Note that where applicable, the NA translation's spelling of a name will be given first, followed by any other common spellings.
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The Player Characters:
As the four characters met in the Tinkerer/Academic quest chain are implied to be the canonical player characters, this page will refer to them by their names from said quest chain.
The characters have tropes specific to them, as well as those that apply to their entire group. This is for the latter.
The warrior (Shian)
An adventurer training to follow in the footsteps of his father, the warrior attempts to rescue a girl of Ironwood Village from attacking monsters. Little does he know, she's no ordinary girl, and his fateful journey has only just begun...
He can become either a Mercenary
(and later a Barbarian or Destroyer) or a Sword Master
(and later a Lunar Knight/Moon Lord or Gladiator).
- Ass Kicking Pose: The Sword Master's Hacking Stance. Murderous in PVE. In PVP everyone just keeps their distance.
- It's still murderous in PvP if you're dumb or unlucky enough to get caught in it.
- Parry Stance (100% parry chance — read: invincibility) also qualifies especially when paired with Counter Slash or Counter Wave. The Lunar Knight's Flash Stance is even better, allowing him to barrage enemies with Sword Beams.
- Disappeared Dad: Trying to find him is the reason the warrior initially sets out.
- No Sell: The Warrior's Highlander ability negates all damage for up to one minute when an affected character has a single hit point remaining while the Mercenary's Iron Skin resists most debilitating Standard Status Effects.
- Stuff Blowing Up: The Mercenary's specialty, with multiple skills that cause massive explosions and one that produces a grenade from thin air.
- Sword Beam: Sword Master's Magic Skill tree has these. The Lunar Knight/Moon Lord elevates the trope to an art form.
- Sword Plant: The Warrior has this pose during the character creation screen.
The archer (Triana)
An elf learning her place in the world, she too sets out from Ironwood Village to rescue the red-haired girl. As she travels, she undergoes her telezia
, a process by which she learns her destiny, which is tied to the destiny of the Prophet herself...
She can become either a Sharpshooter
(and later a Sniper or Warden/Artillery) or an Acrobat
(and later a Windwalker or Tempest).
- Automatic Crossbows: The Archer's crossbow acts for all intents and purposes like a three-round-burst submachine gun.
- Multishot: Go on, guess which skill! It's Multi Shot.
- Not Quite Flight: The Windwalker is capable of leaping high distances, and can extend her air time indefinitely (with practice) while the Showtime! buff is active.
The cleric (Edan)
A young member of the Divine Order, sent to Mana Ridge to guard the Sage's Staff. It is soon stolen by Dragon Cultists, and as he sets out to retrieve it, he discovers that someone he knows may not be who he appears... After discovering that his close friend is actually a Dragon Cultist, he is expelled from the Divine Order so that he can protect the Prophet from anyone who would try to abuse her power, without allegiances to any side or organisation getting in the way.
He can become either a Priest
(and later a Saint
) or a Paladin
(and later a Crusader or Guardian
- Church Militant: The Divine Order does appear to be some sort of religious organisation...
- Nice Guy
- Reverse Grip: The Cleric does this during his turn animation with his mace in the character creation screen.
- Shield Bash: One the the cleric's first skills is this, with the Mace and Wand having a Shield Bash in their normal attacks. The Paladin can also perform this as a Counter Attack after blocking an attack.
- Shock and Awe: The cleric has a few skills that do this, especially after getting his third class.
- Stone Wall: The cleric is tankier than most other classes, and becomes a full-blown tank if he goes Paladin.
- Support Party Member: The priest (and subclasses, moreso the saint) is primarily this, but he isn't entirely useless in combat.
- The Paladin: ...Yeah, if you can't figure it out, we're not gonna tell you.
- White Mage: One of the ways the priest can be played, focusing more on buffs & heals than on his relics.
- The Turret Master: The priest has access to a few relics, which he can use to support the party.
The sorceress (Angelica)
Once a member of the Astral Coven, she left to see the world, and ended up gambling her money away. Retreating back to her former home to escape her debts, she stumbles upon a cleric caravan under attack by monsters. By saving them, she is drawn into a nefarious plot that could change the future of the world...
