Characters: House of the Dead
Though not a very plot-intensive game, there are still some twists that occur throughout the series. Thus, be warned that there be Spoilers Ahead!
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The House of the Dead
"Remember, Lisa. Believe in yourself, no matter what happens."An AMS agent who was called to the Curien Mansion in 1998 by a distress call from his fiancÚ, Sophie. Although it looks bad when Chariot appears to kill her prior to his battle with Rogan, she survives, and together the two manage to have a daughter, Lisa. Twenty-one years after the Curien case, the world has collapsed due to the zombie outbreak detailed in the fourth game. Rogan leads an assault team on the EFI Research complex in order to track down the source of the disaster, but gets in over his head.
- Badass Longcoat: It even flows in the air while he's climbing a ladder.
- Crusading Widower: Unless he gets the good ending.
- Last Name Basis: Always referred to as "Rogan," even by his fiancÚ.
- Revenge: For Sophie.
- Spell My Name with an "S":
- Some HOTD1 arcade cabinets spelled his last name as 'Rowgun.'
- A strange later-game example in House Of The Dead 4 Special; while every other game has agreed on "Rogan", if G gets a high score, on the stage result screen, he'll comment that he's "Better than Logan."
GAn AMS agent and Rogan's partner during the 1998 Curien case. Together, he and Thomas managed to put an end (or so they thought) to Curien's most diabolical invention, the Magician. In the year 2000, he heads to Venice to quell a new outbreak happening in the streets, but is overwhelmed and injured. Despite this, he survives and later assists Kate Green after James Taylor sacrifices himself to stop "The World". Sixteen years later, he assists Lisa Rogan when she attempts to find the whereabouts of her father after his doomed mission to the EFI Research building.He and Issac Washington were also the duo who put an end to Papa Ceasar's activities in 1991.
- Breakout Character: Started as the generic partner character for protagonist Rogan, but became popular enough to appear in every single game and be playable in all but one of them.
- Cool Shades: Only in Overkill, but he makes up for that by never taking them off.
- Due to the Dead: If you unlock his ending in 4, he is seen paying his respects to the late James and swearing to fight the Zombie Apocalypse "back to the source," as we see in III.
- Empowered Badass Normal: Hinted at, but Jossed. The manual for the Saturn and PC ports tries to suggest that he's some kind of artificial human, but Sega went ahead and just ignored that.
- No Name Given:Isaac: "You ever gonna tell anyone what that fuckin' "G" stands for?"
- Not Using the Z Word: He insists to Isaac that he refers to the zombies as "mutants".
- Odd Couple: With Isaac Washington.
- One-Letter Name: G, lampshades in Overkill.
- The Stoic: In House of the Dead 1, he's basically a robot (the home version manual tried to imply that he was a literal one). His personality becomes more apparent in each subsequent game, but he always remains cool under pressure.
- Unexplained Recovery: You meet him at the beginning of House of the Dead 2, where's he's been seriously wounded and urges you to go on without him, seeming to suggest that it's a Back for the Dead situation for him. In the best ending, Rogan shows up out of nowhere to tell you that he's fine, but even if that ending isn't canon, the fact that he's alive and well in the third and fourth games certainly settles it.
Sophie RichardsThomas Rogan's fiancÚ at the time of the Curien Mansion incident and a researcher working for Dr. Curien. Later becomes Lisa Rogan's mother.
- And Then John Was a Zombie: If you get the worst ending in the first game.
- Distressed Damsel: Though she almost escapes the mansion by herself before Hanged Man swoops in and carries her back.
- Last Words: "You must stop Curien. Or else... something terrible will happen!"
- Little Dead Riding Hood: She wears a red coat over her lab coat, making her stand out against her other scientist collages. And unless you get the Golden Ending, she will be dead.
- Unexplained Recovery: In the true ending, if your score is high enough.
- If The House of the Dead 3 is any indication, this ending is canon.
The House of the Dead 2
"This is exactly how it happened 3 years ago. The battle is starting again."An AMS agent who was working on the Venice, Italy case. He was scheduled to meet G in Venice on February 26, 2000, until he ran afoul of Zeal. Together, he and his partner Gary discover the plot of Caleb Goldman and pursue a mission to track him down to the DBR Corporation headquarters. They put a stop to Goldman's plan to unleash the "Emperor", but fail to arrest Goldman.Three years later, he and AMS agent Kate Green visit the European archives of the AMS, with James believing that the crisis from 2000 has not completely subsided. However, as they are researching the files within, an earthquake traps them underground. While waiting for a rescue squadron, they are suddenly overrun by new leagues of the undead. The pair fight their way back to the surface to discover that Goldman has enacted a plot from beyond the grave to launch a nuclear strike on the world. James returns to the DBR Corporation headquarters in order to reach Goldman's office on the fiftieth floor and stop the launch. However, Goldman has yet another failsafe, called "The World", which will be unveiled by the opening of "Pandora's Box". James and Kate battle The World in the courtyard of the DBR building, but are unsuccessful in destroying it. James is left with no other option but to destroy the beast by blowing himself and the monster up together.
