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Note that where applicable, the NA translation's spelling of a name will be given first for any given character, followed by any other common spellings may be referred to by either name throughout the article, depending on the editor.

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    Player Characters 

The Player Characters:

As the four characters met in the Tinkerer/Academic quest chain are implied to be the canonical player characters, this page will refer to them by their names from said quest chain.

The characters have tropes specific to them, as well as those that apply to their entire group. This is for the latter.


The Warrior (Shian)

https://static.tvtropes.org/pmwiki/pub/images/warrior_2.png

An adventurer training to follow in the footsteps of his father, the warrior attempts to rescue a girl of Ironwood Village from attacking monsters. Little does he know, she's no ordinary girl, and his fateful journey has only just begun...

He can become either a Mercenary (and later a Barbarian or Destroyer) or a Sword Master (and later a Lunar Knight/Moon Lord or Gladiator). He has a special class tree known as the Avenger, which advances to the Dark Avenger.


  • Ass Kicking Pose: The Sword Master's Hacking Stance. Murderous in PVE. In PvP everyone just keeps their distance.
    • It's still murderous in PvP if you're dumb or unlucky enough to get caught in it.
    • Parry Stance (100% parry chance — read: invincibility) also qualifies especially when paired with Counter Slash or Counter Wave. The Lunar Knight's Flash Stance is even better, allowing him to barrage enemies with Sword Beams.
    • Flash Stance all but demolishes most mobs at a nice, safe distance with powerful Sword Beams that explode on contact with an enemy for splash damage. In case they're coming in a line there's also a function to shoot slower waves that pierce through multiple foes instead.
  • The Berserker: Downplayed. After specializing as a Barbarian, the Mercenary gains access to a passive skill that buffs him as his health drops. ...Maintaining this buff while keeping your HP high enough to tank is a bit troublesome. He has since been reworked to no longer have this mechanic.
  • Dark Is Not Evil: The Avenger class route (a limited-time special class) harnesses darkness to shoots waves of blood red energy, makes spikes appear from the ground to impale your foes, and transform into a winged, horned demon to bolster your attacks. That said, he mostly follows the standard storyline, so it's clear that he's still very much on the side of good.
  • Difficult, but Awesome: The Lunar Knight, but in this case it's purely for statistical reasons. Building a Lunar Knight requires you to stack up on Intellect, the Warrior's lowest base stat. However, the class more than makes up for it with truly immense damage potential.
  • Disappeared Dad: Trying to find him is the reason the Warrior initially sets out.
  • Lightning Bruiser: Warriors have very high Strength and fairly average Vitality, not to mention his dash.
  • Make Me Wanna Shout: The Mercenary class has a large variety of 'Howl' skills which do exactly that. One of the strongest creates a vacuum when he inhales to pull more enemies into its blast radius.
  • Mighty Glacier: The Mercenary isn't quite as fast paced as the Swordsman, but makes up for it with better durability and attacks that have more destructive impact.
  • Non-Indicative Name: The Dark Avenger class happens to deal fire instead of darkness damage with his skills.
  • No-Sell: The Mercenary's Lifesaver ability negates all damage for up to one minute when an affected character has a single hit point remaining, and his Iron Skin resists most debilitating Status Effects. Post-rework, Lifesaver gives him stacks which greatly increase his Strength, at cost of 35% of his max health.
  • Physical Fitness Punishment: Being the most physical class in the game, he does this to himself. Most people bite their nails when they're nervous. He does anxiety push-ups.
  • Screaming Warrior: Not counting his howls, the Mercenary tends to shout or grunt during most of his skills.
  • Stuff Blowing Up: The Mercenary's specialty, with multiple skills that cause massive explosions and one that produces a grenade from thin air.
  • Sword Beam: Sword Masters and Dark Avengers love this trope. Sword Master's Magic Skill tree has these. The Lunar Knight/Moon Lord elevates the trope to an art form. Dark Avenger's Ultimate Skill, Death Knell, sends almost a dozen of these before finishing with a rolling smash. That's not even counting Piercing Crescent and Vengeance storm.
  • Sword Plant: The Warrior has this pose during the character creation screen.
  • Violation of Common Sense: Becoming a Lunar Knight/Moonlord has you stack Intellect instead of Strength, which starts off fairly difficult at first.
  • Walking Shirtless Scene: The Dark Avenger's transformation causes this. Oddly enough, the damage you take isn't affected despite your sudden lack of armor.

The Archer (Triana)

https://static.tvtropes.org/pmwiki/pub/images/archer_2.png

An elf learning her place in the world, she too sets out from Ironwood Village to rescue the red-haired girl. As she travels, she undergoes her telezia, a process by which she learns her destiny, which is tied to the destiny of the Prophet herself...

She can become either a Sharpshooter (and later a Sniper or Warden/Artillery) or an Acrobat (and later a Windwalker or Tempest). She has a special class tree known as the Hunter, which advances into the Silver Hunter.


  • Automatic Crossbows: The Archer's crossbow acts for all intents and purposes like a three-round-burst submachine gun.
  • Cooldown Manipulation: The Windwalker's Showtime! skill drastically reduces the cooldown of her passive attack skills for a certain duration, allowing her to dart around the battlefield and spam her attacks like crazy.
  • Critical Hit Class: The Sniper, oh so much, to the point where one of her skills boosts critical hit damage.
  • Death from Above: The sharpshooter's Aerial Chain Shot can be considered this, while the acrobat can turn herself into this with Eagle Dive and Falling Star.
  • Difficult, but Awesome: The Acrobat isn't too difficult to play and is easy to pick up, but her difficulty comes from using all her skills to their full potential to maximize her damage output.
  • Glass Cannon: Fantastic damage potential from afar as a Sharpshooter or up close as an Acrobat, but is very fragile, and needs to occasionally reposition or evade attacks.
  • Green Thumb: The sniper has the ability to summon a flower to draw aggro and buff her Final Damage.
  • Kick Chick: The Acrobat uses her feet more often than she uses her bow.
  • Light Is Good: The Silver Hunter uses light-based arrow skills, and is just as heroic as the other characters.
  • More Dakka: The Sniper and the Warden specialize in this trope to a T. The Silver Hunter also has shades of this.
  • Multishot: Go on, guess which skill! It's Multi Shot.
  • Mystical White Hair: The Silver Hunter gains this upon transformation.
  • No "Arc" in "Archery": Applies to most of her skills. However, both Rain of Arrows and Aerial Chain Shot EX's second pulse have an arc.
  • No-Holds-Barred Beatdown: The Tempest is very capable of this with her skills.
  • Noble Bird of Prey: The Silver Hunter has a falcon companion she can summon, and it's surprisingly very powerful.
  • Not Quite Flight: The Windwalker is capable of leaping high distances, and can extend her air time indefinitely (with practice) while the Showtime! buff is active.
  • Rain of Arrows: One of the Sharpshooter's skills is a one-elf version of this.
  • Trick Arrow: The Warden specialises in explosive magic arrows. Especially with post-revamp Frag Arrow and Swift Shot; Frag leaves a 'core' on the field, and the Warden can choose to shoot Swift's arrows out of the core instead of from her bow. Doesn't get much trickier than a magic bomb arrow that turns into a bow after blowing up.

