This page deals with the characters from the Mega Man Zero/Rockman Zero series. The series takes place (approximately) 100 years after the X series and (approximately) 300 years after the original series, and deals with an ongoing conflict between Reploids unfairly labeled as "Mavericks" and the pro-Human global government, as well as Zero trying to remember his identity and finding a new purpose in existence.
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I won't hesitate. If an enemy appears in front of me, I will destroy it!
The Zero series' backstory ends with the eventual ending of the Mega Man X series. By the time the Zero series starts, both X and Zero are bona fide legends. However, X is nowhere to be seen (for reasons revealed in Zero 2), and Zero is found in an underground laboratory, nonfunctional and lacking in weaponry, memories, or indeed arms. At first, Zero seems to be a loner, more distant than he ever was in X, but over the course of the series, he comes to define himself as a soldier who fights to protect people he believes in. Which pretty much means Ciel. Zero dies following the final battle of Zero 4 as the space station Ragnarok crashes to earth.
Averted to a degree as well: Zero's story involving Wily had already had come to a close after he chose to seal himself away to get rid of the virus, and he came back with a brand new body built by Ciel's ancestor. Not to mention, any at all connections to Wily, including Sigma, were either wiped clean by the Elf Wars, or Zero's complete amnesia from being woken up by Ciel.
Ambidextrous Sprite: Averted in Zero 4; when Zero switches sides while he's hanging from something with his Z-Knuckle, we can see him switching his hand. Played straight almost everywhere else.
Amnesiac Dissonance: Zero suffers this in the transition between the X series and this series. While he stays a hero in between both series, his memory was lost during hibernation, including one crucial detail: that the body he was inhabiting was a duplicate.
The Atoner: Basically what he's been doing throughout his entire life. Especially when he finally learns that, even after Sigma's demise, The Virus remained a threat because traces of it remained in his original body, being spread wherever he went.
Awesome but Impractical: The Proto Form, the reward for beating Zero 2. It not only makes Zero a Glass Cannon, but it disables the upgrades the players have made to their weapons (eg. the Z-saber's combo). Hard Mode forces you to use it.
"I never cared about justice, and I don't recall ever calling myself a hero. I've always only fought for the people I believe in. I won't hesitate...If an enemy appears in front of me, I will destroy it!"
Actually justified in between Zero 1 and Zero 2 due to battling nonstop for a year; his weapons are damaged, and in particular, the Triple Rod got totaled. There's no excuse for him forgetting his learned techniques for the next game, however. Oh, and he tends not to keep any of the Cyber Elves and game-exclusive upgrades (like Forms or Body Chips) between games.
Zero puts himself to sleep at the end of Mega Man X to fully eliminate The Virus. 100 years later, he is violently woken by a scientist under attack by mooks, so his restoration is incomplete and he needs to remember his previous skills with the weapons.
Played literally and justified in the second game. After travelling the wastelands for a year, Zero's weapons are damaged (one, the Triple Rod, was even beyond repair), and when Zero returns to the La Resistance base, his weapons are restored (the Triple Rod was replaced), but he has to level them up again.
Thankfully averted from Zero 3 onwards. Your weapons already start at full power, saving the tediousness of leveling them up.
The Berserker: His Z-Saber encourages you to use this fighting style, dashing forward and getting into the face of the enemy and chopping him half without stopping. If you have good reflexes, it's extremely effective.
Big Damn Heroes: Zero himself at the opening of Zero 4, to the Human Caravan.
Handwaved by Word of God claiming that X installed the technology that controlled his own Arm Cannon to the saber before giving it back to Zero. This explains why the Rods and the Shield Boomerang can charge (they're all variants of the saber), but no such explanation for the Z-Knuckle.
Cloning Blues: It's revealed that the body he inhabits is a copy. Zero doesn't give a damn about it and cuts down the doppelganger inhabiting his original body without hesitation, deciding that it's the mind that matters, not the body.
Continuity Nod: Zero's Proto Form is a nod to his infinity plus one armor from X, the Black/Zero Armor, minus the silver hair. In addition, its stats mimic that of the X8 version of the armor. Reversed, because X8 came out after the Proto Form's debut in Z2 and reappearance in Z3.
Plus, when Zero died in X5, all X found was his sword. Guess who gave Zero his signature weapon back?
Another one of Zero's Forms (see Palette Swap below) is the X form. Guess what color is this form based on, as well as what weapon it specializes in? Possibly a Mythology Gag as well.
Determinator: He fights nonstop between the events of the first and second games. Just in case you were wondering, that's a whole year in-universe.
Deus Exit Machina: After locating the new body Zero's previously stolen mind has been moved into, X awakens him to help fight the final battle and end the Elf Wars. Zero gets sealed again after that because he is tired of fighting.
Do Not Run with a Gun: Averted with Zero's Z-Saber, as the game mechanic makes it more versatile to use, and also his buster. Played stright with the Rod weapons and the Z-Knuckle, however.
Double Jump: Though one of Zero's signature abilities from the X series, it doesn't make a return until Z3, and even then, it's not something Zero can learn as an innate skill. You need to equip different items to use the ability.
Elemental Punch: Zero can load elemental chips to his weapons, and their charged attacks become elemental.
Famed in Story: He is well-known as a Maverick Hunter even a hundred years after he went missing, and the reactions of who he meets differ depend on which side of the war they're on, with the Resistance and Ciel viewing him as their resurrected savior, and Neo Arcadia viewing him as a Fallen Hero who now works for terrorists.
Fan Nickname: "The Red Ripper," as a counterpart to the typical nickname of Mega Man protagonists. "The Crimson Warrior," as a follow up to his popular X series title as "The Crimson Hunter."
Gameplay-Guided Amnesia: He woke up with almost no memory of his past. Since he's been asleep for 100 years, this doesn't make much difference to the plot — the real point is to explain why the "legendary hero" has skill level 1 with his own sword. (It also conveniently allows the X games to continue without affecting what Zero should remember later on.) Zero 2 and 3 get better mileage out of the amnesia by "revealing" things that Zero was actually around for in the past.
Glass Cannon: Zero using his Proto Form and Junk Armor from Zero 2 and 4, respectively, doubles the damage he deals AND receives.
Good Is Not Nice: Type 3 note He's more interested in his duties than being nice.
Word of God once mentioned he was DEAD and the series was over. However the Complete Works book mention Zero's fate was unknown.
Hero with Bad Publicity: Neo Arcadia established to its citizens that Zero and La Résistance are nothing but extremists. This is an important plot point in Zero 4, with human refugees not appreciating the helping hand given to them, at least until after halfway through the game; they then realized that Zero was indeed fighting for the greater good of everyone.
Holding Your Shoulder Means Injury: Zero does this when at a critically low level of health. He also does this in the intro stage of the second game regardless of how much health he has, showing the toll one year of non-stop fighting and Walking the Earth has exacted.
Humans Are Bastards/Humans Are Special: Played with. In Zero 4, he condemns humans fleeing from Weil's iron fist as cowardly beings who would do nothing about their refugee leader getting kidnapped just to avoid another war. However, he also thinks that, as a machine designed solely to wage war, he cannot change the world, but instead believes in the humans who can. In the end, he believes that Humans Are Bastards, but he also believes that they can change for the better and then change the world. In short, it comes as a Reconstruction.
Humble Hero: Evident in his "World of Cardboard" Speech above. In addition, he doesn't think a battle Reploid like him would change the world, he instead fights for those who he believes are able to do so.
I Am Who?: He's lost his memory of the X series — everyone tells him that he's a "legendary Reploid" and he just has to take their word for it. Also see the Locked Out of the Loop entry below.
Identity Amnesia: At the start of the series, he doesn't seem too sure that he's the legendary Zero everybody thought of him as.
Katanas Are Just Better: Averted; in Zero 1 and Zero 2, Zero's Z-saber is roughly shaped like a katana, but this is merely a matter of simplistic sprites. Box art has always depicted it as the triangular shape that has since become synonymous with Zero in this series.
Locked Out of the Loop: Not only Weil, but also X know about the relationship between Zero and Omega, with X blatantly not telling Zero about it up until Weil himself let the secret out.
The Guardians, especially Phantom, are implied to know about it as well, considering they're not at all surprised when they saw two Zeros in the ending, and also knowing which Zero to attack. One of the drama tracks seems to clear it up — Phantom found out in Cyberspace; Leviathan and Fefnir had a Near Death Experience in which they met Phantom and X. X gave them one final order to stop Omega, presumably giving them a heads up.
Magikarp Power: Zero's weapons in the first two games apply, as well as the "Mimic elf" in the fourth.
Meaningful Name: As well as everything that has been stated about his name in the X series, Zero's name becomes amazingly apt once Dr. Weil attempts to stop Zero from harming him by reminding the Reploid about the laws against hurting a human. Weil forgot about the Zeroth Law...
Oh Crap: The possibility of facing the Einherjar Warriors all together (which, unfortunately, didn't happen) is one of the few times in the series that Zero had this reaction (subtle, yes, but a reaction nonetheless).
He also had this reaction when faced with the possibility of fighting all three remaining Guardians at the end of Zero 1.
