History DissidiaFinalFantasy / TropesAToM

13th Jan '18 3:30:12 PM nombretomado
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* BadassBaritone: Oh, so ''many''. Chaos is freakin' KeithDavid, Creator/ChristopherSabat is frightening as Garland, Peter Beckman, the voice of Golbez, is ''godly'', and in ''Dissidia 012'', Creator/LiamOBrien returns as Kain (which is particularly notable here because Kain's ridiculously deep voice in the DS remake of ''Final Fantasy IV'' was seen as {{Narm}}y; now he's 100% sexy).

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* BadassBaritone: Oh, so ''many''. Chaos is freakin' KeithDavid, Creator/KeithDavid, Creator/ChristopherSabat is frightening as Garland, Peter Beckman, the voice of Golbez, is ''godly'', and in ''Dissidia 012'', Creator/LiamOBrien returns as Kain (which is particularly notable here because Kain's ridiculously deep voice in the DS remake of ''Final Fantasy IV'' was seen as {{Narm}}y; now he's 100% sexy).
12th Jan '18 10:30:31 PM DrakeClawfang
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* {{Flanderization}}: Many characters lost the CharacterDevelopment subplots of their original games, resulting in this. Most easily noticeable are [[VideoGame/FinalFantasyVII Cloud]], who angsts for no real reason, [[VideoGame/FinalFantasyX Tidus]], who is completely consumed with the desire to kill Jecht and thinks of nothing else, and [[VideoGame/FinalFantasyXII Vaan]], who went from a bit naive to an outright IdiotHero.
** Tidus and Cloud are justified, as ''Dissidia 012'' reveals Tidus actually ''can't'' remember anything about home other than Jecht, while Cloud's source of angst is his inability to believe in Cosmos's cause and he doesn't understand why they're fighting, which ''012'' reveals is a leftover from his time as a Warrior of Chaos when he had become disillusioned with the war and didn't see the point of fighting in it when it was seemingly never going to end.
** Exdeath wasn't as obsessed with the Void in ''VideoGame/FinalFantasyV'' as he is in ''Dissidia''.
** In [[VideoGame/FinalFantasyV his original game]], Bartz was a laid back kind of guy and had some silly one-liners, but for the most part he was pretty level-headed and focused on his mission. Come Dissidia...well...let's put it this way: In his original game there was a part where he (or whoever your team leader happened to be, but most people keep Bartz as the team leader) crawls on his belly ''Franchise/MetalGear''-style to avoid being seen by enemy guards. What does he do in ''Dissidia''? Intentionally interrupts a conversation ''three'' of the villains are having about him for the ''dumbest reason possible'' ("Who are you calling a bug!?") before realizing his absurdly foolish mistake.
** There's also ''VideoGame/FinalFantasyVI''[='=]s Terra Branford. In the original game, she was a bit unsure of herself and afraid that she'd never feel love, but she still wasn't afraid to fight for the Returners' cause and stand up to Kefka. Dissidia turns her into the ultimate deer in the headlights, and she's completely afraid to fight at all. She's strictly this timid little girl with little of her characterization from VI, to a point where she doesn't even use her sword outside of chase scenes so they can have her fight with magic from the distance. Worse, it takes the advice and bodyguarding of two younger males for her to start regaining some element of her original character.
** Although his choice in fashion was... questionable, Kuja's eerie rhythm, complete disregard for all life except his own, skin that was likened to steel (which was not segregated when you finally fight him), and the unholy mother of all {{Suicidal Cosmic Temper Tantrum}}s made him a very legitimate and creepy threat in ''VideoGame/FinalFantasyIX''. However, most people tend to remember him for his appearance in ''Dissidia'', as an AmbiguouslyGay, very feminine sort of PsychopathicManchild who gets no respect from the other villains due to his age and only really wants to be alone with Zidane. The prequel does explain this though: [[spoiler:it's all Kefka's fault]].