The Cleric (Edan)

https://static.tvtropes.org/pmwiki/pub/images/cleric_2.png

A young member of the Divine Order, sent to Mana Ridge to guard the Sage's Staff. It is soon stolen by Dragon Cultists, and as he sets out to retrieve it, he discovers that someone he knows may not be who he appears... After discovering that his close friend is actually a Dragon Cultist, he leaves the Divine Order so that he can protect the Prophet from anyone who would try to abuse her power, without allegiances to any side or organization getting in the way.

He can become either a Priest (and later a Saint or Inquisitor) or a Paladin (and later a Crusader or Guardian). He has a special class tree known as the Heretic, which promotes to the Arch Heretic.


  • Church Militant: The Divine Order does appear to be some sort of religious organisation...
  • Dark Is Not Evil: The Arch Heretic class uses darkness based skills, but his description states that he is not evil, he is simply of a different faith.
  • Difficult, but Awesome: He is the first class to be labeled under the Expert difficulty. Though not quite to the extent of the Lencea and Machina, he has shades of this early on. Early game, his damage is pretty low and his only saving grace is his high defenses, not to mention his lack of mobility compared to the other classes. But once he promotes to either Paladin or Priest, that's when he really starts to shine.
    • The Crusader is notable for being one of the most expensive classes to fund effectively, given that he requires a very heavy focus on 3 stats: Strength, Magic, and Light elemental damage. They're also one of the most damaging classes in the game, while retaining their natural bulk.
  • Emancipated Child
  • Lightning Bruiser: Thanks to gaining the Warrior's Dash skill, the Paladin becomes this, quickly charging into the fray and taking enemies down. The Priest is also this, thanks to his numerous buffs to boost his and his allies stats.
  • Nice Guy: Ever polite and courteous, even when dealing with the Sorceresses.
  • Oblivious to Love: He doesn't seem to notice that the Lencea has a crush on him.
  • Reverse Grip: The Cleric does this during his turn animation with his mace in the character creation screen.
  • Shield Bash: One the the cleric's first skills is this, with the Mace and Wand having a Shield Bash in their normal attacks. The Paladin can also perform this as a Counter-Attack after blocking an attack.
  • Shock and Awe: The cleric has a few skills that do this, especially after getting his third class.
  • Stone Wall: The cleric is tankier than most other classes, and becomes a full-blown tank if he goes Paladin. Even as a Priest, a good cleric will act as the party's tank if they need one and there's no actual tank. Even more so as a Guardian.
  • Support Party Member: The Priest (and subclasses, moreso the Saint) is primarily this, but he is NOT to be underestimated in combat.
  • The Paladin: ...Yeah, if you can't figure it out, we're not gonna tell you.
    • White Mage: The Saint is primarily this, having access to better heals and relics.
  • The Turret Master: The priest has access to a few relics, which he can use to support the party.
  • Whip Sword: When transformed, the Arch Heretic uses a whipblade in battle.

The Sorceress (Angelica)

https://static.tvtropes.org/pmwiki/pub/images/sorceress_2.png

Once a member of the Astral Coven, she left to see the world, and ended up gambling her money away. Retreating back to her former home to escape her debts, she stumbles upon a cleric caravan under attack by monsters. By saving them, she is drawn into a nefarious plot that could change the future of the world...

She can become either an Elementalist/Elemental Lord (and later a Pyromancer/Saleana or Ice Witch/Elestra) or a Mystic/Force User (and later a War Mage/Smasher or Chaos Mage/Majesty). She has a special class tree known as the Mara, which ascends to the Black Mara.


  • An Ice Person: The Elementalist can use ice. Even more so as Ice Witch/Elestra.
  • Dark Is Not Evil: The Black Mara wields a Sinister Scythe and has some pretty terrifying dark magic at her disposal, but her storyline is the same as the rest of the classes.
  • Deal with the Devil: The Black Mara forms a contract with the Spirit of Death for her powers, which terrifies everyone who can see said spirit.
  • Death from Above: The Mystic can summon comets, and the War Mage can summon a giant laser from the sky.
  • Full-Contact Magic: Compared to the other classes, the Black Mara has a couple skills that are basically physical in nature.
  • Glass Cannon: And HOW. Her damage output is insane, but her Vitality and HP are lacking.
  • Lady of Black Magic: Sans the personality.
  • Ms. Fanservice: Given that her outfits often sport a Cleavage Window or a Sexy Backless Outfit, she's definitely this.
  • Noblewoman's Laugh: Indulges in this occasionally. Also, her laugh gesture.
  • Playing with Fire: The Elementalist can also use fire. Even more so as Pyromancer/Saleana.
  • Power of the Void: Her dark magics, with added elements of...
  • Sinister Scythe: The Black Mara wields one when she transforms.
  • Support Party Member: Definitely not to the extent of the Cleric, but the Mystic's skills are designed to leave enemies vulnerable to her allies' attacks. The Ice Witch's ice spells are also designed to slow enemies down enough to leave them vulnerable.
  • The Trickster: The Chaos Mage is capable of stealing one of her opponent's buffs, while buffing up her own Dark damage.
  • Trapped by Gambling Debts: She uses her scholarship to gamble in hope of getting more money for her poor family, and she failed.
  • Your Soul Is Mine!: The Black Mara put her soul on a contract with the spirit of Death.

The Academic/Tinkerer (Camelia/Commelina) (XD-26)

https://static.tvtropes.org/pmwiki/pub/images/academic2_2.png

Sent back in time to stop a rogue automaton known as Apocalypse and save her future, she emerges from her time machine to find herself deaged into a twelve-year-old girl. As she looks for a way to save her time, she keeps running into four legendary adventurers, and becomes drawn into their quest despite her attempts to keep herself away. In saving the future, will she become a legend herself...? After finding another girl that looks exactly like her, she discovers her true origin and Jasmine's true intention of sending her back to time.

She can become either an Alchemist (and later an Adept or Physician) or an Engineer/note  (and later a Gear Master or Shooting Star). Her special class tree is known as the Ray Mechanic.


