Legend tells of the mysterious planet Nexus, once inhabited by the hyper-advanced Eldan, who disappeared from the galaxy long ago. Where is this lost world? What mysteries and wonders will be found there? And does it conceal ancient technologies and forbidden magic of awesome, unimaginable power?
...Guess what: You're gonna find out, Cupcake!
Nexus has just been discovered, and things are about to get f[BLEEP]ing real... Welcome to WildStar!
WildStar is an upcoming Space WesternScience Fantasy MMORPG by Carbine Studios. It is set to be released on June 3, 2014, and is presently in Closed Beta. Sign up here.The story follows the war between two factions — the Dominion, The Empire spanning and controlling much of the known galaxy, and the Exiles, a motley crew of criminals, mercenaries, and refugees forced off their homeworlds — over the recent discovery of the mythical Nexus, the homeworld of the Eldan, the Benevolent Precursors of said empire who mysteriously disappeared long ago.The Exiles want the lush, vibrant planet as their new homeworld. The Dominion see it as their "inheritance" from the Eldan. That the place is filled with untold amounts of ancient ruins and still-functioning machinery is just the icing on the cake.The game seeks to differ itself from other MMO by having a whole host of innovative features, of which follow three general rules: Play How You Want, the Elder Game (level-cap content), and Have Fun.The first is best exemplified by the Path system, a game mechanic that gives you unique missions and rewards based on four player archetypes:
The Soldier, for the mass-murderer in you;
The Explorer, for those of you who find themselves constantly Distracted By The Shiny on the horizon, and up that mountain;
The Scientist, for all your 100% Completion and lore addictions, and
The Settler, for those of you who want to build cities then hang out with your friends
The second is the dev's focus on restricting majority of the game till you reach level cap. There will be plenty of cool stuff to keep you occupied on the way there, yes, but the real meat of the game lies with the epic raids, instanced player-housing, and War Plots, a branch of guild/player owned housing which involves crafting your own PvP battlefields, and maybe throw in a raid boss you caught earlier to sic on the "neighbours."Lore-wise, there are plans for monthly Solo content, one-man dungeons that expand the game's storyline, for the 60% (or so they claim) of MMO players that don't like the "Multiplayer" part, and the "keys" to unlocking the mystery of the Eldan and any other conundrums your character discovered on the way to cap.The third is through Carbine's dedication to getting and incorporating feedback from their testers; maintaining open and honest interaction with their player-base and the MMO community, be you Raider, PvP-er, Lone Wolf, or Roleplayer; and, well, keeping things fun.Combat is also unique in that almost every attack and skill is manually aimed, allowing truly skilled players the chance of multiple kills and truly awe-inspiring battles. With the aid of Combat Telegraphs (coloured areas on the ground, used to aim and tell you what's happening in that area), an active-dodging system, and "Momentum Mechanics" which gives stat bonuses for skilled fighting, Carbine aims for every battle, even the low-level fights, to be a real test of your reaction skills, quick thinking, and on-the-fly group coordination.In line with the "Play How You Want" philosophy, players have a limited skill-set with a vast array of interchangeable abilities of various effects, and "Milestones" for reaching certain levels of stats giving bonus points, and Advanced Modification Protocols (AMPs) that can give passive bonuses and unique procs, ensuring that battle is always interesting and that there is no one "Right" way to play X.Now has an extremely WIP Characters page.
The game provides examples of:
AI Is A Crap Shoot: Vending machines may occasionally drop from orbit in the Halon Ring. They dispense delicious energy drinks and doom.
Mechari are a borderline case. Their programming specifically states that they only live to keep the Dominion—and not their allies, the other races—safe and healthy.
The Eldan AI, however, fit the trope perfectly. As of this time, there is no Eldan machine on Nexus that will not try to murder you on sight. The Caretaker is the only exception to this, but due to the fragmented nature of his personality cores, he can be comically and lethally murderous in a heartbeat. Even in his green "friendly" state, he's helpful but infuriatingly vague, along with a healthy dose of snark.
The Alcoholic: The Granok live for two things: violence and beer. Only the Free Companies have a third: seeing the Dominion fall.
Possibly Malvolio Portius, who so far has never been seen without a glass of "something expensive" in hand and appears mildly drunk in the 'Dirty Little Secrets' short. (On the other hand, he probably feels he has to get drunk to be able to talk about the Chua...)
The Alliance: It's very, very clear from how the different races interact with each other, and their conflicting philosophies, that the Exiles are only together because the Dominion would eradicate them divided.
