Characters / Warframe

Due to the size of this page, we've had to split off the biggest three factions into their own subpages:

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We are countless. Consume us. Be reborn.
"Infestation" describes both a disease and its victims - a metamorphic affliction without cure."
Lore Entry on the Infestation

A nonpolitical faction spawned out of a synthetic disease called the Technocyte Plague, which turns its victims into deformed monstrosities.

The Infested spawn in much greater numbers than other factions, and swarm their enemies with powerful Chargers that can take out a Warframe lower level than them in a few strikes, and Runners that explode in proximity to enemies to stagger them. There are also Giant Mooks called Ancients that are much slower than regular Infested but can absorb much more damage and drain energy, health, or heal their allies.
  • Action Bomb: Volatile Runners. They charge at you, then explode. They also explode on death, sans death by melee weapons. Depending on the level you're playing in, melee may be tricky, as they'll either be unaffected by the knockback or explode faster than you can swing.
  • Body Horror: Hammered home by their encyclopedia entry showing a Corpus crewman who has been painfully transformed.
    • If you look very closely at Chargers, you will see that they still have vestigial Grineer heads fused into their undersides, turned all the way around to face the front. Those colored shells on their arms and back? Ferrite armor. And where the back of a Grineer's neck would be? A skeletal, almost-canine face.
  • Call-Back: The Technocyte virus was the source of the zombie-like enemies in darkSector.
  • Can't Catch Up: A gameplay variant - while they are fairly even with the other factions in terms of difficulty in regular gameplay, in Sorties, their overall difficulty scales rather poorly compared to the Grineer and the Corpus, and not because of stats, but because of their main gimmick. The other two factions simply rely on the Boring, but Practical tactic of simply shooting you, and both Grineer and Corpus in Sorties can do a lot of damage in just a few shots, if not more than enough to take down a Tenno. The Infested, on the other hand can only rely on melee attacks, which only works if the Tenno doesn't simply move out of the way or kill them before they even get in range. The mindless Zerg Rush also makes them an extremely easy target, and also makes them easy to wipe out in groups with area of effect abilites or explosive weapons such as the popular Tonkor. This can be compared to how a Zombie Apocalypse would actually fare in real life.
  • Evil Laugh: The 'runner' family of enemies let loose a rather nasty sounding chuckle now and then.
  • Grey Goo: Of a sort. The Technocyte combines aspects of traditional biology with some form of nanotechnology. It is stated that the Infestation can change matter at the molecular level, bending both living and mechanical subjects into new forms, and some of the resources we get from them contain nanites.
  • Hive Mind: Heavily implied, since they show degrees of coordination on the greater scale, despite individual members being animalistic.
  • Human Weapon: Their intended purpose, Gone Horribly Right. The Orokin developed the unique underlying technology to help them fight the Sentients; clearly something went right - but then the Orokin were seemingly betrayed by the Tenno. Since then, the Infestation has run rampant across the solar system.
    • It would appear that they are once again controlled in Update 14, this time under the guidance of a very much alive Alad V.
  • Kill It with Fire: All infested are weak against Heat damage.
  • New Powers as the Plot Demands: Understood as a parasite faction, they evolve whenever the situation forces them to do so, especially when they managed to infest Alad V which leads to...
  • Ninja Pirate Zombie Robot: As of Update 14, and especially Update 15.5, we have a zombie plague that can zombify robots, Up to Eleven when you see a walking infested Mesa Warframe shooting your face.
  • Organic Technology: With heavy emphasis on the 'organic' side, but it's surely not called the Technocyte Virus for giggles either. Presumably the heavy emphasis on the organic side was to foil the Sentients, who seemed to be able to turn the Orokin's 'conventional' high-tech weapons against them with terrifying ease.
    • Taken Up to Eleven with Alad V's experiments, which appear to involve letting Virus-ridden stalks harvested from the Orokin Derelicts infest Corpus robotics as well as crewmen.
  • Sealed Evil in a Can: The Infested originally hadn't been seen since the Sentient War... until Dr. Tengus dug them up and let them escape into the system.
  • Shoot the Medic First: The Ancient Healer is Exactly What It Says on the Tin and deserves the same treatment as other Medics.
  • Taking You with Me: The Noxious Crawler releases a poison cloud on death, and the Runner is a straight-up suicide unit.
  • Technically Living Zombie: Since they technically never died, and otherwise act like a highly-mutated and aggressive animal.
  • Took a Level in Badass: As of Update 10, Crawler-type Infested move much faster.
    • Originally a reskinned Runner, the former boss of Jupiter J3-Golem has been redesigned as an enormous behemoth of metal and flesh floating in space, so big that you're forced to fight your way into its innards via Archwing, then destroy it from the inside out on foot. It was originally planned as a normal Solar Map boss, but the dev team decided the scale of the battle warranted an entire raid to itself.
  • The Virus: The Technocyte virus, of course. Infestation also appears to be lifeform of some kind in its own right, as viny growths and blooms appear on floors and walls where the Infestation is present. Orokin derelict vessels, where the Technocyte has had plenty of time to fester, are overgrown with huge, rootlike tendrils.
  • Was Once a Man: Virtually every Infested was at one point a human or machine that became infected. The Infested Ancients are implied to be original Orokin civilians who were taken over centuries ago.
  • We Can Rule Together: Following a plot thread from darkSector, they consider the Tenno to be their own flesh and want them to join the Infested.
  • Zerg Rush: On its own, any Infested enemy is little threat. A swarm of Chargers, exploding Runners, persistent-poison-cloud Noxious Crawlers, energy and shield-draining Ancient Disruptors, and shield-piercing Toxic Ancients, however - and they always attack in numbers - can stunlock a Tenno to death before you can get a counterattack or ability off.

(We embrace you. Why do you defile us?)
"(Why do you destroy us? We are your flesh.)"

Introduced in Update 10, this is the boss of the Orokin Derelicts. Originally intended as a bio-weapon to be deployed by the Orokin to fight the Sentients during the Old War, but then the Infested Turned Against Their Masters and the rest is history. Since then, it's been absorbing and assimilating anything/anyone that stumbled upon it up until it becomes the monstrosity that you have to face in the game proper. Drops parts for Nekros.
  • Attack of the 50-Foot Whatever: Lephantis is gigantic; before the J3 Golem revamp was released it was easily the largest boss in the game, and is still one of the largest things you fight on foot, with only the Sentient Eidolon Teralysts out on the Plains of Eidolon being bigger. Seriously, not even the Jackal even comes close to its titanic size.
  • Flunky Boss: In both battle phases, Lephantis can create pods, from which regular infested units come out.
  • Poisonous Person: The Infested spawning pods that the Corpus head produces explode into clouds of toxic gas if they're destroyed.
  • Shockwave Stomp: It's big enough that every single time it takes a step it can knock over a Tenno that's strayed too close to its feet. It can also drop its body to produce an even bigger shockwave.
  • Sinister Scythe: The Grineer Head wields a massive one. It's fused to the head's "forearms", and getting hit by it can inflict a One-Hit Kill on an unwary Tenno.

(Revoke the frailties of flesh. Let us in.)
"(We are the vessel through which immortality is achieved. Assimilate, <player name>.)"

The former boss of Eris, now appearing whenever there is an Infestation outbreak in place of the system's usual boss. A gigantic red Infested Charger with several deadly psychic powers. Drops blueprints for Nyx.
  • The Artifact: Just like the sergeant, he's a throwback to the time when bosses were just recolored versions of normal enemies with some unique powers.
  • Strong as They Need to Be: Phorid's level scales with the level of the node it occupies, meaning it can go from being able to be shredded with basic gear to tanking shots from a primed weapon with maximized damage like they're nothing.
  • King Mook: It's a charger, except really big and red.
  • Make Me Wanna Shout: Has a devastating scream attack which saps your shields. It hits everything in the map regardless of distance, so you just have to tank it.
  • One-Hit Kill: Something the Lotus calls a Spine-strike. Using similar mechanics as Nyx's Psychic Bolts, it shoots four fast homing projectiles that deal some 600+ toxin damage, bypassing shields and tearing apart any player unfortunate to not have cover to hide behind.
  • Resurrective Immortality: Flavor text from sorties reveals Phorid regrows from larvae, typically incubating in the ship graveyard around Erisnote .

Mutalist Alad V
Look at me, Tenno. Don't you want this? Can't you see what a gift this is?
"Inhabitants of the Origin System! It is my singular pleasure to announce that today is the first day of a new empire. An empire populated not by Corpus, not by Grineer and certainly not by the Tenno. No, the Mutalist Empire will be populated by you. A glorious new you, baptized by Mutalist flesh. You’ve called this a disease, an infestation? I call it Unity. One army under me. Welcome to your new species."

On the run from the Corpus for bringing General Sargas Ruk's forces upon them, and the Tenno for his Project Zanuka experiments on their fellow members, the mad scientist Alad V has decided to turn to a different force for power, the Infested, and working on Mutalist technology. Now filled with further delusions of grandeur inspired by the corruption of the Infested hive mind, Alad V cares not for any lines crossed in his pursuit of ruling the stars. Tenno will have to complete the "Patient Zero" quest to find and fight him, putting an end to his mad desires. Drops parts for Mesa.
  • Continuity Snarl: With the release of the new solar map in Spectres Of The Rail, it's hard to tell where Alad V's infestation fits into the new revised timeline. Eris, and the Patient Zero quest that comes with it, is now strictly an end-game planet only reachable post-Pluto, and the events of Natah and The Second Dream where Alad V has supposedly been cured take place when the player is at Uranus and Neptune. Finishing The Second Dream is actually mandatory for reaching Pluto. This could mean that the faint purple glow on his face isn't a scar left-over from infestation so much as said infestation beginning to manifest...
  • Mercy Kill: Lotus remarks to the Tenno that not only will Alad's assassination put an end to his plans, it will also be granting him the mercy of freedom from Infested control.
  • Hazy Feel Turn: Post-Tubemen, it's hard to tell whether Alad V still counts as Infested (and whether he still counts as "truly evil" or just "asshole"). More information on his personality and loyalty can be found on the Corpus page.
  • Hoist By Your Petard: He can catches you with his infested collar and take control of your Warframe. If you are using something like 4 Forma Amprex...
  • Sanity Slippage: So, in never-ending warfare between Space Ninjas, Conquering Empire, and Greedy Business Mega-Corp, you suddenly encounter a hideous biomechanical plague. The universal response to these Infested is to stop fighting each other and begin pointing weapons at them. Ever the innovator, Alad instead decided that getting himself infected and joining up with them was the best response. Not slippage, as such. More like a vertical plummet.
  • Tactical Suicide Boss: Mutalist Alad's collar makes him impervious to damage. So, naturally, he takes it off at regular intervals.
  • Villainous Breakdown: His tone gives this away when you destroy the hives in one of his ships during Operation: Breeding Grounds.
  • Villains Never Lie: In the Tubemen of Regor event, he begged the Tenno to bring him important genetic research data to help him cure himself of the Infested. To the surprise of basically everyone, it wasn't a trap — the Tenno were paid as promised and he went about minding his own business.
    • And as of the Second Dream quest, he appears to have actually cured himself. Somehow. Unless the quest takes place prior to Tubemen of Regor, as the new starmap indicates, and his infestation is actually beginning instead of ending. See Continuity Snarl above for more details.