  • And I Must Scream: XD-07 tells the Tinkerer that if a clone's jewel heart runs out of power, she will lose control over her body, but still remain conscious for weeks, presumably until the body itself dies.
  • Artificial Human: She was created by Jasmine using a jewel with mysterious power. The jewel was split into 30 fragments and implanted into 30 clones of herself. She was one of the test-clone with short life-span.
  • Badass Adorable: A cute little girl who happens to have an absolutely terrifying arsenal of machines and magic at her disposal.
  • Break the Cutie: Her entire second job change quest is this.
  • Cassandra Truth: Nobody takes her warnings about the future seriously.
  • Cutscene Incompetence: She did nothing but stare when Bishop Ignacio kidnaps Rose, even though she volunteered to guard Rose for Geraint.
  • Did You Actually Believe...?: Her mission on being sent to avert the Bad Future was a lie. She was sent to the past as a test clone for the better version of her clones.
  • Dub Name Change: Known as Camelia in the NA translation.
  • Energy Weapon: The Ray Mechanic's skills specialize in shooting all sorts of lasers.
  • Fusion Dance: In spirit, if not in fact. As of a recent revamp, the Engineer has gained a toggleable skill called Mechanic Mode, which lets her fire her turrets' projectiles from her cannon, at the cost of being unable to summon the turrets themselves while in MM.
  • Glass Cannon: Considering she looks like a little girl, this is to be expected, but her damage output is incredibly high.
  • Light 'em Up: The Ray Mechanic uses light-based skills.
  • Magical Girl: The Ray Mechanic, combined with Humongous Mecha to boot.
  • Meaningful Name: Commelina flowers are known to have a short lifespan.
  • Older Than They Look: You know that 12-year-old girl with all those wonderful toys? She's not 12. Except that was another of Jasmine's lies.
  • Poisonous Person: The Physician loves using poison in her skillset.
  • Rocket Jump: The Academic has such a skill(as the Mechanic 2nd Job). It launch her back or forward(after dashing by pressing the right mouse button) and it does damage to monsters instead of herself.
  • Set Right What Once Went Wrong: Her mission. Except it isn't...
  • Small Girl, Big Gun: All of the Academic's guns are larger than her arms.
  • Support Party Member: The Physician has a good variety of buffs and heals for herself and her party, but can also help out with her deadly poisons.
  • The Beastmaster: Combined with Summon Magic by the Alchemist, with her slime bubbles and ice hand, and The Engineer by... the Engineer, with her turrets and robot ducks.
  • The Turret Master: The Academic in her Mechanic 2nd Job has access to 3 types of turrets.
  • Time Travel: One of the main shticks behind her character.
  • Token Mini-Moe: The smallest playable character to date.
  • Unwitting Pawn: To Jasmine. Once the tinkerer finds out she's a clone, Jasmine taunts her and ditches her for good.
  • Walking Spoiler
  • Was It All a Lie?: Once she learns she was nothing but Jasmine's clone sent to the past as a test clone, who will expire in a few days and die.
  • You Are Number 6: She is just one of the 26 test-clones with short life-span sent to the past to destroy the world that cause the Bad Future. All those clones are not supposed to meet each other.
  • You Have Outlived Your Usefulness: Once she finds out that she's a clone called XD-26, Jasmine drops her fake sisterly attitude and coldly ditches her.
  • Your Days Are Numbered: During her specialization quest, XD-07 takes steps to help the Tinkerer avoid this fate by stabilizing the Tinker's artificial heart, with the intention of then stealing it to save herself.

The Kali

https://static.tvtropes.org/pmwiki/pub/images/kali.png

The Kali was born on the same day as Rose and raised in secret as another destiny girl by her master Gaharam. Her adventure starts when her hometown is destroyed and all the residents killed by Lambert, including her master. Being the sole survivor of the village, she summons Gaharam's soul to find out what happened and ends up being entrusted with the mission to find and protect the Prophet in Prairie Town where the Star of Destiny appeared.

She can become either a Dancer (and later a Blade Dancer or a Spirit Dancer), or a Screamer (and later a Soul Eater or Dark Summoner). She has a special class tree known as the Oracle, which becomes the Oracle Elder.


  • Ambiguously Human: It's not known whether she's closer to a human or an elf, given her Unusual Ears.
  • Combat Hand Fan: Mainly the Screamer, but the Dancer can use one too.
  • Dance Battler: Her Dancer route. More so as Blade Dancer.
  • Dark Is Not Evil: Some of her skills are dark element, and as a Screamer she uses more darkness. She's every bit as heroic as the other classes, though.
  • Doomed Hometown: Was sent away by Gaharam because it was prophesied that the village would be destroyed.
  • Dual Wielding: Wields dual fans or chakrams.
  • Jiggle Physics: Her assets bounce when she laughs, dances and runs.
  • Lady of War: She is very graceful in her attacks as she flips and dances.
  • Last of His Kind: She's the sole survivor of her village's massacre. But even beyond that, she's actually the reincarnation of one of the last Ancients left in the world.
  • Light 'em Up: The Oracle Elder specializes in the Light element, in contrast to the Screamer, who uses Darkness.
  • Ms. Fanservice: Easily the most fanservicey of the female classes, even with the Sorceress.
  • Nonindicative Name: Her Screamer class is totally NOT that kind of screamer.
  • No Name Given: Unlike the other classes, the Kali doesn't have a canonical name, and is only referred to as the Shadow Prophet in the story.
  • Orgasmic Combat: Some of her skills certainly give this impression, with her saying things like "More! More! MORE!" and "Come to me!".
  • Revenge: She wants to kill Lambert for destroying her village and killing her master.
  • Stripperiffic: Justified due to her shaman-ish culture.
  • The Chosen One: Which came at a terrible price...
  • This Is Unforgivable!: To Liam/Lambert. The feeling is mutual, given her status as an Ancient and Liam's past involving them.
  • Unusual Ears: Which brings up the question as to what race she is.

The Assassin (Ren)

https://static.tvtropes.org/pmwiki/pub/images/assassin.png

A mysterious youth whose fate is tied to the woman called Lunaria. Shortly after meeting her, he finds himself possessed by a brutal assassin by the name of Illusion, and winds up jumping back and forth through time as he follows Lunaria on her unknown mission.

He can become a Shinobi/Chaser (and later a Raven or Reaper/Ripper) or a Taoist/Bringer (and later a Light Bringer/Light Fury or Abyss Walker). He has a special class tree known as the Phantom, which later ascends to the Bleed Phantom.


  • Doppelgänger Attack: Can create shadow clones to attack independently.
  • Elemental Powers
  • Energy Ball: The Light Bringer/Light Fury's Sunshine Spark.
  • Evil Laugh: He lets out a pretty creepy laugh when using some of his skills as a Shinobi. Might be due to Illusion's possession.
  • Flash Step: Both of his specializations can learn variants of this.
  • Fragile Speedster: Has by far the lowest defense of any of the male characters, but with plenty of mobility and evasion skills to make up for it.
    • Glass Cannon: He can also put out some very impressive damage to go with his mobility.
  • Ninja Log: His special evasion skill, Decoy, lets him break out of an enemy combo and leave a log in his place.
  • Protagonist Journey to Villain: He grows up to become Illusion, the fourth Apostle.
  • Our Dragons Are Different: He's a descendant of the Void Dragon, as revealed by the Red Dragon (his creator).
  • Redemption Quest: Since he's part of the Void Dragon he feels responsible for its actions and tries to undo some of the damage near the Mistlands arc.
  • Reluctant Hero: Or so he says. He often needs a bit of prodding to go do something but he's ultimately a genuinely good person who often does things out of good will (or from a player's point of view, EXP and Gold). At least until his descent into villainy.
  • Stock Ninja Weaponry: Uses plenty of these as a Shinobi, including kunai, kusarigama, shuriken, smoke bombs, etc.
  • Summon Magic: In addition to his doppelgangers, a Taoist can also summon a ninja cat, raccoon, or bunny to aid him.
  • Superpowered Evil Side: Illusion takes this role early on in the Assassin's story.
    • Enemy Without: He winds up battling Illusion multiple times throughout his story.

