Video Game / 7th Dragon

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Released in Japan March 5, 2009 for the Nintendo DS, 7th Dragon was developed by Imageepoch and published by Sega. The director behind this game is Kazuya Niinou, the mind behind the first Trauma Center and Etrian Odyssey game. Music is handled by Yuzo Koshiro and produced by Rieko Kodama (Phantasy Star, Skies of Arcadia).

The game’s plot involves the world of Eden, which was peaceful until the sudden arrival of 666 Dragons which dragged the world into conflict and brought the strange Furowaro (Dragonsbane in the localized game), a poisonous flower, into the world. It is up to a brave guild of adventurers to slay every dragon and save Humanity and the Lucier from extinction.

The gameplay is a mixture of Etrian Odyssey's point based level up system and class reliance combined with a more traditional JRPG structure not unlike Dragon Quest. The player begins by creating and naming their own guild; then selecting guildmates from among seven classes: Fighter, Knight, Samurai, Mage, Princess, Rogue, and Healer. The game’s battles are turn based and utilize a mechanic in the exhaust system where a character can expend one exhaust bar in order to power up their next action. With a short prologue to help introduce the mechanics, soon the player finds the world to be infested by both 666 Dragons and Furowaro. And literally infested, the furowaro appears directly both on the world map and in dungeons. By stepping on the flower the player permanently eliminates the flower from the world map but only temporarily in a dungeon. By doing this the player also takes damage from stepping on the flowers. The bottom screen also displays a counter of the amount of dragons left in Eden which starts at 666 and slowly ticks down as the player defeats each one. The dragons themselves appear on both the overworld and in dungeons and have the ability to enter random encounters at will.

A spin-off called 7th Dragon 2020 was released for the PSP. It departed from the fantasy setting of the first 7th Dragon in favor for a post-apocalyptic Tokyo. The amount of classes was reduced to five and the dragons to only 200. It was released November 23, 2011 in Japan and was successful enough to spawn its own sequel simply known as 7th Dragon 2020-II, which centers around new dragon baddies. This was later followed up with 7th Dragon III Code: VFD. 7th Dragon III is the first in the series to be officially released in English, with the release occurring on July 12th, 2016. The official site for the release can be found here.

A useful resource for the first game can be found here; Cavespeak released a translation patch for the first game in April 2014, and another for 2020 in March 2016.

Compare Etrian Odyssey, Niinou's previous highly successful dungeon-crawling series, which 7th Dragon takes a number of cues from.


The 7th Dragon series contains examples of:

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    Multiple Games 
  • An Adventurer Is You: There are seven classes in the original: Fighter, Knight, Mage, Samurai, Rogue, Princess, and Healer. In 2020 those classes are replaced by: Samurai, Hacker, Destroyer, Trickster, and Psychic class. 2020-II also adds the Idol class. III has eight classes: Samurai, God-Hand, Agent, Duelist, Rune-Knight, Fortuner, Mage, and Banisher.
  • All in a Row: How your party appears in the world map, dungeons, and in towns.
  • Arbitrary Headcount Limit: Your guild can hold up to 16 members, but only 4 can be taken in your party. 2020 reduced this to only 3 characters. III plays with this by having three people in the main party, and then another two teams of three taking a support role.
  • Beneath the Earth: Some dungeons take place underground. In case of 2020, they are part of the subway or underpass. There are also ancient ruins beneath Tokyo, dating from 12,000 years ago.
  • Bizarre Sexual Dimorphism: The Lucier. The women have fox/cat ears, while the men have elf-like pointed ears.
  • Combination Attack: Some skills from each class will have synergy with other classes’ skills granting an additional benefit to the attack.
  • The Dragons Come Back: Dragons appear and wage war against humanity. It doesn't help that the dragons cause the world ecosystem to shift to their liking, which is deadly for humans.
  • Dungeon Crawler: Plays as one crossed with a more traditional JRPG.
  • Flying Seafood Special: Some of the enemies are hostile flying fish.
  • Hollywood Hacking: The Hacker (no surprise there) and Agent classes revel in this. Not only do they engage in the over-the-top rapid-fire typing typical of the trope, they can even "hack into" fully organic beings.
