Dissidia Final Fantasy: Tropes A to M
This page covers tropes found in Dissidia:Final Fantasy
, tropes A to M. You can find tropes N to Z here
open/close all folders
- Back from the Brink: In the intro, you're told in plain terms that Cosmos has all but lost the war; the 10 heroes are all left of what was presumably a vast army, and Chaos still has legions of Mannikins at his disposal. Despite these odds, the heroes defeat the forces of Chaos to the last man. This thematic element carries over into the gameplay as well, see that page for details.
- Dissidia 012's main story, in fact, details exactly how the Warriors of Cosmos fell into the above-mentioned predicament.
- Though that was just the previous cycle, who knows how many more were in the previous 11 cycles? Vivi, Rydia, Locke etc... anyone else could have been there. We'll never know.
- Badass Baritone: Oh, so many. Chaos is freakin' Keith David, Christopher Sabat is frightening as Garland, Peter Beckman, the voice of Golbez, is godly,, and in Dissidia 012, Liam O Brien returns as Kain (which is particularly notable here because Kain's ridiculously deep voice in the DS remake of Final Fantasy IV was seen as Narmy; now he's 100% sexy).
- Badass Boast: Most of the heroes get one right before their final battle in their Destiny Odyssey path.
- Some of the victory quotes after normal fights qualify.
: "There's no shame in losin' to me
- Likewise some of the attack audio cues and lines during EX Bursts:
Kuja (casting Seraphic Star)
bring this to an end!" Jecht (during his EX Burst)
: "This is my
- Kain specializes in these.
So, you offer your life in exchange for theirs? Kain:
Of course not. I offer yours
I'm afraid that time runs short for you. Kain:
Truly. Then let us make this quick.
Lightning: If you're coming, I wanna see you fight harder than you ever have.
Kain: Then you've nothing to fear.
- Lightning herself isn't any slacker in this department either.
So ephemeral, lightning. Lightning:
Oh I'll show you how lightning strikes.
Warrior of Light:
Toss aside your blade and say goodnight. Lightning:
No thanks. It's not my bedtime.
Garland: I will grant you true and utter annihilation!
Lightning: Bring it on! I don't need a second chance!
- Badass Crew: Cosmos and Chaos chose their teams well. Pick any Badass trope listed under its index, and odds are at least one member on either team fulfills it.
- Bag of Sharing: Dissidia considers the armaments and accessories won/found/purchased over the course of the game to belong to the player, not any one character, meaning not only that every character, no matter their alignment, has access to the entire inventory, but that if the player owns but one, say, Longsword or Robe, it can be equipped by any number of characters in the game, simultaneously. Likely an Anti-Frustration Feature, given that the game has 22 (31 in 012) playable characters and that outfitting all of them separate would be a chore and a half, plus some of the game's accessories are one-of-a-kind—namely, the Boosters.
- Battle Theme Music: Three from each Final Fantasy.
- The final battle theme subverts the usual Final Fantasy Final Boss music as it's only moderately fast paced and with hopeful-sounding lyrics. The second part of the battle has much faster-paced music, but retains the hopeful lyrics.
- And in Dissidia 012, Square Enix adds more with a fourth song from each Final Fantasy save for XIII, and stacks even more on top of THAT with DLC music packs.
- Though some aren't really battle themes. 8-bit town music anyone?
- Beef Gate: In Confessions of the Creator in 012, your characters, assuming you didn't do any level grinding outside the storylines, are going to be in the Level 30-40 range, maybe reaching 40-50 if you played on a calendar day that gave them bonus exp. Running straight to the Chasm in the Rotting Land will see you thrown into a multi-floor gateway full of Level 80 enemies, and not only will you be out-leveled but you'll likely be poorly equipped. Going through the other optional gateways and exploring the world to gain levels and trade accessories is highly advised.
- The Berserker: Instead of having a Limit Break or other such signature attack as his EX Burst, Feral Chaos just chases down the completely helpless opponent and beats the hell out of them until he executes the final attack.
- BFS: Garland, Cloud, Sephiroth, Squall, Tidus and Jecht. Bartz also briefly dual-wields Cloud's Buster Sword and Squall's Gunblade in a cutscene before fighting Exdeath.
- Garland's sword (which looks like he borrowed it from Nightmare) is so enormous that it dwarfs Cloud's Buster Sword when the two of them fight in the opening of the first game. It's certainly big enough to knock them all down.
- Garland's sword doesn't just dwarf Cloud's sword, it dwarfs Cloud!
- But Chaos beats them all with the swords surrounding Brink of Madness, each of which are easily three. Stories. Tall. At least. And he gets big enough to use them during his EX Mode.
- Jecht is notable for using the sword only in his HP attacks. His Bravery attacks are ma
inly punch/kick combos.
- Big Damn Heroes: Cloud and Tidus in Firion's story.
- Zidane in Squall's story, Onion Knight in Terra's story, although these later two might have arguably not been needed (except for the fact that the game only allows one-on-one battles).
