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Characters: House of the Dead
Though not a very plot-intensive game, there are still some twists that occur throughout the series. Thus, be warned that there be Spoilers Ahead!

    open/close all folders 

    Protagonists 

Thomas Rogan

An AMS agent who was called to the Curien Mansion in 1998 by a distress call from his fiance, Sophie. Although it looks bad when Chariot appears to kill her prior to his battle with Rogan, she survives and together the two manage to have a daughter, Lisa. Twenty-one years after the Curien case, the world has collapsed due to the zombie outbreak detailed in the fourth game. Rogan leads an assault team on the EFI Research complex in order to track down the source of the disaster, but gets in over his head.

  • Badass Longcoat: It even flows in the air while he's climbing a ladder.
  • Crusading Widower: Unless he gets the good ending.
  • Last Name Basis: Always referred to as "Rogan," even by his fiance.
  • Revenge: For Sophie.
  • Spell My Name with an S:
    • Some HOTD1 arcade cabinets spelled his last name as 'Rowgun.'
    • A strange later-game example in House Of The Dead 4 Special; while every other game has agreed on "Rogan", if G gets a high score, on the stage result screen, he'll comment that he's "Better than Logan."

G

An AMS agent and Rogan's partner during the 1998 Curien case. Together, he and Thomas managed to put an end (or so they thought) to Curien's most diabolical invention, the Magician. In the year 2000, he heads to Venice to quell a new outbreak happening in the streets, but is overwhelmed and injured. Despite this, he survives and later assists Kate Green after James Taylor sacrifices himself to stop "The World". Sixteen years later, he assists Lisa Rogan when she attempts to find the whereabouts of her father after his doomed mission to the EFI Research building.

He and Issac Washington were also the duo who put an end to Papa Ceasar's activities in 1991.

Sophie Richards

Thomas Rogan's finace at the time of the Curien Mansion incident and a researcher working for Dr. Curien. Later becomes Lisa Rogan's mother.

James Taylor

An AMS agent who was working on the Venice, Italy case. He was scheduled to meet G in Venice on February 26, 2000, until he ran afoul of Zeal. Together, he and his partner Gary discover the plot of Caleb Goldman and pursue a mission to track him down to the DBR Corporation headquarters. They put a stop to Goldman's plan to unleash the "Emperor", but fail to arrest Goldman.

Three years later, he and AMS agent Kate Green visit the European archives of the AMS, with James believing that the crisis from 2000 has not completely subsided. However, as they are researching the files within, an earthquake traps them underground. While waiting for a rescue squadron, they are suddenly overrun by new leagues of the undead. The pair fight their way back to the surface to discover that Goldman has enacted a plot from beyond the grave to launch a nuclear strike on the world. James returns to the DBR Corporation headquarters in order to reach Goldman's office on the fiftieth floor and stop the launch. However, Goldman has yet another failsafe, called "The World", which will be unveiled by the opening of "Pandora's Box". James and Kate battle The World in the courtyard of the DBR building, but are unsuccessful in destroying it. James is left with no other option but to destroy the beast by blowing himself and the monster up together.

Lisa Rogan

Thomas and Sophie's daughter, who goes to the EFI Research building, along with Rogan's former partner G, to find her father after he disappeared two weeks prior on a mission to put an end to the disaster that ruined the world.

Kate Green

An AMS agent who assisted James Taylor in 2003. After she and James uncover Caleb Goldman's final plan, together they stop "The World" from coming to fruition. She later teams up with G in order to fight a newly-resurrected Magician.

Daniel Curien

The son of Roy Curien whose childhood illnesses inspired his father to research the essence of life and death. He believes he bears the responsibility to put an end to the evils unleashed on the world by Curien in his name.