- Heroic Sacrifice: James takes his own life to stop the final phase of The World in 4, making him the only playable protagonist so far to be Killed Off for Real.
- Last Words: "Kate...don't...give up hope."
- Shut Up, Hannibal!: When Goldman gives a Motive Rant, James is having none of it asking him if that all he has to say.
"Someday, until an answer is found..."An AMS agent and James's partner during the 2000 Venice, Italy case. Together, they put a stop to Goldman's plan to unleash the "Emperor", but fail to arrest Goldman.
- What Happened to the Mouse?: ''HotD4'' flashback aside, Gary hasn't been seen in the later sequels.
The House of the Dead 3
"'Believe in yourself, Lisa.' I think I finally understand what that means now."Thomas and Sophie's daughter, who goes to the EFI Research building, along with Rogan's former partner G, to find her father after he disappeared two weeks prior on a mission to put an end to the disaster that ruined the world.
- Action Girl: The first female playable character in the series.
- The Hero: Of III.
- Like Parent Like Child: Takes after her zombie-slaughtering father far more than her Damsel in Distress mother, despite her strained relationship with him.
- Shotguns Are Just Better: Her Weapon of Choice.
Daniel CurienThe son of Roy Curien whose childhood illnesses inspired his father to research the essence of life and death. He believes he bears the responsibility to put an end to the evils unleashed on the world by Curien in his name.
- And Then John Was a Zombie: Should you get the bad ending in III.
- Ill Boy: As it shows in his backstory, he was the reason Curien started his research in the first place. Curien did succeed at that goal, at least.
- Took a Level in Badass: Goes from Ill Boy to fighting off zombies in the final battle.
- You're Not My Father: Daniel says this during the cutscene after the Wheel of Fate is defeated.
The House of the Dead 4
Kate GreenAn AMS agent who assisted James Taylor in 2003. After she and James uncover Caleb Goldman's final plan, together they stop "The World" from coming to fruition. She later teams up with G in order to fight a newly-resurrected Magician.
- Na´ve Newcomer: Said to be new to AMS and working her first case with James. She gets the hang of things quickly enough, though.
- Scarf of Asskicking: Wears a big houndstooth pattern scarf. Kicks a lot of ass.
- What Happened to the Mouse?: She joins with G after James' death. Her fate by III is unknown.
- Boisterous Bruiser: Compared to G.
- Cluster F-Bomb: The game held the Guinness World Records for the most of them thanks to him.
- Cool Car: Otherwise known as his "pride and joy". Unfortunately, when he tries to offer G a ride in it, it promptly blows up.
- Eek, a Mouse!!: Is not a big fan of insects. Pointed out after the battle against The Crawler.
- Establishing Character Moment: He establishes what kind of agent he is with the very first line of spoken dialogue:"What's up, motherfucker?"
- Even Bad Men Love Their Mamas: The reason why he wasn't infected by the virus is that he was with his mother. Of course, he won't admit it.
- Guns Akimbo: In cutscenes, at least.
- Jerk with a Heart of Gold: For all the trash talk and swearing he does to everyone else, especially G, he has more of a heart than most would be led to believe. G points out that Isaac doesn't mean most of the things he says, hence why Isaac refuses to use the MF-word on Clement. What does G conclude? That Isaac sees G as a good friend. Of course, Isaac won't admit it.
- OOC Is Serious Business: When he confronts literal motherfucker Clement Warden, Isaac ceases his usual act of dropping MF-bombs all over the place.
- Sir Swears-a-Lot: Oh so much.
- Tsundere: A very foul-mouthed one, but by the end of the game, G notices it.
- You Killed My Father: Towards Papa Caesar.
- In The Stinger of OVERKILL, Caesar says in a tape recording that Washington's father is still alive.
- Action Girl: Subverted. She tries, but ends up failing.
- Gets promoted to one in the Extended Cut (at least, the parts where she was at while Isaac and G were doing their business).
- Buxom Is Better: Holy crap yes! Though, according to Darling's mother, her tits are still "too small".
- Brain in a Jar: Her fate at the end of the game.
