YMMV: WildStar

  • Author's Saving Throw:
    • Drop 4's main purpose is to fix most of the bugs that plagued in both vanilla and Drop 3 of Wildstar. In addition, it provided a new Shiphand mission for lower level, new dungeon, and in-game character customization option.
    • Wildstar's new tutorial for Free-To-Play, which was shortened and changed note . The latter aspect also dealt with the mood (and possibly turning away new players from that faction) of Dominion's tutorial that have created Tainted by the Preview that was made worse with lack of their sympathetic sides in promotional stories outside of game.
  • Awesome Music: How about the entire soundtrack?
  • Broken Base: The Free-to-Play announcement has the community divided between those who think it's a much-needed change, and those who'd prefer to have the game remain Subscription-based.
  • Creator Worship: Not to cult-like levels, but the dev team has been very, very open and communicative about the game's development, including going into the rational behind potentially unpopular stuff such as Money Sinks, and actually listening and responding to suggestions and concerns. The fan base has reciprocated with appropriate levels of adoration for this unexpected honesty.
    • Some what died down due to the disappointment of release and eventual Free-To-Play mechanic
  • Creepy Awesome: The Mordesh, to their fans. Just creepy to most everyone else.
  • Evil Is Sexy:
    • While the "Evil" part is up for debate, no one can argue that the Dominion exert control over the galaxy in style.
    • Agent Voxine, female Mechari and female Draken. Being in the Dominion has its perks.
  • Fandom Berserk Button: DO NOT, under ANY circumstances, mention ANY similarities to World of Warcraft. Even if you mention having fundamental genre traits, mentioning them will usually cause people to flame you. That said, some people have made a few jokes - such as calling the dominion "The Horde IN SPACE
    • This seems to be a button shared for every single MMO in the market. Seriously, compare any MMO to World of Warcraft and prepare yourself for the wrath of a thousand suns from the players within that same game.
  • Hype Aversion:
    • Given that the game was called "WoW killer number seventeen", and very few games of this genre maintained a consistent playerbase above a couple thousand after the first year (sometimes even within a few months.) it's only inevitable that some players are waiting a few months to see if the number of players logged in simply aren't simply playing Wildstar as a "One Night Stand". To be fair, this happens with a lot of online games, and has happened so much people are feeling apprehensive.
    • The fact that the game requires a subscription fee makes some people even more apprehensive about trying it out - the game is $60 right out of the box, and on top of that wants you to subscribe. As some people have described it, only World of Warcraft is able to get away with a $15/mo subscription fee. Others find the subscription fee passable, because it keeps from "Microtransactions", a feature that is very easy to become a Scrappy Mechanic.
    • Also happened with the endgame, the plan was to have 40 man raids that would insure that only the best of the best would get in, but the fact that attunements were really luck based, people could buy runs, and the fact that the playerbase did indeed taper off meant that there was a lack of numbers, exacerbating the issue and driving off even more players. Another issue is the cruel, agonizing difficulty of said content. When one of World of Warcraft's top raiding guilds who jumped ship thinks your content is too exclusive and hard, there may be something wrong. A lot of players who retired did so after realizing that the endgame was a "Return to Vanilla WoW" as was promised by the Devs... except that was mostly nostalgia filler and the "Difficulty" was because of contrivances and bad game design that most MMOs have moved past.
  • Moral Event Horizon: Neither side is above some very, very awful acts.
    • The Dominion:
      • Enacting a series of oppressive policies on their own people, that resulted protests on the streets to Brightland's Rebellion.
      • Attempting and failing to exterminate the Granok after their refusal to join the empire.
      • Turning lush, verdant Arboria into a barren wasteland because the Aurin, who couldn't have possibly known the risks, traded with the human Exiles.
      • Blowing up a Nexus-bound Exile ship full of innocent refugees, then blowing up the ship that was to rescue the survivors.
      • The death of Elderroot. It's understandable, as Elderroot is a repository of valuable knowledge in the hands of the enemy, but it's a living, sentient being who can feel pain.
    • The Exiles:
      • An Enclave in Ellevar poisoning local swamps and possibly would have devastated that area in search of their cure, which their effort was implied to be not working.
