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All sorts of Abnormal Ammo can be fired in video games.


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    #-G 
  • One weapon in the "Contrabobo" stage of Abobo's Big Adventure is a gun that shoots Lemmings. Not real lemmings, by the way: the green-haired, bipedal critters from the eponymous game: if they hit an enemy, they bounce off and walk around for a while before exploding.
  • In Achievement Unlocked 3, the hamster gun launches hamsters that can be set on fire.
  • In The Adventures of Lomax, there are cowboys in The Wild West world who shoot bullets. What is abnormal about them is that the bullets are apparently alive, and walk around on their own for a few moments after landing before they explode.
  • In Age of Empires, there is a Cheat that makes catapults shoot humans and cows
  • Alone in the Dark 3: You will find an empty shotgun. Acquiring the ammo for it (and realizing the item is meant to be ammunition) is a Guide Dang It! moment: it shoots gold coins. The zombie holding said gold coins supposedly can only be killed by a golden bullet, either by the gold coins mentioned above or a single golden Winchester bullet found elsewhere.
  • Anarchy Online starts you off with a weapon with infinite ammo. This is handwaved as being a gun which fires tiny nanotech-created replicas of itself.
  • The Angry Birds use themselves as ammo against the pigs. They even come in different varieties, including an exploding bird.
  • Armed and Dangerous revels in this trope — aside from conventional bullets and explosives your arsenal also includes:
    • The Land Shark Gun fires a baby shark into the ground which homes in on the nearest enemy before bursting out fully-grown and devouring them whole.
    • The Knockout Bomb a wearable boxing glove that flings enemies towards you, allowing you to deliver a Megaton Punch.
    • The Topsy Turvy Bomb is a device that flips the entire world upside down and back again, with predictable results.
    • The Black Hole In A Box.
  • Atlas Reactor: Dr. Finn's gun can shoot flying, mutated electric eels that stick to their target.
  • Awesomenauts: When Derpl Zork was asked by his employees at Zork Industries what they should arm his combat walker with, he drooled and said "I wuv cats". They wound up with the holo-cat cannon, a gun that shoots cats made of Hard Light.
  • A wild magic surge in Baldur's Gate II could result in a cow dropping on the target. Also in the game was Jan Jansen's Flasher Master Bruiser Mates, used (naturally) with Jan Jansen's impeccably stylish Flasher Master Bruiser crossbow. They were stun bombs, but they looked like skulls.
  • One of the first moves learned in Banjo-Kazooie is how to launch blue eggs out of Kazooie's mouth.
    • There's Mr Patch from the sequel, whose main attack is to spit exploding beach balls at you.
    • Kazooie's egg-shooting ability is taken to a ridiculous extreme in the sequel, in which, in addition to the standard blue eggs, you get fire, grenade, ice, and "clockwork kazooie" eggs. The same game's multiplayer mode adds proximity eggs, which latch onto walls and explode whenever someone gets close enough.
  • The Angelic Rifle in Baroque shoots tiny winged babies that are living, sentient incarnations of pain.
  • Battlefield 2142 has a gun that shoots C4.
  • In The Binding of Isaac, the eponymous Isaac starts off with shooting his own tears at the monsters he fights. Through various items and upgrades, he can shoot blood, teeth, urine, flies, chocolate milk, exploding vomit, and more.
  • BioShock has several:
    • The Chemical Thrower, a gun that fires liquid nitrogen and electric gel, along with the standard napalm. The liquid nitrogen is used to freeze things without destroying them; this is useful for hacking turrets, since they can't shoot at you while you try to hack them. The electric gel turns the Chemical Thrower into a lightning gun, which is perfect for taking down Big Daddies.
    • The Insect Swarm plasmid, which lets you fire bees from your hand.
    • The shotgun, which in the beginning is just a normal pump-action, can be loaded with electric or explosive rounds.
    • The crossbow can fire "trap bolts" that deploy an electrified trip-wire trap.
  • The Blood series has the Life Leech, a staff with a one-eyed skull that launches magic fire at enemies, sucking the life out of them and healing the player. In the first game, its intended ammunition was trapped souls.
  • The Hunter in Bloodborne uses bullets made of quicksilver, aka mercury. Of course, this makes little sense, since quicksilver is liquid in room temperature, but the quicksilver bullets used in game are apparently mixed with blood to make a solid substance. They can also be used to power arcane spells.
  • BLOODCRUSHER II has numerous randomized ammunition options, from standard bullets to ninja stars and hordes of pissed off bees.
  • Bloodstained: Ritual of the Night: Through alchemy, Miriam can use ammo ranging from the mundane, such as the soft-point bullets, to the supernatural, including elemental ammo and bullets made from diamonds.
  • The Gun Del Sol/Solar Gun from Boktai shoots solar energy in some solid form — there's bullets, grenades, and seeker missiles, but the Dragoon is a solar-powered flamethrower! Yes, a Solar Gun that kills enemies with sunfire.
    • The later Mega Man Battle Network games include Gun Del Sol Battle Chips as part of a crossover with Boktai, even mimicking the GBA games' gimmick by increasing their power while jacked-in in an outside area. It's at least slightly more plausible given that all combat is done within the Internet.
    • The Solar Gun also appears as an Easter Egg gag weapon in Metal Gear Solid 4: Guns of the Patriots.
  • The Borderlands series: Multiple:
    • The first game, Borderlands, has relatively tame guns that simply shoot giant globs of acid; as Marcus puts it in a sales pitch, "Is shooting bullets just not cool enough for you? Then get a Maliwan [brand weapon] and light some people on fire!" Then there's the "Carnage" line of shotguns, whose weapon text proclaims, "Holy crap! It shoots rockets!" Again, this is a shotgun. Eridian Weapons are also often esoteric when it comes to ammo — some shoot huge balls of lightning, others fire bouncing acid spheres.
    • Borderlands 2:
      • The Torgue Corporation switches to strictly-explosive ammunition. Which means every Torgue-brand firearm uses some form of self-propelling Gyrojet round, even their shotguns.
      • The spiritual successors to the first game's Carnage shotguns — rocket-firing assault rifles. Vladof, Bandit, and Torgue rocket rifles all fire the same rockets; The Dahl versions are mundane grenade launchers, but the Jakobs versions fire small cannonballs.
      • A later addition to the game was the Carnage shotgun — a rare Pearlescent weapon that's much more powerful than its counterparts in the first game.
      • E-Tech weapons use Eridian technology to turn bullets into what can only be described as "stuff that ain't bullets." What exactly that "stuff" is depends on the weapon type, and sometimes the manufacturer — E-Tech pistols fire spikes that stick in a target and shatter after a few seconds, for instance. Shotguns (save for the example below) fire giant globs of (presumably) acid, fire, electricity or slag.