- Disposable Woman: Discussed by Issac and G at the end of the game. She does seem to exist mostly to provide fanservice and motivation.
- Distressed Damsel: She's kidnapped by Papa Caesar and later by Warden Darling.
- Expy: She's both named after and closely resembles Tura Satana's character from Faster, Pussycat! Kill! Kill!.
- Gainaxing: Especially in the cutscene of chapter one when she arms herself.
- Get a Hold of Yourself, Woman!: Slaps Candi after she lets out two Big Nos.
- Hoist By Their Own Petard: Her drive for revenge led to her becoming a Brain in a Jar. G claims that she's still alive.
- It's Personal: She wants to avenge her little brother Jasper, and later Candi.
- Revenge: Her motivation throughout the game. It's safe to say that her fate determined she failed to avenge both her brother and Candi.
The House of the Dead
Dr. Roy Curien
"I must admit, I really respect your consistency. But you will never, EVER, defeat me! Say hello to my masterpiece!"A genetic researcher who was pursuing a way to command the forces of life and death in order to save his dying son. Although he started with good intentions, he eventually succumbed to madness as he delved further into his research. He invented two means by which to control these forces: the Magician, a sentient and bio-mechanical android, and the Wheel of Fate. The Magician proved too unruly and independent to control and ultimately killed its creator. Curien's remains were brought to the EFI Research complex, where his Wheel of Fate device was housed. Over the span of twenty years, it would revive him and allow him to bring about the ultimate judgement upon mankind. He was eventually destroyed for good by the efforts of Lisa Rogan and his own son Daniel.
- Big Bad: Of the first game (and also the third game).
- Driven to Villainy: Implied in HOTD1, and explored in HOTD3. Curien was just a normal scientist trying to solve the world's problems, but his son's sudden illness prompted him to go all the way to the bottom of the barrel to try and cure him. It cost him his coworkers and his sanity.
- Final Boss: You fight his resurrection in the third game.
- Jumping Off the Slippery Slope: Goes from trying to save his son and questioning his actions when his staff objects to Laughing Mad to seeking to destroy and resurrect everything.
- Legacy Character: The Wheel of Fate.
- Love Makes You Evil: His love for his son and desire for said son to be well causes his Mad Scientist gig.
- Mad Scientist: Well, he is responsible for discovering how to make zombies.
- Non-Action Big Bad: He only taunts you through the first game, getting killed by the Magician.
- The Unfought: In the first game. But not in the third.
The House of the Dead 2
"Earth has evolved in a way so that is naturally regulates the population of any given species. Humans were once subject to this system, regardless of whether or not they knew it! Pandora's Box is opening..."The CEO of the DBR Corporation and the real driving force behind Dr. Curien's research. He funded Curien's research in order to gain access to the wealth of genetic information Curien had so he would be able to employ them to his own end: to end the sin of mankind's mistreatment and destruction of the planet. When Curien was killed by the Magician, he retrieved the Magician (following its defeat by the AMS) and rebuilt it to serve him. He used it as a guard to protect the DBR headquarters, which is also where he housed his own monstrous creation: the Emperor. However, the Emperor was unsuccessful in turning away the AMS, and after its defeat, Goldman chose to end his life rather than be taken in by the AMS.Three years later, he is revealed to have planted the seeds of destruction regardless of his death through a planned nuclear launch in 2003. James Taylor (one of the agents who stopped his original plan) and Kate Green deter this, but also uncover a second plot that would enact in case his nuclear missile did not launch, called "Pandora's Box".
- And Then John Was a Zombie: Should you get the "bad" ending in 2 and 4.
- Big Bad: Of the whole series.
- Better to Die Than Be Killed: Throws himself off the DBR skyscraper instead of surrendering to the AMS agents.
- Corrupt Corporate Executive: Though not of the typical sort, using his vast power and knowledge to create zombies in order to cleanse the world.
- Evil Laugh: "HMM HMM HMM HMM HMM. People of the AMS, I am Goldman."
- Gaia's Vengeance: What he wants to bring to fruition.
- Knight Templar: Rather than wanting just destruction, he wants humans to devolve into their most basic form. Which happens to be zombies.
- The Man Behind the Man: Curien's main benefactor during the first game.
- Misanthrope Supreme: Is sick and tired of humans wrecking the environment.
- My Death Is Just the Beginning: Despite dying in House of the Dead 2, he still sets numerous events in motion, as shown in House of the Dead 4.
- Non-Action Big Bad: He sits behind a desk during much of The House of the Dead 2 while feeding the AMS agents to his various creatures. When James and Gary arrive, he simply directs their attention to the Emperor, and when they defeat it, he jumps off the building.