She can become either an Elementalist/Elemental Lord
(and later a Pyromancer/Saleana or Ice Witch/Elestra) or a Mystic/Force User
(and later a War Mage/Smasher or Chaos Mage/Majesty).
The tinkerer/academic (Commelina) (XD-26)
Sent back in time to stop a rogue automaton known as Apocalypse and save her future, she emerges from her time machine to find herself deaged into a twelve-year-old girl. As she looks for a way to save her time, she keeps running into four legendary adventurers, and becomes drawn into their quest despite her attempts to keep herself away. In saving the future, will she become a legend herself...? After finding another girl that looks exactly like her, she discovers her true origin and Jasmine's true intention of sending her back to time.
She can become either an Alchemist
(and later an Adept or Physician) or an Engineer
(and later a Gear Master or Shooting Star).
- Artificial Human: She was created by Jasmine using a jewel with mysterious power. The jewel was split into 30 fragments and implanted into 30 clones of herself. She was one of the test-clone with short life-span.
- Badass Adorable
- Break the Cutie: Her entire second job change quest is this.
- Cassandra Truth: Nobody takes her warnings about the future seriously.
- Cutscene Incompetence: She did nothing but stare when Bishop Ignacio kidnaps Rose, even though she volunteered to guard Rose for Geraint.
- Did You Actually Believe?: Her mission on being sent to avert the Bad Future was a lie. She was sent to the past as a test clone for the better version of her clones.
- Rocket Jump: The Academic has such a skill(as the Mechanic 2nd Job). It launch her back or forward(after dashing by pressing the right mouse button) and it does damage to monsters instead of herself.
- Set Right What Once Went Wrong: Her mission. Except it isn't
- Time Travel
- The Turret Master: The Academic in her Mechanic 2nd Job has access to 3 types of turrets.
- Unwitting Pawn: To Jasmine. Once the tinkerer finds out she's a clone, Jasmine taunts her and ditches her for good.
- Walking Spoiler
- Was It All a Lie?: Once she learns she was nothing but Jasmine's clone sent to the past as a test clone, who will expire in a few days and die.
- You Are Number 26: She is just one of the 26 test-clones with short life-span sent to the past to destroy the world that cause the Bad Future. All those clones are not supposed to meet each other.
- You Have Outlived Your Usefulness: Once she finds out that she's a clone called XD-26, Jasmine drops her fake sisterly attitude and coldly ditches her.
The Kali was born on the same day as Rose and raised in secret as another destiny girl by Sage Arno. Her adventure starts when her hometown is destroyed and all the residents killed by Lambert, including her master Gaharam. Being the sole survivor of the village, she summons Gaharam's soul to find out what happened and ends up being entrusted the mission to find and protect the Prophet in Prairie Town where the Star of Destiny appeared.
- Bare Your Midriff
- Dance Battler: Her Dancer route. More so as Blade Dancer.
- Dark Is Not Evil: Some of her skills are dark element. As a screamer she uses more darkness.
- Doomed Hometown: Was sent away by Gaharam because it was prophesied that the village would be destroyed.
- Jiggle Physics: Her assets bounce when she laughs, dances and runs.
- Revenge: She wants to kill Lambert for destroying her village and killing her master.
- Stripperiffic: Justified due to her shaman-ish culture.
- This Is Unforgivable: To Lambert. He does not even care, calling her puppy that he let go.
A young woman attacked by minions during the warrior/archer tutorial, she is rescued by the player. A descendent of the ancients known as the Prophet, she is wanted by practically every villain for their own nefarious purposes.
A mysterious woman in red (but not a Lady in Red
) who opposes the Black Knight, the player encounters her early in the story. She saves the player after the Black Knight either kills or gravely injures him/her, and attempts to prevent him from unlocking the power of the Ancients (but fails). It is later revealed that she is a dragon, and is using most of her power to hold the world together.