Yet another time is when he realizes that he can't stop Omega's missile while riding it and is about to take an ICBM to the face. Note that these reactions never seem to rise above the level of Alertness Blink.
One Bullet at a Time: 3 bullets, to be exact. Through different means in each games, the number of shots can be upgraded to 4-5 shots.
The Other Darrin: Yuuto Kazama is his consistent voice actor in this series, but it's different from any of the ones from the X series. Easily justifiable when you're a robot in a new body, though.
Palette Swap: Hard and Ultimate Modes clothe Zero in black and deep crimson colors, respectively. The Forms system (and the Body section of its successor, the Customisation Chips) gives him even more colors.
Pietŕ Plagiarism: In the Zero 1 intro level, Zero and Ciel go through the level until they find a dead end. Then the floor under Ciel crumbles and then she falls down. Zero saves her by doing the pose.
Riding the Bomb: In Zero 3, he's going to stop a missile containing Omega from launching into a city block containing the Mother Elf. However, as he approaches the missile, it starts to fly off. Zero's next solution? Ride on it and then destroy it from inside.
Shoot the Dog: In the final battle, Weil boasts how a heroic Reploid like Zero would be incapable of killing a human. This is in spite of Zero calling him a Maverick that needed putting down in the previous game, and how Zero just tried to kill him. Weil just doesn't get it. So Zero gives him his best speech, and does to him what should have been done a century ago.
You're right, I don't understand that feeling. To me, you just look like another Maverick.
Something Else Also Rises: In Zero 3, a female Resistance member gives Zero what awfully sounds like a kiss (*SMOOCH*) as a thank you for rescuing her in the previous games. Zero's E-crystal count goes up (complete with a suspicious sound). Made worse by her finishing remark:
Don't tell Ciel about that, OK? Human girls get angry over little things like that.
Utility Weapon: the three Rod weapons all have secondary functions aside from dealing damage: the Triple Rod can be a pogo stick, the Chain Rod is, of course, a Grappling-Hook Pistol, and the Recoil Rod can boost Zero's jump as well as move/destroy certain blocks.
Key members of the La Résistance join him in Zero 4, although they weren't exactly walking...
What the Hell, Hero?: in Zero 4, Neige and her Caravan call him out on all his and the Resistance's actions throughout the series, up to and including bringing the war to Area Zero, even though Zero and the resistance didn't even go to Area Zero until Weil's troops were already approaching it.
Notably, they also call him out for killing Copy X (that was really Weil who caused his death, but Zero was trying to kill him) that allowed Weil to take over Neo Arcadia. In that case, Zero didn't seem to think that part through.
What the Hell, Player?: In Zero 2, in the intro level, if you just stand on the first screen killing the endless stream of mooks, he'll say "This isn't fun anymore..."
You Are Too Late: Zero arrives at the final boss barely in time (which is an improvement over his usual tardiness; see below) to stop the destruction of the last good land on Earth...but must sacrifice any chance at escape for himself.
Earlier, he had many moments like this; in particular, see Riding the Bomb above.
You Shouldn't Know This Already: ALL of Zero's sword skills in this series are adapted from the skills he learned in the X series. Yet, thanks to his amnesia, he has to relearn them again. He also totally forgot techs from Z2 to Z3.
You Will Not Evade Me: One of Zero's skills with the Chain Rod is pulling things, including enemies, towards him.
Zeroth Law Rebellion: Played with copious amounts of irony via Zero's final decision in dealing with Weil. The irony here is two fold: while Zero was NOT designed to be Three Laws Compliant yet he CHOOSES to obey them of his free will, and in how Zero's actions are in perfect compliance with law zero. Note: The spirit of Law Zero is a threshold law with a very specific trigger (such as a mass murderer) for it to be appropiate.
And for this instance being notable at all because Weil noted that, being a Reploid hero, Zero should protect humans like Weil, invoking Three Laws Compliant in the process. Of course, aside from not thinking of himself as a hero to begin with, the Law Zero allowed Zero (oops) to kill such a bastard like Weil anyway.
A human scientist looking into more efficient energy sources, particularly Cyber Elves, which she believes will end the war between humans and Reploids. She's also responsible for making Copy X — whoops. Ciel is the one who initially finds Zero, informs him of his legendary warrior status, and asks him for help fighting the tyranny of Copy X's Neo Arcadia. After defeating Copy X, Zero wanders off to do his own thing, but in the end, he realizes that he and Ciel need each other to accomplish their goals. Mega Man ZX reveals that she was the leader of the Guardians.
Actual Pacifist: Why do you think she's going into research involving energy?
Anger Born of Worry: Not anger per se, but she gets into the same situation when Zero performs a very life-risking act, against her orders.
The Atoner: This is why she formed the La Résistance in the first place, feeling guilty for the creation of the one who would persecute innocent Reploids.
Badass Pacifist: She never fights, but her accomplishments in other places firmly put her in this place. She uses her bio-augmented smarts to do many things, such as defusing a bomb that's about to hit the Resistance base, hacking into Ragnarok's security systems, and building an almost perfect copy of X. Not to mention having a whole Reploid army, and Zero in particular, under her wing.
Big Good: As the Rebel Leader whose organization is directly opposed by Neo Arcadia's forces, she's pretty much this. When original X isn't around, anyway.
Child Prodigy: As a result of being genetically bred to produce better reploids, she stood out as a prodigy, and built a perfect copy of Mega Man X at the age of nine, something that no one in the previous series was able to do.
Clingy Jealous Girl: Discussed Trope, in which a Resistance soldier believes that all human females have the tendency to have this personality. If there's any implication, she believes Ciel is one.
Expy: Ciel has a very uncanny similarity, in appearances, background AND role, to Alia from the X series.
And done recursively when Alia gets a makeover to look more like Ciel...as well as other alterations, but that's irrelevant here.
As a scientist who strives to achieve peace between humans and robots and whose work left its mark on the future generations, she's also quite similar to Dr. Light.
Prairie in ZX is Ciel's expy, and almost definitely a character, probably Alouette, from this series as well.
Fling a Light into the Future: She was the one who discovered the original Biometal, Model W, and built 6 Biometals based on the legendary heroes to counter it. She left a message for the future people about this threat. Slightly subverted in that the "light" in question isn't necessarily good; Ciel noted that the one with the power of the Biometal can either save the world, or take over it. She hoped that the Biometal will fall into the hands of good to bring and maintain peace.
Gadgeteer Genius: She built the Big Bad of the first game at the age of six (or nine, depending on who you ask). Moreover, she perfectly reproduced the base prototype. By comparison, every Maverick in the previous series came about precisely because they were flawed copies of the original. By the age of 15-16, she's working on free, clean energy for everyone.
Also, considering that she built the Big Bad, she was likely also something of a Wrench Wench before she moved on to energy research.
She also created an energy system to solve the energy crisis that is not only effective but just beautiful (take a look at the reactor of the Guardian airship from ZX!), and she made Biometals to match Master Albert's, but also added the dual Mega-Merge feature. It's All There In The Official Complete Works.
Gameplay Ally Immortality: During the Protection Mission in Zero 2, no matter how much she gets shot by the enemies around you, she won't die, though she'll still react. Getting her hit will only reduce the mission points.
Genre Blindness: Believes that by developing a new energy source, the CIEL System, she can stop the fighting because everything that started the Reploid oppression is due to a lack of energy. Too bad we only find it out by the start of the third game - that's when Weil appears.
Ciel:Zero, you believed in us...Now it's our turn to show that your faith in us was not misplaced. Watch, Zero... I'll make this world a better place. One where humans and Reploids can walk hand in hand, living in peace. Just come back someday...I...I believe in you!
That's the best example. Here's one of the earliest examples:
Ciel: I'm happy that I could meet you...If it were not for you, everyone would be gone by now...Promise me that you will come back alive. Even if you cannot destroy Neo Arcadia, I just want you to be able to return safely.
Late Arrival Spoiler: Later installments treat her connection to Copy-X as common knowledge, even though it's a late-game spoiler in the first game.
The Leader: Charasmatic Type note most people agree with her, she's The Heart of La Résistance, and even Neo Arcadia's Government seems to have some respect for her and Levelheaded Type note she sometimes tries to prevent Zero from rushing into battle, still tries to maintain open communication channels with Neo Arcadia, and (after Z1) she was almost able to reach a pacific solution with Neo Arcadia's Government (until Weil arrived, that is).
Protection Mission: The second mid-game mission in Zero 2 contains a segment toward the end where Zero must protect Ciel as she disarms a bomb, which takes 90 seconds. The enemies coming after you two are quite weak, but there are a lot of them.
Say My Name: Ciel shouts out Zero's name at least three times. The last time she does it, it's a hopeless bid for Zero to get out of Ragnarok, even though it's probably too late by that time.
Stay in the Kitchen: Twice, Zero refused to allow Ciel to accompany him on a mission. The first time was subverted when they reached a compromise (Ciel's expertise was extremely needed in that scenario) where Zero will use a Transserver to transport her straight to the location. Justified, however, since she is a squishy human while Zero is a war machine.
Yank the Dog's Chain: At the beginning of Zero 3, Ciel has finally finished the CIEL System, and has sent her research to Neo Arcadia, possibly opening up a chance for peace talks...and then Weil uses that information to spark another all-out war between the two sides.