      • In the Tiny Tina's Assault on Dragon Keep DLC, there's the SWORDSPLOSION!!! E-tech shotgun, which fires exploding swords. Except saying just that would be a gross oversimplification: each primary sword is like a MIRV grenade, as in when it hits and explodes it showers the area with child projectiles (which are also swords) that explode as well. The Casual variantnote , which adds two more primary swords with no drawbacks, is a carpet-bomber capable of cleaning out a room full of mooks before the user has to reload.
    • The whole of Maliwan counts. Even their non-E-tech guns seem to distill normal bullets into elemental plasma, and their magazines look more like battery packs. Also, their pistols always consume 2 rounds per shot just like E-tech ones.
  • In Brawl Stars, there is a superhero robot that shoots energy drink, a zombie teenager that uses a spray can, a skeleton that fights with music, a bartender bot that throws bottles, an old man that shoots snowballs, a woman that shoots scraps, an ice cream robot that throws ice cream, a cactus that throws explosive spiked balls and a penguin that throws suitcases.
  • Bulletstorm has a gun that shoots explosive bolas (the Flailgun) , and another that shoots rocket-propelled drillbits (the Penetrator). The sniper rifle fires tiny guided missiles.
  • Call of Duty: Advanced Warfare includes a bunch of futuristic weapons that fire unusual stuff— highlights include a pump-action shotgun that fires sonic pulses, an anti-tank launcher that shoots a glob of molten metal, and a sniper rifle that fires a two-stage explosive charge (the first shot is a tracker, and the second round makes it explode if it hits nearby).
  • Cave Story has the bubble gun (surprisingly powerful), and a throwing knife whose fully-leveled form launches a knife-wielding ghost (very powerful!). There's also the highest-level form of the Nemesis gun, which actually gets weaker as you level it up; it shoots rubber ducks.
    • One of the bosses, Monster X, shoots fish at you. Or rather, homing missiles shaped like fish (complete with eyes).
  • In Champions of Norrath, one boss you fight can shoot souls from his bow like arrows.
  • In Command & Conquer: Tiberian Sun, GDI Grenadiers throw bouncing explosive frisbees instead of normal grenades. Command & Conquer: Tiberium Wars gives them more oval-shaped grenades which can lock onto and guide themselves to far-away targets, particularly ones holed up in abandoned buildings — one Grenadier getting close enough is all you need to clear the entire building and place your own soldiers in it.
  • Command & Conquer: Red Alert 3, among the rest of its weird and wild arsenal, has the Soviet APC that can only deploy the soldiers within it by launching them out of a cannon on its back. Much fun can be derived from bombarding the enemy with bears. Armoured War Bears.
  • The Service Weapon in Control currently takes the shape of a gun (in the past it's probably been such things as a sword and a hammer), but rather than shoot bullets it instead shoots pieces of itself. It 'reloads' by taking a few moments to regenerate its form.
  • There is a bonus weapon in Crimsonland called Splitter Gun. It shots a single bullet that, upon hit, splits into two bullets that spread squarely. The splitting can repeat unlimitedly until all the bullets miss. Bonus points to abnormality for the chance that subsidiary bullets will hit you. Impractical, in fact, but awesome. More "conventional" examples are Rocket minigun and Gauss shotgun.
    • Though it's not a weapon per se, but through an inventive capitalization on in-game mechanics you can form a reload-powered multi-lateral plasma gun. First, there is an otherwise poor Sonic gun. Frankly, it qualifies itself (it shoots sound waves), but right now we're more interested in its near-instant reloading. Then, there is a perk called "Angry reloader" that makes you shoot small plasma balls in four directions every time you reload. You combine both, hold the reload button and voil?four endless orthogonal bursts of plasma. Once again, not especially effective, but cool.
  • Crusader gains a couple of guns that qualify in its second installment. The crystallizer shoots a weird cartridge that inhibits its targets' molecules; since motion is heat, the shot is described as being comparable to "several minutes' exposure to absolute zero". The result is a statue in an agonized pose, which you can then shatter. The liquifier shoots a classified catalytic compound which breaks down molecular bonds, reducing the target to a puddle of its base elements. There's a neat, brownish, human-shaped cloud when it hits a target, and then all that's left behind is a splotch of green goo.
  • Crying Suns: The Debris Catapult battleship weapon flings asteroids at a targeted area. The asteroids inflict no damage, but they do create asteroid fields which slow (and provide cover to) any squadrons passing through them.
  • Cuphead: Judging by the fact that the different types of weapons you can buy come in bottles, it seems that Cuphead and Mugman shoot moonshine at their enemies. Further, the first super attack has them firing the contents of their cups as giant lasers — and Word of God has stated that the cups contain their souls.
    • The bosses in Cuphead can use Abnormal Ammo. Like, in Murine Corps, Werner Werman's catapult launched gum, bottle caps, and other garbage. Or in Doggone Dogfight in the DLC, The Howling Aces mostly shoot dog-themed ammo, like tennis balls and dog bowls.
  • The SMG in Deus Ex: Invisible War has an alt-fire which launches flash grenades. By contrast, the Widowmaker SMG (every weapon has a special variant) has an alt-fire which launches spiderbots. Spiderbots are far from deadly, until your enemy is surrounded by twenty or so.
  • From Dead Rising 2 onwards, there are the home-made combination weapons. The ranged combination weapons have oddities that shot things like gems, parasols, flaming spitballs and etc.
  • Donkey Kong (Country):
  • Doom³: Resurrection of Evil has a weapon like the gravity gun from Half-Life 2, commonly called the Grabber. The main difference is that the Grabber in Doom has a limit to how long it can hold something, and it can pick up organic matter non-lethally.
  • Dragon Age II's Mark of the Assassin DLC has a villain named Duke Prosper as its Big Bad. He is also the final boss fight; he uses an automatic crossbow that can shoot either arrows or a strange green goo. The strange green goo does no damage by itself...but as the cutscene just before the boss fights demonstrates on the poor, unfortunate Salit, Prosper also has a pet wyvern named Leopold that has been trained to relentlessly chase and attack-to-kill anyone Propser has first shot with this green goo. When he uses it in battle, he will either shoot one of Hawke's companions with it, so Leopold will chase that companion leaving itself open to an attack from Hawke, or more frequently Prosper will shoot Hawke with the goo, making it necessary for Hawke to spend his/her time running from Leopold until the goo wears off.
  • In Dragon Quest Heroes: Rocket Slime, the mechas can shoot anything from missiles, to swords, to holy water, to statues, and NPCs and enemies. In fact, any item you collect in the game can be used as ammo.
  • Drawn to Life has a gun that shoots snowballs for the first world. For the second world, it's tinkered with so that it shoots exploding acorns. In the third world, it shoots starfish. Homing starfish. And in the second game, you can make the ammo WHATEVER YOU WANT IT TO BE.