And I Must Scream: Metal Maw's tortured existence drives him to kill. The more he kills, the worse the pain is. The worse the pain is, the more he kills...
Aristocrats Are Evil: Seems to be the vibe used with the Cassians, especially in the Introduction to the Dominion video. Just how "evil" they are is yet to be seen.
Arm Cannon: The Warrior has the "XL45 Hell Mitten," which fires plasma shots. It also has a variety of other features such as a deployable riot shield, a chainsaw, and GPS.
Artificial Limbs: Dorian Walker, discoverer of Nexus, has had more than his fair share of scrapes and mishaps.
Mordesh have numerous cybernetic implants or parts replacing entire sections of their bodies. This is mostly because they are slowly rotting away, and that they need a system to deliver their Vitalus Serum, the one thing keeping them from degenerating into mindless, cannibalistic corpses.
Judge Kain has a robotic right arm.
Art-Style Dissonance: Nexus is a bright, colourful world, filled with bright, colourful organisms that would love nothing more than to kill and eat you, not necessarily in that order. If you DO manage to survive the fauna and flora, then there is the small matter of the war between Exiles and the Dominion, plus the numerous bandits and criminal organizations staking their claim on the planet...
Awesome Mc Cool Name: Mondo Zax. You need one hell of a cool name to balance out being a space gerbil—and an even tinier one, at that—but apparently his parents were up to the challenge.
Bad Boss: Chua in general. Any Chua that sends you on an errand knows that it is a dangerous and lethal job, and assigns you to it specifically because you'll probably get killed doing it. They always express genuine surprise and disappointment when you survive.
Mondo Zax: You survived?! Unexpected...
Benevolent Precursors: Played with. The Eldan were responsible for the rise and continued existence of the Dominion. Their exact motivations for doing so remain a mystery.
BFG: Engineers carry massive Launchers as their weapons. They can function as shotguns, mortars, and beam weapons, depending on what the wielder wants it to do.
BFS: The Warrior class fights using massive Power Swords that are often nearly as tall as the wielder. Bonus points in that they are nuclear powered with a searing hot liquid edge.
Black Comedy: Rife with it. The game is dark, but it's awfully chipper about it. Emphasis on "awful."
Blood Knight: The Chua and the Draken get along fairly well, since they both prefer to dwell on the thrill of killing as opposed to the necessity.
Bloody Hilarious: Don't let the cartoony graphics fool you. This game is gory—and comically so.
Body Horror: Metal Maw. Who knows what other horrifying experiments the Eldan have left behind?
Augmentation. Aside from turning you into a mindless slave for the Eldan, it also replaces most of the victim's body with cybernetic enhancements, with features such as vials of omni-plasm sticking out of the victim's spine.
Butt Monkey: The reporter is hilariously brutalized every second interview or so.
Ish'mael the Bloodied gets badly injured by every single one of the Classes in the WildStar Flick Classes, getting increasingly bandaged as the Flick goes on.
Camera Abuse: At the end of the trailer for the Exiles, Kit gets worked up over fighting the Dominion and accidentally punches out the cameraman.
Cargo Cult: The Ascendancy worship omni-plasm and Augmentation, seeing it as some means to ascend to the same higher plane of existence they assume the Eldan went to.
Cast of Snowflakes: Carbine made it a point for every race to have a unique, and more-importantly entertaining, personality. Best shown by their in-character "Meet the X" interviews for all the revealed races so far.
Chainsaw Good: The Rip-Saw shield, the staple of Warrior defense and enemy-mulching.
There is also some equipment with this sentiment in mind, like a pair of chainsaw like claws for Stalkers.
Survivalists use Laser Chainsaws, because really, how do you improve upon the chainsaw but turning it into a laser chainsaw?
Choose Your Own Adventure: Adventures work like this, with branching paths that affect the environment. Do you quell the rioting prisoners, save the Warden, or secure more powerful munitions for the guards?
"You've got to be kidding me! This fucking thing! How many times have I shot this motherfucker — I -- this fucking thing -- ah, FUCK!ARRGH!! I'm going to go crazy! I will SHOOT you! I will FUCKING SHOOT YOU, do you hear me?!"
Death World: Before the Dominion assimilated the Draken, they were living a rather harsh life on Mikros, a lush, fiery jungle teeming with death and deadly things.
Nexus, arguably. While it teems with life, said life is rather eager to extinguish yours.