The Lencea (Charlotte)

https://static.tvtropes.org/pmwiki/pub/images/lancea.png

A daughter of noble birth, she and her family are secret members of the Ironfist Company, a clandestine band of mercenaries founded by Varnak, one of the six heroes of the Dragon Raid. The Lencea and her sister Eltia form a Brains and Brawn duo, with Lencea electing to hit first and ask later, and Eltia acting as her Mission Control. When a simple mission goes awry and their father winds up missing, the two of them set out to find answers.

She can promote to the Lancer/Piercer, who can later specialize into either a Dragoon/Flurry or a Valkyrie/Sting Breezer, or she can become a Knightess, which specializes into either a Randgrid or a Avalanche.


  • All Love Is Unrequited: She obviously has a crush on the Cleric, but he's oblivious to it.
  • Armor-Piercing Attack: The Dragoon specializes in exposing enemies' weak points for her and her allies to rip into.
  • Badass Adorable: She's a cute and energetic girl who's incredibly proficient with a spear.
  • Difficult, but Awesome: The Lencea is the second class to be labeled under the Expert difficulty, and for good reason. On promotion, she initially gained a skill which greatly boosts her final damage and overall speed, at the cost of making her lethargic if used too much. You really do not want to become lethargic as you slow down and start losing a percentage of your health every time you use a skill. Learning how to manage this mechanic is crucial to success with Lencea. But as of now, it has been reworked to give her additional movement speed instead when it reaches the limit, encouraging her to play more aggressively and making her easier to play.
    • The Valkyrie (and the magic skill tree in general) becomes even more difficult mechanic-wise and gameplay-wise. The magic skill tree's damage is awful at lower levels, and requires more investment than the physical skill tree. One of her methods of damage output comes from having to use a skill which turns her Sword Beam into homing attacks, dealing a lot more damage than usual. The problem? Said skill only hits one target, and if you miss or hit the wrong target, it results in a loss in damage. If you can aim it right, the Valkyrie can rival the Dragoon in sheer damage.
  • The Ditz: Her dialogue in the story seems to indicate this.
  • Holy Hand Grenade: As a Valkyrie, most of her attacks are light-themed.
  • An Ice Person: The Avalanche specializes in ice-aspected attacks.
  • Little Miss Badass: She's slightly shorter than the female classes, though not to the extent of the Tinkerer or the Machina.
  • Mighty Glacier: Many of her most powerful attacks require charging, but she's got the highest defense of any female character to make up for it. The Avalanche is practically a literal example of this.
    • Lightning Bruiser: She has two skills which boost her overall speed, and she also gains a dash, making her this trope.
  • The Lad-ette
  • Playing with Fire: The Randgrid specializes in fire-aspected attacks.
  • Sword Beam: With spears, but the point still stands.

The Machina

https://static.tvtropes.org/pmwiki/pub/images/character_02.png

A dromaji girl who sports a prosthetic arm as a result of poisoning by a meteor crash, she and her fellow dromaji head to the doctor by airship to receive treatment. However, the airship was forcefully made to crash by another dromaji, and she was thrown off the rails, crashing into Ironwood Village. Receiving tutelage from a tiger-man on how to use her prosthetic arm, she sets out to find her friends and hunt down the one responsible for the airship crash.

She can advance to Patrona, then eventually Ruina or Defensio, or she can specialize as a Launcher, later specializing as an Impactor or a Buster.


  • Anti-Hero: Machina is definitely one of the good guys, but her clash with the other heroes early on causes her to initially work with the Dragon Cultists.
  • Artificial Limbs: Her right arm is prosthetic. It's a result of the meteor crashing into her village and getting poisoned from it.
  • Badass Adorable: You wouldn't expect that cute cat girl to be able to launch enemies far larger than she is.
  • Cat Girl: As seen on the initial concept arts, official artwork, default customization appearance, and the Chinese anime, she has cat ears.
    • Bunny Girl: ... Or the player can customize her with bunny ears from the customization screen or by equipping an item.
  • Combos: Her gameplay completely revolves around this trope, even moreso than the rest of the classes.
  • Difficult, but Awesome: Tops the Cleric and the Lencea as one of the Expert difficulty characters, Machina is easily one of the most, if not THE most mechanically demanding class to play. Learning her gameplay requires you to link many of her skills together with specific button inputs to increase their damage and reduce their cooldowns, which means Button Mashing is out of the question. Once you do manage to master her however, she is a nigh unstoppable force to be reckoned with, tearing bosses apart with extremely long and powerful combos and easily darting from target to target.
  • Dynamic Entry: Can do this with a lot of her skills.
  • Fantastic Racism: She both receives this and shows this towards humans. She does make a few exceptions for some humans, however.
  • Jerkass: She's the least pleasant out of all the character classes.
  • Lightning Bruiser: She has very good offense and absurd mobility, and she can boost this further with her skills as a Patrona. Even moreso as a Ruina, where her offensive potential skyrockets.
  • Long-Range Fighter: The Launcher specializes in long range light attacks, and can further specialize with it as a Buster.
  • Pint-Sized Powerhouse: She's one of the smaller characters aside from the Tinkerer, but she wields a huge knuckle and can easily throw around large monsters.
  • Power Fist: In-game, this serves are her main weapon and is labeled as a Knuckle Gear.
  • Shoryuken: The Kidney Blow skill allows the Machina class to perform an uppercut with the Knuckle Gear. But not just a typical uppercut - it's that Street Fighter uppercut. She also launches herself and spins in mid-air (mimicking the Shinryuken Super Combo). If the Ruina class advancement is taken, the ability can be cast twice in quick succession, (slightly mimicking the Shoryureppa Super Combo).
  • Stone Wall: She is intended to be this as a Defensio, but she still retains her high damage.

    Plot-significant NPC's 

Rose

A young woman attacked by minions during the Warrior/Archer tutorial, she is rescued by the player. A descendent of the ancients known as the Prophet, she is wanted by practically every villain for their own nefarious purposes. After her life becomes a complete wreck with all that happens in the game, she has a Face–Heel Turn and becomes Rosalinde, one of the apostles of the Dragon Cultists.
  • All for Nothing: Her betrayal renders all the efforts the player went through the game trying to save her for naught.
  • Big Bad Slippage: At the start she's basically the Damsel in Distress and being the Living Macguffin to the player characters over the first half of the game. But over the course of the main story, she later goes into full-on villainy after she becomes Rosalinde when she betrays Velskud, becoming an apostle of the Dragon Cultist.
  • Break the Cutie: The poor girl went through a lot growing up, losing both her parents at a young age, and she goes through a lot of trauma throughout the game before she is rescued. It does not, however, excuse the despicable acts she does as Rosalinde.
  • Dreaming of Things to Come
  • Face–Heel Turn: She backstabs Velskud in Chapter 8 and takes his lustre, revealing herself as Rosalinde, and destroying all the player's efforts at rescuing her.
  • False Friend: Pulls this after becoming Rosalinde, revealing that she was a traitor in the first place when she turns on against Velskud and the player character.
  • For the Evulz: One evil act she does as Rosalinde is to murder the innocent elves in Arendel for her own amusement, leading the player to genuinely despise her.
  • Humiliation Conga: Rosalinde gets a fairly humiliating defeat, first at Velskud's hands, and then being abandoned by Pether, and then finding out Yuven basically screwed her over after taking his power. She deserves it.
  • Laser-Guided Karma: Being a traitorous snake that she later turned out to be, not only she gets defeated by Velskud, the very person she turned against, but she gets screwed over by everyone including the player.
  • Living Macguffin: At first, nearly everyone wants her for her power.
  • Pyrrhic Victory: Sure, she gets her power back as Rosalinde, but Velskud easily beats her, Pether abandons her, Yuven screws her over after she took his power, the royal court has branded her as a traitor, and everyone, including the player, hates her for her betrayal. Nice job, Rosalinde!
  • Seers
  • The Chosen One