  • Duke Nukem: Manhattan Project has an unlockable lightning gun that kills every regular enemy in one hit and never runs out of ammo.
  • Bile Demons and Giants in Dungeon Keeper 2 have a special ability called Dwarf Chucking.
  • Dwarf Fortress:
    • Can be modded quite easily, since the game can support up to three different types of arrow, crossbow bolt and (presumably) blowdart each. Anything can be thrown in adventure mode. One rather famous story is how a player decapitated what is essentially a living statue of liberty with a rabbit.
    • Minecarts that stop suddenly will also forcefully eject their contents in the direction of travel. Inventive players have used this fact coupled with inventive track layouts to produce everything from garbage disposal machines to multi-barrel fully-automatic self-reloading cannons that fire anything that fits into a minecart at invaders. Things that fit into a minecart include dwarves, weapons, stacks of several hundred coins, !!kittens!!, extremely heavy rocks, items of furniture and magma.
  • Earthworm Jim:
    • The games have a bubble gun as a Joke Weapon, but a far less harmless weapon is the homing missile, which launches tiny rocket-propelled houses.
    • Earthworm Jim 3D has you shoot peas from a giant pea pod, a chicken that has you shoot eggs, and even a mushroom gun that shoots out leprechauns!
  • In Evil Dead: Regeneration, Ash has the ability to turn into "Deadite Ash". In this form his "boomstick" fires energy bolts. He also constructs a harpoon gun that can attach to his right arm in place of the classic chainsaw, and what can only be described as a rocket launcher shotgun.
  • The Fallout series of games has several:
    • Fallout 2 has the Solar Scorcher, a solar-powered gun. You can only reload it outdoors during daytime.
    • Fallout Tactics has a water gun. You think it's a joke weapon...until you come across jars of acid.
    • Fallout 3:
      • The Fat Man, a catapult which launches a mini nuke at its target, abnormal in the sense that the ammo is so heavy that if you fire it parallel to the ground (instead of at an angle), the nuke will go a very short distance and catch you in its blast radius. Clever characters can track down the Experimental MIRV version which shoots 8 mini nukes at once in a random scattershot pattern.
      • There's also several of the weapons crafted out of random junk once you have blueprints for them, like the Railway Rifle (a gun that shoots railway spikes and makes train noises when you fire it), the Dart Gun (a crossbow which shoots dartboard darts coated in radscorpion venom), and Rock-it Launcher (a repurposed vacuum cleaner that can fire any trash the player can find). You haven't lived until you kill a Super Mutant by launching a teddy bear at them and blowing every limb off their body.
    • Fallout: New Vegas adds on with actual abnormal ammo types, particularly 12-gauge "coin shot" shells which are loaded not with lead, but with legion denari). Especially ironic if you use it to render unto Caesar what is his.
      • The Dead Money DLC introduces the holorifle, a version of the grenade launcher which fires a cluster of high-energy holograms at the target.
      • Another odd weapon is the bottlecap mine, a landmine made out of bottlecaps, cherry bombs, and a lunchbox with sensor module to track nearby targets. Crimson Caravan Company regional manager Alice McLafferty makes note of "idiots" using caps in explosives, and this is what she's talking about.
    • Fallout 4 features the Syringer, a rifle that fires syringes full of toxic chemicals that cause various debuffs; the Junk Jet, a spiritual successor to the Rock-It launcher from Fallout 3 that fires just about anything you can think of; and the Cryolator, a pseudo-Freeze Ray that sprays the enemy with cryogenic chemicals and can also be modded to fire chunks of ice. The DLCs add some Lethal Joke Weapon types, such as a Fatman that's been modified to fire bowling balls, a paddle-ball that electrocutes targets, and a squirt gun that fires weaponized Nuka-Cola Quantum that explodes for massive damage.
  • Seen in every Final Fantasy game featuring modern technology.
    • Final Fantasy VI, Final Fantasy VII, and Final Fantasy Tactics have guns that fire spells. FFVII has the Hand Wave of it being a Mako Gun, and VI had them exclusively as part of a Magitek mecha.
    • Final Fantasy Tactics had the Blaze Gun, which fired ice spells rather than fire, and the Glacier Gun, which fired fire spells rather than ice. Maybe they are named for the things they destroy.
    • There is also the Blast Gun, which shoots lightning spells.
    • Final Fantasy Tactics Advance similarly has magic handguns, including the Peacemaker, a revolver that fires charm shots.
    • Final Fantasy Tactics A2 has cannons, used by two classes. The Flintlock class mostly uses it to shoot his allies to create various effects such as regen or mana restoration. The Cannoneer is more offensive, but can also shoot allies with Potion Shells and Ether Shells.
    • Final Fantasy VIII also featured Irvine's Shot Limit. You had your regular ammunition, along with Shotgun or Fast Ammo, but then there's Flame Ammo, AP Ammo, Dark Ammo, and Pulse Ammo. Rinoa uses a crossbow that shoots chakrams. But the real insanity is her Limit Break, in which she stuffs her dog onto the crossbow and shoots it at the enemy. The dog explodes, then runs back to his mistress.
    • The Gun-Mages in Final Fantasy X-2 are blue mages that use guns to shoot abilities learned from enemies. Shots vary from generic-fireballs to "1000 Needles" to pillars of holy energy. They can even shoot bullets that heal their whole party (White Wind).
    • Final Fantasy XII features various bullets and arrows that somehow carry with them elemental damage, and several carry status effects as well. They're also completely infinite, unless you sell them, then they're Gone Forever.
    • Several of the games have the "Coin Toss" ability, which can be devastatingly powerful with enough money on hand.
    • The "Doppel Mirror" enemy from Final Fantasy Adventure attacks by firing pictures of the Player Character.
  • Based on Garry's original description of the request forum on the Facepunch Studios forums, somebody made a scripted weapon for Garry's Mod of an AK-47 that shoots rainbow colored babies that can swarm any target and you can eat for 10 health. Yes.
    • In response, someone else made a version that can also shoot sawblades, and another someone else went the extra mile with a baby SWEP that shoots AK-47's. Yes indeed.
    • There's tons of these for Garry's Mod, when you come to think of it. There is a "Scavenger Cannon" that can suck up 20 props at once and launch them in any order the player wants similar to Fallout 3's Rock-It Launcher.
    • The "Shrekzooka," which fires out flying Shreks. That explode. And shout "WHAT ARE YOU DOING IN MY SWAMP?"
    • Forget the mods, even the base game has these. First, there is the Manhack Gun, a USP which can fire manhacks (and rollermines with the alternate fire) welded to whatever you're looking at. If you have Half-Life 2: Episode 2 mounted, you can use the Flechette Gun, which is an SMG that fires the flechette projectiles normally used by the Hunters.