- Bizarrchitecture: Rift Castle, especially the Ω version, where parts of the building constantly teleport around in weird positions; you're quite likely to see the main foundation with a bridge to nowhere stacked on top of one of the areas it should connect to, close to an upside-down tower floating in the middle of nowhere.
- Blocking Stops All Damage: The game allows minor brave attacks to be blocked and can reflect projectiles. This is Ex-Deaths entire game plan as a Stone Wall. He can block almost any attack provided the timings right, even otherwise unblockable attacks. According to the developers a player is pretty much invincible if they get his skills down pat.
- Bolivian Army Ending: Dissidia 012, which is just this side of Crisis Core when it comes to Downer Endings—the new characters die fighting off a giant swarm of Manikins.
- Bread, Eggs, Breaded Eggs: Many of Bartz Klauser's moves are mashups of Bravery Attacks from the other Warriors of Cosmos, and some follow this sort of naming convention as a result, such as Reel Impulse (Reel Axe and Storm Impulse), Solid Ascension (Solid Barrel and Ascension), and Slide Shooter (Full Slide and Celestial Shooter).
- Book Ends: With a hint of a non-musical Dark Reprise, as well. The player's first (indirect) introduction to Kefka in the 012 storyline is in the fight between Vaan and Terra—Terra then being magically enslaved to Kefka and used as a weapon of war. Before the fight and in the introductory quotes, she inhumanly says she will "destroy" Vaan. In the end of the 013 storyline, the last we see of Kefka is a boss fight—preceded by Kefka insanely chanting "destroy, destroy, destroy, DESTROY!"
- For a meta example: The ending of Dissidia shows the Warrior of Light heading to Cornelia, crystal in hand.
- Boring Yet Practical: Some of the attacks you start with just aren't very good, but on the other hand, some characters' default attacks can be devastating and highly effective under the right conditions. And some of the less visually flashy attacks in the game can be among the most powerful.
- Boss in Mook Clothing: The Ultimate Battle Pieces◊. They are often stronger than the stage bosses, boasting very powerful equipment and strong movesets, and always have a summon with them. In Confessions of the Creator, the Ultimate Battle Pieces that appear are over Level 120+. You may weep now.
- Breaking the Fourth Wall: Referenced when initiating Gilgamesh's EX Burst, who crashes into the screen, shattering it.
- Breakout Character:
- To casual players, odds are the only XI characters they know are Shantotto and Prishe, thanks to the two Dissidia titles featuring them.
- In general for the older games, characters that were once obscure and overshadowed like Firion or the Cloud of Darkness had have new life breathed into their fandoms with Dissidia reinventing them. The champion of this is certainly Exdeath, who used to be seen a boring, dull, and generally unliked villain. Dissidia's characterization of him ramped up his Large Ham tendencies, made him a Fountain of Memes, and took his obsession with the VOID to near Cargo Ship levels. As a result, the fans love him now.
- Broad Strokes: Dissidia 012 makes it fairly clear that the characters have each been pulled from their original games, and the Reports go very in-depth on the origins of the Warrior of Light, Chaos, Cosmos, and Cid of the Lufaine. The Reports also heavily imply that their respective origin stories tie into the backstory of the original Final Fantasy Garland and the Four Fiends. The problem is the hints are vague enough to be left to interpretation, and if the story of Dissidia is directly intertwined with the story of the original Final Fantasy, there's a lot of retcons going on for the latter to make this possible. According to Word of God, Dissidia is a prequel to Final Fantasy, but due to the Timey-Wimey Ball and a few more hintsnote , it could also be seen as something of a sequel.
- Brutal Bonus Level: Inward Chaos in the first game, and Main Scenario 000 in Dissidia 012.
- Bullet Time: Caused by executing "EX Revenge", allowing you to freely smack the opponent around for a short time.
- Calling Your Attacks: The characters just don't shut up while fighting. Justified, in that considering the way the game works (camera angles, the sheer size of the stages, etc.), the vocalization can be the only cue a player gets as to what's coming after them, and with some of these moves, a complete blindside can just really ruin your whole day.
- Camera Screw: The indoor arenas suffer from this the most, with the camera getting hung up on the walls pretty often.
- This is particularly problematic in Dissidia 012 when fighting in the Phantom Train—the arena is a single train car, and while particularly roomy as trains go it's still a train car. The camera will swing through the ceiling and walls freely, and they'll turn somewhat transparent so you can see inside, but there's still a lot of hang-ups.
- The worst case has to be when air dashing toward an Ex Core that's behind you. If your camera was positioned just right, it'll get stuck above you, at about a 60 degree angle with you heading toward the bottom of the screen. And it will attempt to rotate each half of the screen in opposite directions, resulting in a fairly trippy looking effect until you reach the core, or one side wins.
- Cap: The "Consecutive Days" counter on the calender screen maxes out at 999 days.