Gaharam

The Kali's mentor. She is killed at the beginning of the Kali's storyline, but continues to serve as her Spirit Advisor. Much later on in the story, she is revealed to be the last of the Ancient race, tasked with the burden of ensuring the prophecy comes to pass. But despite her mission, she tampered with the prophecy so that her daughter may be reborn into the world as the Kali.

Argenta

https://static.tvtropes.org/pmwiki/pub/images/argenta_art.png

A mysterious woman in red who opposes the Black Knight, the player encounters her early in the story. She saves the player after the Black Knight either kills or gravely injures him/her, and attempts to prevent him from unlocking the power of the Ancients (but fails). It is later revealed that she is a dragon, and is using most of her power to hold the world together.


  • Adaptation Dye-Job: Her eyes are blue in the Japanese version.
  • Barrier Maiden: She devotes most of her power to holding the world together. She's still almost a match for the Black Knight.
  • Big Eater: She is always hungry and she is always angry about being hungry. The majority of the quests she gives until you get to Saint's Haven are to fetch her numerous edibles and remedies for her to snarf down in one fistful while your character watches in horror at how fast she can eat it. She guzzles ten bottles of booze in one sitting and then complains that you took too long to get so little.
  • Curtains Match the Window
  • Defrosting Ice Queen: She starts out not respecting the Player at all, but eventually seems to warm up after the battle at Dark Overlord Tower. She reverts back to her stoic and unpleasant self after Geraint's death.
  • Everyone Has Standards: She often mocks the things humans do to achieve their goals, finding them amusing. That said, the Ancients using their own bodies to create a seal stone for the Monolith in a short amount of time completely and utterly horrifies her.
  • Good Is Not Nice: She's definitely on your side and always helps out, but she's... unpleasant, to say the least.
  • Healing Hands
  • Heroic Sacrifice: After the Monolith is opened once again, she becomes corrupted by the Mistland's poison during the battle and has Velskud kill her before she becomes fully corrupted.
  • I Cannot Self-Terminate: The reason she asks Velskud to kill her.
  • Not So Stoic: She's very noticeably distraught when Gerrant is blinded after his battle with Velskud.
  • Older Than She Looks: She appears to be relatively young, and doesn't see why 50 years is a long time to humans.
  • Puny Earthlings: She certainly snarks a lot about the insignificance of humans...
  • What the Hell, Hero?: She chews out the player after Gerrant dies, blaming them for his death (She's not wrong, by the way.), and the dire consequences that would result from it. She mellows down very slightly after the player gives her Gerrant's jewel, musing how there are still some things the player can do right, as it eventually allows her to bring him Back from the Dead.
  • Workaholic: She prioritizes her mission over anything.

Gerrant/Geraint

https://static.tvtropes.org/pmwiki/pub/images/geraint_art.png

A one-eyed Master Swordsman with the same name as one of the legendary heroes, and an ally of Argenta. It is eventually revealed that he is the legendary hero Gerrant, not just someone named after him. And also that he, too, is a dragon.


  • Adaptation Dye-Job: His eyes are red in the Japanese version.
  • All-Loving Hero: Until he is broken by Velskud's betrayal.
  • Back from the Dead: Argenta manages to bring him back in Chapter 9 with the jewel the player gave her, though he appears younger (and much brattier).
  • Barrier Maiden: Not to the same extent as Argenta, but he eventually uses some of his power to create a Nest to protect Rose, so that only people he allows to enter can get near her.
  • Big "NO!": When the Black Dragon Jewel takes Velskud's body has host.
  • Blind Weaponmaster: After the Black Knight destroys his other eye, he becomes this.
  • Bash Brothers: Was long ago with Velskud.
    • The movie blurb gave them the handle Battle Brothers.
  • Bookworm: Revealed during one of the flashbacks that he likes to read so much he sneaked on Velskud's tent to read from his bookshelves, leaving a mess behind.
  • Bratty Half-Pint: The younger Gerrant is quite annoying, but he does mature later on.
  • Break the Cutie / Break the Badass: He was once so full of happiness and love towards humanity until he is broken by Velskud's betrayal.
    • He also does not take Argenta's death in Chapter 14 very well.
  • Curtains Matchthe Window: Has gold eyes to match his golden hair.
  • Dub Name Change: He is known as Gerrant in the North American version.
  • False Friend: He believes Velskud got close to him with the purpose of stealing the Black Dragon Jewel to give to his Master, and harbors hateful feelings towards him.
    • To make things confusing, Velskud though Geraint got close to and used him to obtain the Black Dragon Jewel for himself.
  • Heroic Sacrifice/Taking the Bullet: He takes an attack from Leviatha meant for the player, and dies, leaving behind his lustre.
  • Hidden Depths: He is portrayed as a serious silent badass during the play-throught, however flashbacks of his time with Velskud reveals his clumsy and talkative side.
  • Hope Bringer: Basically him during the Black Dragon Raid.
  • Humans Are Special: He desired to be among humans and learn about them, unlike his present self who speaks despicably about them.
    • However, it's implied to be just a facade as result of the events at the end of the Black Dragon Raid. He doesn't hesitate to sacrifice himself to save the Player. Argenta and the new Geraint point out how he forgot about his duty and how stupid it was from him to die protecting a human.
  • Living Emotional Crutch: To Velskud.
  • No Social Skills: As seen on flashbacks with Velskud, with funny results. Attempts to justify it with Sacrificed Basic Skill for Awesome Training.
  • Older Than He Looks
  • One-Winged Angel: Is capable of transforming, much like The Black Knight himself.
  • Red Oni, Blue Oni: Red oni to Velskud's blue.
    • Played straight when Velskud takes his sword, as it's colors change from gold and red to silver and blue.
  • Sparedbythe Adaptation: He survives in the manga.
  • Spirit Advisor: To the Warrior during the second class change quest.
  • Took a Level in Jerkass: His younger reborn self is far from the nice guy Gerrant was... Fortunately, he gets better as the story progresses.
  • Wide-Eyed Idealist: His old self, you can blame Velskud for this change too.
  • We Usedto Be Friends: With Velskud.