  • An optional quest in Gears of War 3 lets you get your hands on the Cluckshot, a rocket launcher that shoots exploding chickens.
  • Doom mod GMOTA has the Wrath Cannon. This weapon can shoot rockets containing angry skeletal ghosts. If you detonated your rockets in midair, ghosts will spawn from inside and smack nearby enemies.
  • God of War:
    • The Minotaur Boss, a heavily armored behemoth that you have to stun before resorting to twisted means to execute it: You run back to a platform and fire a flaming log/stake at it, cracking the armor and eventually nailing it to the door it emerged from.
    • In order to get to an objective, you have to risk life and limb plowing through Undead Mooks and platforming to wind up the Atlas statue, which then throws the Earth it bears down the hallway and through the wall that impede your progress.

    H-N 
  • Half-Life:
  • Halo: The UNSC weapon's are standard bullets and rockets, and most of the Covenant's weapons are plasma. However, the Covenant also have weapons that shoot needles of crystals that in addition to penetration damage, will explode once enough of them (usually 7) hit the target. Halo 4 introduces Forerunner weapons which shoot Hard Light.
  • Heidelberg 1693 has a power-up that turns your musket's bullets into flying tentacles with eyeballs. It's actually one of the best weapons in the game. There's also plague zombies who often appears standing next to wheelbarrows full of corpses, where they'll throw dead bodies at you as an attack.
  • Hellgate: London has guns that shoot bees, exploding lightning balls, and horrible clouds of green plague gas.
  • Hell Sign offers ammunition for all but the most basic guns in Incendiary, Silver Nitrate and UV flavors.
  • The Cyclops in Heroes of Might and Magic V will throw goblins at the enemy army if it can grab them.
    • On the subject of Might and Magic, Might and Magic VI has a unique weapon, Artemis, which is a longbow that shoots lightning bolts. It also has the "of Carnage" enchantment, which only applies to bows, and makes them shoot arrows that explode.
    • Also, Liches from the Heroes of Might and Magic games throw clouds. Of death.
      • And Magogs from Heroes of Might and Magic III throw fireballs.
  • Hot Tin Roof: The Cat That Wore A Fedora: Jones uses a Webley Mark 2/3 because it fires a variety of non-lethal ammunition. It starts off with Thud rounds (good for breaking boxes) and progresses to Bubble rounds, a grappling hook, and more.
  • In Hyper Princess Pitch, bricks are your basic ammunition. Your other weapons are a rainbow blaster and an ice ray.
  • In Hyrule: Total War the Sheikah can field Shadow Cannons, loaded with dark energy.
  • In Evil Genius 2 One scheme involves your minions stealing a gun that fires birds (called the "chicken gun").
  • In Iji it is possible, through the use of prolonged self-abuse, to find a Banana Gun. And it's the only human-made weapon in the whole game.
  • Indiana Jones and the Infernal Machine: When a cheat code is entered, your bazooka fires flying rubber chickens... They also play tropical music as they pass by you.
  • Island Saver: Though this isn't a true example as it's from a non-violent game, the Trash Blaster can fire anything it picks up. It's most often used for firing trash into recycling machines and water at Grow Plots to grow fruit or to kill Litterbugs.
  • In Jables's Adventure, your only weapon is the Hurricane Pistol, which fires a concentrated air blast.
  • Jimmy Neutron vs. Jimmy Negatron has a water balloon launcher, a food slingshot for use on a rocket ship, and an aptly-named burp-launching burpzooka.
  • Kao The Kangaroo: Round 2 has vehicles that fire giant pinecones.
  • In Kid Icarus: Uprising, some of Pit's odder weapons can fire things like bouncing pawprints, jumbled chunks of skyscraper, crescent moons or Comedy and Tragedy Masks.
  • Kingdom of Loathing: Pastamancers can cast spells that pelt enemies with ex-girlfriends (which deal ice damage), pin-ups, creepy kids, nudity itself, and even something that's censored out.
  • One of the best (if not the best) ranged weapons in Lands of Lore: The Throne of Chaos is the Crossbow "Valkyrie", which shoots fireballs.
  • League of Legends has the usual ricochet bullets, homing bullets, bola nets and giant knives. Urgot's Butcher skin shoots homing chainsaws.
  • The Legend of Spyro: The Apes' cannons can shoot metal bullets as well as rock spikes, icy jets, electrical surges and, during the first flight level, other apes.
  • The Legend of Zelda:
  • The LEGO Pirates of the Caribbean game has a scene where the Spanish fire a pig from a cannon to destroy the Fountain of Youth. Since this is a LEGO game and everything is smashable, this is more successful than the film example of firing a monkey.
  • Lila's Sky Ark: The protagonist, Lila, can attack her foes with pots, wisps, extending branches, titan's eyes, expanding dungballs, and more besides!
  • LittleBigPlanet: The Paintinator fires paint pellets, which doesn't do much other than splatter surfaces in colourful splatters unless there's a paint sensor connected to an action on the object. The Creatinator fires an object of your choice from water to fire to bombs to cheese; the possibilities are endless. The same can be said for emitters which can be used to set up turrets and other weaponry.
  • One of the attacks one can learn for Bazookas in Makai Kingdom involves stuffing your opponent down the barrel and firing them out.
  • Mass Effect: Due to all small arms being high tech coilguns with microfabricators inside of them (the same tech that everyone uses with omni-tools), being able to fire practically any kind of ammunition is usually as simple as changing the settings and inserting a bit of raw material (using said omni-tool).
  • Mega Man (Classic), amongst all the abilities he's gained, has scissors, snakes, flowers, and bees amongst the weirder ones.
  • Metal Gear:
    • The Tanegashima looks like your ordinary, everyday 16th-century musket. Until you shoot it and a tornado comes out.
    • Metal Gear Solid 4: Guns of the Patriots has grenades and tranquilizer rounds that make people get irrationally emotional before going unconscious.
    • Metal Gear Ac!d's XM8 causes random status effects to people you shoot with it, up to and including setting them on fire.
    • In Metal Gear Solid: Peace Walker, the top tier Carl Gustav upgrade exchanges its explosive warheads for sleep gas and a Fulton balloon, allowing MSF operatives to point and shoot potential new recruits off the battlefield.
  • Metal Slug:
    • While the first game had normal weapons for the most part (Rocket Lawnchairs notwithstanding) from 2 onwards things got weird.
    • The Drop Shot, which fires a bouncing explosive blob,
    • Iron Lizard, a smiling exploding robotic car (or bomb-on-legs in Fat mode),
    • Super Grenade, which is a rocket propelled grenade,8
    • Thunder Gun, Emperor Palpatine-style insta-kill arc lighning,
    • The helper character gets pretty standard weaponry (Hyaktaro's Ryu rip-off notwithstanding), except for the unused Glen Achilles, who apparently fires spinning, exploding Heavy Machine Guns.
