History YMMV / Warframe

16th Jan '17 4:50:43 PM Woggs123
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** The Corpus Raptor, which doubles as a GetBackHereBoss. He flies rather quickly, which makes it impossible to melee him down and difficult to aim at him. He'll snipe you with a salvo of homing missiles that can block your line of sight and absolutely will OHK you and your teammates if you don't have a defensive skill up. Even if that defensive skill was a Snow Globe or Bullet Attractor (the only two capable of protecting your whole squad), he's been known to fly just close enough to unload a missile from inside the barrier or drop some landmines on you. He also randomly closes his wings in the air and becomes invincible while his shields recharge. To top it off, his location marker isn't always entirely accurate, providing scenarios where players cannot find him until he takes a pot-shot at them. The only way to stop his nonsense is by being Rhino and constantly Rhino Stomping him while his wings are open, which makes the vulnerability window much longer.

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** The Corpus Raptor, which doubles as a GetBackHereBoss. He flies rather quickly, which makes it impossible to melee him down and difficult to aim at him. He'll snipe you with a salvo of homing missiles that can block your line of sight and absolutely will OHK you and your teammates if you don't have a defensive skill up. Even if that defensive skill was a Snow Globe or Bullet Attractor (the only two capable of protecting your whole squad), he's been known to fly just close enough to unload a missile from inside the barrier or drop some landmines on you. He also randomly closes his wings in the air and becomes invincible while his shields recharge. To top it off, his location marker isn't always entirely accurate, providing scenarios where players cannot find him until he takes a pot-shot at them. The only way to stop his nonsense is by being Rhino and constantly Rhino Stomping him while his wings are open, which makes the vulnerability window much longer. Oh, and it has theoretically infinite lives thanks to its arena being directly above the Raptor assembly line. There are three elevators requiring three bombs, and Raptor will drop one on each death. Sounds easy enough? [[TimedMission Those bombs go off in 10 seconds no matter where they are.]]
7th Jan '17 8:00:57 PM maximsk
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* TheWoobie: ''Ordis.'' [[spoiler:Or rather, Ordan Kerris. Everything he uses to describe himself reeks of a man who knows he's been fundamentally ''broken'', to the point where Ordis erases any memories of Ordan because he doesn't thing he'd be able to live with himself, knowing what he did.]]

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* TheWoobie: ''Ordis.'' [[spoiler:Or rather, Ordan Kerris.Karris. Everything he uses to describe himself reeks of a man who knows he's been fundamentally ''broken'', to the point where Ordis erases any memories of Ordan because he doesn't thing he'd be able to live with himself, knowing what he did.]]
6th Jan '17 5:08:04 PM ChaosHatagami
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** The release of Nidus and the two weapons related to him sparked a new debate, namely relating to the [[CastFromHitpoints Hema]] and it's research cost. Normally researching weapons requires an amount of resources before one can start researching it, mainly having the primary resource's lesser variant [[labelnote:*]]Detonite for Grineer weapons, Fieldiron for Corpus, Mutagen for Infested[[/labelnote]] be one of the major costs. The Hema's research requires ''[[SerialEscalation 500]]'' Mutagen samples just to research it[[labelnote:*]]And that's not going for the fact that the cost is for ghost clans, the highest tier for clans, Moon, requires half of a million of the samples to research it[[/labelnote]]. This has become a point of contention between fans, stating that the process to get the mutagen is hard to begin with and that the cost expects everyone in the clan to donate, assuming some clan members have been playing the game enough to amass at-least 50 samples to begin with. DE is trying to rectify this issue by adding more places where the mutagen samples drop, but time will tell if they don't repeat the same mistake again.



** "Twin Bolsak"[[labelnote:*]]Ballsack[[/labelnote]] for the insultingly-underpowered [[ScrappyWeapon Twin Basolk]].

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** "Twin Bolsak"[[labelnote:*]]Ballsack[[/labelnote]] for the ([[RescuedFromTheScrappyHeap once]]) insultingly-underpowered [[ScrappyWeapon Twin Basolk]].
3rd Jan '17 9:12:54 AM ChaosHatagami
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** Of all the underpowered "mastery fodder", few had earned more antipathy than the Twin Basolk. Decent base damage that was offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[labelnote:*]][[DontExplainTheJoke Ballsack]][[/labelnote]]. DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor... Until it was recently buffed during the War Within patch, rocketing its way from the Scrappy Heap all the way up to [[InfinityPlusOneSword Infinity plus one]] status.



* ScrappyWeapon: Of all the underpowered "mastery fodder", few have earned more antipathy than the Twin Basolk. Decent base damage is offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[labelnote:*]][[DontExplainTheJoke Ballsack]][[/labelnote]]. DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor.
** With recent buffs, the Twin Basolk is primed to rocket its way from the Scrappy Heap all the way up to InfinityPlusOne status.
15th Dec '16 3:30:14 PM ManekIridius
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** With recent buffs, the Twin Basolk is primed to rocket its way from the Scrappy Heap all the way up to [[InfinityPlusOne]] status.

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** With recent buffs, the Twin Basolk is primed to rocket its way from the Scrappy Heap all the way up to [[InfinityPlusOne]] InfinityPlusOne status.
15th Dec '16 3:28:59 PM ManekIridius
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*** With recent buffs, the Twin Basolk is primed to rocket its way from the Scrappy Heap all the way up to [[InfinityPlusOne]] status.