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* {{Flanderization}}: Many characters lost the CharacterDevelopment subplots of their original games, resulting in this. Most easily noticeable However, it's also justified; warriors summoned to fight are [[VideoGame/FinalFantasyVII Cloud]], who angsts for no real reason, [[VideoGame/FinalFantasyX Tidus]], who is completely consumed with the desire to kill Jecht stripped of their memories of their homeworld, and thinks of nothing else, and [[VideoGame/FinalFantasyXII Vaan]], who went from a bit naive to an outright IdiotHero.
** Tidus and Cloud are justified,
only regain them as ''Dissidia 012'' reveals Tidus actually ''can't'' remember anything about home other than Jecht, they fight, while Cloud's source their memories of angst is his inability to believe in Cosmos's cause and he doesn't understand why they're fighting, which the cycles themselves are erased if they are defeated within a cycle. ''012'' reveals is a leftover from his time as a Warrior of Chaos when he had become disillusioned with the war and didn't see the point of fighting in it when it was seemingly never going to end.
** Exdeath wasn't as obsessed with the Void in ''VideoGame/FinalFantasyV'' as he is in ''Dissidia''.
** In [[VideoGame/FinalFantasyV his original game]], Bartz was a laid back kind of guy and had
gives varying times for how long some silly one-liners, but of the characters have been around for the most part he was pretty level-headed cycles, thus giving various degrees of memory recovery among them and focused on his mission. Come Dissidia...well...let's put it this way: In his original game there was a part where he (or whoever your team leader happened to be, but most people keep Bartz as the team leader) crawls on his belly ''Franchise/MetalGear''-style to avoid being seen by enemy guards. What does he do allowing flexibility in ''Dissidia''? Intentionally interrupts a conversation ''three'' of the villains how hard Flanderization kicks in. FakeMemories are having about him for the ''dumbest reason possible'' ("Who are you calling a bug!?") before realizing his absurdly foolish mistake.
** There's
also ''VideoGame/FinalFantasyVI''[='=]s Terra Branford. In the original game, she was a bit unsure of herself and afraid thing for at least one characters, so there's that she'd never feel love, but she still wasn't afraid to fight for the Returners' cause and stand up to Kefka. Dissidia turns her into the ultimate deer in the headlights, and she's completely afraid to fight at all. She's strictly this timid little girl with little of her characterization from VI, to a point where she doesn't even use her sword outside of chase scenes so they can have her fight with magic from the distance. Worse, it takes the advice and bodyguarding of two younger males for her to start regaining some element of her original character.
** Although his choice in fashion was... questionable, Kuja's eerie rhythm, complete disregard for all life except his own, skin that was likened to steel (which was not segregated when you finally fight him), and the unholy mother of all {{Suicidal Cosmic Temper Tantrum}}s made him a very legitimate and creepy threat in ''VideoGame/FinalFantasyIX''. However, most people tend to remember him for his appearance in ''Dissidia'', as an AmbiguouslyGay, very feminine sort of PsychopathicManchild who gets no respect from the other villains due to his age and only really wants to be alone with Zidane. The prequel does explain this though: [[spoiler:it's all Kefka's fault]].
consider, too.
20th Dec '17 7:39:01 AM DrakeClawfang
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Added DiffLines:

* FromClonesToGenre: ''Dissidia'' effectively kickstarted Square Enix's love of nostalgia-influcned games in the New 10s to the point where "Dissidia" might as well be a sub-genre of the ''Final Fantasy'' franchise. It began with ''Theatrhythm'', which explicitly used the backstory of ''Dissidia'' for its gameplay, but then ''Theatrhythm'' became its own sub-series. We then got ''Artnicks'', ''Airborne Brigade'', ''All the Bravest'', ''Record Keeper'', and ''Dissidia Opera Omnia'', mobile spin-off games that take heavy influence from ''Dissidia'' as a title where characters and villains from across the sries appear together. This idea than expanded into the home console with ''VideoGame/WorldOfFinalFantasy''. Basically, if you're playing a ''Final Fantasy'' game released in the last 10 years that has the core concept of being a CrisisCrossover, it was probably influenced by ''Dissidia''.
14th Dec '17 7:36:44 AM immblueversion
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* AdvertisedExtra: Despite Gabranth and Shantotto appearing in trailers, the opening and on the game cover for ''Dissidia 012'' on equal footing with the rest of the cast, they only appear in optional scenes in the Reports, and a small handful at that--they play absolutely no role in the main storyline.
* AdaptedOut: Due to the 2015 reboot lacking a story mode, Cosmos and Chaos are not in it. The attack and gear customization of the previous two games has also been excluded.

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* AdvertisedExtra: Despite Gabranth and Shantotto appearing in trailers, the opening and on the game cover for ''Dissidia 012'' on equal footing with the rest of the cast, they only appear in optional scenes in the Reports, and a small handful at that--they that. They play absolutely no role in the main storyline.
* AdaptedOut: Due to the 2015 reboot lacking a story mode, Cosmos and Chaos are not in it. The attack and gear customization of the previous two games has also been excluded.
storyline.