J3-Golem/Cephalon Jordas
You have no idea what I am. JOIN US, AND YOU WILL.
Hello? Is this real? Did someone get my message? I hope not.
"I never wanted this! I wanted to be somewhere else! - TASTE SOMEONE ELSE!"
Cephalon Jordas + The Infested Hive Mind

A Corpus frigate taken over by the Infestation. Originally controlled by a Cephalon named Jordas, who watched helplessly as the vessel and parts of his psyche were assimilated. Fought as the boss of Eris, and drops parts for Atlas. It turns out the Jordas Golem attacking Eris was a clone, and the fully-realized J3 Jordas Golem is creeping outside the Outer Terminus near Pluto.
  • Actually a Doombot: The Jordas Golem fought over Eris was a copy. The J3 Jordas Golem uses copies of Jordas as a glorified Trojan virus to subvert Corpus ships, so more Golems could manifest.
  • And Then John Was a Zombie: The crew aboard the ship Jordas controlled were working in anti-Infested technology. Needless to say, their work wasn't enough to save them or Jordas.
  • Burning Rubber: In space. J3 will try to roast you with it, after which it turns into toxic clouds. Which sounds strangely familiar.
  • But for Me, It Was Tuesday: Played With - during his trial missions Lotus asks him how many ships Jordas has led to their doom with his false distress call. Unlike typical example of this trope, Jordas is remorseful when he asks back if Lotus would even count were she in his place.
  • Damage-Sponge Boss: starts the battle with no less than 350,000 health, and this can skyrocket past 500,000 if a full squad brings their best gear. Plus he has typical boss levels of armor, enough to reduce all incoming damage to less than 30% (unless you bring corrosive damage). Considering Archwing weapons are typically vehicle-mounted heavy machine guns, he needs it.
  • Death Seeker: Once Jordas Golem is down to about half health, infested!Jordas will wail at you to stop attacking, and corpus!Jordas will beg you to keep up the punishment. Finish the beast off, and Jordas will thank you in his dyng moments.
  • Decomposite Character: The original J3-Golem boss fight was just an infested Corpus crewman that was 25% taller and could throw toxic grenades; Lotus played him up as "a centuries-old bioweapon" created by the Orokin. That backstory, the toxic grenades, and all of the Boss Banter was ported over to Lephantis, while the J3-Golem was radically redesigned to be an entire frigate's worth of infested Corpus crewmen merged into a single Sapient Ship.
  • Dying as Yourself: Jordas.
  • Leaning on the Fourth Wall: One of the things he says to you during his "regular" assassination mission is: "You came for the parts, just like all the others, greedy scavengers! You do not care about Jordas!" May not be true the first time you complete the mission as a part of the quest, but definitely true in subsequent runs, since you will most likely come there to get parts for the Atlas warframe. May count as a Player Punch.
  • Lightning Bruiser: Once J3 gets moving it has the highest top speed of everything in the entire game (well, of everything that has a health bar). Even Itzal, which can teleport, has trouble keeping up with J3's afterburners.
  • Jekyll & Hyde: The Jordas Golem underwent significant infestation yet still retains solid sociability makes it a terrifying moment to see, especially to Cephalons.
  • Meaningful Name: Jordas seems to be a mashup of Ordis and Judas Iscarot. Jordas is almost entirely under the sway of the Infestation, and once this is revealed Ordis fears that Jordas represents some sort of Shadow Archetype or Foil for Ordis.
  • Mood-Swinger: Subverted in his early conversations; Jordas switches between a humble, somewhat normal voice and a raspy, partly demonic voice, but both are terrified that the player is dumb/crazy enough to come and attempt a rescue. Played straight once the battle starts, and the demonic voice starts speaking like you would expect an Infested boss to.
  • Out-of-Character Moment: Tons, Jordas' early quotes already spoiled the description that he is the Jordas Golem.
  • Sapient Ship: Courtesy of the Virus.
  • Shock and Awe: His favorite attack are two giant balls of lightning that track your movement at pretty high speed.
  • Spell My Name with an "S": The devs have spelled the boss's name as J3-Golem (the original code), J-3 Golem (several forum posts), and Jordas Golem (the game code as of update 17.5). The Jordas Verdict 8-player mission reveals another, more mature Golem with the composite name "J3 Jordas Golem" (or, as the devs spell it on the forums, "J-3 Jordas Golem").
  • Tragic Monster: He clearly hates what he does, but due to Infestation controlling both his "body" and mind he can do nothing about it. By the time players come to kill him he is well past Despair Event Horizon and just goes with the flow.
  • Trick Boss: As you make your way through the level, you'll enter what looks like a typical, if somewhat small, boss arena, with a big mound of flesh in the center sporting an objective marker. Inside the big mound is a Juggernaut Behemoth; while a boss level foe, it's not what you came there to find. And after you beat it the ship breaks apart and Ordis sends you an Archwing to kill the real J3-Golem!
  • Wave Motion Gun: The beak-like "head" it has fires a massive one that can rip your Archwing to shreds in seconds. Word to the wise: keep moving.


In General

The Syndicates are organizations that don't have quite as much power as the three big players, but they still make their mark. A complex system of alliances, rivalries, and conflicting ideals prevent them from truly unifying but they do have two things in common: a hatred of the dominant powers of the Origin System and alliances with the Tenno.
  • A Day in the Spotlight: Most of the Syndicates have had at least one mission chain (either a time-limited event like 'Specters of Liberty' for Red Veil, or a Warframe unlock side quest like 'Octavia's Anthem' for Cephalon Suda) dedicated to them, expanding on their philosophies and the characters of their leaders. Only the Arbiters of Hexis have not been expanded on in this way yet.
  • Enemy Mine: In quests and events that involve one of the Syndicates, they are willing to deal with Tenno who are in otherwise bad standing with them.
  • Grey and Gray Morality: Each Syndicate has a noble goal, like New Loka's desire to restore Earth to its former glory or the Arbiters of Hexis' goal of realizing the Tenno as their own civilization rather than just a warrior caste, but at the end of the day they're all willing to do some pretty questionable things to further them, like Red Veil wanting to destroy everything in the Origin System in order to start over or Cephalon Suda's callous attitude toward organic life.
  • Well-Intentioned Extremist: They all have noble goals, but the way they implement them, and the fact that are perfectly willing to send death squads after supporters of their rivals puts them in this territory.

Steel Meridian
I was wrong about you. You're a hero to these people... And to me.
This war's chewin' up the weak and innocent. No one stands up for them but Steel Meridian.
Cressa Tal

A group of Grineer deserters and human guerrilla fighters sworn to protecting the colonies and what few civilians remain.

Led by Cressa Tal. Allied with the Red Veil, opposed by New Loka, enemies of the Perrin Sequence.
  • Beauty Equals Goodness: Cressa is one of the more heroic Grineer characters and is comparatively less visibly deformed.
  • Defector from Decadence: They deserted the Grineer Empire in order to protect those being hurt by the constant warfare in the Origin System.
  • Defrosting Ice Queen: Cressa Tal starts off with a pretty negative attitude towards Tenno, but as they climb the ranks of her organisation, she'll warm to them considerably, eventually admitting that she was wrong, and that they are heroes.
  • Jerk with a Heart of Gold: Cressa Tal is coarse, direct, and devoted to protecting those who can't protect themselves.
  • My Species Doth Protest Too Much: They are a faction of heroic Grineer who oppose the Grineer Empire and are dedicated to helping out innocent people, including other Grineer defectors.
  • Noodle Incident: The reason why the Perrin Sequence didn't side with them.
  • Shotguns Are Just Better: Two of their three unique weapon mods are for Grineer shotguns: the Hek and the Sobek. One of their special weapons is the Vaykor Hek, an upgraded version of the original.
  • War Is Hell: But so long as they can help divert the battles away from innocents, then they'll take it as a victory.

Arbiters of Hexis
You set the example for the rest of us.
The Arbiters of Hexis seek truth through trial and discipline. The Tenno will surpass their former masters.
Arbiters of Hexis Representative

A group of mysterious individuals who believe in finding truth through discipline and practice, rejecting the Tenno's warrior ways.

Allied with Cephalon Suda, opposed by the Perrin Sequence, enemies of the Red Veil.
  • Bling-Bling-BANG!: They are the only Syndicate with a unique mod specifically for a Prime weapon; in this case, it's the Burston Prime.
  • Nice Hat: Their helmets are... impressive.
  • Hufflepuff House: As of the Chains of Harrow update, anyway. Unlike other Syndicates, they haven't been given named Non Player Characters, lore, or a quest yet.
  • Mythology Upgrade: What they want the Tenno to go through. The whole "Rejecting Tenno's warrior ways" doesn't mean that they reject the Tennos' skill as badass space ninja commando warriors. They just happen to reject the idea that the Tenno are only that, suspecting there is a much higher calling for them that's been lost to history.

Cephalon Suda
You are curious. So am I. Cephalon Suda could help you unfold this strange map of existence.
Cephalon Suda

A mysterious A.I. with a thirst for knowledge and a hatred of destruction.

Allied with the Arbiters of Hexis, opposed by the Red Veil, enemy of New Loka.
  • All There in the Manual: While not in a manual per se, her backstory is outlined in promotional materials for Octavia's Anthem, blowing the secret of Cephalon creation technology in the process.
  • Battle in the Center of the Mind / Inside a Computer System: At the end of the Octavia's Anthem quest the player is uploaded into her "datascape" where you have to fight off Hunhow's influence over her in a digital landscape.
  • Brainwashed: Courtesy of Hunhow during Octavia's Anthem.
  • The Computer Is Your Friend: She has zero interest in violence, just observing the world and gathering knowledge. Unless you ally with one of her ideological rivals, then she'll periodically sic swarms of attack drones on you.
  • Ill Girl: Gives off this vibe during the Octavia Anthem quest when her memory corruption progresses.
  • Mind Rape: Becomes a victim of this by Hunhow in Octavia's Anthem. She gets better, courtesy of Ordis and the player.
  • Moral Myopia/Hypocrite/Jerkass Has a Point: Which of those tropes she falls in depends on whether you support her or not, but the overall effect is the same. She detests New Loka and Red Veil for embracing violence in the name of their cause, but she isn't exactly peaceful herself. Not even close.
  • Mysterious Employer: We don't actually get a real feel for what Suda wants to be doing, unlike the other five "primary" syndicates. She just promises you a slice of any of the meanings of life she manages to figure out, hands you a series of dirty jobs to do, and pays you with mods and guns if you finish enough of them.
  • Was Once a Man: As with the rest of Cephalons. She was an Orokin Archimedian who willingly converted herself to a Cephalon when she started losing her memories, possibly due to a health condition, in an effort to preserve those she still had and out of conviction that memory and knowledge is what makes us human.
    • Which explains a lot about why New Loka hates her.

The Perrin Sequence
We stand behind you. Let's build a brighter future!
The Perrin Sequence reject the Corpus doctrine that conflict is opportunity. We see the numbers differently. A shared prosperity can bring a shared peace.
Ergo Glast

A group of rogue Corpus traders and scientists who believe in achieving peace through economic restoration of the Origin System.

Led by Ergo Glast. Allied with New Loka, opposed by the Arbiters of Hexis, enemies of Steel Meridian.
  • Absurdly High-Stakes Game: During the Glast Gambit quest Ergo Glast's bets against Nef Anyo end up firmly in this territory.
  • Batman Gambit: What Ergo pulls off during the Glast Gambit quest.
  • Bastard Understudy: Heroic inversion - Ergo was an apprentice to Frohd Bek when he was in the Corpus proper.
  • The Chessmaster: Fittingly for a successful businessman, Ergo Glast is good at coming up and executing subtle schemes:
    • During Glast Gambit he devised a plan to liberate Mycona hostages without needing to endanger their lives in a hostile breakout by playing on Nef Anyo's gambling habits and tempting him with a high-stake game.
    • During Ambulas Reborn he invested into Frohd Bek's project so that Bek would be able to manufacture more Ambulas prototypes - which assured that Tenno would have enough Trojan Horses for Glast's scheme to destroy self-learning neuro-net ''Animo'' (which controlled Ambulas proxies and made them more dangerous) to be successful.
  • Defector from Decadence: They take great issue with the regular Corpus over their war profiteering ways, and instead want to bring prosperity back to all through more peaceful trades.
  • Fiction 500: Even after defecting from the Corpus Ergo Glast has enough holdings and finances behind his name to make Nef Anyo jealous.
  • Greed: Completely averted by the Sequence in general, and Ergo Glast in particular. Perfectly demonstrated during the Glast Gambit quest, where he makes it clearly known he finds Nef Anyo's actions in the name of profit callous and despicable. Furthermore, bets his whole, very sizable fortune to ransom the life of a kidnapped child without batting an eye. And still does not bat it even after he loses it all due the bet being rigged.
  • Honest Corporate Executive: Straight up honest with the Tenno, pointedly focused on gaining profit in fair and ethical ways through peace instead of conflict, and hold restrained, but utter contempt for proper Corpus for their avarice and chase after profit over the lives of regular people.
  • My Greatest Failure: The Corpus proxies regularly fought by the Tenno turned out to be the Animo project that Ergo Glast invented, stolen by Frohd Bek.
  • My Species Doth Protest Too Much: These guys are pretty much the Corpus answer to Steel Meridian, having the view that the regular Corpus have it wrong.
  • Not So Different: Like Steel Meridian, they want to help the innocent, with only their preferred methods being different (Preferring to do honest business, compared to being La Résistance), that one has to wonder why they don't help each other, and are instead direct enemies. Perhaps old Grineer versus Corpus hatreds die hard?
    • According to Cephalon Cordylon, the reason why they ended up hating each other is not how similar their purposes are, but some Noodle Incident involving the Grineer heritage of the Steel Meridians. Supporting this, the Perrin Sequence's stance during the Rathuum event suggests that they see Steel Meridian as giving aid to Grineer war criminals (by allowing them to join the syndicate's ranks without penalty).
  • The Stoic: Their leader Ergo Glast, who maintains an inflappable polite demeanour in any situation and never raises his voice.
    • Deadpan Snarker: His interactions with Frohd Bek during Ambulas Reborn event show that he is not above open sarcasm.

