a reason why Tonkor-users are common sights in Sorties.
    • The Nikana Prime is a straight upgrade to the already-overpowered Dragon Nikana, boasting higher base damage, critical chance, attack speed, and status chance. As of 18.5.6, it's got the highest base damage of all one-handed melee weapons.
    • The Hek, a grineer shotgun that a player can purchase or build. Without any mods being applied to it, it has a base damage around five times that of many standard mooks, even those who would normally resist its damage type, like the corpus, and has an absurdly tight pellet spread, giving it mid to long range capabilities. Apply mods to it and throw on a catalyst for good measure, and the thing can make normally difficult bosses like the Terra Frame or Corrupted Vor completely trivial. The only faction it has difficulties with are the Sentient, as they become mostly immune to it after a few volleys due to their natural abilities.
      • Its successor, the Steel Meridian-built Vaykor Hek, is even more powerful, due to its larger clip, high critical chance, and (thanks to Primed Ravage) extremely high critical damage. It can't use a unique mod that the regular Hek can equip to increase multishot, but the benefits outweigh this problem.
  • Goddamned Bats:
    • The Grineer Rollers/Grinders. Unlike the rest of the Grineer, which are gigantic, hulking clones, these guys are tiny metal balls that roll around stages at high speeds, turn on a dime, and stun you with each attack. If they come in groups, especially near a Grineer heavy unit, kiss your life goodbye if you don't have an AoE attack primed. One player once observed that all the Grineer would have to do to conquer a planet without sending in troops would be to drop a handful of rollers from orbit and the entire planet's inhabitants would very quickly pack up and leave. It got to the point where a member of the dev team drew joke concept art of a boss Roller in response to jokes about a boss Roller.
    • The Grineer Seekers are green-colored soldiers that constantly throw mini versions of Rollers called Latchers. If a Latcher rolls into you, it sticks to you and detonates in a few seconds, unless you dodge to dislodge it. Even worse if you're on a team, as they will shock and disable you until your allies manage to destroy the annoyingly durable and hard to hit thing.
    • A new addition to the Grineer's Goddamn Bats are the Scorpions. Female Grineer melee fighters, who by themselves are not more dangerous than the standard melee Grineer. What puts them into this category is that they have a high accuracy with their harpoon special ability which throws a Tenno to the ground and pulls them towards the Scorpion, and they fire it as soon as they see the player.
    • The Corpus Shield Osprey also count. They have no attack, but project a shield around all their allies and fly around in random patterns, making it hard to kill them. They are so annoying that players might charge into formations of enemies just to take them out for the rest of the team. And in high-level games, they're durable, too, and are often shielding herds of 10+ enemies. God help you if two Ospreys get a chance to shield each other.
    • Corpus Shockwave Moa can knock Tenno down. One by itself is still okay, but when there are multiple it gets worse. Even worse if you're running solo and they stunlock you to death.
    • The Anti-Moa can fire shots which create shockwaves at their impact location.
    • Grineer Shield Lancers for the same knockdown reason.
    • All of the light Infested qualify. Despite supposedly having 'weak' attacks, Chargers will somehow stagger a Warframe with almost every hit and they're fast enough that several can blindside even the most alert of players. Leapers also stagger with their punches but will additionally knock down Warframes with their eponymous leap attack. Runners can't take swings or leap but their kamikaze explosions will stagger all Warframes in a sizable area and they can juggle a Warframe that has been knocked down.
    • All Heavy Grineer can and will perform a ground pound move when a player comes closer than 7 meters to them. The shockwave will always hit players in that radius and knock them on the back for a few seconds. To make matter worse the attack will always be performed when the animation starts, even when the animation is interrupted and it will always hit, including Tenno who are in the air something not even Shockwave Moas can.
    • Grineer Regulators. Canned Orders over Loudspeaker? Classy! Thankfully they are easy to destroy.
  • Goddamned Boss: Tyl Regor 2.0 can take forever to kill if you aren't prepared. He's not all that high a level (23 for one player, up to 39 for four), so he doesn't do all that much damage per attack, but almost all of his axe attacks have the Stagger status effect, much like Stalker's scythe, and his Power Fist attacks all have the Knockdown effect for seemingly no reason. More worrying is his infinite Flash Step teleport ability, identical to a Grineer Manic's AI. Combined with his fast-recharging shield, it can be very difficult to actually deal any lasting damage. There's also very little ammo during the battle, and he can summon a small group of (thankfully low-level) Manics once his health drops to 66% or 33%.