*** Also, Onion Knight against feral Chaos. By spamming meteor you can keep the man running, and he will not attack as long as that attack is in the vicinity of him, which considering his boss stage it almost always is, and windshear will also cause him to dodge wildly due to his big size and small arena.

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*** Also, Onion Knight against feral Feral Chaos. By spamming meteor you can keep the man running, and he will not attack as long as that attack is in the vicinity of him, which considering his boss stage it almost always is, and windshear will also cause him to dodge wildly due to his big size and small arena.



* AllTheWorldsAreAStage: The epilogue of the 013 story in ''012'' is a flurry of all previous manikin types you've faced before, along with all ten villains as bosses, and enemies will use accessory line-ups taken from the 10 storylines beforehand. One gateway for example has five [[GlassCannon Strange Battle Pieces]], each one using a different set-up that you've already experienced Strange enemies using before.

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* AllTheWorldsAreAStage: The epilogue of the 013 story in ''012'' is a flurry of all previous manikin types you've faced before, along with all ten villains as bosses, and enemies will use accessory line-ups taken from the 10 ten storylines beforehand. One gateway for example has five [[GlassCannon Strange Battle Pieces]], each one using a different set-up that you've already experienced Strange enemies using before.



** [[VideoGame/FinalFantasyVII Cloud]]: Follow Your Dreams, and make one if you don't yet have one for yourself.

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** [[VideoGame/FinalFantasyVII Cloud]]: Follow Your Dreams, your dreams, and make one if you don't yet have one for yourself.



* AntiFrustrationFeatures: Unlike every other board in the game, Shade Impulse Chapter 4 has no Destiny Points nor Story Points, meaning that the player can attempt [[SNKBoss Chaos]] however many times they need to without worrying about being scored on it. They can also flee from him and rearrange their equipment and abilities without penalty.

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* AntiFrustrationFeatures: Unlike every other board in the game, Shade Impulse Chapter 4 has no Destiny Points nor or Story Points, meaning that the player can attempt [[SNKBoss Chaos]] however many times they need to without worrying about being scored on it. They can also flee from him and rearrange their equipment and abilities without penalty.



* AnyoneCanDie: ''Dissidia 012'' has a body count not seen since the likes of ''VideoGame/FinalFantasyII'': [[spoiler:All of the original ten heroes except for Warrior of Light die (due to the rules of the war, they get better), while Lightning, Kain, Tifa, Laguna, Vaan and Yuna are (a hair's breadth shy of being) KilledOffForReal. Meanwhile on the side of the villains, Kuja, the Cloud of Darkness and Exdeath also die, Sephiroth commits suicide, and Jecht performs a HeroicSacrifice leaving him an EmptyShell until the next cycle]]. However, due to the ForegoneConclusion of the game the effect is somewhat diminished.
** Depending on how you interpret the ending of the story mode to fit with the story revealed in the Reports, it could be that all the Heroes (save for Warrior of Light) are just magical copies of the original characters, and what they think is getting to return to their home worlds is actually reaching obsolescence and being KilledOffForReal.
** Though according to the official [[WordOfGod Dissidia: Final Fantasy Ultimania]], [[spoiler: the 10 heroes ''do'' infact go back to their homeworlds, meaning they must be the real deal]].

to:

* AnyoneCanDie: ''Dissidia 012'' has a body count not seen since the likes of ''VideoGame/FinalFantasyII'': [[spoiler:All of the original ten heroes except for Warrior of Light die (due to the rules of the war, they get better), while Lightning, Kain, Tifa, Laguna, Vaan and Yuna are (a a hair's breadth shy of being) being KilledOffForReal. Meanwhile Meanwhile, on the side of the villains, Kuja, the Cloud of Darkness and Exdeath also die, Sephiroth commits suicide, and Jecht performs a HeroicSacrifice leaving him an EmptyShell until the next cycle]]. However, due to the ForegoneConclusion of the game the effect is somewhat diminished.
** Depending on how you interpret the ending of the story mode to fit with the story revealed in the Reports, it could be that all the Heroes (save for Warrior of Light) are just magical copies of the original characters, and what they think is getting to return to their home worlds is actually reaching obsolescence and being KilledOffForReal.
** Though according to the official [[WordOfGod Dissidia: Final Fantasy Ultimania]], [[spoiler: the 10 heroes ''do'' infact go back to their homeworlds, meaning they must be the real deal]].
diminished.