The Black Knight Velskud

https://static.tvtropes.org/pmwiki/pub/images/velskud_art.png

An Apostle of the Dragon Cultists, who kidnaps the Prophet in order to use her power. Things get complicated when you learn that he's actually betrayed the Dragon Cultists, and is now working against them.


  • Ambiguously Evil: On one hand, he did kidnap Rose. On the other hand, he needed her power to get revenge against the Dragon Cultists, who themselves are absolutely horrible. Not so ambiguous in the current story, where he's pulled a Heel–Face Turn.
  • Badass Normal: As a human he was skilled enough to 1-on-1 Geraint on sword fighting. Also became the captain of the Saint Haven Royal Army at a very young age.
  • Bash Brothers: Was long ago with Geraint.
    • The movie blurb gave them the handle Battle Brothers.
  • Being Tortured Makes You Evil: By Karahan. Adverted, as his evil side is a facade. He is however revenge thirsty.
  • Big Bad: The main antagonist of Dragon Nest's first half of the main story (Chapters 1 to 4), before he later goes into a Heel–Face Turn after his defeat.
  • Big Damn Heroes: Just when the Player thinks they have killed Leviatha, the beast re-awakens and attack. Fortunately Velskud is arrives just in time to finish it.
  • Darkand Troubled Past: He comes from a family that's been part the Dragon Followers for generations, and was raised being indoctrinated to be loyal as well, blindly and stupidly as he puts it.
  • Dark Is Not Evil
  • Don't You Dare Pity Me!: He tells the Player to stop pretending they are able to understand him, right after they ask why he never cleared his misunderstandings with Geraint.
  • Declarationof Protection: To Geraint. Argenta as well to some degree, though he forgot her name while making the deal...
  • False Friend: He believes Geraint used him and the army to obtain the Black Dragon Jewel. Being hurt by his betrayal, Velskud attacked Geraint damaging his right eye.
    • To make things confusing, Geraint thinks Velskud attacked him to steal the Black Dragon Jewel from him to give to his Master, when at that time he was only trying to get Geraint to explain why he lied to him.
  • Good Is Not Nice: Even after he's turned good, he's still quite the dick.
  • Heel–Face Turn: First during the Black Dragon Raid, though the player doesn't know it yet. Eventually he does turn to the side of good and is tasked with guarding the Monolith.
  • Knight of Cerebus: Quite literally. He easily defeats the player, and manages to defeat the powerful Argenta with some difficulty as well.
  • Licked by the Dog: When Daisy takes care of him.
  • Mood-Swinger: His future self seems to do this a lot.
  • Mr. Fanservice
  • My Greatest Second Chance: In the future he asked Jasmine to let him go to the past for a second chance to save Geraint. However he was denied with the excuse that his past and present self couldn't coexists.
  • No Brows: He has eyebrows only in the Japanese localization.
  • Older Than He Looks
  • Only Friend: He saw Gerrant as this.
  • Perpetual Frowner
  • Poor Communication Kills: Called out on how he could have avoided all trouble had he just talked with Geraint.
  • Red Eyes, Take Warning
  • Red Oni, Blue Oni: Blue oni to Geraint's red.
    • Played straight when he takes Geraint's sword, as it's colors change from gold and red to silver and blue.
  • Revenge: His motivation behind capturing Rose and obtaining the power of the Ancients.
  • Sour Outside, Sad Inside: Implied several times during the main story, including his future self.
  • Spikesof Villainy
  • Summon to Hand: Quite literally, as he is able to draw out Geraint's sword from the palm of his right hand.
  • Survivor Guilt: His future self.
  • The Philosopher
  • Villain with Good Publicity: Being one of the Six Heroes, the other heroes kept his betrayal secret, instead letting others believe he made a Heroic Sacrifice.
  • We Usedto Be Friends: With Geraint.
    • During a conversation in Lotus Marsh he accidentally confesses that he still considered Geraint his friend.
  • Wild Card: Originally joined Geraint's team as The Mole. But after befriending Geraint and promising to protect him, he seems to have turned into The Mole, making his alignment hard to determinate.
  • Yandere: Geraint, his best and only friend, lies about his secret identity? Cut his eye out.

Kasarana/Karacule

Leader of the Astral Coven/Fairystar Magic Institute, and one of the Six Heroes of the Black Dragon Raid 50 years ago. She has secluded herself in Lotus Marsh ever since.
  • All Love Is Unrequited: 50 years ago, she had a one-sided crush on Gerrant. She even wrote a novel about him.
    • In the North American localization, she even named her poochum after him.
  • Cain and Abel: The Abel to Kalahan's Cain.
  • Cool Old Lady: She's still quite affable and vain, even as an old lady.
  • Eyes Always Shut: Her old self.
  • Dub Name Change: She is known as Kasarana in the North American version.
  • Pyrrhic Victory: Was one of the Six Heroes, but all that got her was the taint of dragon blood, which took away her youth and her health.
  • Take Up My Sword: She dies after being wounded by Kalahan, but not before entrusting the title of leader to Sidel.
  • Vain Sorceress: In the North American version she keeps this trait even as a granny.

Sidel/Cidel

Kasarana's apprentice and assistant. As the only male member of the Astral Coven that the player meets, he tries his hardest to match the standards set by the sorceress.
  • The One Guy: To the Fairystar Magic Institute/Astral Coven.
    • In the North American version is often played for laughs. That is, until you learn the reason why there are no other men in the institute. You can blame Kalahan for that.

Abella/Hiver

A young woman living in the Mistlands and a member of the resistance group, she fights to keep her brother Grelle safe.

Grelle

A young boy who lives in the Zephyra Plains with his uncle, he is Abella's younger brother.
  • And Then Grelle Was A Child: He becomes a Child after witnessing Abella's death and killing Tryan.
  • Break the Cutie: He does not take Abella's death well.
  • Cheerful Child: The kid's positively adorable. He even remains this way after becoming a Child, which unfortunately leads to...
    • Creepy Child: This is what everyone else sees him as. And eventually, everyone is scared shitless of him and sees him as a threat.
  • Self-Made Orphan: His Child instincts lead him into murdering his uncle in cold blood, and he is horrified at what he did.

Norfe

The leader of Rhadames, who appears as an old man hologram in order to keep his whereabouts a secret.
  • Identical Stranger: The player notes his real self looks a lot like Sidel.
  • King Incognito: The real Norfe is the mysterious boy whom the player meets throughout Chapter 15.

    Other NPC's 

Landslide Krag/Orc Kim

A young orc who declares himself your rival, but isn't really up for the task. No matter how many times you beat him up, though, he still comes back to try again. Always.
  • Dub Name Change: He is known as Landslide Krag in the North American version.
  • Kamehame Hadoken: He gets the "Had-Orc-ken" as an attack when he appears in Typhoon Krag Nest. It's a OHKO.
  • Laser-Guided Amnesia: After being hit upside the head one too many times, he forgets who he is. ...And then convinces himself he's your boyfriend even if your player character is male.
  • Quirky Miniboss Squad: Once he starts bringing other orcs along. Complete with sentai poses.
  • The Determinator: He won't give up challenging you, no matter how many times you utterly annihilate him.
  • The Rival: He certainly thinks he is.

