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Video Game / Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine is a 3D action-platformer game based on the Indiana Jones film series, developed for the PC by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the Nintendo 64 and Game Boy Color respectively.

Indiana Jones and the Infernal Machine provides examples of:

  • Abnormal Ammo: The easter egg cheat makes your bazooka fire rubber chickens.
  • All the Worlds Are a Stage: There are sections of the Aetherium that revisit past locations, and items found there are used in the boss fight.
  • Bait-and-Switch Gunshot: Turner is introduced this way, courtesy of an unfortunate mook.
  • Big Bad Ensemble: Volodnikov, Turner, and Marduk.
  • Chase Scene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue is all it takes to trap Volodnikov.
  • Book Worm: Volodnikov, according to Turner. Later proven right when Indy discovers an elevator under the ruins of Babylon, confirming Turner's claims.
  • Brick Joke: The climax of the Return To Peru level. Indy retrieves an incredibly more valuable and ornated golden idol, much like the one René Belloq stole from him. Due to how elaborate its traps were this time, it is suspected Belloq's idol might have been nothing but a decoy.
  • Call Back: The secret level, Return to Peru, is exactly what it means. Indy returns to the location where the first movie began. Also serves as Book Ends, if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits.
  • Character Name and the Noun Phrase
  • Dirty Communists: These play the role of the Nazis, years before the fourth movie.
  • Easily Forgiven: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.
  • Eternal Engine: The Infernal Machine.
  • Final Boss, New Dimension: The Marduk fight takes place in his home dimension, the Aetherium.
  • Follow the Leader: The game doesn't even try hiding its inspirations from the old-school Tomb Raider games. Some may even argue that The Infernal Machine is a better follow-up to Tomb Raider III than The Last Revelation, which came out virtually at the same time.
  • The Forties: The game takes place in 1947.
  • Fusion Dance: Marduk's One-Winged Angel form is this, when he possesses Sophia for the final confrontation.
  • Heel–Face Turn: Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.
  • Jungle Japes: Peru.
  • Lethal Lava Land: The second and third Philippines levels.
  • Minecart Madness: King Solomon's Mines.
  • My Country, Right or Wrong: Sophia Hapgood. Forced to betray Jones under Turner's orders, something she doesn't feel particularly guilty about.
  • No-Gear Level: The V.I. Pudovkin, where Indy is captured by the Soviets after gaining the third part and is stripped of all his gear and imprisoned.
  • Palmtree Panic: The first Philippines level.
  • Plot Hole: Marduk, in and out. His hostile behavior, incentive, and desire to lure the Babylonians into building a portal for him to invade Earth, a realm whose atmosphere is lethal to him, are never explained nor justified.
  • Obvious Beta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
  • Shifting Sand Land: Meroë.
  • Ship Level: The V.I. Pudovkin.
  • Slippy-Slidey Ice World: Kazakhstan.
  • So Ok Its Average: The game wasn't bad, but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also incredibly slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (especially when you had several whip-swings in sequence and they had to be performed quickly). And the boss battle at the end requires you to use the whip to injure Marduk. Considering the what it followed, Infernal Machine was a step back.
  • Sufficiently Advanced Aliens: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before the fourth movie).
  • Temple of Doom: Teotihuacan and Olmec Valley.