** ''Dissidia 012'' pushes The Emperor into this position towards Yuna, Tidus and Jecht. The other five new characters get one of the original ten villains as their designated enemy too--Vaan and Kefka, Tifa and Ultimecia, Laguna and the Cloud of Darkness, Kain and Exdeath, and Lightning and Garland.

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** ''Dissidia 012'' pushes The Emperor into this position towards Yuna, Tidus and Jecht. The other five new characters get one of the original ten villains as their designated enemy enemy, too--Vaan and Kefka, Tifa and Ultimecia, Laguna and the Cloud of Darkness, Kain and Exdeath, and Lightning and Garland.



* BackFromTheBrink: In the intro, you're told in plain terms that Cosmos has all but lost the war; the 10 heroes are all left of what was presumably a vast army, and Chaos still has legions of Mannikins at his disposal. Despite these odds, the heroes [[spoiler:defeat the forces of Chaos to the last man]]. This thematic element carries over into the gameplay as well, see that page for details.
** ''Dissidia 012'''s main story, in fact, details exactly ''how'' the Warriors of Cosmos fell into the above-mentioned predicament.
** Though that was just the previous cycle, who knows how many more were in the previous 11 cycles? Vivi, Rydia, Locke etc... anyone else could have been there. We'll never know.

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* BackFromTheBrink: In the intro, you're told in plain terms that Cosmos has all but lost the war; the 10 heroes are all left of what was presumably a vast army, and Chaos still has legions of Mannikins at his disposal. Despite these odds, the heroes [[spoiler:defeat the forces of Chaos to the last man]]. This thematic element carries over into the gameplay as well, see that page for details.
**
details. ''Dissidia 012'''s main story, in fact, details exactly ''how'' the Warriors of Cosmos fell into the above-mentioned predicament.
** Though that was just the previous cycle, who knows how many more were in the previous 11 cycles? Vivi, Rydia, Locke etc... anyone else could have been there. We'll never know.
predicament.



* ContinuityReboot: The 2015 arcade game is a reboot of the series, not a continuation from ''Dissidia 012''.
19th Nov '17 10:31:15 PM jameygamer
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** [[VideoGame/FinalFantasyVII Cloud]]: FollowYourDreams, and make one if you don't yet have one for yourself.

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** [[VideoGame/FinalFantasyVII Cloud]]: FollowYourDreams, Follow Your Dreams, and make one if you don't yet have one for yourself.
15th Sep '17 5:50:35 PM Zuxtron
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* CharacterExaggeration: Everyone, to an extent. It's probably a necessary evil, since almost two dozen main heroes and main villains wouldn't stand out from each other unless their unique traits weren't made more glaring. As well, a lot of the Destiny Odyssey storylines are meant to parallel the plot and character development of their hero's original game, so you've got to squeeze 30-40 hours of character growth into a five-stage level that will take a couple hours tops. Things are gonna be glossed over and left out.
** [[LampshadeHanging Some of the characters even go so far as to point this out,]] [[TheDevTeamThinksOfEverything and explain it away as a side effect of the heroes (and villians) amnesia.]]

