YMMV / 7th Dragon

  • Awesome Music: Yuzo Koshiro was the composer, so there are several awesome tracks.
  • Game Breaker:
    • The Banisher's Earthquake skill. There is barely any regular enemy that survive a hit from it, and it's still extremely powerful against bosses. The cost of all your bombs barely matters when you start a battle with a full stock of bombs.
    • Mage's Consent. It boosts the damage of the Mage's next magic attack by a massive degree. It's not cost-effective manawise, but when you can greatly shorten boss fights it barely matters.
  • Iron Woobie: Emelle.
  • It's Easy, so It Sucks: 7th Dragon III is regarded to be much easier than previous games in the series, largely because of the presence of numerous game-breaking skills.
  • Moe: Everyone and everything have the appearance of Nendoroid! Even big burly men like Gatou and Daigo looks like plush dolls.
  • Nightmare Fuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents. The name of the skill? Dark Invasion.
  • The Scrappy:
    • In 2020, Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a Blithe Spirit, but she ends up being insensitive.
    • Also in 2020, Chiron.
  • Scrappy Mechanic: Changing a character's class in 7th Dragon III' resets all relationship values they had with other party members. It affects very little, but it's annoying if you want to build them back up.
  • Sequel Displacement: 2020 is the one that spawned direct sequels; the original was just left on its own. At least, that's how it appeared at first. 2020-II bringing the original into continuity with Tokyo, with everything that implies, was one of II's major Wham Episodes.
  • That One Attack: Solitary Sword, the attack used by 7th Dragon III's Chapter 5 boss. Not only does it strike your party for damage multiple times, it also inflicts bleed and seals skills. It has a pretty obvious tell, but if it decides to use the attack multiple times in quick succession, better pray you can survive the onslaught.
  • That One Boss:
    • Potentially any boss can contend for this, but Jigowatt (in Standard Mode) is the point where you either start planning your characters, or drop the game altogether.
    • Insomnia has a party-wide attack that inflicts Dead. And when you fight it for the first time, it's unlikely that you have anything that can perfectly nullify Dead. All that we can say is 'good luck with the fight'.
    • The Chapter 5 boss fight in 7th Dragon III is brutal for an unprepared party. It frequently uses an ability that has a chance of paralyzing and confusing your party, and even normal attacks can shave off a lot of life. On top of that, it has another attack that hits numerous times, and inflicts bleed and skill seal. Even if you recognize the tell, you're going to have a rough time.
  • Tier-Induced Scrappy:
    • Agents in 7th Dragon III are not as liked as the other classes. Their hacks are great at the start for clearing random encounters, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.
    • Duelists are a cool class conceptually, but as the other classes become unlocked they become outpaced. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands.
  • Too Cool to Live: Souji, Daigo, and everyone else who sacrifice their life during Fomalhaut invasion. But especially Souji.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SeventhDragon