To be specific: Weil proposes to combine the C.I.E.L. system with the Dark Elf to generate enough energy at once to solve the crisis. Ciel refuses because she can't trust in the Obviously EvilMad Scientist to handle the new technology, which is what he was expecting her to say. Copy-X then promptly declares her an extremist trying to create a criminal monopoly on the energy resources and accuses Zero of being the muscle to keep her plan going. Cue three missions to prevent an All Your Base Are Belong to Us.
You Monster!: She mentions after Zero stops Pegasolta Eclair from pouring acid rain on Area Zero that Weil's whole idea of Operation Ragnarok is so atrocious, she can't believe that he's even human.
The world is too much for Ciel to bear alone...Take good care of her, Zero...
The Resistance engineer. He gives Zero the Shield Boomerang and the Rod of the Week at the beginning of every game, except the fourth where he just gives him the Z-Knuckle. He also stores information disks for the player.
Older Sidekick: to Ciel and maybe Zero (sorta), he's almost like a father to them, and acts like one. A Gadgeteer Genius on his own, but he plays second fiddle to Ciel, assisting (but not spearheading) her research.
The previous heroMega Man X is still around, but in the form of a Cyber-Elf. He returns the Z-Saber to Zero at the beginning of the first game, then shows up to be The Obi-Wan at random times. In the second game, it's revealed that he used his body to lock up the Dark Elf.
Big Damn Heroes: In Zero 3, when Zero and Ciel are trapped between the Mind Controlled Resistance soldiers, all hope seems lost...until X comes from above and promptly disables the mind control of all the people in the whole building.
Cannot Spit It Out: See Zero's Locked Out of the Loop entry above. X almost tells Zero this vital piece of information, but holds himself back instead, only confirming the truth once it has already surfaced.
Despair Event Horizon: It's implied that he got hit with this between his series and this series, specifically in the Elf Wars in which he fought most of it alone. The original concept was that he would lose all hope for human and reploid coexistence and begin the oppression and genocide of his descendant species, since they were incapable of living peacefully with humanity (this concept became Copy-X later). Fortunately, he's still Genre Savvy enough to Take a Third Option, and he chose to seal what caused the war, the Dark Elf. While most of his dialogue as a Cyber-Elf is fairly normal, there are a couple times when he implies his Ax-Crazy/Blood Knight tendencies he's holding back, which is extremely jarring coming from a former Reluctant Warrior and poster android for Incorruptible Pure Pureness. The fact it could break All-Loving Hero shows how bad things really are.
Deus Exit Machina: Okay, so his physical body is busy, so no playable X, no Dr. Light capsules, whatever. He should still be able to manifest before his underlings as the acknowledged lord of Neo Arcadia and tell them to cut the crap. Copy-X's presence might have been the problem.
Expy: Has taken over Proto Man's role this time around. By the time the third game rolls around, he, like big brother Blues, is living on borrowed time...and probably gets the most focus he's ever gotten in a storyline. This isn't saying much.
The Faceless: Zero 2 onwards; prior to that, he's literally, and figuratively, a ball of light.
His sprite still has a definite face: It's just his dialogue picture that is only a glowing silhouette.
Japanese Pronouns: Use boku. note An interesting case for the real X; in his own games, he uses ore. Boku, in short words, is generally "weaker" than ore. This adds to the implication (among other things) that his mind is broken during the Elf Wars (a catastrophic war between the X and Zero series).
Plotline Death: Seeing as fixing dead robots/reploids/whatever is entirely workable in-canon, it probably has to do with his desire to finally rest in peace. His body was also blown up in the second game.
Reverse Mole: Arguably. He's technically a member of La Résistance, and, as the original leader of Neo Arcadia, the information he gives is invaluable to the former's cause. That's how much he really hates his clone.
X: I've cracked the Security system of the Trans Server...Now go...Terminate that copy of me...terminate with extreme prejudice...
Split at Birth: A variation — according to the Official Complete Works, this is how the 4 Guardians came to be. When X sealed the Dark Elf, the shock during the sealing split his soul into 5. 1 of them becomes the Elf-X we see in the games, while the other four (somehow) become the Guardians.
Take Up My Sword: X asks Zero to continue the battle for peace. Taken literally in the first game, where X gives Zero a sword in the first Boss fight, only it was actually Zero's own Z-Saber.
Passing the Torch: Since Zero, as of the end of Z3, is the only hero left alive and Weil is still lurking around somewhere, X decided to make it official before "finally retiring to Cyberspace."
Not just a character, but a whole lot of characters. The characters within La Résistance are worth mentioning enough.
The Alliance: Minor example, used to avert Remember the New Guy: after the damage done by Neo Arcadia's forces in the first game, the remains of Zero's allies have merged with another Resistance group (or maybe more than one), increasing their numbers drastically. Not that it helps.
Empathy Doll Shot: In the first game, the resistance base is stormed by Neo Arcadian Forces. While the bodies of a few resistance solders are found, if Zero enters the hallway where Alouette is usually found, only the stuffed animal she always clutches will be lying on the ground. Once the threat is taken care of, she reclaims her lost companion.
Giver of Lame Names: Rouge turns out to be this in one audio drama. When pressed to give a name to the Baby Elves, she seriously proposes "Crime and Punishment". This gets her into an argument with the other operator (Jaune) where they accuse each other of being this.
Hello, Insert Name Here: The name of Zero 4's cyber-elf, but subverted; the choices are pre-determined, and all you have to do is ask one of the members for it. Plus, due to the theme of the game, Croire (Believe in French) is the default one.
Hope Bringer: This Resistance was made to consort any runaway reploids who were awaiting "retirement", as well as helping those in need, regardless of affiliation. However, the group itself is facing extermination from a tyrannical government, so the Rebel Leader decided to find their own Hope Bringer: the legendary Zero.
Put on a Bus: Reversed in the fourth game. It's the main characters (the ones in the Five-Man Band above) who are put on a bus (truck, actually), yet the rest that remained in the base are written off the script (with only Jaune getting some minor lines, and when Neo Arcadia gets shot by Ragnarok, several Resistance soldiers come to aid the civilians).
Rambling Old Man Monologue: Andrew can lapse into this. Poor Alouette had to listen to his monologues once when all she wanted was to ask him for names for the baby elves.
The Revolution Will Not Be Vilified: *Most* of them are only fighting Neo Arcadia for their own survival. Aside from this, Ciel sees the group as a means to help anyone in need, regardless of affiliation with their enemies or gratitude (Harpuia and the Caravan, respectively).
Spell My Name with an S: Despite the katakana reading for the old man Reploid's name being Andoryuu (i.e. "Andrew"), it's officially "Andre".
Theme Naming: Most of the Reploids are named after French birds. To drive the point home, Ciel ("sky") was the one who named them.
The Bridge Bunnies Rouge and Jaune are named based on their hair colors instead (Rouge is red, Jaune is yellow).
Turned Against Their Masters: Downplayed — The reploids in the Resistance technically rebelled from the human society in Neo Arcadia, but it's because of the Reploid-cide order of Copy-X (because of the energy crisis, but still). They're rarely hostile, either.
What the Hell, Player?: Surrendering missions in the first game will lead to a passive-aggressive form of this — namely, epic guilt trips from Ciel and the Resistance members.
Thus the war of the machines began and humans can only watch...
A main character in Zero 4. She is the leader of the La Résistance neutral-analogue Caravan, aspiring to bring all humans out of Neo Arcadia and into New Eden-esque Area Zero. She is in love with Dr. Weil's new second-in-command, Craft, a fact that none of her fellow evacuees know...
All of the Other Reindeer: Albeit briefly, she gets this treatment after her relationship with Craft was revealed, and the Caravan believed her to be a spy. Subverted, Neige luckily wasn't even there when this happened, as she had already been kidnapped by Craft at the same time as the reveal. Another lucky break is that Zero's words finally take an impact to the Caravan, breaking them away from their neutrality, and they personally asked Zero to rescue her.
Cannot Spit It Out: None of her fellow Caravan members know of her connection to Craft, and she wasn't ready to tell them yet. As thanks for rescuing them earlier, Neige also promises to keep Zero's identity (and his "involvement" with Copy-X's death) under wraps. All those secrets were revealed later, anyway.
Damsel in Distress: Halfway through the game, Craft kidnaps her, and Zero has to rescue her. In a subversion, Craft thinks that he's rescuing her as excuse for the kidnapping, which makes sense, because of Operation Ragnarok.
Nice Job Breaking It, Hero: When escaping from the prison, she tells Craft that she'd rather die with dignity than live in fear. These words led to Craft taking them to heart and blowing up Neo Arcadia with Ragnarok's cannon with Weil inside it, and indirectly Weil sending Ragnarok into a Colony Drop.
Previously On: She is the narrator of the prologue of Zero 4, giving an insight of human opinion of the long-running Robot War.
Bullying a Dragon: Played straight and averted. Considering that they resent Reploids for being warmongers, they spend a lot of time yelling at Zero. Rafale also makes a vow (in Zero's presence) to kill the Reploid who killed X. However, he does not attempt it after realising who Zero is.