- Captain Ersatz: In-game, a Moogle sends you a chain of letters about "Moglamesh", "Mogka", "Mogbez" and "Mogmos", among many other character, each named just as horrible as the last.
- Cast Full of Pretty Boys: Right. So the majority of the main heroes and villains are male (and attractive) in this series. This trope was inevitable.
- Censor Steam: A real-life example; the Cloud of Darkness is covered up by clouds of dark smoke on the Dissidia 012 English website.
- Even funnier is the NA box art. She's covered up, not by the title, but by the RATING. The game's rated T. Make up your own joke here.
- Character Exaggeration: Everyone, to an extent. It's probably a necessary evil, since almost two dozen main heroes and main villains wouldn't stand out from each other unless their unique traits weren't made more glaring. As well, a lot of the Destiny Odyssey storylines are meant to parallel the plot and character development of their hero's original game, so you've got to squeeze 30-40 hours of character growth into a five-stage level that will take a couple hours tops. Things are gonna be glossed over and left out.
- Character Focus: Warrior of Light and Firion play the largest role in the overall storyline among the heroes, with Firion and/or his Wild Rose appearing in more than half the storylines. On the Chaos side Garland, The Emperor, and to lesser extents Ultimecia and Golbez play the largest roles of the villains. The Emperor in particular has such a large role in the plot he could easily be The Dragon if not for Garland.
- In Dissidia 012, the six new additions get the most screentime, while the original ten heroes are Demoted to Extra to varying degrees—Terra, Tidus, Firion, and the Warrior of Light are the only ones who feature prominently in the main storyline. The Onion Knight and Squall appear in one gateway each as Assists, Cecil, Bartz and Zidane get brief cameos, and Cloud doesn't appear at all. The Reports show more of their actions during the 12th cycle, but even then they don't do much.
- Chekhov's Gun: To an extent, the World Map in Dissidia 012. At first you're likely to think that the fact it looks like the world map from the original Final Fantasy is just another Mythology Gag, but once you get into the Reports and discover the backstory of the game, it turns out there's an in-universe explanation for this.
- When completing the Epilogue chapter of the 12th cycle storyline, you can see a series of floating islands leading up to a volcano, but the passage leading to them is blocked. You later revisit the area in the Epilogue of the 13th cycle story, as it turns out that volcano houses Chaos's throne.
- Cherry Tapping: Can be present in abundance, naturally—weak attacks, low-level characters versus high-level ones, the option of going without equipment—and indeed this form of Cherry Tapping is vital to one of the game's Peninsula of Power Leveling exploits. However, the best example of this so far seems to be Gilgamesh's EX Burst in Dissidia 012. With most of the characters, even doing their EX Burst imperfectly results in decent, if lesser, damage before the HP hit. However, with Gilgamesh, failing his EX Burst means that it is performed with the Excalipoor instead of the Excalibur, leading to the flashy Limit Break dealing exactly four points of Brave damage. However, if the opponent already only has single-digit HP remaining...
- Chickification: Terra is much more vulnerable and meek than in her original game, needing to be protected by Onion Knight and being very reluctant to fight and travel alone. Dissidia 012 tweaked her dialogue to make her toughen her resolve earlier and to emphasize friendship more than protection between them, and while in the new 12th cycle storyline she's rescued from Kefka by Vaan and talked into not giving up, she did decide on her own to rush to Cosmos defense rather than hide from the Manikin's. This is also reflective in her fighting style, in VI she was a Magic Knight with the best stats in the game magically and physically, in Dissidia she leans a bit more toward Squishy Wizard.
- Colony Drop: Sephiroth has access to the Black Materia, and the Meteor can get pretty damn big. A variation with Jecht, who can procure a giant meteor-like rock out of nowhere and throw it at you. The Emperor has his signature attack, Starfall, which has an ungodly long charge time to make up for the fact that it's borderline impossible to dodge once it's pulled off. Cloud also has a minor one, "Meteorain". Terra and Onion Knight also have the Meteor spell; theirs are smaller than Sephiroth's, but it's how you use it that matters, not the size.
- The Onion Knight's Sage Ex-Burst, Spellbook's finishing strike, however, is almost as large as the Emperor's, and is summoned through a hole in space.
- Color-Coded for Your Convenience: The Manikins of each game share a color, for example light blue for Final Fantasy V, red for VI, purple for VIII, and so forth. The Crystals are also uniquely colored to a degree—light blue, pink, aquamarine, dark blue, purple, red and black, green, silver, yellow-orange and blue.
- Color-Coded Multiplayer
- Color-Coded Stones: The game includes the twelve birthstone jewels, minus the Garnet and Amethyst, as trade accessories, with their menu icons appropriately colored.
- Comeback Mechanic: The summon Magic Pot changes your Bravery into that of your opponent's. If your opponent is able to land a finishing blow on you, odds are you can do the same to your opponent with Magic Pot.