Isaac Washington

Varla Guns

  • Action Girl: Subverted. She tries, but ends up failing.
    • Gets promoted to one in the Extended Cut (at least, the parts where she was at while Isaac and G were doing their business).
  • Buxom Is Better: Holy crap yes! Though, according to Darling's mother, her tits are still "too small".
  • Brain in a Jar: Her fate at the end of the game.
  • Disposable Woman: Discussed by Issac and G at the end of the game. She does seem to exist mostly to provide fanservice and motivation.
  • Distressed Damsel: She's kidnapped by Papa Caesar and later by Warden Darling.
  • Gainaxing: Especially in the cutscene of chapter one when she arms herself.
  • Get A Hold Of Yourself Woman: Slaps Candi after she lets out two Big Nos.
  • Hoist By Her Own Petard: Her drive for revenge led to her becoming a Brain in a Jar. G claims that she's still alive.
  • It's Personal: She wants to avenge her little brother Jasper, and later Candi.
  • Revenge: Her motivation throughout the game. It's safe to say that her fate determined she failed to avenge both her brother and Candi.

    Antagonists 

Dr. Roy Curien

A genetic researcher who was pursuing a way to command the forces of life and death in order to save his dying son. Although he started with good intentions, he eventually succumbed to madness as he delved further into his research. He invented two means by which to control these forces: the Magician, a sentient and bio-mechanical android, and the Wheel of Fate. The Magician proved too unruly and independent to control and ultimately killed its creator. Curien's remains were brought to the EFI Research complex, where his Wheel of Fate device was housed. Over the span of twenty years, it would revive him and allow him to bring about the ultimate judgement upon mankind. He was eventually destroyed for good by the efforts of Lisa Rogan and his own son Daniel.

Caleb Goldman

The CEO of the DBR Corporation and the real driving force behind Dr. Curien's research. He funded Curien's research in order to gain access to the wealth of genetic information Curien had so he would be able to employ them to his own end: to end the sin of mankind's mistreatment and destruction of the planet. When Curien was killed by the Magician, he retrieved the Magician (following its defeat by the AMS) and rebuilt it to serve him. He used it as a guard to protect the DBR headquarters, which is also where he housed his own monstrous creation: the Emperor. However, the Emperor was unsuccessful in turning away the AMS, and after its defeat, Goldman chose to end his life rather than be taken in by the AMS.

Three years later, he is revealed to have planted the seeds of destruction regardless of his death through a planned nuclear launch in 2003. James Taylor (one of the agents who stopped his original plan) and Kate Green deter this, but also uncover a second plot that would enact in case his nuclear missile did not launch, called "Pandora's Box".

Mysterious Man

Papa Caesar

Warden Clement Darling

  • Bigger Bad: Although Caesar claims that he has powerful friends that present more of a threat than his "small-minded" ambitions. Said "powerful friends" are most likely Curien and Goldman.
  • Even Bad Men Love Their Mamas: In his case, though, it's a little too much.
  • Gonk: Those eyes and those teeth.... uuuggh.
  • The Man Behind the Man: For Papa Caesar.
  • Parental Incest: He does everything out of love for his mother, but it isn't familial love...
  • Villainous Breakdown: Goes through a rather calm one after Mother's death.

    Monsters 

  • Attack Its Weak Point: They all have a specific weak spot, although some aren't always shown in their introduction.
  • Tarot Motifs/Theme Naming: They're all named after Tarot cards; the only exceptions being the OVERKILL bosses.

The Chariot

A large zombie wearing a full suit of armor, who is the first boss fought in the first game.

  • An Axe to Grind: Wields a bardiche.
  • Attack Its Weak Point: The full body armour it wears makes it impervious... except for the very obvious gap in its chest.
  • Tactical Suicide Boss: When it suffers enough damage, it breaks out of its armour... So now it's vulnerable everywhere.
    • Sort of. Every part of his body is vulnerable in the second phase, but if you only shoot the same spot over and over he'll stop taking damage, so you must shoot pretty much every part of his body.
  • Warm-Up Boss

The Hangedman

A flying stone gargoyle who kidnaps Rogan's girlfriend and later attacks him and G on the roof. He's the second boss of the first game.

The Hermit

A big, spider-like zombie that tries to kill Rogan and G with its webs. The third boss of the first game.

The Magician

Curien's most powerful creation, which is a mutant with fire control and psychic powers. The fourth (and final) boss of the first game. It later serves as the fifth boss of the second game, and the second (and once again final) boss of The House of the Dead 4 Special.