    • The new Stalker following the Second Dream. He's arguably less dangerous, because all he'll mostly use is knockback-inflicting Sword Beams and his War BFS; the former knocks you away and is far less powerful than his One-Hit Kill Dread bow, and the latter lacks the Cycle of Hurting that made his Hate scythe so deadly. That being said, he inherits the Sentients' damage assimilation effect, as well as having a buttload of health to begin with; while he can't kill you nearly as easily, he's much harder to kill as well, especially if the fight drags on and he's allowed to assimilate all of your weapons.
  • Good Bad Bugs:
    • "Zoren Coptering". Hitting the melee attack button while jumpsliding forward causes the Tenno to whip out the Dual Zoren axes and perform a spin attack, which rapidly propels the player forward in a spinning motion. Up until U17, it could be considered an Ascended Glitch, but Parkour 2.0 removed it.
    • Another movement technique that's been removed through gameplay changes is that back when there was a Sprint Meter, crouching while sprinting caused you to forward slide for one second at sprint speed, but since you weren't running, the Sprint Meter refilled. This could really help you dash around in a fire fight.
    • Radial Disarm, Loki's final ability, is a powerful ability that destroys the held weapons of nearby foes, forcing them to attack you with weaker melee strikes. It also was able to physically disarm common Infested.
    • In a Rescue mission, you must bring a hostage to the extraction point to get them off the ship. However, the game doesn't remove the hostage when you reach extraction, so the last thing you see in a escort mission is the hostage watching their saviors board a shuttle and fly away without them.
    • Melee attacks clip through doors, allowing you to kill enemies that are on the other side.
    • It was once possible to rescue a hostage by lingering around the brig until the Lotus declared the mission successful and leaving without opening the cell door, making it impossible for enemies to kill the fragile prisoner by any means. This was finally fixed in Update 9.
    • When the Kogake was first released, it was possible to instantly kill anyone, even bosses, by knocking them down and then standing over their downed form. This was swiftly expunged.
    • The Kestrel boomerang was able to ragdoll any enemy and throw them several meters back. Since Hek, Regor, Ruk, Kela and the old Golem are basically recolored standard enemies, they are not immune to the Kestrel's effect. The result is that players could potentially knock them over into the pits around their arena killing them with just one throw.
    • Update 9.8 brought a much needed buff to the Mag. It, however, turned Mag's basic (which is only meant to yank enemies close so she can smack them with a melee weapon or execute them with a shotgun) into the Jedi pull on steroids - it would yank anything in front of Mag (be it one enemy or an entire room) and deal armor-piercing damage that killed almost every non-elite. And elites can just be stunlocked by waiting until they stand up, then yanking them again. This was later toned down with the change to damage.
    • When downed, you count as stealthed, causing any kills you make to register as stealth kills.
    • The Heavy Impact mod allows a player to create a damaging shockwave when landing after a certain height. The power and radius of the wave is based on the time spend in the air. Some players found out that sliding down a wall counts as time you fall. As a result running up a 5 meter wall and sliding down caused a shockwave that could clear entire defence maps.
    • When a knocked-down enemy gets up, you can still perform a ground finisher on them for a few seconds. If you have something like a hand-to-hand melee weapon, this results in your Warframe crouching down in front of your target and punching their feet until their body explodes.
    • Attack on Stalker. In Archwing missions, the Warframe and Archwing are actually scaled down in proportion to normal assets. This means that when Stalker goes after a Warframe, he's at normal size while the Warframe has been scaled down.
    • Raptor was one of the more annoying Corpus bosses due to being able to fly away, but it was previously possible for a Loki to stand inside a prefab building and use Switch Teleport to switch places with Raptor. The Raptor would then be trapped and unable to fly out, and players could then open the doors and shoot Raptor with impunity. This was patched out around October 2013.
    • At one point ,the Tigris and Sancti Tigris had a chance to cause enemy corpses to duplicate body parts if their innate Slash damage split the corpses in two. Nekros could even loot the extras using Desecrate.
  • Hype Backlash: When Chroma was finally unveiled, his original helmet (now his "Drac" alternate helmet) was initially titled the "anteater helmet" by disappointed fans who expected a more classical dragon interpretation. This compelled the developers to swap his default and alternate helmets before release.
  • Jerkass Woobie: Baro Ki'Teer may be incredibly pompous, elitist, and condescending, but as a kid, he did get to listen to Grineer troopers gun down his mother in cold blood, all the while praying to the local protector deity to keep her safe. Not that he'll be any nicer towards you after you find this out.