  • Metal Wolf Chaos has the shark gun. And the Baseball sniper rifle, exploding bouncing football grenade launcher, Party Cracker shotgun, soap bubble flamethrower, and the homing dragon railgun.
  • Metro 2033's Volt Driver (AKA Hellbreath) and Tihar fire ball bearings instead of bullets; the former employing magnetic rails, and the latter with compressed air. Both have to manually be charged/pumped up or the damage per shot will drop after a few rounds. And since pre-war military ammo is used as currency, regular rifles literally shoot money.
  • The Metroid series has the following: a gun that shoots superheated magma grenades (Magmaul), supercooled plasma (Judicator), killer neutrinos (Shock Coil), miniature nuclear weapons (Battlehammer), holy planet energy (Light beam) and a miniature star (Sunburst), anti-energy (Dark beam) and a portal to hell (Darkburst), matter-antimatter (Annihilator beam) and the sound barrier (Sonic Boom, which tears a hole in the fabric of the universe), sentient goo in energy form (any phazon weapon) and the Stacked beam, which contains the plasma, ice, and wave beams at the same time in a six foot wall.
    • And if we count glitches, there's also the Murder Beam, which is best described as a wall of solid PAIN AND SUFFERING.
  • Midnight Fight Express: The Secondary Gun that you unlock can shoot various different types of ammo.
  • Minecraft lets you uses dispensers as turrets. While they can "fire" out anything you stuff into them, most of it just falls down harmlessly. Though you can have them fire arrows, incendiary ammunition, potions of all kinds (including healing ones), snowballs, and eggs. Eggs which may spawn baby chicken upon hitting the ground. Most of these can also be thrown by hand.
  • Minion Masters: The Ghost Turret has spiteful ghosts as ammunition.
  • Gunner weapons (particularly Bowguns) in Monster Hunter can shoot a wide variety of ammunition, from boring Pellets to Pierce Shot. Keep in mind that said bullet types can be crafted with anything from berries to live fish. There's multiple elemental ammo types, poison, sleep and even paralyzing bullets and also ammunition that heals or buffs your friends in multiplayer. Good Gunners can be ready for every situation if they carry enough ammo types.
  • In Muppet Monster Adventure, the Ballistic Chicken Launcher fires, well, chickens.
  • The Lightspeaker in Nexus Clash gets the Verdant Sling, a weapon that can be loaded with any and all plants and growing things. Shooting daisies, lilies and mushrooms at the enemy is far more effective than it sounds.
  • Nitrome Must Die: The guns used by the players and enemies alike can, depending on the weapon, fire live penguins, helmets, farts, shurikens and the letters of the Nitrome logo, among other things.
  • No More Heroes: Bad Girl hits her ammo at you with her baseball bat. Her ammo? Gimps.
  • No More Heroes 2: Desperate Struggle: Million Gunman has a gun that shoots tightly packed wads of cash.
    Fuck you, I shoot money!

    O-S 
  • In OBAKEIDORO, Hunt's blunderbuss shoots ghost dogs that carry off whoever they hit.
  • In Oddworld: Stranger's Wrath, the main character has a crossbow that shoots a variety of wildlife, including: enemy-taunting chipmunks, giant armored pillbugs, exploding bats, and little bitey alien things perhaps best described as rabid carnivorous tribbles.
  • In Ōkami, you can shoot your NPC man-turned-wolf companion Oki in the battle against the twin clockwork owls.
  • In Oni, some of the more advanced weapons included a sniper railgun that fired slugs of frozen mercury, and an energy weapon that fired a grenade, which released a Life Energy absorbing psychic entity, that would move from target to target until it was done feeding, including attacking the player if it was fired carelessly. Each of those took the same generic ammo clips as the other projectile and energy weapons.
  • Overdose, a fanmade sequel to Painkiller below, includes a number of these, to its detriment. Some examples include a crossbow that shoots skulls, a shotgun that shoots (fragments of) skulls, and a knife that shoots more SKULLS.
  • In Overwatch, Roadhog's Scrap Gun uses scrap metal as ammunition which fires shrapnel at enemies, either as buckshot or as a ball that disperses shrapnel upon detonation. Additionally, his ultimate ability, "Whole Hog", has him slap a top-loader and a crank onto the gun, allowing him to fire it akin to a mini-gun.
  • Painkiller has the Electrodriver, which does indeed fire shurikens and lightning. There's also the stakegun, which shoots "sharpened telephone poles".
  • Barik and Buck from Paladins use shotguns that shoot shards of crystals for buckshot.
  • In Paper Mario: The Thousand-Year Door, Magnus von Grapple 2.0 has an attack that sucks up the audience and then fires them like a machine gun. To make matters worse, this is one of the strongest attacks in the game if you don't guard correctly.
  • Planescape: Torment features a few strange projectiles for Nodrom — Rule of Three bolts with spring-loaded pyramidal heads, Bolts of Wincing which look like bladed U's (the name comes from what observers do when the bolts go in...or are pulled out), and bolts with sponge-heads (the sponges are full of acid).
  • All variants of the All-Star zombie in Plants vs Zombies: Garden Warfare fire some kind of sporting equipment or merchandisenote  out of their BFGs, with the exception of Moto-X Star's, which just blasts dirt.
  • Pocket Tanks is an extreme example of this trope. Tanks there can shoot: *deep breath* ...dirt, pop corn, rubber, bees, roman candles, sawblades...FLEAS!...star dust, water, tornadoes, coal, fireflies, glue, chalks and so on.
  • Portal has a gun that fires interlinked portals. Firing directly at a turret won't even nudge it, but there are numerous ways to use the portals around the turrets to disable them. Speaking of the turrets, they don't shoot ordinary bullets. They shoot the entire bullet (that's 65% more bullet!).
  • Prey (2006)'s alien world is chock full of annoying crab-like three-legged things. They don't really do anything other than walk around... and explode, vigorously, should you tear off their legs. Or you can stuff them into a pneumatic launcher, giving the local equivalent of a grenade launcher. Talk about live grenades.
    • The acid gun, a shotgun that sprays acid instead of pellets, and launches an acid-filled tube with the secondary fire.
  • Puzzle Quest: Challenge Of The Warlords has the Gobshooter enemy — a catapult that uses goblins as ammo (Destroying a random gem on the board for 20x effect). The funny thing is that the Hurl Goblin attack is learnable!
  • In Quackshot, Donald's arsenal consists of a plunger gun, exploding bubblegum bubbles, and a powerful scattershot popcorn. The villains' ammunition includes tomatoes, toxic gunk, and beehives.