  • Achilles' Heel: Its exposed spots. Specifically the right shin, left calf, right forearm, and left upper arm. Perhaps the only final boss in the series where despite the weak point being listed as 'unknown,' the weak point isn't blindingly obvious.
  • Badass Baritone: More so in its later appearances.
  • Humanoid Abomination:
  • Final Boss: Curien's final project of the first game.
  • Playing with Fire: Hoo boy. Its ultimate attack is a literal rain of fire.
  • Recurring Boss: Especially strange, considering it's first appearance had it kill it's creator. Goldman was apparently able to fix this problem for all future incarnations.
  • Turned Against Their Masters: It's first words are announcing it will not obey any orders, and then it kills Curien.
  • Unexplained Recovery: For The House of the Dead 2, and again for The House of the Dead 4 Special Edition.

Judgment

A small imp (Zeal) and a living suit of Armor (Kuarl), who are met in Venice by James and Gary. It's the first boss in The House of the Dead 2.

The Hierophant

A triton-like zombie armed with a trident. The second boss of the second game.

The Tower

A Hydra-like mutant who dwells in the sewers of Venice. The third boss of the second game.

  • Our Dragons Are Different: Apparently based on Dragons.
  • Pop Quiz: In The Typing of the Dead. You get a question and have to type one of three answers. Type the wrong answer and it's -1 life.
  • Sand Worm: If you choose the right path, the second stage of the battle has the large blue worm burrow through a large sand pit arena.
  • Stock Scream: Its roars are familiar.
  • Turns Red: After losing her four red heads.
  • Wake-Up Call Boss

Strength

A huge, chainsaw-wielding brute fought in a Coliseum. The fourth boss of the second game.

  • Advancing Boss of Doom: Chases you through a labyrinth, sometimes jumping over walls or smashing through them to surprise you.
  • The Brute: Doesn't do anything particularly fancy, it just chases you, jumping off of or smashing through walls to get at you.
  • Chainsaw Good: His weapon is a HUGE chainsaw.
  • Climax Boss
  • The Determinator: He won't stop coming until he's dead.
  • Hero Killer: Severely, and possibly fatally, wounds Harry.

The Emperor

A humanoid being made of shape shifting molten metal, and Goldman's last creature. The sixth (and final) boss of the second game.

Death

A huge skull-faced mutant dressed as a Security Guard and armed with a club. He'll chase G and Lisa for two levels. One of the bosses in the third game.

The Fool

A mutated giant sloth who resides in a well-like cage inside the building. One of the bosses in the third game.

The Sun

A mutant giant plant with many tentacle-like roots and human faces on its stalk. One of the bosses in the third game.

The Wheel of Fate

Curien's ultimate creation/transformation, it is a cybernetic monster surrounded by a metal ring. It manipulates electricity to fight. It's the final boss of The House of the Dead 3, and is actually Dr. Roy Curien himself.

Justice

A huge, four-armed mutant that chases Kate and James in the sewers. The first boss of The House of the Dead 4 and The House of the Dead 4 Special Edition.

The Lovers

A pair of mutated Tarantulas which attack Kate and James as they try to leave the underground via Elevator. The second boss of The House of the Dead 4.

  • Coitus Uninterruptus: Considering their name, and how they attack with smaller spiders, it's possible the two are copulating constantly throughout the battle.
  • Dual Boss: Albeit in terms of gameplay, they're fought as a single boss.
  • Giant Spider: Times two.
  • Mook Maker: Can and will summon several spiders to help them.
  • Spikes of Villainy: The top spider's forelegs are covered in spikes.

The Empress

A powerful purple zombie armed with a ludicrously big double-chainsaw. He/she chases Kate and James on the train. The third boss of the fourth game.

Temperance

A morbidly obese, giant zombie that chases our heroes down the streets. He's so fat that bullets won't damage him. The fourth boss of the fourth game.

The Star

A humanoid mutant armed with swords and a purple aura, which acts as a "test" of strength for Kate and James. When he dies, he wounds James with a shard of his body. He's a perfected model of The Magician, and the fifth boss of The House of the Dead 4.

The World

Goldman's last trick, which is a powerful, constantly-evolving monster made of ice. He's destroyed by James's sacrifice.