  • Limit Break: Exhaust Gauge. It can be expended when it's full, and the next thing you do that turn will be significantly empowered: attacks do more damage, healing items heal more, and so on. There are also EX Skills, highly powerful and flashy attacks only usable while Exhaust is active.
  • Little Bit Beastly: Female Lucier have animal ears.
  • Metal Slime: Dragonsbane Seeds offer large amounts of SP, Queen Rabi give lots of EXP, and Gold Rabi drop a bunch of money. On top of liking to run away, the Seeds take 1 damage from all attacks while Queen Rabi have obnoxiously high evasion.
  • Our Dragons Are Different: A lot of the lesser Dragons resemble hybrids between a dragon and another creature, such as Dragon-turtle, Dragon-grasshopper, Dragon-dragonfly, Dragon-hyperactive-puppies, Dragon-on-giant-nut... Also, Dragon-human such as what become of Mizuchi and Takehaya.
  • Pre Existing Encounters: Just like F.O.E.s, Dragons visibly roam the overworld and will usually give chase if they spot you.
  • Stance System: The Samurai class works on this and is a staple of the franchise. The Samurai is able to switch between Iai (Sheathed) and Battou (Unsheathed) stances, where the Iai stance allows the usage of elementally-imbued, single-hit attacks while Battou stances are for multiple-hit physical attacks.
  • Take Your Time: Narrative-wise, you generally move from one clearly defined mission to another. Gameplay-wise, you're free to hunt dragons, finish quests, and grind levels.
  • The Red Mage: Psychics in the 2020 games and Mages in III can use both elemental damage and recovery spells. Unlike many other examples, however, they excel at both.
  • Weapon of Choice: Each class can only use certain weapons, and most have skill trees dedicated to said weapons.
  • You Gotta Have Blue Hair: Pink and blue are the most common odd colors for the class portraits. In III, a veritable rainbow is available in the alt-colors.

    7th Dragon 
  • Art-Style Dissonance: The character design is very cute—they are meant to sell Nendoroids—but the plot itself is borderline Cosmic Horror Story. This is not dissimilar to Niinou's previous dungeon-crawling experience, Etrian Odyssey.
  • Back from the Brink: When the game begins proper the entire world is cowering before the dragons and overrun with Furowaro. It's up to you to take everything back.
  • Doomed Hometown: Kazan. However, one of the first things your guild does upon waking up is retake the place for the citizens.
  • Downer Beginning: After a short prologue, the dragons come and completely wreck the world. The opening credits are interspersed with everyone reacting to the events, all while the bottom screen shows everything being progressively more covered by the Furowaro.
  • Easing into the Adventure: The start of the game does not begin with any dragons at all, and serves mostly to get the player acclimated with the game’s mechanics.
  • Exponential Potential: The number of gimmicks can be overwhelming. This is probably why the number of classes were reduced in the PSP games. And some of them require trial and error to use effectively, such as various forms of counters.
  • Fantasy World Map: The world of Eden, which starts out like most other fantasy settings until the Dragons arrive and infest it with Furowaro.
  • Featureless Protagonist: Each class has four portraits, two for each gender. One portrait in each class would be a Lucier a race of elvish or cat-people depending on the gender. There are no default names for each portrait except for special names that would give one extra skill point to the class.
  • Fire, Ice, Lightning: The three elemental types of magic that the Mage can use.
  • Heroic Mime: Your adventuring party is made up of them.
  • Informed Equipment: Your character model will only reflect the change of the equipped weapon. Probably because the design of the characters are meant to be very memorable.
  • The Medic: The aptly named Healer class, though the Knight and Princess possess healing abilities of their own.
  • Non-Elemental: Another type of magic the mage can use, carries the distinction of not being resisted by anything, but doesn’t match the elemental magic in raw power.
  • Number of the Beast: The total number of Dragons adds up to 666.
  • Random Encounters: By the boatload. It doesn't help that a Dragon can join the fun (F.O.E. style) in the middle of an on-going battle.
  • Save Point: While one can save at an inn, there are save points located in most other areas.
  • Side Quest: Multiple, including some that can be Lost Forever.