According to their backstory, the Chua joined the Dominion after they devastated their homeworld through reckless industrialization. Now it's just a barren ball of metal, smog, and pollution.
Defector from Decadence: Serrick Brightland, patriarch of the first human Exiles, was not very fond of the new policies in the wake of the Dominion's rapid expansion.
Distant Reaction Shot: In the official Paths video, an unfortunate Settler realises there's a grenade by his foot—and not three feet away from the explosives pile he just built. His sword DOES make it out, though.
Enemy to All Living Things: Draken and Chua are a danger to anything that lives, or really, just exists. The former love to kill things as a testament to their skills, the latter use them for their destructive experiments which usually involves the destruction of even more things.
The Engineer: The Engineer class. Capable of using experimental weapons, summoning Bots to assist them, and equipping an exosuit that makes them much tougher.
Fighter, Mage, Thief: Out of the first four classes, the Warrior is the Fighter, the Esper and Spellslinger are Mages, and the Stalker is the Thief.
Friendly Enemy: Victor Lazarin and Mondo Zax, their respective faction's "Lead Mad Scientist," commiserate their species' statuses as the black sheep. They then proceed to send a mutant bug (Lazarin) and a vaporizer (Zax) to each other as "gifts."
Friend to All Living Things: The focal point of the animal-like Aurins. They have a rather special connection to life and nature, and their leaders, the Matriarchs, can interact with the "Weave" in strange, unexplained ways.
Freudian Excuse: Mondo Zax's drive and sour disposition stems from a life spent as the runt of 13, losing his distant father in a freak accident, and suffering in an orphanage filled with bullies.
For Science!: The Eldan's justification for their more morally questionable experiments.
Fun with Acronyms: Dominion Research and Experimentation Division (DRED), run by the brilliant, psychopathic Chua, feared and despised by both factions.
Advanced Diagnostic Virtual Environment Neuro-Tactile Universal Research Experiment or ADVENTURE, for short.
Advanced Modification Protocol, or AMP for passive bonuses and unique procs to power up your character.
If the empire had given up after their initial defeat on Gnox, the younger generation of Granok wouldn't have had the bright idea of sneaking into their well-established, well-stocked, and well-armed camps and stealing their stuff, thus giving birth to the Granok Free Companies.
If the empire hadn't forced Brightland and his fleet into the Fringe, they would never have met up with said mercenaries who, being on the Dominion's blacklist, were likely plying their trade there.
If the empire had simply left Arboria alone, the Exiles would never have recruited the Aurin, whose agricultural expertise ensures that the rebels will never want for food or herbal medicine.
A Glass of Chianti: Malvolio Portius, the representative for "Meet the Dominion," is initially seen with a large goblet of wine. When he crushes said goblet in his white gloved hand, he promptly requests a new drink. "Something expensive!"
Gotta Catch Them All: One of the focal points of the Scientist path. That Galactic Archive isn't going to fill itself!
Grey and Gray Morality: No matter how the two factions are painted in promotional material, neither are totally good or evil. The Chua and the Mordesh exist to bring to spotlight this uncomfortable truth.
The Exiles may have been run off their homeworlds, and are banded together for the sake of survival and sticking it to their common enemy, the Dominion, but the Exile Humans have unabashedly become terrorists and criminals, the Granok made the first act of aggression in the War of Gnox, the Mordesh's downfall was through their own hubris and vanity, and the Aurin were simply a casualty, forced to join a war they never wanted part in.
The Dominion are extremely generous to those that obey. Citizens are granted numerous freedoms, are well-educated, and generally live good, comfortable lives. But then again, they have the Chua, have performed numerous atrocities like the Ravaging of Arboria, and are respected by the rest of the galaxy because of might and fear rather than compassion and good will.
The Gunslinger: The aptly named spellslingers, who still use pistols but have magically infused bullets, powerful arcane sigils, and can warp and tear reality itself at will. And it is awesome.
Half-Human Hybrid: The Luminai, the half-Eldan blue-bloods of Cassian (Dominion human) society. Every emperor has so far been one.
Have a Nice Death: The "Misadventures" section of the Adventures page in the website has some very interesting unfortunate untimely ends.
Hidden Elf Village: Arboria was one, till the Exiles accidentally stumbled upon it. Unfortunately, so did the Dominion. Now there isn't much of a "Village" either.
This is the entire basis of the "Siege of Tempest Refuge" Adventure, where you have to defend a generator for 5 waves of enemies. The group can fall back and retreat for one last chance, should the first generator be destroyed.
