History YMMV / Warframe

25th Apr '16 9:25:41 PM Sammettik
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* {{Deconstruction}}: The Red Veil. How would a much smaller and less powerful force win against the Grineer? Simple: [[TheUnfettered remove any of their moral or ethical limits.]] Averted with [[DeconReconSwitch Steel Meridian]], who get by because between waging war with the Corpus, the Infested invasions, Tenno sabotage, and out-and-out terrorism from the Red Veil, the Grineer really just don't have time to deal with them.
18th Apr '16 9:40:46 PM Octorok103
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** Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can ''share their resistances and split damage.'' Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and ''copy the resistances.'' Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and AoE they have with their energy balls.

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** Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can ''share their resistances and split damage.'' Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and ''copy the resistances.'' Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical. identical, so hitting them with Slash damage would also build up their tolerance to Puncture and Impact, and vice versa. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and AoE [=AoE=] they have with their energy balls.



** On the other end, U18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombard's and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see ''Valkyr'' getting one-shotted by one of those things.

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** On the other end, U18.18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombard's Bombards and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see ''Valkyr'' getting one-shotted by one of those things.things.
** The introduction of Sorties led to many veteran players discovering just how dangerous Sapping Ospreys could be. This model of the standard Corpus aerial drone deploys special mines, which generate pulses of [=AoE=] damage. The mines deal high damage, and the Ospreys love spamming them, so areas of a room can become totally carpeted with no safe room to stand. To make matters worse, the mines' fields appear to be a flat circle on whatever surface the mine attached to, but the actual hitbox is spherical, so it's not even safe to jump over them; the fields also penetrate walls and terrain, in case you thought you'd be safe behind cover. Fortunately, the mines can be destroyed, but prior to 18.1.4, they were invincible until they had actually started to emit the field.
8th Apr '16 4:10:43 PM Vallinek
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** On the other end, U18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombard's and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see ''Valkyr'' getting one-shotted by one of those things.
1st Apr '16 11:26:38 AM LightCleric
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** For a long time, Lotus would say "I'm detecting a large security force heading your way. It's the Grineer," regardless of which faction it actually was. This was later [[http://i.imgur.com/RANImCn.jpg lampshaded]] by Darvo.
31st Mar '16 12:07:28 PM DarthWalrus
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* ComplacentGamingSyndrome: While this has always been an issue to a certain extent, it became much worse when Update 15 launched, and it hasn't gotten much better since. The precise nature of the team composition in vogue at any given moment can change rapidly depending on new balance changes, but the basics are fairly simple: one Warframe supplies the team with energy (Trinity, by far the most complacent), another nukes the area (usually Nova, though Ember and Excalibur are common), another protects the team (typically Frost), and the fourth can fill a variety of niches depending on the situation. Companions suffer even more, with very little incentive to use most Sentinels other than Carrier, and almost no reason to use Kubrows at all. Even which missions get played is affected, with most players gravitating towards the Void, high-level Dark Sectors, and Draco.
* {{Deconstruction}}: The Red Veil. How would a much smaller and less powerful force win against the Grineer? Simple: [[TheUnfettered remove any of their moral or ethical limits.]] Averted with [[DeconReconSwitch Steel Meridian]], however.

to:

* ComplacentGamingSyndrome: While this has always been an issue to a certain extent, it became much worse when Update 15 launched, and it hasn't gotten much better since. The precise nature of the team composition in vogue at any given moment can change rapidly depending on new balance changes, but the basics are fairly simple: one Warframe supplies the team with energy (Trinity, by far the most complacent), another nukes the area (usually Nova, though Ember Ember, Mesa and Excalibur are common), another protects the team (typically Frost), and the fourth can fill a variety of niches depending on the situation.situation (Often Nekros to farm drops, or Rhino to mash the Roar Button). Companions suffer even more, with very little incentive to use most Sentinels other than Carrier, and almost no reason to use Kubrows at all. Even which missions get played is affected, with most players gravitating towards the Void, high-level Dark Sectors, and Draco.
* {{Deconstruction}}: The Red Veil. How would a much smaller and less powerful force win against the Grineer? Simple: [[TheUnfettered remove any of their moral or ethical limits.]] Averted with [[DeconReconSwitch Steel Meridian]], however.who get by because between waging war with the Corpus, the Infested invasions, Tenno sabotage, and out-and-out terrorism from the Red Veil, the Grineer really just don't have time to deal with them.
26th Mar '16 9:47:50 AM Prop42
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** The [[ShotgunsAreJustBetter Hek]], a grineer shotgun that a player can purchase or build. Without any mods being applied to it, it has a base damage around five times that of many standard mooks, even those who would normally resist its damage type, like the corpus, and has an absurdly tight pellet spread, giving it mid to long range capabilities. Apply mods to it and throw on a catalyst for good measure, and the thing can make normally difficult bosses like the Terra Frame or Corrupted Vor completely trivial. The only faction it has difficulties with are the [[spoiler:Sentient]], as they become mostly immune to it after a few volleys due to their natural abilities.
20th Mar '16 1:35:35 AM CrippleNinja
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** Kinda [[spoiler: Jossed on account of Stalker's Lore, saying the Tenno "betrayed" the Orokin, who for one, created the Infested after their previous creation the Sentients turned on them, and also sent kids into the Void to create Warframes, and abused the Grineer, who were cloned to be a labor class. As for why the Tenno turned on the Orokin, the Orokin were pricks.]]
12th Mar '16 3:03:39 PM Octorok103
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** The new Nitain resource looks to be replacing Argon as the signature Scrappy Resource. While Argon decays if not used, it's at least easily farmable; Nitain ''only'' drops from daily alerts in limited quantities, and recipes that require it often require a large amount. The end result is effectively a time gate, as once you've cleared the current Nitain alert, you can literally do nothing but wait and try to catch the next one.

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** The new Nitain resource looks to be replacing Argon as the signature Scrappy Resource. While Argon decays if not used, it's at least easily farmable; Nitain ''only'' drops from daily alerts in limited quantities, and recipes that require it often require a large amount. The end result is effectively a time gate, as once you've cleared the current Nitain alert, you can literally do nothing but wait and try to catch the next one. Update 18.5 made it a potential bonus reward for finding all three hidden resource caches in the newly-overhauled Reactor Sabotage missions, but it has an abysmally-low drop rate, killing any chance of Sabotage becoming a viable source of Nitain.
12th Mar '16 2:44:46 PM Octorok103
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** Many argue that the Dragon Nikana, although being one of the more difficult melee weapons to acquire, is a bit too strong, as reports of players being able to massacre level 30-40 enemies with an unranked version are popping up.

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** Many argue that the Dragon Nikana, although being one of the more difficult melee weapons to acquire, is a bit too strong, as reports of players being able to massacre level 30-40 enemies with an unranked version are popping up. Things have only gotten worse with the introduction of the Nikana Prime, a straight upgrade to the Dragon Nikana.



** Update 17 released Exilus Adapters, which can add a mod slot to your Warframe which can only hold utility mods, to combat player complaints that they could only fit stat-affecting staples (like survivability or power-affecting mods) into their builds. While the idea of adding more mod slots was already a contended solution (especially due to the difficulty of getting a single Adapter), Update ''18'' then released "Drift" mods, which can fit in the Exilus slot [[DramaticallyMissingThePoint and increase power stats]]. While some players argue that the bonuses provided by Drift mods are small enough for the casual player to warrant swapping out, others have pointed out that it doesn't matter to [[MinMaxing min-maxers]].

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** Update 17 released Exilus Adapters, which can add a mod slot to your Warframe which can only hold utility mods, to combat player complaints that they could only fit stat-affecting staples (like survivability or power-affecting mods) into their builds. While the idea of adding more mod slots was already a contended contentious solution (especially due to the difficulty of getting a single Adapter), Update ''18'' then released "Drift" mods, which can fit in the Exilus slot [[DramaticallyMissingThePoint and increase power stats]]. While some players argue that the bonuses provided by Drift mods are small enough for the casual player to warrant swapping out, others have pointed out that it doesn't matter to [[MinMaxing min-maxers]].min-maxers]], who are the entire reason the extra slot got added in the first place.
** There's quite a divide over [=PvP=] and whether or not it should be a part of such a [=PvE=]-focused game. It's completely separate from the rest of the game and has its own dedicated team within DE, but some players still feel it's a waste of resources. Even players who are okay with the mode's presence have disagreements about its current condition: some view it as a fast-paced test of actual skill, while others cynically note that it's incredibly hard for new players to get into it thanks to the lack of matchmaking options to pit them against fellow newbies. However, pretty much everyone agrees that the peer-to-peer hosting system is a terrible idea.