Jasper Gunns

The first boss in OVERKILL, he's Varla's quadriplegic younger brother, who has injected himself with a Psycho Serum in order to kill Papa Caesar, but got distracted by G and Issac, allowing Caesar to escape. Unfortunately, Jasper ends up so far gone that he can't tell ally from enemy, and ends up attacking G and Issac instead.

Coco and Sindy

Exclusive for the Playstation 3 version, they're Varla Guns' fellow coworkers who borrowed Varla's bike before getting infected. Appears as a fat woman and a skinny woman. Chronologically the second boss fought in the PS3 version.

The Screamer

Another creation of Caesar, who's released in a hospital in order to kill G and Isaac. Appears as a zombie girl with a mutilated face and powerful screams. The second boss in OVERKILL (third if you count the PS3 version).

  • Body Horror: You can clearly see her spine.
  • Butter Face: Her face is awfully mutilated.
  • Expy: Let her succeed in attacking you and you will get reminded of Sadako.
  • Groin Attack: Her weak points are her face and her crotch.
  • Make Me Wanna Shout: Guess why?
  • Mind Rape: Apparently, that's what she does when she screams.
  • She Was Right There All Along: You find her in a room in the dungeons of the Hospital, but if you're careful enough, you can spot her stalking you through the building and running away.
    • In the Director's Cut of the Playstation 3, she literally screams at both G and Isaac just when they get inside the hospital.

Nigel and Sebastian

A pair of circus freaks mutated by the virus, who are now feeding on corpses in the circus. Nigel is the large guy, while Sebastian is the tumor-like thing embedded in his belly. The third boss of OVERKILL (fourth in the PS3 version).

Meat Katie

Exclusive in the PS3 version, it is a gigantic cow-like mutant who wields a butcher's knife in the butcher shop. Chronologically the fifth boss of the game.

  • A Load of Bull: Making her a mutant wasn't enough, so she was given a cow's skull and udders.
  • BFS
  • Hero Killer: As she dies, her cleaver falls on Candi's arm, severing it and causing her death.
  • Hoist by His Own Petard: Pushed back in her meat grinder.
  • Was Once a Man: When you see what her name is and where her weak spot is, you can see on the right side a picture of her as a human woman before she became a mutant.

The Crawler

A huge mutant similar to a bug, it attacks Isaac and G on the train. The fourth boss of OVERKILL (sixth in the PS3 version).

The Lobber

A massive frog-like mutant who's infesting the swamps. The fifth boss of OVERKILL (seventh in the PS3 version).

Brutus

A huge, mutated criminal who was executed for his many awful crimes. He's seen together with another similar mutant, who he kills. The sixth boss of OVERKILL (eighth in the PS3 version).

Mother

Clement Darling's mother, who was exposed to the compound and had her brain put in Varla's body. She mutates to a giant, grotesque monster which births smaller mutants from her oversized vagina. The seventh and final boss of OVERKILL (ninth and tenth if you count the playable "Missing Reel" in the PS3 version).

  • Guide Dang It: Only in the Director's Cut of the PS3 version; unless you paid attention to your surroundings, you wouldn't even know how to even damage Mother in the revealed "Missing Reel".
  • Body Horror: The greatest case so far, considering that hers used to be Varla's body.
  • Boss Rush: It was implied by G and Isaac that they had fought off Mother first before your real fight against her. Played straight in the Director's Cut of the PS3 version, where you get to experience it.
  • Final Boss: A two-form one...that has the first form cut out in a "Missing Reel".
    • Final Exam Boss: Set up as one in Typing. The prompt subverts this trope by instructing you to type anything "as long as you type like a motherfucker", meaning you can win simply by mashing "adsfadsfdasdsaf" and the like ad infinitum. However, you'll also get "Type words associated with (character)" prompts, and typing matching words will inflict a Critical Hit.
  • Finger Poke of Doom: She attacks by literally flicking you off, and also by flicking tires at you.
  • Full-Frontal Assault
  • Getting Crap Past the Radar: Her physical appearance, especially regarding her... cough cough...
  • Mother of a Thousand Young: She can give birth to Pukers in a few seconds.
  • One-Winged Angel: Accidental, though.
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