- This Is the Final Battle: Says this before the battle with the Emperor.
- Sunglasses at Night: Is always shown wearing sunglasses.
- Villainous Legacy: His actions ensure zombies will continue to plague humanity long after his death in 2.
The House of the Dead 3
- Evil Cripple: His most defining feature is a limp.
The House of the Dead: OVERKILL
- Big Bad: Who you're chasing throughout Overkill. It turns out he was working for Warden Darling.
- Faux Affably Evil: Adopts this tone around Isaac and the other heroes.
- I Have Your Wife: Forces Jasper to work for him by threatening Varla.
- Kick the Dog: How he treats Jasper (who, by the way, is paraplegic).
- Killed Off for Real: He gets electrocuted by Warden Darling when he outlives his usefulness.
- Obviously Evil: And the narrator couldn't make it more clear than this.
- Politically Incorrect Villain: Seen in how he treats Jasper.
Warden Clement Darling
- Even Bad Men Love Their Mamas: In his case, though, it's a little too much.
- Gonk: Those eyes and those teeth.... uuuggh.
- The Man Behind the Man: For Papa Caesar.
- Parental Incest: He does everything out of love for his mother, but it isn't familial love...
- Psychopathic Manchild: "I want my mommy!"
- Villainous Breakdown: Goes through a rather calm one after Mother's death.
- Attack Its Weak Point: They all have a specific weak spot, although some aren't always shown in their introduction.
- Theme Naming: They're all named after Tarot cards; the only exceptions being the OVERKILL bosses.
The House of the Dead
The ChariotA large zombie wearing a full suit of armor, who is the first boss fought in the first game.
- An Axe to Grind: Wields a bardiche.
- Attack Its Weak Point: The full body armor it wears makes it impervious... except for the very obvious gap in its chest.
- Tactical Suicide Boss: Played with. When it suffers enough damage, it breaks out of its armor... So now it's vulnerable everywhere, but if you only shoot the same spot over and over he'll stop taking damage, so you must shoot pretty much every part of his body.
- Warm-Up Boss: His easy to hit weak point lets him be an easy introduction to how the games bosses work.
"Nobody leaves here alive!"A flying stone gargoyle who kidnaps Rogan's girlfriend and later attacks him and G on the roof. He's the second boss of the first game.
- Flunky Boss: In the first phase.
- Fly Crazy: He flies faster than a stone statue has the right to.
- Recurring Boss: He harries you in the first two levels, serves as the boss of level two, and gets a brief rematch in before the final boss.
- Vocal Dissonance: Sounds like he ingested too much helium.
- Winged Humanoid: His bat wings let him fly, despite being made of stone.
The HermitA big, spider-like zombie that tries to kill Rogan and G with its webs. The third boss of the first game.
- Abnormal Ammo: Shoot web balls at you.
- Deadly Lunge: Near the end.
- Giant Space Flea from Nowhere: Curien just sics it on you with no prior hints at its existence.
- Giant Spider: A giant zombie spider.
Curien's most powerful creation, which is a mutant with fire control and psychic powers. The fourth (and final) boss of the first game. It later serves as the fifth boss of the second game, and the second (and once again final) boss of The House of the Dead 4 Special.
- Achilles' Heel: Its exposed spots. Specifically the right shin, left calf, right forearm, and left upper arm. Perhaps the only final boss in the series where despite the weak point being listed as 'unknown,' the weak point isn't blindingly obvious.
- Badass Baritone: More so in its later appearances.
- Horned Humanoid: To go with the satanic appearance.
- Humanoid Abomination: It's a skinless (though armored), devil-like, fire spewing monster.
- Final Boss: Curien's final project of the first game.
- Playing with Fire: Hoo boy. Its ultimate attack is a literal rain of fire.
- Recurring Boss: Especially strange, considering its first appearance had it kill its creator. Goldman was apparently able to fix this problem for all future incarnations.
- Turned Against Their Masters: Its first words are announcing it will not obey any orders, and then it kills Curien.
- Unexplained Recovery: For The House of the Dead 2, and again for The House of the Dead 4 Special Edition.
- Gets explained (sort of) if you fail to stop its last-ditch attack in The House Of The Dead 4 Special Edition; it summons a legion of clones of itself, and the game just ends there without even letting you TRY to fight them off.
The House of the Dead 2
"I've already taken care of G, this is only the beginning!"A small imp (Zeal) and a living suit of Armor (Kuarl), who are met in Venice by James and Gary. It's the first boss in The House of the Dead 2.