- Combo Breaker: In original Dissidia, activating EX Mode in the middle of an opponent's combo would do this; in Dissidia 012 it's changed. Now it slows down time for everyone but yourself in a mode called "EX Revenge" without putting you into EX Mode and burns up all of your EX meter, but can save you from the opponent and set them up for a nasty counterattack. Additionally, you can use your Assist to take an incoming hit for you (though doing so will lock your Assist Meter for a time).
- The Computer Is a Cheating Bastard: Par for the course in a fighting game, of course, but the computer-controlled characters can do things that are flat-out impossible for human players to do, like equipping ridiculously rare equipment long before the player can craft it, equipping gear for which they haven't reached the level requirement, knowing attacks at levels lower than the player learns them, and they often equip multiple copies of accessories that the player is only allowed to use one of. They also get a bonus to their Bravery if the player is at a lower level, the larger the gap the bigger the boost. The player gets the same when fighting weaker opponents, but how often will you be doing that?
- Chaos is a SNK Boss, so he does a lot of cheating. Zero-start up attacks let him counter your attacks instantly, his HP attacks require precise timing to avoid properly, he has his own customized set of equipment that have a stat boost dependent on his level, ensuring his stats are as high as can be "fair", and he heals fully during the three-battle match, while players begin the next fight with however much HP they managed to retain in the last fight. If the player loses any of the three battles with Chaos, they have to start the match all over again. Chaos can only be fought in the smallest stage in the game, which has only a ground floor. Chaos's attacks are some of the largest in the game, with wide areas of effect. His attacks take up so much of the stage that it's nearly impossible to dodge, largely because there's nowhere to dodge to.
- Chaos' unique summon Shinryu. Normally, players can call a summon once per battle. Shinryu can be summoned as many times as Chaos wants to use him, and can choose his effect, because Shinryu mimics the effects of other summons and powers them up. If Chaos really wanted to he could summon Shinryu three times in a row, activating an effect to cut your Brave in half every two seconds, doubling his own Brave instantly, and then lock his Brave so your attacks can't damage him.
- The battle with Chaos is a bit easier in Dissidia 012: if you die on the second or third phase of the battle you start over from that phase, and you can have up to five characters in your party so if one dies you can continue with the next and Chaos will retain whatever HP damage the defeated character did to him.
- There is one occurrence of "justified" cheating, if that makes sense. The Laguna ghost the player fights is a Squall in the Level 20 range, equipped with Level 20 armor, but a level 94 weapon. This is justified because the weapon is a Machine Gun, Laguna's signature weapon in Final Fantasy VIII. Its still technically cheating, but there's an actual reason in this case.
- In Dissidia 012, special Emblems on the boards trigger certain effects in battle, like increasing your Bravery, making Boosters stronger, increasing the critical hit rate of certain attacks, and so forth. In the "Confessions of the Creator" storyline, enemies are often positioned in such a way to force you on an Emblem with a detrimental effect, like disabling your equipment, starting you with no Bravery, and making physical or magical attacks do no damage. This is in addition to the other cheating described above: these mentioned enemies that you must face with no equipment will be over level 100 with top-grade equipment and accessories. Oh, and with most of the Emblems, at least the detrimental ones, only you suffer these drawbacks: should the enemy be positioned on an Emblem, it won't take effect on them.
- If the AI uses the "random" Moogle summon, it actually knows what exactly what effect it will give them. This is because the AI only uses their summon under certain circumstances, such as Hecatoncheir when they're close to Break. Thus they will only summon Moogle under the circumstances they would normally use the summon the Moogle will copy.
- The AI is capable of using Level 5 Death (Deathguise summon, an instant break when the enemy's bravery ends in 5 or 0) at any fraction of a second that they please. That includes when you're doing an attack that hits several times in a second. This leads to the AI cheating blatantly when they break you with it while you're in the middle of one of these sorts of attacks. Human reaction times? What's that?
- Commonplace Rare: Get yer Onions here! Only 5 Megalixers!note
- Continuity Nod: All over the place. Onion Knight's alternate costume even references the DS version of FFIII by looking like Luneth.
- 012 goes even farther, using costumes for characters in games that aren't even in FF continuity, like Cloud's Kingdom Hearts outfit. They're all named as well, in case you were confused. And my god, the line-dropping!
- And then confined to Dissidia 012, gateways in the same location usually keep the same names between storylines and have similar board layouts, though the positioning of objects on that board varies.
- Continuity Snarl: The original Dissidia had Garland state outright Chaos will send him back in time to become Chaos, thus tying the plot of the game into the original Final Fantasy. The Reports, which spoke of a child bred for war, were thus taken to refer to Garland. However, Dissidia 012 instead has Chaos as that child, which instead of just being implied is stated outright in his Museum profile. However, the Reports still have Garland's inner thoughts that he becomes Chaos and summons his past self from the future to become the next Chaos. Which really does not make any sense either way.
- Though Garlands talk with Chaos, as well as his inner thoughts can be brushed off as semi-insane ramblings due to the fact that even his mind is not immune to the effects of the cycle. Or his previous time-travel escapades, which even he admits at one point.