Warrior Trainer Rodrigo

The warrior class teacher in Saint's Haven, he's a bit obsessed with fighting.

Adventurer David

Known as the greatest Adventurer of all time, he makes himself known to the player when they reach lv.5. He helps the player during Argenta's quest chain and even sacrifices himself to protect the player from the Manticore Saslavan. The player then brings David to Argenta and begs her to heal him, which she reluctantly agrees. David then offers to be Argenta's slave in the player's stead.

Lady Kaylinn/Kayleen

The court sorceress of Saint Haven's castle, she often obsesses about her youthful looks, and sends the player to find all sorts of things to help her stay young. Has a rivalry with Lotus Marsh's sorceress, Marisala.
  • Berserk Button: Don't call her old, or even hint at it. She won't take it well. This trait is shared by all sorceresses.
  • Character Development: Initially, she's quite mean to the player, and outright mocks them at some point after Gerrant's death. However, after Argenta's death in Arendel, when Duke Stuart attempts to charge you for failing the kingdom, Kaylinn (along with Teram) is the first to immediately step in and defend you, a far cry from the lady she was initially.
  • Hidden Depths: She was taken in by Kasarana as a child, who noted that she was quite different from the other sorceresses. This turns out to be one of the reasons behind her icy personality, and is the reason she sympathizes with Sidel after Kasarana's death.
  • Jerkass: She IS a sorceress.
  • Tsundere: Again, she IS a sorceress.

Duke Stuart

The young king's guardian and uncle, he is at first glance simply an arrogant man who seeks glory for himself and the king, and believes that the ideal king would rule with a mix of love and fear, mostly fear. However, underneath it all, he desires what's best for the kingdom, despite not always showing it.

Tracy

An NPC in Saint's Haven who helps jump event characters (basically, free Lv.45 characters given out in an event) acclimate to the world of Altera, she serves to explain how to play the game to the player. ...In conversations with the player's character, who thinks she is completely and utterly insane.

Teluna/Telreju

A Dark Elf who ran away from her land, you meet her in Port Hermalte. She's actually next in line for the Dark Elf throne, and comes to power after her sister Elena is... removed. Her quest chain involves playing games with her, then helping her quell a rebellion against her once she reveals her royal lineage.
  • Break the Cutie: The rebellion against her, and the ensuing loss of dark elf life, does a number on her.
  • Dark Is Not Evil: Despite her Dark Elf heritage, she's one of the nicest NPCs you'll ever meet.
  • Dub Name Change: She is known as Teluna in the North American version.

Yuven/Yuvenciel/Queen Perdaris/King Federeth

A male elf encountered by the Archer, who decided not to follow his telezia. He pushes her towards examining herself, and whether she is willing to follow her telezia. After the death of Queen Narsilia, he eventually becomes the queen (king in the SEA version) of the elves.
  • Bodyguard Betrayal: He was to be Queen Amalith's Oathborne, but abandoned his duties and fled Arendel.
  • Contemplate Our Navels: When you first meet him, he waxes poetic about elves' lot in life, and whether it's fair for them to have their entire life, and every sorrow they will feel, predestined.
  • Heel–Face Turn: He was an Apostle of the Dragon Cultists, but betrayed them at some time in the past.
  • Heroic Sacrifice: He becomes queen/king of the elves in the Archer's place, because he doesn't want to see her shackled to the tree of life and unable to travel, like Serana was.
  • Love Hurts: His love for Serana drove him to defy his telezia. Sadly, she was unwilling to defy her own for him. She refused, as she was destined to become Queen Amalith.
  • Really 700 Years Old: He loved Serana 500 years ago.
  • Screw Destiny: He was destined to be an Oathborne, a guardian of Queen Amalith and the Tree of Life. He tries to convince the Archer to do so as well.
  • She Is the King: Gender-inverted. He takes up the title of the Queen of Elves. Averted in the SEA version, where he uses the title of King of Elves.
  • Token Minority: He is one of three male elves encountered in the game, one being the Elf Elder, the other one being Arc in the Awakening questline.
  • Well-Intentioned Extremist: He tries to kill Queen Narsilia, and by extension the Tree of Life, so that no elf will have to give up their dreams to become the queen again.
  • You Can't Fight Fate: His true telezia was to become the queen/king of the elves, which he does for the Archer.
  • You Remind Me of X: He notes how similar the Archer is to his lover Serana a lot. The Archer just finds him creepy for that.

Antagonists

    Elena 
Queen of the Dark Elves, she is at war with Carderock Pass. She turns goblins into hobgoblins, and attempts to use poison against the city. One of the Apostles of the Dragon Cultists.
  • Arc Villain: Of Chapter 3.
  • Disney Villain Death: Shoved off a cliff after Old Gobbus tries to avenge his family and attacks her along with his Poochum by transforming into a hobgoblin.
  • Karmic Death: She tortured and transformed Old Gobbus' grandsons into Hobgoblins, and she ends up killed by him.
  • Oh, Crap!: She reacts this way when she discovers Argenta is around. Argenta just finds her a minor nuisance.
  • One-Winged Angel: She eventually transforms into a Shade.

    Kalahan/Karahan 
A powerful and flamboyant sorcerer who appears in seemingly unrelated quests at first. He eventually reveals himself to be an Apostle of the Dragon Cultists, and the former sole male heir of the Astral Coven, who was banished for his power-hungry ambition. He's also Kasarana's older brother. During the events of Lotus Marsh, he attains his ultimate goal: to obtain the power of a dragon. He's the boss of Green Dragon Nest.
  • Agent Peacock: This guy won't stop flaunting his good looks. He's also a very powerful sorcerer who eventually becomes the Green Dragon.
  • Arc Villain: Of Chapters 6 and 7.
  • Cain and Abel: The Cain to Kasarana's Abel.
  • Large Ham: And HOW!
  • Mad Scientist
  • Scaled Up: After being defeated in his sorcerer form, he transforms into the Green Dragon.
  • Shout-Out: When Sidel wonders how he stayed as young-looking as he is for over 60 years, your character replies, "I bet he reversed... the polarity... to do the time warp."
  • The One Guy: Before Sidel, he was the first male to enter the Astral Coven, but his ambition caused him to be banished, and no man was ever allowed into the Coven again.
  • Vain Sorcerer: A rare masculine example. Just listen to him boast about his rippling muscles and chiseled good looks.

    Jasmine 
The Tinkerer's supposed sister, she serves as the quest guide for her story, at least until her second specialization quest, where she reveals her true nature. Her goal is to destroy the current world in an attempt to save her current timeline, and to do this, she created 26 clones (one being the Tinkerer) to do her dirty work.
  • Arc Villain: Of the first and second Apocryphas.
  • Bitch in Sheep's Clothing: She initially appears as a kind and sisterly figure to the Tinkerer, but once she discovers the truth about her identity, she drops the act and prepares her plan to destroy the world.
  • Cool Big Sis: Appears as one to the Tinkerer. She really, really isn't.
  • The Dragon: She was later taken in by Feder and becomes his right-hand after surviving her defeat.
  • Evil Makeover: Once she reveals her true nature, she dons a darker outfit.
  • Four Eyes, Zero Soul: Her true nature.
  • Killed Off for Real: She survives her initial defeat, and is taken in by Feder, who later served as The Dragon to him. You kill her for good in the Red Dragon Nest.
  • Moveset Clone: Some of her moves when you fight her are directly taken from the Tinkerer's skill set.
  • Well-Intentioned Extremist: She wants to destroy the current world, because she wants to save the timeline she's from. This is what causes Pether to take her in.