- Achilles' Heel: Kuarl is fully dependent on Zeal. If Zeal takes enough damage, Kuarl will fall.
- An Axe to Grind: Kuarl.
- Big Guy, Little Guy: Kuarl is the big guy while Zeal is the little guy.
- Brains and Brawn: Zeal hides behind the hulking Kuarl and barks orders. Of course, after Kuarl dies, Zeal can still fly up to you and scratch your face off.
- Cherry Tapping: Kuarl isn't completely invincible and his health can be slowly chipped away with rapid fire. As a bonus, Zeal with frequently fly right into the crossfire.
- Dual Boss: Technically, but they tend to attack one at a time.
- Expy: Of The Hangedman (Zeal) and The Chariot (Kuarl).
- Pre Ass Kicking One Liner:Zeal: "Seems like my advice had no effect. Suffer like G did!"
Zeal: "Sir Goldman has given me a second chance. Don't even think you can get past me!"
- Zeal gains another one during the second encounter:
- Recurring Boss: You fight them again in the second-to-last level.
- Removing the Head or Destroying the Brain: Kuarl is an example where this trope doesn't work. Mainly because he doesn't have a head!
The HierophantAn aquatic reptillian zombie armed with a trident. The second boss of the second game.
- Achilles' Heel: Its chest opens on a regular basis to expose its heart.
- Fish People: More like amphibian people, but the idea is there.
- Flunky Boss: He'll summon piranhas to attack you as backup.
- In a Single Bound: That guy can do some amazing jumps.
- Prongs of Poseidon: His weapon is a rather wicked-looking trident.
- Warm-Up Boss: His weak point is fairly obvious and pretty easy to hit, knocking him back.
The TowerA Hydra-like mutant who dwells in the sewers of Venice. The third boss of the second game.
- Our Dragons Are Different: Apparently based on Dragons.
- Pop Quiz: In The Typing of the Dead. You get a question and have to type one of three answers. Type the wrong answer and it's -1 life.
- Sand Worm: If you choose the right path, the second stage of the battle has the large blue worm burrow through a large sand pit arena.
- Stock Scream: Its roars are familiar.
- Turns Red: After losing her four red heads.
- Wake-Up Call Boss: Adds a second phase with a harder to hit weak point, upping the ante.
StrengthA huge, chainsaw-wielding brute fought in a Coliseum. The fourth boss of the second game.
- Advancing Boss of Doom: Chases you through a labyrinth, sometimes jumping over walls or smashing through them to surprise you.
- The Brute: Doesn't do anything particularly fancy, it just chases you, jumping off of or smashing through walls to get at you.
- Chainsaw Good: His weapon is a huge chainsaw with the word BLAME etched on both sides of the blade.
- The Determinator: He won't stop coming until he's dead.
- Expy: To Leatherface.
- Hero Killer: Severely, and possibly fatally, wounds Harry.
"I am... I am... I am the one...who rules over nature...I shall destroy...and hate mankind.... I am...the Emperor!"A humanoid being made of shape shifting molten metal, and Goldman's last creature. The sixth (and final) boss of the second game.
- Blob Monster: With a physical form, though.
- Ditto Fighter: Copies several previous bosses to fight you.
- The Dragon: To Goldman.
- Extra Ore Dinary: Manipulates molten metal to fight.
- Final Boss: Of the second game.
- Humanoid Abomination: A translucent, horned, shapeshifting blob of metal with a visible organic heart.
- Pop Quiz: In The Typing of the Dead, he parodies the format that The Tower used three chapters ago, using questions with silly answers. This time all three answers to each question are considered correct, although they influence which of the Multiple Endings you get.
- Robo Speak: "I am... I am..."
- Voluntary Shapeshifting: Since he's made of molten metal, much like the T-1000.
The House of the Dead 3
DeathA huge skull-faced mutant dressed as a Security Guard and armed with a club. He'll chase G and Lisa for two levels. One of the bosses in the third game.
- The Brute: Another large, muscular zombie, now as a series tradition.
- Carry a Big Stick: With skulls embedded in it.
- Clothing Damage: At low health, he loses his hat.
- Determinator: Won't stop at anything to get to G and Lisa.
- Early-Bird Cameo: Appears in the opening sequence, where he knocks Thomas Rogan down, but is stopped by Curien's son.
- Implacable Man: Hoo boy.
- Irony: He's the first boss seen in the game, and he's the hardest to kill in the whole series.
- Nice Hat: Wears a security guard's hat that can be shot off.
- Recurring Boss: Fights you across two stages.