Children Are Innocent: Initially, Typhon and Brise are the only ones (apart from maybe Neige) who will give Zero the time of day.
Freudian Excuse: Rafale tells Zero that he hasn't spoken to a Reploid (present company excluded) since his parents died in a Maverick attack. Neige notes that most of them have similar backstories.
Neutral No Longer: At first, they prefer to stand out of the war between the Resistance and Neo Arcadia. However, over the course of the game, upon seeing that the Resistance's goals were no different from their own (and with the help of Neige being kidnapped), the Caravan finally welcomes their help in fighting off and finally defeating the Neo Arcadian army.
Not So Different: In 4, most of the Caravan humans insist that the Resistance Reploids and Neo Arcadian Reploids are this, claiming that no matter what their individual goals are, in the end they're both essentially causing bloody war after bloody war, and the humans are sick of it.
Theme Naming: Just as most of the Resistance are named after birds, these guys are named after winds.
What the Hell, Townspeople?: Zero really chews them out after they decided to abandon Neige after she is kidnapped by Craft, telling them that they had no reason to leave Neo Arcadia if they were always like that.
The ruler of Neo Arcadia during Zero and Zero 3, with the role of Big Badand Disc One Final Boss, respectively.Ciel made him as a supposedly perfect copy of the original X; shame she didn't do that little 30 years of ethical testing bit. X's directive was to make Neo Arcadia a paradise for humans, which he did by the simple expedient of trashing Reploids for the littlest things on the pretense of being Mavericks. Basically, X as a crazy Knight Templar. Before beating the crap out of him, Zero informs him that he'll never be as strong as X because X had something to fight for. In Zero 3, Dr. Weil builds another Copy X as a figurehead to control Neo Arcadia and the Guardians.
Insane Troll Logic: When Copy-X put on his "civil face" to get the C.I.E.L. system, he failed because Ciel is too conscientious and discerning to fall for it. So on to plan B:
Copy-X: Fine. You have a-a monopoly on energy resources...
He doesn't go checking the veracity of what he says (checking for any other energy resources), as that would ruin the whole guilt-trip. Needless to say, Copy-X rests his case that Ciel has no heart or soul, nor a sense of guilt, his only "proof positive" being simply that he failed to guilt her into submission.
A Nazi by Any Other Name: Let's see, he instituted various racist and genocidal policies against Reploids, supposedly for the betterment of Neo Arcadia, and yet he himself is also a Reploid as well? And later on becomes somewhat nuts upon his return? Gee, that sounds like a certain German dictator during World War II...
Not So Similar: He originally was planned to be the Original X, but later in development became a robot who thought he was a perfect copy of the original. He's not, but it apparently takes Zero sometime to realize it.
Clipped Wing Angel: Literally, after his first defeat. A better example would be when he tries to transform again in the third game; it apparently triggers a booby trap planted by Weil inside him, which causes him to explode to death instead.
Our Angels Are Different: He takes the form of a six-wiged angel, a seraph. As the Mega Man Wiki points out, this sets him up against his original, who also appears in an angelic fashion, but in a much more humble manner, emphasizing Copy X's Pride and vanity.
Orcus on His Throne: In both of his appearances. With the firepower he possesses, the "war" (barely counts as one until Zero arrived) against La Résistance would've been over a long time ago.
Talking Is a Free Action: The original X only summoned his armor at the beginning of a level or in the privacy of a capsule — this guy talks smack for several sentences and THEN summons it. At no point can Zero run over and slash the hell out of him for being so stupid.
Unwitting Pawn: Copy X Mk. II tries to rehash the original copy's One-Winged Angel trick when defeated, but ends up destroyed by a planted bomb and furthering Weil's plan, even in Zero's victory; so, Zero was right, he is naive.
Villain with Good Publicity: Despite his many, many atrocities, the people of Neo Arcadia adore him, though, to be fair to him, he is technically doing his job to "protect humans."
The Four Guardians
When X abandoned his original body to be the seal of the Dark Elf, these four reploids were created from his DNA in order to clean up the world. They are also the generals of each of the armed forces of Neo Arcadia.
Anti-Villain: All of them were only following the orders of Copy X; none of them held real malice to the Resistance.
Big Damn Heroes: When Omega recovers himself with the Dark Elf after Zero gets exhausted defeating his last form, all of them (minus Phantom) deal additional damage to Omega to hold him off before Zero can move for the finishing strike. Apparently they also protected Zero from Omega's following explosion and died in the process, though this is All There in the Manual.
According to an interview, they were all going to be colored blue because of their connection to X, but the artist Toru Nakayama argued that giving them different colors may help emphasizing their attributes.
Alternatively, Phantom can also be the Evil Genius (he's the head of the Neo Arcadian intel unit) and Harpuia is The Dragon.
Four Is Death: They even have the name "Shitennou" in Japan, which is commonly associated with evil teams of four.
George Jetson Job Security/You Have Failed Me: Due to his failure to stop Zero and retrieve the Dark Elf, and most certainly due to Weil's machinations, Harpuia, alongside a currently-comatose Fefnir and Leviathan, ends up being stripped of his rank by Copy X Mk II.
Called Kenshou ("Wise General") Harpuia in Japan. The Guardian of Wind. He's a military general of Neo Arcadia, commanding the Rekku Army (literally Army of the Fierce Sky), Neo Arcadia's military air force. He seems to have a lot of respect for Zero, and Zero likewise for him. By the start of Zero 2, he beings having doubts over whether the comfort of humans is worth the lives of reploids. He and his siblings help Zero defeat Omega once and for all at the end of Zero 3. In many ways like a meaner X in personality.
Adopt the Dog: Tied with his Character Development in Zero 2. Commonly associated with sparing an incapacitated Zero after the intro stage (though that could just as easily be his innately honorable nature kicking in). Other moments include The Reveal of his true feelings about the war and his ultimate decision that protecting civilians is more important than fighting the resistance.
However the future hidden in the shadows beyond the door may turn out. Wind drives away the fog, fire shows the road. Water enriches the body, and shadow reflects oneself...By the four heavens, we will become a light to guide the world! Master X...For humans' sake, we can continue to fight. Even if it means our lives are exhausted as an offering for justice.
Blood Knight: After their first fight in 2, he admits that he feels most alive while fighting Zero. Is considerably more benign than most blood knights, and tends to keep his fighting spirit in check when there are more important matters to attend to; he only fights Zero when it's necessary, and he loves the moment, but he isn't much longing for it.
Character Development: Was once a loyal right-hand man of a Knight Templar before maturing into a morally conflicted Hero Antagonist that starts to believe that humans and Reploids can in fact coexist with each other peacefully, but is still willing to eliminate those who threaten the humans he protects. In other words, he is essentially X himself, without the pacifistic tendencies.
Dragon Ascendant: Became leader of Neo Arcadia in Copy-X's "absence". He serves as the main antagonist briefly during the second game till Elpizo Face-Heel Turn.
Expy: It's commonly believed in fanon that he was based on X's flight-based armors (particularly the Falcon Armor◊ of X5).
By being a prideful, honorable, and respectful "villain" who's a bit misguided, he evokes Colonel of X4. Their other similarities include thinking of the hero Zero as their rival, as well as similar attacks - a triple Sword Beam attack and a lightning-summoning attack.
Good Is Not Nice: Type 6 note he's a nice guy deep down, but considering the world he's in, being nice wouldn't properly work and Type 3 note he doesn't let niceness halt him from his duties. Whenever he's shown as being nice, it's only to his siblings (and even then, it's just relative to his other situations).
Heroic BSOD: Harpuia has one after seeing a densely-populated city destroyed before his eyes, then being easily defeated by the one responsible, Omega, and, finally, offended by the fact that he was helped by the very enemies he's sworn to take down.
Mercury's Wings: More like Valkyrie's Wings, but still qualifies. While the wing on his helmet is purely a decor, he's proven to be one of the fastest characters in the series.
Mercy Kill: Averted. Harpuia, at one point infected by the baby elves, asks for Zero to "terminate" him, but Zero hesitates, allowing the baby elves' influence to trigger Harpuia's One-Winged Angel form.
My Country, Right or Wrong: Does not like the situation he's in as stated in Zero 2, but he has a job that he has to do, namely protecting humans. Too bad the definition of Maverick has become distorted.
One-Winged Angel: Gets one in the second game from the Baby Elves, turning him into a sort of plane-hawk hybrid thing. Perhaps as a nod to how much he resists, it's something of a Clipped Wing Angel, being significantly easier to beat than Harpuia's normal form.
Called Toushou ("Fighter General") Fafnir in Japan. The Guardian of Fire. He is the leader of Neo Arcadia's Jin'en Gundan ("Army of Ash Flames"). One of the poster boys for Hot-Blooded, Fefnir never, ever turns down a chance to fight Zero. The one time he did, it only served to underscore just how powerful the immediate enemy was. He's very rarely malicious to Zero, he just wants a good fight, and the legendary hero Zero's the only one who can give it to him.