Honour Before Reason: The Elder Granok would rather have died at the hands of the Dominion than be saved by their children fighting with the very weapons of their enemies.
Human Popsicle: After sustaining life-threatening injuries, Serrick Brightland was cryogenically frozen till the Exiles find some way of reviving him. Non-essential personnel are also put into stasis during long hauls, to preserve precious resources.
Played for Laughs in the Ark Ship Twitter Feeds, where a guy argues about the extra charges laid on him for accidentally freezing himself again. The fee is waived when he mentions he has no prior experience nor instruction with the use of cryostasis pods.
I Did What I Had to Do: Most of the galaxy is controlled by the Dominion, and the few planets that remain tend not to want a bunch of refugees camping on their lawn. The Exiles have had to do some ugly things just to survive.
I Need a Freaking Drink: Malvolio's attitude to being forced to talk about the Chua. That huge glass of wine disappears very quickly.
Informal Eulogy: Enemies tend to insult you or reassure themselves of their supremacy when you die. Sometimes they make some comment about their plans now that you're dead. The narrator also insults you every time you revive.
Narrator: Death has many secrets... such as: why do you keep returning here?
Interface Screw: Being disoriented doesn't hurt your actual ability to move, but it does briefly scramble your movement keys. Pressing W, for example, may make you run to the right instead of straight forward.
The Blind debuff temporarily darkens and blurs your screen. As of the beta, it doesn't actually hide the nameplates of your opponents, but it does make them harder to hit, not to mention it's next to impossible to see their attacks coming and defend yourself properly.
Killer Rabbit: On Nexus, chances are, if it's adorable, it can also murder you horribly.
Chompacabras. Bug eyed, perpetually smiling, fuzzy buggers with rows and rows of razor sharp teeth and insatiable appetites.
The Aurin are actually friendly tree-huggers who would like nothing more than to prance around in peace and harmony, but they are also ferocious hunters and vicious fighters. You don't mess with the trees, man... you just don't.
Klingon Promotion: Emperor Azrion became the Draken's new leader after killing High Clanlord Zhur in one-on-one combat.
Little Bit Beastly: Though Aurin have tails, animal ears, fangs, claws, elongated limbs, and feline eyes, many still complain that they are too similar to humans.
Living Battery: In the Northern Wilds, the local Ice Golems are being used to power the terraforming device causing the blizzard that turned the area into what it is: a frozen hell-hole. A datacube has one of the Eldan expressing dismay that they have to use living creatures, but ethics must not get in the way of "The Project."
Ludicrous Gibs: Death by explosions result in this, as does dealing excessive damage past the 0 point.
Machine Worship: Ever since the Eldan disappeared, the Pell have been incorporating their technology into their tools and turning the rest into elaborate shrines.
While Victor Lazarin is actively trying to undo his greatest mistake, the Everlife Elixir and thus the Contagion, you must remember that the man couldn't have made it in the first place if he hadn't completely lost it from the death of his wife.
For Mondo Zax, on the other hand, there's no such thing as a failed experiment, some are just less entertainingly lethal than others. In fact, the Chua as a whole are basically a Proud "Just Think of the Potential" Race.
Magical Defibrillator: Medics use high-tech defibrillators called Resonators, which can reconstruct and/or liquefy bone and tissue.
Magitek: All over the place. Spellslingers embody this trope, using guns that harness the mystical forces of the universe to blast the ever-loving crap out of their enemies.
Manipulative Bastard: The Eldan specifically designed the Mechari for this purpose. While the Draken handle most military affairs, and the Cassians handle the political aspects and PR, the Mechari are the ones quietly pulling the strings in the background.
Meaningful Name: The Exiles have all been forced off their homeworlds by the Dominion. The Dominion seeks to assimilate and control the entire known universe.
Serrick Brightland's ship is rechristened from Star of Dominus, the empire's flagship, to Gambler's Ruin, after his successful last-ditch effort ends up with him in cryostasis, barely alive.
Mega Corp.: Protostar, owned by Phineas T. Rotostar and his army of clones, will sell anyone anything and everything you could ever want or need, for the right, imperceptibly inflated price.
Phineas T. Rotostar: Protostar, making dreams come true... For Money!
Mind over Matter: Espers use it primarily to throw around their psyblades as a basic attack.
