YMMV / House of the Dead

For The House of the Dead: OVERKILL examples, see here

The games:

  • Accidental Innuendo: "Don't come! Don't come!"
  • Awesome Music: The Magician and Emperor's boss themes.
  • Big Lipped Alligator Moment: Just before the Final Boss of 4, as you infiltrate DBR Corporation's headquarters via the same path traveled in 2, you see one room that's since been inexplicably decked out in Japanese decor, something just so contrary not just to the rest of the building, but to anything else in the mainline games. It's never mentioned why the room is decorated this way and it's never brought up again after you leave it.
  • Contested Sequel: With regards to the Typing spin-offs, Overkill. While it's still the same B-movie hilarity as its original counterpart, only with typing instead of shooting, they lack the unique boss gimmicks of previous games — most of them are just a continuation of the "type stuff to damage them" premise rather than posing unique challenges.
  • Demonic Spiders: There's bound to be at least one or two per game. The Hermit and The Lovers are literal examples (though they're bosses, so they don't really count).
  • Ensemble Darkhorse: The Magician is very popular among fans, due to his distinctive looks, general badassery, an amazing boss theme, having a surprising amount of personality for a zombie, and having one of the few voices in the early games that wasn't completely narmy. It's quite telling that he's the only boss that appears in multiple games.
  • Family-Unfriendly Aesop: "Remember, there's no such thing as a second chance". Also a Broken Aesop since this is said after Judgment's second chance, as well as Hypocritical Humor because of the fact that you can use continues.
  • Fandom Rivalry: A small one exists with Highschool of the Dead due to both series sharing the same acronym ("highschool" is represented by one letter rather than two). Both of them involving zombies doesn't help.
  • Goddamned Bats: Every. Single. Game. In addition, HOTD 2 manages to add the even-more-annoying kamikaze zombie owls alongside energetic, knife-handed midgets.
  • Inferred Survival: Temperance from the fourth game. Some fans believe that, due to how shooting Temperance in the head isn't enough to hurt it beyond stunning it, neither did the face of a giant clock being dropped on his head.
  • Memetic Mutation:
    • Sega and Namco shooter translations seem to feature a running joke of having hostages shout "Don't come!" They've been doing it for years, bless them.
    • The infamous "Suffer like G did?" line in HOTD 2. It would have been imposing if the creature hadn't presented it as a question. And didn't have such a high voice.
  • Most Annoying Sound: "RELOAD! RE-RE-RE-RELOAD! R-R-R-R-R-R-R-RELOAD!"
    • The grunts and groans when a character is injured ("AGH!") also count.
  • Narm:
    • "The original sin that man is resphaansible to... To protect the loyfe coycle! I have maaaig a creacher to rule over maaahn kiiine! This is tha faynl bawdl! Shoe yourself! Our new ruler, the Empurr!" *followed by the camera pointing at a wall*
    • In fact, anything anyone says in House of the Dead 2 (and there's plenty of examples in the other games as well). There's enough to fill their own page. How could anyone do that?
  • Nausea Fuel: Fail to stun Temperance during his first phase and he jumps up and butt-stomps you. Eww...
  • Never Live It Down: The first two games will forever be remembered for the infamous voice acting, even though they are very playable, if Nintendo Hard, run-of-the-mill zombie gun games.
  • Player Punch: James getting hit by one of The Star's finishing attacks at the end of 4's fifth chapter. He is seen in several cutscenes in the next chapter limping and having to be physically assisted by Kate.
  • So Bad, It's Good: The voice acting and translation, particularly in the first and especially the second game. "Don't come! Don't come!" "Suffer like G did?")
  • Squick: Fat zombies that can have holes punched in them, incest in Overkill, open beating hearts... there's frequently stuff one shouldn't dwell upon. Some of the water zombies in House of the Dead 2 look like they could be Tarman's clone, and Tarman is rather Squicky to a lot of people.
  • Surprisingly Improved Sequel: While all of the games in the series are generally good, III is notable in that the voice-acting took a serious level in competence. By 4, it's easy to forget the earlier games' Narmy goodness.
  • That One Attack:
    • The Fool's final attack: Jumps at you and you have a very narrow window of time in which to plug an entire clip of shells (6 shots) into its claw, or else you lose one life. It gets worse in a 2-player game, as the attack now requires 12 hits to disable, meaning that if your partner is not reacting fast enough or is just plain goofing off, you'll lose a life along with your partner even though it's not your fault.
    • The Star has two attacks that could prove troublesome - a Beam Spam attack where he fires a volley of about 8 to 16 (20+ if playing 2-player) energy rays at you, and his critical-health attack where he rapidly spins around like a tornado as he approaches you. For the former, you must either shoot down the barrage of rays while ignoring The Star, or concentrate fire on The Star to get him to prematurely stop the barrage while risking taking damage from one of the rays. For the latter, simply pray you can hit him in the head fast enough as he wildly moves around you - sometimes even off-screen - before swiftly slicing you up.
  • That One Boss:
  • What an Idiot: In House of the 4, during the ending, after The World has been beaten, it mutates even more, followed by James activating a bomb in his PDA powerful enough destroy it.
    You'd Expect: For James to chuck that thing like no tomorrow, destroying The World so he and Kate can continue fighting the zombie apocalypse together. Even Max would have done the same if he was in James' shoes.
    Instead: James performs a Heroic Sacrifice by diving right into The World with his PDA time bomb in hand, taking The World with him.

The films

  • Special Effect Failure: Some shots of the protagonists shooting at zombies in the film were from the original game, with an "Insert Coin" message blinking on the screen!
  • Video-Game Movies Suck: The film has the dishonor of being the first game series Uwe Boll got to butcher.
    • With a plot involving teenagers going to a rave, in-game footage used as part of the movie, and only a brief cameo of the games' characters at the end, let's just say that movie never existed. Though, it's just bad enough to be great riff material.