The FoolA mutated giant sloth who resides in a well-like cage inside the building. One of the bosses in the third game.
- Attack of the Killer Whatever: A sloth.
- Collapsing Ceiling Boss: Said "ceiling parts" being the corpses hanging from it.
- Determinator: Even when it can only hang by one foot, it will make a flying leap for you.
- Grievous Harm with a Body: Can shower you with his former meals. Aka Corpses.
- Lightning Bruiser: Yes, it's a giant sloth, but seems like the zombification had improved his muscles.
- Logical Weakness: Its weak spots aren't its head, but its feet. By shooting them down, it becomes unable to cling on the cage, and plummets to its death.
- Wolverine Claws: It has long claws for clinging onto the cage as well as for slashing you apart.
The SunA mutant giant plant with many tentacle-like roots and human faces on its stalk. One of the bosses in the third game.
- Attack of the Monster Appendage: You see its roots and tentacles all over the place, but meet it later in the level.
- Combat Tentacles: It will sic them on you before you even know what they're attached to.
- Fantastic Flora: It's a genetically mutated tree.
- Man-Eating Plant: Not that many reasons why a zombie plant is trying to kill a person.
- Shout-Out: Resembles Plant 42 from Resident Evil.
- Stationary Boss: One of the few bosses in the series that doesn't move from its spot, justified because it's a tree.
- When Trees Attack: It resembles a large tree.
The Wheel of Fate
Curien's ultimate creation/transformation, it is a cybernetic monster surrounded by a metal ring. It manipulates electricity to fight. It's the final boss of The House of the Dead 3, and is actually Dr. Roy Curien himself.
- Chrome Champion: His entire body seems to be composed of chrome metal. He has spines on his forearms and a sun emblem on his chest.
- Defeat Equals Explosion: The Wheel of Fate explodes upon defeat.
- Final Boss: The ultimate threat to humanity itself — or what's left of it.
- Humanoid Abomination: Bonus points for previously being human.
- One-Winged Angel: Of Curien.
- Rings of Death: Is surrounded by a large metal ring. He can use it to attack you directly or fire electrical projectiles at you.
- Robo Speak: His voice seems to be mechanized.
- Shock and Awe: He has power over electricity, and whichever attack he uses depends on a "spin of the wheel".
- Was Once a Man: Is / Was Dr. Curien himself.
- Well-Intentioned Extremist: His goal is to "destroy everything and resurrect everything," and laments the planet's overpopulation upon defeat.
The House of the Dead 4
A huge, four-armed mutant that chases Kate and James in the sewers. The first boss of The House of the Dead 4 and The House of the Dead 4 Special Edition.
- Diving Kick: One of his two attacks is basically a flying stomp.
- Feed It a Bomb: His weak spot is his mouth. Chucking a grenade in there will instantly cancel whatever attack he's using.
- Grapple Move: The other of its two attacks is to grab the characters and attempt to lick them.
- Multi-Armed and Dangerous: Four giant, muscular, ape-like arms.
- Recurring Boss: Fought twice, both times at the beginning of the The House of the Dead 4 stories.
- Recurring Boss Template: See also Strength and Death for a similar boss fight.
The LoversA pair of mutated Tarantulas which attack Kate and James as they try to leave the underground via Elevator. The second boss of The House of the Dead 4.
- All Webbed Up: One of their attacks involves wrapping the players in silk.
- Coitus Uninterruptus: Considering their name, and how they attack with smaller spiders, it's possible the two are copulating constantly throughout the battle.
- Dual Boss: Albeit in terms of gameplay, they're fought as a single boss.
- Giant Spider: Times two.
- Legacy Character: To The Hermit from the first game.
- Mook Maker: Can and will summon several spiders to help them.
- Spikes of Villainy: The top spider's forelegs are covered in spikes.
- Shown Their Work: The male spider is much smaller than the female, just like in real life. Its legs are much bigger than the female's, however.
The EmpressA powerful purple zombie armed with a ludicrously big double-chainsaw. He/she chases Kate and James on the train. The third boss of the fourth game.
- Action Girl: "She" is deadly and has a female name, but is otherwise functionally genderless.
- Double Weapon: It breaks apart during the last part of the fight, forcing her to resort to Dual Wielding.
- Chainsaw Good: Double it.
- Railroad Tracks of Doom: After her defeat, she falls from the train and gets hit by another one.
- Red Eyes, Take Warning: Has a pair of glowing red eyes.
TemperanceA morbidly obese, giant zombie that chases our heroes down the streets. He's so fat that bullets won't damage him. The fourth boss of the fourth game.