Red Veil
You are a fire: As feared as you are respected.
The old ways speak of a cleansing fire. We of the Red Veil must burn away this corruption to begin anew.
Red Veil Representative

The Red Veil Resistance are a group of (apparently) humans who fight against the Grineer and Corpus much like the Tenno do, and are one of the several "Syndicates" added in Update 15. They first appear after the Grineer captured some of their members for hostages and imprisoned them in high-security jails with elite wardens with orders to trigger execution systems in their cells if any rescue attempt is made. They call for aid from the Lotus and the Tenno to save their imprisoned comrades.

The Red Veil's ultimate goal is to purge the whole of the Origin System of the corruption they see everywhere. No cost is too great, no blood is too precious.

Led by Palladino, Allied with Steel Meridian, opposed by Cephalon Suda, enemies of the Arbiters of Hexis.
  • Badass Arm-Fold: Their representative. Both during transmissions and in Tenno Relays.
  • Badass Normal: No crazy superpowers, no Precursor weapons. Far weaker physically, and far less trained. They are still fighting.
    • Even before they were a syndicate, they kicked ass, simply for providing one of the least frustrating escort missions in history! Give them a good secondary weapon and they'd escort you.
  • Church Militant: They essentially worship the Tenno, follow the teachings of a Tenno sealed within a priestly Warframe, and have their own dogma opposed to the Arbiters of Hexis. They also are an order of Badass Normal assassins and inquisitors who have no issues with slaughtering an entire ship of Grineer, including their allies if asked.
  • Cold-Blooded Torture: Their relay chamber has a few members of the resistance at the back of the room torturing some unfortunate Grineer with a variety of implements.
  • Escort Mission: They were introduced to the players as a bunch of hostages in the "Specters of Liberty" event. In what would become Warframe standard, babysitting them isn't really all that annoying, because you can give them your pistol (any pistol) and they have aimbot-level accuracy with them. And you can revive them as many times as you need as long as the bleed-out timer doesn't expire. This carries over to "VIP Defense" missions, though the guy you're defending will wander around aimlessly for some reason instead of taking cover.
  • Face–Heel Turn: The Veil is coming closer and closer to darkness. In Chains of Harrow they attack the Tenno (it's unclear if this is solely due to their madness, or if they choose to do this), and during Defection missions, they'll attempt to kidnap the Kavor, who are protected by Steel Meridian, their own allies. While they have good reason (protecting Rell, and thus the Tenno, and using the Kavor to bring peace), their more extreme side is becoming clearer.
  • Kill 'em All: Their method of purging corruption from the system is to target everything nearly indiscriminately. All corruption within the system has to be wiped clean, no matter the cost.
  • La Résistance: The first faction of normal humans seen, resisting both Grineer and Corpus. If anyone is even suspected of belonging to the Red Veil, they are roughed-up and their ship is seized. Considering their ideology is built around massive violence against the evils plaguing the world...
  • My Master, Right or Wrong: As Rell begins to come apart and the Man in the Wall takes over, most of the Red Veil follows suit in attacking their former allies, including the Tenno.
  • The Unfettered: They will apparently go to any lengths necessary to destroy the corruption they see everywhere, no matter what it costs them. Considering that the wiki says that two of their favorite weapons are the Embolist and Mire, both Infested weapons(!), that should be worrying.
    • According to the devs, though, they do not attack civilian targets and try to avoid harming those they call 'innocent,' explaining their alliance with Steel Meridian. They just focus on the destruction of the corrupt rather than protection of the innocent. The Veil is the sword, and the Meridian is the shield.
    • They go even further as of Chains of Harrow. During Defection missions, they will attack the Kavor, the people you are trying to protect to kidnap them and learn what causes them to defect. And they order you to stand aside. Second, if they are truly insane or not, they begin attacking the Tenno to protect Rell, and slaughter an enitre ship of Steel Meridian members. This means for the first example, they are willing to hamper their own allies (Lotus and Steel Meridian). Then, they are willing to attack the Tenno themselves and their own allies for their goals. Thus, they are willing to go so far as to attack their allies.

"Of Harrowed stars, of Hallowed chains, speak! For an age, you've guarded the divide between Dust and Void! Speak! From within your everlasting, sacred vessel, you've held The Lidless Eye! SPEAK!"
Palladino's prayer to Rell.note 
The Holy Speaker of the Veil, Palladino is the latest in a line of clairvoyants who commune with the spirit of Rell, a forsaken Tenno child who founded the Red Veil.
  • Action Girl: Palladino, like the rest of the Veil, is trained in combat. She fights several possessed Red Veil members. However, Conservation of Tennojitsu doesn't apply, as she will most likely be overrun without your aid.
  • Foreshadowing: Her entire summoning chant to Rell. If you pay attention, you can divine the entire plot of Chains of Harrow. The only part she doesn't directly allude to is Harrow's purpose (as Rell's 'vessel' in the Veil's temple.
  • Heroic Lineage: Her foremothers (she states up to four generations back) served as Speaker of the Veil, communing with Rell. She obviously does the same.
  • Insistent Terminology: She refers to the Warframes as vessels. While that's a spoiler about Tenno biology... the usage also spoils Rell's fate.
  • Mercy Kill: She asks the player to do this to Harrow in order to put Rell to rest.
  • Mystical Waif: She has psychic abilities and guides the Tenno through holding a seance to commune with Rell. She also knows quite a lot about the Tenno and the Lotus due to these communions.
  • Only Sane Man: The only member of the Veil who doesn't try to kill you during Chains of Harrow.
  • Right-Hand Cat: Has a black Kavat named Rook.

New Loka
Your humanity is a beacon for all!
New Loka believes true humanity is the only way to cleanse ourselves of this suffering.

Naturalists who believe the key to peace is the restoration, body and soul, of Earth and the original human form.

Led by Amaryn. Allied with the Perrin Sequence, opposed by Steel Meridian, enemies of Cephalon Suda.
  • Broken Pedestal: Upon learning that the Silver Grove, the New Loka's "most sacred shrine" that resisted the Orokin terraforming, was not only seeded by an Orokin Archimedian but made conscious by Orokin technology, Amaryn calls it an abomination and tells the Tenno to let it burn and tell no one what they learned.
    • Rebuilt Pedestal: However, after a well-deserved calling out from said Orokin, Amaryn realizes that Silvana's reverence of nature was essentially a prototype of New Loka's own teachings. Upon watching the Tenno fight to preserve the forest she nearly allowed destroyed, she remarks she will guide New Loka to drop their Fantastic Racism and become more accepting of the truth.
  • Cult Colony: Played with. While they're definitely a cult, their teachings bid them to return to Earth and re-establish civilization there.
  • Dark Messiah: Their leader Amaryn gives this vibe, all the way up to standing on water.
  • No Transhumanism Allowed: Their entire ideology is built around going back to a pure human form, to the point that they are flat-out enemies with Cephalon Suda.
  • Straw Hypocrite: Seen as this by many, since in spite of their obsession with "purity", they're willing to weaponize the Infested. No in-universe justification has been made to this.
  • The Unfettered: Like the Red Veil, they have no qualms about how far they have to go to reach their objective, to the point that they're willing to use Ancient Infested as both specters and retaliation squads.
  • What Measure Is a Non-Human?: Although they ally themselves with the Tenno, they still consider the Warframes unclean, alongside everything else the Orokin have touched. After the events of The Silver Grove, they're beginning to reconsider this stance.
  • You Are a Credit to Your Race: New Loka allows the Grineer into their ranks. However, they must be cleansed first. If they survive the cleansing.

Well met, Master! You bring honor and fear to The Conclave.
"You must prepare. You must accept The Conclave. Let it be your teacher and I its humble guide."
A warrior only grows if they face the ultimate enemy: Themselves.

The Conclave is a neutral faction, led by Teshin, a mysterious figure from the Orokin era. Teshin believes that following the Lotus makes the Tenno 'complacent' and unprepared for the powerful threats outside the solar system; as such, he hosts the game's player-versus-player segment, the Conclaves, where Tenno face each other in battle to improve their skills.

In reality, Teshin Dax is the last of the Orokin's caste of Dax Soldiers, a group of Elite Mooks who were given great power, at the cost of being genetically hard-wired to obey anyone who possessed Kuva, a material that served as the symbol of the Orokin's dominion. In Teshin's case, this means he is the personal slave of the Grineer's Twin Queens; which takes a turn for the worse once they order him to bring them a Zariman Child for the Elder Queen's Continuity Ritual during the events of The War Within.
  • Ambiguously Brown: Teshin's skin tone is noticeably brown, but no allusions to what ethnicity or nationality he's supposed to represent have been made. Probably because ethnicities as we know them would be long gone by the time of Warframe era.
  • Badass Mustache: Teshin is the only character in the whole game seen with any sort of actual facial hair (though it's not very pronounced).
  • Bodyguard Betrayal: Immediately pulls this off against the Grineer Queen once the artifact that made him unable to defy her was taken away.
  • Cool Old Guy: He's from the Orokin era, a master fighter, and has a damn nice voice, to boot.
  • Dual Wielding: Has a nikana daishō hanging off his belt.
  • Elephant in the Living Room: In this case, an entire mountain-dojo background inside the room of the Tenno Relay, complete with gaping ice trenches under it, and neither the players nor the NPCs seemed to care about structural integrity with this design, unlike the Syndicates whose rooms are as small as the player ship. It's possibly a hologram like in Cephalon Suda's room.
  • Empowered Badass Normal: As a Dax soldier Teshin is this, displaying superhuman feats and abilities in combat, beyond reach of anyone but Tenno or other heavily augmented combatants.
  • Given Name Reveal: During War Within, we get to learn Teshin's full name: Teshin Dax.
  • Hypocrite: Possibly. He chides Lotus for keeping secrets from the Tenno, but turns out to have been concealing things from them as well. Unlike her, however, he offers quite a heartfelt apology after the issue is resolved and may not have had a choice in the first place.
  • I Shall Taunt You: A subtle variation of the trope. When he learns that Lotus' original name is Natah during the titular quest he starts using that name when speaking to her, which she doesn't like at all. As the quest continues, he noticeably switches between the two during conversation: when she's being helpful he addresses her as Lotus, but the when she starts being cryptic, obstructive, or avoids answering questions he switches right back to calling her Natah again.
  • Last of His Kind: Teshin is the last Dax soldier from the Orokin era.
  • Master Swordsman: You get to see Teshin in action during The War Within, and he is no slouch by any definition of the word.
  • Mission Control: Teshin acts as regular mission control during player-vs-player matches, and very briefly during the "Natah" quest instead of Lotus.
  • My Master, Right or Wrong: Defied. As a Dax soldier, he must obey direct orders from Grineer Queens, who are surviving Orokin and posess a Kuva scepter. He does not serve them out of personal loyalty or admiration, hesitates to attack the Tenno when the Red Grineer Queen is reserved with her Kuva Guardians, uses every opportunity he gets to aid the Tenno, and the moment he gets a chance to strike at the Queens he takes it.
  • Nice Hat: His impressively large bowl-shaped hat that covers his eyes (apparently a running theme with the Orokin). Appears to be based off of the head of a Kappa or a kasa, a traditional Japanese wide-brimmed hat worn by monks and warriors.
  • Old Master: He doesn't look old, but has a fitting attitude and personality. Plus, see his Really 700 Years Old entry.
  • Power at a Price: As a Dax soldier he was given incredible strength and power by the Orokin, but at the cost of being unable to defy or raise steel against any who held a Kuva scepter.
  • Really 700 Years Old: As far as we know, Teshin is a leftover from the Orokin Era who survived the fall of the empire and took The Slow Path to where he is now. The War Within quest confirms it, where it is revealed that he is a Dax soldier.
  • Restraining Bolt: A scepter with a kuva substance is this for him, as a Dax soldier he is hardwired to be unable to attack the holder of such scepter nor disobey a direct order from them. However, other than that his mind and will are completely free, and this leaves him enough leeway to act against them.
    • It's also his Weapon of Choice, the Orvius. A Chakram that was meant to hold its victim in place, leaving them stunned for a short time. He uses this on you once the Red Queen directly orders him to do so.
  • Sink-or-Swim Mentor: His methods of training are very practical. As a master of the Conclave, his goal is to help the Tenno improve their combat skills - which he achieves by, instead of simply handing over new techniques and advice, organizing the Concalve bouts where Tenno duke it out between themselves and draw conclusions from that on their own. During the War Within quest he leaves the player character to unlock their hidden powers "the hard way", by going through a series of deadly trials on their own, with nothing but cryptic hint now and then. Justified by that he apparently was ready to help more directly, but as the player tenno was highly mistrustful of him at the point, he decided not to waste his efforts (as well as by subtle surreality of the whole episode).
  • Spanner in the Works: He serves as this to the Twin Queen's plan to control your Tenno, by allowing you to unlock your memories of the Zariman. However, while this saves your Tenno, Margulis did it for a reason: to keep the Tenno from succumbing to what she called "the Voices"note . This removal seems to have served as this to Margulis and Rell's plans too, as it ultimately causes the Veil and the Tenno to become possessed by The Man in the Wall.
  • Summon to Hand: Does this with his Nikana during The War Within.
  • Treacherous Advisor: Appears to be this when it is revealed that he is working for the Grineer Queens, but in the end it gets subverted. He never had a choice in the matter, despises them on principle, subtly assists you in screwing them over.
  • Unwitting Instigator of Doom: He undoes Margulis' mental Restraining Bolt, thus allowing The Man in the Wall to become even stronger, and quite possibly indirectly causing the events of Chains of Harrow.
  • Weak, but Skilled: He's this compared to the Tenno he trains. He lacks the durability and Void-fueled powers of a warframe, but when it comes to sheer experience he surpasses any Tenno.
  • Walking Spoiler: Much of his lore outside of the Conclave is only revealed during The War Within, such as his status as the last surviving Dax Soldier in the Origin System, his involuntary service to the Twin Queens of the Grineer, and why he has to serve the Twin Queens.
  • Zen Survivor: Fits the part, as his teaching and guidance tend to be rather cryptic.