- Cool Mask: It's all about the helms: Garland, Golbez, Dark Knight Cecil, Exdeath, Gabranth.
- Particularly so in Gabranth's case. His EX Mode's appearance change simply consists of him putting on his helmet (and Dual Wielding his weapon), and he goes from being laughably weak to an unstoppable force of destruction, capable of utterly shaming Chaos.
- Cosmic Chess Game: Cosmos and Chaos play this using the heroes and villains of Final Fantasy.
- Crack Fic Crisis Crossover: Nothing like the end of a world to get a bunch of Final Fantasy characters to beat the crap out of each other.
- Cutscene Power to the Max: Especially in the pre-Crystal battle cutscenes, the villains (and heroes, sometimes) exhibit crazy powers that they can't use in-game. Just watch as Ultimecia chain-teleports out of Squall's way and then does what is basically her EX Burst without junctioning Griever. Or watch The Emperor surround Firion on all sides with electric spheres and detonate them in an inescapable explosion. Or heck, watch Terra cast Teleport!
- To be honest, though, the game (excluding the aforementioned examples) tends to avert this trope for the most part, which is a rarity in the series.
- And some of those FMV/cutscene-only abilities got implemented as new attacks in 012. For example, check out Emperor Mateus' Dreary Cell HP Attack, the same move he uses on Terra in the opening movie and on Firion during their battle at the end of Firion's Destiny Odyssey.
- Earn Your Happy Ending: Whether or not Duodecim's ending is Everybody Dies or Everybody Lives, the six "newcomers" from Duodecim go into the final battle certain they cannot possibly survive it. Some of them (Kain) go through hell just so they can be there to fall fighting with the rest. It doesn't slow a single one of them down, and their sacrifice, whatever its nature, facilitates the heroes' victory in the events of Dissidia.
- Edge Gravity: Characters performing a dodge on the ground will never fall off the edge of a platform. The AI, seemingly unaware of this, will on lucky occasions fail to dodge a player's attack by repeatedly dodging towards a nearby ledge and failing to move out of the way.
- Eldritch Abomination: Exdeath and Cloud of Darkness. Also technically Chaos.
- Electric Boogaloo: Dissidia [Dissidia 012] 012: Final Fantasy.
- Elemental Powers: The heroes use the common Fire, Blizzard and Thunder spells. Terra, Shantotto, Bartz, Onion Knight, and the villains have access to higher-tier magic like Holy, Flare, Meteor, and Ultima. Kefka also uses the Fire-Blizzard-Thunder spells, but prefers their higher-tier "-aga" forms over the base forms the heroes use.
- Embedded Precursor: Upon completion of Dissidia 012's story, you can play a redone version of the first Dissidia's story.
- Enemy Civil War: While not outright war, the villains clearly do not get along and it isn't uncommon to find them plotting against one another.
- Everything's Better with Sparkles: Everyone gains a trail of sparkly magic during their EX Mode. Sephiroth's purple sparkles◊ are particularly amusing.
- Fun fact: Onion Knight actually has two types of sparkles, depending on what version of his EX Mode he's in. Light blue for Sage, deep purple for Ninja.
- Evil Counterpart: For EX Bursts, anyway. Golbez, Sephiroth, Ultimecia, Kuja, and Jecht all use the same input systems for their Bursts as their heroic counterparts. The most literal examples are Squall and Ultimecia (compare Squall's "Lion Heart" with Ultimecia's "Sorceress Heart"), and Tidus and Jecht ("Blitz Ace" and "Blitz King", where instead of a Blitzball, Jecht kicks a frickin' meteor!)
- Evil Cannot Comprehend Good: Exdeath and Cloud of Darkness, just due to their Eldritch Abomination nature. Kefka and Kuja also appear to suffer from this, being unable to understand concepts like compassion and trust, and showing confusion at their corresponding heroes' attempts to reach out to them. Quite a few of the villains' plans are mucked up by the fact that Machiavelli Was Wrong.
- Evil Is Hammy: All of the villains (especially Exdeath), save Sephiroth and Ultimecia. The Emperor is usually cool and collected, but when he breaks out the ham, he does so in epic fashion.
- Evil Plan: The Emperor's plan for the Warriors of Cosmos to get all the crystlas so that Cosmos' power would die and she'd be able to be killed. Then, by using Jecht's crystal from the previous cycle, he would survive Chaos and the worlds' destruction and become the new god of the universe. It almost works... but Cosmos has the last laugh through a gambit of her own.
- Evil Sounds Deep: Garland, Golbez well, not quite, Exdeath, and Chaos. The last one is voiced by Norio Wakamoto and Keith David, by the way.
- The Emperor is quite a bit like Seymour (they look alike, use similar weapons, and both have rivalries with Yuna). In fact, when Yuna and Tidus battle him in Dissidia 012's story mode, "Fight with Seymour" is the music that plays.