  • Les Yay: Between the Lotus and Mirage.
  • Mondegreen:
    • The Corpus Worker's Black Speech-inducing helmets often led to this. A popular one is "MISTER ROBOT!" for the noise they make when they see you.
    • Before they got their own language the Female Grineer had screeching voices which often led to people hearing "DEATH TO THE LONGEARS" ("Death to the Lotus").
    • After the switch to the Grineer Con Lang, you may hear "Looks great Tenno. Attack!"
    • "GOOD SWORD OF GLENN!"
    • Inverted with "GET CLEM!" The transparency of the Grineer's Con Lang became memetic/hilarious in and of itself.
  • Memetic Badass:
  • Memetic Mutation: Greedy Milk The community is still trying to figure out what it is.
  • Most Wonderful Sound: "Change of plans. Ignore your original objective. Leave nothing alive on this ship. Exterminate all life."
  • Narm: Most of the Grineer bosses taunt you with ridiculously flaccid insults and threats.
    • "Take the 'Warfra' out of 'Warframe', and what are you left with? That's right, ME!"
    • FASHION VICTIMS ARE ABOUT TO BECOME MURDER VICTIMS~!
    • The Lotus, in the Operation: Arid Fear preview, got called an "eyeless slag". The update warning included "Tenno, get revenge on the corpus for calling the lotus an 'eyeless slag'."
    • The new non-English update to the Grineer voiceset occasionally makes the female Grineer sound like The Muppets.
    • The MOA's seem to make... chicken noises.
    • Stance names tend to be pretty hit-or-miss. The worst example is probably Fracturing Wind.
    • The Focus system. Dramatic powers that can change the tide of a battle, and can only be used after slaughtering a bunch of mooks. When activated, it replaces your cyborg ninja with a teenager that hovers around the battle in a T-pose firing Void powers from their sternum.
  • Rescued from the Scrappy Heap: Heavy melee weapons like the Galatine greatsword are good early-game weapons, but fall behind other, faster weapons due to their increased speed and comparable base damage for higher-tier play, resulting in them being abandoned by high-level players. During Update 15, however, DE buffed heavy weapon damage, including more than tripling the Galatine's base damage. Properly modded, the heavy melee weapons can now one-shot most enemies, even high-level ones, and with supercharging, the right mods, and a good stance they can one-shot the Stalker. Needless to say, heavy weapons are a viable option once again.
    • Update 17 brought upon a massive set of buffs to various shotguns, rescuing the entire class of weapons from the mastery fodder pile. Weapons like the Hek and Tigris, when properly geared, are now capable of delivering its critical one or two-shot kills to enemies as high as level 50.
    • Update 18 brought a similar rework to Sniper Rifles. For the longest time, they were considered inferior; the scope caused tunnel vision, they were awful at dealing with crowds, and they even had inferior damage to the faster, more intuitive, far more powerful bows. Now the scopes have been redesigned to be less obstructive and have variable zoom, with scaling damage based on distance (so players have more of an incentive to keep their distance and actually, yknow, snipe); even better, they got a melee-style combo system, where multiple shots while scoped will build up a damage multiplier, making them far better at both handling crowds and picking out important targets.
  • The Scrappy: Very few people like Nef Anyo after his redesign- partly because he looks ridiculous and sounds worse (like a Camp Gay televangelist) and mostly because his introduction event, Operation: False Profit, was one of the most irritating in the history of the game. This was a major contributor to more people choosing to support Alad V, a Smug Snake Complete Monster who was basically the Tenno's archnemesis, when they had to choose between Nef and Alad during the Tubemen of Regor event.
  • Scrappy Mechanic:
    • Corpus laser doors. They're SUPPOSED to encourage the party to stick together, but unless you're literally walking in lockstep, they tend to do the reverse. More often than not, the first person through the door will trigger the security camera without seeing it, causing the SECOND person through the door to run head-first into the laser door and take massive damage. Even worse if the second person can't take out the camera from their side of the door and the first person doesn't notice (or care) that they've left their ally behind. Worse still, a player can trigger a camera which will lock in another player in an entirely different section of the ship, with no way for them to take the offending camera out. An update eventually made it so that you can slide past them, but cameras still tend to have the irritating habit of triggering while walking through a door.