Cephalon Simaris
I can see you are hungry for the knowledge of the Sanctuary!
Through synthesis we can rebuild and preserve. Create memory-immortals within this data oasis. Will you become enlightened, Tenno? Will you hunt for me?
Cephalon Simaris

Cephalon Simaris is an Artificial Intelligence who operates the Sanctuary, a 'data-oasis' that, via a process called Synthesis, living creatures can be uploaded into as data. Simaris seeks to immortalize creatures across the solar system, and calls on the Tenno to use his provided scanning devices to hunt and capture valuable specimens and preserve them in his Sanctuary.
  • Big "NO!": Simaris does this whenever the player kills a Synthesis target.
  • Changed My Mind, Kid: Arrives with his "sanctuary beasts" to help during the final battle in the Octavia's Anthem quest, even though initially he refused to get involved.
  • For Science!: His dedication to the Sanctuary which is a digital research collection of pretty much anything and anyone he finds intriguing or something the strikes his fancy, especially if the target is alive.
  • Jerkass: Spends most of Octavia's Anthem doing nothing but berating and belittling the player and Ordis for even doing so as much as talking to Suda, and has an utter hatred of the concept of music. Even when both Suda and Ordis are presumed dead, where his tone and lines show that he has never liked or cared for Ordis since he refused his plans in The New Strange, to the point where it sounds like he'd almost like it if Ordis remained captured and possibly dead for real. He gets better, though.
  • Jerkass Has a Point: During the Octavia's Anthem quest he harshly suggests to cut Suda off the cephalon weave, fearing that her corruption could spread to other cephalons. He proves to be absolutely right, and things get even worse when Hunhow uses his control over Suda to subvert and take Ordis out of commission.
  • Mission Control: If there's a Sanctuary Target nearby, he'll pop in to tell you about it when the Lotus is done talking. He also shares screentime with Lotus during the "New Strange" quest.
  • Neutral No Longer: He couldn't care less about the politics of the System as long as the Sanctuary gets filled up. But try anything against Cephalon Suda and he'll sic the whole Sanctuary against you.
  • No Sense of Personal Space: Walk into the center of the Sanctuary and he promptly zooms right into your face and stays inches away from you no matter where you walk inside his chamber. Eep.
  • Rapid-Fire "No!": One of his quotes whenever a synthesis target is killed.
  • They Really Do Love Each Other: A platonic example of this with Cephalon Suda during Octavia's Anthem. Despite seeming overt animosity between them over Simaris's hatred of music as "meaningless data" and Suda's attraction to it, they appear to have history with one another in the past; despite repeated condemnations and recriminations of the player for continuing with the quest, when the player comes to Simaris for help to rescue Ordis and Suda from Hunhow, Simaris sends them to confront Hunhow in the datascape, and eventually joins the battle together with his Sanctuary soldiers just when Ordis is being overwhelmed. After Hunhow's banishment from the datascape, he brushes off his involvement as "a loyalty glitch", but both he and Suda show they do care for one another's continued functioning despite whatever bickering they may engage in.
  • Tsundere: Towards Suda during the Octavia's Anthem quest. While he's very dismissive of her at first, he joins the fight during the final battle, unconvincingly brushing it off as a "loyalty glitch".
  • Unwilling Roboticisation: Sanctuary Targets appear to get disintegrated, analyzed, and rebuilt in the Sanctuary as digital lifeforms. Of course, the Tenno would probably end up killing them either way. Sort of like how a Cephalon is made.
  • Virtual Training Simulation: Gain enough standing with Simaris, and he will allow you into the Simulacrum, where you can face virtual copies of enemies you've scanned with your Codex. He also offers access to Sanctuary Onslaught, a special mission with escalating difficulty where you can challenge your skills (and Simaris, in turn, can analyze your combat data).
  • Was Once a Man: Like all Cephalons. During Octavia's Anthem, Suda mistakenly refers to him as Irmis.
  • What the Hell, Hero?: Simaris automatically scolds you if ever you managed to kill a Synthesis target, even if said target was very durable to kill already and was supposed to be involved of exactly what he has been doing with the rest of his database.
    What have you done?! Synthesis only works on the living! Can you control your murderous impulses for the good of the Sanctuary?!

The Quills
We have had, and shall have, a long association, Tenno. I know our conversations well. Sho-lah.
"From memories of a past that has yet to be, the Unum knows you as a terror to the Eidolons. This has been waiting for you, to deliver upon them a terrible ruin."

The Quills are a mysterious organization who have a representative in Cetus. They can tell the paths of the future, and serve something called the Unum, an apparently religious deity.

Their representative to the Zariman Children is a very much well-and-alive Onkko, who had to fake his death to save Cetus from some horrific fate.
  • Ambiguously Human: One of Onkko's lines is "Tenno separating from simple nexus at Quill Onkko Primary", which points to Onkko having become something more than human.
  • Butterfly of Doom: This is one of the things they stop through their actions. Specifically, Onkko, their representative, foresaw that Cetus and her people would be doomed if he didn't fake his death and join the Quills.
  • Faking the Dead: Their representative is Onkko, who faked his death in order to save Cetus.
  • The Multiverse: It's hinted at that they can interface and interact with other universes bred from decisions, actions, and occurrences that either did or did not happen.
  • Seers: Their association with the Unum within Cetus' Orokin Tower has given them the ability to see many possible futures and Alternate Universes, and guide the Ostrons and their Tenno allies down pathways that will be beneficial to Cetus' well-being.
  • Time-Travel Tense Trouble: They have already seen or done their interactions with you, and speak like this before correcting themselves.
    Ah, the history you will have.
  • Walking Spoiler: It's hard to discuss the Quills' representative without revealing that Onkko is alive and among their ranks.

The Ostrons

See "Cetus" under the "Colonies" folder.

Solaris United

An upcoming Syndicate that will appear in the upcoming Venus open-world, contracted by the Corpus (Specifically, Anyo Corp) to reprocess coolant. We don't know much about them, other than the fact that they have some involvement with the Solar Rails.
  • Early-Bird Cameo: One of their agents appears in the ongoing Warframe comic, deployed against Captain Vor's grineer army.
  • Teeth-Clenched Teamwork: They work with the Corpus, harvesting coolant for terraforming purposes. However, that doesn't necessarily mean they're happy about this arrangement.


The Orokin Empire

Once, the Orokin ruled the Origin System, a race of seemingly immaculate posthuman immortals armed with advanced technology that has yet to be replicated or even surpassed. They led humanity in what was seemingly a Golden Age, in an era of science, reason, and rampant, incredible cruelty against those they considered their lessers as rulers of the System. Now long-vanished, the only living remnants of them seem to be the guardians of the Orokin structures in the Void: strange towers inhabited and defended by "Corrupted". Corrupted are Grineer and Corpus troops, with the occasional Infested Ancient, who have fallen to the tower's AI defenses and been remade into a loyal servant force.
  • Abusive Precursors: The more we learn about them via story updates, the codex, and Cephalon Simaris's archives, the more apparent it becomes that the Orokin were vicious tyrants trying to convince their subjects they were living perfection.
    • They created the Grineer as a Slave Race of clones with high physical capability but deliberately stunted intelligence to serve as laborers. Other genetically engineered servants were created for different roles, such as Lorist healers, but they were all horribly mistreated until an Orokin needed their help - and sometimes even that wasn't enough. The Arid Eviscerator Synthesis entry talks about an Orokin Executor openly berating and demeaning the Grineer slaves she ordered to stand and defend her and her assistant from an oncoming wave of infested, only to die to the slaves themselves as they rebelled.
    • According to the Detron Crewman's Synthesis entry, they executed scientists who did something they didn't like or even failed to produce results. When the narrator challenges their decision, he is told "An appeal comes at a price. Should you fail, you and your corpus will pay dearly."note  Given that he was about to be executed, what the hell were they going to do to him if he failed?
    • It's a bit of a stretch, but seemingly the only fate that fits the description might just be getting Mind Raped into becoming a Wetware CPU. As Ordis' lore entries can attest.
    • The Codex entries for Ember Prime and Rhino Prime hint that they experimented on children from a vessel lost in the void to create the Tenno, which is confirmed during The Second Dream. Naturally, it was their creations breaking free of their control that destroyed them after they murdered Margulis (seemingly the only Orokin that truly cared about them) to more effectively weaponize the Tenno.
    • The Kuria poem says that when the Twin Queens were born, their similarity offended the Orokin, and only their father's order saved them from infanticide.
    • The War Within explains how they maintained their immortality and makes them even more repulsive than they were before. They kidnapped the "young and exotic" (children) and bartered them like slaves they called "Yuvan" (Hindi for "youthful"). Dying Orokin would use a ceremony called Continuity to crush the child's mind with despair, tearing out the original consciousness to wear the youthful bodies as their own.
  • A.I. Is a Crapshoot: They thoroughly believed this, to the point that the engineering self-driven mechanical intelligence was a capital crime. Cephalons got a pass because they were created from the minds of humans, and they only allowed the Sentients to be created because they were in need of something to terraform the Tau system, and even then the Sentients were designed to be unable to reproduce once they completed their transition to their destination.
  • Asshole Victim: Just look at the entry for Abusive Precursors. Every time we learn more about them it becomes increasingly hard to blame the Tenno for slaughtering the bastards. Or, at the very least, it's hard to feel bad about them having been slaughtered by Tenno.
  • Body Surf: The truth behind Orokin immortality. The War Within reveals Orokin longevity involved the older, dying Orokin transferring their minds into the bodies of the "young and exotic" Yuvan children, in a ceremony called "Continuity". It involved grand marches of new host bodies through lavish theaters in a process disturbingly reminiscent of slave auctions.
  • Cool, But Inefficient: As stated in Abusive Precursors, the Orokin's technology is far from truly practical despite how advanced they were even up to the moment they finally fell.
  • Entitled Bastard: The Executors, who were known to insult and denigrate even the people helping them.
  • Fantastic Class System: Appear to have had this when the empire still functioned, with only the upper classes called "Orokin" in a manner similar to nobility. It seems to have been based on genes, with beauty, symmetry, and uniqueness of appearance being prized. The lowest classes were mass-produced clones like the Grineer and the highest the the immaculate Orokin, who were all physically distinct in appearance. Going by what information is available, the classes were:
    • Archimedians: High-ranking scientists assigned to very important projects.
    • Dax: Military forces, described under Super Soldier below.
    • Enginus: Mentioned in the Guardsman Synthesis entry, very little is known about them. The narrator wonders if another character is Enginus class, and her thoughtsnote  indicate they weren't of high rank.
    • Executors: The empire's ruling class, with superior genetic modifications that gave them an appearance with "beauty, variation, and symmetry." According to the Arid Eviscerator synthesis entry, they were organized into a Congress. Almost every one we've seen has shown themselves to be manipulative, entitled, ungrateful scum.
    • Grineer: A Slave Race genetically engineered to be were strong and tough, but mentally deficient. They were adapted to serve as soldiers when the Orokin got desperate during the old war, and later rebelled, with the implication that their new training and experience in the war had finally made them sick of the Orokin.
    • Guardians: The Stalker was one of these until the Tenno slaughtered the Orokin. Not much is known about them aside from what can be gleaned from their name and his Codex entry. The Second Dream implies, but not outright states, that they are a kind of "second-generation" Tenno - i.e., attempts at creating more Tenno-like beings since the number of Zariman children was finite. However, whether this is simple lore expansion, a bit of subtle retconning, or something else entirely isn't clear at the moment.
    • Lorists: Bred and modified so they could interface with something called a "Lora Device," which was used to heal the Orokin when they were sick or injured. The Corrupted Ancient synthesis entry describes them as having a "Lora node" protruding from their right temple and skin "weaved with ribbons of metallic facia that snaked around our bodies and into the Lora Device embedded in [their] palms." The Orokin were uncomfortable around Lorists and not at all shy about making this known, but treated them as saviors whenever one of the empire's "Golden Lords" (almost certainly the Orokin) needed healing. They also appear to have been the origin of the Infestations's Ancient Healers.
    • Sectarus: A class mentioned in the Guardsman Synthesis entry, little is known aside from them being fairly high up. The one we see appeared to be an Executor's personal assistant, and is nearly killed .
    • Tenno: Super Soldiers greater than the Dax who were only created and deployed as a last resort against the Sentients. When they managed to win the Orokin held a grand ceremony to reward them, and we all know what happened next...
  • Fantastic Racism: Orokin looked down on the lower castes, who were engineered to be servants. This also extended to the Grineer Queens, who were twins born to a high-ranking Orokin. Only their father's command spared them from the knife.
  • Genre Blindness: See Hoist by Their Own Petard, and remember that several of their creations mentioned there were built/repurposed to fight the ones that had already rebelled.
  • Godzilla Threshold: Creating the Tenno.
  • Golden Age: What their age was built up to be. Given that the Sol system is currently torn between a fascistic empire of decaying clones, and a Mega Corp. that worships the concept of profit, it certainly was... by comparison. However, it has been established that the Orokin were Abusive Precursors, and the lore for the Mara Detron suggests that there was a lot of crime outside their jurisdiction. Considering their dictatorial and tyrannical nature, and the existence of Neural Sentries, it wouldn't be surprising if they eliminated disorder in ways other than ruling well...
  • Hoist by Their Own Petard: They were crushed between the Technocyte virus, a Grineer slave revolt, and most importantly the Tenno. All of which they created. To make matters worse, all three were meant to stop the Sentients, whom it's implied they also created.
    • The Technocyte Virus went horrifically wrong from the outset, the Grineer got sick of of being used as cannon fodder, and the Tenno succeeded in eliminating the Sentients but turned traitor due to Natah and Hunhow's interference, which only happened because they executed Margulis and left room for Natah to replace her. In a way, due to their callousness and short-sightedness, the fall of the Orokin Empire was entirely by their own hand.
  • Immortality: The Orokin elite were known to recover from decidedly mortal wounds with no ill effects. It was not a Complete Immortality though, as Grineer and Tenno found some way to kill them off for good. They, of course, did not extend this immortality to those they ruled over.
  • Irony: The Orokin treated the Tenno horribly. When they treated them with respect, the Tenno slaughtered them.
  • Killed Off for Real: Immortal the Orokin elite may have been, but they were capable of being killed. Notably, they kept an execution chamber capable of killing anyone who fell out of favor. And, of course, their various enemies found ways to put them down for good in the end.
  • Last of His Kind: The Grineer Queens are the last known living Orokin in the present setting. Ballas, unbeknownst to almost everyone also seems to be alive and well. On a similar note, Teshin is seemingly the last Dax.
  • Light Is Not Good: The Orokin color-scheme is bright white and gold, but they were heavily amoral and prone to disturbing scientific progress.
  • Meaningful Name: Verging on Department of Redundancy Department. "Oro" and "Kin" are Spanish and Japanese respectively for gold, which their architecture and weapons all feature prominently.
  • Mind-Control Device: The Corrupted have a visible Orokin crest on their heads, which is how they're kept controlled, and possibly as a means of communication.
    • Body Horror: Close inspection reveals the Grineer were not lucky enough to keep their masks; the device plugs directly into their faces. The crest on the facemask of a Corpus crewmen used to slide around the eye-level orifice, implying the same thing for them.
  • Organic Technology: For starters, they possessed the Technocyte Virus. However, the Bleeding Tower from the Ostron Plains - a massive Orokin construct that is porcelain and gold on the outside, and bloody and fleshy inside - raises questions about the extent of their mastery of organic technology.
  • Psycho Rangers: The Corrupted are this to Corpus, Grineer, and even the Infested. They are essentially intruders mind-controlled by Orokin defenses.
  • Redshirt Army: The Zero-Techs, who wielded percussion rifles in a universe full of far more advanced tech and relatively easy access to man-portable Energy Weapons. Every time a Sentient Worm-Ship blasted an Orokin Splinter Ship, it was nearly guaranteed that all Zero-Techs aboard would die instantly. Even so, they were the only viable option the Orokin had left: the Sentients had an Adaptive Ability that let them subvert technology, and the more advanced it was the greater losses they took. It took the Tenno to give them a chance of victory.
  • Super Soldier: Dax soldiers. The Orokin gifted the Dax with genetic augmentations which imbued them great strength and power, but also served as a Restraining Bolt; no Dax could attack or defy an Orokin holding a Kuva scepter.
  • Ungrateful Bastard: Along with Entitled Bastard, this seems to be a trait of the Executors in general.
  • You Have Failed Me: Simply failing an experiment was grounds for execution in the Orokin Empire. It didn't matter if you were the most brilliant scientist in your field or if you had a hundred successes to your name; if one of your projects failed to produce results you were sentenced to death by execution disk.