  • Skill Scores and Perks: Each class starts with 3 skill points that are spent on a large skill tree. 1 skill point is gained every level, 2 for every fifth level. As with most, certain skills must be leveled up to unlock other skills.
  • Time Skip: After the prologue, 3 years pass. By the time you and your guild wake up, most of the world is under the dragons.
  • Trauma Inn: In each town, inside each one is a doctor that can revive dead party members if you lack the skill or item.

    7th Dragon 2020 
  • After the End: The game takes place in a ruined Tokyo.
  • Anyone Can Die: By the time 2020-II starts, the only carry-over Murakumo characters are Emelle, Rin, and Kirino. Heck, even Emelle bites the dust later. Also, Souji.
  • Artificial Human: The NAVs were engineered to have information processing abilities far beyond those of regular humans.
  • Back from the Brink: The entirety of the game, but most apparent during Chapter 0.
  • Big Bad: Fomalhaut, which is closer to an Eldritch Abomination than a dragon.
  • Big Damn Heroes: SKY, who saves you from War Cry in Chapter 0. They don't stay heroes for long...
  • Big Good: Natsume.
  • Cutscene Power to the Max: The opening is a significant exaggeration of what your characters can actually do in the game.
  • Doomed Hometown: Tokyo. Twice.
  • Draconic Humanoid: Mankind Warrior Takehaya.
  • The Dragonslayer: Murakumo. Their official seal is a sword that goes through the head of a dragon.
  • Dumbass DJ: Chiron, member of World Relief Association. She listen to people's requests and forward them to you as quests. She is either Crazy Awesome, or a particularly obnoxious kind of The Scrappy.
  • Eagleland: The game really doesn't portray USA nicely. However, the ethics of individual Americans varies.
  • Fire, Ice, Lightning: Everyone gets them eventually, but the Psychic is the classic Mage archetype.
  • Global Currency: The Az.
  • A God Am I: Human Dragon Mizuchi.
  • Gotta Kill Them All: The Dragons. Some of them can be avoided, but you want their Phlebotinum to repair the facilities in your base.
  • Greek Chorus: Miku's role in the game is something like this. You can replace the BGM of the game with her songs, the lyrics of which gives interesting insight into your current situation, if not outright Foreshadowing.
  • Guns Akimbo: The gun-wielding Trickers. They are mechanically similar to Dragoons from Final Fantasy: they enter a hard-to-attack state and start attacking with impunity.
  • Healing Checkpoint: Green save points recover your life and mana just by walking through them.
  • Helmets Are Hardly Heroic: If a combatant character matters in the story, they don't wear a helmet. This even applies to JSDF personnel such as Rin and Gatou!
  • Hey, You!: Your characters are rarely referred by their name, only "Unit 13". For the civilians, you're simply "Murakumo".
  • Hopeless Boss Fight: The first fight against Emperor Dragon War Cry in Chapter 0, but thankfully Neko and Daigo are there to bail your asses out. The second fight against him —Wounded War Cry— is difficult, but you can win.
  • It's All My Fault: Rin blames herself on the catastrophic loss of the JSDF, which includes Gatou.
  • Knife Nut: The Trickster class. It doesn't help that their 'official' character design is the guy In the Hood and there is an Ax-Crazy-sounding male voice set that seems to be designed solely for them.
  • Mission Control: NAV3.6 (male, nicknamed Miroku), NAV3.7 (female, nicknamed Mina).
  • Now, Where Was I Going Again?: If you don't remember where you're supposed to be going, consult the Terminal in your room.
  • Patriotic Fervor: One of the item is the Flag of Japan, which increases your defense. (But then, stir-fried tofu also boosts your stats.)
  • Phlebotinum: The Dz, which you use to rebuild your base. Only obtainable from Dragons, and there are only 200 of them in the game.
  • Player Headquarters: Tokyo Metropolitan Government Building.
  • Red Shirt Army: Downplayed. While they are no match for Dragons, the JSDF are portrayed as competent and sometimes even heroic.
  • Sailor Fuku: The female samurai wears this.
  • Scenery Gorn: Tokyo is absolutely devastated by the Dragon invasion. One area is nearly completely submerged in sands. And in some places, the laws of physics itself is a casualty.