- The Faceless: A good number of baddies hide their faces beneath their helms. See below.
- Fake Difficulty: In Dissidia 012, once you get to the 13th cycle (in other words, the new version of the events of the original game), a "bonus line" is introduced to the enemy gateways. If you don't set your character's level equal to or lower than the recommended level, you'll get a KP penalty and be unable to gain new KP for the Moogle Shops. Made even more frustrating when the character you are restricting to a low level is done so from being at the max level do to data import. Or, inversely, your characters began at level one but you're fighting on a bonus day, resulting in you leveling up faster and going over the bonus lines.
- Fake Longevity: Stop and think about what you need to do to get all of the weapons—or even just decent weapons. Dissidia 012 flat out expects you to run through the end game gateways several times, as the trade accessories needed for equipment are dispensed one at a time, sometimes at random. But if you can get through those gateways, you've done the most challenging part of the game already, all that's left is the Labyrinth, which you can't use that equipment in.
- Fan Disservice: Chaos's loincloth.
- Fanservice: Of both the "sexy" kind and the nerdy kind. The cast is packed full of shapely beautiful women and well-built handsome men, both of the Bishōnen kind and the ruggedly manly, and the game is packed with Mythology Gags, Shout Outs and series in-jokes.
- Just listen to Sephiroth taunting Cloud in the Shade Impulse chapters and try to imagine anyone besides a yaoi fan writing this dialogue. It's impossible.
- Fashionable Asymmetry: It's Final Fantasy. Ranges from Chaos with his lopsided horns to Tidus who is lucky his shoes match each other.
- Field of Blades: The Brink of Madness stage is a war-torn Mordor full of gigantic sword pierced into the ground. And by gigantic, we mean two to three stories tall. Chaos uses as many as four of said blades at the same time for his ultimate attack.
- Fighting Your Friend: Cloud vs. Firion, Squall vs. Warrior of Light, and Onion Knight vs. Terra.
- Fill It With Flowers: Firion's dream is to fill the world with wild roses.
- Finishing Move: Due to game mechanics, EX Bursts often tend to become these. Less so in the sequel, where EX Bursts are less powerful overall. In both games, though, you get a significant XP bonus for ending the match with a Burst.
- Five-Bad Band: In fitting with the new characters of Dissidia 012 forming a Five Man Band, their respective rival villains fit into their counterpart roles nicely.
- The Big Bad: Garland, the leader of the villains aside from Chaos.
- The Dragon: The Emperor
- The Evil Genius: Kefka
- The Brute: Exdeath
- The Dark Chick: Cloud of Darkness and Ultimecia
- One could also make a case for the villains who control the overarching scheme of the game as forming a Five Bad Band—Kuja, Exdeath, Cloud of Darkness and Sephiroth are just following orders to fight their rival heroes and don't impact the main plot much otherwise, leaving the other six villains as:
- Flanderization: Many characters lost the Character Development subplots of their original games, resulting in this. Most easily noticeable are Cloud, who angsts for no real reason, Tidus, who is completely consumed with the desire to kill Jecht and thinks of nothing else, and Vaan, who went from a bit naive to an outright Idiot Hero.
- Tidus and Cloud are justified, as Dissidia 012 reveals Tidus actually can't remember anything about home other than Jecht, while Cloud's source of angst is his inability to believe in Cosmos's cause and he doesn't understand why they're fighting, which 012 reveals is a leftover from his time as a Warrior of Chaos when he had become disillusioned with the war and didn't see the point of fighting in it when it was seemingly never going to end.
- Exdeath wasn't as obsessed with the Void in FFV as he is in Dissidia.
- In his original game, Bartz was a laid back kind of guy and had some silly one-liners, but for the most part he was pretty level-headed and focused on his mission. Come Dissidia...well...let's put it this way: In his original game there was a part where he (or whoever your team leader happened to be, but most people keep Bartz as the team leader) crawls on his belly Metal Gear style to avoid being seen by enemy guards. What does he do in Dissidia? Intentionally interrupts a conversation three of the villains are having about him for the dumbest reason possible ("Who are you calling a bug!?") before realizing his absurdly foolish mistake.
- Foregone Conclusion: Dissidia 012 is the 12th cycle, and a lot of the events of that cycle were at least referenced during the 13th, so several plot points can be guessed at, if not predicted outright.
- This means that Sephiroth haters will get to see Sephiroth commit suicide (as mentioned in the original by The Emperor). However this also means that Sephiroth fans will be forced to see Sephiroth commit suicide.
- Foreshadowing: In Laguna's story in Dissidia 012, Vaan and Laguna discuss why Cosmos doesn't use her powers to nuke every Manikin there is, and Laguna reasons it's because she's focusing her powers on the stability of the world and can't afford to divert her energy to fighting. Come the end of the 12th cycle that's exactly what she does to protect the Warrior of Light, and as a result in the 13th cycle she's still weak from the effort.