A female Archimedian, she was a brilliant member of the Orokin scientist caste. She sheltered the surviving children of Zariman Ten-Zero who would later become the Tenno, and developed the Transference technology, one of the cornerstones of Tenno existence. She was later executed by the decree of the Orokin Executor council.
  • Brainwashing for the Greater Good: She erased some memories from the Zariman survivors, in part to seal some of the powers they couldn't handle and in part to protect them from the trauma of those memories.
  • Chekhov's Gun: The exact connection is not clear at the moment, but it can't be a coincidence that her favourite flower was a lotus.
  • Face Death with Dignity: She used her last words to condemn her Orokin executioners.
  • Love Martyr: Was blinded and disfigured by Tenno as she tried to cure them. Subverted, as it happened due to Power Incontinence and not malice on their part, as they loved her just as much as she loved them.
  • Motherly Scientist: An Orokin scientist, she not only stood up for the children of Zariman, she also used her knowledge and skills to find a cure for them. Her efforts resulted in the Transference technology, without which Tenno as we know them would not be possible.
  • Parental Substitute: Became a collective surrogate mother to the survivors of Zariman 10-0, sheltering them when other Orokin wanted to execute them as well as trying to find the cure for their Void affliction.
  • Posthumous Character: Executed during the Orokin era, she is long dead by the time the game takes place in.
  • Too Good for This Sinful Earth: The most morally-upstanding Orokin character we saw, and her efforts to save the future Tenno cost her her life.
  • The Voice: We do not know what she looked like, only the sound of her voice is heard. However, Lotus' human appearance is shaped after her.
  • Walking Spoiler: Every piece of information about her reveals a crucial detail in Warframe's lore.



An Executor, he was a member of the Orokin ruling caste. He was also the lover of Margulis, and after her death he continued watching over the survivors of Zariman 10-0. He was the mastermind behind the project that created warframes for Tenno to use. Turns up alive and well in the Apostasy Prologue quest.
  • Beneath the Mask: His public persona was that of a hardline Orokin conservative, serving as a staunch exemplar and living symbol of Orokin ideals, power and authority. In more private moments he was seen to be more reasonable and less agreeing with the decrees of Orokin ideology.
  • The Chessmaster: Shown to be a shrewd manipulator, such as when he goads the rest of the Orokin council into sparing another Archimedian and salvaging his project. All while on the outside he was pushing for his execution!
  • Creepily Long Arms: His right arm is twice the size as his left.
  • Emperor Scientist: An Executor, one of the rulers of the Orokin empire, and also a brilliant mind. He led the project that created warframes, and he also personally performed the digitalization and programming of Ordan Karris into Ordis.
  • Foregone Conclusion: He tried to save the decaying Orokin civilization. Generations later, Orokin are just a memory, with their creations building their own civilizations on their ruins. He himself survived, however.
  • Hoist by His Own Petard/No Good Deed Goes Unpunished: The scientist and the project he saved in the episode above were tasked with creating artifical lifeforms to help colonizing the Tau system. These lifeforms with time evolved into Sentients. Him keeping Tenno alive and creating warframes for them is also this.
  • Kill the Ones You Love: He loved Margulis and tried to protect her from others who wanted to punish her for her defiance, and yet he was on the council that unanimously voted for her death. Most likely it was one of the actions demanded by his public persona, and something that he clearly regretted.
    • Appears to do this again to The Lotus during Apostasy Prologue.
  • Mr. Exposition: He is the one who narrates the trailers for Prime frames.
  • My Country, Right or Wrong: He was fully aware of the flaws of the Orokin civilization, yet did everything in his efforts to prevent it's collapse.
  • Noble Demon: He wasn't as callous, deluded or corrupt as most Orokin character we'd seen, but he wasn't above their many flaws either, and most likely didn't shirk from their more heinous practices.
  • Posthumous Character: By now he is most likely dead, along with the rest of the Orokin. Subverted during the Apostasy Prologue quest, where he makes an appearance alive and well.
  • Properly Paranoid: He originally disliked the Tenno, viewing them with suspicion. He's ultimately right, as the Tenno are (partially) responsible for slaughtering the Orokin. However, he did continue Margulis' work, so he apparently moved past this.
  • Someone to Remember Him By: Gender-inverted - him taking Zariman children under his portection can be seen as this for his love for Margulis.
  • The Voice: Same as Margulis, we don't know what he looked like and only hear his voice.
    • Subverted during the Apostasy Prologue quest, where he makes an appearance alive and well.
  • Walking Spoiler: It's difficult to describe him without spoiling the fact he's a living, breathing Orokin in the present day.


Another Orokin Archimedian, a student of Margulis who served with her on several projects. Her dream was restoring planet Earth from the decayed desert it was in her lifetime. After Margulis' death, she was drafted by Ballas into his research, where she was responsible for the creation of the Titania warframe. Later she used Transference technology to transfer her consiousness into the Orokin forests of Earth.
  • Creator Backlash: In-universe. She hated her creation the Titania, as she saw her as the result of misuse of research. Later she changed her mind when Titania sacrificed herself to save her from the Orokin that were after her.
  • Defector from Decadence: She was disgusted with how hers and Margulis' research was used to create weapons. Eventually she deserted the project, got to Earth and transferred herself into it's forests.
  • Green Thumb: She was the designer and creator of the forests that currently consume the surface of the Earth.
  • Genius Loci: Used Transferrence to inhabit the vegetation among her forests on Earth and became trapped in that state. Her consciousness is still there, and she has some control over the plant life in the forest.
  • Meaningful Name: Her name is derived from a latin word meaning "forest".
  • The Mind Is a Plaything of the Body: Centuries of living as a plant made her thought processes slow and dull to the point where she effectively lost self-awareness and capability for conscious thinking, assimilated by her forest. The players wake her up during the Silver Grove quest.
  • The Voice: Even after being fully awakened she has nothing resembling an avatar, and communicates with the player purely through voice.


The Colonies of the Origin System

Even though the Grineer and Corpus rule the majority of the Origin System, there are still independent colonies of humans living throughout the system. Small and usually defenseless, the colonists must rely on the Syndicates or the Tenno for protection should the Grineer or the Corpus decide the colonies have something they want.

Sand People

"Hmph, oh my. You can feel the filth and grit in every breath. This desolate rock is the former colony of the backward-thinking "Sky Worshipers". Their stories are worth about as much as the sand around you: nothing. The Grineer took "pity" on their miserable existence years ago, returning this so-called civilization to the sand."
Baro Ki'Teer. There's a bit of self-resentment in those words.

The Sand People were a group living on Mars who worshipped Inaros as their protector; unfortunately, he eventually disappeared and they were wiped out by the Grineer. For information on their Sole Survivor, see Baro Ki'Teer's entry.
  • Guardian Entity: Inaros is, ultimately, their only means of protection. He prevented the Orokin from abducting their children. He created a sandstorm to kill the Infestation. When he fell in battle, they were left defenseless, and the Grineer slaughtered them all.
  • Hope Springs Eternal: Even though their protector is gone, they still hope for survival. It's unsuccessful.
  • Kill 'em All: The Grineer killed all of them. For living space. They have only one survivor: Baro Ki'teer.

The Storyteller

"Hush, my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story."

A mysterious woman who tells the story of Inaros to her child. She's Baro Ki'Teer's mother, murdered by the Grineer when he was just a child.
  • Good Parents: Dialogue from her as well as Baro indicates that she was nothing but loving and kind to her child.
  • Missing Mom: She's Baro Ki'Teer's mother, and long dead by the time you show up.
  • Maybe Magic, Maybe Mundane: How she's able to manifest as The Voice is unexplained throughout the quest, though it's hinted that Inaros had some hand in it.
  • The Voice: Never makes an appearance in person since she's dead, only appearing as a voice narrating the story of Inaros to her son.
  • Wham Line: "Don't make a sound, Baro." That line alone reveals who her son is, and why Baro Ki'Teer hates the Sand People so much.