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* CharacterExaggeration: Everyone, to an extent. It's probably a necessary evil, since almost two dozen main heroes and main villains wouldn't stand out from each other unless their unique traits weren't made more glaring. As well, a lot of the Destiny Odyssey storylines are meant to parallel the plot and character development of their hero's original game, so you've got to squeeze 30-40 hours of character growth into a five-stage level that will take a couple hours tops. Things are gonna be glossed over and left out.
**
out. [[LampshadeHanging Some of the characters even go so far as to point this out,]] [[TheDevTeamThinksOfEverything and out,]]and explain it away as a side effect of the heroes heroes' (and villians) villains') amnesia.]]
15th Sep '17 5:47:41 PM Zuxtron
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* TheDevTeamThinksOfEverything: RhymesOnADime is Shantotto's favorite trope. Yet the game has far fewer then most would hope. They need only look into the sound test. For though her win quotes are just one line. When placed together they fit just fine. [[NoblewomansLaugh Ohohoho!]]
** An example that doubles as PlayerPunch: the inclusion of [[VideoGame/FinalFantasyVII Aerith]] allowed Square to show off [[DudeNotFunny a particularly nasty sense of humor]]... and they sure as hell [[http://www.youtube.com/watch?v=kV4K4DusEbM didn't miss the chance to pull such a cruel joke.]][[note]]Yes, Sephiroth is ''programmed'' to use Hell's Gate on Aerith whenever she uses Holy. Make of that what you will.[[/note]]
** In terms of gameplay, many accessories are very hard to acquire, requiring numerous Elixir-type items to trade for in bulk in ''Dissidia'', or being found only in Confessions of the Creator in ''Dissidia 012''. However, players figured out an easier way to acquire them was to equip them on their character, then save this build as a Friend Card and fight it to win the accessories over and over through Battlegen. That Friend Cards can be saved as zipped folders and uploaded to the internet to be shared and downloaded in ''Dissidia 012'' just made it easier, and numerous friend card downloads exist to allow the player easy access to rare and powerful items. Unfortunately, the dev team anticipated this, and most of the rare accessories you're fighting these Friend Cards to acquire have a very, very low chance to be won through Battlegen, meaning you're looking at using a build dedicated to boosting Battlegen rate, and fighting them over and over because you can't know if you won the items you wanted until you end the battle and see your spoils.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight:
**
RhymesOnADime is Shantotto's favorite trope. Yet the game has far fewer then most would hope. They need only look into the sound test. For though her win quotes are just one line. When placed together they fit just fine. [[NoblewomansLaugh Ohohoho!]]
** An example that doubles as PlayerPunch: the The inclusion of [[VideoGame/FinalFantasyVII Aerith]] allowed Square to show off [[DudeNotFunny [[BlackComedy a particularly nasty sense of humor]]... and they sure as hell [[http://www.youtube.com/watch?v=kV4K4DusEbM didn't miss the chance to pull such a cruel joke.]][[note]]Yes, Sephiroth is ''programmed'' to use Hell's Gate on Aerith whenever she uses Holy. Make of that what you will.[[/note]]
** In terms of gameplay, many accessories are very hard to acquire, requiring numerous Elixir-type items to trade for in bulk in ''Dissidia'', or being found only in Confessions of the Creator in ''Dissidia 012''. However, players figured out an easier way to acquire them was to equip them on their character, then save this build as a Friend Card and fight it to win the accessories over and over through Battlegen. That Friend Cards can be saved as zipped folders and uploaded to the internet to be shared and downloaded in ''Dissidia 012'' just made it easier, and numerous friend card downloads exist to allow the player easy access to rare and powerful items. Unfortunately, the dev team anticipated this, and most of the rare accessories you're fighting these Friend Cards to acquire have a very, very low chance to be won through Battlegen, meaning you're looking at using a build dedicated to boosting Battlegen rate, and fighting them over and over because you can't know if you won the items you wanted until you end the battle and see your spoils.
[[/note]]



** Very rarely did they miss a change to fit in a MythologyGag, both the famous and obvious and the obscure and subtle. In ''Dissidia 012'', the world map mechanic was kept in mind for more in-jokes. Yuna begins her storyline on a beach, Cloud pursues Sephiroth into an ice-covered mountain crater for their final battle, Terra starts her story on a snowfield near a ruined castle, Confessions of the Creator starts south of Cornelia, etc.
14th Jul '17 11:45:00 AM santos32
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Added DiffLines:

* FullNameBasis: In the Japanese versions, if a character has a full name, then they are referred to it in the HUD (ex. Cloud Strife, Squall Leonheart, Zidane Tribal). Overseas, only their first names are used.
9th Jun '17 9:37:51 PM nombretomado
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* DramaticPause: Some of the characters sound like they're trying to imitate WilliamShatner and do a very, ''very'' bad job.

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* DramaticPause: Some of the characters sound like they're trying to imitate WilliamShatner Creator/WilliamShatner and do a very, ''very'' bad job.
9th Jun '17 9:35:48 PM nombretomado
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* LipLock: Most of the characters suffer from it to some degree at various times, but Cloud in particular has a horrible case of this, with random awkward WilliamShatner-esque pauses in the middle of half his lines (contrast with the same actor's performance in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' and ''VideoGame/KingdomHearts'', where he... didn't talk... like this). The way [[http://www.youtube.com/watch?v=PG7lvNkyPZs Kefka says one of his lines]] seems to be a parody of this trope.

to:

* LipLock: Most of the characters suffer from it to some degree at various times, but Cloud in particular has a horrible case of this, with random awkward WilliamShatner-esque Creator/WilliamShatner-esque pauses in the middle of half his lines (contrast with the same actor's performance in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' and ''VideoGame/KingdomHearts'', where he... didn't talk... like this). The way [[http://www.youtube.com/watch?v=PG7lvNkyPZs Kefka says one of his lines]] seems to be a parody of this trope.
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