- Jiggle Physics: Tifa bounces considerably. It's especially noticeable in her taunt and EX-burst.
- If you look closely at her victory pose, her boobs move up and down when she is standing still.
- Jump Physics: Everyone gets at least one double jump, and certain characters are themselves an exercise in giving gravity the finger, particularly the Final Fantasy IX characters — Kuja gets to glide freely in the air and Zidane gains ten additional jumps on top of the base double jump.
- And naturally, Kain Highwind, who's signature attack and EX Burst are jumps of varying height.
- Just Between You and Me: The villains simply cannot resist invoking this trope, though it's a good thing since a lot of the plot would be much more vague if their side of the story wasn't explained. The only villains who don't invoke this are the Cloud of Darkness and Sephiroth, who prefer to deliver their rivals a "The Reason You Suck" Speech, Jecht, who has no secret schemes to talk about, and Kefka (in Shade Impulse, at least), who seems to taunt the heroes about having knowledge about what they did to Cosmos, but if they wish to know, decides not to tell as a means of further taunting.
- Kill 'em All: The reason that Dissidia 012 focuses on the new characters is that the old ones drop like flies in the main storyline, and eventually the newbies don't make it out alive either. It's a good thing Death Is Cheap in the Dissidia universe because otherwise the final stand would be a Downer Ending to rival Crisis Core.
- And then in Confessions of the Creator, an alternate nightmare universe where the cycles kept going, Feral Chaos killed all summoned warriors, even his own, and the only thing that kept Cosmos from sharing their fate is Cid intervening and sealing her where Chaos couldn't reach her.
- Koan: One type of the materials required to make each character's ultimate weapon has a Koan relating to each of the characters', well, character. Some can be seen as Ice Cream Koans, though.
- Kudzu Plot: Dissidia had a fairly simple plot on the surface, with the Reports and two bonus storylines hinting at a deeper mythos. Then Dissidia 012 ran away with it all—alternate universes, human cloning, retcons to the story of the original Dissidia, and general confusion. This isn't helped by the story being told in fragments between the three storyline modes and the Reports. Having it all written down in order helps one make sense of it, but even then it's pretty confusing, and there's still plot holes left unfilled.
- There's a bit of confusion over Chaos's origins, mainly that some sources in-game say Garland was sent back in time to become him, while others say Chaos was an advanced Manikin. Careful analysis of the Reports, however, seems to imply that the two Chaoses are not the same being—Garland thinks that the Chaos of Dissidia needs a name some day, which would indicate that he named it Chaos after the demon he became, which would also explain the conflicting origins. Also, Garland could be considered an Unreliable Narrator—sure he tells Chaos later in the game that he will be sent back in time to become Chaos, but considering the constant purifications the two have gone through that twisted Chaos's memories, maybe Garland's have been likewise distorted. Of course from there you could consider everyone an Unreliable Narrator since it's shown even Cid's memories are not protected, so who knows if anything you're told by anyone is the truth.
- There's a tiny bit more credence to the above theory, in the implication that the Manikin Chaos was named after an actual mythological being FROM the world of FFI. But it's an implication at best, and does nothing to answer just which Chaos it is Garland becomes. Unless they're all the same being somehow, which brings the entire Continuity Snarl right back to start.
- Lampshade Hanging: A lot more than you would expect from a Final Fantasy. The ingame manuals have quite a bit of fun with this.
- Large Ham: Many characters have OVER THE TOP dialogue, particularly Garland and Exdeath.
- Laser-Guided Amnesia: The warriors of Cosmos (and maybe Chaos) have varying degrees of this; some can remember a fair amount about their pasts while others only retain snippets. While this was only implied in the first game, Dissidia 012 confirms it, and gives it more explanation. When the warriors of Cosmos and Chaos are summoned to the world (or if they fall and are revived in the next cycle), they lose their memories, but begin to regain them the more they fight.
- With that said, the losing side of any cycle loses all memory of that cycle, resulting in things like Bartz finding that he can mimic abilities that none of his immediate allies can use.
- Last Stand: The ending of the main 012 scenario.
- Late-Arrival Spoiler: Though you don't have to have played the main series games to understand the story of Dissidia, it doesn't have any problem spoiling those games, such as casually mentioning that Cecil is a Paladin and he and Golbez are brothers, Gabranth is Basch's Evil Twin, and Garland and Chaos are the same person. Heck, half the characters' EX Modes are spoilers for their respective games: Kuja can enter Trance, Terra is half-Esper, Exdeath is actually a tree, etc. The very existence of the Cloud of Darkness and Ultimecia also count. For some cases it's understandable since the games are quite old and knowledge about them is likely widespread, and depicting the characters accurately demands a level of foreknowledge about their original appearance. Dissidia 012 however takes cues from Final Fantasy IV: The After Years by giving Golbez a Man in Black outfit and Kain a Hooded Man outfit; The After Years came out a mere two years before Dissidia 012 and the identities of the Man in Black and the Hooded Man are major end-game plot twists. Whoops.
