Nightmare Fuel / House of the Dead
Hope is such a splendid thing.

For a series infamous for its narmy moments, it still has its creepy moments.

For the examples in OVERKILL go here.

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  • The original House of the Dead has perhaps the creepiest atmosphere of the bunch, with less cartoonish-looking dismemberment of enemies compared to parts 2 and 3, and zombie designs in the early stages that don't look nearly as gimmicky as what comes later in the series, helping remind the player that these things used to be ordinary people. Their moans and screams also sound a lot less human in this one.
  • The zombies and bosses in the fourth game. Especially Justice. To elaborate, one of Justice's attacks involve grabbing you, and you have to shake the SMG fast in order to break free of his grasp or he will lick attack you. The lovely close-up of his face, especially with that tongue... *shudder*
    • The Empress is a close second, being a gigantic yet very fast creature with dark blue skin and glowing red eyes on an otherwise seemingly featureless face, wielding a double-ended chainsaw it uses to cut apart the subway cars James and Kate are trapped on.
  • The arcade version of Zombie Sophie from the first can be really terrifying.
    • And in the second and fourth games, Zombie Goldman. While Narm in HotD2, he is terrifying in HotD4.
  • One of The Fool's attacks consists of him shaking up the cage and raining his meal, which is horribly mutilated corpses, down upon you. Most of which will damage you if you don't shoot them out of the way.
    • Not to mention The Fool himself is rather frightening with those souless eyes and sharp teeth, the snarling sounds, and the fact that unlike regular sloths, he's really fast, fast enough to catch up with you to slice you up with his claws.
  • At the end of 4's fourth chapter, Kate and James are treated to a view of the burning cityscape, implying that the Zombie Apocalypse this time around has reached catastrophic levels. Kate's Heroic B.S.O.D. is very much justified.
  • Out of all the final bosses, The World from the fourth game is probably the most chilling out of them all. He's essentially an improved version of The Emperor who looks like a giant humanoid insect and was underground outside Goldman's headquarters for probably a long time finally awakening when James and Kate reach to the end. He speaks in an ominous tone declaring that there is no hope and proceeds to fight. The music to this fight also has this dark, quiet, but tense feeling that you're fighting probably the most threatening monster in the franchise thus far. To add to that he's got TWO forms and even after beating his second form, he molts his skin and begins to grow in spite of the bullets shot at him resulting James sacrificing himself to destroy the beast. In a nutshell, The World was the closest that any mutant came to destroying humanity.
    • Bonus points have to go to its introductory quote. Whilst normally these are Narm-ridden due to the voice acting, it's one of the few occasions where it actually works, thanks to The World's chilling, withered tone—
    The World: I am the ultimate being. There is no hope. My hammer of death shall rain down upon you.
  • The Star, the penultimate boss of 4, is a greatly improved version of the Magician. That in itself is the scary part — Goldman learned from his mistakes.
  • The bad ending of 3, where Daniel Curien and Lisa Rogan have just survived their ordeal, only for Daniel to start writhing and ranting about his father's legacy and what his purpose is. He uncovers his face just as he transforms into a zombie, and the game ends on Lisa's terrified scream.