  • Scenery Porn: Furowaru-affected environment are brightly colored and crystalline, they would be nice places for picnic were it not for their temperamental wildlife.
  • Shock and Awe: The dragon Jigowatt.
  • Shout-Out: The designation the JSDF gives to the biggest and nastiest dragons are rather interesting, these includes Sleepy Hollow, Jigowatt, and Jabberwock.
  • Skill Scores and Perks: The skill system has been made more flexible and less tree-like. New tiers of skills are unlocked by building advanced facilities, and only a few skills require investment in other skills.
  • Stance System: The Destroyer (read: Monk) class combines this with Counter Attack. They enter a stance that allows them to counter attack of certain kind (fangs, claws, breaths, etc). A party solely consisting of counterattacking Destroyers is one to behold.
  • Stripperiffic: The outfit of the female Psychic leaves very little to the imagination, consisting of a coat over a bikini.
  • Taking Up The Mantle: This game is rather fond of this trope, because clearly Anyone Can Die. Rin takes Gatou's JSDF mantle, Emelle takes Natsume's Murakumo mantle.
  • Total Eclipse of the Plot: The entirety of chapter 0 takes place during an extremely long solar eclipse, climaxing with the fight against Emperor Dragon War Cry with the eclipse as the background, over the falling-apart-upward Tokyo Metropolitan Building.
  • Trauma Inn: You have your mess in the Murakumo HQ.
  • Urban Fantasy: 2020 trades the fantasy setting of the original for a ravaged Tokyo, but there are still melee weapon wielders and casters mixed in.
  • Walking Wasteland: Each Emperor Dragon brings their own type of wasteland. Oceanos turns rain poisonous. Sleepy Hollow carries deadly pollen. But the god-emperor of wasteland is Fomalhaut, who brings Black Furowaro with him.
  • We ARE Struggling Together: Dragons are invading, but Murakumo (your group) and SKY are at each others' throats.
  • Wolverine Publicity: The game heavily advertised itself as featuring Hatsune Miku (specifically, Hatsune Miku Type-2020). Her role... is not as significant as expected.
  • Zettai Ryouiki: The default female Samurai sports this style.

    7th Dragon 2020-II 
  • Arc Welding: This game links the Tokyo-arc games with the original 7th Dragon.
  • Back from the Dead: The Black Furowaro spawned by Fomalhaut is able to bring most dragons back to life. Here we go again.
  • Big Brother Worship: It's very clear that Izumi sees her big brother Souji as the coolest person in the world. But then, everyone in SECT11 are awed by him. This hits her hard after Souji makes a Heroic Sacrifice.
  • Big Damn Heroes: SECT11, who saves you from Mark of Fomalhaut in the Prologue. Idem ditto.
  • Big Good Emelle.
  • But Not Too Foreign: The very American SECT11 are led by the siblings Souji and Izumi Sakuraba. This is even given a lampshade by Group 13, in which they question the siblings Japanese spirit— being Americans, they simply shrug.
  • Christmas Cake: Murakumo officer Miya, by her own admission. Also a cool person.
  • Climax Boss: The fight against Drago-Satana at the end of Chapter 4.
  • Combination Attack: Boss enemies may have combination attack of their own. Those SECT11 guys are especially brutal.
  • Darkest Hour: Fomalhaut's invasion of National Diet Building, which forces everyone to go deep underground with no obvious way out. The invasion also lead to the death of Rin's troops, just about everyone in SECT11, and Emelle.
  • Defiant to the End: Emelle, before Fomalhaut.
    Emelle: Listen, Fomalhaut! I won! Unit 13 shall continue my struggle!
  • Demoted to Extra: Rin is largely outside the spotlight. The personal drama now centers around Emelle.
  • Defeat Means Friendship: SECT11]. Unfortunately, SECT11 is almost immediately destroyed by Fomalhaut.
  • Driven to Suicide: There's a sidequest where you have to prevent some refugees from carrying out a suicide pact.
  • Eagleland: The real reason SECT11 is sent to Japan is to secure anti-Dragon weaponry, the Lucier. If they have to trample on somebody else's sovereignty, so be it.