- Legion of Doom: The Warriors of Chaos.
- Left Hanging: The Reports mention four warriors in a past cycle, one with a deep connection to Shinryu, and the other three were too badly weakened and were destroyed by Shinryu's purification. Though the warrior connected to Shinryu could possibly be Exdeath, since he and Shinryu are so closely related to the Void and come from the same game, the identities of the other three are unknown. It was speculated at one point they could be Shantotto, Prishe and Gabranth, but the official quests Jossed that, so the mystery remains.
- Limit Break: EX Burst; also referenced in Cloud's and Sephiroth's EX Bursts where the phrase is actually used (since, y'know, the game they hail from is the Trope Namer).
- Lip Lock: Most of the characters suffer from it to some degree at various times, but Cloud in particular has a horrible case of this, with random awkward William Shatner-esque pauses in the middle of half his lines (contrast with the same actor's performance in Advent Children and Kingdom Hearts, where he... didn't talk... like this). The way Kefka says one of his lines seems to be a parody of this trope.
- Thankfully, however, the quality of the dubbing is much better in Dissidia 012, including Steve Burton's performance, which doesn't suffer from the awkward pauses this time around. Unfortunately, the higher quality of the new material only manages to highlight how bad the old scenes, which are included in the game, were.
- Locomotive Level: The Phantom Train in Dissidia 012.
- Loners Are Freaks: Squall is openly mocked (and in one case, outright attacked by one of the heroes of Cosmos) because he refuses to travel with his True Companions and fights all of his battles alone. Of course, he has reasons for this beyond selfish solitude. Though initially it appears this is because of Ultimecia, the Warrior of Light also comes to understand this after they fight. Of course, the Warrior of Light is also traveling alone and Squall calls him out on it.note
- Sephiroth also gets a bit of this when refusing to cooperate with the Emperor and Ultimecia.
- Loophole Abuse: In Dissidia 012, the KP Chances in Scenario 000 are ridiculously difficult, and in some gateways the KP Chance can be to beat opponents in under 30 or 60 seconds - opponents who are Level 100 or higher and have top-level equipment, lots of Bravery to get through to inflict Break, and summons. Having trouble? Weaken them with your first party member, then let them kill you — the second party member in line will begin a new battle, the enemy will have however much HP the first party member left them with, but the KP Chance timer will start over and reward you the KP.
- Lost Forever: Though it's closer to Lost And Very Hard To Get Again, in the original Dissidia Cecil, Cloud, Squall and Tidus each had a level one exclusive weapon found in their storylines. These weapons weren't available anywhere else and weren't sold in the shop. If the player made the mistake of selling them, they would later be out of luck because those weapons are needed to craft their respective exclusive weapons, which are made in sequence. For example, sell the Dark Sword from Cecil's story, you can't craft the Mythgraven Blade, and thus can't craft the Lustrous Sword, and can't craft the Cimmerian Edge/Lightbringer. If you lost them, the only way to get the weapons again was to face a low-level character in Quick Battle, reset the match until they equip it at random, then fight them over and over until they dropped it. And by the way, you read that right, Cecil has two Level 100 weapons, do even if you hung onto the Dark Sword, you're still going to need a second one. Thankfully averted in Dissidia 012, where the level one exclusives are all available in the shop.
- Lost in Translation: The English translators caught a great deal of the allusions to the original translations of the games and fit them in. It just makes it all the more painful to notice the allusions that are Lost in Translation. One example is Ultimecia's victory quote "Reality is harsh, is it not?" being a direct translation of the original Japanese version of Edea's speech, but it ended up only vaguely paraphrasing the original English version of the same line, "This is reality, no one can help you." As another example, the Final Fantasy IV stage is called "Lunar Subterrane," while the stage is quite clearly the moon's surface and not the cavern's under it.
- Played pretty much straight in the Spanish version of the game, which translated many, many things ignoring whatever they were called when the game appeared on Spain.
- An arguable case seen in every version: During the end credits, a montage of all the player characters in their pre-boss-battle cutscenes is shown, with remixed music from the ending themes of their respective games. When it gets to Terra's segment, it plays a remix of of the first part of Final Fantasy VI's ending theme- which just so happens to be a remix of Cyan's leitmotif. This might have been deliberate, as it was the first part of the original song, but there was also a remix of Terra's leitmotif later in the same song so it's still an odd choice.
- One could very easily argue that the writers of the Chaos and Cosmos Reports only briefly skimmed a plot synopsis of Final Fantasy I.
- Shinryu's museum profile in Dissidia 012 listed him as appearing in Final Fantasy XII...and he didn't.
- Lesser examples exclude simple erroneous translations, like Cecil's Saint's Fall and Kain's Sky Rave, meant to be named after Band attacks in The After Years, Saint Dive and Sky Grinder.
- Tifa's "Orthopedic Underwear" accessory is bizarrely translated as "Stretch Boxers".