Called Youshou ("Siren General") Leviathan in Japan. The Guardian of Ice. She's a military general of Neo Arcadia, commanding the Meikai Army (literally Army of the Dark Oceans), Neo Arcadia's military navy force. Like Fefnir, Leviathan loves fighting Zero, but she's not as enthusiastic about it...or at least, not in the same way. She always refers to it as "playing" with Zero, and downright pouts if she isn't allowed to do so. Her signature weapon is an ice halberd.
Fridge Logic: She's weak against fire, which is sensible since her element is ice, but she's always fought underwater. The heat still destroys her ice-based attacks if she's hit in the middle of summoning them.
The Nicknamer: Leviathan called her siblings a "pretty boy" and a "battle nerd" in the first game. It isn't necessarily clear who she was referring to, but the "pretty boy" is most likely Harpuia and "battle nerd" is Fefnir.
One-Winged Angel: In the second game. She transforms into something vaguely resembling a manta ray.
Wouldn't Hit a Girl: Discussed - she tells Zero not to hold back just because she's a girl in their first meeting, then accuses him of doing so when she isn't immediately killed by his final strike. This is, of course, Gameplay and Story Segregation: you (the player) were no doubt trying to do that, but if you fought a Guardian before her, you knew it wouldn't end that way.
Every generation has its legend. However, a lost legend should remain lost...Allow me to show you why!
Called Inshou ("Shadow General") Phantom in Japan. Guardian of Shadows. Phantom was the leader of the Zan'ei Army (Zan'ei Gundan, "Cutting Shadow Squadron"), specializing in intelligence and infiltration missions. Phantom blew himself up at the end of Zero, made a cameo in Zero 3, and was otherwise unheard from until ZX. However, his apprentice, Tech Kraken, joined up with Weil specifically to get revenge on Zero for killing his master.
Collapsing Lair: Subverted. Phantom took back a factory that the Resistance invaded in an earlier mission, and set bombs all over the place before engaging Zero. The mission after defeating Phantom? Defuse the bombs.
You truly did...have the soul of a hero...go...cross blades with Omega, and show what that body can do! Will your blade flinch after you know the truth? Do you have what it takes...to be a hero? You must be the one to determine that!
Dark Is Not Evil: Even though the database in Zero 3 described him as an "evil Dark Lord", which might be just a translation error. In fact, barring Harpuia, Phantom is also one of the most honorable antagonists in the series.
Secret Test of Character: When he reappears as a Bonus Boss in Zero 3, he has learned through his time in Cyberspacethat Zero is inhabiting a cloned body, while the original is being used by Omega. Phantom decided to test Zero's worth in battle to see if Zero can still be the hero that he is, cloned body or not.
Taking You with Me: In his second battle with Zero, killing him results him giving you the middle finger by releasing an explosion which causes moderate damage, potentially resulting in a Kaizo Trap. It can reach across about half the screen, but can also be dodged.
Undying Loyalty: The most loyal of the Guardians to Copy X. Ironically, he dies because of it.
The Dark Elf
When she was born, she had a mission to save the world...
Originally born as a Cyber Elf that could alter the programming of Reploids. Dr. Weil edited her programming, causing as yet unrevealed chaos and setting off the Elf Wars, events that are likewise currently unelaborated-on. Basically, shrouded in mystery. At the end of Zero 2, she briefly returns to her original state as the "Mother Elf" and causes Elpizo to be reborn as a Cyber Elf, also freed of his insanity. She also appears to know Zero because she was originally created by reverse-engineering the residual Zero Virus data from Zero's original body.
Anti-Villain: She's always being controlled against her will.
Fusion Dance: By doing this with any reploid, she induces a One-Winged Angel form, though only Omega is able to draw out her full power because she originates from Zero's original body as the Sigma Virus, and Omega is currently in control of that body.
Heel-Face Revolving Door: Her original purpose was as a force for good, to purge reploids of the Maverick Virus, but Dr. Weil corrupted her. By the end of Zero 3, she's back to being good.
The commander of the Resistance in Zero 2, as well as the villain. Elpizo ordered a frontal assault on Neo Arcadia, assuming that the capitol was defenseless in Copy X's absence. However, all of the Resistance soldiers involved in the attack were slaughtered by the Guardians and Elpizo himself was curb-stomped by Harpuia. After that, Elpizo snapped and tried to free the Dark Elf, thinking he was too weak and that he could free the Reploids by just gaining power. In the end, he destroyed X's helpless body, in use as a lock on the Dark Elf's cage, and made her merge with him. Zero chased him all the way (although he was unable to save X's body), and defeated Elpizo.
All There in the Manual: The drama tracks that accompany the Zero 3 remaster album elaborate on his past as a Reploid named TK-31.
Call Forward: In "Record2_Irregular Passion", the radio drama that serves as Elpizo's Start of Darkness. The last line is Elpizo's cry of "More POWER!!" (Motto CHIKARA O!!), which he screams fairly often during the final boss battle against him.
My name is really...Elpis! I am the one who was chosen to become the hope of all the Repliroids being oppressed in Neo Arcadia! To do that, Baby Elves, I'll need your...your power! That's right...power...more power!!
Energy Being: He becomes one in the ending. In the third game, a mod card makes a cyber elf appear near the commanding room door; it's rumored to be Elpizo.
Face-Heel Turn: After his failure of Operation Righteous Strike, he decides that getting a great source of power (in this case, Baby Elves) will help him destroy Neo Arcadia, and then he becomes the Big Bad.
Let's see what we can rack up: built as a bureaucrat within Neo Arcadian society, he vainly seeks out the power of the dark elves to fuel his ambition after said society shunned himnote this is known as a "Narcissist's Scar". Finds a way to the resistance base and immediately establishes leadership in Mission Control, assaults Neo Arcadia's GDP before leading a Zerg Rush into the Neo Arcadian capital (which ultimately fails), goes missing just after he wakes up, gathers the dark elves and makes Neo Arcadia's guards his plaything, and defaces the MONUMENT of X, the Messiah of Reploids, just before he declares exterminatus on humans, who were hardly involved in the first place. Was it also mentioned that he wields a laser rapier and strikingly resembles Vega?
The Leader: In Zero 2. He's Type I note as he organizes Guerrilla operations and data retrieval and a good battle plan in general with shades of Type III note In battle, he rushes in with his Operation Righteous Strike army without having too much of a backup plan.
Meaningful Name: His name in Japan, Elpis, means "hope" in Greek. He renamed himself after Project Elpis, a project that revolves around creating a special reploid to become a perfect ruler and "savior" (courtesy of Dr. Weil). See also Dark Messiah above.
The Resenter: ...And he knows it. Note his passive-aggressive attitude toward Zero in the first half of the game. Which turns to just plain aggressive by the end.
Rousseau Was Right: Elpizo is actually a good guy (if somewhat short-tempered and likes to take a violent approach), he's just too ambitious with gaining power from the Dark Elf and then getting drunk on it. Also, in the drama tracks, if only he never found the room contains the secret data about Project Elpizo, he'd never be so violent like what we see him as now.
Woobie, Destroyer of Worlds: Let's see, he ends up stumbling on information relating to Project Elpis/Elpizo when ordered to inspect a sunken library. Shortly thereafter, he then was nearly arrested with false charges of Maverickism by Copy X for reasons strongly implied to be related to his discovery at the sunken library, forcing him to flee from Neo Arcadia. He then tries to launch a counterattack on Neo Arcadia after Zero terminated Copy X, and despite organizing the plans in such a way that on the surface should grant him and the Resistance victory, he ends up losing horribly, with several of his men killed, and he then tries to unlock the Mother Elf so he could then make a Reploid paradise as a result of being unable to bear the devastation of the Resistance's loss due to his plans? Yeah, who can blame him for what he did?
You Will Be Spared: Wishes to exterminate the human race, but still has feelings for Ciel.
Left: Crea, right: Prea
Creer and Prier (Crea and Prea in localized versions) are two Cyberelves, under the same influence the Dark Elf is under. They are searching for their mother (Dark Elf) and in Zero 2 convince Elpizo to help free her. When Zero 3 comes around, Dr. Weil convinces them he is their grandfather, and he wants to "help" the search. They fight Zero a few times in Zero 3. They are able to forcibly mutate reploids into their One-Winged Angel forms and provided a mini boss battle, by mutating a regular enemy.
Alternate Character Interpretation: In-universe. Most of the Resistance, Ciel and Alouette especially, think they're cute little bundles of energy that hold the key to ending the war. However, Zero finds them unsettling, and they openly hate him for his part in banishing the Dark Elf. They are also the spawn of a Heel-Face Revolving DoorHate Plague. Nobody compares notes.
Ironic Name: The irony doesn't just come from the names; Alouette named them "Create" and "Pray" based on her hopes on them ("Please create a new energy source for us...Please let my prayers reach them..." See Lower Deck Episode above). Guess what they used to do long ago? They're used as one of Weil's instruments in the Elf Wars. Also, in the third game, Zero killed them. One wonders what will Alouette say after this...