A group of people immune to the Infested technocyte virus who make their living harvesting and selling Infested tissue. Their immunity comes from their Triuna, a Half-Human Hybrid child bred of human DNA and Infested nanotech who has the advantage of Horrifying the Horror that is the Infestation, at the cost of a drastically shortened lifespan. They have a good association with the Perrin Sequence, and Ergo Glast calls upon the Tenno to help the colony when Nef Anyo kidnaps their children and steals their Triuna.
  • Back from the Brink: At the beginning of The Glast Gambit, they stand close to being wiped out: their children are being kidnapped, the doors that protect their colony were left wide open, and the Triuna which protects them is completely gone, leaving only their Hunters to protect them. Ultimately, the Tenno return their children and restore their defenses. However, they may have their lives permanently changed if the Tenno decides to cure Neewa, leaving them unsafe from the Infestation and destroying their economy.
  • Blessed with Suck: They have protection from the Infestation due to the Triuna, and the aid of the Perrin Sequence. These are the reasons that Nef Anyo destroys their defenses and kidnaps their children. This is also what the Triuna does. It grants the colony protection from the Infestation due to their fear of hybrids, but drastically reduces their life span. However, the bearers consider it an honor.

The Hunters

The Mycona's group of hunters, ordinary people who venture into the infested parts of the Corpus Ship they live on for materials they trade with other colonies as well as the Perrin Sequence.
  • Badass Normal: They're wholly capable of fighting their way through waves of Infested and surviving, and they don't have Void Powers or Warframes like the Tenno, nor do they have the advantage of having Neewa's Half-Human Hybrid status.
  • Escort Mission: You have to ensure that the Hunters close the doors leading into the infested areas of the ship, which is no easy task since they're buffeted by large groups of Infested while they work the console. You have the advantage of having a few other Hunters giving you firing support unless all but one die.


A Mycona child kidnapped by Nef Anyo whom Ergo Glast feels is especially important for the Tenno to free, enough to bet his entire fortune on her in the Index. That's because she's the Colony's Triuna, a Half-Human Hybrid of human biology and Technocyte nanospores that is not only immune to being infected, but scares the Infested... much like the Tenno's Warframes do, due to them being a similar kind of Infested.
  • Deadpan Snarker: Some of her letters get quite sardonic.
  • Defiant Captive: It's hinted at that she doesn't take any crap from Nef Anyo or his Corpus lackeys while she's in their captivity.
  • The Dreaded: No human fears her, but the Infested are terrified of her much in the same way that they're scared of Warframes: due to her being partially of Infested origin and yet being completely immune to their control.
  • Half-Human Hybrid: She's the Mycona's Triuna, a person who is half-human, half-Infested. It's through her that the Infestation leaves the rest of the colony alone, but her infection means that she has a drastically shortened lifespan.
  • Horrifying the Horror: Her immunity to the Infestation bred from her Hybridization is one of the few things that truly scares the Infested, since they fear what they cannot control. Only one other entity scares the Infested like this: the Warframes of the Tenno.
  • Not So Different: From the Tenno and their Warframes. Like the Tenno, she's a human gifted with awesome powers through a process that also has awful drawbacksnote , and like the Tenno's Warframes, she's something of Infested origin that the Infestation can't control, which both pisses them off and horrifies them.
  • Plucky Girl: She never wavers from being a brave, if snarky, kid while in Nef's captivity, as shown through the messages she relays to the Perrin Sequence (and, by extension, to the Tenno) during her captivity.
  • Walking Spoiler: A lot of what we know about her is irreconcilably tied to what we know about the Mycona's Triuna, as she and it are one and the same.

Swazdo-lah, surah!
"...From that day forward, it would be known as Cetus: Landless, of no one clade, home to any who are blown as dust on the wind."
"The Tale of the Woman of the Earth and the Husband of the Sea", as translated by Onkko

An Earth settlement created by the Ostron people, it rests on the beach at the edge of the Eidolon Plains, in the shadow of the Orokin Tower of The Unum. The Unum, the prophetic intelligence of the tower, provides them with protection and directs their harvesting of her tower-body for materials to trade or meat to live off of.
  • Alien Lunch: In case it wasn't clear, they harvest blubber from an ancient tower. They also eat caviar harvested from abyssal plains, snail spawn that is apparently also consumed by the likes of Nef Anyo, Frohd Bek, and other members of the Corpus elite, and mutated fish harvested straight from the Plains nearby. They even nibble termite crap, though in that last case they only do it as a survival tactic.
  • Bazaar of the Bizarre: Cetus' marketplace is full of not only meat harvested from the nearby Orokin Tower, but also bits and pieces of Orokin Technology that they occasionally find within the Tower itself, odd medicines, and even some consumables that a sales lady has to clarify are legal - but not in all jurisdictions. It's also where Tenno Agents can acquire fishing and mining gear, color palettes for their Cool Pets (as well as some more Exotic pets in the form of caged Kuakas and Condrocs), Design-It-Yourself Equipment, and Cool Masks for their Operators, should they so wish.
  • Drink Order: The Ostrons have a few drinks they like to brew.
    • Chimurr is a liquor that is made from boiled water poured into a gourd filled with local leaves, then brewed as a drink. Giving it to guests symbolizes union and friendship among the Ostrons.
    • Harpu is Chimurr that's had a local butter variety melted into the brew that is always served hot. Ostrons will also pack it with salt and flour, and it's one of the things hawked in Cetus' marketplace.
    • Daku Liquor is a liquor that is extremely sought-after by offworld traders. It's made from a paste excreted by a lowlands marsupial after it's eaten a unique variety of nuts, meaning that yes, it's brewed from animal dung.note 
    • Kubuchi is a cheap ale that's brewed from fermented sorghum grain. Offworlders like to drink it since they think it makes them locals, but Ostrons actually hate the stuff, to the point that they wouldn't be caught dead drinking it in public. Nakak notes that it tastes like hot garbage, and Ostrons consider any Offworlders who drink it publicly to be greenhorns and "easy marks".
    • Wine is pretty much the same here as it always has been, though the Ostrons mix something into it (possibly Temple Kuva) that allows them to imbue it with the "etheric signature" of a person someone wants to be rid of. Hawkers in the markets use the phrase, "Drink them in the evening, and expel them by morning!" to describe how that works while hawking the stuff.
    • Yoong-bat is a drink left for travelling monks. Not much else is known about it, but it's forbidden for anyone other than monks to drink the stuff.
  • Future Slang: They pepper a few words of their own language into their dialogue. Terms like "Surah" ("friend"), "utz" (Adjective roughly equivalent to "very"), "Swazdo-lah" ("Hello"), and "Doh-ga" ("Hurry") are favorites among traders in the Market.
  • Genius Loci: The Unum is an Orokin Tower that has an organic and feminine intelligence. She instructs the Ostrons where to harvest her body so that they have an ever-replenishing supply of food, and also sometimes gives them some of the Lost Technology found within her body to sell.
  • Proud Merchant Race: They've been trading and selling rare and fine goods since before the Orokin fell, if Onkko's translations are any indication.
  • Truce Zone: Cetus is a no-weapons zone protected by the power and authority of the Unum. Anyone approaching the settlement with hostile intentions (such as the Grineer) will find their vehicles, weapons and communications malfunctioning and rendered useless. Corpus ships can also be observed coming in and out of the port.
  • Weapon of Choice: Zaws - not so much a single type of weapon, but rather a set of weapons forged using materials found on the Plains of Eidolon. Notably, Zaws are the first instance of modular weaponry to be included in Warframe: they are created by mixing and matching different parts to give the resulting weapon unique stats, such as speed, damage, status chance and critical chance.
  • World of Snark: Every single named Ostron you meet in Cetus has some level of dry wit to them. Not even Nakak, the nicest person you meet in Cetus, is above making a quick, dry quip. The only exception to this is Onkko, who, by the time you meet him, is a member of the mysterious Quills and was apparently The Stoic even before he associated with them.

    The Stalker 

The Stalker
I am your reckoning!