  • Earth All Along: One that applies retroactively: Eden is Earth, 12,000 years before the present time. During that time the civilization of Atlantis existed, and the Lucier lived there.
  • Elaborate Underground Base: National Diet Building.
  • Everyone Has Standards: Even Souji is appalled that President David of the USA decides to abandon Japan to the Black Furowaro, now that he's got a Lucier in his hands.
  • Fossil Revival: Turns out that Murakumo has been reviving the Lucier this way, in order to use them as the sword that shall slay the Dragons, as they were in the distant antiquity.
  • Graceful Loser: Souji admits his defeat at the hand of Group 13 in Kokubunji, and let them take the Living MacGuffin. It's not like SECT11 wanted to fight, anyway...
  • Guns Akimbo: Souji's preferred fighting style.
  • Here There Were Dragons: Turns out that there were Dragons invasion 12,000 years ago, which was fought by the Lucier.
  • Heroic B.S.O.D.: Izumi, after Souji make a Heroic Sacrifice to break Fomalhaut's siege of Murakumo HQ. She only gets out of it after everyone gives her a Get Ahold Of Yourself Man talk.
  • Hey, You!: Emelle is about the only one who refer to your party leader by their name, which is rather touching.
  • Hopeless Boss Fight:
    • The fight against Mark of Fomalhaut in the Prologue.
    • The first fight against Sleepy Hollow in Chapter 3.
  • Hostage Situation: When it becomes clear that Murakumo can't be stopped from saving the Lucier clone in custody of SECT11, Souji gives Emelle two choice: either the Japanese allow his squad a safe passage back to the USA, or the Lucier clone gets it.
  • Humanoid Abomination: What Emelle actually is. She is not human, but an entity from outer space known as Hypnos. She is interested in humans, because 'humans are strong'.
  • Humans Are the Real Monsters: The conflict between Murakumo and SECT11 over Marina takes over a significant portion of the story. The portion that can be spent, you know, actually fighting Dragons.
  • Hurting Hero: It's strongly implied that Murakumo members are like this. After all, your hometown has been doomed twice. It really shows when they help SECT11 despite the latter having stabbed them in the back, because SECT11 are human too.
  • Idol Singer: The Idol class, naturally. Some of their skills even have them performing on a stage.
  • Improbable Weapon User: The Idol class uses megaphones.
  • MacGuffin: Orichalcum, which is required to forge Dragonslayer.
  • Power Nullifier: The Confucators(?). You need to install them throughout Shinjuku before you can fight Sleepy Hollow.
  • Precursor: Even though humans and Lucier used to coexist 12,000 years ago, 2020-II clearly put the Lucier in this role. They were once advanced people, they repelled Dragon invasion, and the humans of present time uses Lucier technology to fight Dragon invasion of today.
  • Recurring Boss: Those SECT11 folks aren't the type to give up, aren't they? They keep hindering you from saving Marina in Chapter 4. On the upside, their boss music (vs. human battle theme) is one of the best in the game.
  • Refuge in Audacity: The Idol class. All of their skills are based on being a superstar on an ego trip. They even have a special gauge for this purpose, called Fever. An Idol with SS-level Fever is an unstoppable presence on the battlefield.
  • The Rival: SECT11, American equivalent to Murakumo. They have other missions beyond slaying dragons.
  • Shout-Out: Certain skills of the Idol make her do a pose similar to Travolta from Saturday Night Fever. And her special gauge is called 'Fever'!
  • Sibling Team: SECT11's Souji and Izumi Sakuraba.
  • Slap-on-the-Wrist Nuke: The Destroyer's EX-Skill, Sky-High Meteor is clearly learned from Dincht's school of pugilism. They launch themselves beyond the atmosphere and administer a meteoric kick to the enemy, which then explodes. The explosion engulfs (at the very least) the entirety of Tokyo, visible from outer space.
  • Spell My Name with an "S": Is it Emelle? Emeru? Omar? She's from America, at any rate. Her true identity is Hypnos, though she doesn't use that name anymore.
  • Strawman Political: There is a quest chain where you have to justify the existence of Murakumo in a parliamentary hearing. The argument gets cut off by a Dragon attacking the daughter of one of the PM.