Vile in Japanese (Not to be confused with Vile of Mega Man X, himself known as Vava in Japan), the primary Big Bad of the series as of the third game. A century before the series began, he was immortalized and left to wander the ruins of the world due to his role in starting and prolonging that little Elf Wars fiasco. Unfortunately, no one bargained on him coming back, and once he did, he set back to work, first building Copy X Mk. II, then using Omega and the Dark Elf to mass-control the Reploids. When all that fails (Omega finally destroyed and the Dark Elf now free), he shifted his fury to the citizens of Neo Arcadia. When the Neo Arcadians started fleeing the city, he executed the Ragnarok Plan. He was finally destroyed at the hands of Zero, but possibly returns as the main instigator of the Sequel SeriesMega Man ZX, as the original Biometal, Model V/W.
0% Approval Rating: When he shows what a tyrant he is (after the third game, although some of the drama tracks imply that even in the story of the third game, his approval rating was very low even when he was allowed back in by Copy X Mk II). To the point that some of the Neo Arcadian citizens (who are brave enough to do so, anyway) start to run away from him, seeking a better place. Weil's solution? Destroy that better place. Not only is he making things worse for himself, but Neo Arcadia is blown up by Weil's own Kill Sat (used by his own Dragon, no less), and his approval rating also seemed to be an indication of his chances of survival...
Ambition Is Evil: He states that lust for power, ruling over everything, as well as controlling everyone is the ultimate joy in his Motive Rant to Zero just before the latter fights Omega in Zero 3. He also implies that all of humanity shares this mindset and not Reploids, to which Zero counters by stating that he doubts any decent human would even understand Weil, either.
Dr. Weil: Hehehehe...How pitiful. Of course, a Reploid like you would never understand. The joy of ruling all that you see...Only a human could possibly understand!
Dr. Weil: That's right! I'm a bona fide human. The creator of Reploids...A human being!
Dr. Weil: The desire for power. The joy of making everything work for you. You have no way of experiencing this without a human brain. It's the ultimate joy! No mere Reploid could ever understand!
Zero: I bet most decent humans wouldn't understand, either. You look just like another Maverick, to me. All I gotta do is dispose of you like any other Maverick.
And I Must Scream: Immortality? Not that bad, unless you are forever exiled from the last inhabitable place on Earth, yeah...
Immortality Immorality: Athough his morals were already dubious before being "cursed", he still degraded further down the line for his initial desire to die.
Archenemy: He and Zero have quite a personal history, detailed in the drama tracks telling the events of the Elf Wars, where Weil stole Zero's original body and turned it into Ax-Crazy Omega. Ironically, they do not fight each other directly until the climax of Zero 4.
And they possibly continue their animosity as the Biometals W and Z in ZX.
Artificial Limbs: His full body. This is how he gets his immortality in the first place.
Ax-Crazy: He enjoyed the Elf Wars' carnage, he intended to build a Kill Sat to subjugate Neo Arcadia, and he was more than willing to personally see to it that Ragnarok (the aforementioned Kill Sat) crashes into Area Zero under the firm belief that he would survive the crash.
Big Bad: He's responsible for everything bad that's happened in the Zero series.
Bigger Bad: While he sets up many major bad things in this series, he's never fought or involved directly; only in Zero 3 onward did he show up in person and play the Big Bad role more actively (and even then, he's only fought directly in the fourth game).
Breaking Speech: "The Reploid hero, protecting justice and humanity! I am one of those humans you have sworn to protect! Do you have it in you to defeat me?!"
The Caligula: He succeeds upon gaining power to force the residents of Neo Arcadia to live in a Crapsack World with virtually no hope of freedom or happiness, and he is evidentally very much insane.
Card-Carrying Villain: He's definitely one villain that isn't played for laughs, and he actually succeeds in achieving all three spheres, albeit at different points in his lifetime. Can count as a deconstruction, because it shows that this trope can be terrifying if brought into its logical conclusion. In order:
Destruction: The Elf Wars, definitely the series' answer to the End of the World as We Know It. And then again in Zero 4, although he was successfully defeated this time before the damage got worse.
Dangerously Genre Savvy: In Mega Man Zero 4, Weil anticipated the very likelihood that Zero and the Resistance would most likely attempt to derail Operation Ragnarok when they inevitably found out about it, so he deliberately kept the specific details of Operation Ragnarok extremely vague and had the Einherjar warriors commit their own attack patterns in order to distract both the Area Zero citizenry and the Resistance/Zero long enough for him to finish the actual thing behind Operation Ragnarok: the space battle station Ragnarok, which would target Area Zero. In addition, he also restricted access to Ragnarok to the extent that the only one to board Ragnarok is himself, and also put up various cyberspace protections in the event that someone had to infiltrate via that method. It's also implied that he also revived the Einherjar Eight to fight alongside him to delay Zero as he's trying to get at the core. He also merged with the core so that, in the event that Zero somehow managed to get to him, he'd be forced to fight and potentially damage the core, and thus have Zero risk being destroyed by the destruction of the Space Station.
Also counts as a Xanatos Gambit since theoretically, he managed to still "win" even when a spanner was thrown into one of the above schemes (specifically Craft hijacking the Ragnarok and then using it to shoot Weil directly).
He himself acts as one that pretty much ruins the peace through science that Ciel was working so hard to obtain (and nearly won with the Ciel system by the intro of Zero 3).
Dystopia Justifies the Means: Upon becoming the ruler of Neo Arcadia, he strives upon bringing suffering and despair to its citizens with his iron-fist rule, to take revenge on them because of what they've done to him note they put him in a suit that could regenerate him, prevented him from aging and dying, and they also converted his memories into data, and then he's left into exile in the barren wasteland he made himself from the events of the Elf Wars. He also admits after brainwashing all Reploids that he genuinely enjoyed the destruction caused by the Elf Wars.
Evil Cannot Comprehend Good: Weil is really, really bad about underestimating Zero, twice (thrice if one counts Zero emerging in a new body in the Elf Wars, and proceeding to defeat Omega with X).
Most noticable is his inability to think that a robot would try to kill a human. Clearly he doesn't realise that Zero doesn't consider himself a hero, and being a Reploid, Zero has no reason not to kill. Then again, he's probably just using it as an excuse for his ego.
He resurrected and possibly reprogrammed Copy X, so he can earn his trust and become his Evil Chancellor.
He later suggested that Copy X strip the remaining Four Guardians from their positions as Neo Arcadian Generals and name him their replacement.
Later, it was revealed that Weil had built a booby trap upon Copy X's body that activated when he tried to go One-Winged Angel. After Copy X's death, Weil can easily become the ruler by law. Additionally, he tells the Neo Arcadian citizens that Zero kills their former "savior" and that Weil will take the Resistance down, spreading the bad propaganda even further. Nice job breaking it, Zero.
Arguably it started even earlier, if the post credits scene in Zero 2 is anything to go by.
In Zero 4, Dr. Weil's real plan is to shoot Area Zero from space; the Eight Warriors are nothing but a diversion, so that the Resistance is stuck fighting the wrong battle. If the Eight Warriors' individual plans worked (acid rain generators, scorching the earth with an artificial sun, etc.), Area Zero is destroyed, and the Resistance with it; if they all fail, there would still be time for Weil to fire his Kill Sat, leaving Area Zero destroyed, and the Resistance with it. In either case, Weil becomes the undisputed ruler of all humanity by wiping out freedom's last hope. Fortunately, Craftrebels against him and then fired the Ragnarok at him, destroying Neo Arcadia in the process.
The Exile: What he's punished with, for the whole Elf Wars thing (aside from immortality).
Fan Nickname: Used to be called Dr. "Koolaid", or a variation, all because his head is inside a jar with orange liquid that looks suspiciously like orange juice, somehow reminding players of the merchandise's mascot.
Fate Worse Than Death: The reason why he was given the regenerating armor in the first place. By the end of the Elf Wars, Dr.Weil was punished by the survivors with immortality, because they thought to imprison him or even to outright execute him was more of a act of mercy or the easy way out to avoid the full punishment for his actions.
And later because of his regenerative armor he became a Artifact of Doom in the ZX series, which caused further chaos and mayhem by creating mavericks (Ironic since Dr. Weil hates Mavericks more than anything else). Nice Job Breaking It Survivors indeed.
Freudian Excuse: Tried to invoke this before the climax battle of Zero 4, citing his decades of exile from human society. However, it's his ruthless actions that caused his exile in the first place, showing just how irredeemably selfish Weil is.
His reason for starting the Elf Wars was that he thought Reploids were getting off too easy for the massive destruction caused in the Maverick Wars, especially once the plan to solve the Maverick problem was to basically install anti-virus software and call things even. On the surface, it makes sense; each X series game chronologically takes place a few months after the last one, meaning not even half a decade had passed since Reploids were made before Sigma caused multiple wars and a Colony Drop. But similar to how Weil fails to grasp that his exile was his own fault, the wars were humanity's fault for making Reploids so powerful in the first place.
The Heavy: Played with. As noted above, he's responsible for every bad thing that happened in this series. But whenever he shows up, he tends to take the backseat and lets his Dragons to do the terrorizing jobs. See also Dragon-in-Chief below.
He Who Fights Monsters/You Are What You Hate: For all the acts of revenge he pulls on both humanity and the Reploids, he completely ignores the fact that he has become what he hates the most: a Maverick, in all definitions of the word in this universe.
Hoist by His Own Petard: His merging with Ragnarok ultimately allows Zero to kill him for good (at least until ZX rolls around).