- Advancing Boss of Doom: One Big Rolling Undead Fat Ball of Doom.
- Ass Kicks You: Fail to damage him fast enough in his first phase and he stomps you with his butt.
- Bright Is Not Good: Properly enough, since vividly colored frogs are also the most dangerous.
- Dead Weight: An extremely fat and extremely durable zombie.
- Fat Bastard: Ironically named.
- Ground Pound: In his first phase, if you fail to damage him fast enough, he jumps up into the air and squashes you under his backside.
- Implacable Man: The one boss where even hitting its weak point will only stun it as opposed to doing damage.
- Ironic Name: He's more or less the incarnation of gluttony, basically the opposite of Temperance. Word Of God has stated the inversion was deliberate.
- Jiggle Physics: Disgustingly applied to his pendulous breasts and belly.
- Kevlard: He can't be damaged by bullets; you can only stun him. You defeat him by dropping a clock tower on him.
- Rolling Attack: Attempts this during the second phase, both by rolling forward and later on backwards.
- Walking Shirtless Scene: Fan Disservice personified.
"Come, you must prove yourself in a test of strength...this was Goldman's parting wish."A humanoid mutant armed with kukri knives and a purple aura, which acts as a "test" of strength for Kate and James. When he dies, he wounds James with a shard of his body. He's a perfected model of The Magician, and the fifth boss of The House of the Dead 4.
- Beam Spam: His main form of attack.
- Boom, Headshot: During his tornado attack, his head becomes a weak point. Lampshaded on the analysis window; while all other spots save for his chest are labeled "NO DAMAGE", his head is labeled "NO DAMAGE?" Yes, with a question mark.
- Clothing Damage: Sadly, his Badass Longcoat is torn to shreds as you shoot him.
- The Dragon: To Goldman.
- Dual Wielding: Two glowing kukris.
- Everything's Better with Spinning: His final move.
- In the Hood: His red coat comes with a hood.
- Pre Ass Kicking One Liner: Its one line amounts to this.
- Scars Are Forever: Has a huge gush on his chest.
- Shout-Out: His red Badass Longcoat makes him similar to Dante from Devil May Cry.
- Taking You with Me: Explodes when killed. Is unknown if it was intentional or not.
Goldman's last trick, which is a powerful, constantly-evolving monster made of ice. He's destroyed by James's sacrifice.
- An Ice Person: Has ice based powers.
- Attack Its Weak Point: The red spot on his chest.
- Badass Boast: It's boast, in content and delivery, it perhaps the single most chilling quote from the franchise.
- Damage-Sponge Boss: What is loses in an obvious, easy to hit weak point, it makes up for in how much it can take.
- Eldritch Abomination: Looks like a giant humanoid fly made of ice and embedded in the ground.
- Final Boss: Of 4.
- Golden Super Mode: It gains this in the end, requiring a Heroic Sacrifice to stop.
- Instant Awesome, Just Add Dragons: His second phase summons ice dragons.
- Light Is Not Good: Get red then golden lighting as it becomes more dangerous.
- One-Winged Angel: Three times. But you have to face only two forms.
- Vocal Dissonance: Despite its towering and grotesque appearance, it has the soft, withered voice of an elderly man. Ironically, it's probably the only voice in House of the Dead 4 that doesn't sound cheesy.
- Winged Humanoid: Four sets of inscectoid wings on the top half of a man.
The House of the Dead: OVERKILL
Dr. Jasper Guns, PHDThe first boss in OVERKILL, he's Varla's quadriplegic younger brother, who has injected himself with a Psycho Serum in order to kill Papa Caesar, but got distracted by G and Issac, allowing Caesar to escape. Unfortunately, Jasper ends up so far gone that he can't tell ally from enemy, and ends up attacking G and Issac instead.
- The Dog Bites Back: Tries this, but turns into more of a threat to Caesar's enemies than Caesar himself.
- Mind over Matter: He's gained telekinetic abilities from the Psycho Serum.
- My Brain Is Big: Also acts as Body Horror and Achilles' Heel.
- Robo Speak: He is unable to speak due to the disease, so he uses a computer to speak.
Coco and SindyExclusive for the Playstation 3 version, they're Varla Guns' fellow coworkers who borrowed Varla's bike before getting infected. Appears as a fat woman and a skinny woman. Chronologically the second boss fought in the PS3 version.
- Expy: Hands up if you thought of the Judgement from the second game in this fight.
- Fat Bitch: Sindy.
- Those Two Girls: Well, judging from how Varla refers to them.
