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Video Game: Redneck Rampage
"Howdy! I'm gonna tell you a story y'all ain't gonna believe. It's about, uh, UFOs, big-rigs.. and barbecues!"
—The game's opening song by Mojo Nixon

Redneck Rampage is a first-person shooter that was developed by Xatrix Entertainment and published by Interplay Entertainment. It was one of the last commercial titles to use the Build engine that previously powered Duke Nukem 3D and Blood, among others.

The protagonists of the game are Leonard and his brother Bubba, who are natives of Hickston, Arkansas, where alien invaders have stolen the two brothers' prized pig "Bessie", and created killer clones of Hickston's other inhabitants. Controlling Leonard, the game has you fight through many comical enemies, including skinny old coots, feces-throwing "shit monkeys" and alien vixens. Redneck Rampage also features a CD-based soundtrack consisting of licensed songs from Mojo Nixon, Reverend Horton Heat, Beat Farmers, and other Country Music, Psychobilly, and Rock 'n' Roll style artists.

Noticeably, the game uses oversized textures and sprites, which gives a higher resolution image quality than other Build engine games.

Redneck Rampage was followed by an expansion pack, Suckin' Grits on Route 66, a sequel, Redneck Rampage Rides again, and a spin-off game titled Redneck Rampage: Deer Huntin.

Also of note is the "Cuss Pack", a very early example of a DLC, which replaced much of the game's one-liners and enemy chatter with more profane versions.

Tropes featured include:

  • Aliens Are Bastards
  • Arm Cannon: The Hulk guards carry these. Once you've killed them you can pick them up and use them, severed arm and all (the manual states they are fired by yanking on an exposed tendon).
  • Attack of the 50-Foot Whatever: The final boss of the sequel is a giant bus-sized Jackalope, in keeping with the Americana roadside attraction theme of the game.
  • Character Portrait: Whenever you finish a level, and shows your stats (how many enemies you killed, time you finished a level), there is always a different portrait of Leonard or Bubba supposedly hanging up on a wall in the background.
  • Deep South: Naturally. The first game takes place in rural Arkansas.
  • The Door Slams You: A common Build engine glitch. Sometimes if you walk to the corner of a door while its closing, you can get crushed.
  • Dude, Where's My Reward?: At the end of Redneck Rampage Rides again, there is little to no ending. Just Leonard saying "The End".
  • Exploding Barrel: The powder keg. Unlike most examples of this trope, it's listed as a weapon that you can pick up, then put somewhere else you might want it.
  • Ghost Town: A few stages in the game take place in small country style villages and trailer parks, and everything seems deserted, though there are lots of weapons lying around, suggesting there was a war.
  • Giant Mook: The alien Hulks with energy cannons for arms are the most obvious example. The Sheriff Hobbs clones deal so much damage and can take enough hits that they pretty much qualify too.
  • Gorn: Typical of a late 90s FPS, though done far more cartoonishly than, say, Blood.
  • Hyperactive Metabolism: You restore your health by scarfing down beer and snack food in your inventory. There's also a hunger and drunkness meter, so you can get so stuffed or hammered that you can't eat/drink anymore.
  • Idiosyncratic Difficulty Levels: In keeping with the game's hillbilly theme, the difficulty level names are based on stereotypical hillbilly speech. From easiest to hardest: Wuss/Meejum/Hard Ass/Killbilly/Psychobilly.
  • King Mook: The final boss of the original game, the Alien Queen, is just a regular Vixen with loads more health and an added homing jumpkick attack (justified in that all the Vixens are clones of the Queen).
  • The Load: Bubba to Leonard. The goal of nearly every level is to reach the place he managed to wander off to, and then hit him with a crowbar.
  • Locked Door: You will need to frequently find keys in order for you to proceed onward.
  • Not Distracted by the Sexy: Leonard seems strangely immune to Vixen's attempts at seduction.
  • Police Brutality: Sheriff Hobbs embodies this trope.
  • Real Is Brown: Unlike the colorful visuals of other Build games, this one opts for textures and sprites seemingly ripped out of photos, with generous amounts of black outlining. Seemingly invoked more for the purpose of Scenery Gorn.
  • Scenery Gorn: Being set in The Theme Park Version of the Deep South, this is inevitable. Levels take place in swamps, junkyards, hick towns, factories and trailer parks, and all of it is ugly, dirty and decrepit.
  • Serrated Blade of Pain: One of the weapons is a gun that throws circular saw blades. It also functions as a buzzsaw.
  • Short Range Shotgun: The scattergun's barrel chokes seem to be shaped like horizontal rectangles. Vertical spread isn't bad, but the shot spreads horizontally so badly that you have to be within spitting distance for all pellets to connect. Against thin enemies like Coots, Dogs and Vixens, full use of Leonard's double barrel is melee-range business.
  • Shout-Out: Several Troma posters can be seen on a few stages, most noticeable is Toxic Avenger.
  • Toilet Humor: At least half of the game's humor is toilet-oriented. There's enemies and a boss that literally throw shit at you, the toilets are usable for both purposes, and then there's the infamous Cuss Pack..
  • Trailer Park Tornado Magnet: The trailer park level is full of tornadoes.
  • You ALL Look Familiar: Justified by the enemies being clones of some of Hickston's local personalities, created by the aliens.


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alternative title(s): Redneck Rampage
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