A mysterious assassin in black and crimson armor who invades the missions of Tenno after they have killed at least one boss, no matter how bizarre or hateful they are, with the stated aim of avenging said boss and punishing the killer. From his appearance and weapons, it's speculated but has not been explicitly confirmed that he might be a rogue Tenno.
  • Amnesiac Dissonance: The revelation that he's no different from what he fights in The Second Dream screwed him up.
  • Artificial Stupidity: The Stalker flat out ignores any other Tenno aside from his chosen target, allowing other Tenno in the squad to beat him down without retaliation. The only real way to be killed by the Stalker when he's focused on someone else is to either stand in the line of fire or the path of his slash dash. Shadow Stalker is even worse, blindly rushing at his target whenever his grenades are on cooldown, and with almost no ability to lead his shots.
  • Avenging the Villain: The Stalker marks players for death after they kill one of the bosses. That all of them are assholes does not give him a moment's pause. Players tend to first meet him at the time they reach a high enough rank and power level to farm said bosses. He's meant to give players pause in between them mindlessly stomping the likes of Vor for blueprints and materials, and his absurdly low spawn rate barely helps his purpose.
    • On a background level, the reason for his hatred of the Tenno seems to come from the fact that they destroyed the Orokin, his old masters.
  • BFS: During and after the Second Dream quest he wields a big... freaky thing called War. After the quest, you get a broken version of the sword and the Stalker will drop the full version.
  • Big Bad: Shaping up to take this office from Hunhow. In Operation: Shadow Debt, Stalker trains six acolytes of his own, armed and deadly with custom weapons and power sets, with the implication that he could easily create more if left unchecked.
  • Clipped-Wing Angel: Shadow Stalker, the "upgraded" version of Stalker after The Second Dream, is less threatening than his original form in almost every way. All of his weapons have been traded in for War, but War's Sword Beams are much slower and brightly visible compared to Dread and Despair, and War's blade isn't really an improvement over Hate. His Teleport Spam is dialed back tremendously, and he doesn't seem to use Shuriken or Absorb. He can throw grenades, but his throwing arc is slow and he's terrible at leading his shots. His only advantage over his previous form is his Sentient-type hit points, wherein he slowly gains a 90% damage reduction throughout the fight if you don't bring a varied arsenal of elemental damage types. If you do, he goes down almost as quickly as before, and like all Sentients, if you've completed The War Within, one blast from your Operator powers will reset his resistances.
  • Curb-Stomp Battle: The Stalker tends to be quite high level, so if he ambushes you when you're in a lower-level frame with weaker weapons... it's not pretty. To make it worse, the Stalker only shows up after you kill a boss, but never in boss missions. Suppose you just did one repeatedly to get the parts for a new Warframe, made it, and are now taking your fresh, level zero, toy for a spin. On the other hand, this can be turned 180° when he tries to attack a team of four high-level Warframes. Even at level 70, he can go down rather quickly, making his mysterious appearance and quick disappearance more of a joke. Due to a few bugs that occurred with update 11 the Stalker can now one hit kill a full tank-built Rhino (the tankiest of the Tennos) while being invincible if it uses Nyx's Absorb ability - making a scenario where the Stalker kills most if not the entire team in seconds while hardly taking any damage entirely plausible.
  • Enemy Civil War: The Stalker is flagged as enemy for any faction you are currently fighting against. Appearing in a crowd of enemies causes them to attack him as much as the player. This can be manipulated to your advantage if you have a Shade with Ghost, allowing you to sit back and watch him be worn down by your enemies.
  • Enemy Mine: As of The Second Dream, he's buddied up with Hunhow the Sentient.
  • Even Evil Has Standards: Though he avenges corporate tools and expansionist xenophobic fascists, he draws the line at Captain Vor, the first boss you have to fight, because that would just be unfair to the player. In the past he would also ignore the death of Alad V, who dissects Tenno for twisted experiments.
  • Evil Counterpart: Resembles and acts like a Tenno; he appears to be wearing a black and red Excalibur-class Warframe with a unique helmet. He also has dark versions of Slash Dash, Teleport, Pull and Absorb.
  • Flash Step: Has Ash's ability to Teleport and Excalibur's ability to Slash Dash.
    • As of Update 11, he's more likely to Teleport Spam into a melee combo.
  • Go Mad from the Revelation: The Lotus reveals during the Second Dream quest that this happened to him when he discovered that the Tenno are the children of the Zariman vessel, experimented on by the Orokin. While it's still not clear what his relationship to the Tenno was during the Old War, it seems more likely than not that he's also controlling his suit mentally rather than physically, which didn't sit well with him.
  • Hoist by His Own Petard: He attacks Tenno with modified versions of their weapons. However, when he's killed, he drops blueprints for his own gear, and thus can be killed with his own weapons in the next encounter.
  • It's Quiet... Too Quiet: Whether Stalker will attack you is decided in the first 4 minutes of a mission, including right at the very beginning. In the latter case, the level won't have any enemies in it, only eerie silence as the game waits for a good moment to taunt you.
  • Knife Nut: Despair, his throwing knives, have a mono-filament edge specifically designed to penetrate Warframes.
  • Knight Templar: Most definitely. Him and his Acolytes see themselves as bringing about their own twisted idea of "justice" against the Tenno and Alad V, for helping them, whom the Stalker hates for destroying the Orokin.
  • Leitmotif: linked above; it plays when he spawns and until he's gone.
  • Mage Killer: He can shrug off Tenno-inflicted debuffs, Dispel their defenses, effortlessly dodge or even Absorb their attacks, and somehow manages to track them entirely on his own. His weapons are even noted to be specifically crafted for killing Tenno.
  • Mini-Boss: The first of its kind in Warframe. Much more powerful than most regular enemies, and appears randomly during the mission instead of being an Assassination Target like regular bosses.
  • Mirror Match: Against any sufficiently competent stealth-based player. Expect to sneak around the map taking pot-shots at each other for a while before any actual confrontation ensues.
  • Motive Decay: Possibly, but with a side order of Sanity Slippage. Stalker's motive seems to be to murder the Tenno in revenge for the destruction of the Orokin Empire. One has to wonder how joining up with the Sentients and avenging anyone from Grineer to Corpus to BodyHorror monsters of the Technocyte Plague fits in to that.
  • Nightmare Fuel Station Attendant: To those not expecting him. You're a new player casually starting another mission, feeling good after your latest boss kill, when the lights start flickering. You shrug it off as a momentary graphics failure, until a face you've never seen appears on-screen and you get the message, "You can't run from your past." A minute later, you've been killed by an enemy you never got a good glimpse at. After that, the non-stop flickering on Infested ships just becomes constant Paranoia Fuel.
    • Even for players expecting him, on rare occasions. Think the flickering is bad? Try having the screen flicker, then turn red, with the silhouette of the Stalker running past you during that red flash.
  • Non-Standard Game Over: Normally, being defeated by an enemy will knock the player to the ground, causing them to bleed out and allowing them to continue attacking with their sidearm and reduced mobility, while giving their allies a short window to rescue them before death sets in; being defeated by the Stalker, even in a full party, will instantly kill the player.note 
  • No-Sell:
    • If you try to use a debuffing/crowd control power on Stalker, he ignores it. He will, however, take all of any damage the ability deals at the same time.
    • If a power only deals damage, like Slash Dash, he'll ignore all of it.
    • Initially, Stalker was unable to attack cloaked Tenno. After Update 10 this has now been changed. He can nullify invisibility and other buffs like Iron Skin, and his ability to nullify these has infinite range, no cooldown, and also stuns the target, allowing him to get free hits in. However, he'll only dispel powers once he's spotted his target, so skilled and crafty players can still use invisibility to gain an edge.
  • Power Nullifier: Shortly after introduction he gained the ability to Dispel the beneficial effects of player Warframes with a puff of smoke.
  • Really 700 Years Old: According to the Stalker's entry in the Codex once you get 3 scans, he was there when the Orokin fell.
  • Red and Black and Evil All Over: His color scheme, essentially.
  • Red Eyes, Take Warning: His portrait/helmet has red markings on the visor.
  • Reverse Grip: Not the Stalker himself, but both weapon stances associated with him (Blind Justice, the nikana stance that is dropped by him, and Vengeful Revenant, the longsword stance that features him in its' image) consist solely of strikes with your weapon wielded in this manner.
  • Sinister Scythe: Hate, his weapon of choice, is a modified kama. Exceptionally dangerous in that it staggers you on hit, allowing the Stalker to perform highly damaging combos while you can't defend yourself.
  • The Computer Is a Cheating Bastard: The Stalker is programmed to register abilities being activated and will downright spam his dispel ability to deactivate them. Even being 'invisible' won't stop him detecting you. He has unlimited energy being able to endlessly chain his abilities. He can switch between primary and secondary weapon without being hindered by a switch animation (being able to fire his bow and throw throwing knives at virtually the same time).
    • He is also extremely accurate, with constant evasion being the only way to avoid being killed immediately. The only reason he might miss is because he tends not to lead targets. That being said, stop moving for even a second and he will kill you.
    • He currently registers damage oddly. Normally an advanced player will have a high enough damage output that in a fight between them and the Stalker, who wins depends on who gets the other in his sights first. Sometimes, however, the Stalker will effortlessly shrug off huge amounts of damage for no apparent reason.
  • The Straight and Arrow Path: Dread, his bow, fires axe-headed arrows capable of dismembering enemies.
  • Voice of the Legion: Has an echo effect upon his voice that causes the lights to flicker.
  • Weaksauce Weakness: Before one of the updates, he had difficulty attacking Tenno who were standing on crates.
  • Well-Intentioned Extremist: He hunts you down for the destruction of the Orokin and abuses of its technology. Which begs the question of why he doesn't pursue the Grineer. The Orokin as an empire remained functional for some time after the Tenno disappeared, and it was the Grineer who finished the job.
  • You Are What You Hate: Hunhow all but says Stalker is a Tenno himself. Stalker reacts... curiously, but it is unclear whether it's true.
  • You Will Not Evade Me: Not only can he Pull Tenno off the high ground, he can also teleport them to him if they leave the room he spawned into.

The Stalker's Acolytes

A team of hostile beings who have, for whatever reason, thrown their lot in with the Stalker. Possessing Tenno-like powers of their own and copies of the Stalker's helmet, they stalk the Origin system for goals unknown. Well, two goals are pretty well established: killing Alad V, and fighting the Tenno.
  • Ax-Crazy: Most of the acolytes see themselves as some warped version of "good"; Violence just wants to butcher you.
  • Darker and Edgier: Rogue Warframes/Tenno who paint themselves black and red, wear copies of Stalker's iconic helmet, brand themselves with names that sound like rejected Stalker weapons, and try and spin Lotus as the villain. It's not hard to see them as a parody of Stalker enthusiasts from the Digital Extremes Forums, or of players who paint their Warframes black and glowing red.
  • Fashionable Asymmetry: Torment and Mania wear armor on one shoulder but not the other. Malice has a big hunk of something on his right shoulder wrapping around his back. Violence subverts it by wearing two matching shoulder plates, then double-subverts it by wielding a Destreza in one hand, and a single Venka on the other.
  • Flunky Boss: Misery. After sending ten waves of shadows to kill Alad V, he takes to the field himself, using his last small team of shadows as a screen to try and take down Alad V personally. As a last ditch move he'll summon shadows of Infested when he gets low on health.
  • Knight Templar: Some of them, Angst in particular, believe that Stalker represents the only real virtue in the Origin system. Torment claims she will help the player "find their way", by which she means she'll open fire.
  • Made of Iron: They have billions of hitpoints, and even Alad V comments on their "supernatural fortitude". The good news is you're not expected to take them on in one long Marathon Boss; they flee the battle after a mere 50,000 damage, which they don't regenerate afterward. Thus, taking them down for good requires the entire playerbase tracking them down and slowly chipping them away to nothing.
    • Misery has a more regular health bar due to the way his encounter works, but goes down like a chump against a properly-modded team. Especially if at least one Frost keeps freezing him in place so he can't actually fight back. Granted, none of the Acolytes compare to their master in terms of actual difficulty.
  • Make Me Wanna Shout: Angst wears Valkyr, but her Warcry damages her enemies instead of buffing herself.
  • Metal Slime: They drop some of the most sought-after Mods in the game, most prominently "Argon Scope" note  and "Bladed Rounds" note . However, they only appear for a short time period and said mods are typically very rare drops.
  • Mix-and-Match Weapon: They can utilize an odd mix of Warframe powers, some indicated by their Warframes, others not so much. Torment, for example, wears a Mesa suit but uses powers from Hydroid. Some of them also incorporate visual aspects of different Warframes, such as Oberon's loincloth on the body of Nekros, and they can use combinations of weapons that normally don't work together.
  • Psycho Rangers: In Alad V's words, Stalker recruited them from "others as twisted as himself."
  • Red and Black and Evil All Over: Much like their master.
  • Sixth Ranger: Misery was not revealed alongside the other five acolytes, and was built up in the developer blogs as the mysterious "final challenger".
  • Weapon of Choice: Torment wears Mesa and wields Guns Akimbo. Malice wears Frost and sports a BFG. Mania wears Loki and swings around a hook-whip. Violence wears Limbo and brandishes a rapier (and some Wolverine Claws). Angst wears Valkyr and just uses Valkyr's Hysteria power. Misery wears Nekros and carries an Ether Reaper.
  • What the Hell, Hero?: Torment asks why the player is protecting the infamous Alad V from the Stalker, which is about the only good point any of the acolytes make.
  • You Will Not Evade Me: Again, much like their master. If you manage to find a spot where they can't reach you, they'll spam Pull until you come on back down to their level, and if you try and just run they'll teleport you back to the room they spawned in. They also have a fail-safe wherein they just reappear right next to you, just in case they fall through the map (which happens a lot).


The Sentients

They were the opponents of the Orokin Empire during the war. They had undulating Worm Ships with fearsome firepower, and could subvert any Orokin technology. According to Excalibur's Codex entry, the Warframes were designed and deployed to fight the Sentients.
  • Adaptive Ability: Hunhow-derived Sentient enemy units such Battalysts or Shadow Stalker have the ability to adapt to a specific damage type/element after some time, making them immune to that and forcing you to switch up.
  • Alien Geometry: Sentients have an unusual structural design theme that literally revolves around a single point where their mechanical heart is located, creating arches around them that can be used as weapon platforms, normally built for their ground troops.
    • Logical Weakness: Thanks to this uncanny design flaw, it is enough for the Tenno's Warframe to defeat Hunhow since the only thing that keeps his heart from being exposed is the arch that can be ripped open with their bare hands.
  • Ambiguous Robot: On one hand they seem to be AI, referred to by Simaris as "Synthetics" and are clearly made from some kind of metal. Yet they bleed and have some kind of gelatinous flesh. Best exemplified in the Sentient Cores, as it is uncertain whether they should be classified as device or organ.
  • Cool Starship: The dropship. It can transport hundreds of their "drones" packed tight enough to give even the clone-obsessed Grineer pause.
  • Disintegrator Ray: Their preferred weapon. The original Mirage was lost to one.
  • From Bad to Worse: If the interstellar Civil War wasn't enough of a mess, Tyl Regor and the Lotus awaken the solidified Sentient Hive Mind.
  • Godzilla Threshold: The Old War was responsible for introducing the Tenno and Infestation to the Orokin System.
  • Gone Horribly Wrong: It's implied that the Orokin created them to colonize the nearby Tau system. It's unclear what specifically prompted them to declare war against their creators, but it's more than likely some form of Mistreatment-Induced Betrayal, given what would later happen with the Grineer and Tenno.
  • Grew Beyond Their Programming: It's heavily implied that the Orokin created them to terraform and colonize the nearby Tau system. Clearly, at some point, not only did they advance enough to declare war on their creators, but they very nearly won.
  • He's Back: Centuries after their defeat, they return to the solar system in Tombs of the Sentient.
  • The Unseen: Until Update 17, the only way you'd even know about the Sentients is from Codex entries and Lotus dialogue.
  • Wake-Up Call Boss: An interesting case where this is done with a mook: while the first sentient you'll encounter in game is no different from the rest of them, its durability will make for a very tough battle against it, not to mention its Adaptive Ability allowing it to nullify most inflicted on it (especially since, at the level, the player will likely be using a loadout explicitly tailored to fight one faction, with only a couple of elemental damage types, which the Sentient will easily adapt to).


The leader of the Sentients in the Origin System who was sealed in a tomb on Uranus. Tyl Regor wakes him up during the Natah quest, nearly dooming everyone in the process. Also happens to be Lotus's father.
  • Ambiguous Gender and/or Starfish Aliens: Word of God states that he has a male voice actor for a reason, despite making mention of having a "womb". Since he's a Sentient, it's entirely possible that their gender norms don't match up with those of humans.
  • Badass Boast: "I am Hunhow, Sentient destroyer of worlds."
  • The Dreaded: Lotus panics and briefly goes off the grid when she realizes the Grineer are at risk of waking him up. Later, Alad V calls him a "boogeyman to the Corpus".
  • Enemy Mine: In the Second Dream he teams up with the Stalker by offering a way to kill the Tenno once and for all.
  • Even Evil Has Loved Ones: While he chides Lotus for betraying her mission as a Sentient and his daughter, he is reluctant to have her brainwashed. And with the events of Apostasy Prologue, he will probably be be less than pleased that Ballas himself spirited away his child.
  • Evil Sounds Deep/Badass Baritone: Has a low reverbating voice that practically oozes with spite. And it drops several octaves down when Hunhow introduces himself with the aforementioned Badass Boast to the Stalker.
  • Greater-Scope Villain: As revealed in the New York Comic Con 2015 panel, he plays a very, very big role in the upcoming lore.
  • Hive Mind: He is one. Cutting him up into little pieces does nothing more than let him spawn a litter of eyes, several of which he glued to the Stalker's corporeal form. There is a limit to to his expansion, though. He panics when the player's Warframe is about to break War, which is one of his pieces, and causes the Stalker to flee.
  • Mind Rape: Is able to do that to Cephalons, burning out their consciousness, which is both introduced and demonstrated in Octavia's Anthem.
  • Not Quite Dead: It spooked Tyl Regor right out of his skull when he realized Hunhow was still kicking.
  • Oh, Crap!: Has a moment when the player's Warframe is about to break War, freaking out and begging the Stalker to protect him.
  • Sealed Evil in a Can: The Orokin or the Tenno were able to seal him in a tomb in the underwater caves of Uranus. As you can expect, this didn't last forever...
  • Walking Spoiler: He's the Lotus' progenitor.