  • Taking Up The Mantle: Kirino takes Emelle's Murakumo mantle, Izumi takes Souji's SECT11 mantle.
  • The Very Definitely Final Dungeon: Tokyo Sky Tower, which has been occupied by Mark of Fomalhaut and its ultra deadly Black Furowaru. A significant portion of the game is spent looking for a way to walk into it without dying. It boasts a whopping 46 Dragons, about one fifth of total Dragons in the game.
  • Villain Song: Battlefield - The Seven Threats [DIVA Ver.] is pretty clearly sung from the Dragons' point of view.
  • We ARE Struggling Together: Repeated with SECT11.
  • Wham Episode: Emelle know all along that the new super-secret weapons that the Americans are after are the Lucier. And that Murakumo has been cloning them for some time, trampling upon the sanctity of life itself. Souji mocks Emelle for her hollow moral posturing.

    7th Dragon III 
  • Art Evolution: While still quite cute, III's character models are more realistically proportioned than the previous games'.
  • Artificial Human: Yuma is a living anti-dragon weapon created by the SDF, who can become stronger by incorporating the data of the True Dragons.
  • Assist Character:
    • Your backup teams can jump in for attacks, eliminating an enemy's buff and providing an additional effect.
    • An entire backup team can provide the frontline party with buffs.
  • The Berserker: The Rune Knight can be a rare magic version of this: they eventually learn the Berserk skill, which allows them to do huge magic damage to a random enemy but makes them uncontrollable, as well as learning abilities which deal massive damage in exchange for a large percentage of their LF and a move which deals more damage the lower their LF is.
  • Bland-Name Product: Look at the full "Nodens" logo. Now look at the modern Nintendo logo. Yup.
  • Bonus Dungeon: The Shadow Realm, a Dark World born of debris left behind after the universe was recreated in the ending.
  • Boss in Mook Clothing: The Bonus Dungeon has upgraded versions of every non-boss dragon as random encounters.
  • Boss Remix: The battle themes of Hypnos and ND are both lyrical versions of event tracks.
  • Chick Magnet: The protagonist can be a gender-agnostic version, because Everyone Is Bi.
  • Child Soldier: The default Duelist portraits feature middle-schoolers, because duh, they're card game players. And they're so good at card games they can use them to fight dragons with magic. These portraits can be applied to any other class, too.
  • Combination Attack: Once you're able to form three teams you can perform Unison, in which all nine characters get to make a single attack at no cost.
  • Composite Character: The Agent class combines the gun skills of 2020's Trickster with the hacking skills of the... well, Hacker.
  • Cool Old Guy:
    • One of the God Hand-default portrait options features a Battle Butler with this exact atmosphere. Both of the male Banisher options also have this sort of vibe to them, despite one of them wearing full plate.
    • Yoritomo also comes across as this.
  • Death Dealer: The Duelist class draws fire, ice, and lightning cards from their deck, and uses the cards to cast spells, summon monsters, or set traps.
  • Deep-Immersion Gaming: You essentially play as yourselves while in the 7th Encount game.
  • Downloadable Content: In the form of quests that give you easy resources and extra portraits, among other things.
  • Dual Wielding: The Samurai class is capable of dual-wielding katanas. The poster Samurai girl featured in various promotional art is frequently depicted with dual katanas.
  • Dub Name Change: The Vanisher class was renamed Banisher for the localization, likely because it sounds more menacing.
  • Everyone Is Bi:
    • Due to the combination of being able to "date" almost every important NPC and the use of a Featureless Protagonist.
    • This also includes your own party members. While you cannot truly "date" the non-protag party members, you can have a brief hang-out with them at any time, they do have a kind of affection track that is affected by various things (including doing cooperative attacks in party), and the higher ones are very romantic... for both genders, regardless of what gender your protagonist is.
  • Evolutionary Levels: True Dragons are described as the pinnacle of evolution, and any sufficiently powerful being is destined to become one.
  • Experience Booster: The EXP Upper and SP Upper accessories boost experience and skill points gained, respectively.
  • Expy: The Mage's skillset is nigh identical to that of Psychics from the previous game, and God Hands are very similar to Destroyers.
  • Eyes Always Shut: Allie. Until she reveals her true identity.
