Indiana Jones and the Infernal Machine
is a 3D action-platformer game based on the Indiana Jones
film series, developed for the PC
and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the Nintendo 64
and Gameboy Color
Indiana Jones and the Infernal Machine provides examples of:
- Abnormal Ammo: There's a cheat that makes your bazooka fire rubber chickens.
- Bait-and-Switch Gunshot: Turner is introduced this way, courtesy of an unfortunate mook.
- Big Bad Ensemble: Volodnikov, Turner, and Marduk.
- Character Name and the Noun Phrase
- Dirty Communists: These play the role of the Nazis, years before the fourth movie.
- Easily Forgiven: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.
- Eternal Engine: The Infernal Machine.
- Final Boss, New Dimension: The Marduk fight takes place in his home dimension, the Aetherium.
- Fusion Dance: Marduk's One-Winged Angel form is this, when he possesses Sophia for the final confrontation.
- The Forties: The game takes place in 1947.
- Minecart Madness: King Solomon's Mines.
- Obvious Beta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
- Sufficiently Advanced Aliens: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before the fourth movie).