    • Secondary objectives are also annoying. Fought tooth and nail to reach an Artifact and expect to make a mad dash for extraction? Nope. There's intel that needs collecting! The worst of which is that Intel missions tend to be extremely long, especially in big tilesets, like Grineer asteroids. Another classic is having to drag a fragile hostage along on the Datamass hunt. Good times.
    • Knockdown in general is widely disliked because of the enormous length of time it incapacitates the player for. In a game where you can easily die from 2-3 seconds of sustained fire, being knocked down and unable for move for four or five seconds often results in death. This is made worse because the mods that allow knockdown resistance and improved knockdown recovery are both extremely rare, and often can't fit in a player's build beyond essentials like effective health and power boosts.
    • Update 10 initially had a heavy change to the stamina system. Stamina now had a timer before it would start recovering and would take longer to do so. This was meant to make Stamina more important and encourage players to use stamina boosting mods. However the actual result was that players would be unable to run for more than 10 seconds without stopping to let the stamina recover. After an uproar in the community it was quickly readjusted closer to the original state.
    • Update 12 added two more traps to the Grineer tilesets. "Broken lights" zap the player with a bolt of lightning, create a flash that can blind at a bad moment, and are nearly impossible to destroy beforehand. They will one-shot low-level Warframes. "Sensor bars" over doorways create the same Mana Burn and Interface Screw disruption effect as Ancient Disruptors - and when they were first released the off switch would only show up on one side of the doorway. Broken lights were removed fairly quickly and replaced with arc traps, which, while still dangerous, are easier to see and far less lethal. Sensor bars at least affect Grineer troops walking through the field as well and were quickly patched to have off switches on both sides of every door.
    • Having to deal with Stalker when you're still a newbie. You'll be lucky to survive more than five seconds after Stalker starts moving.
    • The new Nitain resource looks to be replacing Argon as the signature Scrappy Resource. While Argon decays if not used, it's at least easily farmable; Nitain only drops from daily alerts in limited quantities, and recipes that require it often require a large amount. The end result is effectively a time gate, as once you've cleared the current Nitain alert, you can literally do nothing but wait and try to catch the next one. Update 18.5 made it a potential bonus reward for finding all three hidden resource caches in the newly-overhauled Reactor Sabotage missions, but it has an abysmally-low drop rate of 0.67%, killing any chance of Sabotage becoming a viable source of Nitain.
  • Scrappy Weapon: Of all the underpowered "mastery fodder", few have earned more apathy than the Twin Basolk. Decent base damage is offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad stances). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak". DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor.
  • That One Attack: Basically anything that can knock you over.
    • The Corpus Jackal is normally a fairly easy Warmup Boss. However, it can and will abruptly decide to launch a huge carpet of missiles in front of it, capable of one-hitting even a level 30 Warframe - and thanks to the peer-to-peer networks, the attack often doesn't show up, unless you're host. Oddly enough, it stops doing this once it has less than 50% health. The icing on the cake is that it also bypasses several Warframe abilities that are pseudo-godmodes in regular play.
    • The Corpus Raptor's missiles are much the same, as a single player can only tank it with Iron Skin, and Raptor will position itself to bypass other defensive skills (such as Snow Globe) if need be. It also has the added bonus of randomly going invincible.
    • In earlier versions, the Stalker was annoying because he could No Sell crowd control and debuffs, but otherwise could be handled if you met him in a full team. The later addition of Dispel and Absorb enabled him to get rid of buffs to Warframes and do Attack Reflector, making defeating him much harder.
    • Tar Mutalist Moas spit globs of tar at players. Each projectile does obscene amounts of damage, they lob three at a time, and they frequently hit with all three. To make matters worse, the projectiles create terrain hazards that slow players and do damage over time.
    • Infested Tenno (Mesa) will spam Peacemaker (read: insta-kill aimbot pistol barrage) whenever it has a chance.
    • Classic Stalker's entire arsenal can be dangerous, but at least it can be reasonably dealt with. The crowner is his Dread longbow; it's not unheard of for it to one-shot Rhino. There's a reason most players recommend melee (thus risking his Cycle of Hurting.)
  • That One Boss:
    • The original Corpus Hyena was nothing to laugh at, but the new pack of Hyenas is a real pain especially when going solo. Prepare to rage. There are four of them (though, mercifully, they were patched so solo players only fight two), each with their own unique aura and attack pattern. One can slow you down with a freeze aura, another can create flame shockwaves that can knock you back and a third can take away all your energy just by being in your proximity.