  • Quake:
    • In the first and fourth installments, one of the more common weapons the player must master is a nail gun. In IV, upgrades make the nails robotech to a target if you use the scope.
    • The Dark Matter Gun is fed dark matter cores. It fires a tiny moving black hole that can be seen in the gun's receiver.
  • Ratchet & Clank: Amongst the weapons included in the games we have guns that will turn any enemy into various farmyard animals, a land shark gun, a gun that fires heat-seeking servings of vindaloo curry, a mine that spits out bees, and the suck cannon, a weapon which sucks up your enemies and fires them as ammo. There is also a gun that shoots black holes, and grenades that turn into little robots that themselves have guns. Finally, we have the gun that fires tornadoes, complete with lightning storms, wrist weapons that launched sentient and powerful blobs of slime, and capping it all off with a bomb that makes any enemy — from wandering creatures to NPC's to bosses — start dancing to disco music, each one having a distinct dance.
  • In Red Alert 3: Paradox, the Mediterranean Syndicate's standard weapons fire Gyrojets, little finless rockets that accelerate as they fly, doing more damage the farther away they hit. They're based on an actual weapon described below, and the numerous flaws listed are the reason why they never made it to mass production in Real Life.
  • Red Dead Redemption: Undead Nightmare introduces the Blunderbuss, which Nigel West Dickens gives to you stating that you could stuff it with anything to kill zombies with as it has been the choice weapon of zombie hunters for many years. John stuffs it with zombie parts (as in, fingers and ribs and such) as projectiles. It makes zombies blow up REAL good.
  • In Redneck Rampage you find dynamite, a generic tossed explosive. Later, you upgrade it to a rocket launcher by finding a crossbow. Then you find a chicken... strap the chicken to an arrow, jam dynamite up the egg-hole, and now you have a chicken-guided missile launcher complete with 'b-gawk!' sound effects and drifting feathers. Also, while not exactly abnormal ammo, you kill a big alien and take its gun... which is cyber-grafted to its arm. You fire it by yanking on dangling tendons.
  • Resonance of Fate features Fire, Ice, Lightning, and Poison bullets and grenades. We're not touching the grenade called "Dog Droppings" with a ten foot pole.
  • Revolution X, the Spiritual Successor to Midway Games' Terminator 2 — The Arcade Game, had the player armed with a machine gun... as well as a launcher that fired exploding CD's. As a powerup, the player could also upgrade to Laserdiscs!
  • Special Shells from Ring of Red are largely conservative as this trope goes. HEAT (High Explosive Anti-Tank) shells, teflon-coated rounds, "White Phosphorus" (a bit of "Blind Idiot" Translation, it's really tear-gas) shells, incendiary, shrapnel. The wierdest is "Incendiary Shrapnel," which just hits both squads of support troops in the vanguard with flame damage.
  • Rise of Legends has a number of these, especially from the Steampunk "Vinci" factions. Standouts are the Doge Cannon and Doomcannon, both of which can fire a poison gas, shrapnel, or explosive shell; or the ability of certain heroes to fire flare rockets that turn into so-called "Holdout Towers".
  • Rockman 4 Minus ∞ has the Spark. Manbow. Normally, it is just Mega Man creating a lightbulb with his to shock his foes at point-blank range. Release the fire button and it becomes a projectile.
  • RuneScape has a number of these, many of which use living creatures in some way or another. It's a good thing there's no PETA in RuneScape...
    • The Fixed Device shoots dyed toads.
    • Salamanders use up tar mixed with various herbs as the ammo for them to shoot flames out. Yes, you hold the salamanders in your hands.
    • Crystal bows "use" no ammo. They weaken as you use them because you're essentially firing little bits of the bow itself at things.
    • Chinchompas are small, highly explosive animals. You throw them at people. They may not be shot out of anything, but they are fun to watch.
    • With the oddball aura active, the dwarven multicannon would fire squids, beers or cabbages instead of cannonballs.
  • Sailor Zombie: The Player Character's gun fires bullets that cure zombies of The Virus.
  • In Saints Row: The Third, the Boss can upgrade some of his/her weapons to fire incendiary or explosive ammo. There are also a number of DLC weapons such as the Octopus Launcher, which shoots ocotpi that mind-control your enemies into attacking one another before self-destructing, the Genki Manapult, a truck that sucks up pedestrians and shoots them out of a cannon on the back, and a shotgun that fires chum in order to entice a killer sewer-dwelling shark to burst out of the ground and attack your opponents.
    • Its sequel only serves to up the ante; bizarre weapons include black hole launchers, alien guns that make targets have giant heads, a plunger gun, a weapon that fires alien abductions, and of course, a gun that shoots dubstep.
  • This trope features very heavily in the ending of Sakura Wars 3: Is Paris Burning?.
  • Scorched Earth features a type of shell that explodes in a 100-300 feet sphere (well, circle, it's a 2D game) of dirt. Apparently dirt is very compressible. It also features three different families of dirt-destroying weapons — which work better than one would think, because tanks aren't known for gently gliding down when a massive circle of soil has just been removed from right under their threads (unless the player has thought in advance and bought parachutes. Let's just say this game has a lot of gadgets available to buy).
  • Scorn: Scorn Guy's weapon fires small, blob-like pellets instead of conventional bullets or metallic projectiles.
  • In Scribblenauts and Super Scribblenauts, there's a gun that fires Exploding Barrels.
    • In Super Scribblenauts, you can also modify guns with adjectives to make the bullets very strange. These range from useful and destructive (flaming bullets to Kill It with Fire) to straightforwardly ridiculous (a "pretty gun" will shoot bullets with tiny little tiaras).
  • With Second Life having tons of user created stuff, there are certainly guns out there that shoot weird stuff. There's a gun that shoots more than 15 Red Shells that seek out other avatars nearby and makes a big firework-like explosion upon impact. Then there's another gun that shoots Stars by the truckload and all of them have the starman theme playing at the same time, which sounds freaky when the sound gets distorted due to how fast they fly when shot out. Also Watermelon Rifles, Cat Cannons, Heart Crossbows, and a dildo gun.
  • Settlemoon: In the Ranged shop and, later, the dedicated Archer shop you can sell arrows made of monster teeth and bat wings as well as bombs made out of slime for the Gunner class.
  • One of the bonus guns obtained in Shadow the Hedgehog is the Omochao gun, which, just like you would think, fires the Omochao from Sonic Adventure 2: Battle.
  • A cheat code in Shadow Warrior transforms the shots from your missile launcher into bunnies. Killer Rabbit indeed.
    • One of the weapons consists in the severed head of an enemy. Lo Wang sticks his fingers inside the skull and twitches them around inside the brain, causing the head to emit various types of flaming ammo.
