For a series infamous for its narmy moments, it still has its creepy moments. For the examples in OVERKILL go here.
From The House of the Dead:
- The original game has perhaps the creepiest atmosphere of the bunch; there's less cartoonish-looking dismemberment of enemies, and the zombie designs in the early stages don't look nearly as gimmicky as what comes later in the series — a reminder that these things used to be ordinary people. Their moans and screams also sound a lot less human in this one.
- The arcade version of zombie Sophie in the bad ending can be really terrifying.
- In the background for Stage 2's music, a Creepy Child says something along the lines of "I love daddy" and audio can be heard from the Space Shuttle Challenger disaster. Especially creepy given that the entire crew onboard died...
From The House of the Dead 2:
- A revived Magician as the penultimate boss, given that he's horribly scarred and rotting (even covered with wraggling worms, one of which protruding from his eye).
- Zombie Goldman from the bad ending may drift into Narm territory for some, though his appearance is still unnerving.
From The House of the Dead 3:
- One of The Fool's attacks consists of him shaking up his cage, raining his meal — a collection of horribly mutilated corpses — down upon you. Most of which will 'damage you'' if you don't shoot them out of the way.
- Not to mention, The Fool himself is rather frightening. There's his soulless eyes and sharp teeth, rabid snarling, and the fact that ( unlike regular sloths) he's really fast — fast enough to catch up and try slicing you up with his claws.
- The bad ending of 3, where Daniel Curien and Lisa Rogan have just survived their ordeal, only for Daniel to start writhing and ranting about his father's legacy and what his purpose is. He uncovers his face just as he transforms into a zombie, and the game ends on Lisa's terrified scream.
From The House of the Dead 4:
- The zombies and bosses in the fourth game. Especially Justice. To elaborate, one of Justice's attacks involve grabbing you, and you have to shake the SMG fast in order to break free of his grasp or he will lick attack you. The lovely close-up of his face, especially with that tongue... *shudder*
- The Empress is a close second, being a gigantic yet very fast creature with dark blue skin and glowing red eyes on an otherwise seemingly featureless face, wielding a double-ended chainsaw it uses to cut apart the subway cars James and Kate are trapped on.
- At the end of the fourth chapter, Kate and James are treated to a view of the burning cityscape, implying that the Zombie Apocalypse this time around has reached catastrophic levels. Kate's Heroic B.S.O.D. is very much justified.
- Out of all the final bosses, The World is probably the most chilling. He's essentially an improved version of The Emperor, emerging from beneath Goldman's headquarters for God knows how long in dormancy. It appears as a giant humanoid insect, specializing in cryokinesis.
The World: I am the ultimate being. There is no hope. My hammer of death shall rain down upon you.
- Bonus points have to go to its introductory quote. Whilst normally these are Narm-ridden due to the voice acting, it's one of the few occasions where it actually works, thanks to The World's chilling, withered tone—
- The music to this fight is dark, quiet, tense, and off key — a perfect indicator that you're fighting perhaps the most threating monster in the franchise thus far.
- To add to that, The World has two forms. Even after beating the second one, he molts his skin and begins growing despite Kate and James' bullets. The latter is forced to sacrific himself in order to destroy the beast and save what's left of humanity from destruction.
- The Star, the penultimate boss of 4, is a greatly improved version of the Magician. That in itself is the scary part — Goldman learned from his mistakes.
- While Zombie Goldman was more on the Narm side in 2, he is absolutely terrifying in this game.
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