      • The Aurorian Plague, targeting innocent farmers and Lowborn to cripple Dominion operations.
      • The Dominion captive being tortured in Avra's Lair. He has been completely broken, and no one is even asking him any questions.
      Dominion Captive: *Sob* W-what do you w-want from m-me?
      Black Hoods Researcher: I just want you to do what Cassians do best... Bleeding and dying!
      • Being responsible for Squirg Apocalypse in Whitevale due to using Terraformer as last-ditch effort that mutated the nearby soldiers and squirg into powerful Puppeteer Parasite.
      • Overall their reckless behavior done more damage inspite of their benevolent goals, ranging from starting a new war with Falkrin when Durek Stonebreaker shelled their temple to eliminate remaining Dominion forces to accidentally activating Eldan sites.
  • Player Punch:
    • The Stormseeker Pell. You unintentionally deliver poisoned supplies to them, killing them all. You played with their children. You helped them with their chores. You earned their trust. It's one of the first missions in Ellevar, so pretty much any new, uninformed player will do this quest arc.
    • On the Exile side, there's the fate of Deadeye Brightland's family, wiped out by a dominion artillery barrage moments from getting away to safety. They were going to name the kid after you, too.
    • Drusera's village of critters. After help construct it, the Entity proceeds to destroy all of it.
    • As an Exile, having to kill Lucy Lazarin after she is infected by the Strain
  • Scrappy Mechanic: Mashing F to escape stuns was considered very irritating, and was eventually replaced with a different quick-time event where the player has to hold down a specific movement key for a period of time instead. The newer system was much better received.
  • Squick:
    • Mordesh are still physically attractive, but the whole "suffering from a horrible disease, flesh rotting off" thing tends to be a real turn-off for most people.
    • You regularly loot and sell the body parts of your enemies.
  • Tainted by the Preview: The presentation of Dominion in negative tone without sympathetic moment drew the players' attention to the game's Grey and Gray Morality, along with starting zone.
  • They Wasted a Perfectly Good Plot: The major criticism on Sadie Brightland's Death in Northern Wilds, which her Informed Ability stated that she was a Judge (Exiles' law enforcement) but her death being used to characterize "Deadeye" Brightland.
    • Wildstar's Grey and Gray Morality, inspite of Chad Moore's demand that it's this trope, it has become more of an Informed Attribute due to lack of sympathetic background stories for them outside of game (both Loremageddon and Flicks) and the evil theme of Dominion races. Thus suffering from Tainted by the Preview. In additon, their starting zone's plot on torturing the prisoners for loyalty created further debunkment to the story's supposed moral ambiguity.
  • What Do You Mean, It's Not for Kids?: As said by IGN, "Sure, on the surface WildStar may look like itís overflowing with cutesy characters but dig a little deeper and youíll find a comic world bursting with crude jokes and filthy language."
  • The Woobie: Victor Lazarin's unlife suuuucccks. It all started when he accidentally turned his entire race into zombies. About the only people he cares about who HAVEN'T died yet, including Elderroot, are the Aurin Queen, a player character who advances the quest lines, his daughter, Lucy, and his Chua adversary, Mondo Zax. And then later his daughter is infected with the Strain and has to be put down, comfortably putting Victor Lazarin on a list of people the universe just plain hates.
    • To make it even worse, at an Exile meeting Avra Darkos flat-out tells Victor that she only "suffers him to live" in order to find a cure for the Contagion. Ouch.
      • Despite the best efforts to portray the two sides as Grey and Gray Morality, it is clear right from the starting zones that the Dominion are, hands down, utterly evil. Between acts of tyranny, conquest, genocide, xenocide, and indiscriminate destruction of entire planets, their tyrannical caste system, the sociopathic Chua, the psychopathic Draken, and the fact that the first thing you do as a Dominion character is help torture your own people to test them for rebellious or counterrevolutionary thinking, it's obvious from the start that they are literally nothing more than Nazis in space. The Exile's sins, on the other hand, can largely be traced to their desperation after nearly being exterminated by the Dominion and their situation allowing little choice but to be rough-and-tumble in how they do things. Whether it was intentional or unintentional (possibly due to Executive Meddling and Informed Attribute) is yet to be seen.