  • ShellShock Live runs on this trope. You have cats, guppies, frogs, shots that create a snake-like explosion, shots that rise the ground, etc. And all of these are fired from tanks.
  • Shin Megami Tensei used to feature special ammo for your guns that could put your enemies to sleep, poison them or charm them.
  • Despite not visibly holding any weapons, the snail protagonist of Snailiad manages to use a pea shooter, a boomerang, and a rainbow gun.
  • South Park for Nintendo 64 has...yellow snowballs. The most powerful weapon is a cow launcher. There are grenades that look like Terence and Philip dolls; they fart to explode. The game's equivalent to a sniper rifle is a chicken that shoots eggs. You even aim it through a little notch in its tail feathers!
  • Part of the premise of the Splatoon series is that you use various weapons (from your standard variety of guns, to re-purposed washing machines, garden hoses, paintbrushes and even buckets) that utilize ink as ammo... said ink also doubling as your character's body fluid.
  • Splinter Cell: Sam Fisher's heavily modified FN F2000 has an underslung Grenade Launcher that can shoot tear gas grenades, dense rubber rings with knockout capabilities, sticky stun gun-like projectiles, and small remote-controlled cameras with various capabilities, including knockout potential if fired at a person's head.
  • Star Wars: Dark Forces 2: Jedi Knight used a similar idea: The alternate fire on the rocket launcher made the spider-shaped rockets grab onto objects and wait for a few seconds before going off. Instead of just blowing up the enemy, you got to see them run around with an exploding spider-bomb on them. So, so much more fun.
  • Green-colored guns in Stick Fight shoot large snakes which attack the closest player.
  • Trebuchets in Stronghold are capable of shooting dead cows that inflict poison damage to the living target.
  • Sunless Sea: One of the guns you can purchase is called the Icarus in Black, and is possibly the most damaging thing you can fire, at least when facing sea monsters. However, it has extremely expensive ammo in the form of very angry and very suicidal monster-hunters that want to die a glorious death, and nothing else. And yes, they're fired out like a cannon. It bears mentioning that this thing was manufactured in the Iron Republic, where there is no law, not even the laws of physics, that can get in the way of such a thing being made.
    • The sequel, Sunless Skies, has a relatively easy to procure automatic weapon that fires bullets that are immediately vitrified into glass as they pass through the barrel. And if that's not weird enough for you, you can get a gun that shoots warmth-seeking parasitic eels. Still not weird enough? How about a gun that shoots rocks inscribed with the Correspondence, a language that tends to be explosive, alive, and also used to govern the very laws of reality?
  • The weapons of Sunset Overdrive can fire bowling balls, vinyl records, and fireworks, among other things.
  • Super Mario RPG has Geno's Star Gun, which happens to shoot little stars.
  • Super Mario Bros. has been doing this for a very long time with the Bullet Bill as well as the Bob-bombs.
  • Pfeil III's "Sword Launcher" in Super Robot Wars: Original Generation: Dark Prison, which launches the swords on the "Gunstar Blader"
  • System Shock 2 had the 'Exotic' weapons class, ranged weapons from which were reloaded with annelids — AKA worms. The Viral Proliferator shot clouds of flying, stinging worms, whilst the Annelid Launcher shot a homing rocket. Made of worms. One of the game's audio logs describes the last weapon quite well: "... here's the thing. It's made of worms... it evens fires worms... but it stings like you wouldn't believe."

    T-Z 
  • This is standard for any wielder of firearms in the Tales Series. Hubert's sword-gun-bow thing in Tales of Graces appears to shoot magic. You have your classic elemental bullets, exploding bullets — and then bullets which can create gravity wells, bullets which turn into giant ghostly beast heads, and...bullets?...which create a showering cage of electricity. What. Even.
  • Team Fortress 2:
    • The Medic's Syringe Gun. The alternate Blutsauger shoots syringes that restore the medic's health when they hit an enemy.
    • Jarate (one of the Sniper's weapons) is a thrown jar that splashes on impact. The Sniper also has the Sydney Sleeper, a dart rifle that shoots Jarate darts, for when you feel like pissing on someone's parade but don't feel like getting close.
    • There's also Mad Milk, a bottle of non-milk substance you can throw at the enemy that converts a portion of damage done to the affected enemy into health for the attacker.
    • Some servers also allow custom particle effects, so you can have your guns shoot whatever you can find a skin for.
    • The Engineer has the promotional Widowmaker shotgun, which uses his supply of metal for ammo and regains metal for every bit of damage he deals with it.
  • The PlayStation game Terracon features the "Genergy Gun". In combat it's a fairly ordinary energy weapon. The gimmick is that the game also features coloured wireframe "meshes", which turn into solid objects and functional devices when shot with enough Genergy.
  • Terraria:
    • The Sandgun, which as the name suggests, fires blocks of sand. It can be used as a direct fire weapon or to block off areas with sand. If you have any form of ammo reduction, it also works well as an infinite sand generator since you'll end up with more sand than you started with, and the excess can then be turned into glass.
    • There's a few other strange ammo types. Once you reach Hardmode, you can craft cursed flame rounds and crystal fragmentation bullets. Crossbow users, meanwhile, have the Holy Arrows, which drop stars on whatever they hit.
    • Certain weapons in the game use one specific ammo type that isn't used for anything else. The Flamethrower, for instance, is fueled by slime gel (which is flammable enough to be used for torches), the Snowball Cannon only shoots snowballs, the Star Cannon fires Fallen Stars, and the Piranha Gun shoots a live homing piranha. One of the most exotic, however, is the Bunny Cannon, which exclusively shoots bunnies with dynamite strapped to them.
  • ToeJam & Earl has you using tomatoes as your primary attack. The first sequel has bottles. No, they don't break on enemies and hurt them; they open and suck enemies in, rather like the ghost trap in Ghostbusters.
  • Tribes features the Spinfusor, which shoots exploding frisbees of death. Functionally, it's a dumbfire Rocket Launcher, one of the Standard FPS Guns, but its distinctive design is iconic.
    • Tribes: Ascend gives you a "Blue Plate Special" award if you kill someone in mid-air with a spinfusor disc.
  • In Touhou Project, practically anything that moves is deadly: magic bullets, knives, stars, paper charms, Yin-Yang orbs, rocks, roses, hearts, anchors, coins, and laser beams (linear and twirly).
  • The Turok series has the bore-gun which fires nanobots of some type which slice apart the enemy into bite-sized chunks.
    • Turok 2 has the Cerebral Bore. It fires... well, a bore that locks onto an enemy's brainwaves in order to track them, then drills into their skull shortly before exploding. (Predictably, it's kind of messy.)