  • Featureless Protagonist: The protagonist, as well as their fellow permanent Unit 13 members, are all completely player-defined. You're even freely allowed to mix class portraits, so you can use a Samurai portrait for a spellcaster or have a Meido hitting things with a lance.
  • Fight Like a Card Player: The Duelist class takes cues from Yu-Gi-Oh and uses cards to summon monsters, traps, or spells.
  • Game Within a Game: 7th Encount, a game developed by Nodens and based of the Dragon Calamity of 2020.
  • Good Scars, Evil Scars: Yoritomo's head is practically covered in scar tissue, establishing him as a grizzled veteran at a glance.
  • Grand Finale: This game is the last in the series.
  • Guns Akimbo: The Agent dual-wields pistols as their weapon of choice.
  • Hand Wave: Your inventory limit is explained by your characters subconsciously throwing away excess items when you're full.
  • Healing Factor: Yuma fully heals himself at the end of each turn, making an all-out attack with Unison the only practical way to take him down.
  • The Hero: Much like the various banner ladies of the Etrian Odyssey series, the promotional art and the game itself feature the white-uniformed Female Samurai as the poster character of the game. Like the Etrian examples, though, she's in no way mandatory and the protagonist, as well as your other permanent party members, are all completely customizable.
  • He Who Fights Monsters: Emel's immense hatred of dragons eventually causes her to transform into the 4th True Dragon Hypnos.
  • Hopeless Boss Fight: The first fight against Spectus. Your attacks do 1 damage to it at most, and it eventually performs an attack to wipe your entire party out.
  • Ill Girl: Mio Nagumo, who's sick with Dragon Sickness. She's ironically the second-last member of the cast to die, with only Julietta outliving her.
  • Karmic Death: ISDF Supreme Commander Akutsu regards Yuma as nothing more than a tool and insists that he undergo the increasingly strenuous D-Install procedures regardless of the risks, since he can always be replaced with another model. Yuma kills him dead with a single punch after the installation of Haze and Hypnos's data drives him mad.
  • Killed Off for Real: Everyone except for Unit 13 and Nagamimi.
  • Late-Arrival Spoiler: Code VFD coming out in English first spoils a number of plot points for previous 2020 games, especially 2020-II, just by dint of its concept. The really big ones are the JSDF fighting back the dragons but being too heavily damaged to defend Tokyo on its own, Luciers being from 12,000 years ago originally, to say nothing of the existence of Atlantis, and the very first game actually being in continuity with the 2020 games as Earth's distant future.
  • Legacy Character: Your party is once again given the name "Unit 13", this time in honor of the legendary heroes of Murakumo.
  • Luke, I Am Your Father: Yoritomo is Mio's dad.
  • Mechanically Unusual Class:
    • Some of the God Hands' skills inflict God Depth on their enemies, which they need in order to use their more powerful attacks.
    • Duelists have to use cards in addition to mana to use some of their skills.
    • Some Banisher skills use their secondary bomb resource.
  • Meido: The default female God Hands are dressed in this style. The corresponding men are, naturally, Battle Butlers.
  • My God, What Have I Done?:
    • Professor Nagumo has this reaction when infusing Yuma with the Haze and Hypnos samples turns him into a draconic Humanoid Abomination.
    • Julietta also has this reaction when Allie kills most of the world's population with her Pink Dragonsbane; he only wanted humanity to evolve through the Dragon Illness, not for it to be driven to extinction.
  • Now, Where Was I Going Again?: The Navi option in the menu will have whichever character is currently guiding you remind you where to go.
  • Oddly Named Sequel: This game follows the 2020 series, but goes for direct numbering instead of indicating that it's a 2020 follow-up. Granted, it takes place long after 2020, but it can still seem odd. This is due in no small part to the fact that it's continuing 2020-II's plot point of Eden being part of the setting and specifically a possible future of Earth, and is meant to bring the series as a whole to a conclusion - though properly speaking, in this sense it should really be 7th Dragon IV.
  • Ominous Latin Chanting: The final boss themes, in spades.
  • Parental Substitute: Yoritomo is the closest thing Yuma has to a father.