    Liam/Lambert 
The Warrior's father, who left Ironwood Village some time ago for unknown reasons. In truth, he has become obsessed with becoming the mightiest warrior in the world, and to that end he has joined the Apostles, who promise him the power he seeks. It is later revealed that the reason he wants power is to get revenge on the Ancients, whom he blames for the tragic fate of his wife Satila.
  • Abusive Parents: Granted, it's likely that he genuinely wanted his son to be strong, but abandoning him on his own as a child is very questionable.
  • Arch-Enemy: To the Kali. She wants him dead for destroying her home, he also wants her dead for being the last of the Ancients.
  • Archnemesis Dad: To the Warrior.
  • Cycle of Revenge: He will fight until every last Ancient is gone from the world.
  • Dub Name Change: Named Liam in the North American version.
  • Even Evil Has Loved Ones: Everything he does is in revenge for his wife.
  • Tragic Villain: The reason he's the way he is? He and his wife Satila were captured by the Ancients, and was forced to watch her be subjected to all sorts of horrifying human experimentation, leaving her a very weak shell of her former self. The experience broke him so much that he left Ironwood Village in pursuit of true strength, encouraging his son to do the same in his own way.
    Pether/Feather/Feder 
The Big Bad of the Arendel story arc. The former king of Saint's Haven, he had helped save the world once before when the Monolith was opened. The experience left him bitter against the goddess, and so he seeks to open the Monolith, kill her, and take her place.
  • Arc Villain: He's the main villain for a good portion of the story until the Heart of Merka.
  • Killed Off for Real: He escapes in the Black Dragon Nest, but you kill him for good in the Red Dragon Nest.
  • Shoulders of Doom
  • Recurring Boss: You fight him twice, once in the Black Dragon Nest, and the second time in the Red Dragon Nest.
  • Tragic Villain: He had to watch his own wife die in front of him, and his best friend sacrificed herself to save him, leaving him a bitter tyrant who wants to destroy the world and remake it in his own vision.
  • Well-Intentioned Extremist: His stated goal is to replace the goddess so that he could remake the world without all the suffering that he's witnessed. But to accomplish this, he will use whatever means, and has no regard for anyone who would stand in his way.

    Lunaria 
A mysterious girl who states her sole purpose is to open the Monolith. She possesses a close relationship with the Assassin, and seems to have the power to jump through time. She is in fact the avatar of the evil goddess Vestinel, summoned by the corrupted Ancients for the purpose of opening the Monolith and ending the world.
  • Apocalypse Maiden
  • Cloudcuckoolander: All she seems to want to talk about are food and going on dates, without any regard for anything important. This annoys the much more serious Assassin. It is later shown that when they were together in the past, their personalities were completely reversed.
  • I Want My Beloved to Be Happy: She tries to get the Assassin to leave her so that he can remain safe. In the past, opening the Monolith with him present has always lead to his death, so she's trying to fulfill her mission without getting him killed, and has tried many times before to accomplish it.
  • Walking Spoiler: Her existence as Vestinel's avatar is a huge spoiler.

    Tryan 
One of the heads of the Children. He only appears twice before being killed off by Grelle.

    Mamon 
https://static.tvtropes.org/pmwiki/pub/images/mamonmodel.png
One of the Children and a member of the Army of Destruction and later its leader after Tryan's death.
  • Big Bad Ensemble: After Tryan's death from Grele, she later takes the spot of Army of Destruction's leader and continues his plan to orchestrate a full-blown war with the Childs against Lagendia after the barrier between two worlds was weakened following its destruction; on the other end Vestinel is the one causing many of the troubles across both Mistland and Lagendia, being the Shadow Dictator of the former and is directly responsible for the plight of both worlds, attributing to the creation of the Anti-Goddess Faction to oppose her ruling; and Vernicka, who is revealed to be a Turncoat as he masterminded the attempted assassination of Hiver and empowered Mamon to steal the jewel from her, albeit he later goes out of the ensemble after he goes into a Heel–Face Turn when he confessed to his crimes.
  • Dragon Ascendant: She worked as one of Tryan's top subordinates within the Army of Destruction. After Tryan was killed by Grele in his hideout, she later takes his spot as the Army of Destruction's de facto leader and becomes part of the Big Bad Ensemble along with Vestinel and Vernicka.
  • Dragon Their Feet: Outlives Tryan after he was defeated by the player character.
  • Meet the New Boss: In a sense, as the Army of Destruction largely became leaderless after the death of Tryan, where Mamon is only acting as its pro tem leader.
  • Weredragon: She can transform herself into a black dragon with golden wings with red patterns.

    Vestinel (UNMARKED SPOILERS
The creator of the Mist Land and its Shadow Dictator. She is revealed to be the sister of Altea, the creator of Lagendia. She is the true mastermind of the game's conflict.
  • 0% Approval Rating: Just ask the people in both Merca and Rhadames about their opinion of Vestinel and everyone will say the same thing: negative and evil. The Anti-Goddess Faction are so sick and tired of her ruling in Mistland that they even became a full-blown La Résistance faction dedicated in their plans to oppose her.
  • Arch-Enemy: To Altea, where she grew jealous over her father Desmodeus favouring her other sister instead of herself, where she poisoned her to drive her into sleep. Also, on the receiving end, as she's the nemesis of the Anti-Goddess Faction, a faction who actively see her as a threat to Mistland and are directly opposing her.
  • Big Bad: Undoubtedly. She's the reason for all of the problems that happened in Lagendia and Mistland, while in the shadows, and is the mastermind of poisoning her sister to sleep out of her embittered envy. She's also part of the Big Bad Ensemble with Vernicka and Mamon.
  • Cain and Abel: She is the Cain to Altea's Abel.
  • The Ghost: She is virtually unseen throughout the entire game. However, one of her fragments, Lunaria, was summoned by the corrupted Ancients who was used to open the Monolith to achieve her goal.
  • Greater-Scope Villain: While Vestinel is largely The Ghost, all of the problems that happened so far in Lagendia and even in Mistland are tied back to her.
  • Green-Eyed Monster: Poisoned her sister Altea after her world, Lagendia, was favoured more by her father, driving her jealousy to the point that she embodies this trope.
  • The Maker: She's behind the creation of Mistland.
  • Shadow Dictator: She's the Goddess of Mistland and its creator, where she rules it with an iron fist in the shadows, becoming the impetus of the Anti-Goddess Faction's creation after they broke away from her will.
  • Walking Spoiler: Everything about Vestinel's past and intentions is a massive spoiler that it's hard to talk about her.

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