    • Captain Vor's remake coincided with the release of Nightmare Mode. A bug with his scaling coupled with the Nightmare boosts resulted in level 100+ Vors that could disintegrate a whole squad while barely taking damage. He was reined in shortly after.
    • The Corpus Raptor, which doubles as a "Get Back Here!" Boss. He flies rather quickly, which makes it impossible to melee him down and difficult to aim at him. He'll snipe you with a salvo of homing missiles that can block your line of sight and absolutely will OHK you and your teammates if you don't have a defensive skill up. Even if that defensive skill was a Snow Globe or Bullet Attractor (the only two capable of protecting your whole squad), he's been known to fly just close enough to unload a missile from inside the barrier or drop some landmines on you. He also randomly closes his wings in the air and becomes invincible while his shields recharge. To top it off, his location marker isn't always entirely accurate, providing scenarios where players cannot find him until he takes a pot-shot at them. The only way to stop his nonsense is by being Rhino and constantly Rhino Stomping him while his wings are open, which makes the vulnerability window much longer.
    • Hek used to be one in the earlier builds when Earth was a mid level area of the solar map. He would move around the arena and always into cover instead of exposing himself to gunfire like most Grineer bosses do. Adding to that his shields had an insane recharge rate, starting to go up again the moment he would not receive any damage. Meaning players would need to get close to a shotgun wielding maniac with shields that recharge the moment you need to reload. Not to forget that he would spawn decoys of himself making players waste even more ammo. Most low and even mid level players could easily run out of ammo trying to bring him down. He is now somewhat easier but low level players who now reach him earlier can still have a hard time without the right weapon mods. Also thanks to a bug his decoys are now a different color than him, making them easier to ignore.
      • His retool as of Update 13 once again lands him in this trope. The fight is divided into two parts. In the first phase, he flies around the map, invulnerable everywhere except his periodically-covered face. Once he's chased down into the final arena and his health is reduced sufficiently, he dons a mechsuit, starting the second phase. His new form can be damaged anywhere, but it is much tankier, and it comes with new tricks. He can sap the health of nearby mooks to recover his own health, and he can spawn two varieties of drones, each with their own annoying effects. The teal Propaganda Drones buff nearby Grineer while weakening the Tenno, while the red Orbital Strike Drones can easily take down the party if left unchecked. Even accessing the fight used to be an exercise in frustration, but as of 15.13, he's freely accessible on the Star Chart to all players who have reached Mastery Rank 5 or higher.
  • They Changed It, Now It Sucks: A common complaint of many players after the new Damage 2.0 mechanic was introduced in Update 11. For the most part, complaints have subsided once players figured out the new damage system and its increased focus on faction-specific loadouts and elemental combinations.
    • Also a common reaction to the new UI introduced in update 14, with the common complaint being that most menus now take an extra click or two to access.
    • Again with the new mod appearance in 14.5. The common consensus is that they look pretty but make it harder to find what you needed.
    • In fact, pretty much ANY big update provokes this in spades, especially before the bugs get fixed.
  • Tier-Induced Scrappy: Damage-based Warframes such as Ash or Ember tend to suffer from this at higher levels, since the damage dealt by their powers doesn't scale nearly enough to keep pace with enemies' health and armor.
    • Scythes are universally inferior to just about any other melee weapon. Their stances are flashy, but unwieldy, and their stats tend to be lousy. Ironically, the best scythe is the Anku, which is also the easiest to obtain...and even then, it's strictly a mid-tier weapon, ineffective against high level foes.
  • Too Soon: Equinox's mode-shifting has led to some Viewer Gender Confusion. That one of the developers proceeded to make a "Bruce Jenner" joke on a livestream when asked about it did not help.
  • Uncanny Valley: Mag Prime invokes this for many players, primarily because out of dozens of featureless insectoid and pseudo-ceramic faceplates, her base helmet is the only one with a distinct mouth-shaped orifice in the middle. With lips.
    • Ivara can cause this once you realize those lenses on her Nice Hat appear to be eyes. That follow your camera.
  • Ugly Cute: The Kubrow pets. Fuzzy little hyena-dog things with hideous bat faces that you hatch from eggs. But then you see one curled up in the incubator right after hatching... Even Ordis will pause in his complaints about them to coo over it.
  • X Meets Y: Mass Effect meets Crysis meets Ninja Gaiden meets Tenchu, with a dash of darkSector, and more than a splash of Karas, with the enemies of Halo.
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