History VideoGame / SeventhDragon

8th Oct '17 3:18:03 PM LucaEarlgrey
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* UselessUsefulSpell: Much like in ''VideoGame/EtrianOdyssey'', anything that can inflict Curse status. Enemy smacks one of your party members for a large chunk of their lifebar? Said enemy will be tickled at best from losing 300-400 LF tops, when enemies near the endgame have thousands of LF. Your damage dealer does 5-digit damage to a boss? ThereIsNoKillLikeOverkill.

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* UselessUsefulSpell: Much like in ''VideoGame/EtrianOdyssey'', anything that can inflict Curse status. Enemy smacks one of your party members for a large chunk of their lifebar? Said enemy will be tickled at best from losing 300-400 LF tops, when enemies near the endgame have thousands of LF. Your damage dealer does 5-digit damage to a boss? ThereIsNoKillLikeOverkill.HoistByHisOwnPetard, [[ThereIsNoKillLikeOverkill at least 30 times over]].
8th Oct '17 3:17:14 PM LucaEarlgrey
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* UselessUsefulSpell: Much like in ''VideoGame/EtrianOdyssey'', anything that can inflict Curse status. Enemy smacks one of your party members for a large chunk of their lifebar? Said enemy will be tickled at best from losing 300-400 LF tops. Your damage dealer does 5-digit damage to a boss? ThereIsNoKillLikeOverkill.

to:

* UselessUsefulSpell: Much like in ''VideoGame/EtrianOdyssey'', anything that can inflict Curse status. Enemy smacks one of your party members for a large chunk of their lifebar? Said enemy will be tickled at best from losing 300-400 LF tops.tops, when enemies near the endgame have thousands of LF. Your damage dealer does 5-digit damage to a boss? ThereIsNoKillLikeOverkill.
8th Oct '17 3:15:43 PM LucaEarlgrey
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Added DiffLines:

* HealthDamageAsymmetry: Your party members will be lucky to reach 400 LF by endgame, maybe 500 depending on class. Meanwhile, bosses tend to have ''thousands'' of LF.


Added DiffLines:

* UselessUsefulSpell: Much like in ''VideoGame/EtrianOdyssey'', anything that can inflict Curse status. Enemy smacks one of your party members for a large chunk of their lifebar? Said enemy will be tickled at best from losing 300-400 LF tops. Your damage dealer does 5-digit damage to a boss? ThereIsNoKillLikeOverkill.
4th Oct '17 1:14:52 AM LucaEarlgrey
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* DifficultySpike: The main game consists of EasyLevelsHardBosses. The post-game dungeon does away with the "Easy Levels" part, as ''every'' encounter is a dragon ''or two'' and they will easily shred you to pieces.

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* DifficultySpike: The main game consists of EasyLevelsHardBosses. The post-game dungeon does away with the "Easy Levels" part, as ''every'' encounter is a dragon ''or two'' four'' and they will easily shred you to pieces.
3rd Oct '17 12:24:52 AM LucaEarlgrey
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* WhereTheHellIsSpringfield: The map of Eden in the world map interface seems to imply that Kazan is somewhere around modern-day Northern Europe, possibly where Sweden is today, with Preloma in the British Isles.
3rd Oct '17 12:20:42 AM LucaEarlgrey
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Added DiffLines:

* WhereTheHellIsSpringfield: The map of Eden in the world map interface seems to imply that Kazan is somewhere around modern-day Northern Europe, possibly where Sweden is today, with Preloma in the British Isles.
3rd Oct '17 12:09:04 AM LucaEarlgrey
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* ActionInitiative: Some skills have an "Instant" property that allows the user to go first, or at least before any enemies (as it's possible for an ally with high enough speed to precede instant moves, or for multiple party members to use instant moves in one turn). Using an EX gauge will also give the user the same level of priority.

to:

* ActionInitiative: Some skills have an "Instant" property that allows the user to go first, or at least before any enemies (as it's possible for an ally with high enough speed to precede instant moves, or for multiple party members to use instant moves in one turn). Attacks that inflict Stun are always instant (if it hits after the target takes their turn, the stun would become useless). Using an EX gauge will also give the user the same level of priority.
2nd Oct '17 1:31:16 AM LucaEarlgrey
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Added DiffLines:

* ActionInitiative: Some skills have an "Instant" property that allows the user to go first, or at least before any enemies (as it's possible for an ally with high enough speed to precede instant moves, or for multiple party members to use instant moves in one turn). Using an EX gauge will also give the user the same level of priority.
1st Oct '17 11:12:16 PM LucaEarlgrey
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Added DiffLines:

* DifficultySpike: The main game consists of EasyLevelsHardBosses. The post-game dungeon does away with the "Easy Levels" part, as ''every'' encounter is a dragon ''or two'' and they will easily shred you to pieces.
1st Oct '17 11:07:17 PM LucaEarlgrey
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* EasyLevelsHardBosses: The RandomEncounters can be reliably ended in a single turn before long. On-map dragons, despite being reminiscent of ''VideoGame/EtrianOdyssey''[='=]s F.O.E.'s, can pose a bit of a challenge, but don't require coming back later for them to be of reasonable difficulty. The bosses, especially True Dragons, will smash your party into a million pieces unless you're damn well prepared. Then comes the BrutalBonusLevel, where the ''RandomEncounters'' will turn any unprepared party into floor art.

to:

* EasyLevelsHardBosses: The RandomEncounters can be reliably ended in a single turn before long. On-map dragons, despite being reminiscent of ''VideoGame/EtrianOdyssey''[='=]s F.O.E.'s, can pose a bit of a challenge, but don't require coming back later for them to be of reasonable difficulty. The bosses, especially True Dragons, will smash your party into a million pieces unless you're damn well prepared. Then comes the BrutalBonusLevel, where all of the ''RandomEncounters'' random encounters are ''dragons'' and will turn any unprepared party into floor art.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SeventhDragon