The ScreamerAnother creation of Caesar, who's released in a hospital in order to kill G and Isaac. Appears as a zombie girl with a mutilated face and powerful screams. The second boss in OVERKILL (third if you count the PS3 version).
- Body Horror: You can clearly see her spine.
- Butter Face: Her face is awfully mutilated.
- Expy: Let her succeed in attacking you and you will get reminded of Sadako.
- Groin Attack: Her weak points are her face and her crotch.
- Make Me Wanna Shout: Guess why?
- Mind Rape: Apparently, that's what she does when she screams.
- She Was Right There All Along: You find her in a room in the dungeons of the Hospital, but if you're careful enough, you can spot her stalking you through the building and running away.
- In the Director's Cut of the Playstation 3, she literally screams at both G and Isaac just when they get inside the hospital.
Nigel and SebastianA pair of circus freaks mutated by the virus, who are now feeding on corpses in the circus. Nigel is the large guy, while Sebastian is the tumor-like thing embedded in his belly. The third boss of OVERKILL (fourth in the PS3 version).
- Body Horror: Freaks. Zombie freaks. What did you expect?
- Dual Boss: Technically.
- I Am A Humanitarian: They're shown eating a corpse.
- Not Quite Dead: Sebastian after the boss fight, but he's gunned down almost instantly.
- The Speechless: Nigel doesn't speak.
Meat KatieExclusive to the PS3 version, it is a gigantic cow-like mutant who wields a butcher's knife in the butcher shop. Chronologically the fifth boss of the game.
- A Load of Bull: Making her a mutant wasn't enough, so she was given a cow's skull and udders.
- Hero Killer: As she dies, her cleaver falls on Candi's arm, severing it and causing her death.
- Hoist By Their Own Petard: Pushed back in her meat grinder.
- Was Once a Man: When you see what her name is and where her weak spot is, you can see on the right side a picture of her as a human woman before she became a mutant.
The CrawlerA huge mutant similar to a bug, it attacks Isaac and G on the train. The fourth boss of OVERKILL (sixth in the PS3 version).
- Early-Bird Cameo: Only in the PS3 version in Creeping Flesh, one level before his stage (which is Scream Train).
- Giant Space Flea from Nowhere: Almost word by word, just replace Space with Zombie and Flea with Mantis.
- Sinister Scythe: Its arms, which doubles as its weak point. The weak point is changed in the PS3 version.
- Slaying Mantis: Designed as such.
The LobberA massive frog-like mutant who's infesting the swamps. The fifth boss of OVERKILL (seventh in the PS3 version).
- Body Horror: He's covered in pus-filled bubbles.
- Giant Space Flea from Nowhere: Why is there an obese, giant bubble-covered zombie-frog-man in that swamp!?
- Hoist by His Own Petard: You can make him vulnerable by shooting his projectiles while he's still holding them.
BrutusA huge, mutated criminal who was executed for his many awful crimes. He's seen together with another similar mutant, who he kills. The sixth boss of OVERKILL (eighth in the PS3 version).
- Arm Cannon: Rather, Crossbow. Doubles as his weakness.
- Dual Boss: Subverted.
- Eat the Dog: Amongst his various misdeeds, he and his partner ate the puppy of a poor child.
- Meaningful Name: Tu quoque Brute!?
MotherClement Darling's mother, who was exposed to the compound and had her brain put in Varla's body. She mutates to a giant, grotesque monster which births smaller mutants from her oversized vagina. The seventh and final boss of OVERKILL (ninth and tenth if you count the playable "Missing Reel" in the PS3 version).
- Body Horror: The greatest case so far, considering that hers used to be Varla's body.
- Boss Rush: It was implied by G and Isaac that they had fought off Mother first before your real fight against her. Played straight in the Director's Cut of the PS3 version, where you get to experience it.
- Final Boss: A two-form one...that has the first form cut out in a "Missing Reel".
- Final Exam Boss: Set up as one in Typing. The prompt subverts this trope by instructing you to type anything "as long as you type like a motherfucker", meaning you can win simply by mashing "adsfadsfdasdsaf" and the like ad infinitum. However, you'll also get "Type words associated with (character)" prompts, and typing matching words will inflict a Critical Hit.
- Finger Poke of Doom: She attacks by literally flicking you off, and also by flicking tires at you.
- Getting Crap Past the Radar: Her physical appearance, especially regarding her... cough cough...
- Guide Dang It: Only in the Director's Cut of the PS3 version; unless you paid attention to your surroundings, you wouldn't even know how to even damage Mother in the revealed "Missing Reel".
- Mother of a Thousand Young: She can give birth to Pukers in a few seconds.
- One-Winged Angel: Accidental, though.