Video Game / Indiana Jones and the Infernal Machine

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Indiana Jones and the Infernal Machine is a 3D action-platformer game based on the Indiana Jones film series, developed for the PC by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the Nintendo 64 and Game Boy Color respectively.

Indiana Jones is hard at work in Utah, doing some archaeology (and not finding a lot) when old flame Sophia Hapgood drops in on him to elicit his help investigating a strange machine part and Russian activity in Babylon. Soon Indy finds himself travelling to the four corners of the earth in search of more machine parts, before the Russians do something everybody's going to regret.


Indiana Jones and the Infernal Machine provides examples of:

  • Abnormal Ammo: The easter egg cheat makes your bazooka fire rubber chickens.
  • All the Worlds Are a Stage: There are sections of the Aetherium that revisit past locations, and items found there are used in the boss fight.
  • Bait-and-Switch Gunshot: Turner is introduced this way, courtesy of an unfortunate mook.
  • Big Bad Ensemble: Volodnikov, Turner, and Marduk.
  • Book Worm: Volodnikov, according to Turner. Later proven right when Indy discovers an elevator under the ruins of Babylon, confirming Turner's claims.
  • Brick Joke: The climax of the Return To Peru level. Indy retrieves an incredibly more valuable and ornated golden idol, much like the one René Belloq stole from him. Due to how elaborate its traps were this time, it is suspected Belloq's idol might have been nothing but a decoy.
  • Call Back: The secret level, Return to Peru, is exactly what it means. Indy returns to the location where the first movie began. Also serves as Bookends, if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits.
    • The cheat codes for the game require you to pair up the parts of the eponymous machine with Indy's previous love interests: Urgon_Elsa, Taklit_Marion, Azerim_Sophia and Nub_Willie.
  • Character Name and the Noun Phrase
  • Chase Scene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue is all it takes to trap Volodnikov.
  • Dirty Communists: These play the role of the Nazis, years before the fourth movie.
  • Easily Forgiven: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.
  • Eternal Engine: The Infernal Machine.
  • Final Boss, New Dimension: The Marduk fight takes place in his home dimension, the Aetherium.
  • Follow the Leader: The game doesn't even try hiding its inspirations from the old-school Tomb Raider games. Some may even argue that The Infernal Machine is a better follow-up to Tomb Raider III than The Last Revelation, which came out virtually at the same time.
  • The '40s: The game takes place in 1947.
  • Fusion Dance: Marduk's One-Winged Angel form is this, when he possesses Sophia for the final confrontation.
  • Heel–Face Turn: Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.
    • It appears to be less that and more that Volodnikov never actually intended to use the Machine.
  • Hyperspace Arsenal: At the same time, Indy can be carrying his whip, three different sidearms, two rifles, a shotgun, a machete, grenades, satchel charges, and a bazooka.
  • Jungle Japes: Peru.
  • Lethal Lava Land: The second and third Philippines levels.
  • Minecart Madness: King Solomon's Mines.
  • My Country, Right or Wrong: Sophia Hapgood. Forced to betray Jones under Turner's orders, something she doesn't feel particularly guilty about.
  • No-Gear Level: The V.I. Pudovkin, where Indy is captured by the Soviets after gaining the third part and is stripped of all his gear and imprisoned.
  • Obvious Beta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
  • Palmtree Panic: The first Philippines level.
  • Plot Hole: Marduk, in and out. His hostile behavior, incentive, and desire to lure the Babylonians into building a portal for him to invade Earth, a realm whose atmosphere is lethal to him, are never explained nor justified.
  • Reality Ensues: The first level features some astonishingly accurate archaeology, in which all Indy digs up is a few potsherds.
  • Shifting Sand Land: Meroë.
  • Ship Level: The V.I. Pudovkin.
  • Shout-Out: In a final-level Easter Egg where Indy inexplicably turns into Guybrush Threepwood.
  • Slippy-Slidey Ice World: Kazakhstan.
  • So Ok Its Average: The game wasn't bad, but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also incredibly slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (especially when you had several whip-swings in sequence and they had to be performed quickly). And the boss battle at the end requires you to use the whip to injure Marduk. Considering the what it followed, Infernal Machine was a step back.
  • Sufficiently Advanced Aliens: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before the fourth movie).
  • Temple of Doom: Teotihuacan and Olmec Valley.

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