Must Make Amends: Victor Lazarin, one of the most brilliant alchemists of Grismara, father of the Everlife Elixir and consequently the Contagion, doomed his entire species then saved what little was left of it. These days, he's working tirelessly for a cure to his biggest mistake, along with being instrumental in solving numerous epidemics in the Exile fleet—particularly impressive thanks to their limited resources.
That Mysterious Thing: The Eldan datacubes (voiced journals) constantly refer to a mysterious "Project" that birthed the numerous oddities and creatures on Nexus. With the NDA lift, a datacube on each side's arkship reveals the full name is the "Nexus Project."
No Good Deed Goes Unpunished: For driving the Dominion off Gnox and saving their species from extinction, the younger Granok are banished from their homeworld, for breaking the Way of Stone. Thus was born the Granok Free Companies we know today.
No Sense of Humor: The Mechari. Quite interesting, as humor can be easily used to disarm a suspicious target. See Manipulative Bastard.
Jossed. PAX East has an image where a Mechari claims that they do have a sense of humour. It's just hard to laugh along when your head's in a sack.
Off with His Head!: The fate of Vagnathrox the Spleen Gargler, illegitimate descendant of Bellitorus the Organ Grinder, for suggesting better, more powerful alternatives to the arm-cannon the latter popularized.
Oh Crap: Kit's expression when she's discovered by the annoyed Mordesh whose possessions she was just messing around with.
Out with a Bang: The exploding Mammodin quest in Deradune can be failed by getting too close to other Mammodin. They either attack your mind-controlled Mammodin, prematurely detonating the explosives, or try to mate with it, also prematurely detonating the explosives.
Parasite Zombie: Squirg Zombies in Whitevale. That terraformer explosion has some very bizarre effects...
Phlebotinum Dependence: Mordesh require regular doses of Vitalis serum, or else they deteriorate physically and mentally and then start eating each other.
Planet of Hats: While individual personalities vary wildly, each race has a specific personality archetype and a counterpart in the other faction:
Humans and Cassians are their factions' Jack-of-All-Trades, capable of fulfilling any role.
Granok and Draken are their factions' Proud Warrior Race Guys, the former because of a tribal culture built from war, the latter because their planet is a desolate, fiery hell-hole where only the strongest survive.
Aurin and Chua are their faction's geniuses (good or otherwise), handling most matters of technology and study.
The Mordesh and the Mechari are the ones who handle the Dirty Business such as espionage and taking care of problematic individuals.
Kit Brinny: You see, normally they don't let me do this kinda thing on account of my mouth runnin' where it ain't supposed to, and... I'm just so excited! I think I might wet my britches! ...Uh oh.
Proud Warrior Race Guy: The Granok and the Draken. While the former will only engage in friendly tussles unless you're Dominion, the latter will happily eviscerate anything that moves as a test of their skills.
Psychic Link: Aurin have an emphatic link to plant-life, especially trees.
Psychic Powers: The very basis of Esper combat. Illusions, telekinesis, and a few delusions make for a fun, fun time in combat.
Rag Tag Bunch Of Misfits: Had it not been for "Dominion Galactic Diplomacy," the Exile races would never have met. As a result, groups can be VERY wild and colourful.
Prime example: Buck, the reckless and too-curious-for-everyone's-good human Explorer Spellslinger, Liara the quiet, appreciative and life-loving Aurin Scientist Esper, and Sarge, the beer-guzzling, weapon-loving, "Just Doing My Job" Granok Soldier Warrior.
Reforged into a Minion: Augmentation is useful for the Eldan security systems, bolstering their ranks with would-be hostiles.
Revenge by Proxy: The Aurin were a totally innocent, peaceful race who had never hurt anyone, and had no intentions of doing so. For aiding the human Exiles, the Dominion promptly arrive to "collect their due," and deploy massive harvesters with the intent of cutting down every single last tree and strip-mining the earth till the lush, verdant world of Arboria is nothing more than a barren wasteland.
Screw Destiny: The elder Granok were ready to accept their fate, and die at the hands of The Dominion. The younger Granok thought otherwise; they snuck into the enemy camps, stole their weapons, and rid the empire of their one advantage: firepower.
For their valiant efforts and saving their race from extinction, they were banished for breaking the Way of Stone. Thus came to be the Granok Free Companies we know today.
Secret Police: The Mechari act like this for the Dominion, ensuring the smooth operation of the Empire. Officially, they are known as the Imperial Corps of Intelligence (ICI). May be State Sec, but it's unsure just how much power these servants of the Eldan hold.