Earlier, it's subverted: he's the prime target of his own Kill Sat used by his own Dragon, yet he survives.
Kill Sat: The actual point of Ragnarok in Zero 4; merging with Ragnarok's core as the Final Boss, he could probably be the Kill Sat himself if he didn't have to deal with Zero first.
Knight of Cerebus: He's far more of a menace than the villains before him. Zero 3 gets much darker, the usual 8 bosses are now brainwashed by Weil and becoming downright evil, and he starts inflicting far more acts of evil than villain before him or in the Mega Man franchise. (and that's not even counting his backstory!). As if the previous games weren't dark already...
Lack of Empathy: Showed absolutely no regrets with triggering the catastrophic Elf Wars, which wiped out 60% of humanity and 90% of all Reploids — and that's just the Backstory — and he's planning on starting it again by using Omega and the Dark Elf to brainwash Reploids before trying to destroy the Last Fertile Region through such methods as acid rain, particle cannons, Kill Sat, and Colony Drop out of spite for the humans who would escape his rule. He also admitted to Neige that his greatest pleasure (which he thinks applies to all rulers) are seeing rage, humiliation, and suffering.
Weil: Hehehe...That's the face...The face of rage, suffering, and humiliation...it's my greatest pleasure...A pleasure only a ruler can fully appreciate!
Leitmotif: "Curse of Vile" in Zero 3, "Fate" in Zero 4 and the ZX series.
The Man Behind The Monsters: He's the only human behind the Operation Ragnarok, with his underlings are all Reploids. Not that he's fully human anymore, anyway, either in the literal or the moral sense.
Moral Myopia: He claims that humanity deserves destruction because of what they did to him, ignoring the fact that it's his wrongdoings that what lead them to do what they did.
He also accuses them for being a case of this trope; namely, the humans punished and exiled him in the name of "justice" while they're acting outside of the laws. Little did they know that the judges are actually Weil's creations.
Interestingly, in 4, The Caravans run away from him and his Empire really fast to the Area Zero. And his armies chased them.
Named After Somebody Famous: Possibly after this guy. Might not just be a coincidence, considering that guy is an author on several books about transhumanism and technological singularity, things that Weil is a master of.
Necromancer: His speciality is in DNA Resurrection, and it is also implied that Copy X, Hanumachine, Necromancess, and Blizzack Staggroff's return was through this method.
Non-Action Big Bad: When he first appears; averted by the end of Zero 4 when he merges with the Ragnarok core.
Not So Different: He tried to invoke this on Zero in the final game, as he tries to convince Zero that killing him would be stooping to his level of villainy. In an unorthodox move, Zero kills him anyway, making a note at how he never considered himself a hero to begin with.
Obviously Evil: Oh boy is he ever. Even before he reveals his true colors it's clear that he's bad news, so much everyone in universe can tell.
Omnicidal Maniac: Doesn't even begin to describe his depravity. He even admits that destroying everyone would only be a fleeting satisfaction.
Rasputinian Death: Let's see, he is caught at the epicenter of Ragnarok's cannon, survived that only with some minor damage to his body, was cut and shot at by Zero after merging with Ragnarok's core before revealing his survival, before being killed for good upon merging with Ragnarok itself, and he implies that he'll survive Ragnarok's crash. Even then, he manages to live on as Model W in various fragments across the globe, and was implied to have possessed Serpent, Master Albert, and Master Thomas, before meeting his (possibly) final end with Albert's destruction.
Reactor Boss: In both forms, since he's merged with the core of the Ragnarok.
Red Eyes, Take Warning: It's unknown whether his eyes were red before his cyborg transformation at the conclusion of the Elf Wars, but they certainly were red afterwards, as his disfiguration resulting from his surviving Ragnarok's bombardment of Neo Arcadia revealed.
Smug Snake: Oh. My. GOD. He doesn't just lack any respect for ANYTHING (apart from Omega, for some reason), he flat out loathes everyone and everything.
The Sociopath: One of the few villains in the franchise that could qualify. Everyone's a disposable pawn to him, and he refuses to let anything that he can't control exist.
Straw Nihilist: Prior to the final battle with Zero, he goes into an immense rant about how justice and freedom are "worthless ideals", and even goes as far as to dismiss ideals themselves as nothing more than nonsense/calling them a lie in his pre-battle quote (well, the English translation of the quote, anyways).
Tactical Suicide Boss: His second form Boss Fight is a Time Limit Boss, and he has a small but effective shield that he opens when he's going to use his stronger attacks. With all that, if only he never opened that shielding, he'll be undefeatable and still be alive when the Ragnarok successfully crashes. Then again, given how sadistic he is, and the fact that he believes that he'll still make it alive as he crashes down, this is pretty much in character.
Sadly, it didn't stop Weil from returning as an Artifact of DoomMcGuffin a hundred years later...but luckily, perhaps so did Zero as, you guessed it, Model Z.
Three Laws Compliant: Weil attempts to use this as a self-defense from Zero, as he deems any Reploid breaking the three laws is considered a Maverick. Did it work? Ahahahahahaaaah...No.
This is actually Fridge Brilliance on several levels. Weil isn't human anymore, literallyor figuratively, and Zero (and technically other Reploids, too) was never made with those laws in the first place. Besides, the "robots" in the series are so close to human now the lines get blurred often.
The Unfought: In Zero 3. Which makes the long-awaited fight with him in Zero 4 all the more epic, climactic, and satisfying.
Un-Person: He was so heinous that all records of him have been suppressed by Neo Arcadia, to the extent that libraries containing records of his actions have been flooded and anyone who finds out about him is declared a Maverick. Of course, this is intended to prevent anyone from doing what he did again.
Villain Ball: The Resistance would have learned too late of the Colony Drop if it weren't for the fact that Weil fired a "warning shot" from Ragnarok long after it stopped being operational. In other words, Weil would've actually succeeded in his plans if it weren't for that little fact. This is in character for him and his motivations; he doesn't want to destroy humanity, but enslave and torment it. The warning shot was to make sure everyone had enough time to leave Area Zero. Naturally this backfires and Zero defeats him.
His speech before the final battle implies he wanted Zero to try and stop him, just to show him that he couldn't. That's all well and good, but as stated above, Weil really knows absolutely nothing about Zero.
Villain with Good Publicity: Subverted — Most of the populace in the drama tracks were heavily implied to be completely distrusting of him, so he has a plan (see Evil Plan) that could make Zero and La Résistance look bad, making him the "hero". Upon his ascension into Neo Arcadia's leader, though, he further demonstrates to the people (and Zero) how much of a monster he truly was.
What Is Evil?: At the end of Zero 4, Weil, the human, claims that Zero, a hero, could never kill a human. Unfortunately for Weil, Zero considered himself anything but a hero. Cue boss music!
Who Wants to Live Forever?: Dr. Weil is neither human nor Reploid. The armor he's wearing is self-regenerating, preventing him from dying and aging, and, coupled with an eternal exile on the World Half Empty, is punishment for "remaking" the world in the first place. This further fueled Weil's hatred; initially, he only targeted Reploids, but after gaining control of Neo Arcadia, he does everything he can to make everyone suffer.
Xanatos Gambit: Sets a bomb on Copy X Mk. II, allowing him to take over Neo Arcadia should Zero beat the former.
You Monster!: Ciel in Zero 4, while meditating on the nature of Weil's Operation Ragnarok, after Zero defeated Pegasolta Eclair, wonders if he could possibly still be human after all he did.
During the Elf Wars, Omega was created by Weil to exterminate the Reploid race; the bulky armor and the personality/program are Weil's original creations, but inside the armor is Zero's original body. However, he was brought down in a joint attack by X and Zero, and launched into space. At the beginning of Zero 3, Omega's ship crashes to Earth, and he is used by Weil to seek out the Dark Elf as part of his plan. However, Omega is eventually destroyed by Zero. He is the only final boss in both the Zero and ZX series to have three forms.
A God Am I: after passing the Bishonen Line, Omega declares this with the above quote, which translates to "I am the Messiah!" Justified; after all the horrors he and his creator committed, the very few who survive the ordeal started calling him the "God of Destruction". Which was what Zero was originally built to be. Also he was designed to become a "reploid messiah"; see The Paragon below.
Attack Drone: His arms in his first form basically serve this role.
BFS: in both his first and second forms, although the latter of which, strangely enough, he doesn't even use. This is due to the restraints imposed by the GBA's capabilities.
Bishonen Line: After, you guessed it, a One-Winged Angel. Justified; His first two forms are effectively a mech that he pilots, whereas his third form is his true body, which was Zero's original body, which is naturally stronger most other robots.
Call Back/Ironic Echo: After you beat Omega's second form, you and his remnants fall into a familiar place...The same lab where Zero was sealed, wreathed in flames. And then, suddenly a Pillar of Light shines up - mimicking Zero's unsealing in Zero 1 - and then Omega Zero appears from the rubble, released from the "seal".
Clothes Make the Legend: a rare villainous example. He was well-known for his armor's massive size (dubbed the largest Reploid in existence), and no one really knows that the actual body wearing it is Zero's original body.
