Nightmare Fuel / House of the Dead

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Hope is such a splendid thing.

For a series infamous for its narmy moments, it still has its creepy moments.

For the examples in OVERKILL go here.
  • Pretty much any of the games in general, even the older games are nightmarish compared to modern First-Person Shooters where you mow down enemies by the dozen, due to not only the generally disturbing faces and forms of the zombies and monsters, but also how some of them are Incredibly Durable Enemies made you stare at the monstrosities for good amount of time and generally slower pace of the game than modern First-Person Shooters where you often shoot zombies and monsters down before you have good look of their faces and forms.

From The House of the Dead:

  • The original game has perhaps the creepiest atmosphere of the bunch; there's less cartoonish-looking dismemberment of enemies, and the zombie designs in the early stages don't look nearly as gimmicky as what comes later in the series — a reminder that these things used to be ordinary people. Their moans and screams also sound a lot less human in this one.
  • The arcade version of zombie Sophie in the bad ending can be really terrifying.
  • In the background for Stage 2's music, a Creepy Child says something along the lines of "I love daddy" and audio can be heard from the Space Shuttle Challenger disaster. Especially creepy given that the entire crew onboard died...

From The House of the Dead 2:

  • A revived Magician as the penultimate boss, given that he's horribly scarred and rotting (even covered with wraggling worms, one of which protruding from his eye).
  • Zombie Goldman from the bad ending may drift into Narm territory for some, though his appearance is still unnerving.

From The House of the Dead 3:

  • The opening treats us to the second to last remaining man of Thomas Rogan's team being grabbed and subsequently killed by the zombies, with blood spilling about. It's disturbing to say the least. You later fight a zombified version of this same man in the final level, which is a tougher version of other Rogan commando zombies. Even freakier? He actually speaks as you fight him.
    Commando Zombie: "That was for my buddies!"
  • One of The Fool's attacks consists of him shaking up his cage, raining his meal — a collection of horribly mutilated corpses — down upon you. Most of which will damage you if you don't shoot them out of the way.
    • Not to mention, The Fool himself is rather frightening. There's his soulless eyes and sharp teeth, rabid snarling, and the fact that ( unlike regular sloths) he's fast — fast enough to catch up and try slicing you up with his claws, and determined enough to keep coming even when three of his limbs are hanging limp.
  • The bad ending of 3, where Daniel Curien and Lisa Rogan have just survived their ordeal, only for Daniel to start writhing and ranting about his father's legacy and what his purpose is. He uncovers his face just as he transforms into a zombie, and the game ends on Lisa's terrified scream.
  • Before the battle with the Wheel of Fate even begins, Dr. Curien foreshadows it by gleefully ranting about it to his son Daniel, laughing maniacally as he does so. This scene alone shows Curien's obsession with his research has made him forget why he even started it in the first place note  and drove him completely insane.
    Curien: I've found it, Daniel! These genes will change the future..."The Magician," and the "Wheel of Fate!" Hahahahahahahahahahaha.....AAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAA!!!
    • When you finally do confront the Wheel of Fate, his appearance alone is terrifying. His entire body is covered in a silver, chrome—like metal with a blue sun-like disc in his chest. His eyes are piercingly blue, and his arms are covered in sharp, razor like spikes. Not only that, but his body is literally covered in blue, sparkling electricity, all coming from the giant metal ring spinning around him. Most unnerving is the lifeless, robotic tone that he speaks in.
    Wheel Of Fate: I...am...Curien. I shall destroy everything, and...resurrect everything.
    • If all that wasn't frightening enough, the Wheel of Fate soon reveals that he isn't just an ordinary experiment...he's a resurrected Dr. Curien! It quickly becomes apparent that in the end, Curien has lost all traces of his humanity, and has become just another one of his many, many monsters. The fact that his own son has to be the one to put him down just makes it all the more tragic.

From The House of the Dead 4:

  • The zombies and bosses in the fourth game. Especially Justice. To elaborate, one of Justice's attacks involve grabbing you, and you have to shake the SMG fast in order to break free of his grasp or he will lick attack you. The lovely close-up of his face, especially with that tongue... *shudder*
    • The Empress is a close second, being a gigantic yet very fast creature with dark blue skin and glowing red eyes on an otherwise seemingly featureless face, wielding a double-ended chainsaw it uses to cut apart the subway cars James and Kate are trapped on.
  • At the end of the fourth chapter, Kate and James are treated to a view of the burning cityscape, implying that the Zombie Apocalypse this time around has reached catastrophic levels. Kate's Heroic B.S.O.D. is very much justified.
  • Out of all the final bosses, The World is probably the most chilling. He's essentially an improved version of The Emperor, emerging from beneath Goldman's headquarters for God knows how long in dormancy. It appears as a giant humanoid insect, specializing in cryokinesis.
    • Bonus points have to go to its introductory quote. Whilst normally these are Narm-ridden due to the voice acting, it's one of the few occasions where it actually works, thanks to The World's chilling, withered tone—
    The World: I am the ultimate being. There is no hope. My hammer of death shall rain down upon you.
    • The music to this fight is dark, quiet, tense, and off key — a perfect indicator that you're fighting perhaps the most threating monster in the franchise thus far.
    • To add to that, The World has two forms. Even after beating the second one, he molts his skin and begins growing despite Kate and James' bullets. The latter is forced to sacrific himself in order to destroy the beast and save what's left of humanity from destruction.
  • The Star, the penultimate boss of 4, is a greatly improved version of the Magician. That in itself is the scary part — Goldman learned from his mistakes.
  • While Zombie Goldman was more on the Narm side in 2, he is absolutely terrifying in this game.

From The House of the Dead: Scarlet Dawn:

  • Based on location test footage, due to 3 and 4 and its special version (Which have more modern looking graphics) not having a civilian mechanic, this is the first game (not counting Overkill) since 2 to feature civilians that need rescuing, and that means we're going to see the zombies attacking humans with graphics on the scale of today's triple-A games, and it doesn't look pretty.
    • The opening sequence show the mystery man's zombie horde overtaking a dinner event. Because of the big amount of people there, numerous people are unable to escape the zombies and are soon overpowered and eaten by them, thus explaining why a lot of the zombies are in formalwear. This marks the first time in the series where we actually see a zombie horde attacking multiple people on an otherwise peaceful evening, where previously we've seen individual people being threatened by one or a few zombies.
    • The first level has a man trying to escape suddenly jumped and killed by a zombie. It looks more horrifying than zombies killing people in the first two games. It is unknown if you'll be able to save him or if he dies no matter what, like some civilians in the first two games.
    • The Chariot in the first game was a Warm-Up Boss for the entire series. It's back, and it's now strong enough to take a direct hit from a rocket launcher and still keep coming.

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