Self-Made Orphan: Possibly Mondo Zax. It's strongly implied he killed his entire family, but it's less clear whether his father's accident was arranged or a genuine mishap.
Spin Attack: Warriors have this as their go-to AoE skill. Given the size and weight of these babies, it's hard to tell whether it's the wielder spinning the sword around or the sword spinning the wielder around.
"And no, we ain't inbred! (Beat) Well, most of us, anyway..."
Sympathy for the Devil: Despite their numerous crimes of genocide and oppression of the lower classes, The Dominion actually believes in universal education, freedom of creative expression, and equal opportunity for all races and species.
Talking to Plants: Aurin can communicate with plant-life, being very well connected to the energies of the universe.
Tastes Like Purple: Khuvor, from Meet the Draken, claims that Skeech taste "Terrible and blue!"
Terraform: The Eldan have left plenty of these devices on Nexus. Sometimes, it works on a very small, local scale (Deradune), and sometimes, encompasses an entire region (the Northern Wilds).
They Called Me Mad!: Dorian Walker got a lot of flak over Nexus, till he, you know, actually discovered it.
Token Good Teammate / Token Evil Teammate - The final two races revealed for each faction evoked this, though one can't really call the Chua "good" by any stretch of the imagination. However in terms of theming and art, the Mordesh are gruesome zombie goths among a Ragtag Bunch of Misfits - and the Chua are adorable fuzzballs working for the imposing Dominion. Both races don't seem to be very welcomed in their respective factions to boot.
Tree Top Town: Aurin architecture features this heavily. Arboria was an entire planet of this trope... then the Dominion arrived, and things were never quite the same again.
The Unreveal: In the Exiles and Dominion trailer, Kit and Malvolio specifically skip over the then-unrevealed race of their factions until the "Dirty Little Secrets" video, where they reluctantly discuss the Chua and the Mordesh.
Unwilling Roboticisation: The Ascendancy is very intent on getting everyone to see "the Truth" by dragging them kicking and screaming from their homes and forcibly augmenting them.
Up to Eleven: Mondo Zax's dial literally goes up to eleven. The same can also be said about him and his people's experiments, which get more and more ridiculous and destructive with each new iteration.
Villainous Friendship: The Draken and the Chua in Deradune. The former like killing things, the latter are in the science of finding new, more efficient ways of killing things. They get along quite nicely.
Visual Pun: J. P. Higgenbottom from "DevSpeak: Paths" has a mustache made of moss. A mosstache, if you will.
Weather Control Machine: Your first major story mission in the Northern Wilds is to turn it off. The gigantic blizzard it's making is impressive, but is putting a real hamper on rescue attempts.
We Care: Protostar: Making dreams come true. For money!
Wicked Cultured: Mechari, Highborn Cassians, and the Dominion in general. Though the Draken and the Chua are about as far as you can get from "Cultured," the empire's aesthetic is clean, elegant, and very, very expensive.
Yet another aspect that separates the Mordesh from their fellow Exiles is their sophistication and sheer elegance. In an entire faction of rough and tumble, "pull up your sleeves and get dirty" species, they are the ones preferring to stay in the background and quietly pull strings. Their emotes also use a distinct economy of movement. The female Mordesh wave, for example, is the Mordesh raising their hand slightly and waving with their fingers, while the other races raise their hands above their shoulders and wave vigorously with their entire arm.
Wilhelm Scream: Used in the "Meet the Exiles" video, when Kit mentions "ravaging it with their frikkin' machines" and the planet is twisted.
Yank the Dog's Chain: Exiles only. Thanks to your efforts, your fellow survivors from the crash that brought you onto Nexus can finally leave the frozen hell-hole that is the Northern Wilds. The Dominion promptly blow up the new ship.
Cassus is forever tainted by the history and influence of the Dominion.
The elder Granok would rather kill their children than welcome them back.
There might be a chance that Arboria can be rebuilt, and the trees regrown. Operative word: might.
Grismara is likely under permanent quarantine, if the Dominion hadn't purged it already. That aside, you wouldn't exactly want to go back to a planet where the Contagion first mutated and those whose minds have deteriorated too much might still be waiting...
You No Take Candle / Third-Person Person: Despite being a race known for their intellect, the Chua speak in this manner, probably because they can't be arsed to learn something as superfluous as grammar. They could be doing something much more important with their time, you know?
Zombie Apocalypse: Thanks to an Eldan terraformer exploding in Whitevale, the local Squirg have mutated and are becoming a real problem...