Climax Boss: The only unsatisfying thing about his battle that Weil was still alive at the end of the game.
And the even more forgotten Zero Final from the Xtreme games.
Coup de Grâce Cutscene: Inverted — After you successfully deplete Omega's last form's health bar, a cutscene will appear where Zero will try to attack Omega - only for the Dark Elf to protect him and regenerate him. Then the 4 Guardians come to attack Omega some more, and the Dark Elf's curse is finally gone. Then Zero gathers a small bit of strength back for him to deliver a single slash to finish Omega off...and you can control Zero during that part. In short, it turns the Coup de Grâce Cutscene into Zero-Effort Boss.
Notably, he was originally planned to be a tougher enemy that was a lot more mobile, but the GBA's limitations meant he was restricted to just sitting still in his first two forms.
Desperation Attack: If you see Omega Zero rush at you with a low-flying dash jump, get the hell out of the way or be subjected to a 7-hit inescapable beatdown. On Hard mode, where you can't extend your life gauge, this attack is certain death. And in the ZX rematch, he will do this all the time at random. Lovely.
Ditto Fighter: Omega possesses Zero's original body for his third form, and uses quite a lot of Zero's skills from the X series.
The Dragon: He fits the personality of the actual Dragons in stories: Mindless monster who will demolish everything in sight, yet is very loyal to his master.
Dragon-in-Chief: While Weil is far from helpless or incompetent (bar a few moments), Omega serves as the focus of the Resistance's attention and the final boss for the third game and his destruction completely destroys Weil's plot for said game.
Golden Super Mode: After he absorbed the Dark Elf, his color turns yellow and he becomes more durable.
Grand Theft Me: Inverted, as it was technically not a theft. Dr. Weil received Zero's body legally from the goverment for his proposed Project Elpis in order to create a Reploid to be the perfect ruler, by using the Mother Elf's program rewriting ability to control all Reploids in the world, avoiding them becoming Mavericks. Nobody knew that Weil set up the events for the Elf Wars and fooled everyone for his world conquest.
Mind Manipulation / Mind-Control Device: He can turn other reploids into mindless slaves (when he fused with the Dark Elf). Only reploids with virus countermeasures (Zero's are imperfect but still work, X and by extension the Guardians have the perfect countermeasures) can resist it. Dr. Weil uses him to take control of all Reploids on the planet.
Fridge Brilliance: He's the original body of Zero, and thus the originator of the Sigma Virus, which turns Reploids into Mavericks. In addition, the Dark Elf was originally the Mother Elf, the Anti-Sigma Virus, which was reverse-engineered from Zero's viral data inside his old body. And since X can resist the Sigma Virus due to his perfect virus countermeasures by Dr. Light, he also can resist Omega's Mind Manipulation. The 4 Guardians, being the extensions of X's soul, can do so as well.
The Paragon: According to the Official Complete Works, the Project Elpizo (Dr. Weil's project) is described as a project to make a reploid to become a perfect ruler using the power of the Mother Elf to control all the reploids in the world, avoiding them becoming Mavericks. The reploid was Omega. Of course, it Went Horribly Wrong.
Power Palms: He has an opening in his hands that could fire rings of energy. In his Omega Zero form, he also has knuckles similar to the Z-Knuckle of the fourth game (instead of a Z, he has a Ω), which is presumably used to focus his power (especially when he does the Ground Pound attacks).
It could also be a reference to Zero Final from Xtreme 1 and 2.
Omega's second form has different-coloured arms and white middle body. You know, there's some other guy named Omega who has the same appearance. note I mean, Omegamon. You probably won't get the catch easily, because Omegamon's name overseas is Omnimon.]]
Could also be a reference to the Hyper Slash Combo (fan nickname), which could be performed in Mega Man X 4 to 6 by rapidly performing two hits, dashing and repeating the sequence pretty much endlessly.
SNK Boss: In M.U.G.E.N renditions, at least. He comes much closer to this officially as ZX's Bonus Boss. While the patterns to avoid his attacks aren't any different, they dialed up his speed and he fires off attacks at random, including his Desperation Attack and self-healing ability.
Super Robot: He fills all the critera for being one, especially even more so after transforming into a even greater humongous mecha.
The Speechless: And everytime he does speak, he only growls and rambles. Except twice after his powered armor has broken down, one his quotes above and second being confused with Dark Elf's changing into the Mother Elf.
Warm Up Boss: In the intro stage. Quite ironically, his first form at the end of the game fights almost identically with an extra attack, more health, and a gold Palette Swap.
The Eight Gentle Judges (Weil's Numbers)
Created by Dr. Weil, they were once the highest authority of the law in Neo Arcadia, leading the populace peacefully alongside X (both the original and the copy). After Dr. Weil returned, they were turned into Knights Templar as the rest of the military.
Ax-Crazy: Volteel is by far the most unhinged boss in the series. Well, maybe aside from Omega, that is. Mantisk isn't exactly very stable either.
The Drama Tracks imply that their Ax-Crazy nature in Mega Man Zero 3 had more to do with Weil's reprogramming them. Prior to that, they were actually nice reploids (in fact, Mantisk also deliberately kept his scythearms dullened to match his reluctance to kill.)
Luke, I Am Your Father: According to the Drama Track Vile Incident: Eden Dome: It's Sin And Rebirth, their creator was none other than Dr. Weil, which also explained why they simply exiled Omega to space rather than executing/retiring him.
With the death of Omega and the Guardians, Craft steps up as the new general of Weil's army. He only joined so that he can protect Neige, and sees heroes as "a thing of the past". He personally leads "Operation Ragnarok", with the 8 Einherjar Warriors under his command. Their plan is to obliterate all life outside Neo Arcadia in order to discourage the escaping citizens. He later rebels against Weil, firing the Ragnarok satellite at Neo Arcadia, but was defeated by Zero before firing for a second time. Zero tells Craft that the two of them may be Reploids used for war, but they must place their trust in the people they believed in (X and Ciel in Zero's case) and let them be responsible for "changing the world."
A Million Is a Statistic: He fired the Ragnarok at Neo Arcadia, trying to kill Dr. Weil. The attack, according to the manual, claimed 20,000,000 deaths of innocents. Yet the intended target ironically survives.
Honor Before Reason: Inverted. According to Neige, Craft used to be a warrior that went by his own code, before being convinced that living under Dr. Weil's rule is better than being killed by Weil for defiance.
Jerkass Has a Point: Not acknowledged in-canon, but the fact is, there are very few people worth putting faith in, if the personalities of the caravaners and their Broken Aesop are any indication.
Laser Sight: Before he fires his Wave Motion Gun, he'll aim it at your head with one. When you dash, the laser sight goes past you, and so does the Wave Motion Gun itself, but you have to time your dash in order to avoid it.
Love Makes You Crazy: After being talked out of working under Dr. Weil by Neige, he destroys Neo Arcadia using Ragnarok, claiming thousands of lives, trying to take down Dr. Weil. Dr. Weil even lampshades this by stating "Turned by the sweet words of a woman!" when he was betrayed.
Wake Up Call Boss: At least when compared to the 4 main bosses (and 2 intro bosses, if you really want to count it) you have to beat before him. He has many nasty attacks, a quick dash, and 3 bars of health. Even in his second fight, where you've got most of the useful techniques, he still proves to be a real threat.
Her Freudian Excuse also ends up becoming extremely ironic in terms of who she's serving, as the reason she's Ax-Crazy was because a scouting unit commissioned by Dr. Weil basically invaded the artificial sun she and a twin of hers was maintaining and killed her twin, causing her to go mad and destroy them to avenge her twin.
Avenging the Villain: Tech Kraken, trying to avenge Phantom. Interestingly, neither of them are fully "villains". He even encourages Zero to stop Weil after his second defeat.
Beam Spam: Heat Genblem uses a ridiculously long lasting beam cannon which he fires while spinning. Even his stage is a Particle Beam cannon, and reminiscent of Quick Man's stage from Mega Man 2, minus the One-Hit Kill beams, though there are still beams a-plenty.
Flunky Boss: Mandrago can fire seeds to the soil around the boss room that will grow into either flowers that can shoot bullets or venus flytraps that can snare you. She can also summon bees by firing some brown goo (possibly honey-like) at you.
Also Cocapetri, who apparently can lay down robotic eggs which can run around, trying to hurt you.
The Four Gods: Heat Genblem is loosely named after Xuán Wǔ/Genbu, the turtle.
Smug Snake: Pegasolta Eclair is so vain and proud of his "beauty". Also, in-game, almost whenever he floats, he has a tendency to quickly fly upward everytime you try to land a hit. Annoying? Right.
Speech Impediment: Magnus talks really, really slowly. Throughout the entire game, nobody (including his allies) has the patience to let him finish a thought. Also, while Zero typically remains silent during a stage boss's pre-fight speech, he will cut Magnus off.
One-Winged Angel: Anyone, provided they get unlucky with the Baby Elves or the Dark Elf. Such a Pantheon was upgraded to mid-boss status by the Dark Elf in Zero 3. In Zero 2, Harpuia is forced into his other form by the Baby Elves.
Especially Dr. Weil. His final form is some horrific merger with the Ragnarok Core, mechanic yet oddly biological.