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** With recent buffs, the Twin Basolk is primed to rocket its way from the Scrappy Heap all the way up to [[InfinityPlusOne]] status.
15th Dec '16 3:28:21 PM ManekIridius
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Added DiffLines:

*** With recent buffs, the Twin Basolk is primed to rocket its way from the Scrappy Heap all the way up to [[InfinityPlusOne]] status.
13th Dec '16 4:17:31 AM Protonus
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*** This extends In-Universe to the developers' case. Storing 15 player-generated mods may seem far-fetched at first, but considering that each Riven mod consists more data to hold, with no shortcut keys or even a base template that identifies the component stats that make up that mod. Now, multiply this sequence for over tens of thousands of players who actively obtain, remove and modify the mods hundreds of times every day. The results on the server which painstakingly works on this on mods with no limits [[RealityEnsues will not be pretty]].

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*** This extends In-Universe to the developers' case. Storing 15 player-generated mods may seem far-fetched at first, but considering that each Riven mod consists more data to hold, with no shortcut keys or even a base template that identifies the component stats that make up that mod. Now, multiply this sequence for over tens of thousands of players who actively obtain, remove and modify the mods hundreds of times every day. The results on the server which painstakingly works on this on mods this, with no limits storage limitations, [[RealityEnsues will not be pretty]].
13th Dec '16 4:16:29 AM Protonus
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** As part of the hype for Update 19, the devs hinted they would add a way for players to explore the value of their older, un-{{PowerCreep}}ed weapons. Enter "Riven" mods, which can provide a substantial boost to one piece of equipment in your inventory. Players get one from completing the ''War Within'' quest, with more coming from Sorties, albeit at a low drop chance. However, these mods come with two problems: First, the player must ''unlock'' the mod's effects before they can use it. To do so, the player has to complete some randomized challenges with ridiculous modifiers; for instance, the player may have to complete a high-level Survival mission without killing a single enemy, or solo a high-level Interception without taking any damage, or capture a Sanctuary target without using powers or traps while wielding a Hobbled key. If you manage to cheese your way past the task, you face the second problem: the stats are completely randomized (including some with ''negative'' modifiers, or useless stats like Zoom for Sentinel weapons) and the mod can randomly attune itself to any eligible weapon in your arsenal beyond the one it was equipped to when it was unlocked. No worries though, you can re-roll the stats - you just have to collect a heap of a rare resource and complete a new challenge, whereupon the mod will completely randomize itself again. For bonus points, some players have exploited the randomization process to sell useless Riven mods to unsuspecting players at inflated prices, whereupon it will remain attuned to the ''seller's'' inventory for the purposes of deciding a new weapon. Oh, and you can only own 15 of them at a time, to "[[BlatantLies encourage experimentation]]".

to:

** As part of the hype for Update 19, the devs hinted they would add a way for players to explore the value of their older, un-{{PowerCreep}}ed weapons. Enter "Riven" mods, which can provide a substantial boost to one piece of equipment in your inventory. Players get one from completing the ''War Within'' quest, with more coming from Sorties, albeit at a low drop chance. However, these mods come with two problems: First, the player must ''unlock'' the mod's effects before they can use it. To do so, the player has to complete some randomized challenges with ridiculous modifiers; for instance, the player may have to complete a high-level Survival mission without killing a single enemy, or solo a high-level Interception without taking any damage, or capture a Sanctuary target without using powers or traps while wielding a Hobbled key. If you manage to cheese your way past the task, you face the second problem: the stats are completely randomized (including some with ''negative'' modifiers, or useless stats like Zoom for Sentinel weapons) and the mod can randomly attune itself to any eligible weapon in your arsenal beyond the one it was equipped to when it was unlocked. No worries though, you can re-roll the stats - you just have to collect a heap of a rare resource and complete a new challenge, whereupon the mod will completely randomize itself again. For bonus points, some players have exploited the randomization process to sell useless Riven mods to unsuspecting players at inflated prices, whereupon it will remain attuned to the ''seller's'' inventory for the purposes of deciding a new weapon. Oh, weapon.
*** This extends In-Universe to the developers' case. Storing 15 player-generated mods may seem far-fetched at first, but considering that each Riven mod consists more data to hold, with no shortcut keys or even a base template that identifies the component stats that make up that mod. Now, multiply this sequence for over tens of thousands of players who actively obtain, remove
and you can only own 15 modify the mods hundreds of them at a time, to "[[BlatantLies encourage experimentation]]".times every day. The results on the server which painstakingly works on this on mods with no limits [[RealityEnsues will not be pretty]].
13th Dec '16 3:51:07 AM Eisabel
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* BribingYourWayToVictory: Zig-zagged. Many weapons and Warframes can be bought in completed form for Platinum with a slot and coveted Orokin Reactor or Catalyst pre-installed whereas players would otherwise have to craft all these items over intervals of real time after farming the required materials. This is, though, mitigated by the fact costs of these items are absurdly higher than the players would normally sell off [[PlayerGeneratedEconomy with items that are already upgraded with a Prime prefix]]. This zig-zagging continues in other instances:

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* BribingYourWayToVictory: Zig-zagged. Many weapons and Warframes can be bought in completed form for Platinum with a slot and coveted Orokin Reactor or Catalyst pre-installed whereas players would otherwise have to craft all these items over intervals of real time after farming the required materials. This is, though, mitigated by the fact costs of these items are absurdly higher than the players would normally sell off [[PlayerGeneratedEconomy with items that are already upgraded with a Prime suffix]] and [[InfinityMinusOneSword weapons with a Syndicate prefix]]. This zig-zagging continues in other instances:
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Warframe