- Badass: Is capable of powerful healing magic and holding her own against the Black Knight, although he eventually wins. It is later revealed that most of her power is used to keep the world together, implying that she'd be more than a match for him if not for that.
- Barrier Maiden: She devotes most of her power to holding the world together. She's still almost a match for the Black Knight.
- Big Eater: She is always hungry and she is always angry about being hungry. The majority of the quests she gives until you get to Saint's Haven are to fetch her numerous edibles and remedies for her to snarf down in one fistful while your character watches in horror at how fast she can eat it. She guzzles ten bottles of booze in one sitting and then complains that you took too long to get so little.
- Defrosting Ice Queen: She starts out not respecting the player (or humans in general) at all, but eventually warms up enough to become a Tsundere.
- Good Is Not Nice
- Older Than She Looks: She appears to be relatively young, and doesn't see why 50 years is a long time to humans.
A one-eyed Master Swordsman
with the same name as one of the legendary heroes, and an ally of Argenta. It is eventually revealed that he is the legendary hero Gerrant, not just someone named after him. And also that he, too, is a dragon.
- Barrier Maiden: Not to the same extent as Argenta, but he eventually uses some of his power to create a Nest to protect Rose, so that only people he allows to enter can get near her.
- Blind Weaponmaster: After the Black Knight destroys his other eye, he becomes this.
- One-Winged Angel: Is capable of transforming, much like The Black Knight himself.
Adventurer DavidKnown as the greatest Adventurer of all time, he makes himself known to the player when they reach lv.5. He helps the player during Argenta's quest chain and even sacrifices himself to protect the player from the Manticore Saslavan.
The player then brings David to Argenta and begs her to heal him, which she reluctantly agrees. David then offers to be Argenta's slave in the player's stead.
- Happiness in Slavery: Does menial tasks and cooks for Argenta. He's madly in love with her. Argenta mostly ignores him.
A young orc who declares himself your rival
, but isn't really up for the task
. No matter how many times you beat him up, though, he still comes back to try again. Always.
- The Determinator: He won't give up challenging you, no matter how many times you utterly annihilate him.
- Laser-Guided Amnesia: After being hit upside the head one too many times, he forgets who he is. ...And then convinces himself he's your boyfriend even if your player character is male.
- Or to the [[Lolicon|Academic]].
- Quirky Miniboss Squad: Once he starts bringing other orcs along. Complete with sentai poses.
- The Rival: He certainly thinks he is.
The young king's guardian and uncle, he is at first glance simply an arrogant man who seeks glory for himself and the king, and believes that the ideal king would rule with a mix of love and fear, mostly fear. However, underneath it all, he desires what's best for the kingdom, despite not always showing it.
An NPC in Saint's Haven who helps jump event characters (basically, free Lv.45 characters given out in events) acclimate to the world of Altera, she serves to explain how to play the game to the player. ...In conversations with the player's character, who thinks she is completely and utterly insane.
A Dark Elf who ran away from her land, you meet her in Port Hermalte. She's actually next in line for the Dark Elf throne, and comes to power after her sister Elena is... removed.
Her quest chain involves playing games with her, then helping her quell a rebellion against her once she reveals her royal lineage
- Break the Cutie: The rebellion against her, and the ensuing loss of dark elf life, does a number on her.
- Dark Is Not Evil: Despite her Dark Elf heritage, she's one of the nicest NPCs you'll ever meet.
The Black Knight Velskud
Queen of the Dark Elves, she is at war with Carderock Pass. She turns goblins into hobgoblins, and attempts to use poison against the city.
- Disney Villain Death: Shoved off a cliff after Old Gobbus tries to avenge his family and attacks her along with his Poochum by transforming into a hobgoblin.
- Oh Crap: She reacts this way when she discovers Argenta is around.
- One-Winged Angel: She eventually transforms into a Shade.
- Shout-Out: When Sidel wonders how he stayed as young-looking as he is for over 60 years, your character replies, "I bet he reversed... the polarity... to do the time warp."
- Hidden Agenda Villain: His current known goal is he wants to be the strongest warrior, for that end he becomes an apostle.