The Eidolons

Once a Sentient fleet mind that assaulted the Unum's tower, it was killed by the original Gara. Its fragments still haunt the land near Cetus, giving them the name Plains of Eidolon. Known variants include Teralysts, Gantulysts and Hydrolysts.
  • The Assimilator: Planned to do this to the Unum and her tower when it realized Kuva could heal it.
  • Attack of the 50-Foot Whatever: The three large Eidolon types, whose wails and footsteps can be heard far across the plains.
  • Battle in the Rain: Hydrolysts are always surrounded by a raging thunderstorm.
  • Beam Spam: Gantulysts, whose unique attacks are comprised of these and heavily-damaging pillars of light.
  • Eldritch Abomination: As is to be expected with the Sentients. As with Hunhow, death seems to be gradient rather than an absolute state, with the Eidolon Sentient still trying to reunite.
  • Hollywood Acid: Hydrolyst attacks often create pools of highly-damaging acid.
  • Invincible Minor Minion: Vomvalysts, which are the most common and weakest type of Sentient in the game. Once killed, they turn into spectral entities that are completely immune to conventional forms of damage. They lost this status once you unlock your operator abilities, though, and their spectral forms can be absorbed by Eidolon Lures to charge them.
  • Machine Worship: The Ostrons built a shrine in honor of the Gantulyst and see the Hydrolyst as an omen of natural disasters.
  • Our Zombies Are Different: The Eidolon fragments are essentially undead Sentients; nearly mindless fragments of a massive, dead creature, lying dormant beneath the earth and waters of the Plains during the day, and emerging only at night to wander aimlessly, trying futilely to recombine into the creature they once were and blindly lashing out at any living thing that crosses their path.
  • Shock and Awe: One of the Hydrolysts' unique abilities, courtesy of the rain clouds they generate after appearing.
  • Walking Wasteland: The Eidolons somehow affect bodies of water on the Plains, causing them to deal energy-draining Magnetic procs to Warframes and the "shock of your life" to anyone else that enters them at night.
    • The Hydrolyst is powerful enough that its mere presence alters the weather around it. Its attacks can also leave pools of acid that quickly eat away at any Tenno standing in them.
  • Weakened by the Light: Even as it was alive, it experienced pain at day and as such only attacked at night.
  • We Have Reserves: Averted. As the Sentients were all sterilized when they used the void rails to return, they could not create new Sentients and were appropriately cautious.


Baro Ki'Teer
Why, hello.
"The wait is over, Tenno! Baro Ki'Teer has arrived!"

Also known as the "Void Trader," Baro Ki'Teer is a merchant who periodically appears in the various Tenno-controlled Relays around the Origin System, trading in the various Prime components that can be looted from the Void and Orokin Derelicts. He offers extremely rare items from the Void that can't be found anywhere else, assuming Tenno are willing to pay his prices. He's also the last of the Sand People of Mars, a group of primitive colonists who were murdered by the Grineer when he was only a kid. As a result, he harbors a lot of resentment toward them, particularly their veneration of their God King, the Warframe Inaros, since he failed to show up and save them when the Grineer came knocking.
  • Adventurer Archaeologist: By trade. He loots ruins and trades Orokin treasures. He'll also tell you in the trading tutorial that the reason he deals in Void items is for the thrill of adventure in obtaining them.
  • Alien Lunch: His diet at least partially consists of jellyfish harvested from oases on Mars.
  • Conspicuous Consumption: He more or less pays the Tenno, the most dangerous warriors in the Origin System, a quite valuable set of items in order for them to go out and battle hordes of Corpus and Grineer and mine a rare, special cooling mineral called Cryotic... to keep a special delicacy of jellyfish properly cooled for transport off-planet. Yes, he quite literally paid the Tenno to deliver him refrigerators.
  • Fiction 500: He is stupidly rich, to the point that, according to Darvo, one needs to spend entire crates of Prime blueprints and argon crystals just to get invitations to his parties.
  • Finger-Tenting: His favoured pose, fingers tip-to-tip rather than interlaced.
  • Global Currency Exception: He only accepts Orokin Ducats in exchange for Prime parts and blueprints. Given that most of his items are worth hundreds of ducats, and he offers at most fifty ducats for the best Prime components... you'll be selling him a lot of parts.
  • It's Personal: He never states this... But he has a very good reason for giving you the Archwings to use against the Grineer. Very good reasons.
  • Jerkass: Baro acts like one to the Tenno unless they're wielding Prime equipment or if they're wearing Inaros.
  • Last of His Kind: The only surviving Mars Sand Person, thanks to the Infested and the Grineer.
  • Mysterious Backer: He's the man behind the Cryotic Front event, who kept his real identity hidden because he likes being mysterious. At least until Darvo outed him in annoyance because of a long-standing personal grudge and rivalry.
  • Nice Hat: His hat is pretty fabulous, nobody can deny that. Though one does have to wonder how he can see anything.
  • No Hero Discount: Even if you happen to be in the form of his god, the most you'll get out of him are some words of flattery.
  • Rags to Riches: He was born literally dirt poor on Phobos among the Sand People. Today he's probably the richest non-Corpus in all of Warframe.
  • Really 700 Years Old: His age is vague, but somewhere in the neighborhood of Darvo's.
  • Shout-Out: The only survivor of a massacre on Mars, carried by both a military faction and a pack of predatorial mutants, huh?
  • Walking Spoiler: Discussing his backstory invariably reveals that he is the Sole Survivor of the Sand People of Mars.
  • You Are What You Hate: In Sands of Inaros he harbors a cold loathing for the Sand People of Mars, seemingly glad that they were exterminated by the Grineer and considering them primitive savages. He's one of them. He's just bitter over how bad his youth was, since he lost his parents and all that. The chance to hear his mother's voice one last time brings him to tears.

I don't take orders from anybody! Stay the hell back, you Tin-Suits!
"I'm not playing around, and I ain't got no business with a Tenno!"

A female freelance thief always on the look for more treasures to steal. She first came into Tenno attention during the Stolen Dreams quest, where Tenno had to seek her out to learn the location of the Arcane Codices she'd stolen. She is also encountered during the Project Undermine event, and recently she managed to take over an abandoned Tenno relay that she uses as a sort of free trading zone.
  • Adventurer Archaeologist: More of the "treasure hunter" variety, but she gives quests that send players to find Ayatan statues within the Orokin Void, which can be placed in your Orbiter as decorations or be processed into Endo to upgrade mods.
  • Attention Deficit... Ooh, Shiny!: Initially wants nothing to do with Tenno and their business with the Codices, but her attitude instantly turns 180 degrees when she hears that they may lead to some sort of treasure.
  • Badass Normal: Despite what other tropes in her entry may say, she's good at what she does. Case in point - she managed to sneak into an Orokin Derelict, teeming with Infestation, where whole expeditions of grineer troopers are often lost, salvage the Arcane Codices and make it out alive all on her own, with no Void powers or crazy advanced armour. Quite possibly it wasn't her first time either.
  • Classy Cat-Burglar: Not exactly "classy", but otherwise fits as thefts, scams, smuggling and salvaging are her specialty.
  • Custom Uniform: Has decorative leg guards and a pauldron on her Spy Catsuit.
  • Complaining About Rescues They Don't Like: Highly dismissive of the Tenno, even derisively calling them "tin suits", all after they pull her out of the fire that she got herself into with her own hands. Both times. During the Stolen Dreams quest she actually has to be subdued before you can rescue her.
  • Deadpan Snarker: Sassy and disrespectful to everyone and anyone, including Tenno and Lotus.
  • Defiant to the End: After you successfully down her during the mission to capture her she will open fire at you when you try to approach - something that no one else in the whole game's ever done, before or after, except for the playable Tenno. If you don't expect it it comes out as a complete shock.
  • Fashionable Asymmetry: Has an Edo pauldron on her left shoulder, but nothing on her right.
  • In-Series Nickname: Refers to the Tenno exclusively as "tin suits", and as "Ordo" to Ordis.
  • Let's You and Him Fight: During the Project Undermine event she tries to instigate a localised Grineer/Corpus conflict to steal come valuables in commotion. Only to have the Nightwatch Corps (a crack Grineer combat unit) track her down and lock her up, with Tenno having to rescue her from the prison.
  • Loveable Rogue: A complete unscrupulous scoundrel, sarcastic and disdainful, yet loved for these very reasons (by those who don't hate her for these very reasons).
  • Only in It for the Money: Monetary gain and treasure is the only thing she is interested in, completely laughing off notions like "restoring balance" or "preserving ancient history".
  • Opportunistic Bastard: Grabs at every opportunity to get something valuable, but not always thinks it through, as both times we meet her she's in danger due to consequences of her schemes.
  • Terrifying Rescuer: Sees Tenno as this at their first meeting. The moment she notices a Tenno approaching she legs it and resists their capture attempts to the very end, not knowing (or not caring) that they come after her to protect her from Tyl Regor's forces hot on her trail.
  • Tsundere: After you rescue her during Project Undermine she's as dismissive as ever, but she offers some valuables in return, and even adds something else after Tenno thin lines of the Nightwatch Crops per her request. Even if she says it's only to pay back the favour.
  • The Unexpected: We don't learn that it's her who's sending the distress signal during Project Undermine until after we open her prison cell.
  • Wild Card: Holds loyalty to absolutely no one, switching sides on the moment's notice because the other side pays better or because she does not like her current employers. Lotus has to go as far as to threaten her to secure her aid, and after the quest she's introduced in is done she leaves on her own, refusing Lotus' offer for permanent shelter.

The Man in the Wall

"Hey, Kiddo. What took you so long?"

A mysterious entity that may be the embodiment of the Void which reaches out to those it touches, or a psychotic delusion of the Tenno given life by their powers. First appearing at the tail end of The War Within, much of what we know about it comes from that quest's follow-up, Chains of Harrow.
  • Anthropomorphic Personification: What Rell and the Red Veil insist it is: a malignant extension of the Void that seeks out the Tenno and tries to corrupt them. Rell dedicated himself to containing it to protect the other Tenno, but now he's dead...
  • Black Eyes of Evil: Its eyes are deathly black, and Chains of Harrow establishes that its intentions are less than benevolent for the Tenno.
  • Dark Is Evil: It's a malevolent entity, and has a lot of connections with darkness and shadows.
  • Demonic Possession: How it decides to make its presence known to you at the end of The War Within. The Tenno makes their fateful decision on the mountain pass, and all of a sudden their eyes turn death-black as something else speaks out to them through their own mouth. It's brief, yet horrific.
  • Humanoid Abomination: An Anthropomorphic Personification of the Void or the collective psychotic delusion of the Tenno brought to life, manifesting either as a humanoid Living Shadow or a malevolent doppelganger with eyes that look like galaxies
  • Evil Laugh: When it visits you, it will occasionally let out a deep, hollow-sounding chortle.
  • I Have Many Names: The Man in the Wall, the Indifference, the Lidless Eye, "a friend"...
  • Implacable Man: The shadowy figure that pursues you throught Chains of Harrow is the Man in the Wall, not Rell. You can't shoot it, you can't bash it, and your powers have no effect on it. You can only run.
  • Jump Scare: After you finish Chains of Harrow, it has a chance of popping up in your orbiter without warning. The odds are low enough that it's a shock whenever it does happen.
  • Outside-Context Problem: Nothing hinted its existence before it arrived, and it already elicited a bigger Mass "Oh, Crap!" than Hunhow. It's impossible to know if it's an Eldritch Abomination, or a result of looking Through the Eyes of Madness.
  • Terms of Endangerment: "Kiddo."
  • Tulpa: The Lotus, and Margulis before her, insists that the Man in the Wall is just a delusion of the Tenno brought on by the trauma of being changed by the Void. If this is true, that still means that something is showing up in realspace to stalk the Tenno.
  • Voice of the Legion: Whenever it speaks, it does so with a distortion that causes it to sound like it's speaking with a thousand voices.
  • Walking Spoiler: If even that much can be said, as we have no idea what it is. What it looks like, however, gives away The Reveal of The Second Dream.