* {{Deconstruction}}: The Red Veil. How would a much smaller and less powerful force win against the Grineer? Simple: [[TheUnfettered remove any of their moral or ethical limits.]] Averted with [[DeconReconSwitch Steel Meridan]], however.

to:

* {{Deconstruction}}: The Red Veil. How would a much smaller and less powerful force win against the Grineer? Simple: [[TheUnfettered remove any of their moral or ethical limits.]] Averted with [[DeconReconSwitch Steel Meridan]], Meridian]], however.



** Update 18.5 fixed a longstanding bug preventing Shock Eximus auras from affecting players. Unfortunately, the effect they got was a proximity-based Magnetic proc: get too close, and you'll lose all your shields and energy. And if you were hoping to take them out with [=AoE=] powers before they got too close, think again: [[NoSell Nullifiers]] are one of the enemy types that can have the modifier.

to:

** Update 18.5 fixed a longstanding bug preventing Shock Eximus auras from affecting players. Unfortunately, the effect they got was a proximity-based Magnetic proc: get too close, and you'll lose all your shields and energy. And if you were hoping to take them out with [=AoE=] powers before they got too close, think again: [[NoSell Nullifiers]] are one of the enemy types that can have the modifier. This was quickly changed with 18.5.6: the aura now inflicts an Electricity proc instead.



** "Twin Bolsak"[[labelnote:*]]Ballsack[[/labelnote]] for the offensively-underpowered [[ScrappyWeapon Twin Basolk]].

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** "Twin Bolsak"[[labelnote:*]]Ballsack[[/labelnote]] for the offensively-underpowered insultingly-underpowered [[ScrappyWeapon Twin Basolk]].



** The Nikana Prime is a straight upgrade to the already-overpowered Dragon Nikana, boasting higher base damage, critical chance, attack speed, and status chance. As of 18.5.6, it's got the highest base damage of all one-handed melee weapons.



* JerkassWoobie: Baro Ki'Teer may be incredibly pompous, elitist, and condescending, but he did [[spoiler:get to listen to Grineer troopers gun down his mother in cold blood, all the while praying to the local protector deity to keep her safe.]] [[GameplayAndStorySegregation Not that he'll be any nicer towards you after you find this out.]]

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* JerkassWoobie: Baro Ki'Teer may be incredibly pompous, elitist, and condescending, but as a kid, he did [[spoiler:get to listen to Grineer troopers gun down his mother in cold blood, all the while praying to the local protector deity to keep her safe.]] [[GameplayAndStorySegregation Not that he'll be any nicer towards you after you find this out.]]
10th Mar '16 2:08:55 PM ArchwizardDrake
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*** Update 18.5 is set to release Inaros, a Warframe based on a mummy. The frame in question shares Nekros' body type and undead theming, and his ultimate allows him to summon minions of his own. Further, during Nekros' own announcement, the developers let slip that "Search the Dead" was originally planned to be a LifeDrain attack (also a frequent call from players to replace ''Desecrate''), which is intended to be a focus for Inaros. Even before his release, many players have been quick to argue that Inaros is a SuspiciouslySimilarSubstitute designed to give players the experience of playing the necromancer they were promised without the burden of ''Desecrate''.

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*** Update 18.5 is set to release released Inaros, a Warframe based on a mummy. The frame in question shares Nekros' body type and undead theming, and his ultimate allows him to summon he can resurrect "Sand Shadow" minions of his own. Further, during Nekros' own announcement, the developers let slip that "Search the Dead" was originally planned to be a LifeDrain attack (also a frequent call from players to replace ''Desecrate''), which is intended to be a focus for Inaros. Even before his release, many players have been quick to argue that Inaros is a SuspiciouslySimilarSubstitute designed to give players the experience of playing the necromancer they were promised without the burden of ''Desecrate''.
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