  • Point of No Return: Going to the terrace to speak with Allie after the second intermission, after which Allie reveals herself as the 2nd True Dragon ND and kills most of the cast. Nagamimi subtly warns you of this by asking if you've finished everything before finishing your day off, but it's easy to miss. Once you reach Grateful Seventh Nagamimi will create a portal to Nodens before everybody died, allowing you to finish any unfinished business, ultimately subverting this.
  • Population Control: The Dragon Sickness spread by the Dragonsbane is meant to weed out the weaker humans and single out those strong enough to eventually become dragons themselves.
  • Previous Player-Character Cameo: There's DLC that lets you use some character portraits from the 2020 games. What really makes it this trope is that in the quests that unlock them they're explicitly recognized as members of Murakumo's Unit 13.
  • Reset Button Ending: The Main Character uses all the entropy released by VFD to reset the universe into one where dragons never existed, which means that Yuma and Allie don't exist, and only the Main Character, Nagamimi and Mio remember the events of the game.
  • Sequential Boss: VFD has three forms. You don't get healed in between, but you can select which team to use for each form.
  • Sexy Discretion Shot: Going on a third date with an NPC will end with the two of you going somewhere where you can be alone and the screen fading to black, with a line or two of dialogue suggesting that you're doing more than chatting. Perhaps the most blatant is Mio, who asks you, in the Japanese script at least, to "make her an adult."
  • Skill Point Reset: Changing a character's class refunds all the SP you've spent on them, letting you redistribute them for their new role.
  • Skill Scores and Perks: You gain SP in battle which you can use to learn and enhance skills. Through developing the Nodens facility you can unlock more skills to learn.
  • Stripperiffic:
    • The female Agents and Rune Knights. Agents wear catsuits with Absolute Cleavage and thigh highs. Meanwhile, Rune Knights are bursting from their Chainmail Bikinis. The Fortuners also walk this line, what with just how high their skirt hemlines are, and the fact that said skirts are made out of cloth starbursts with visible gaps.
    • Ulania's outfit is perhaps the biggest example, with nothing but a robe covering her (huge) breasts and black underwear in full view.
  • Taking You with Me:
    • The people of Atlantis sunk their city to weaken the 3rd True Dragon Nyala; eventually you're tasked with stopping the people of Atlantis from commiting mass suicide by killing Nyala outright.
    • The Fortuner and Rune Knight have skills that can do this: The Fortuner's Sacrifice deals massive damage to all enemies in exchange for removing them from the battle (meaning they can't be revived until the battle ends) and the Rune Knight's Knight's Pride gives the Rune Knight a chance to deal massive magic damage to an enemy when their LF reaches 0.
  • The Very Definitely Final Dungeon: Grateful Seventh, the plane where VFD waits to be born and recreate the universe.
  • This Is Reality: Before you set out to fight the dragons for the first time, Nagamimi reminds you that you're not playing a game anymore, and getting hit will hurt for real.
  • Time Travel: The plot has the hero's guild travelling between Atlantis in the distant past, 2100 in a Tokyo recovering from the events of the 2020 series, and Eden in the distant future.
  • Unwitting Pawn: Allie, a.k.a. the 2nd True Dragon ND/Nodens, wants to create VFD (who doesn't exist) by fusing the Dragon Chronicle with a being strong enough to defeat the True Dragons, so that VFD can create a new universe. Julietta was also in on it, although he was also being used and only believed that humans would evolve, not die.
  • Wham Episode: Chapter 6. Installing Hypnos and Haze into Yuma turns him into a bloodthirsty dragon-human hybrid, and Allie reveals that she is the 2nd True Dragon ND, revealing that completing the Dragon Chronicle was a plan to produce a person worthy of evolving into VFD and destroying the universe, and that she is responsible for the Dragonsbane in Tokyo and the Dragon Sickness, before killing nearly everyone in Tokyo. Moreover, she reveals that Chika and Rika are the incarnations of Tokyo's Dragonslayer and that they must be killed in order to recreate it.
  • Zettai Ryouiki: Like in 2020, the default female Samurai wears thigh-high socks. The default female Agent, Rune Knight, and Mage also wear this.


http://tvtropes.org/pmwiki/pmwiki.php/Videogame/SeventhDragon