  • Tyrian had several "hidden" ships you could play through a "super arcade mode" by using a cheat code. The Ninja Stealth ship had several ninja-themed weapons, including poison bombs (against other ships?), "starburst" (a weapon that threw starshaped chunks of hot metal out sideways from your ship — usable as a secondary weapon in the normal game, not much good as a primary), and shuriken, which when fully-upgraded resulted in a massive forward field of shuriken shot from the front of your ship. Taking the cake, though, had to be the Foodship Nine Supercarrot, which used entirely food-related weapons, from a banana gun that threw out a tree's worth of explosive bananas per second, a secondary banana bomb launcher, a hotdog-with-optional-mustard-spread, and an orange... thingy... that created a whirling circle of oranges.
  • The Unreal series has mostly-conventional Standard FPS Guns, impact hammer aside, but the more interesting ones play the trope straight.
    • A staple is the GES Bio Rifle, a gun that shoots toxic sludge that remains from Tarydium refinement. Very damaging but short-ranged, as the projectiles have low launch velocity and are subject to gravity. It can be fired directly at an enemy or at the map surfaces to lay down explosive poisonous traps.
    • The Stinger in the first game fires shards of Tarydium crystals. Primary fire works as a low-tier machine gun with slow projectiles at a low cyclic rate, and Alternate Fire shoots five at once in a cheap imitation of a shotgun; fortunately, damage per shot makes it fairly efficient and Tarydium shards are more plentiful than most other ammo types. Justified in that it was first designed as a mining tool, not a combat weapon. Unreal Tournament III re-tools the Stinger into the Stinger Minigun, with a hitscan primary fire and Secondary Fire (similar to the original Stinger's primary, a volley of slow shards) being pinpoint accurate and quite powerful, enough to pin corpses to the scenery.
    • Unreal II: The Awakening has two:
      • Isaak wires up a gun that shoots spiders. Primary fire covers a target in spiders, which doesn't kill them very quickly but does make them run around screaming "Aaaaaaagh get them off meeeeeeee!". For this reason it may well be the second-most fun weapon in the game. Secondary fire shoots a glob of biomass that turns into a big spider when you hit it with the primary fire; the spider then follows you and attacks your enemies.
      • Then there's the Tosc BFG that shoots miniature black holes. It's a One-Hit Kill to anything caught up in the projectile's hitbox.
    • The entire Unreal series is very friendly to weird weaponry, thanks to the way the engine works. Open up the editor, find a projectile-launching weapon, substitute the class name of the bullet with that of most other entities in the game world, and... voila, a Stinger that fires rockets, or ASMD blast-balls, or grenades. Or alien rabbits.
  • In Vangers there is a basic machinegun that makes ammo out of dirt and water. Also a gun that shoots money.
  • Warcraft III:
    • The Undead Meat Wagon is a catapult which stores corpses. They can be used as ammunition during sieges, as feed for ghouls and abominations or fpr reanimation by necromancers or death knights.
    • The Night Elf Glaive Thrower from the same game is a siege weapon that throws blades so sharp at such high speed they can cut down trees.
  • One of the hidden weapons that could be earned in the Arcade First-Person Shooter War Final Assault was a barrel that fired a monkey with a bomb strapped to its back.
  • Among the things the True Final Boss fires at you in When Tails Gets Bored include Sonic and Amy dolls.
  • Wizardry 8 features the gadgeteer class. This class comes with a unique rifle, whose choice of potential ammo expands as you level up. It starts able to only fire rocks and pellets, later gaining the ability to shoot daggers, arrows, axes, swords, lightsabers, grenade-like potions...
  • Wizard with a Gun uses spells in the form of bullets, with a variety of effects that one might expect from more traditional magic, such as burning, teleportation, and summoning.
  • The Wonderful 101 has the eponymous heroes group together to turn into various firearms and then fire themselves from those weapons.
  • Many of the games in World of Mana series had a system of cannons, located all around the world, that fired main characters very, very high in order to transport them elsewhere. Needless to say, there wasn't any fall damage, so it was way superior to walking through half the world to player's next destination.
  • World of Warcraft:
    • Cataclysm expansion:
      • One of the goblin quests in the Twilight Highlands requires you to shoot an antiaircraft gun that's been loaded with anything the goblins could find lying around — old shoes, inflatable pool ponies, you name it. As with all pieces of goblin technology, this improvised ammo still manages to explode on contact with its target.
      • Another quest involves attacking an enemy-held war zeppelin. By being shot out of a cannon at it! When asked why, if he has a cannon, he doesn't just shoot cannonballs at them, the quest giver replies, "No way! They'll see that coming..."
    • The Wrath Of The Lich King expansion brought out the Isle Of Conquest PvP battleground which had (among many fun vehicles) Glaive Throwers (which fired big spinny things of doom) and quite small, unassuming catapults...that fired THEIR OWN DRIVER (as a way to get troops inside the enemy fortress before breaking the gates).
    • The Flintlocke's Woodchucker gun attachment, which periodically shoots a "random rabid critter" at your target, in homage to Flintlocke's Guide To Azeroth.
      "'slike a wee angry bullet wit' teeth, son."
  • Worms has sheep and homing pigeons being fired from bazookas, the Priceless Ming Vase, the Banana Bomb, the Holy Hand Grenade, and the Old Lady (among the most powerful non-super weapons in the game) as well as the Super Sheep, which is a flying sheep (with a red cape!) which you guide into its target. The super weapons include the "Concrete Donkey", the Super Banana Bomb, and the Flaming Sheep Strike. Let's just put it this way: The more unlikely the weapon, the more powerful it's probably going to be. Worms Forts: Under Siege has, among other things, a minigun that fires hamsters, a trebuchet that launches a moose and a mortar that fires a bishop.
  • XCOM Apocalypse faces you off against aliens that use Brainsucker Launchers as their basic weapon. That is a gun that shoots larva that turns into a creature that sucks brains (it is, fortunately, mostly stopped by basic armor, but not always).
  • XCOM Interceptor features mostly normal weapons: you start with lasers and missiles, upgrade to more powerful lasers and missiles, eventually get plasma weapons, and then develop the psi-beam, which is a laser that shoots mind-control beams.
  • Xenogears: Citan built the Buntline, a Gear that can transform into a giant gun. Its ammo? Its own cockpit, pilot and all.
  • The Point Singularity Projector in the X-Universe games fires what are essentially naked singularities at enemy ships.
  • Yes, Your Grace: If the refugee peasants aren't taken in during the first week of the final siege, the enemy will later find use of their heads as catapult ammo.
  • Zombies Ate My Neighbors: You start with a squirt gun full of holy water that can kill zombies. You can also attack with tomatoes, popsicles, silverware, dishware, six packs of soda (which explode like grenades), footballs, fire extinguishers, weed trimmers and an alien ray gun that fires bubbles. The only "normal" weapon you obtain is the bazooka.

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